Righteous Wrath Online Community

General => Game Chat => Topic started by: Mr. Analog on June 02, 2015, 11:46:24 AM

Title: FALLOUT 4
Post by: Mr. Analog on June 02, 2015, 11:46:24 AM
https://twitter.com/BethesdaStudios/status/605744940006670337

THE HYPE IS REAL
http://fallout.bethsoft.com/

20 HOURS 13 MINUTES TO GO
Title: Re: FALLOUT 4
Post by: Thorin on June 02, 2015, 12:01:49 PM
Oh no.  We're going to lose you for two weeks, aren't we?
Title: Re: FALLOUT 4
Post by: Mr. Analog on June 02, 2015, 01:20:55 PM
I'm gonna take some days off for the release, whenever it is, yeah!

Bethesda's E3 conference is Sunday July 14, I'm hoping we get more details then. I don't know what to expect tomorrow morning, but I am excited FOR ANYTHING

Bethesda [1]    6:30pm PT    June 14 - 7pm PT / 10pm ET

It's been almost 7 years since Fallout 3, and 5 since New Vegas. I'm expecting a release date in October which has been the release date for the series since Bethesda took over and is also a significant month in the Fallout universe (October 23, 2077)
Title: Re: FALLOUT 4
Post by: Mr. Analog on June 03, 2015, 08:06:03 AM
OFFICIAL TRAILER:
https://youtu.be/GE2BkLqMef4
Title: Re: FALLOUT 4
Post by: Mr. Analog on June 03, 2015, 11:08:05 AM
A Bostonian?s guide to every famous landmark we see in the Fallout 4 trailer
http://bgr.com/2015/06/03/fallout-4-trailer-boston-screencaps/
Title: Re: FALLOUT 4
Post by: Mr. Analog on June 04, 2015, 10:45:32 AM
...the Bethesda store (which is actually ThinkGeek FYI) had some new stuff

I now own said new stuff

THE ADDICTION IS REAL
Title: Re: FALLOUT 4
Post by: Mr. Analog on June 04, 2015, 01:38:32 PM
Available for Pre-Order on Steam
Title: Re: FALLOUT 4
Post by: Thorin on June 04, 2015, 02:05:45 PM
So...  You've already pre-ordered, right? :)
Title: Re: FALLOUT 4
Post by: Mr. Analog on June 04, 2015, 02:15:43 PM
Quote from: Thorin on June 04, 2015, 02:05:45 PM
So...  You've already pre-ordered, right? :)

I moved the mouse so fast across my desk there was a flame trail and a spinning vanity plate with "OUTATIME" written on it
Title: Re: FALLOUT 4
Post by: Melbosa on June 15, 2015, 04:14:52 PM
So did you get the collectors with the pip boy option?

I'm now interested after the E3 video.

And I downloaded Fallout Shelter on my iPad :D
Title: Re: FALLOUT 4
Post by: Darren Dirt on June 15, 2015, 06:24:41 PM
Quote from: Mr. Analog on June 03, 2015, 08:06:03 AM
OFFICIAL TRAILER:
https://youtu.be/GE2BkLqMef4

lotsa callbacks and references in there! Couple of "analyzed/desconstructed" 15+ minute videos:
https://www.youtube.com/watch?v=Pnt2cy5MWyw
https://www.youtube.com/watch?v=avTVVbNYWDc



Title: Re: FALLOUT 4
Post by: Mr. Analog on June 16, 2015, 05:58:43 AM
Quote from: Melbosa on June 15, 2015, 04:14:52 PM
So did you get the collectors with the pip boy option?

I'm now interested after the E3 video.

And I downloaded Fallout Shelter on my iPad :D

I pre ordered on Steam last week, at the time there was no option for it. If it comes with an art book too then I'm sold otherwise I was really surprised by the build quality of the PipBoy and the app

When I get out of bed here I'll link some more videos, the reveal on Sunday had SO MUCH to cover
Title: Re: FALLOUT 4
Post by: Mr. Analog on June 16, 2015, 07:16:54 AM
Ok, so first here's Bethesda's E3 presentation on Fallout 4 in its entirety:

https://youtu.be/D5esyZPt5Jo

But what I will do is break it down to the interesting bits:

1. Artists concepts:
https://youtu.be/D5esyZPt5Jo?t=2m57s

They talk a little about obsessive detail, which has always been a big part of the series but then there is a massive slideshow of concept artwork. Now I'm sure most of the concept stuff we see is not in the actual game but there are a few little interesting things if you pause and look at some of the images (like at 04:28, which appears to be a small sized version of Liberty Prime tied to a post like a guard dog)

2. The game starts in the Old World (pre-war)
https://youtu.be/D5esyZPt5Jo?t=5m5s

The next part shows the character creation process, and that you start in the pre-war world of 2077. You can play as male or female and there are extensive character creation options. All the NPCs in the game were created this way. It is hinted at that your character is a veteran (most likely of Operation Anchorage), whichever character you leave the mirror as is who you play.

3. Stat creation:
https://youtu.be/D5esyZPt5Jo?t=7m28s

No more GOAT for you, this quickly and easily sets your stats and also sets into motion the story. You have been "selected" by VaultTec to participate in Project Safehouse, now for Fallout fans this should signal DANGER because to even get into a Vault you had to go through a rigorous selection process and pay a quite hefty sum of money to reserve a spot for yourself and your family, to have a guy just show up and tell you you have a free ticket is peculiar to say the least. (NOTE: the VaultTec representative looks very much like Tod Howard)

4. Waking up:
https://youtu.be/D5esyZPt5Jo?t=9m44s

Something happens (it's implied that there's story that happens in the Vault) and somehow your character has been asleep for 200 years, you wake up, escape the Vault and survey the landscape. One notable feature is that the dialogue no longer locks you into space, you can hold a conversation in 1st or 3rd person as well as do things while people are talking, for many of Bethesda's previous games you were always locked into speech trees. They also claim that the dialog will be much more fluid so you get a more natural feeling dialog between characters

5. Dogmeat:
https://youtu.be/D5esyZPt5Jo?t=12m11s

You can find a canine companion in the game (as with previous versions) the dog can be directed much more easily and can do things like fetch stuff for you. This was in previous games but it wasn't executed in real time like this seems to be. Not sure if there are human (or otherwise) companions, but it's neat nonetheless.

6. VATS is back:
https://youtu.be/D5esyZPt5Jo?t=13m4s

Obviously this game looks like your standard run n' gun on the surface BUT it IS still an RPG and stats still matter, and with combat oriented stats comes VATS which let's you slow the action down and puts those skills you've earned into use. Seeing VATS return was a big thing for me (your character can be a better shot than you are, so it's handy!)

7. In-game montage:
https://youtu.be/D5esyZPt5Jo?t=13m27s

Some of the locations and things you will see on your journey

8. The new PipBoy + App:
https://youtu.be/D5esyZPt5Jo?t=14m50s

Some interesting things:
1. Layered armor
2. YO DAWG WE PUT GAMES IN YOUR GAME SO YOU CAN GAME WHILE YOU GAME

As discussed above this comes with the collectors edition, the app itself is going to work in-game as a two-screen experience via your LAN connection as a PipBoy

https://youtu.be/D5esyZPt5Jo?t=16m43s

9. The mobile Vault game "Fallout Shelter":
https://youtu.be/D5esyZPt5Jo?t=18m25s

10. Crafting and world building:
https://youtu.be/D5esyZPt5Jo?t=23m22s

All items in the world can be used as crafting components, nothing is useless anymore and you don't have to hunt so far for important parts, importantly you can use materials to build your own settlement. Build defenses, start farms, trade caravans, set up a power grid, build your own house, etc

11. Weapons and weapon mods:
https://youtu.be/D5esyZPt5Jo?t=26m18s

There are more than 50 base weapons and over 700 mods, so you can really get creative with your weapon modifications. This uses the same crafting system as above and again, lets you build mods with raw materials rather than specific in-game items.

Modding also extends to armor:
https://youtu.be/D5esyZPt5Jo?t=28m16s

12. Action montage:
https://youtu.be/D5esyZPt5Jo?t=29m21s

Shootin' stuff is one of the fun things in the game, but what's even more fun is dressing up in a goofy outfit, finding that right rockabilly song and then letting loose the mayhem

13. Release Date
The release date is set for November 10th 2015, which is WAY earlier than everyone was expecting. Turns out the dev team really has been working on this since Fallout 3 was completed (they started in 2009) so it's really far along and in the final stages now.

Suffice to say I am excited
Title: Re: FALLOUT 4
Post by: Thorin on June 16, 2015, 07:43:37 AM
Wait, is this a game you'd like to play? I can't tell if you're excited or not.

:D

Crazy to think they've been working on it for six years, if they started back in 2009. Plus all the DLC they made for Fallout 3...
Title: Re: FALLOUT 4
Post by: Mr. Analog on June 16, 2015, 08:00:21 AM
Quote from: Thorin on June 16, 2015, 07:43:37 AM
Wait, is this a game you'd like to play? I can't tell if you're excited or not.

:D

Crazy to think they've been working on it for six years, if they started back in 2009. Plus all the DLC they made for Fallout 3...

That's for sure, they also found time to put out Skyrim et al as well

They did hand off New Vegas and all its DLC to another developer (Obsidian the spiritual successor to Black Isle), but yeah they not only kept it completely under wraps for 6 years but they knocked our socks off on Sunday with just too much to absorb.

My only concern at this point is the specs required, I want to stick with PC and I'm pretty sure if it's made to run on an XBone / PS4 I should be able to handle it, but still, getting the right settings for GTAV took a little digging
Title: Re: FALLOUT 4
Post by: Tom on June 16, 2015, 11:57:11 AM
A game in development for that long nearly certainly means it's been rebooted at least once or twice. With a new generation of consoles coming out and new engines comming all the time with better graphics, you'd have to restart or release a game that looks 10 years old and is laughed at.
Title: Re: FALLOUT 4
Post by: Tom on June 16, 2015, 11:58:57 AM
Quote from: Mr. Analog on June 16, 2015, 08:00:21 AM
My only concern at this point is the specs required, I want to stick with PC and I'm pretty sure if it's made to run on an XBone / PS4 I should be able to handle it, but still, getting the right settings for GTAV took a little digging
Thing about GTA5 is they spent the time to crank things up to 11 for the PC port.
Title: Re: FALLOUT 4
Post by: Mr. Analog on June 16, 2015, 12:08:03 PM
Quote from: Tom on June 16, 2015, 11:57:11 AM
A game in development for that long nearly certainly means it's been rebooted at least once or twice. With a new generation of consoles coming out and new engines comming all the time with better graphics, you'd have to restart or release a game that looks 10 years old and is laughed at.

While I'm sure they take an iterative approach to design it's very clear that they've added a lot in the time they've had, starting by building a completely new game engine which I'm sure would have been runnable in some form or another even 5 years ago (8 gig quad core for gaming PCs wasn't that outrageous in 2010, and that's the standard for the current gen of consoles)

Conceptually they've added a lot of interesting stuff while retaining the core of what made Fallout 3 great, the settlement building system alone accounted for something we as players kludged into our housing in the previous games, it's like not only was Bethesda paying attention to how we played their game but they took it further, they didn't have to, but they did and it will be a richer experience for it

Quote from: Tom on June 16, 2015, 11:58:57 AMThing about GTA5 is they spent the time to crank things up to 11 for the PC port.

Yes, and it shows, it's a much MUCH more polished / enjoyable experience on PC, especially when you get it running at a smooth 60 FPS with HD textures / effects. That said finding the right balance of settings was something I had to search for, thankfully somebody out there had a guide for my video card. I just hope Fallout 4 looks and runs great out of the box. It certainly looks the business!
Title: Re: FALLOUT 4
Post by: Mr. Analog on June 22, 2015, 10:08:17 AM
QuoteBethesda Softworks ‏@Bethblog 29m29 minutes ago

Fallout 4 is 1080p & 30fps on Xbox One and PS4. Resolution and FPS are not limited in any way on the PC.
https://twitter.com/Bethblog/status/613008088824741888

30 FPS on XBone and PS4!

Yeh, I'll be playing on PC (like there was any doubt)

Might have to buy a second vid card and SLI them lol
Title: Re: FALLOUT 4
Post by: Tom on June 22, 2015, 05:16:29 PM
While resetting ALL of my passwords today, I noticed most of the fallout games are now in my GOG account. Interesting.
Title: Re: FALLOUT 4
Post by: Mr. Analog on June 23, 2015, 07:55:54 AM
Nice!

There are some good HD mods for Fallout 1 & 2
Title: Re: FALLOUT 4
Post by: Melbosa on August 19, 2015, 05:36:34 PM
Quote from: Melbosa on June 15, 2015, 04:14:52 PM
I'm now interested after the E3 video.

And I downloaded Fallout Shelter on my iPad :D

Fallout Shelter is on Android if anyone is interested BTW.  It would sure crap out my iPad 2 after about 15 peeps in my shelter.  Hopefully it runs better on my Nexus 9.
Title: Re: FALLOUT 4
Post by: Mr. Analog on August 20, 2015, 10:01:27 AM
It's scary how fun this little game is!
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 09, 2015, 09:52:18 AM
Bethesda will be offering a season pass for Fallout 4 DLC

Given their excellent tradition of quality (sometimes core-game improving) DLC I welcome this announcement

http://bethesda.net/?utm_source=twitter.com&utm_medium=Social&utm_campaign=090915-F4SeasonPass#en/events/game/fallout-4-launch-and-beyond/2015/09/08/22

https://twitter.com/BethesdaStudios/status/641613946525483008
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 10, 2015, 08:26:40 AM
What makes you S.P.E.C.I.A.L (a video series)

http://bethesda.net/?utm_source=twitter.com&utm_medium=Social&utm_campaign=090915-F4SeasonPass&utm_source=twitter.com&utm_medium=Social&utm_campaign=091015-F4Strength&hootPostID=c1aba35e1132242a56a8d35224b57df3#en/events/game/fallout-4-special-video-series/2015/09/10/24
Title: Re: FALLOUT 4
Post by: Tom on September 11, 2015, 05:04:03 PM
So I decided to play Fallout shelter a bit. I don't know I'd call it fun, but then i don't call most games /fun/. But it does hook me. Love dem skinner-boxes.

Anyhow, its buggy as all heck. And apparently, a nexus 7 2012 is too slow? It's a bit laggy and takes a long time to load. I might try updating to a non stock rom to see if the stock rom just slows the old boy down.

One thing that'd make this game a bit more fun is more actual content (items, special dwellers, etc), and a better chance at lunch boxes, and better items IN non paid for lunch boxes. Also, if more would actually happen when you're not playing. I had some dwellers in a work out room and they got NO progress.

I watched a guy unlock 82 (paid) lunchboxes, and nearly everything was crap. lol. A few nice guns, a couple dwellers he already had (??)...

If you're going to spend money on anything, I suggest those droids. They take a lot of the repetitive tapping out of it, and will help take care of infestations, and invasions. Very helpful.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 11, 2015, 06:16:22 PM
The game changes over time, you start having to deal with things like Deathclaw attacks and more difficult to handle hazard events (@%&#ing molerats)

Good items can be found by sending out your best vault dwellers into the wasteland (equip them with at least 5 stimpacks and radaway each and they'll be fine for hours). Even if they die you can bring them back to life for >2000 caps and they take no damage returning.

Learning how the rooms relate to each other gives you bonuses and managing happiness is important. Also learning that while large, fully upgraded rooms give you a lot of resources they are also harder to defend, so you need to strike a balance between merging / upgrading rooms. Learning that rooms connected to dirt are more prone to attack is important too, don't put strategic resources on the edges of your vault (unless your dwellers can handle it that is, free XP!)

I've managed to get a solid B to B+ rating for more than a week now, you get a bonus for that as well.
Title: Re: FALLOUT 4
Post by: Tom on September 11, 2015, 07:13:05 PM
Yeah, I'm a couple days into it. Learned a lot of that pretty quickly ;D been attacked many times by bugs/rats and raiders.

I put two people out in the wasteland last night, they were out >12 hours lol. Still coming back. tons of loot, but most of it is kinda @%&#ty. Like there's a few beebee guns that are /useless/.

But yeah, I watched a guy with a rather large vault play, and got a lot of crap especially for his level, and some duplicate dwellers which you'd think shouldn't be a thing?

I'm playing with a radio room atm, got a few people in there trying to attract more bettar dwellers. Most of the children my dwellers have had are absolute crap, even from my best dwellers. Also got a couple of those workout rooms, it sure takes a while :o and they don't process when you don't have the app active, so its a pain.

If you have a >= 90% happiness rating you get a 10% bonus on food, power and water as well.
Title: Re: FALLOUT 4
Post by: Tom on September 11, 2015, 09:22:33 PM
Most annoying bug so far, it will bug out durring an infestation/attack/fire causing it to be impossible to actually heal dwellers. often most or all in a room will die.

append: a couple times I had most/all die several times in the same fight for what seems like no reason. so frustrating.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 11, 2015, 09:40:30 PM
Strange I haven't hit that at all. I've hit a cap duplication bug but that worked out in my favor. Oh yeah, the quality of loot is dependent on the vault dweller you send our (make sure you have high luck! )

Sent from my SGH-I317M using Tapatalk

Title: Re: FALLOUT 4
Post by: Tom on September 11, 2015, 10:17:40 PM
My dwellers all mostly have low luck :( Like 2-3 max :( Going to be quite a while till i get the game room too.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 13, 2015, 02:16:31 PM
I managed to get a guided fat boy from a lunchbox for one of my dwellers, they've been exploring for 18 hours and still have 2 stimpacks left (I kitted them out with 5 to start). They're level 25, when they left the Vault they were level 7.

I only have 1 room left to unlock now (the Nuka Cola bottling plant)

PROTIP: When you get to the stage where your broadcast can attract Deathclaws DON'T click on the icon unless 1. you really NEED another vault dweller 2. you are kitted out to deal with Deathclaws

They aren't really that deadly unless they have to go through a room more than once, the cleanup after they are dead is expensive though (gotta get the health of your dwellers back up it will deplete your stimpacks)
Title: Re: FALLOUT 4
Post by: Tom on September 13, 2015, 03:38:18 PM
I got a new dweller from a lunch box last night, his luck is pretty high :o I sent him off on a trek but his other numbers weren't high enough to last very long so he's already on his way back :( I'll level him up a bit before sending him back out.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 15, 2015, 08:19:41 AM
Quote from: Tom on September 13, 2015, 03:38:18 PM
I got a new dweller from a lunch box last night, his luck is pretty high :o I sent him off on a trek but his other numbers weren't high enough to last very long so he's already on his way back :( I'll level him up a bit before sending him back out.

Yeah, once you get to the point where you can build different SPECIAL enhancing rooms you can focus on different things and build up a vault dwellers stats. Another option is to put them in a room that uses the skill that you want to boost, as they level up that skill will go up a little bit every level.

One thing to consider (and I'm not 100% sure on this yet) but in the Fallout games some weapons are affected by SPECIAL stats through combat skills for example the Energy Weapons skill (http://fallout.wikia.com/wiki/Energy_Weapons) in Fallout 3 is determined by
level = 2 + (2 + Perception) + (Luck / 2)
Title: Re: FALLOUT 4
Post by: Tom on September 15, 2015, 02:07:43 PM
Quote from: Mr. Analog on September 15, 2015, 08:19:41 AM
Quote from: Tom on September 13, 2015, 03:38:18 PM
I got a new dweller from a lunch box last night, his luck is pretty high :o I sent him off on a trek but his other numbers weren't high enough to last very long so he's already on his way back :( I'll level him up a bit before sending him back out.

Yeah, once you get to the point where you can build different SPECIAL enhancing rooms you can focus on different things and build up a vault dwellers stats. Another option is to put them in a room that uses the skill that you want to boost, as they level up that skill will go up a little bit every level.

One thing to consider (and I'm not 100% sure on this yet) but in the Fallout games some weapons are affected by SPECIAL stats through combat skills for example the Energy Weapons skill (http://fallout.wikia.com/wiki/Energy_Weapons) in Fallout 3 is determined by
level = 2 + (2 + Perception) + (Luck / 2)

Everything I've read says that their SPECIAL stats /do not/ raise when they level up. Their level is just their health.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 15, 2015, 02:28:41 PM
Quote from: Tom on September 15, 2015, 02:07:43 PM
Quote from: Mr. Analog on September 15, 2015, 08:19:41 AM
Quote from: Tom on September 13, 2015, 03:38:18 PM
I got a new dweller from a lunch box last night, his luck is pretty high :o I sent him off on a trek but his other numbers weren't high enough to last very long so he's already on his way back :( I'll level him up a bit before sending him back out.

Yeah, once you get to the point where you can build different SPECIAL enhancing rooms you can focus on different things and build up a vault dwellers stats. Another option is to put them in a room that uses the skill that you want to boost, as they level up that skill will go up a little bit every level.

One thing to consider (and I'm not 100% sure on this yet) but in the Fallout games some weapons are affected by SPECIAL stats through combat skills for example the Energy Weapons skill (http://fallout.wikia.com/wiki/Energy_Weapons) in Fallout 3 is determined by
level = 2 + (2 + Perception) + (Luck / 2)

Everything I've read says that their SPECIAL stats /do not/ raise when they level up. Their level is just their health.

Strange, I could have sworn this was happening, maybe I just equipped the right clothing to them and forgot.

It is possible to raise a dweller's SPECIAL stat over 10 by using clothes
Title: Re: FALLOUT 4
Post by: Tom on September 15, 2015, 02:43:27 PM
Ugh, I sold too many guns when my wandering dwellers came back yesterday. I got a few/several new dwellers from the radio station the past day, and a couple of them at least don't have guns. I'll have to send out some more explorers soon, but I've been trying to level up their stats to make them live longer out there.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 15, 2015, 02:46:33 PM
How many dwellers do you have in your Vault?
Title: Re: FALLOUT 4
Post by: Tom on September 15, 2015, 03:57:55 PM
Quote from: Mr. Analog on September 15, 2015, 02:46:33 PM
How many dwellers do you have in your Vault?
42 or so.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 15, 2015, 04:39:03 PM
Quote from: Tom on September 15, 2015, 03:57:55 PM
Quote from: Mr. Analog on September 15, 2015, 02:46:33 PM
How many dwellers do you have in your Vault?
42 or so.

Cool! Sounds like you're on the way to happy Vault!
Title: Re: FALLOUT 4
Post by: Tom on September 15, 2015, 05:25:13 PM
Quote from: Mr. Analog on September 15, 2015, 04:39:03 PM
Quote from: Tom on September 15, 2015, 03:57:55 PM
Quote from: Mr. Analog on September 15, 2015, 02:46:33 PM
How many dwellers do you have in your Vault?
42 or so.

Cool! Sounds like you're on the way to happy Vault!
To begin with i was at 90%+ :D but after I expanded a bit, some dwellers were sticking around 75% for some reason. They were in the right jobs, so I never really figured it out. But they are slowly getting back up to where they were.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 15, 2015, 05:28:25 PM
You can up happiness by letting them out of the vault and / or makin' babies. Additionally rushing a room and succeeding has a positive effect (while failing has a negative effect that seems to last forever)

BUT the resultant children only have a happiness of 50%, so for a brief moment you'll have a higher avg

I do think that there is a bug with how happiness works, it's really hard to keep up. Max I can hit now is 90% and even that doesn't last (certainly not enough to get past my B+ rating)
Title: Re: FALLOUT 4
Post by: Tom on September 15, 2015, 05:33:02 PM
Quote from: Mr. Analog on September 15, 2015, 05:28:25 PM
You can up happiness by letting them out of the vault and / or makin' babies. Additionally rushing a room and succeeding has a positive effect (while failing has a negative effect that seems to last forever)

BUT the resultant children only have a happiness of 50%, so for a brief moment you'll have a higher avg

I do think that there is a bug with how happiness works, it's really hard to keep up. Max I can hit now is 90% and even that doesn't last (certainly not enough to get past my B+ rating)
Yeah, I think its the rapid growth that killed my rating. Too many people with 50% all within a day or two (like tens). My averages have all been 80%+ so it's not horrible, and its raised back up to high 80s and low 90s, so its not too bad.

I have some more prep to do to send out my explorers again. I want to raise more of their stats before I send them out. Though to improve their luck I'll need to have a baby boom :o Not sure I want to do that yet, though I think I'm almost ready for it, with having raised the stats of several dwellers in their favorite jobs to almost max :D My power plant is three wide, and i think fully upgraded. It can do a lot :D though it was having a hard time keeping up at one point, so I built another plant, then updated a couple dweller's stats for power, and that helped quite a bit.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 15, 2015, 05:34:51 PM
Sometimes I find if I juggle workers between rooms of the same type it seems to up things

Especially if I have a spate of failed rushes.
Title: Re: FALLOUT 4
Post by: Tom on September 15, 2015, 05:49:52 PM
Hm, interesting. It's hard to juggle between when you mostly only have one big room of each. lol. I'll eventually need to duplicate them mind you.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 15, 2015, 06:15:29 PM
Quote from: Tom on September 15, 2015, 05:49:52 PM
Hm, interesting. It's hard to juggle between when you mostly only have one big room of each. lol. I'll eventually need to duplicate them mind you.

True!

Or as I'm learning smaller rooms may be better in the long run (easier to defend)
Title: Re: FALLOUT 4
Post by: Tom on September 15, 2015, 06:34:35 PM
Interestingly I haven't had guys get off the first floor. Though it does make sense that a bunch of separate rooms might be easier to defend. But you get bonuses to having a larger room iirc.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 15, 2015, 06:45:16 PM
Quote from: Tom on September 15, 2015, 06:34:35 PM
Interestingly I haven't had guys get off the first floor. Though it does make sense that a bunch of separate rooms might be easier to defend. But you get bonuses to having a larger room iirc.

Yeah, when you fully upgrade a 1x3 room it gets hard to fight off enemies, like imagine just radroaches taking out armed, medium-level dwellers (if you aren't watching them)

Fire: No problem
Radroaches: Kinda problem
Molerats: Bring stimpacks
Title: Re: FALLOUT 4
Post by: Tom on September 15, 2015, 06:56:42 PM
Quote from: Mr. Analog on September 15, 2015, 06:45:16 PM
Quote from: Tom on September 15, 2015, 06:34:35 PM
Interestingly I haven't had guys get off the first floor. Though it does make sense that a bunch of separate rooms might be easier to defend. But you get bonuses to having a larger room iirc.

Yeah, when you fully upgrade a 1x3 room it gets hard to fight off enemies, like imagine just radroaches taking out armed, medium-level dwellers (if you aren't watching them)

Fire: No problem
Radroaches: Kinda problem
Molerats: Bring stimpacks
It's interesting.. I actually don't have a lot of problems currently with dwellers dying from fires, roaches or molerats for the most part. Usually only if they are low level, or my game bugs out and all of them seem to die all at once for seemingly no reason, and it won't let me try to select them during the fight so i can heal them. That hasn't happened a lot now that I restart the app fairly regularly (I used to like keeping it open and let things run a while, but now I just check a few times a day and "log out" otherwise).
Title: Re: FALLOUT 4
Post by: Tom on September 15, 2015, 06:59:41 PM
I think it helps that i have those big rooms fully staffed most of the time. 6 people can take on a few roaches or moles no problem, especially when they all have guns that do like 5+ damage each.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 15, 2015, 08:02:19 PM
Quote from: Tom on September 15, 2015, 06:59:41 PM
I think it helps that i have those big rooms fully staffed most of the time. 6 people can take on a few roaches or moles no problem, especially when they all have guns that do like 5+ damage each.

At higher levels it gets harder, believe me. All my dwellers are armed but I have to watch 'em when trouble happens.

I've had more dwellers die from molerats than deathclaws
Title: Re: FALLOUT 4
Post by: Tom on September 15, 2015, 08:07:07 PM
Yeah, I hear it gets harder, though some of my weapons are a little OP, and I've been working on their endurance and levels, so many of my dwellers are pretty OP themselves, and with the 6 upgrade rooms I got so far, they'll only get better :D

When I get attacked by bandits i have to pay attention cause somehow they slip past the door room, and the people in there just "forget" they were fighting. Don't get it. Then I drag some people around if needed, but i gave the people in the room next to the door room better weapons and i rarely have to pay attention to it anymore.

Neither bugs nor molerats seem to bug my dwellers much anymore.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 16, 2015, 08:11:42 AM
Bandits are no problem now that's for sure, I feel sorry for them

If they make it past the nuke launchers and assault rifles the shotguns and snipers will get them

I like how the value / damage of the guns is roughly proportional to the equivalents in the Fallout games :) Though to be fair if I was playing an evil character I wouldn't use the "Chinese Assault rifle" (AK-47) I'd sell 'em to the slavers for fat stacks of caps
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 16, 2015, 10:28:19 AM
What makes you S.P.E.C.I.A.L. #2: PERCEPTION

https://youtu.be/Vw21X2jKwCM

This is hilarious even if you don't follow the game :)
Title: Re: FALLOUT 4
Post by: Thorin on September 16, 2015, 02:28:58 PM
Alright, that was very well done.  They certainly know how to get that 50s instructional video feel.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 16, 2015, 03:14:59 PM
Quote from: Thorin on September 16, 2015, 02:28:58 PM
Alright, that was very well done.  They certainly know how to get that 50s instructional video feel.

That's for sure :)

They did something similar for Fallout 3 (the "Prepare for the Future" teaser site done by Gasket studios http://gasket.tv/projects/fallout3/ ) augh why can't this game be out now!
Title: Re: FALLOUT 4
Post by: Tom on September 16, 2015, 04:15:35 PM
"Building a long distance relationship"  I chuckled at that one.
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 16, 2015, 07:14:36 PM
Quote from: Tom on September 16, 2015, 04:15:35 PM
"Building a long distance relationship"  I chuckled at that one.

Eh heh heh

The best part is all the cartoony villains and weapons are in the game :) (though a lot less cute)
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 23, 2015, 11:10:45 AM
What makes you S.P.E.C.I.A.L. #3: ENDURANCE

https://youtu.be/paYU1neP3xM

note: a BIT more violent than the last one
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 25, 2015, 11:03:58 AM
#FalloutFriday codes for Fallout Shelter

https://twitter.com/Fallout/status/647448057936658432

NOTE: These are the Android codes, there is another tweet with iPhone codes
Title: Re: FALLOUT 4
Post by: Melbosa on September 25, 2015, 11:17:53 AM
Did they work for you?
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 25, 2015, 11:19:01 AM
Quote from: Melbosa on September 25, 2015, 11:17:53 AM
Did they work for you?

Haven't tried yet (still working :) )
Title: Re: FALLOUT 4
Post by: Melbosa on September 25, 2015, 01:46:33 PM
They appear to be first come first serve :(
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 25, 2015, 01:47:36 PM
Quote from: Melbosa on September 25, 2015, 01:46:33 PM
They appear to be first come first serve :(

D'oh!
Title: Re: FALLOUT 4
Post by: Darren Dirt on September 25, 2015, 01:51:16 PM
Quote from: Thorin on September 16, 2015, 02:28:58 PM
Alright, that was very well done.  They certainly know how to get that 50s instructional video feel.

https://www.youtube.com/results?search_query=mnemonics+your+dear+dear+friend

Rediscovered these classic bits last week. Seems on-topic ;)
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 25, 2015, 02:01:11 PM
It shares a lot of similarities with this Civil Defense short from 1955:
https://youtu.be/saLwgBKJT7o

-Starts with bomb footage
-Warning intro
-Cartoon depictions of horrifying concepts

ONE DAY, THESE FACTS MAY SAVE YOUR LIFE!
Title: Re: FALLOUT 4
Post by: Darren Dirt on September 25, 2015, 02:36:39 PM
Pro Tip: one of the comments for the S.P.E.C.I.A.L. videos suggested watching them in 240p or 144p for a more authentic feel. I concur!
Title: Re: FALLOUT 4
Post by: Mr. Analog on September 30, 2015, 09:38:51 AM
What makes you S.P.E.C.I.A.L. #4: CHARISMA

https://youtu.be/X95lZ56ddj4

What is it made of?
Title: Re: FALLOUT 4
Post by: Mr. Analog on October 08, 2015, 08:39:59 AM
What makes you S.P.E.C.I.A.L. #5: INTELLIGENCE

https://youtu.be/H6yt-43Vp1M
Title: Re: FALLOUT 4
Post by: Mr. Analog on October 08, 2015, 08:43:03 AM
Prepare for the Future: Fallout 4 Important Release Info
http://bethesda.net/?utm_source=facebook.com&utm_medium=Social&utm_campaign=100315-PerkChart&hootPostID=c7add0be85df8b54e96e976dd089d7c4#en/events/game/prepare-for-the-future-fallout-4-important-release-info/2015/10/08/35

PC specs:

QuotePC Systems Requirements (Requires Internet Connection and Free Steam Account to Activate)

Minimum
Windows 7/8/10 (64-bit OS required)
Intel Core i5-2300 2.8 GHz/AMD Phenom II X4 945 3.0 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 550 Ti 2GB/AMD Radeon HD 7870 2GB or equivalent

Recommended
Windows 7/8/10 (64-bit OS required)
Intel Core i7 4790 3.6 GHz/AMD FX-9590 4.7 GHz or equivalent
8 GB RAM
30 GB free HDD space
NVIDIA GTX 780 3GB/AMD Radeon R9 290X 4GB or equivalent

Looks like I'm all ready to go :)
Title: Re: FALLOUT 4
Post by: Tom on October 08, 2015, 09:57:55 AM
Wow, those are some crazy minimum specs.
Title: Re: FALLOUT 4
Post by: Mr. Analog on October 08, 2015, 10:16:00 AM
Quote from: Tom on October 08, 2015, 09:57:55 AM
Wow, those are some crazy minimum specs.

I'm not super surprised, the game is large and full of details. But yeah: Beefy

I suspect these will be min specs for as long as the current gen of consoles is kicking around for a lot of AAA games, it should be said that the game is going to be framelocked on consoles at 30 fps (http://www.gamespot.com/articles/fallout-4-will-run-1080p-30fps-on-ps4-xbox-one-pc-/1100-6428362/)
Title: Re: FALLOUT 4
Post by: Tom on October 08, 2015, 10:23:48 AM
Oh yeah, probably. Games also seem to be optimized differently on consoles. They have that 8GB merged vram/ram setup, and its faster than regular DDR. So you have faster system ram, and A LOT more vram than /many/ people have on their gpus. So straight ports end up being very vram heavy, and potentially ram abusive.
Title: Re: FALLOUT 4
Post by: Mr. Analog on October 08, 2015, 10:29:47 AM
Quote from: Tom on October 08, 2015, 10:23:48 AM
Oh yeah, probably. Games also seem to be optimized differently on consoles. They have that 8GB merged vram/ram setup, and its faster than regular DDR. So you have faster system ram, and A LOT more vram than /many/ people have on their gpus. So straight ports end up being very vram heavy, and potentially ram abusive.

HD textures are a killer for sure, especially if you want to maintain a good framerate. I know this was a big issue with some other AAA titles where you'd start loading a new area and you'd get some serious frame drops to the point where it was noticeable... yuck!
Title: Re: FALLOUT 4
Post by: Mr. Analog on October 14, 2015, 01:11:47 PM
What makes you S.P.E.C.I.A.L. #6: AGILITY

https://youtu.be/bQ_okO2tLN0
Title: Re: FALLOUT 4
Post by: Mr. Analog on October 15, 2015, 11:15:00 AM
Combine one of my favourite songs with my favourite game?

Fallout 4: The Wanderer Trailer:
https://youtu.be/k3IlHBBGCIw
Title: Re: FALLOUT 4
Post by: Darren Dirt on October 22, 2015, 09:07:27 AM
Quote from: Mr. Analog on October 08, 2015, 10:16:00 AM
Quote from: Tom on October 08, 2015, 09:57:55 AM
Wow, those are some crazy minimum specs.

I'm not super surprised, the game is large and full of details. But yeah: Beefy

I suspect these will be min specs for as long as the current gen of consoles is kicking around for a lot of AAA games, it should be said that the game is going to be framelocked on consoles at 30 fps (http://www.gamespot.com/articles/fallout-4-will-run-1080p-30fps-on-ps4-xbox-one-pc-/1100-6428362/)

On that note, WOW, I am really impressed by this -- (I'm sure you guys already saw this, but if not here ya go) 22 minutes of gameplay as demo'd by Bethesda (August 2015)  (https://www.youtube.com/watch?v=ADLmbl-db2Y) -- including the initial character building.

Title: Re: FALLOUT 4
Post by: Mr. Analog on October 22, 2015, 10:31:35 AM
Quote from: Darren Dirt on October 22, 2015, 09:07:27 AM
Quote from: Mr. Analog on October 08, 2015, 10:16:00 AM
Quote from: Tom on October 08, 2015, 09:57:55 AM
Wow, those are some crazy minimum specs.

I'm not super surprised, the game is large and full of details. But yeah: Beefy

I suspect these will be min specs for as long as the current gen of consoles is kicking around for a lot of AAA games, it should be said that the game is going to be framelocked on consoles at 30 fps (http://www.gamespot.com/articles/fallout-4-will-run-1080p-30fps-on-ps4-xbox-one-pc-/1100-6428362/)

On that note, WOW, I am really impressed by this -- (I'm sure you guys already saw this, but if not here ya go) 22 minutes of gameplay as demo'd by Bethesda (August 2015)  (https://www.youtube.com/watch?v=ADLmbl-db2Y) -- including the initial character building.

S'gonna be big yeah

As a reminder to those with PS4 / XBone consoles this game WILL be framelocked at 30 fps.

PC will be the only platform that supports 60+ fps out of the box
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 06, 2015, 09:36:00 AM
So, there have been leaks ... a LOT of leaks and Bethesda is mad (quoting one dev from twitter: "[it's] like watching somebody else open your Christmas presents early)

I really can't blame people, everything about this game was held so tightly under wraps the urge to want to find out more was insatiable. It is human nature to be curious after all

Keeping things like this under wraps is actually a very risky thing to do, if you want an example of how badly it can go take a look at the marketing campaign for the Edsel. People knew it was coming, there was a great deal of speculation and hype built up around the car under the blanket and when it released it flopped (despite having a lot of innovations that people enjoy in their vehicles today, like being able to shift gears on the steering wheel and mandatory seat belts, etc)

Much like the Edsel reveal, the leaks have really tainted the public view of the game, people being critical about graphics, map size and even the story.

Bethesda posted their official launch trailer yesterday and while YouTube comments are generally @%&# they really reflect the controversies that surround the leaked information (you can tell a lot about what a troll will pick as their hook; graphics, map size, story, voice acting, writing, etc)

https://youtu.be/X5aJfebzkrM

To make things worse it looks like a lot of people who pre-ordered the special edition have had their pre-orders cancelled with no explanation, some vendors support lines have been completely clogged.

Anyway, this isn't the worst PR disaster around a game release ever but it's certainly going to change how early review copies are distributed from Bethesda in the future

Ideally it changes how some game publishers create a veil of secrecy around their products. While its nice to get a surprise once in a while it seems like the distance between the "reveal" and the actual release work against the publisher
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 06, 2015, 03:43:50 PM
WHY U TEAS ME LIEK DIS

(http://forums.righteouswrath.com/index.php?action=dlattach;topic=10710.0;attach=2852;image)
Title: Re: FALLOUT 4
Post by: Melbosa on November 07, 2015, 01:25:02 PM
Using Extra Life Internet to do so!
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 09, 2015, 01:46:47 PM
Trying to avoid spoilers over the last few days has been rough, but the day is almost finally here

AUGH can't wait!
Title: Re: FALLOUT 4
Post by: Thorin on November 09, 2015, 07:29:04 PM
Is that eighty bucks for the pre-load, or for the whole game?  And I'm surprised it's eighty bucks for the game, even...
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 09, 2015, 07:35:16 PM
Quote from: Thorin on November 09, 2015, 07:29:04 PM
Is that eighty bucks for the pre-load, or for the whole game?  And I'm surprised it's eighty bucks for the game, even...

Pretty standard for a AAA game on launch

I pre-ordered back when it was announced at E3, thankfully the exchange was better then
Title: Re: FALLOUT 4
Post by: Melbosa on November 09, 2015, 11:57:36 PM
Started tonight at 10pm mst. Anyone get to play?.
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 10, 2015, 12:41:09 AM
Quote from: Melbosa on November 09, 2015, 11:57:36 PM
Started tonight at 10pm mst. Anyone get to play?.

YES

I'm going to get sucked into this game holy crap

My only gripe so far is the perk system is confusing, just give me a list




I only just stopped playing and I want to start playing already again
Title: Re: FALLOUT 4
Post by: Melbosa on November 10, 2015, 08:13:14 AM
I won't be starting until tonight as I had things last night and some still today to do.
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 10, 2015, 08:48:44 AM
Quote from: Melbosa on November 10, 2015, 08:13:14 AM
I won't be starting until tonight as I had things last night and some still today to do.

Right on, hey I don't know how much time you put into F3 or F:NV but if you are used to those games you will have to re-map the VATS button, in F4 it's Q (in previous games it's V)

I was frantically hitting V at one point and NO VATS, slightly confusing as most everything is the same controls

Other Critical UI thoughts below, read at own risk




Changes to the Pip-Boy UI are irritating, while yes it does now appear that my character is navigating a bulky nonsensical device it means that I am navigating a bulky nonsensical UI. I hope there's a mod for this that cleans this up.

Changes to the VATS UI is also annoying, where in previous games it would darken the screen and actively highlight the selected enemy to make it clear who you selected in F4 it mangles everything into a difficult to read blob of numbers if there are multiple enemies. Nothing like putting all your Action Points into different parts of 1 enemy you thought where 3 different ones

I suspect that VATS and AP usage (which really added the RP element, as in your characters can be a better shot than you are) was tossed aside when they updated the run n' gun aspects. Run and gun feels better but again, you can't really track statuses as well as the previous games. If you are outside in the overworld and make significant progress quicksave button is going to be your friend

Most Fallout games have really dangerous areas, so map quicksave is something most of us know for sure

Companion UI ... I don't understand the controls yet for the dog, it seems to shift mode without much warning. As well if you are in an area that has traps make sure the dog is set to sit still because they will trip every bottlecap mine they find. This is vastly annoying

Finally the biggest problem of all is informational notifications aren't stored in the Pip-Boy log and often you will get an instruction on how to do something, a status update and a tip popup overlap each other so that you can't actually read the tutorial information. I accidentally went into "build" mode, you should have seen how many popups I got over top of each other, then when the maelstrom was over I couldn't actually build anything. It tells me I have the materials to build a bed, but I can't build one and there's no indication of why at all just ... nothing? Maybe there was some information on how to do it, maybe not, I will never know. There is a tutorial section as a series of quests but I kinda don't want to piss around with that stuff but I feel like I have to learn it now which means not doing the stuff I want to do :/

ANYWAY fun as HELL and I can't wait to get back into it
Title: Re: FALLOUT 4
Post by: Melbosa on November 10, 2015, 09:05:57 AM
I haven't played Fallout since the original, so all new to me!
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 10, 2015, 09:13:11 AM
Quote from: Melbosa on November 10, 2015, 09:05:57 AM
I haven't played Fallout since the original, so all new to me!

Oh wow you are in for a treat then :)
Title: Re: FALLOUT 4
Post by: Melbosa on November 10, 2015, 11:04:07 AM
This is really neat: http://ca.ign.com/videos/2015/11/10/fallout-4-real-life-vs-in-game-boston
Title: Re: FALLOUT 4
Post by: Melbosa on November 10, 2015, 11:21:34 AM
Damnit I could have used this today: https://twitter.com/DCDeacon/status/663430608090226688/photo/1?ref_src=twsrc%5Etfw :P
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 10, 2015, 11:29:35 AM
Quote from: Melbosa on November 10, 2015, 11:04:07 AM
This is really neat: http://ca.ign.com/videos/2015/11/10/fallout-4-real-life-vs-in-game-boston

That was so good! I can't wait to visit some of those places

Quote from: Melbosa on November 10, 2015, 11:21:34 AM
Damnit I could have used this today: https://twitter.com/DCDeacon/status/663430608090226688/photo/1?ref_src=twsrc%5Etfw :P

hahaha well I'm taking the rest of the week off due to actual medical reasons


...though I'm sure I will be playing some therapeutic Fallout 4
Title: Re: FALLOUT 4
Post by: Tom on November 10, 2015, 12:44:44 PM
Quote from: Mr. Analog on November 10, 2015, 11:29:35 AM
Quote from: Melbosa on November 10, 2015, 11:21:34 AM
Damnit I could have used this today: https://twitter.com/DCDeacon/status/663430608090226688/photo/1?ref_src=twsrc%5Etfw :P

hahaha well I'm taking the rest of the week off due to actual medical reasons
YAY!
Title: Re: FALLOUT 4
Post by: Melbosa on November 10, 2015, 04:45:19 PM
Thought this was interesting list for some game flavour: http://ca.ign.com/wikis/fallout-4/Character_Names

I like how these names make the list but no variant of my actual name does:
But hey I see almost everyone else save Thorin (although Thorn is there for at least something spelled close) is in the list of the members I know from RW.
Title: Re: FALLOUT 4
Post by: Thorin on November 10, 2015, 05:00:14 PM
Thorn is as close to Thorin as Bryant is to to your real name...

Also, there's @%&#face and Titties.  So not exactly a high-brow list.
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 10, 2015, 05:17:26 PM
At least you can be GROGNAK THE BARBARIAN hahah

Some common names are also missing, when I usually play TUFF MELEE I pick a female and name her Judy

But yeah, I guess @%&#face will have to do? hahaha
Title: Re: FALLOUT 4
Post by: Mags on November 10, 2015, 09:42:44 PM
Strange none of the avatar names are in there, but all eight names I use for my tallywacker are. Odd.
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 13, 2015, 02:27:50 PM
Hey so, I've been playing a lot (28 hours on record) and man this game is SO GOOD and @%&#ing HUGE

There are two nasty bugs I have fixes for one not spoilery but other somewhat spoilers

Fallout 4 Getting stuck in elevator
There are a lot of elevators, but the buggiest of all is the Trinity Tower one, so what you want to do anytime you see an elevator in the Commonwealth is quicksave (F5) if you enter and it takes you to the next part, congrats, if it doesn't if it just stops you are in trouble and will likely lose a bunch of progress. From what I can tell the scripts for the next events have failed to load and the only way to fix it is to exit the game and re-load from your quicksave. Reloading quicksave without first closing and re-running the game will NOT WORK. Anyway, it will save you some frustration (anyway this is a Bethesda Fallout game, you should be hitting F5 every 10 minutes you are alive lol)

Y'ARR SPOILERS BELOW BUT ANNOYING AS HELL
Spoiler

How to power the Signal Interceptor
OK, this one had me stuck for a while because I didn't really get into the crafting / settlement building aspect of the game at all but at some point during the main quest the game forces you into it. Building the equipment itself is pretty easy (I did mine in Sanctuary) THE THING IS this @%&# requires A LOT OF POWER, this is what I was screwing up

Step 1:
Clear a lot for your build, make sure there is room for a bunch of generators nearby

Step 2:
Build all the pieces of the Signal Interceptor, try to build the console, the dish and the tower more or less in one line or an "L" shape

Step 3: @%&#IN' POWERHOUSE
I had built a Large Generator thinking it would be enough, LOL NOPE, you need to build a lot of power, here's what I did (it might be more power than was needed but too lazy to experiment)

Plan your generators in a line, I started with the Large Generator and then 5 Medium Generators, just build them next to each other, making sure one of them is in line of sight of the Signal Interceptor console

Next run wires (not obvious, but when you mouse over a generator there are a list of options that show at the BOTTOM, on PC the button to add a wire is SPACEBAR)

You run a wire from one generator to the next, once all your generators are connected, run a wire from one of them to the Console, then from the Console run a wire to the Dish, and from that run a wire to the tower

You now have power and you don't have to dick around for 30+ minutes trying to figure out the clumsy interface!
[close]

Anyway, good times! Hope people are having a good time with it as much as I am
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 16, 2015, 08:29:05 AM
When Fallout 4 launched it resulted in a 10% drop of visits to PornHub apparently

http://thenewstelegraph.com/2015/11/16/bethesda-touts-fallout-4-milestones/

LOL
Title: Re: FALLOUT 4
Post by: Melbosa on November 17, 2015, 12:24:48 AM
OK having your Pip-Boy app running on your Tablet while playing the game - WHAT A BRILLIANT IDEA!  Makes life so much easier on the PC for me (might not be for everyone).
Title: Re: FALLOUT 4
Post by: Lazybones on November 17, 2015, 10:11:16 AM
Quote from: Melbosa on November 17, 2015, 12:24:48 AM
OK having your Pip-Boy app running on your Tablet while playing the game - WHAT A BRILLIANT IDEA!  Makes life so much easier on the PC for me (might not be for everyone).

Apparently it is an amazing way to troll your friend while they are playing as well since there is no authentication... A guy on reddit was discussing how he kept changing his brothers inventory while he played.
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 17, 2015, 10:24:15 AM
Quote from: Lazybones on November 17, 2015, 10:11:16 AM
Quote from: Melbosa on November 17, 2015, 12:24:48 AM
OK having your Pip-Boy app running on your Tablet while playing the game - WHAT A BRILLIANT IDEA!  Makes life so much easier on the PC for me (might not be for everyone).

Apparently it is an amazing way to troll your friend while they are playing as well since there is no authentication... A guy on reddit was discussing how he kept changing his brothers inventory while he played.

Really! Wow that would be annoying!

Drop item over and over... !
Title: Re: FALLOUT 4
Post by: Melbosa on November 17, 2015, 10:42:19 AM
Quote from: Mr. Analog on November 17, 2015, 10:24:15 AM
Quote from: Lazybones on November 17, 2015, 10:11:16 AM
Quote from: Melbosa on November 17, 2015, 12:24:48 AM
OK having your Pip-Boy app running on your Tablet while playing the game - WHAT A BRILLIANT IDEA!  Makes life so much easier on the PC for me (might not be for everyone).

Apparently it is an amazing way to troll your friend while they are playing as well since there is no authentication... A guy on reddit was discussing how he kept changing his brothers inventory while he played.

Really! Wow that would be annoying!

Drop item over and over... !
Don't tell my Wife that...
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 17, 2015, 11:18:26 AM
Quote from: Melbosa on November 17, 2015, 10:42:19 AM
Quote from: Mr. Analog on November 17, 2015, 10:24:15 AM
Quote from: Lazybones on November 17, 2015, 10:11:16 AM
Quote from: Melbosa on November 17, 2015, 12:24:48 AM
OK having your Pip-Boy app running on your Tablet while playing the game - WHAT A BRILLIANT IDEA!  Makes life so much easier on the PC for me (might not be for everyone).

Apparently it is an amazing way to troll your friend while they are playing as well since there is no authentication... A guy on reddit was discussing how he kept changing his brothers inventory while he played.

Really! Wow that would be annoying!

Drop item over and over... !
Don't tell my Wife that...

Waits until you are sneaking

Turns light on
Title: Re: FALLOUT 4
Post by: Melbosa on November 19, 2015, 11:14:00 AM
MODs have begun: http://ca.ign.com/articles/2015/11/19/top-fallout-4-mods-of-the-week?%20hub%20page%20(front%20page)&utm_content=1&read
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 19, 2015, 11:29:29 AM
Quote from: Melbosa on November 19, 2015, 11:14:00 AM
MODs have begun: http://ca.ign.com/articles/2015/11/19/top-fallout-4-mods-of-the-week?%20hub%20page%20(front%20page)&utm_content=1&read

The conversation mod is very well done (haven't tried it yet) it's almost a throwback to Fallout 3

There's also a classic VATS mod: http://www.nexusmods.com/fallout4/mods/531/?

I haven't tried it, I thought 4's VATS would be nasty but with my character build it's almost the same (high INT/AGL)

I feel like I'm getting close to end game on my current character, I'm going to try a melee build on the second run
Title: Re: FALLOUT 4
Post by: Melbosa on November 19, 2015, 12:01:49 PM
I'm PER/CHA this time, with some high INT.  Pretty fun.
Title: Re: FALLOUT 4
Post by: Melbosa on November 30, 2015, 01:43:19 PM
Thought you might get a kick out of this: http://ca.ign.com/videos/2015/11/29/accidentally-unleashing-50-synths-in-fallout-4s-opening-scene-ign-plays-live
Title: Re: FALLOUT 4
Post by: Mr. Analog on November 30, 2015, 03:51:19 PM
Quote from: Melbosa on November 30, 2015, 01:43:19 PM
Thought you might get a kick out of this: http://ca.ign.com/videos/2015/11/29/accidentally-unleashing-50-synths-in-fallout-4s-opening-scene-ign-plays-live

SkyNet activated on the worst possible day LOL
Title: Re: FALLOUT 4
Post by: Melbosa on December 03, 2015, 10:35:12 AM
Hmmm interesting: http://ca.ign.com/videos/2015/12/02/get-the-best-armor-in-fallout-4-without-cheating?%20hub%20page%20(front%20page)&utm_content=5

GAME SPOILER ALERT!
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 03, 2015, 11:39:52 AM
Quote from: Melbosa on December 03, 2015, 10:35:12 AM
Hmmm interesting: http://ca.ign.com/videos/2015/12/02/get-the-best-armor-in-fallout-4-without-cheating?%20hub%20page%20(front%20page)&utm_content=5

GAME SPOILER ALERT!

Holy crap, you know I should test this without the mission briefings because I think I've unlocked this material already (I'll have to get my strength / armor ranks up first)

The other day I was reading about a unique laser weapon that doesn't require ammunition or reloading, I want to find that first.

ALSO, kind of annoying, some classes of weapons don't appear until you are higher level, which is dumb. I didn't start seeing plasma weapons until around lvl 40 and only now am I seeing things like power fists in stores

There are some unique weapons you CAN find in the wasteland that buck the lvl curve, but it's just silly that I can't find/craft vanilla versions of those things until late game.

Spoiler
ALSO if you found the crashed UFO early game and went to the cave and didn't find anything go back at higher level, there's a surprise there!
[close]
Title: Re: FALLOUT 4
Post by: Darren Dirt on December 03, 2015, 12:07:59 PM
Quote from: Mr. Analog on December 03, 2015, 11:39:52 AM
ALSO, kind of annoying, some classes of weapons don't appear until you are higher level, which is dumb. I didn't start seeing plasma weapons until around lvl 40 and only now am I seeing things like power fists in stores


are they "adult" stores?
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 03, 2015, 12:11:36 PM
Quote from: Darren Dirt on December 03, 2015, 12:07:59 PM
Quote from: Mr. Analog on December 03, 2015, 11:39:52 AM
ALSO, kind of annoying, some classes of weapons don't appear until you are higher level, which is dumb. I didn't start seeing plasma weapons until around lvl 40 and only now am I seeing things like power fists in stores


are they "adult" stores?

Depends on which "Fisto" you are after

Option A (http://fallout.wikia.com/wiki/Fisto!)

Option B (http://fallout.wikia.com/wiki/Fisto)

I'm sure you COULD ask KL-E-0 for both... I would stock up on Med-X first
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 03, 2015, 01:27:22 PM
Everybody loves monkeys right? RIGHT?

https://youtu.be/REV26PgT9R8

>:D
Title: Re: FALLOUT 4
Post by: Tom on December 03, 2015, 02:18:42 PM
Oh god thats creepy.

I saw a guy with a laser riffle in the youtubes. Got it near beginning of the game. You don't reload as such, but you do have to crank it. I imagine there might be a way to mod it so it doesn't need that? I dunno.
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 03, 2015, 02:29:47 PM
Quote from: Tom on December 03, 2015, 02:18:42 PM
Oh god thats creepy.

I saw a guy with a laser riffle in the youtubes. Got it near beginning of the game. You don't reload as such, but you do have to crank it. I imagine there might be a way to mod it so it doesn't need that? I dunno.

That's the laser musket and it does use fusion cells, I learnt that when I upgraded the one you get as part of the first Minutemen quest, when it loaded more than 1 cell per crank I noticed that I was burning through them

But yes, monkey SCARY
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 10, 2015, 08:17:30 AM
When you lose your companions...
http://fallout4pics.tumblr.com/post/134883021907/so-true-lmao-xd-cred-goes-to-gamespot
Title: Re: FALLOUT 4
Post by: Tom on December 10, 2015, 08:40:12 AM
http://fallout4pics.tumblr.com/post/134683734341/ahahha-id-watch-dat-not-my-edit
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 10, 2015, 08:44:00 AM
Quote from: Tom on December 10, 2015, 08:40:12 AM
http://fallout4pics.tumblr.com/post/134683734341/ahahha-id-watch-dat-not-my-edit

Nice one! (also one of the best characters yet)
Title: Re: FALLOUT 4
Post by: Darren Dirt on December 10, 2015, 01:51:12 PM
Quote from: Mr. Analog on December 03, 2015, 01:27:22 PM
Everybody loves monkeys right? RIGHT?

https://youtu.be/REV26PgT9R8

>:D

Reminds me of what I would often do at LRT stations when bored of waiting -- 4 different ticket vending machines, start a transaction then step to the next one, repeat until done ... soon the "about to timeout..." message with its blinking screen and audio alert, with staggered starts and ends = got some angry glares a few times  ;D
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 10, 2015, 01:54:08 PM
Ooh that's evil!

Sent from my Galaxy Note II

Title: Re: FALLOUT 4
Post by: Mr. Analog on December 11, 2015, 07:16:54 AM
BOBBLEHEAD FEVER

Augh, I started chieve hunting and I figured an easy one would be collecting all the bobbleheads (also, bonuses) I'm shocked at how many of them were staring me right in the face in so many locations.

Plus side: Marked locations on my map
Minus side: New enemies moved in after I cleared them

I mean I've been to Dunwich Borers about half a dozen times

Anyway, I'm 7 away from finding them all, half of those are in locations I know the other half are locations I've yet to visit

GOTTA CATCH 'EM ALL
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 11, 2015, 01:47:53 PM
...ah lunch break...

...now I'm only 3 away from completing the set...

:lol:




I also inadvertently achieved the 50 weapons mod achievement

76% achievements, on track to complete another 2. There will be a few faction specific ones I will do on my second playthrough. I might stream that
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 12, 2015, 12:17:34 AM
Nyeh heh heh heh heeeeeeh

(http://forums.righteouswrath.com/index.php?action=dlattach;topic=10710.0;attach=2864;image)
Title: Re: FALLOUT 4
Post by: Tom on December 12, 2015, 12:39:00 AM
(https://media0dk-a.akamaihd.net/36/35/6603dc5a9292104b44c349b85b5aaf7a-5-crazy-fan-theories-that-make-total-sense.jpg)
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 12, 2015, 12:51:12 AM
78% achievements

now to hunt after the hard to get ones ... this could take a while
Title: Re: FALLOUT 4
Post by: Tom on December 12, 2015, 11:27:17 PM
https://www.youtube.com/watch?v=Y90uj8hs78c
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 14, 2015, 07:21:27 AM
Quote from: Tom on December 12, 2015, 11:27:17 PM
https://www.youtube.com/watch?v=Y90uj8hs78c

Haha, that was pretty spot on
Title: Re: FALLOUT 4
Post by: Tom on December 29, 2015, 07:19:42 PM
Well this is fun...

Laptop's Quadro is way too slow to play Fallout even at minimal settings. 25fps max :(

Desktop's GT640 is also pretty slow. :( sound /was/ broken in windows 10 cause creative won't release a new driver for the sound card but I managed to find a hacked driver that'll actually work. The mobo onboard sound has always been broken. So yay.

I might be looking at a trip to Memex for a new gpu really soon. I'll try my Radeon 6850 before that, see if it's any faster.
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 29, 2015, 07:25:10 PM
Dang that's too bad man

Sent from my SM-T810 using Tapatalk

Title: Re: FALLOUT 4
Post by: Tom on December 29, 2015, 09:17:12 PM
It looks like I can get something playable with the old 6850. If I crank things down, i can get 60fps-ish, or if i turn a couple things back up 30fps-ish.

I also can't run triple monitor on this without a display port adapter :(

I think It might be time for a new gpu. lol.
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 29, 2015, 09:24:20 PM
Yeah sounds like it  :-)

Sent from my SM-T810 using Tapatalk

Title: Re: FALLOUT 4
Post by: Tom on December 29, 2015, 09:29:27 PM
If anyone sees a good deal on a mid range card, please let me know.
Title: Re: FALLOUT 4
Post by: Thorin on December 29, 2015, 09:33:41 PM
So a GT640 and an HD6850 are not considered "mid-range"?

What would you really be looking for?
Title: Re: FALLOUT 4
Post by: Tom on December 29, 2015, 09:46:25 PM
Quote from: Thorin on December 29, 2015, 09:33:41 PM
So a GT640 and an HD6850 are not considered "mid-range"?

What would you really be looking for?

a GT640 is low end now :( a 6850 might be considered low-mid, I literally had to put all of the gfx settings on low to get 60fps

I'm probably looking for mid-high range last gen... Like a r9-280, or a Geforce GTX-880 class card. Basically want to get the best I can for $250ish. Though I'm willing to spend a bit more for an excellent deal on a higher end card.
Title: Re: FALLOUT 4
Post by: Tom on December 29, 2015, 10:15:52 PM
Actually, I'm kindof looking at a 390 now. I think I can manage to justify $400~
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 29, 2015, 10:22:49 PM
GTX 980 Ti

:D

As close to a Titan as you can get for under $1000 woooh!
Title: Re: FALLOUT 4
Post by: Tom on December 29, 2015, 10:46:52 PM
Quote from: Mr. Analog on December 29, 2015, 10:22:49 PM
GTX 980 Ti

:D

As close to a Titan as you can get for under $1000 woooh!
Right now I have a pretty strict limit of $500 :( wont get another payment for a couple weeks. And the sales will disappear by then :o

I was also looking at a 970. But it appears the 390 and the 970 are pretty close, except the 390 has a lot more vram :D and might be slightly faster. Also AMD isn't usually as douchy as nvidia ;D

I only spent like $250 or so on my 6850 when I got it. If I had spent $500 then, I probably wouldn't need a new card now. lol. But spending $800+ on a gpu is a little outside my comfort zone, especially since I doubt I'd ever make good use of it :o
Title: Re: FALLOUT 4
Post by: Tom on December 29, 2015, 10:48:31 PM
http://www.newegg.ca/Product/Product.aspx?Item=N82E16814127874

With shipping and taxes, $477. Not too shabby. The MSI R9 390 GAMING 8G card. I've heard most people prefer these MSI cards over just about everyone else.

edit: make that $463 after a promo code :D
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 29, 2015, 11:36:53 PM
Nice!
Title: Re: FALLOUT 4
Post by: Tom on December 30, 2015, 08:51:12 AM
Went and bought it this morning. Waited till now to maybe let my brain reconsider things. Didn't really help. lol. between the discounts and the MIR that i might actually send in, I'll save like $80? Soooo yeaaahhhh... All in all I spent like $488 due to having to pick up an active DP->DVI adapter cable for a redic $23. :(

Stupid AMD's video output hardware can't do more than 2 displays if you don't use DP. It is strictly limited to 2 outputs if you're only using VGA, HDMI, and/or DVI. Even if theres > 2 of those. feh.
Title: Re: FALLOUT 4
Post by: Thorin on December 30, 2015, 03:03:22 PM
Now that is what I call White Boy Problems.
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 30, 2015, 03:09:34 PM
Quote from: Thorin on December 30, 2015, 03:03:22 PM
Now that is what I call White Boy Problems.

I think you mean "first world problems" otherwise you are implying people of color don't buy computer hardware ... you monster

;)

*you know you've been on tumblr too long when
Title: Re: FALLOUT 4
Post by: Tom on December 30, 2015, 03:17:18 PM
Haha.
Title: Re: FALLOUT 4
Post by: Thorin on December 30, 2015, 05:21:47 PM
Nope, meant it as play on words on White Girl Problems, specifically how they complain about barely being able to afford twelve hundred dollar handbags. The feminazis have yet to jump on the White Girl Problem meme, since doing so would not be directing anger at men.

At last, I haven't seen then do it, but then I'm not on tumblr typically (only when google finds something for me there).
Title: Re: FALLOUT 4
Post by: Mr. Analog on March 29, 2016, 08:14:35 AM
Automattron DLC

So I checked out this DLC (finally) on Sunday night, it's a good solid 3 hours of story / gameplay but the REAL addition is the ability to build your own robots! You can find parts by defeating robots in the wasteland and then bring them mods / parts back to a new crafting station you can build at settlements. This is where the real fun starts because you can build your own robots that will help you do your thing around the world. You can fully customize your new companion, Ada.

I would highly recommend using a character with a high INT and/or the robotics expert perks (which gives you access to more weapon / armor mods).

Overall a nice new addition, I'm really looking forward to Far Harbor now
Title: Re: FALLOUT 4
Post by: Mr. Analog on August 15, 2016, 08:12:26 AM
Nuka World Trailer:
https://youtu.be/DIneiOpuS2M

I thirst for adventure
Title: Re: FALLOUT 4
Post by: Mr. Analog on January 18, 2017, 08:02:45 PM
I FRICKIN' DID IT

Fallout 4 100% ... now to play Survival Mode
Title: Re: FALLOUT 4
Post by: Melbosa on January 18, 2017, 10:02:45 PM
Quote from: Mr. Analog on January 18, 2017, 08:02:45 PM
I FRICKIN' DID IT

Fallout 4 100% ... now to play Survival Mode
gratz
Title: Re: FALLOUT 4
Post by: Mr. Analog on January 18, 2017, 10:26:45 PM
Quote from: Melbosa on January 18, 2017, 10:02:45 PM
Quote from: Mr. Analog on January 18, 2017, 08:02:45 PM
I FRICKIN' DID IT

Fallout 4 100% ... now to play Survival Mode
gratz

Survival mode is HARD
Title: Re: FALLOUT 4
Post by: Thorin on January 19, 2017, 09:01:45 AM
Yowza!  That's a lot of hours you've spent on this game now, hey?
Title: Re: FALLOUT 4
Post by: Mr. Analog on January 19, 2017, 09:21:40 AM
Quote from: Thorin on January 19, 2017, 09:01:45 AM
Yowza!  That's a lot of hours you've spent on this game now, hey?

I feels like a lot but when I looked it was at something like 260 hours (spread out from November 2015), which is way lower than Minecraft overall (that's probably closer to 500 hours (including modpacks like FTB)

I played through the main game twice and the DLC once. There's still a lot I haven't done in terms of quests and world building, I wanted to give Survival mode a try which adds new status effects like thirst, hunger, tiredness, added weight to ammunition / other materials (e.g. fusion cores are now 10 lbs!) It removes other features like quicksave... and saving in general. You have to find a bed you can sleep in to trigger autosave. Tried this out last night, got pretty far along but hadn't gone to bed, then got into some risky situations and paid the price. It's not permadeath but now I have to decide if I want to retrace 2 levels the same way

I kinda want to move onto some other games here soon, see how far I can get in those, looking forward to Dead Rising HD (thanks Tom!)
Title: Re: FALLOUT 4
Post by: Melbosa on January 30, 2017, 11:00:02 AM
Hmmm another reason to go back to Fallout 4: http://ca.ign.com/articles/2017/01/30/fallout-4-getting-high-res-upgrade-for-pc-and-ps4-pro
Title: Re: FALLOUT 4
Post by: Mr. Analog on January 30, 2017, 11:47:19 AM
Quote from: Melbosa on January 30, 2017, 11:00:02 AM
Hmmm another reason to go back to Fallout 4: http://ca.ign.com/articles/2017/01/30/fallout-4-getting-high-res-upgrade-for-pc-and-ps4-pro

Those requirements tho
Title: Re: FALLOUT 4
Post by: Tom on January 30, 2017, 12:33:35 PM
A 1080? WOW.
Title: Re: FALLOUT 4
Post by: Mr. Analog on January 30, 2017, 01:11:13 PM
I know right? While I'd love to upgrade I can't justify it now
Title: Re: FALLOUT 4
Post by: Mr. Analog on February 02, 2017, 04:48:37 AM
Quote from: Mr. Analog on January 30, 2017, 01:11:13 PM
I know right? While I'd love to upgrade I can't justify it now

Looking deeper I'd have to get a new mobo (I have an ASUS Z87 PRO) in order to upgrade my CPU to the minimum (I have a Core i7 4770K, the board only goes up to 4790K)

FYI some models of 1080 Founder Edition are on sale right now RIP
Title: Re: FALLOUT 4
Post by: Mr. Analog on February 03, 2017, 01:34:24 PM
Survival mode is interesting, there is a lot more management of resources and being more focused on specific items / skills.

I've noticed that while I play non-survival mode I have a tendency to be a walking swiss army knife, a weapon for every situation, armor / clothes for various tasks. With survival you have to travel light and keep things like food, water and medicine handy.

The no-saving-unless-you-sleep-for-7-hours-in-a-good-bed thing is a bit of a pain in the ass, you can go a long time adventuring and then get caught in an ambush and bite it

Playing on Ultra with all the settings cranked up is pretty amazing tho, I thought the game was good looking before
Title: Re: FALLOUT 4
Post by: Tom on February 04, 2017, 08:06:41 AM
I f you decide to upgrade, I'd be willing to take your 980 off your hands for you ;)
Title: Re: FALLOUT 4
Post by: Mr. Analog on February 04, 2017, 01:20:39 PM
Yes... "if" ;-)

I sent a text to Tonnica to see if she wants it, if I don't hear back its yours

Sent from my SM-T810 using Tapatalk

Title: Re: FALLOUT 4
Post by: Melbosa on February 05, 2017, 11:17:29 PM
I see fallout shelter is coming to PC/xbone here pretty soon... Always wondered if they could integrate the two somehow - F4 and FS
Title: Re: FALLOUT 4
Post by: Mr. Analog on February 06, 2017, 07:03:57 AM
The Vault Tec Workshop DLC is kind of this

Sent from my SM-T810 using Tapatalk

Title: Re: FALLOUT 4
Post by: Mr. Analog on February 07, 2017, 10:49:39 AM
I can say that -so far- even without meeting the CPU requirements the HD textures look amazing

My guess is the CPU will feel the burn when there are more enemies together at higher levels, playing on Survival difficulty seems to reduce enemy counts by default

EXAMPLE: One hit from a radscorpion is a death at lvl 6
Title: Re: FALLOUT 4
Post by: Mr. Analog on February 09, 2017, 01:18:47 PM
it's official: Fallout 4 is Bethesda?s most successful game ever
http://www.gamespresso.com/2017/02/fallout-4-bethesdas-successful-game-ever/

Of course I hope this means they'll consider making more DLC and/or use the same engine for more games sooner than later (maybe get Black Isle to do a New Vegas style sequel with the engine?)




Survival Mode Update: This mode is really fun EXCEPT for instance-based quests, good god! In the overworld you can make your way around things without too much hassle, going into an instanced dungeon is nearly suicidal. There will be much grinding before I get back into main story quests...
Title: Re: FALLOUT 4
Post by: Mr. Analog on March 21, 2017, 05:38:56 PM
SURVIVAL MODE UPDATE:

Since I've been thinking about Fallout today it's time for the ever popular Survival Mode update! Learning to balance your character is actually pretty easy, learning to think your way around some of the more demanding parts of the game is pretty hard and or requires a bit of strategic thinking. BEDS are super important, they are the only thing that let you save / respawn, there are plenty of beds scattered throughout the Commonwealth and they come in quite handy when you know you might be either passing into a tougher area or having to face a challenging instance. A few of the more difficult instances actually have beds in them so as you progress through you can save, I mean it's not as "cheaty" as quicksaving but at least it saves you time.

I say a few because some of the hardest parts happen to run through the main questline, traveling through the Glowing Sea to find Virgil offers you no places to save (can't sleep in radiation) there's a lot of high level enemies (radscorpions, deathclaws, stingwings, etc) and / or huge swarms of lower level enemies (ghouls, molerats). It's a long slog in and a long slog out P.S. don't die otherwise you have to re-do it. OK fine. After one failed attempt I did it, onto the NEXT challenge: finding a Courser chip. You have to go to an instanced location called Greentech Genetics which is STUFFED with relatively high level Gunners (a faction of mercs who just love using rocket launchers, molotovs and rapid fire weapons) so playing regularly it's a challenge because you can get a random grenade / missile to the face (which is bad enough) and take a lot of damage IN SURVIVAL MODE a grenade, Molotov or missile WILL kill you in one hit, so you gotta carefully and slowly make your way up the building floor by floor being as efficient and sneaky as possible so you aren't dealing with more than 2 or 3 Gunners at once.

OK fine, I've played my way through this enough that I know what I'm doing. Now the final challenge you have to kill a Courser. Basically combine The Terminator, the Predator and Wesley Snipes together and that's what you have to face.

Did I mention there were NO BEDS in the entire complex? NO? WELL THERE AREN'T. There's a parking garage across the street that has one but its also populated by a weirdo who has strapped nuclear suicide bombs to molerats. The next nearest bed is in a Raider compound which is a pain to clear out as well.

Anyway I had a strategy for fighting this guy, see before he aggros you're supposed to have a conversation with him, instead of starting the convo I crouch and use my pickpocket skills to take away his gun, ammo and Stealth Boys (I did mention Predator, this guy goes invisible so you can't use VATS and then proceeds to hammer you with a rapid fire energy weapon). Anyway I NEARLY got all his hear off him, somehow he started using one Stealth Boy as I was pickpocketing, no big, he's invisible but all he can do is punch me which I can resist.

Except there's a Gunner he pushed over the railing in an earlier scripted event. Now as some of you know Fallout 4 uses a physics engine and even though you can loot any part of a corpse and get all the stuff sometimes their entire corpse falls away and you get their stuff, unless things they are holding don't (like guns) fall with them, and can end up just laying around. This assbutt sees he's losing the fight, retreats and picks up the closest weapon to him, I had taken some damage already but it wasn't projectile damage, but now he has a gun and I'm stuck reloading also I can't target him in VATS which is a problem since I have a lot of skill points invested in beefing up my abilities there being a high Dex character, one-shot two-shot aaaand I'm dead.

About 90 minutes of progress GONE.

To be fair there IS a Fat Man launcher (https://youtu.be/xDys8IwuyNs) in that room so ... it could have been way worse I guess but still I'd rather die in a big explosion rather than to what I'm pretty sure was a .32 caliber trash gun...




In summary, survival mode is fun outside quest instances. If encounters are scaled to your level it can be a fun challenge. Building bases is way more important than before and you really explore the world (no fast traveling means I've seen things... so many things... that I never saw before)

The instances are killer though and trying to play through the story is detrimental to the actual fun (sometimes) when you beat something tough and it was generally fight you could win eyy 👍

Getting a random missile to the face after crawling around with no save for an hour, not so much eyyy 👎
Title: Re: FALLOUT 4
Post by: Melbosa on March 21, 2017, 07:10:02 PM
Glad you are still getting lots out of the game!  I really really really with it was Multiplayer Co-op!
Title: Re: FALLOUT 4
Post by: Mr. Analog on March 21, 2017, 07:42:07 PM
Quote from: Melbosa on March 21, 2017, 07:10:02 PM
Glad you are still getting lots out of the game!  I really really really with it was Multiplayer Co-op!

I'm getting close to 300 hours, there are still two endings I want to get.

I'm going to TRY and get The Institute faction ending in Survival (god help me)
Title: Re: FALLOUT 4
Post by: Tom on March 22, 2017, 10:54:12 AM
Quote from: Mr. Analog on March 21, 2017, 07:42:07 PM
Quote from: Melbosa on March 21, 2017, 07:10:02 PM
Glad you are still getting lots out of the game!  I really really really with it was Multiplayer Co-op!

I'm getting close to 300 hours, there are still two endings I want to get.

I'm going to TRY and get The Institute faction ending in Survival (god help me)
Do you have to do a new run to get different endings?
Title: Re: FALLOUT 4
Post by: Melbosa on March 22, 2017, 11:01:43 AM
Quote from: Tom on March 22, 2017, 10:54:12 AM
Quote from: Mr. Analog on March 21, 2017, 07:42:07 PM
Quote from: Melbosa on March 21, 2017, 07:10:02 PM
Glad you are still getting lots out of the game!  I really really really with it was Multiplayer Co-op!

I'm getting close to 300 hours, there are still two endings I want to get.

I'm going to TRY and get The Institute faction ending in Survival (god help me)
Do you have to do a new run to get different endings?
Its the Faction system that is pretty hard to change in a game once deep in.  You do a lot of questing to build up rep with a faction and some factions don't like others so being part of every faction is not possible... Mr. Analog can clarify but I believe that is the reason you would have to almost do a fresh run to get different conclusions.
Title: Re: FALLOUT 4
Post by: Mr. Analog on March 22, 2017, 12:56:07 PM
Quote from: Melbosa on March 22, 2017, 11:01:43 AM
Quote from: Tom on March 22, 2017, 10:54:12 AM
Quote from: Mr. Analog on March 21, 2017, 07:42:07 PM
Quote from: Melbosa on March 21, 2017, 07:10:02 PM
Glad you are still getting lots out of the game!  I really really really with it was Multiplayer Co-op!

I'm getting close to 300 hours, there are still two endings I want to get.

I'm going to TRY and get The Institute faction ending in Survival (god help me)
Do you have to do a new run to get different endings?
Its the Faction system that is pretty hard to change in a game once deep in.  You do a lot of questing to build up rep with a faction and some factions don't like others so being part of every faction is not possible... Mr. Analog can clarify but I believe that is the reason you would have to almost do a fresh run to get different conclusions.

Yes, most of the factions are diametrically opposed so you can't side with one for too long without tipping the balance with another (though this is not the case in the Far Harbor DLC...)

Y'arr Spoilers Ahead!




Rundown on the factions (in the general order you're likely to meet them in game)

The Minutemen:
These guys represent the average Commonwealth wastelander, they were a volunteer army out to protect the people. They grew in size, capability, network of resources and eventually consolidated at Fort Independence (which they renamed The Castle.) Unfortunately for them The Castle was overrun by Mirelurks. With the loss of their leader the group fell into disarray and eventually dwindled into just a few members still fighting for people (one of the first encounters you have in Fallout 4 is at the Museum of Freedom in the city of Concord). These guys are the true neutral party, they just want to provide stability for people in the Commonwealth and are trying to do so by providing protection, recruiting and building better settlements. Functionally this faction teaches you all about settlement building and gives you an unlimited number of quest activities to help build / maintain this network. It is advantageous to get friendly with this faction and to actually build a network of settlements as it gives you more offensive and defensive options (i.e. you're never far from a safe fortified location, if you set up mortar guns you can call in varying amounts of artillery fire around the world to help you with tougher fights). The only faction they outright oppose are the Raider factions introduced with the Nuka World DLC.

The Brotherhood of Steel:
Xenophobic, greedy, militaristic and arrogant. The BoS have been featured in most Fallout games and are the remnants of the US Military who believe that technology was what screwed up the world and paradoxically confiscate it and use it themselves. It should be noted that the BoS faction located in Washington DC was quite different from their originating force on the West coast as they are actively helping people in the Capital Wasteland, in the intervening time between Fallout 3 & 4 this group is an offshoot of the DC BoS and is more in line with the original principals of the organization. They only care about themselves and everything else is either a threat or needs to be outright killed (which includes anything non-human intelligent or otherwise). They were attracted to the Commonwealth region for one reason: The Institute. They know it's stuffed with technology and they want it, badly. As a side effect they begin to dominate the region thanks to their near unlimited resources which includes power armor, energy weapons and vertibirds. This faction is opposed to all others but are actively hostile to the Institute & the Railroad

The Railroad
These guys believe that sentient AI (Synths, robots, computers) have the same rights as humans and work actively to help Institute Synths escape into the wasteland and take on new identities, to the point where their memories are erased and they don't even know they're Synths (a Synth is so close to a human it is virtually impossible to tell them apart without a thorough medical examination). This group is highly secretive and only interested in freeing sentient AI. They don't really care about anything else outside that goal. They have an indifference to the other factions (unless by working with another faction you blow up the Institute)

The Institute
When the Great War of 2077 occurred the Commonwealth Institute of Technology (this alt-universe's version of MIT) took refuge in the underground levels of the campus and began building a high-tech utopia dedicated to furthering science to one day rebuild the world. To this end they began building robots to explore and scavenge the destroyed world above. Over time these robots became more and more sophisticated until they were indistinguishable from humans. Their crowning achievement in Synth technology required undamaged pre-war DNA (which is the catalyst for the Fallout 4 story). Of course wasteland settlers were largely unaware of the Institute, only seeing early synth models scavenging, that was until a man went berserk in a large settlement and after being finally killed was discovered to be a Synth. This compounded with increasing unexplained disappearances lead to widespread paranoia. The Institute has its own vision of the future and sees the Brotherhood of Steel as an unwanted interloper and the Railroad as a misguided nuisance.

Nuka World Raiders
With the Nuka World DLC you can become Overboss of up to 2 of the 3 raider factions within (The Operators, The Disciples and The Pack) and begin setting up raider settlements in the Commonwealth, this puts you at odds with Preston Garvey the leader (or 2nd in command if you become the General) of the Minutemen as the raider factions represent instability in the region.

Far Harbor factions
There are 3 factions within Far Harbor but they don't have any direct impact on the Commonwealth.

TL,DR Summary
Minutemen are opposed to general threats (including raiders)
Brotherhood of Steel are opposed to The Institute & The Railroad
The Railroad are opposed to The Institute & the Brotherhood
The Institute are opposed to the Brotherhood & The Railroad

Endings
There are really only two endings but ... you can extrapolate what they mean based on the ethics of the factions you side with
1. The Nuclear Option
You blow up The Institute, this can be achieved by siding with the Brotherhood of Steel, the Railroad or the Minutemen
2. The Nuclear Family
You side with The Institute

Minutemen Endings: It IS possible to stay friendly with the remaining factions assuming you did not participate in any turning point missions (i.e. you were not directly hostile to any one faction as a result of helping another) you can also destroy either (or both) remaining factions if you so choose

Brotherhood Endings: Getting this far requires destroying both the Institute and the Railroad, you can ally the Minutemen or betray the BoS with the Minutemen (after The Nuclear Option)

Railroad Endings: Like the BoS ending it requires destroying both the Institute and the BoS

Institute Endings: Again you must destroy the main rival factions; the BoS and the Railroad. They can ally with the Minutemen or form a questionable relationship with them (there is an Institute main quest called "Pinned" that tests your allegiance)

Finally
Which faction is "best" for the wasteland is kinda up to you, there's a lot written about each faction and which ones would be more or less good for the region, its mostly up to you as the player to decide which ones make the most sense

The Brotherhood is an easy faction to side with because they have lots of fun toys to play with but their motives are the most evil of all the factions as they are out for themselves only. As one NPC says they are a raider gang with a sense of purpose.

The Railroad can't exist without the Institute, they are freeing sentient AI from slavery but then dumping them in the world without much thought to the ramifications of their actions (in Far Harbor one of the more difficult questions to answer is a result of this)

The Institute is trying to rebuild the world one step at a time but feel that the ends will justify the means. Why are there supermutants in the Commonwealth at all? Why did people go missing? Both answers are connected. Are they the best hope humanity has? Again, you decide.

The Minutemen. You'll note that there are no ways to destroy the Minutemen, other factions can become allies or enemies but of all the factions this is the one you cannot destroy, they represent the average wastelander and their only duty is to protect functioning settlements (be they human, robot or ghoul)




It IS possible to find some balance through allegiance to certain factions but the biggest, most powerful factions usually require you to wipe out at least one rival. From a gameplay perspective there are a lot of benefits to joining various factions from equipment upgrades to technology availability to companions to just ability Perks. If you want to stay relatively neutral get cozy with the Minutemen and don't get directly involved with any other faction (this is the most work and the least fun by the way). This is a little different from New Vegas wherein that game you could find a peaceful resolution that suited all the major factions, the stakes are a little higher here though and as such the various factions are impossible to reconcile.
Title: Re: FALLOUT 4
Post by: Mr. Analog on December 11, 2017, 05:20:03 PM
Fallout 4 VR dropped today, I haven't heard much about it (not like I'm going to rush out and get a Vive or whatever anyway) but one thing I didn't know is that scopes don't work yet... anybody got any VR games lately?

https://youtu.be/jspdtha3t1k