Righteous Wrath Online Community

General => Game Chat => Minecraft => Topic started by: Mr. Analog on August 01, 2012, 02:22:07 PM

Title: 1.3.1
Post by: Mr. Analog on August 01, 2012, 02:22:07 PM
So, when are we upgrading?

Is it can be today?
Title: Re: 1.3.1
Post by: Tom on August 01, 2012, 03:27:20 PM
I dunno it depends on how much I'm bribed.  >:D
Title: Re: 1.3.1
Post by: Mr. Analog on August 01, 2012, 03:33:24 PM
Quote from: Tom on August 01, 2012, 03:27:20 PM
I dunno it depends on how much I'm bribed.  >:D

Hmm, I'll offer 0 Boots to the Head

How does that sound?

:dance:
Title: Re: 1.3.1
Post by: Mr. Analog on August 01, 2012, 06:53:41 PM
Is it ready?
Is it ready?
Is it ready?
Is it ready?
Is it ready?
Is it ready?
Is it ready?
Is it ready?
Is it ready?


Is it ready?

:D
Title: Re: 1.3.1
Post by: Mr. Analog on August 01, 2012, 06:54:17 PM
Also, BDCraft texture pack for 1.3 is out
http://bdcraft.net/download-purebdcraft-texturepack-for-minecraft
Title: Re: 1.3.1
Post by: Tom on August 01, 2012, 06:57:54 PM
I dunno, I've been feeling /reaaallllyyy/ lazy lately.

/me goes to watch Warehouse 13.
Title: Re: 1.3.1
Post by: Mr. Analog on August 01, 2012, 07:00:31 PM
http://youtu.be/1Isjgc0oX0s

!!
Title: Re: 1.3.1
Post by: Tom on August 01, 2012, 07:01:07 PM
/me whistles nonchalantly
Title: Re: 1.3.1
Post by: Lazybones on August 01, 2012, 08:11:18 PM
Quote from: Tom on August 01, 2012, 06:57:54 PM
I dunno, I've been feeling /reaaallllyyy/ lazy lately.

/me goes to watch Warehouse 13.

The new TV beckons.
Title: Re: 1.3.1
Post by: Tom on August 01, 2012, 08:15:26 PM
Quote from: Lazybones on August 01, 2012, 08:11:18 PM
Quote from: Tom on August 01, 2012, 06:57:54 PM
I dunno, I've been feeling /reaaallllyyy/ lazy lately.

/me goes to watch Warehouse 13.

The new TV beckons.
I had to download a proper HD copy. Flexget got a hdtv rip rather than a 720p+ rip. :( it took a whole 5 minutes to download ep 1 and 2. >:( I will never get that time back :(
Title: Re: 1.3.1
Post by: Mr. Analog on August 01, 2012, 08:45:21 PM
Haha, thanks Tom for upgrading

So a few things I've found so far:

-Random groups of blocks missing/added/moved

This broke parts of the railway but mainly seemed to affect areas that hadn't had anyone near them. Lazybones' place got hit the hardest, the station is busted at Beach and the Testificate "resort" is all kinds of wacky-broken, there's half a house and a giant pit that didn't exist before.

-Iron doors or doors controlled by levers might be moved

-Redstone timing seems to be different

My fancy dancy vault door needs a timing adjustment

-KDevil found some issues with sound being out of time with block placement

-I found my first Jungle Temple!! Complete with tripwires and everything.

Photos:
1. Damage at Lazybones' Testificate Village
2. Partied the roof off?
3. Holey Hole!
4. What's this?
5. Nothing bad will happen if I pull these levers right?
6. This seems safe... wait a minute *thwap* MY EYE!!
Title: Re: 1.3.1
Post by: Lazybones on August 01, 2012, 08:49:39 PM
That is some odd glitching.
Title: Re: 1.3.1
Post by: Mr. Analog on August 01, 2012, 08:50:36 PM
Quote from: Lazybones on August 01, 2012, 08:49:39 PM
That is some odd glitching.

That's for sure!
Title: Re: 1.3.1
Post by: Melbosa on August 01, 2012, 09:25:41 PM
Nothing too wrong at my new location... but haven't been to the old homestead to see what's going on there.
Title: Re: 1.3.1
Post by: Melbosa on August 01, 2012, 09:28:28 PM
Clipping has been somewhat improved at my double spawner, but not 100% yet.
Title: Re: 1.3.1
Post by: Lazybones on August 01, 2012, 10:46:47 PM
Quote from: Tom on August 01, 2012, 08:15:26 PM
I had to download a proper HD copy. Flexget got a hdtv rip rather than a 720p+ rip. :( it took a whole 5 minutes to download ep 1 and 2. >:( I will never get that time back :(

You can specify the minimum resolution as well as the source quality in the current versions of flexget http://flexget.com/wiki/Qualities
Title: Re: 1.3.1
Post by: Tom on August 02, 2012, 10:15:31 AM
Quote from: Lazybones on August 01, 2012, 10:46:47 PM
Quote from: Tom on August 01, 2012, 08:15:26 PM
I had to download a proper HD copy. Flexget got a hdtv rip rather than a 720p+ rip. :( it took a whole 5 minutes to download ep 1 and 2. >:( I will never get that time back :(

You can specify the minimum resolution as well as the source quality in the current versions of flexget http://flexget.com/wiki/Qualities
Yeah, I added that for now. But I asked in #flexget about something a bit more flexible, and more recent versions of flexget have some seriously flexible/powreful quality settings. To the point that flexget will allow you to say "get these qualities, but only wait a couple hours to get them, otherwise fetch these other qualities, but upgrade to the first set if they appear later". Which I think I'll set up, even if it means a little extra bw.
Title: Re: 1.3.1
Post by: Melbosa on August 02, 2012, 11:01:10 PM
Been playing with Crafting and now a LVL 30 craft only gives you one enchantment.  I can't seem to get multiple enchantments anymore :(.  Now I need a larger inventory!!!
Title: Re: 1.3.1
Post by: Mr. Analog on August 03, 2012, 06:47:15 AM
I think that should still work, it's just random.
Title: Re: 1.3.1
Post by: LennyLen on August 03, 2012, 07:32:32 AM
I've found traveling by boat to actually be worse than it was before.  Now instead of breaking when I hit lilypads, my boat just keeps constantly breaking for no apparent reason whatsoever. It's possible I'm colliding with invisible squid, as I haven't seen a single one of them since the update.
Title: Re: 1.3.1
Post by: Mr. Analog on August 03, 2012, 08:17:02 AM
Quote from: LennyLen on August 03, 2012, 07:32:32 AM
I've found traveling by boat to actually be worse than it was before.  Now instead of breaking when I hit lilypads, my boat just keeps constantly breaking for no apparent reason whatsoever. It's possible I'm colliding with invisible squid, as I haven't seen a single one of them since the update.

Ooh that may be, I had problems seeing some items and had to reload the whole JAR and re-apply my mods
Title: Re: 1.3.1
Post by: Melbosa on August 03, 2012, 09:02:17 PM
well 12 lvl 30 enchantments later and I got a 3 enchanter on an axe... bad odds for me
Title: Re: 1.3.1
Post by: Mr. Analog on August 03, 2012, 11:11:19 PM
Quote from: Melbosa on August 03, 2012, 09:02:17 PM
well 12 lvl 30 enchantments later and I got a 3 enchanter on an axe... bad odds for me

well on the plus side the median curve is with average users???
Title: Re: 1.3.1
Post by: LennyLen on August 04, 2012, 08:02:59 AM
Quote from: Mr. Analog on August 03, 2012, 08:17:02 AM
Quote from: LennyLen on August 03, 2012, 07:32:32 AM
I've found traveling by boat to actually be worse than it was before.  Now instead of breaking when I hit lilypads, my boat just keeps constantly breaking for no apparent reason whatsoever. It's possible I'm colliding with invisible squid, as I haven't seen a single one of them since the update.

Ooh that may be, I had problems seeing some items and had to reload the whole JAR and re-apply my mods

That seems to have worked. I now have squid again.
Title: Re: 1.3.1
Post by: LennyLen on August 04, 2012, 08:19:35 AM
My boats still keep randomly breaking however. :(
Title: Re: 1.3.1
Post by: Thorin on August 06, 2012, 04:24:03 PM
You didn't really expect they would actually work, did you?  That's like expecting Herobrine to be actually gone.

So the server's on 1.3.1?  We need to update our clients then, too, right?
Title: Re: 1.3.1
Post by: Tom on August 06, 2012, 04:35:57 PM
Quote from: Thorin on August 06, 2012, 04:24:03 PM
You didn't really expect they would actually work, did you?  That's like expecting Herobrine to be actually gone.

So the server's on 1.3.1?  We need to update our clients then, too, right?
Yup.
Title: Re: 1.3.1
Post by: Thorin on August 07, 2012, 10:33:44 AM
So not all the mods are updated yet.  OptiFine is still in alpha testing for 1.3.1 (and some things are not working).  My AutoSwitch mod doesn't work, nor does JourneyMap.  So I'm back to scrolling to switch to the right tool (instead of the tools auto-switching based on what block I'm pointing at), and I switched to Rei's MiniMap (which is updated for 1.3.1).

I also spent some time cleaning up my custom installation directory.  Mods are now stored in subfolders indicating what version they're for.  And everything's in a Minecraft folder, subdivided into GameFiles, Mods, Notes, and Texture Packs.  The .minecraft folder is inside GameFiles:
Minecraft
.. Start MagicLauncher.bat
.. Start MCPatcher.bat
.. Start Minecraft.bat
.. GameFiles
.... .minecraft
...... MCPatcher.exe
...... MagicLauncher.exe
...... minecraft.exe
.. Mods
.... 1.3.1
...... <mods>
.. Notes
.. Texture Packs
.... <texture packs>

This structure makes updating a little easier, as files don't get overwritten / deleted by me accidentally without me having a backup nearby.

And I've streamlined my Minecraft installation.  When an update is released, I now run minecraft.exe directly to get the update, then patch my Minecraft with the latest MCPatcher to get custom textures, better grass, etc, needed for the better texture packs.  I then get the updated mods (if possible) and place them in the right locations.  To play, I use Magic Launcher to start up Minecraft and patch-in-at-runtime ModLoader, Zombe's Mod Pack, Rei's MiniMap, etc.

Having had to do this on five installations of Minecraft in my home, I can say this is probably the easiest way to update Minecraft if mods are involved.



Oh, and 1.3.1 _without_ OptiFine seems to be running about 50fps where 1.2.5 _with_ OptiFine was running about 65fps.  So perhaps the performance improvements really did improve things.  I'm now able to run Minecraft on my four-year-old Core 2 Duos at Normal render distance without OptiFine, yay!
Title: Re: 1.3.1
Post by: Thorin on August 07, 2012, 01:34:57 PM
So I use MCPatcher to update my minecraft.jar with HD Textures (allows high-res textures), HD Font (allows nice fonts), Better Grass (wraps grass onto side of grass blocks for a nicer look), Random Mobs (allows multiple mob skins if available in texture pack), Custom Colors (allows texture packs to change previously-hard-coded colors), Connected Textures (allows texture packs to blend blocks together), and Better Skies (haven't seen what this does yet).

Unfortunately the Better Grass mod is messed up in 1.3.1 and I'm guessing there won't be a new version of it out.  Yeah, the side of the grass block becomes a stone block (at least, the texture; it's still mined best with a shovel).
Title: Re: 1.3.1
Post by: Tom on August 09, 2012, 11:39:27 AM
Ever since the update, BMan_C's client seems to be doing odd things, the server complains about his client sending strings that are (WAY) too long (7KB), and then disconnects him.
Title: Re: 1.3.1
Post by: Thorin on August 09, 2012, 11:53:44 AM
Hmm...  I'll look at it.  Might need to remove the client from his machine, then pop it back on.  At the moment, all he has is the Sphax PureBDCraft texture pack installed as OptiFine wasn't necessary to make it playable anymore (like it was in 1.2.5).

Can you IM me a sample string?  Are these strings from the chat window, maybe?  Or would they be internal under-the-hood strings?
Title: Re: 1.3.1
Post by: Tom on August 09, 2012, 01:32:21 PM
Quote from: Thorin on August 09, 2012, 11:53:44 AM
Hmm...  I'll look at it.  Might need to remove the client from his machine, then pop it back on.  At the moment, all he has is the Sphax PureBDCraft texture pack installed as OptiFine wasn't necessary to make it playable anymore (like it was in 1.2.5).

Can you IM me a sample string?  Are these strings from the chat window, maybe?  Or would they be internal under-the-hood strings?
I was going to post them but I accidentally CTRL+Ced the server, and those messages were to STDERR which wasn't captured by the log file or tmux, so they disappeared. If they pop up again, I'll paste them.
Title: Re: 1.3.1
Post by: Mr. Analog on August 09, 2012, 04:05:38 PM
Yeah I had to redownload the jar, the 1.3 BDCraft "worked" but performance was ass.

My water shader mod also has some issues, as well as better grass and HD texture packs from MC patcher

For now I'm content with 1.3 as is, but I look forward to mods catching up.
Title: Re: 1.3.1
Post by: Tom on August 10, 2012, 10:59:03 AM
Quote from: Tom on August 09, 2012, 01:32:21 PM
Quote from: Thorin on August 09, 2012, 11:53:44 AM
Hmm...  I'll look at it.  Might need to remove the client from his machine, then pop it back on.  At the moment, all he has is the Sphax PureBDCraft texture pack installed as OptiFine wasn't necessary to make it playable anymore (like it was in 1.2.5).

Can you IM me a sample string?  Are these strings from the chat window, maybe?  Or would they be internal under-the-hood strings?
I was going to post them but I accidentally CTRL+Ced the server, and those messages were to STDERR which wasn't captured by the log file or tmux, so they disappeared. If they pop up again, I'll paste them.

Quotejava.io.IOException: Received string length longer than maximum allowed (7168 > 16)
That.
Title: Re: 1.3.1
Post by: Thorin on August 10, 2012, 12:48:09 PM
Huh, I wonder what in the world that could be.  Lots of others have it too: https://www.google.ca/search?q=minecraft+string+length+longer+than+maximum&rlz=1C1CHMO_en-gbCA484CA484&aq=1&oq=minecraft+string+length+&sugexp=chrome,mod=19&sourceid=chrome&ie=UTF-8

Sounds like it's a version mismatch.  Maybe he's trying to run it on the computer I did not update yet.  Or maybe my update didn't work correctly.  I'll look at it this weekend.
Title: Re: 1.3.1
Post by: Thorin on August 12, 2012, 08:43:30 PM
Here's the complete changelog in a post: http://www.minecraftnews.net/showthread.php?2210-Minecraft-1-3-1-Live!

Lazy, apparently portals now work above level 127...

Quote
post 2
Fixed many bugs
    Fixed Overworld portals above Y=127 not being recognized when leaving the Nether.

Title: Re: 1.3.1
Post by: Thorin on August 12, 2012, 09:07:32 PM
Oh, also pistons now take 2 redstone ticks (4 game ticks) to expand instead of 1 redstone tick.  That will probably mess up all kinds of mechanisms.
Title: Re: 1.3.1
Post by: Mr. Analog on August 12, 2012, 09:42:23 PM
Quote from: Thorin on August 12, 2012, 09:07:32 PM
Oh, also pistons now take 2 redstone ticks (4 game ticks) to expand instead of 1 redstone tick.  That will probably mess up all kinds of mechanisms.

YES dammit, that's why my door is bugged

The repeater to control that middle bit is buried inside circuitry now too :C