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General => Game Chat => Minecraft => Topic started by: Lazybones on July 13, 2021, 02:15:52 PM

Title: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on July 13, 2021, 02:15:52 PM
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on July 13, 2021, 02:52:02 PM
The mob spawning changes are pretty drastic!! Less torch spam for sure

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on July 13, 2021, 04:16:09 PM
If implemented.. however to be honest EVERYTHING in this experimental build sounds interesting. The changes to world depth and height as well as ore generation should have substantial impact on gameplay.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on July 13, 2021, 04:33:48 PM
That's for sure!!

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on September 15, 2021, 07:34:09 PM
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on September 15, 2021, 08:54:57 PM
Man they keep putting stuff in!!

I hope it doesn't end up late or in pieces again.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on September 29, 2021, 04:58:38 PM
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on September 30, 2021, 04:33:07 AM
Some of those new achievements are bonkers!

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on October 07, 2021, 01:57:21 PM
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on October 08, 2021, 06:09:14 AM
Another quality update

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on October 16, 2021, 04:27:49 PM
some 1.18 update info as well

Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on October 21, 2021, 10:11:01 AM
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on October 22, 2021, 05:01:13 PM
Looks like a map / world reset will be worth it for 1.18. While it is compatible and you can explore new blocks it seems like a fresh start would be nice.

Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on October 23, 2021, 06:23:27 AM
As if I already wasn't hyped for this!! Can't wait!!!
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on October 31, 2021, 12:57:57 PM
Still want to start clean, but this is what blending looks like so far.

Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 03, 2021, 07:26:20 AM
As noted in the video, it could be better. But yeah, fresh new world! Hopefully by the holidays
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on November 03, 2021, 01:10:45 PM
I started a singleplayer world in 1.17, I don't like how much deepslate there is now at y=10.  It's a lot more work to dig up a bunch of cobblestone, cook it back into smooth stone, and make everything pretty the way I'm used to.  Also, deepslate just takes so much longer to dig through than smooth stone / cobblestone.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 03, 2021, 01:20:49 PM
Quote from: Thorin on November 03, 2021, 01:10:45 PMI started a singleplayer world in 1.17, I don't like how much deepslate there is now at y=10.  It's a lot more work to dig up a bunch of cobblestone, cook it back into smooth stone, and make everything pretty the way I'm used to.  Also, deepslate just takes so much longer to dig through than smooth stone / cobblestone.

Do you mean 1.17 or 1.18.. As 1.18 adds the massive amount of extra world depth and different distributions.. I believe the deep slate doesn't appear in 1.18 till closer to where bedrock used to appear.

Based on the snapshot videos it seemed like a lot of distributions where still being played with.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on November 03, 2021, 01:29:17 PM
Yeah, I'm in 1.17.1 for sure, there's deepslate happening between y=0 and y=16.  I'm digging my usual mine at y=10 because that's where the diamonds are, so I'm right in the middle of that.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 03, 2021, 09:01:14 PM
I'm worried about getting enough cobblestone for my builds given that I also mine out at roughly the same level.

I mean I should probably be digging around at all levels but I am Le Tired...

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 03, 2021, 11:03:00 PM
Quote from: Mr. Analog on November 03, 2021, 09:01:14 PMI'm worried about getting enough cobblestone for my builds given that I also mine out at roughly the same level.

I mean I should probably be digging around at all levels but I am Le Tired...

Sent from my Pixel 2 XL using Tapatalk



Cobblestone is the most plentiful resource in the game still, don't think that will be an issue but you should find MANY more caves.

Worst case Cobblestone generators where still easy to build and still worked in the latest versions.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 03, 2021, 11:05:08 PM
Quote from: Lazybones on November 03, 2021, 11:03:00 PM
Quote from: Mr. Analog on November 03, 2021, 09:01:14 PMI'm worried about getting enough cobblestone for my builds given that I also mine out at roughly the same level.

I mean I should probably be digging around at all levels but I am Le Tired...

Sent from my Pixel 2 XL using Tapatalk



Cobblestone is the most plentiful resource in the game still, don't think that will be an issue but you should find MANY more caves.

Worst case Cobblestone generators where still easy to build and still worked in the latest versions.
True true

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: LennyLen on November 04, 2021, 05:49:49 AM
Quote from: Mr. Analog on November 03, 2021, 09:01:14 PMSent from my Pixel 2 XL using Tapatalk

Slight derail here sorry.

How's the battery life on your Pixel 2 XL these days?  I'm not even getting a day out of my Pixel 3 XL usually.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 04, 2021, 08:02:28 AM
Quote from: LennyLen on November 04, 2021, 05:49:49 AM
Quote from: Mr. Analog on November 03, 2021, 09:01:14 PMSent from my Pixel 2 XL using Tapatalk

Slight derail here sorry.

How's the battery life on your Pixel 2 XL these days?  I'm not even getting a day out of my Pixel 3 XL usually.

I get about a day, but I run a lot of apps that suck up power like it's candy (I guess I should uninstall MLB now that the season is over...). Also I'm constantly checking discord / tumblr / forums, that sucks juice too.

Yesterday I was too busy coding / attending Microsoft Ignite to really be on my phone and it was 61% at 9 PM when I plugged it back in. So in theory -if I don't use my device for what it's for- I get great battery life!
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: LennyLen on November 04, 2021, 04:10:49 PM
Quote from: Mr. Analog on November 04, 2021, 08:02:28 AMI get about a day, but I run a lot of apps that suck up power like it's candy (I guess I should uninstall MLB now that the season is over...). Also I'm constantly checking discord / tumblr / forums, that sucks juice too.

Yesterday I was too busy coding / attending Microsoft Ignite to really be on my phone and it was 61% at 9 PM when I plugged it back in. So in theory -if I don't use my device for what it's for- I get great battery life!

Thanks, that's good to hear.  Other Pixel owners I've talked to have also still got good life and mine's always been not that great so maybe my phone just had a dud battery.

Makes me feel better about how much I had to spend to get a Pixel 6 Pro shipped all the way here from the US.  The battery things was nagging at me while I was buying it.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 04, 2021, 05:36:13 PM
Quote from: LennyLen on November 04, 2021, 04:10:49 PM
Quote from: Mr. Analog on November 04, 2021, 08:02:28 AMI get about a day, but I run a lot of apps that suck up power like it's candy (I guess I should uninstall MLB now that the season is over...). Also I'm constantly checking discord / tumblr / forums, that sucks juice too.

Yesterday I was too busy coding / attending Microsoft Ignite to really be on my phone and it was 61% at 9 PM when I plugged it back in. So in theory -if I don't use my device for what it's for- I get great battery life!

Thanks, that's good to hear.  Other Pixel owners I've talked to have also still got good life and mine's always been not that great so maybe my phone just had a dud battery.

Makes me feel better about how much I had to spend to get a Pixel 6 Pro shipped all the way here from the US.  The battery things was nagging at me while I was buying it.
Glad to be of help [emoji4]

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 11, 2021, 01:45:41 PM
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 11, 2021, 02:34:22 PM
Exciting! Coming close now
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 16, 2021, 03:59:17 PM
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 16, 2021, 04:30:50 PM
I liked the goat running for water, that cracked me up
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 19, 2021, 01:57:49 PM
Release date set for November 30, 2021

https://www.minecraft.net/en-us/article/caves---cliffs-update-part-ii-coming



Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 19, 2021, 06:20:23 PM
IT'S HAPPENING!!

Why does it have to be a weekday lol
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 19, 2021, 07:31:49 PM
Quote from: Mr. Analog on November 19, 2021, 06:20:23 PMIT'S HAPPENING!!

Why does it have to be a weekday lol

There is a fair bit changed in this release. I will look at updating the existing server to it but I think the plan should be for us to do a fresh start.

Not sure what mods or tools will be supported the world files have had some substantial changes and it jumps to a much more current version of java.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: LennyLen on November 20, 2021, 04:24:15 AM
Quote from: Lazybones on November 19, 2021, 07:31:49 PMNot sure what mods or tools will be supported the world files have had some substantial changes and it jumps to a much more current version of java.

I'm sure we can all survive playing vanilla for a bit while everything else catches up.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on November 20, 2021, 12:26:07 PM
+1 Lenny.  I've been waiting a long damn time for the map to get wiped and restarted, lets just do that.  We need a good seed, though.  What do we want spawn to start in?  I prefer plains for a spawn point, and I also like spawn to be reset to 0,0 if possible.  Anyone else have any other preferences?
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 20, 2021, 12:49:54 PM
Plains are always welcome. I've been dying to get my Minecraft on so yeah vanilla sounds good to me. Can't wait to play with the new caves n @%&#

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 20, 2021, 05:03:20 PM
At this point I am somewhat ANTI water and jungle.. LOL but there are some good resources in oceans so can't exclude them.

Do we want to craft a very visible, creative mode style spawn this time? Maybe something simple or keep the world as pure survival as possible..

I was thinking something like just paving the spawn area square and lighting it up or something. Our last spawn was in the middle of a jungle and kind of sucked if you ever got respawned there even with how much we developed around that area.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 20, 2021, 05:23:11 PM
I could be down for that. Though there's something to be said about building a safe spot in SMP. A team effort!

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 20, 2021, 06:46:24 PM
Quote from: Mr. Analog on November 20, 2021, 05:23:11 PMI could be down for that. Though there's something to be said about building a safe spot in SMP. A team effort!

Sent from my Pixel 2 XL using Tapatalk



Hmm forgot that mob light level spawning got a lot easier this update so YA maybe just leave it all creative, but I do want to mark it out this time.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 20, 2021, 06:48:01 PM
Could be fun as a group activity!

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on November 23, 2021, 04:45:35 PM
I like the idea of us building up spawn as we go, maybe start it as a 100x100 area with a fence around, all lit up.

Are you suggesting we start the server, switch to Creative mode and build it up, or never switch to Creative and build it all purely in Survival?  I like purely in Survival, for bragging rights.

We should use chunkbase.com/apps/biome-finder to pick a decent spawn, and I'd love to see the actual spawn point set to exactly 0,0.  Cuz I love geometrics.

And maybe we should plan a specific date/time to do this so we can all join in for the initial spawn build?
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 23, 2021, 04:51:23 PM
Quote from: Thorin on November 23, 2021, 04:45:35 PMI like the idea of us building up spawn as we go, maybe start it as a 100x100 area with a fence around, all lit up.

Are you suggesting we start the server, switch to Creative mode and build it up, or never switch to Creative and build it all purely in Survival?  I like purely in Survival, for bragging rights.

We should use chunkbase.com/apps/biomefinder to pick a decent spawn, and I'd love to see the actual spawn point set to exactly 0,0.  Cuz I love geometrics.

And maybe we should plan a specific date/time to do this so we can all join in for the initial spawn build?

I was just considering loading the map up in creative myself, marking out the TRUE spawn area (paving or outlining it) and lighting it, then switching it back to survival

However we can instead we could keep it 100% survival.

If we want to make SPAWN a community site I suggest we agree in advance how we want that to look.. Maybe with a simple set of rules like making PLOTS right away and a 3 WIDE packed path system out X blocks to make spawn town.. Then we could claim the PLOTS one at a time and build useful shops and stuff for shared resources going forward.. NO ONE can build their HOME in that area but there might be a community in we all build to start and so there is always a sleeping / shelter spot if you DIE and get forced back to the original spawn.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 23, 2021, 07:27:46 PM
I've always had fun setting up spawn in SMP there's a fun challenge to it especially when there are a bunch of players doing it.

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on November 23, 2021, 08:47:53 PM
Yeah.  Now to find a decent spawn.  Plains of some sort (regular, sunflower, meadow?), ocean not too far away (300 blocks or less, maybe?), doesn't really matter about the rest, I'd say?  We'll find mountains where we find them, same with desert and savannah, and all that other jazz.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 24, 2021, 07:02:04 AM
Totally

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 24, 2021, 09:52:04 AM
Rapid small releases leading up to go live.

Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on November 25, 2021, 09:05:12 PM
I got gifted a GTX 1060 3GB from a coworker a little while ago, I finally put it in tonight and I tried a bit of Minecraft, now instead of 32-40 fps I'm seeing 100-230.  Yay!

I should try shaders...  Do you guys use any?  If so, which ones?
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: LennyLen on November 26, 2021, 03:13:26 AM
How about the idea of a transport hub right at the centre of the spawn point?

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 26, 2021, 07:48:49 AM
Quote from: Thorin on November 25, 2021, 09:05:12 PMI got gifted a GTX 1060 3GB from a coworker a little while ago, I finally put it in tonight and I tried a bit of Minecraft, now instead of 32-40 fps I'm seeing 100-230.  Yay!

I should try shaders...  Do you guys use any?  If so, which ones?

Sildur's Shaders are some of the best!
https://sildurs-shaders.github.io/

Though like many shaders it makes underground / the Nether much darker and moody (on the upshot if you are holding a torch you get light around you)
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 26, 2021, 07:51:38 AM
Quote from: LennyLen on November 26, 2021, 03:13:26 AMHow about the idea of a transport hub right at the centre of the spawn point?

Yes, this please!! One of the things I didn't like about our current world was the diaspora and the rather difficult to follow Nether network, we were all so spread out it was very challenging to see everyone's builds. I spent the most time around Lazybone's place because it was close to mine.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 26, 2021, 10:09:45 AM
I like the idea of transport hubs but I also hate the idea of maintaining them.

Anyone found any interesting transport related data packs? Not sure anyone was using the ones I added before.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on November 26, 2021, 02:54:28 PM
I'd love to see the a teleportal system set up, yeah.  Not sure if I want it right at 0:0, I'm kinda envisioning a little flat area, maybe 7x7 or 9x9 centered on 0:0 with a nice little pattern underfoot, like a central plaza, and with spawn set to 0:0.  We could have the teleportal hub building directly north from the plaza?

And I'm envisioning the teleportal hubs that we had two and three maps ago, where there's multiple stations with a button each, you walk up and click the button and you're teleported right to wherever, and the wherever teleports you right back to the individual station.  We made them kinda look like red brick mushrooms, to hide the command block.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on November 26, 2021, 02:56:54 PM
Quote from: Lazybones on November 26, 2021, 10:09:45 AMI like the idea of transport hubs but I also hate the idea of maintaining them.

Anyone found any interesting transport related data packs? Not sure anyone was using the ones I added before.

I think most transport-related data packs are for individuals to set their own teleport spots.  The transport hubs are nice because you don't have to know where someone else's base is, you can just go to central station and find the teleporter for their base and go there.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 26, 2021, 03:28:11 PM
I'd love to build a portal station again with command blocks!

That was super fun

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 26, 2021, 07:57:24 PM
We are now into Release candidates..

Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 27, 2021, 09:44:45 AM
That's... That's a pretty serious bug!!
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 27, 2021, 10:41:45 AM
Quote from: Mr. Analog on November 27, 2021, 09:44:45 AMThat's... That's a pretty serious bug!!

Not that surprising I seem to recall most of the final  .0 releases getting patched soon after launch for many things.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 29, 2021, 11:57:06 AM
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on November 29, 2021, 01:08:50 PM
So this is supposed to be released tomorrow, do we want to set a date and time for when we restart the map, so that we can all log on at the same time?

Also, will we be setting it to Normal or Easy?  (I prefer the latter, dunno if people like more deadly minecrafting, I don't)

Also also, will we start with mobGriefing=false?
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 29, 2021, 01:32:59 PM
Personally creeper explosions specifically are the only thing I don't like.. Maybe ender men block picking, some farms etc depend on all the normal mob game mechanics working. (you specifically need at least normal to get zombie villagers https://minecraft.fandom.com/wiki/Difficulty However Vindicators can break doors. Which is possibly concerning , villagers can't farm with mobGriefing=false)

1. For me I need to confirm my Docker container system supports it fully with some testing (it should it looks like they have updated it for the snapshots)
2. We have a lot of nice data packs from Vanilla tweaks like creeper nerfing and a few others that may or may not update on official release.
3. We need to decide on a seed.... Or I could just surprise you
4. I will be re-setting the whitelist to start clean.. Not sure how that impacts things with the new Microsoft accounts.. We might need to be sure everyone has converted there majong account to an MS sign in.
5. I think I will remove the current Pinned server status thread and post a new clean one.
6. Probably not going up tomorrow as I will have things to do in the evening.
7. Sounds like everyone would like a structured SPAWN area but still in survival mode
8. We will probably not have over viewer.

Reasonable that we could get this going by the weekend, or late in the week if there are no hold ups.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on November 29, 2021, 01:58:16 PM
I didn't know that about zombie villagers and Normal difficulty.  Alright, Normal's fine by me then.  Creeper nerfing is all that's really required, I just hate having to fill holes in the countryside.  Whitelist, hmm, well I'm on an MS account already.  No overviewer?  :(  Like at all ever, or just until overviewer catches up to 1.18?
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 29, 2021, 02:14:53 PM
Quote from: Thorin on November 29, 2021, 01:58:16 PMLike at all ever, or just until overviewer catches up to 1.18?

There is a pull request on GitHub (https://github.com/overviewer/Minecraft-Overviewer/issues/1982) that might add partial support to OV, but my expectation with OV is that it will be missing lots of stuff initially if it works at all. There isn't much in terms of clear public roadmap / timeline in OV development, you are basically just recommended to run the latest snapshot constantly if you are running current versions of Minecraft..
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 29, 2021, 03:37:52 PM
I'm looking forward to this! Starting on the weekend would be perfect

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 30, 2021, 02:13:04 PM
This video covers more than just diamonds it covers the expected locations of all ores

Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on November 30, 2021, 03:39:22 PM
That's one thing I'm not looking forward to, having to go even deeper for diamonds.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 30, 2021, 05:48:39 PM
We gotta go deeper [emoji16]

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 30, 2021, 08:21:16 PM
If anyone wants to start seed hunting it looks like https://www.reddit.com/r/minecraftseeds/ is a good start. I don't see any 1.18 seeds tagged as FEATURED yet but lots of discussion.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on November 30, 2021, 08:28:24 PM
OK this seed seems EPIC and very fitting for Caves and Cliffs

https://www.reddit.com/r/minecraftseeds/comments/r5hu2u/most_incredible_118_seed_ive_found_so_far_seed/
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: LennyLen on November 30, 2021, 08:40:05 PM
Quote from: Lazybones on November 30, 2021, 08:28:24 PMOK this seed seems EPIC and very fitting for Caves and Cliffs

https://www.reddit.com/r/minecraftseeds/comments/r5hu2u/most_incredible_118_seed_ive_found_so_far_seed/
That's pretty cool. I liked the hillside village.

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on November 30, 2021, 09:50:01 PM
That looks amazing!

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 01, 2021, 01:58:19 AM
Working through testing my backup scripts and such.. Checked and overviewer doesn't seem to work.

I have loaded this seed and I have cleared a 16x16 area around the world spawn in survival mode.. needed to just chill. Don't care if we chose a different seed still .

Currently have only myself in the OP and whitelist as I have reset everything.

Will probably review the whitelist and OP list tomorrow and limit it to those that are known, there was a lot of names in the old list that I don't think I have ever seen play.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 01, 2021, 07:09:23 AM
Sounds good!

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Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on December 01, 2021, 02:39:43 PM
Is there a flat space to make a bigger than 16x16 area?
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 01, 2021, 02:51:31 PM
Quote from: Thorin on December 01, 2021, 02:39:43 PMIs there a flat space to make a bigger than 16x16 area?

Where the world generated spawn is? It is on a slop and has a fairly large drop off after it. I can use admin commands and MOVE spawn if we wanted however I do like keeping things as default as possible.

I was trying to stay with defaults IE 16x16 spawn area and 16x16 spawn protection (non OPs can't alter blocks there) However you can move the location and you can turn off spawn protection.. The previous server had so many OPs nearly everyone playing was one lol. Open to suggestions there however I was thinking of locking it way down. All OPs last time also had FULL permission level 4 rights which included the ability to halt the server.

Feel free to load up -4993896090608759951 in a local 1.18 game and take a look.. Nothing is set in stone and resetting the world is really easy at this point.

Good news is that I had no problems getting the base server or vanilla tweaks datapacks loaded so I am fairly good to go other than the whitelist and op list clean up.. OV will just have to wait.. I will also check if my automated backup job ran correctly last night with all the changes.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 01, 2021, 04:28:41 PM
Quote from: Lazybones on December 01, 2021, 02:51:31 PMGood news is that I had no problems getting the base server or vanilla tweaks datapacks loaded so I am fairly good to go other than the whitelist and op list clean up.. OV will just have to wait.. I will also check if my automated backup job ran correctly last night with all the changes.

That's great news!! I'm glad that stuff is still compatible
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 01, 2021, 07:03:35 PM
Using the Discord bot I had running these are the only active players in the last year as far as I can tell and I will likely make this the start of the whitelist.

Mr_Analog
ThorinC
FabledMessiah
BMan_C
LennyLen
ValkyGames
Catasin
McDoodleSquish
bag0bones
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 01, 2021, 07:17:15 PM
No tomasu? Aww
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 01, 2021, 07:56:38 PM
Quote from: Mr. Analog on December 01, 2021, 07:17:15 PMNo tomasu? Aww

Well... ya I can add him and will.. Just hasn't signed into the server in over a year from the look of it.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 01, 2021, 08:13:27 PM
Mr_Analog and ThorinC I am making you LVL 3 Ops this gives you access to the whitelist command. Also as ops the ability to build in the protected spawn area however I think we should leave it open and just build around it.


https://minecraft.fandom.com/wiki/Commands


Doing a few more checks but I think I am going to open up the server unless anyone objects to the SEED selected.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 01, 2021, 08:17:26 PM
Thanks again for setting this all up. You are the best

Sent from my Pixel 2 XL using Tapatalk

Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on December 01, 2021, 08:30:32 PM
Man, digging at different levels for iron vs diamonds vs coal vs lapis vs gold is gonna mess me up for a bit.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 01, 2021, 08:34:06 PM
This is that the spawn area looks like at the moment

2021-12-01_19.27.11.png

2021-12-01_19.28.02.png

2021-12-01_19.28.18.png.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 01, 2021, 09:21:21 PM
Looks awesome already!

I'll be online tomorrow and in discord
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 01, 2021, 09:22:55 PM
I have opened up the server status thread.. https://forums.rwoc.ca/index.php?topic=12338.0

Backups should be set and working..

Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 02, 2021, 09:11:31 PM
This new map is AMAZING! I've already built a little ranch house and dug down a ways (stupid copper! Who needs that??)

Lots of resources around spawn too and some HUGE caves that I wouldn't mind exploring as a group
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 03, 2021, 01:13:57 AM
Don't forget your leather boots when exploring snow areas.. I almost froze twice already and that is now where I am setting up my base..
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 03, 2021, 04:38:42 PM
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 04, 2021, 01:20:11 PM
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 05, 2021, 05:35:08 PM
I may have gone on an epic ocean adventure... I mean I found a village at the end of it but it just kept going and my curiosity was too great. RIP Overviewer
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 06, 2021, 03:42:28 PM
Overviewer seems to be doing OK rendering the Nether which is a plus.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 06, 2021, 05:47:12 PM
Quote from: Lazybones on December 06, 2021, 03:42:28 PMOverviewer seems to be doing OK rendering the Nether which is a plus.

I noticed that earlier today! WOO
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 07, 2021, 04:11:17 PM
Looks like 1.18.1 will be out soon

More on fog changes

Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 08, 2021, 12:53:15 PM
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on December 08, 2021, 06:17:12 PM
Quote from: Mr. Analog on December 05, 2021, 05:35:08 PMI may have gone on an epic ocean adventure... I mean I found a village at the end of it but it just kept going and my curiosity was too great. RIP Overviewer

Hah!  That _is_ a cool island village, though.

If you're ever looking for a specific biome, you can use chunkbase's biome finder:

https://www.chunkbase.com/apps/biome-finder#-4993896090608759951

or better yet, their all-in-one map:

https://www.chunkbase.com/apps/seed-map#-4993896090608759951
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 08, 2021, 09:28:20 PM
Quote from: Thorin on December 08, 2021, 06:17:12 PM
Quote from: Mr. Analog on December 05, 2021, 05:35:08 PMI may have gone on an epic ocean adventure... I mean I found a village at the end of it but it just kept going and my curiosity was too great. RIP Overviewer

Hah!  That _is_ a cool island village, though.

If you're ever looking for a specific biome, you can use chunkbase's biome finder:

https://www.chunkbase.com/apps/biome-finder#-4993896090608759951

or better yet, their all-in-one map:

https://www.chunkbase.com/apps/seed-map#-4993896090608759951

Holy schnikies!
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 09, 2021, 10:10:58 AM
So... I need tons of coal. Any suggestions? Mining at the iron level doesn't yield much
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 09, 2021, 10:28:12 AM
Quote from: Mr. Analog on December 09, 2021, 10:10:58 AMSo... I need tons of coal. Any suggestions? Mining at the iron level doesn't yield much

Check the distribution chart https://forums.rwoc.ca/index.php?topic=12340.0

Above Y96 or below with diminishing returns down to Y8
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on December 09, 2021, 11:54:59 AM
Quote from: Lazybones on December 09, 2021, 10:28:12 AM
Quote from: Mr. Analog on December 09, 2021, 10:10:58 AMSo... I need tons of coal. Any suggestions? Mining at the iron level doesn't yield much

Check the distribution chart https://forums.rwoc.ca/index.php?topic=12340.0

Above Y96 or below with diminishing returns down to Y8

Also, I love mining, I'm happy to supply you with stacks of coal blocks, if you like.  How much are you looking for?  Would 20 stacks of coal blocks (aka 180 stacks of coal) help?  I'm not there yet, but it'll give me something to do.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 09, 2021, 01:23:14 PM
Quote from: Thorin on December 09, 2021, 11:54:59 AM
Quote from: Lazybones on December 09, 2021, 10:28:12 AM
Quote from: Mr. Analog on December 09, 2021, 10:10:58 AMSo... I need tons of coal. Any suggestions? Mining at the iron level doesn't yield much

Check the distribution chart https://forums.rwoc.ca/index.php?topic=12340.0

Above Y96 or below with diminishing returns down to Y8

Also, I love mining, I'm happy to supply you with stacks of coal blocks, if you like.  How much are you looking for?  Would 20 stacks of coal blocks (aka 180 stacks of coal) help?  I'm not there yet, but it'll give me something to do.

That would be more than enough I think!
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on December 09, 2021, 07:17:20 PM
Consider this a standing invitation to help yourself to any coal in my chests.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 10, 2021, 07:49:58 AM
Quote from: Thorin on December 09, 2021, 07:17:20 PMConsider this a standing invitation to help yourself to any coal in my chests.

Where is your storage area, I couldn't find it last time I was there for diorite (I found enough myself and got all the slabs I needed for my big factory thing so it's all good)
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 11, 2021, 03:05:19 AM
Turns out my code problem was saving the precision, the algorithm works perfectly!

Basically Entity Framework sets a default precision for props of type decimal unless you go out of your way to set the precision in the DB context. EF was cutting off most of my decimal places when saving which lead to whack coordinates.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on December 12, 2021, 10:57:29 PM
So I don't know when they added this, but apparently furnaces with hoppers attached remember how much has been smelted and keeps track of the xp, and then the next player to manually remove an item gets all of the stored-up xp.

And here I was hand-smelting because I thought the xp would be lost!
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 12, 2021, 11:58:25 PM
Quote from: Thorin on December 12, 2021, 10:57:29 PMSo I don't know when they added this, but apparently furnaces with hoppers attached remember how much has been smelted and keeps track of the xp, and then the next player to manually remove an item gets all of the stored-up xp.

And here I was hand-smelting because I thought the xp would be lost!

O man if that is true then I should get on to making my auto smelter.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 13, 2021, 06:24:28 AM
Whhhhhat!! This is awesome news!

Sent from my Pixel 2 XL using Tapatalk

Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on December 13, 2021, 11:29:21 PM
Yeah, so set up auto-smelters to do a bunch of stacks of stuff, then cook one item manually in the furnace and remove it, and you'll get a swarm of xp orbs around you.  Xisuma showed back in 1.13 that if you smelt 100,000 stacks of iron ore, the resulting xp orb swarm lags the server down to 1fps, and you go skyrocketing through the levels (his levels were still rapidly increasing at 298).

I'm just not sure how you'd do make it so one or more smelted items are left behind in the furnace for you to take out.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 14, 2021, 03:13:04 AM
I tried this yesterday and it works! I gained 10 levels in one go

Sent from my SM-T810 using Tapatalk

Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 14, 2021, 10:09:15 AM
Quote from: Thorin on December 13, 2021, 11:29:21 PMI'm just not sure how you'd do make it so one or more smelted items are left behind in the furnace for you to take out.

Aww that is the catch.. hmmm

Quick search shows that a comparator can be used but for it to work the fuel level needs to be known. Also that would be hard to fit into a tiled design.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on December 14, 2021, 04:16:08 PM
Quote from: Mr. Analog on December 14, 2021, 03:13:04 AMI tried this yesterday and it works! I gained 10 levels in one go

Cool!  How did you leave one or more smelted items in the furnace?  Did you place an unsmelted ore and a piece of fuel manually, wait for it to smelt, then take it out?
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 14, 2021, 04:58:17 PM
Quote from: Thorin on December 14, 2021, 04:16:08 PM
Quote from: Mr. Analog on December 14, 2021, 03:13:04 AMI tried this yesterday and it works! I gained 10 levels in one go

Cool!  How did you leave one or more smelted items in the furnace?  Did you place an unsmelted ore and a piece of fuel manually, wait for it to smelt, then take it out?

I temporarily disconnected my hopper and whammo! Tons o' levels!
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: LennyLen on December 14, 2021, 05:45:52 PM
I made an automated super-smelter to smelter items quickly, and you can use the same method (disconnect hopper, then smelt an item by hand), but you need to use it on every furnace in the array to get all the xp.

(https://imagizer.imageshack.com/img924/1543/Le4y9w.png)
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 14, 2021, 06:40:13 PM


minecraft.jpg

Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: LennyLen on December 14, 2021, 06:54:34 PM
Can the Cave render be added to Overviewer.  The area under the spawn is starting to get cramped so anyone wanting to do any mining around there might want to see where other people have already been.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Lazybones on December 14, 2021, 08:19:33 PM
Quote from: LennyLen on December 14, 2021, 06:54:34 PMCan the Cave render be added to Overviewer.  The area under the spawn is starting to get cramped so anyone wanting to do any mining around there might want to see where other people have already been.

There are two problems with cave rendering in Overviewer with 1.18.

1. There is A LOT of natural spawning light sources in the new generation, it used to be just be lava. Now torches, moss, glow berries and a few other things emit light and spoil what is everywhere in every chunk.
2. Overviewer can't render negative -y values or the extra hight values in 1.18.. The hight isn't as much of an issue as it is rare for any mountain to be that high or for players to build there, but the negative depth cuts off the caves really early.

I have been holding off enabling that render for those reasons.. I had it on for a short time but it looked terrible.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: LennyLen on December 14, 2021, 08:35:28 PM
Oh well. It would be nice, but it's not super important.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on December 15, 2021, 08:36:21 AM
I built a smokestack for my factory building, I think it looks pretty good

Now I have to figure out what to build next. Maybe a Motel?
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: LennyLen on January 04, 2022, 12:52:29 AM
@Thorin

How did you get enough string for all that scaffolding you have? I'm after quite a lot.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Thorin on January 04, 2022, 05:50:29 PM
Quote from: LennyLen on January 04, 2022, 12:52:29 AM@Thorin

How did you get enough string for all that scaffolding you have? I'm after quite a lot.

Got caught out at night with spiders hunting me, like a lot of times.  I gathered it the hard way.  One spider makes zero to twelve scaffolding (0-2 strings dropped, each string makes 6 scaffolding), I had a lot of nights.  A lot.  I had 109 strings when I made my scaffolding, and still have a few left, I think.  I have, like, 9 stacks of scaffolding or something crazy.

You could also find an abandoned mineshaft and chop all the cobwebs down with a sword, each cobweb gives a string.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: LennyLen on January 04, 2022, 10:50:39 PM
I killed a ton of spiders and only had 2 pieces of string drop, so I figured they must have lowered the drop rate.  I guess I was just very, very unlucky.

I guess I'll keep trying that method and see if the luck improves as I don't think I've found any mineshafts yet.
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: Mr. Analog on January 05, 2022, 09:53:23 AM
There's a big mineshaft in my old iron mine, I plan on going down there to get chains n' stuff because they're just so expensive and I want to do some decorating. If I find string I'll save it for you
Title: Re: Minecraft 1.18 The Caves & Cliffs Update Part 2
Post by: LennyLen on January 05, 2022, 11:41:58 AM
Thanks