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General => Game Chat => Topic started by: Lazybones on January 23, 2016, 08:23:44 PM

Title: Star Citizen
Post by: Lazybones on January 23, 2016, 08:23:44 PM
https://robertsspaceindustries.com/

One of the reasons I began thinking of upgrading my system..

However I just noted that quad core and 8GB of ram are on the MINIMUM specs so maybe I will have to beef that Ram up a bit.

Might be tempted to check the alfa out.
Title: Re: Star Citizen
Post by: Darren Dirt on January 24, 2016, 11:54:13 AM
Looks really pretty. No wonder it needs such a workhorse!

https://en.m.wikipedia.org/wiki/Star_Citizen

Yowza!

The "Roberts" in the OP's url comes from  a certain game designer with a little bit of experience in this genre...  (https://en.m.wikipedia.org/wiki/Chris_Roberts_(game_developer)) -- SERIOUS cred!


PS I feel so old: Freelancer came out THIRTEEN YEARS AGO.

Looks like SC is what FL fans dreamed of it being one day!


Title: Re: Star Citizen
Post by: Darren Dirt on January 24, 2016, 12:04:43 PM
During the 2014 Gamescom event on August 15, Chris Roberts announced the crowdfunding campaign had surpassed US$50 million. According to the game's website, funding surpassed US$106 millionin January 2016.


^looks like there are a LOT of people gonna have plans every day after work for a few years! Immersive sandbox scifi world with scripted content and genres ranging from exploration to trading to space combat to FPS? Why play anything else?  8)



Title: Re: Star Citizen
Post by: Lazybones on January 24, 2016, 12:40:40 PM
Quote from: Darren Dirt on January 24, 2016, 12:04:43 PM
During the 2014 Gamescom event on August 15, Chris Roberts announced the crowdfunding campaign had surpassed US$50 million. According to the game's website, funding surpassed US$106 millionin January 2016.


^looks like there are a LOT of people gonna have plans every day after work for a few years! Immersive sandbox scifi world with scripted content and genres ranging from exploration to trading to space combat to FPS? Why play anything else?  8)

Someone has pointed out that some triple A titles reach budgets of $500 million and have dev cycles of around 6 years..

I watched some of the latest videos that look amazing but also realized that it isn't likely to be in a true playable state any time soon.

Also forget free lancer , I played the HELL out of the original Wing Commander.

I am a bit concerned about the control complexity of this if it makes it.
Title: Re: Star Citizen
Post by: Darren Dirt on January 24, 2016, 02:48:55 PM
Yeah that's a looooong time ago -- like, last century!

But Freelancer? I remember like it was yesterday when the whole gang here on RW was playing it. And I can't believe that was so long ago, hence my feeling old thinking about it. 2003. That was, like, BEFORE YOUTUBE.
Title: Re: Star Citizen
Post by: Lazybones on January 24, 2016, 03:05:08 PM
As long as it doesn't become pay to play impossible to start like EVE online I think I will still try it out.
Title: Re: Star Citizen
Post by: Tom on January 24, 2016, 11:31:12 PM
Ya, it isn't likely going to be a complete game for quite a while. They are releasing a module at a time. Supposedly theres going to be some kind of gameish content soon? Maybe?
Title: Re: Star Citizen
Post by: Lazybones on January 24, 2016, 11:36:54 PM
Quote from: Tom on January 24, 2016, 11:31:12 PM
Ya, it isn't likely going to be a complete game for quite a while. They are releasing a module at a time. Supposedly theres going to be some kind of gameish content soon? Maybe?
The single player squadron42 campaign is supposed to land in 2016, have you seen the voice / motion capture talent they have for this?

https://robertsspaceindustries.com/squadron42

Gary Oldman
Mark Hamill
GILLIAN ANDERSON

etc
Title: Re: Star Citizen
Post by: Lazybones on January 25, 2016, 11:59:02 AM
And now the catch, apparently ending this month you can get into early beta and get the single player campaign on release for $45 USD but after this month it will likely be split up.

It sounds like there is some pay to play in this game and for planned expansions.
Title: Re: Star Citizen
Post by: Melbosa on January 25, 2016, 01:20:51 PM
Looks interesting... just you playing Lazy or anyone else going in?
Title: Re: Star Citizen
Post by: Lazybones on January 25, 2016, 01:36:12 PM
Quote from: Melbosa on January 25, 2016, 01:20:51 PM
Looks interesting... just you playing Lazy or anyone else going in?

I haven't committed yet... This is something I had seen back when it was a KS and now that I have a capable computer (maybe not capable enough?) I have renewed interest in.

Still doing research on it.. However the end of the month deadline before prices go up has me thinking hard.

My current issue is if it will be too hardcore... I love space sims but many of the ships seem crazy  difficult to operate and there will be upkeep costs (game money) for insurance and repairs in game.

On the fence if this will be amazing or just not accessible like EVE.

Some of my research indicates that small ships with fixed gun operate much more easily, however can be upgraded with moving guns in theory..

So much is Alpha and changing still so it is hard to say.
Title: Re: Star Citizen
Post by: Lazybones on January 25, 2016, 06:28:35 PM
Here is what is in the current Alpha

https://robertsspaceindustries.com/feature-list
Title: Re: Star Citizen
Post by: Mr. Analog on January 25, 2016, 07:35:41 PM
I WANT TO PLAY THIS GAME
Title: Re: Star Citizen
Post by: Tom on January 25, 2016, 08:02:44 PM
Just make sure you like buying expensive spaceships!
Title: Re: Star Citizen
Post by: Lazybones on January 25, 2016, 08:49:05 PM
Quote from: Tom on January 25, 2016, 08:02:44 PM
Just make sure you like buying expensive spaceships!

Casual Star Citizen ( explains the game )
https://www.youtube.com/playlist?list=PLjW53tZxijhXOM5FTC-ig27sNIEgcxVHC

Explains the game...

Apparently all ships can be obtained naturally in game, the current packages are for getting a jump start and funding development.

The squadron42 campaign is currently included in the Alpha packs till the end of this month, squadron42 will be episodic single player content which will likely have a cost for future episodes.

I'll let you guys know... Currently watching the Casual Star Citizen videos.. Damn this game looks nice.
Title: Re: Star Citizen
Post by: Lazybones on January 25, 2016, 10:40:02 PM
More Starter Questions answered

https://www.reddit.com/r/starcitizen/comments/42pj9v/considering_star_citizen_advicetips/
Title: Re: Star Citizen
Post by: Lazybones on January 26, 2016, 12:00:28 AM
Apparently they will be holding a FREE play weekend this weekend, you just need to have an free account on https://robertsspaceindustries.com/


Edit: My referral code is STAR-KC4N-B3ZZ if you are the next to sign up.. Apparently there are bonuses in game if you get a bunch of referrals

There is also a referral code generator you can use to give others credit and enter your code for others to use to get points https://www.reddit.com/r/starcitizen/comments/3oiokc/the_star_citizen_referral_code_randomizer/ .

Haven't committed yet, but want to get into the free play this weekend at the least.
Title: Re: Star Citizen
Post by: Lazybones on January 26, 2016, 07:00:27 PM
Pulled the trigger, I figure $45USD for a single player game and persistent universe game is not much.

Downloading now..

I looked up the referral rewards and they are kind of nice they include guns and weapon upgrades at the higher levels.

Research indicates that the game is not pay to play or pay to win, however it will be pay to cut down time. However all indications are that in game time sinks will not be unfair but natural... IE if you can play for a few hours you can cover your ship insurance etc easily.
Title: Re: Star Citizen
Post by: Thorin on January 26, 2016, 07:03:59 PM
hope you enjoy the game and get enough time off from the fam-damily to play it
Title: Re: Star Citizen
Post by: Lazybones on January 26, 2016, 07:15:49 PM
Quote from: Thorin on January 26, 2016, 07:03:59 PM
hope you enjoy the game and get enough time off from the fam-damily to play it

I managed to play minecraft for many hours at night, I am sure I will find a way. Had an itch for a wing-commander type game for a long time so even if I just enjoy the single player game that is good enough.

Also I have a bunch of gamers in the house... so when the weather is crap we all just play games...
Title: Re: Star Citizen
Post by: Thorin on January 26, 2016, 07:22:53 PM
yeah makes sense

we started an in-house instance of Minecraft Survival and have actually accomplished a huge amount of things, all to have some fun times with the ASD in our family

less time spent on Planet Bob, but it's sure neat to see a nine year old transition from Creative to Survival; so I totally get your House Full Of Gamers comment
Title: Re: Star Citizen
Post by: Lazybones on January 26, 2016, 07:41:29 PM
Quote from: Thorin on January 26, 2016, 07:22:53 PM
yeah makes sense

we started an in-house instance of Minecraft Survival and have actually accomplished a huge amount of things, all to have some fun times with the ASD in our family

less time spent on Planet Bob, but it's sure neat to see a nine year old transition from Creative to Survival; so I totally get your House Full Of Gamers comment

Ya my girls play together on our xbox frequently... They do a very good job of recreating things they see on youtube and making their own creations.
Title: Re: Star Citizen
Post by: Melbosa on January 27, 2016, 10:14:14 PM
Well I tried it and damn my GeForce 980 even has trouble at Low setting on the game!
Title: Re: Star Citizen
Post by: Lazybones on January 27, 2016, 10:28:43 PM
Quote from: Melbosa on January 27, 2016, 10:14:14 PM
Well I tried it and damn my GeForce 980 even has trouble at Low setting on the game!

You have appeared in my list of recruits.

The they are slowly optimizing but on reddit and on the forums there are some user configs that help performance (http://redacted.tv/threads/custom-user-cfg-guide.41/).  Also each of the current modes performs a bit different...

Free flight mode in the combat sim seems to be fairly smooth for me right now, just trying to get my controls sorted out.

Even on low the game looks great

FYI my name in SC is different


Handle: NoEndGame
Community Monicker: Endless
Title: Re: Star Citizen
Post by: Mr. Analog on January 28, 2016, 08:03:34 AM
Sounds like I am going to be out of the picture most of this weekend b'oh!
Title: Re: Star Citizen
Post by: Lazybones on January 28, 2016, 03:26:03 PM
Melbosa what game package / ship package did you go with?
Title: Re: Star Citizen
Post by: Lazybones on January 28, 2016, 05:50:27 PM
As an FYI the default two bundles that you get on the fly now screen are not the ONLY game bundles. Again the game bundles change / split within about two weeks.

The main screen offers you the Aurora MR Game bundle for $45 , however there is an alternative Aurora LN package for the same prices currently if you go to store and game bundles then scroll down.


The LN has 4 weapon hard points (only two guns to start) instead of two, but less cargo space... If you want more of a starter fighter the LN is a bit better and you get a free set of guns if you get one referral. The LN ship is also technically worth more.

It is is possible to refund the whole bundle and switch at no cost currently. However if you use the ship upgrade option you will note the LN is $10 more expensive than the MR.

This may not matter if you picked a different bundle or want the cargo capacity.
Title: Re: Star Citizen
Post by: Melbosa on January 28, 2016, 06:37:36 PM
MR for me... But pretty unplayable right now for my liking... But can only get better right?
Title: Re: Star Citizen
Post by: Lazybones on January 28, 2016, 07:20:11 PM
Quote from: Melbosa on January 28, 2016, 06:37:36 PM
MR for me... But pretty unplayable right now for my liking... But can only get better right?

Arena commander drone combat and racing modes seem fairly stable.

Going the Crusader persistent universe and there are several missions and exploration items.. However game crashes and clipping through your ship are problems.

I have spent a fair amount of time in Arena commander practicing flight in free flight mode, currently exploring using quantum drive and trying to get used to the mission system / repairing relays exploring etc.

The controls are overwhelming, I found a nice printable PDF of the keybindings and have them set out in front of my keyboard.
Title: Re: Star Citizen
Post by: Tom on January 28, 2016, 09:40:48 PM
I jumped in for who knows what reason... if anyone wants to use my code here it is: STAR-N6D9-ZGFC
Title: Re: Star Citizen
Post by: Lazybones on January 29, 2016, 12:38:01 AM
Well there is certainly a lot of PvP going on in the persistent part.  Was trying to do some things like pickup an assault rifle and investigate the closed station but players kept on camping them and destroying my ship.

On the other hand I did learn a bit about stealth and how to reduce your radar signature by powering down weapons shields and engines. 

They plan on implementing a bounty system in the game so that PvP carries a lot of risk and penalties not to mention the ship costs.
Title: Re: Star Citizen
Post by: Lazybones on January 29, 2016, 01:23:53 PM
Free flight weekend should now be enabled.

If you already purchased ships you should see EXTRA free ships for added to test and play with.

If you have not purchased the game apparently you just need to register and download... No purchase needed you should be able to get on during the FREE flight event.
Title: Re: Star Citizen
Post by: Mr. Analog on January 29, 2016, 01:43:09 PM
Man, I should have gotten this downloaded earlier in the week. I'm so busy this weekend all I have is tonight
Title: Re: Star Citizen
Post by: Lazybones on January 29, 2016, 01:52:50 PM
Quote from: Mr. Analog on January 29, 2016, 01:43:09 PM
Man, I should have gotten this downloaded earlier in the week. I'm so busy this weekend all I have is tonight

Create account: https://robertsspaceindustries.com/enlist (don't forget to use the referal code from a friend Mel / Tom)

Download: http://1.webseed.robertsspaceindustries.com/Installers/Star_Citizen_Launcher_Setup.exe (launcher will download the game)

It's over 27GB it will take a long time.
Title: Re: Star Citizen
Post by: Tom on January 29, 2016, 02:13:11 PM
I was wondering why the setup exe was so small. But then, what installer downloader is 100 frickin MB?
Title: Re: Star Citizen
Post by: Lazybones on January 29, 2016, 02:23:49 PM
Quote from: Tom on January 29, 2016, 02:13:11 PM
I was wondering why the setup exe was so small. But then, what installer downloader is 100 frickin MB?

Nothing is optimized, everything is alfa, if you watch their videos they are still building much of the core... The plan on heavily optimizing the downloader however since the game works on signed pack files it isn't trivial.
Title: Re: Star Citizen
Post by: Tom on January 29, 2016, 02:25:55 PM
Still though, an installer/downloader at 100MB is still way too large. I bet they have a crap load of media/resources in there that are maybe not absolutely required to be in a downloader? lol.
Title: Re: Star Citizen
Post by: Lazybones on January 29, 2016, 02:37:09 PM
Quote from: Tom on January 29, 2016, 02:25:55 PM
Still though, an installer/downloader at 100MB is still way too large. I bet they have a crap load of media/resources in there that are maybe not absolutely required to be in a downloader? lol.

libcef.dll comes in at 37MB so no I don't think it is images, although I haven't opened it with a resource viewer..

I suspect that much of the code is going to have debug flags still enabled in it which will bloat the hell out of the builds however.
Title: Re: Star Citizen
Post by: Tom on January 29, 2016, 02:39:00 PM
Yeah, ok. If they are shipping the engine in the downloader and it's all compiled in debug mode, it's not impossible to be super huge. Full debug copies of Qt were MASSIVE back in the day. Mind bogglingly big.
Title: Re: Star Citizen
Post by: Lazybones on January 29, 2016, 02:46:37 PM
I should point out that these games are still in crowd funding mode.

The playable stuff is alpha / game test mode not even close to beta.

The main reason I jumped on it is that at $45 USD until Feb 14th you get both games and are funding a true PC space combat game plus more... Also it is some damn nice eye candy for my new video card.


Just look at the fallout 4 thread that highlights how console games are being ported back to PC as second class effort these days? Better textures but with console frame-rates and interfaces.
Title: Re: Star Citizen
Post by: Tom on January 29, 2016, 02:53:12 PM
Hm, I think if you get the regular package you don't get access to the new module. That's a separate module that comes with a specific ship.
Title: Re: Star Citizen
Post by: Lazybones on January 29, 2016, 03:13:12 PM
Quote from: Tom on January 29, 2016, 02:53:12 PM
Hm, I think if you get the regular package you don't get access to the new module. That's a separate module that comes with a specific ship.

As long as you selected a GAME PACKAGE on the site, you get both the Squadron 42 Single player game and Star Citizen Persistant universe game (on release).. After Feb 14ths they won't be bundled together anymore.

Not sure what NEW MODULE you are referring to.

Currently the game modles for testing are broken up into two sets "The Universe" and "Elecronic Access" (VR simulator)

The universe has two destinations: A planet (you can walk around and chat) and a space station (you can fly your ship around and bring up some missions repair communications sats, explore stations, repair your ship, etc)

The Electronic Access has several modes including flight training (buggy), free flight (I recommend to get used to controls), swarm (combat training waves) and a racing mode.


Edit:
What you can do / test
https://robertsspaceindustries.com/feature-list
Title: Re: Star Citizen
Post by: Tom on January 29, 2016, 03:27:27 PM
I see. Their site is weird. The package i got does indeed say it comes with Squadron 42 and Star Citizen. when i was going through the (imo, confusing) site, it seemed like squadron 42 was new, and completely separate from the packages. It even has its own separate "Squadron 42 Pledge" package. And going to the Squadron 42 menu item at the top it has TWO items (vs the many more for "Star citizen"), and the page's contents are just some intro text.
Title: Re: Star Citizen
Post by: Lazybones on January 29, 2016, 03:43:13 PM
Quote from: Tom on January 29, 2016, 03:27:27 PM
I see. Their site is weird. The package i got does indeed say it comes with Squadron 42 and Star Citizen. when i was going through the (imo, confusing) site, it seemed like squadron 42 was new, and completely separate from the packages. It even has its own separate "Squadron 42 Pledge" package. And going to the Squadron 42 menu item at the top it has TWO items (vs the many more for "Star citizen"), and the page's contents are just some intro text.

This is true and why I have been trying to link resources that explain it...

Squadron 42 = Single player game that will be expanded in episodes Episode 1 and possible episode 2 will be covered by bundles purchased before Feb 14th. ( nearly everything other than videos showing the voice talent is under wraps) ETA at best is Q4 2016.

Star Citizen = Represents the persistent universe / MMO. Everything currently in testing that you can play is a sub module of this game.


After Feb 14th it will be more costly to get both..

The reason seems to be two fold:

1. There are a lot of gamers that only are interested in one or the other.
2. they plan on making Squadron 42 episodic so having its cost separate makes sense.

Title: Re: Star Citizen
Post by: Tom on January 29, 2016, 04:49:29 PM
Quote from: Lazybones on January 29, 2016, 03:43:13 PM
Quote from: Tom on January 29, 2016, 03:27:27 PM
I see. Their site is weird. The package i got does indeed say it comes with Squadron 42 and Star Citizen. when i was going through the (imo, confusing) site, it seemed like squadron 42 was new, and completely separate from the packages. It even has its own separate "Squadron 42 Pledge" package. And going to the Squadron 42 menu item at the top it has TWO items (vs the many more for "Star citizen"), and the page's contents are just some intro text.

This is true and why I have been trying to link resources that explain it...

Yeah... I've been incredibly busy and tired. :( i may be going to bed now in fact...

Was going to start up the download but the game wont let me log in. site does. but game does not.
Title: Re: Star Citizen
Post by: Tom on January 29, 2016, 04:55:26 PM
Nevermind about the logging in. it eventually worked... 15MBps. not too bad.
Title: Re: Star Citizen
Post by: Lazybones on April 08, 2016, 09:29:02 AM
Ship Scale chart, I suggest looking at where the Starfarer is in the size chart then checking out the video showing how big it is to walk around in first person.

https://i.imgur.com/s1NIdGN.jpg

Starfarer
https://www.youtube.com/watch?v=Sd-nAnTK6CQ
Title: Re: Star Citizen
Post by: Mr. Analog on April 08, 2016, 09:39:14 AM
Them's some BIG ships!
Title: Re: Star Citizen
Post by: Lazybones on August 19, 2016, 06:50:02 PM
Updated demo of what should be in the alpha around the end of this year.

https://youtu.be/GucYhhLwIxg?t=524
Title: Re: Star Citizen
Post by: Lazybones on December 26, 2017, 08:47:31 PM
Well alpha 3.0 is on the servers, which allows flying to planets and cargo runs but the servers are slow as hell and the framerates are single digit due to server issues..

Keep an eye out if you are interested.

Possibly more interesting is the vertical slice/ single mission preview of the Single Player Squadron 42 (no load screens)
https://www.youtube.com/watch?v=BHR1aEdTA4M