Started by Mr. Analog, May 19, 2022, 10:13:12 PM
Quote from: Melbosa on November 04, 2022, 05:09:40 PMGot the digital download of the rulebook today, you @Mr. Analog ?
Quote from: Mr. Analog on November 04, 2022, 06:38:24 PMEvery time I try downloading it says "failed" this site is a joke...
Quote from: Mr. Analog on November 04, 2022, 07:19:32 PMWas able to download thru their old download site...
Quote from: Melbosa on November 07, 2022, 02:21:43 PMQuote from: Mr. Analog on November 04, 2022, 07:19:32 PMWas able to download thru their old download site...Yeah DriveThru RPG sux IMO. But very big community support for Paperback RPG releases through there.
Quote from: Sigfried TrentIn playtesting, we had guns jamming on a 1, but it was deemed unrealistic for most weapons. So we added the unreliable trait, and we did have a couple of firearms with that trait. However, we ended up cutting those weapons from the core book as being a little too niche.I decided to leave the property in the book as I plan on using it in future supplements. (Escape from New York has an unreliable improvised firearm for instance.) So it is part of the rules, but it's a bit niche at this point. There are a few things in there that I put in as tools that can be used in the future for development. The Critical Miss is a good example. It only plays a minor role in the rules as written but serves as a tool for GMs and designers.There is a mistake in the unreliable trait that says it takes a bonus action to clear when in fact, it should be an Action. One of the backers caught this earlier in the week.
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