Server Address: mc.tomasu.org:25566
World Map Address: none yet
Server Version: Direwolf20 FTB Pack v5.2.1 (1.4.7)
Server Mods: A crap load:
- BuildCraft 3
- ChickenChunks
- Compact Solars
- ComputerCraft
- Enderstorage
- ExtrabiomesXL
- Factorization
- Forestry
- Gravity Gun
- IndustrialCraft 2
- IC2 Nuclear Controll
- Iron Chests
- Misc Peripherals (for ComputerCraft)
- GraviSuite
- MFFS
- MystCraft
- NEI + NEI Plugins
- Obsidiplates
- OmniTools
- Portal Gun
- RailCraft
- RedPower 2
- Steve's Carts
- Thaumcraft 3
- Thermal Expansion
- Wireless Redstone
- XyCraft
- Twilight Forest
- And More...
Rules: Be excellent to each other!
Current Server Status: Awesome!
had to look around to figure out what was needed on the client side.
Need the FTB launcher : http://www.feed-the-beast.com/
And within that launcher you can grab the Direwolf20 mod pack
Is it whitelisted? If not, don't you think you should?
Quote from: Thorin on December 26, 2012, 07:44:52 PM
Is it whitelisted? If not, don't you think you should?
I meant to, but I got sidetracked. I just need to copy the old whitelist over. But yeah, it'll be whitelisted.
IT HAS BEGUN......
I see they've changed all the recipes around again lol
Quote from: Mr. Analog on December 27, 2012, 07:38:59 PM
I see they've changed all the recipes around again lol
Yeah, new versions of EE, BuildCraft and a bunch of new things. EE3 isn't even near finished. pretty incomplete.
Yeah, I think this time I'm just going to explore IC2, Redpower 2 and Railcraft
Once I update my texture pack so I can see stuff.
Edit: I don't suppose there is a compatible BDCraft texture pack for it yet?
Quote from: Mr. Analog on December 27, 2012, 07:44:35 PM
Yeah, I think this time I'm just going to explore IC2, Redpower 2 and Railcraft
Once I update my texture pack so I can see stuff.
Edit: I don't suppose there is a compatible BDCraft texture pack for it yet?
I just checked, and its updated to 1.4.6, and it does seem to support mods. Just dont know if its 100% up to date with all of the mods.
I started off playing with Thermal Expansion which is a very cool addon to BC.
Better than thermopiles I hope haha
Blarg, so I thought the World Junior game was at 5:30 ... it wasn't... so I played FTB
I have a generator, an extractor, several rubber trees and a bunch of diamonds.
If I can get my hands on some gold and more diamonds I will be building a quarry soon
Most of my mining stuff will be below ground BUT my dream of a solar panel factory will be made real on this server!
Also I got Sphax running but it's a bit buggy, not all textures seem right.
Looking at all the mods and what already has been built I feel a bit behind. Then again I never played on the old tech kit server.
Also not sure about the suggested mining restriction to the other world / ages. Some clarification on the desired server rules would be nice.
In the mean time I am setting up the basics in the side of a mountain.
Cool! Yeah, the learning curve can be a bit steep, I recommend learning one mod and moving your way through the tech tree to build the stuff you want (I guess).
I know for sure I want to play with RailCraft
I have a lot of experience with BuildCraft and RedPower from Tekkit so I will likely stick with those.
There is A LOT of stuff I don't understand though, I'd like to get into automated farming but I'll have to hit the wiki for that.
One thing that is going to be a HUGE help is making sure recipe mode is enabled, you can just search for the gizmo you want to build and it will filter the TooManyItems list to the item, then you can press "R" and it will show you the crafting instructions.
I wish there was a Crafting Table Mk. III though, that thing is so frickin' handy
Cause Ron loves crafting gears forever.
The rules so far are:
- Be Excellent to Each Other
- Most/All mining should be in the Forest Resources age, which you'll find in the gate room. (Yes, I know they are called portals, but gate room sounds so much awesomer)
Quote from: Mr. Analog on December 28, 2012, 10:55:29 AM
I wish there was a Crafting Table Mk. III though, that thing is so frickin' handy
I think you'll absolutely love the new RP2 Project table then. :D
http://www.youtube.com/watch?feature=player_detailpage&v=w_QdK365qAs#t=99s
I suggest watching all three parts to that spotlight, but that link is to the section on the project table. It's not AS handy as the old MK3, but I dont know of any mod that adds that back in.
... forest resources age???
If my compound doesn't look like Isengard in a few days then I have failed
My new goal: make a giant ugly mess
LET LOOSE THE QUARRIES OF WAR!
Quote from: Mr. Analog on December 28, 2012, 12:35:49 PM
... forest resources age???
We showed you the forest one right? At any rate, the big brick building at spawn is the gate room/hub. in there you'll find a mystcraft portal you can walk through to get to it. Also in there is the new enchanting room :D I need to make it prettier, but its somewhat decent as is.
Quote from: Mr. Analog on December 28, 2012, 12:35:49 PM
If my compound doesn't look like Isengard in a few days then I have failed
My new goal: make a giant ugly mess
LET LOOSE THE QUARRIES OF WAR!
Yeah, you guys need to get more creative with your portal room there 'cause right now it's like more of a shed than a transport hub ;)
In fact it was difficult to read what the books are labelled as they are so close together.
Also it would be helpful to know what they are before you go there LOL
At any rate, is there a way of automatically transporting a large amount of material from one dimension (age?) to another?
You have multiple worlds set up? How many? And mining is only supposed to happen in one of them? Is that to avoid the Giant Holes In The Ground look of typical tekkit maps?
I'm not sure how it all works, as soon as I dropped in the guys whisked me to a place where there was constant lightning and tons of trees.
To be honest I was going to keep all my mining below ground by at least 15 blocks (nothing worth mining until below there anyway) but the anarchist in me wants to really screw with the landscape.
I'm going to build a giant space needle type building though, there will be a gleaming white futuristic tower and horrible ugly mines beneath it.
Isengard!
Quote from: Mr. Analog on December 28, 2012, 12:43:33 PM
Yeah, you guys need to get more creative with your portal room there 'cause right now it's like more of a shed than a transport hub ;)
In fact it was difficult to read what the books are labelled as they are so close together.
Lol. Yeah, there is now a dedicated portal building :)
Quote from: Mr. Analog on December 28, 2012, 12:43:33 PM
Also it would be helpful to know what they are before you go there LOL
At any rate, is there a way of automatically transporting a large amount of material from one dimension (age?) to another?
There are several. You can go enderchests and some form of device that pumps things in and out of them, or Chest Carts and mystcraft portals.
Sev and I may be setting up a nether lava system to pump lava back to the overworld for use in various things :D Mostly power.
Quote from: Thorin on December 28, 2012, 12:45:09 PM
You have multiple worlds set up? How many? And mining is only supposed to happen in one of them? Is that to avoid the Giant Holes In The Ground look of typical tekkit maps?
So far we have several worlds, but MANY of them are worse than useless (its just how Mystcraft works, you have to discover the symbols used to make custom ages/worlds, and worlds with randomly generated symbols will have funky effects applied).
Basically I'd like to keep mining out of the overworld :) we can setup more worlds/ages for other things if you want, but I think the one mining age for now is probably fine. We can rip it to shreds if we like.
And with most mining happening out of the overworld we get to keep the ground in the overworld clear of man made labyrinths, so any building that gets done, is free to build down and out without hitting someone elses @%.
Quote from: Mr. Analog on December 28, 2012, 12:49:40 PM
I'm not sure how it all works, as soon as I dropped in the guys whisked me to a place where there was constant lightning and tons of trees.
To be honest I was going to keep all my mining below ground by at least 15 blocks (nothing worth mining until below there anyway) but the anarchist in me wants to really screw with the landscape.
I'm going to build a giant space needle type building though, there will be a gleaming white futuristic tower and horrible ugly mines beneath it.
Isengard!
The hobbits are going to Isengard!
I've been mining at or around level 12-14 mostly. Been desperate for diamonds. I found 8, then fell into lava >:( then found 3 and used them right away on the enchanting table.
I guess I'll have to find some Enderman and give them a bad day.
I really can't wait to get started with RP2 pneumatic tubes!
Also I gotta get my hands on bricks to start my adventures in Railcraft
Augh, I hate this part because it's all about getting started and I have a billion ideas and no material yet LOL
So I just installed the FTB launcher, and it installs its own copy of Minecraft. It could be that BDCraft isn't working quite correct for you just because some of the mods like Connected Textures aren't included in the FTB launcher?
So I downloaded the FTB_Launcher.exe file, then ran it. How the @% do I upgrade the Minecraft it uses to 1.4.6 so that I can access the server?
...
this is why I hate @%ing with mods, always something to go wrong.
Quote from: Thorin on December 28, 2012, 01:06:56 PM
So I downloaded the FTB_Launcher.exe file, then ran it. How the @%&# do I upgrade the Minecraft it uses to 1.4.6 so that I can access the server?
...
this is why I hate @%&#ing with mods, always something to go wrong.
Select the Direwolf20 pack, it installs 1.4.6.
????
I downloaded the EXE from the site and ran it, it worked first time.
Are you using some other launcher?
Quote from: Tom on December 28, 2012, 01:08:16 PM
Quote from: Thorin on December 28, 2012, 01:06:56 PM
So I downloaded the FTB_Launcher.exe file, then ran it. How the @%&# do I upgrade the Minecraft it uses to 1.4.6 so that I can access the server?
...
this is why I hate @%&#ing with mods, always something to go wrong.
Select the Direwolf20 pack, it installs 1.4.6.
How do I select the Direwolf20 pack? I go to the site http://www.feed-the-beast.com/, I click the Download button, under "Download Client" I click the download exe button, I download FTB_Launcher.exe to C:\Personal\Minecraft\FeedTheBeast, I run FTB_Launcher.exe, I create a login profile, I click Launch, a modpack downloads...
Oh @%, wait, the screen where you select a login profile lists @% on the left side, including a Direwolf20 thing. It looks like a @%ing news feed, so my brain immediately ignored it. Apparently I was downloading VoxelModPack from this launcher.
Bah, always something not explained that I have to figure out.
Hey, this FTB_Launcher.exe, is that just to download the mod pack? Can I start up Minecraft without it? Because I hate having to remember to change what mod pack is selected in the launcher every time (it doesn't seem to remember my selection of Direwolf20).
Quote from: Thorin on December 28, 2012, 01:24:50 PM
Hey, this FTB_Launcher.exe, is that just to download the mod pack? Can I start up Minecraft without it? Because I hate having to remember to change what mod pack is selected in the launcher every time (it doesn't seem to remember my selection of Direwolf20).
It remembers my selection. But no, you need the launcher since it does all of the updating and patching.
The FTB launcher (as with Tekkit) install different versions of Minecraft to different locations so that they all live individually, absolutely zero hassle, just let the launcher do the work.
You'll find a new folder with just the FTB stuff in the same location as your launcher
The only thing that is a pain is the lack of decent textures, Sphax BDCraft was fairly mature for Tekkit when I got started with that but for FTB it's severely behind, I get a mishmash of textures... but they are better than the defaults.
I currently run 3 launchers:
-Tekkit
-FTB
-MagicLauncher
So, just a heads up I think the Sphax BDCraft texture pack was causing some serious lag issues for the FTB client (even with OptiFine installed).
I'm on vanilla now which is making finding ores hard.
Direwolf20 FTB Pack v3 is now out, your FTB launcher will prompt you to update... currently trying to figure out how to revert to v2 as I accidentally clicked update.
I'll have to take a look but I thought both versions were in the list, I'll see what I can find out
Edit:
I'm having a really hard time finding any docs for this crap BUT on the list of mod packs there is a button labelled "Edit Mod Pack", click it and there is a tab called "Modpack Version", from there you should be able to select the version of the mod pack you want to use.
It's just about the most roundabout way of loading a previous version of Feed the Beast (or rather, Direwolf20s Pack)
This is a very messy interface that isn't obvious.
Ya, I found that but it doesn't work even with the force update button that is in another spot.
The updated indicated it would make a backup but did not. I can find no way to install the direwolf20 v2 pack now.
I hunted the FTB forums and knowledge base for a few hours.
Kim of pissed off as I had the time to play but can't.
http://forum.feed-the-beast.com/threads/direwolf20-pack.4829/
ON another note, v3 of the pack appears to all be updates no major changes
Version 3
Updated Forge to 6.5.0.489
Updated MFFS to 2.2.8.2.14
Updated SoulShards to 1.21
Updated MiscPeripherals to 2.3
Updated Railcraft to 6.12.2.0
Updated PortalGun to 1.4.6v2
Updated Steve's Carts 2 to 2.0.0.a41
Updated ComputerCraft to 1.481
Updated Ironchest to 1.4.6-4.5.1.203
Updated EnderStorage to 1.3.1.1
Updated OmniTools to 2.2.5
Updated WR-CBE mods to 1.3.2.4
Updated CodeChickenCore to 0.7.0.2
Updated NEI to 1.4.5.0
Updated ChickenChunks to 1.2.1.1
OH man, I just saw you log in in the chat window, sorry I was watching a tutorial video in another window while waiting for my vigorous macerations to complete
Like I said before I am GREATLY surprised at how versioning is handled, the whole point of a mod loader is to manage stuff like that and it's surprisingly lacking.
So I've built a quarry, now I have to figure out the best way of getting stuff from one dimension to another
well I eventually managed to revert to v2 after consecutive launches and the force download option..
However I now have a forge Mod Loader world ID mismatched from the MiscPeripherals mod..
Hours and hours of wasted time!
I AM IN !!!!!!!
1. reverting to the older version... AS MR. A pointed out you can set an older version, and there is a force update button under options (this doesn't do anything till you LAUNCH)
2. Try launching more than once and closing the loader in between..
3. If you get a forge world ID mismatch error, note the name of the mod in the error then to to ...\Direwolf20\minecraft\config and delete the .cfg file for the mod. Launch again!
Ugh!! WOOT!!I went through similar pains today with performance issues, it seemed okay at first but somehow it just kept getting worse, so I spent a couple hours trying to figure out if it was server lag or client lag, it looks like it was client lag due to the texture pack I was using. Which lead me to find a
Somewhat Decent Texture PackThe good news is that I DID find a good texture pack for it!
http://bdcraft.net/forum/ftb-direwolf-20s-pack
Installing it is a bit of a butt though, launch FTB, and then press the "Open Texture Folder" button on the main menu, this will open the folder location where FTB will actually detect the texture pack. Copy your downloaded texture pack into this folder and it should show up in the list.
Installing OptiFine is a little bit trickier too so here's some help:
- Download the latest compatible version of OptiFine (found here at the moment: http://www.minecraftforum.net/topic/249637-146-optifine-hd-a2-fps-boost-hd-textures-aa-af-and-much-more/ )
- Open the FTB Launcher, make sure you on are on the MOD PACKS tab
- Click the "Edit Mod Packs" button
- In the bottom right there is an "Add Mod" button, click it browse for OptiFine and add it
Oddly the two lists are set up so that enabled mods are on the left and disabled mods are on the right, this is backward and confusing at first. On the plus side you can juggle different versions of some individual mods.
Other Performance Shizzle Whizzle:If you are running on a laptop MAKE SURE to force video card acceleration as apparently some machines do not detect the FTB launcher as a game.
Let me know if you guys would like me to update to v3.
v3 appears to have A LOT of bug fixes for various mods, so it is probably worth installing.
HOWEVER, go read the forums as there are some special backup steps when applying it on the server...
Quote from: Lazybones on December 30, 2012, 02:58:04 AM
v3 appears to have A LOT of bug fixes for various mods, so it is probably worth installing.
HOWEVER, go read the forums as there are some special backup steps when applying it on the server...
Good to know, thanks :)
Server crashed (or connection lost)
I was in a battle, it should be fun to see where I am when I log back in
Quote from: Mr. Analog on December 30, 2012, 10:54:57 AM
Server crashed (or connection lost)
I was in a battle, it should be fun to see where I am when I log back in
Sorry about that, I did something absolutely retarded ::) It'll be updated in a jiff.
Updated!
Obie Kabie
Question: is the Advanced Solar Panels IndustrialCraft? add-on installed?
I can't see the crafting instructions in NEI
It's not a big deal as I plan on making standard IC2 solar arrays but... still... can't stop thinking about it
It doesn't look like it.
Two part question time!!
Q: before I craft one, are there any objections to Railcraft World Anchors being used in the Overworld?
I ask because Part 2 of my question here is ... I'm going to make a perpetual UU-Matter machine in the overworld.
With a macerator a couple automatic crafting tables, a recycler and a mass fabricator I can basically make unlimited UU-Matter.
The idea I have is set up the macerator to macerate blaze rods, send them to the automatic crafting table where they are combined with the minium stone to produce blaze rods send half to a bank of generators and the other half back to the macerator, the bank of generators will fill an MFSU, the MFSU will power the mass fabricator, I also have several stacks of Scrap.
IF they fix the blaze rod glitch I could switch to a tree farm to generate large quantities of charcoal with a fully heated induction furnace, but I figure I'll have enough HV solar arrays by the time they fix the glitch that it won't be a problem.
At any rate, once I get to the point where I can build up a decent number of HV solar arrays I won't even need the machine, just the fabricator and an MFSU (or two).
ALL THIS TO BRING SOLAR POWER TO THE MASSES
Now I have to work out prices... How do people feel about using IC coins?, IC coins is stupid (bad exchange rate from the galactical space superbank), maybe I'll just charge iron or UU-matter or something...
I can't see any objection to world anchors, actually I can't think of any dis-advantage to them unless you die in a chunk and loose your stuff there?
World anchors can bog down the server (or was that teleport pipes and world anchors?)
I think anyway, from Tekkit
Quote from: Mr. Analog on January 03, 2013, 09:34:13 AM
World anchors can bog down the server (or was that teleport pipes and world anchors?)
I think anyway, from Tekkit
I think that is why FTB includes the ChickenChunks mod
http://feed-the-beast.wikia.com/wiki/ChickenChunks
http://www.minecraftforum.net/topic/909223-145146-smp-chickenbones-mods/
So you've seen a few of these things around before, Teleport Pipes has one, Railcraft has two. Immibis has one. Here's a short feature list.
Features:
Will reload chunks after a server restart
Works with frames
100% not buggy guarantee (I'll fix it if you find a bug).
External viewer for seeing the loaded chunks and making sure everything works.
Server owners can set the number of loaded chunks per player, per dimenion and globally.
Will load and unload mystcraft dimensions as needed.
Server Operators can set them to only work when a player is online.
Sweet way more configurable than Railcraft (I won't have to make goggles now heh!)
I mean, I plan on getting into Railcraft as well, but less expensive and more... better!
Getting an error message:
"CAN'T REACH SERVER"
Edit: Connection to the vanilla Minecraft server seems fine.
And now it's up again?
Ok
Quote from: Mr. Analog on January 03, 2013, 09:12:14 PM
Getting an error message:
"CAN'T REACH SERVER"
Edit: Connection to the vanilla Minecraft server seems fine.
And now it's up again?
Ok
I made a brief change to the config for Thermal Craft with its copper and tin ore generation. new chunks will all have more copper and tin. You just happened to connect at the exact moment I had the server down.
Damn, I am going to need to travel a long way from my current mine to hit a new chunk since I have mined in a strait line out in all directions already.
I think there's a way to set up semi-permanent portals with the Portal Gun mod isn't there?
That would reduce travel time
Quote from: Mr. Analog on January 04, 2013, 07:28:32 AM
I think there's a way to set up semi-permanent portals with the Portal Gun mod isn't there?
That would reduce travel time
You can also look into Mystcraft portals, and the interage linking books (as in jumping inside an age via a book).
Quote from: Tom on January 04, 2013, 07:53:11 AM
Quote from: Mr. Analog on January 04, 2013, 07:28:32 AM
I think there's a way to set up semi-permanent portals with the Portal Gun mod isn't there?
That would reduce travel time
You can also look into Mystcraft portals, and the interage linking books (as in jumping inside an age via a book).
Yeah! I keep forgetting about mystcraft
Quote from: Mr. Analog on January 04, 2013, 08:36:10 AM
Quote from: Tom on January 04, 2013, 07:53:11 AM
Quote from: Mr. Analog on January 04, 2013, 07:28:32 AM
I think there's a way to set up semi-permanent portals with the Portal Gun mod isn't there?
That would reduce travel time
You can also look into Mystcraft portals, and the interage linking books (as in jumping inside an age via a book).
Yeah! I keep forgetting about mystcraft
And books are a LOT cheaper than the portalguns are now. Man...
Quote from: Tom on January 04, 2013, 08:40:25 AM
Quote from: Mr. Analog on January 04, 2013, 08:36:10 AM
Quote from: Tom on January 04, 2013, 07:53:11 AM
Quote from: Mr. Analog on January 04, 2013, 07:28:32 AM
I think there's a way to set up semi-permanent portals with the Portal Gun mod isn't there?
That would reduce travel time
You can also look into Mystcraft portals, and the interage linking books (as in jumping inside an age via a book).
Yeah! I keep forgetting about mystcraft
And books are a LOT cheaper than the portalguns are now. Man...
Then that may be the way to go :)
So you can set up books within the same dimension eh?
Quote from: Mr. Analog on January 04, 2013, 08:49:58 AM
Quote from: Tom on January 04, 2013, 08:40:25 AM
Quote from: Mr. Analog on January 04, 2013, 08:36:10 AM
Quote from: Tom on January 04, 2013, 07:53:11 AM
Quote from: Mr. Analog on January 04, 2013, 07:28:32 AM
I think there's a way to set up semi-permanent portals with the Portal Gun mod isn't there?
That would reduce travel time
You can also look into Mystcraft portals, and the interage linking books (as in jumping inside an age via a book).
Yeah! I keep forgetting about mystcraft
And books are a LOT cheaper than the portalguns are now. Man...
Then that may be the way to go :)
So you can set up books within the same dimension eh?
Yeah I think they are called interage linking books.. or might be called following books. I cant remember exactly. They aren't "normal" mystcraft books, they require some extra work.
Quote from: Tom on January 04, 2013, 08:52:59 AM
Quote from: Mr. Analog on January 04, 2013, 08:49:58 AM
Quote from: Tom on January 04, 2013, 08:40:25 AM
Quote from: Mr. Analog on January 04, 2013, 08:36:10 AM
Quote from: Tom on January 04, 2013, 07:53:11 AM
Quote from: Mr. Analog on January 04, 2013, 07:28:32 AM
I think there's a way to set up semi-permanent portals with the Portal Gun mod isn't there?
That would reduce travel time
You can also look into Mystcraft portals, and the interage linking books (as in jumping inside an age via a book).
Yeah! I keep forgetting about mystcraft
And books are a LOT cheaper than the portalguns are now. Man...
Then that may be the way to go :)
So you can set up books within the same dimension eh?
Yeah I think they are called interage linking books.. or might be called following books. I cant remember exactly. They aren't "normal" mystcraft books, they require some extra work.
Hah! Linking is the one page on the FTB wiki that's currently blank
The FTB wiki is full or random blank pages.
The front page thankfully links to the individual mod wikis
The only time things get annoying is if a mod creator wants to keep certain recipes secret (and forces you to go elsewhere for information) [I'm looking at you IC2]
Trapped in a HORRIBLE dimension full of nausea and sickness!
Before leaving the house I tried going to the "a dungeon" dimension in the mining age and found there's absolutely no way out.
When I log back in I'm going to need someone to op me so I can get out.
Thx
got it sorted thanks to sev
If you ever find yourself trapped in another dimension with no way back make sure you are opped and run the following console command:
/tpx 0
Having some major lag / communication issues.
Completely offline at the moment.
Down for me as well changing the thread status.
http://www.youtube.com/watch?feature=player_embedded&v=1RV3-fFVNAA
Wonder if someone is trying to apply v4 of the pack?
Version 4
Updated EE3 pre1f
Updated ExtrabiomesXL 3.8.0
Updated Forestry A-1.7.0.1
Updated InventoryTweaks v1.49
Updated Ironchest 4.5.2.213
Updated Portalgun 1.4.7v1
Updated Portalgun 1.4.7v2
Updated Railcraft 6.13.1.0
Updated SoulShards v1.26
Updated StevesCarts 2.0.0.a42
Added Chargepads 2.3.0.58
Implemented InvTweaksTree sorting done by Rikki21. Forum post.
Quote from: Lazybones on January 08, 2013, 10:44:22 PM
Down for me as well changing the thread status.
http://www.youtube.com/watch?feature=player_embedded&v=1RV3-fFVNAA
Wonder if someone is trying to apply v4 of the pack?
Version 4
Updated EE3 pre1f
Updated ExtrabiomesXL 3.8.0
Updated Forestry A-1.7.0.1
Updated InventoryTweaks v1.49
Updated Ironchest 4.5.2.213
Updated Portalgun 1.4.7v1
Updated Portalgun 1.4.7v2
Updated Railcraft 6.13.1.0
Updated SoulShards v1.26
Updated StevesCarts 2.0.0.a42
Added Chargepads 2.3.0.58
Implemented InvTweaksTree sorting done by Rikki21. Forum post.
Nope. You guys crashed it >:(
Seems it used up all 3GB of assigned java heap space, and redpower was having troubles with that.
Still having issues. I'll let you guys know when its back to normal.
I changed texture packs while playing, don't know if that would cause problems but that's where I noticed things start to get buggy
I tried giving it 8GB ram, and it still uses it all up, and eventually dies. So no ftb server till I hear back from the ftb people.
I'm already going into withdrawal symptoms
If it helps this is what was happening just before I crashed:
-Sev had been carving a massive swath out of the mining age, the machine hit a snag on something and he ended up logging off to go to bed
-I had been using linking books between my hobbit hole in the overworld and my quarry in the mining age, I crafted a chicken chunk loader and placed it near my quarry. I collected wood from my automated tree farm and then I went back to the overworld and used the induction furnace to burn up a couple stacks of wood for coal
-while in the overworld I set my draw distance to far and changed texture packs (Sphax 64)
-Things lagged out pretty badly so I logged out and then back in again
-Things were still very laggy but I went back to the mining age via linking book and started putting coal into my stirling engines
-I tried logging out and found that I couldn't log back in
If I had to guess I would guess the mega digger that sev built could be an issue.
Textures should be local.
Draw distance should only have impact while online.
Not sure exactly, all I know is things got real bad real fast :C
To deal with your withdrawal symptoms, build part of your planned Edge City suburbs :)
Sure I'll just set up an automated tree far... dammit
Can you do fully automated tree farms in FTB?
Quote from: Thorin on January 09, 2013, 10:06:38 AM
Can you do fully automated tree farms in FTB?
Yes, the Forestry mod is included.
I have built an arboretum and a logger to make wood for fuel and I was planning on building a second arboretum/logger (and an Automatic Treetap) with rubber trees so I could start mass producing copper cable.
I'm so close to getting all the stuff together I will need for a fully automated solar panel factory. I just have to sort out where I want raw material coming in then it's automatic crafting table time!
I also learnt about the Thermal expansion mod, which has some very interesting machines I want to play with. I might be able to save some space by using them for my house as well was switch to BuildCraft power for a few other things...
I want to play with the RP2 windmills and the RP2 BC engine, to power some of my TE stuff. Once its back up I'ma mess with that.
Also, I'm gonna get into Railcraft! (finally)
Urgh, I gotta stop reading the wiki...
Well we know there is a giant red stone powered digging system with a computer and a chunkloader running on the server... I bet that has something to do with it..
FYI rail craft has its own TBM you can build (not as big).
I have also seen some posts from FTB server admins stating running it has HUGE memory costs.
I wish I had recorded it in operation now.
10 "blades" of block breakers going from bedrock to sea level carving a massive canyon!
Sev is pretty sure he turned it off.
No doubt that FTB has high memory costs, but it doesn't seem to matter how much I give it. Normally it was fine with 3GB, it'd use 1-2GB. I tried giving it 8GB and it still died.
Maybe Java isn't properly disposing memory
This is gonna sound screwed up but try giving it less memory.
No luck finding a fix?
:(
Hope you guys don't have to start over due to a giant machine crashing the game.
Quote from: Thorin on January 10, 2013, 05:28:48 PM
Hope you guys don't have to start over due to a giant machine crashing the game.
Well, it wouldn't be SO bad, now that we have the ores tweaked. I'd hate to lose my build again but that's Minecraft for ya
Sev took a look at his stuff today while I was trying to mess with it. His machine wasn't on, and he broke a bunch of his redpower sorters and stuff to pull out any backlog of items. Then we disabled a few chunk loaders before the server died. Nothing seemed to help.
I did try only giving it 1GB ram, and that just made it die faster.
Maybe there's some kind of loop issue with my ender chest recycling?
Try breaking both ender chests in the mining age (it's in the opposite direction of Sev's setup, I think he knows where it is), there's also a chicken chunk loader there.
In the overworld there's a black one in a building behind my factory, that would be the one causing issues maybe?
Quote from: Mr. Analog on January 10, 2013, 06:48:41 PM
Maybe there's some kind of loop issue with my ender chest recycling?
Try breaking both ender chests in the mining age (it's in the opposite direction of Sev's setup, I think he knows where it is), there's also a chicken chunk loader there.
In the overworld there's a black one in a building behind my factory, that would be the one causing issues maybe?
If I put the server back up for a short period, could you do it? With 8GB the server will last 10-20min without too much lag.
Sure can, I'll be on in 30 min (in the middle of hotfix deploy right now)
Op me when I get on so I can do it fast I guess.
Quote from: Mr. Analog on January 10, 2013, 06:52:59 PM
Sure can, I'll be on in 30 min (in the middle of hotfix deploy right now)
Op me when I get on so I can do it fast I guess.
Added you to the ops file, so when it starts up you'll be op. Ping me on im or something so I know when you're ready :)
I'm only up for the next hour, so if you get delayed we'll have to do it tomorrow.
Quote from: Tom on January 10, 2013, 06:56:52 PM
Quote from: Mr. Analog on January 10, 2013, 06:52:59 PM
Sure can, I'll be on in 30 min (in the middle of hotfix deploy right now)
Op me when I get on so I can do it fast I guess.
Added you to the ops file, so when it starts up you'll be op. Ping me on im or something so I know when you're ready :)
I'm only up for the next hour, so if you get delayed we'll have to do it tomorrow.
I should know soon if they need me.Ok, we're done (lol figures)
Anyway, I should be on soon once I fire up the beast
I'm not starting it till you are ready. just to make sure it lasts long enough.
Quote from: Tom on January 10, 2013, 07:03:47 PM
I'm not starting it till you are ready. just to make sure it lasts long enough.
I'm ready!
Quote from: Mr. Analog on January 10, 2013, 07:04:27 PM
Quote from: Tom on January 10, 2013, 07:03:47 PM
I'm not starting it till you are ready. just to make sure it lasts long enough.
I'm ready!
Okay, I destroyed all the timers, chunk loaders and ender chests I could find.
Let me know if you need me to jump back on again.
Might need to blow away the forest resources world. I have a hunch now that things were loading fine till forge loaded "world 7" which I have to assume is forest resources. I was about to login and remove the one chunk loader I know noone else knows of.... I'll try that first. Then I'll try just moving wold 7 out of the way.
Oddlly the forest resources world was fine when I was logged in just now, I was getting serious rubber banding in the overworld though.
I was even getting chat lag, it was very strange.
So I moved the forest resources age dir out of the way and restarted, and things seem to be fine.
I think ya'll get to spawn some expensive stuff in.
Quote from: Tom on January 10, 2013, 07:50:55 PM
So I moved the forest resources age dir out of the way and restarted, and things seem to be fine.
I think ya'll get to spawn some expensive stuff in.
Thanks buddy!
Server seems to be working fine now, though I did spawn in an empty "mining age" as that's where I logged out from, I hope that doesn't cause any issues.
Just a word to the wise, they changed how Redstone engines work, you can't connect them to conductive pipes anymore.
Quote from: Mr. Analog on January 11, 2013, 09:52:03 AM
Server seems to be working fine now, though I did spawn in an empty "mining age" as that's where I logged out from, I hope that doesn't cause any issues.
Nah. Thats where I spawned as well :)
Quote from: Mr. Analog on January 11, 2013, 09:52:03 AM
Just a word to the wise, they changed how Redstone engines work, you can't connect them to conductive pipes anymore.
Even wooden conductive pipes? That seems a bit strange.
Quote from: Tom on January 11, 2013, 10:38:55 AM
Quote from: Mr. Analog on January 11, 2013, 09:52:03 AM
Server seems to be working fine now, though I did spawn in an empty "mining age" as that's where I logged out from, I hope that doesn't cause any issues.
Nah. Thats where I spawned as well :)
Quote from: Mr. Analog on January 11, 2013, 09:52:03 AM
Just a word to the wise, they changed how Redstone engines work, you can't connect them to conductive pipes anymore.
Even wooden conductive pipes? That seems a bit strange.
Ahh okay.
Yep, there was a change to redstone engines that makes it so they can only be hooked up directly to other machines, which kind of makes sense I guess, having large banks of redstone engines causes lag apparently.
Quote from: Mr. Analog on January 11, 2013, 11:18:57 AM
Quote from: Tom on January 11, 2013, 10:38:55 AM
Quote from: Mr. Analog on January 11, 2013, 09:52:03 AM
Server seems to be working fine now, though I did spawn in an empty "mining age" as that's where I logged out from, I hope that doesn't cause any issues.
Nah. Thats where I spawned as well :)
Quote from: Mr. Analog on January 11, 2013, 09:52:03 AM
Just a word to the wise, they changed how Redstone engines work, you can't connect them to conductive pipes anymore.
Even wooden conductive pipes? That seems a bit strange.
Ahh okay.
Yep, there was a change to redstone engines that makes it so they can only be hooked up directly to other machines, which kind of makes sense I guess, having large banks of redstone engines causes lag apparently.
Its more or less like the lag caused by redpower timers. they seem to all do some work every tick...
The LAG and it was free energy where the reason red stone engines changed.
Why fuss with fuel when you could just make a pile of unlimited energy machines.
Pretty much yeah :)
Quote from: Mr. Analog on January 11, 2013, 01:24:29 PM
Pretty much yeah :)
The issue was also compounded by the remote energy mods available. I actually looked into a massive redstone generator at one point but without the energy transmitter it made no sense... It didn't put out enough power per size to power a sorting / factory but it would have been a cheap way to remote power quarry...
Instead I went with a way to make my quarry power more portable.
That's basically what I was looking for as well, I wanted to hook up a bank of low power engines to a Thermal Expansion mod redstone storage cell and then teleport pipe out the juice where I needed it by remote control power switch pipes (http://technicpack.wikia.com/wiki/Power_Switch_Pipe#Power_Switch_Pipe)
Oh yeah, I ended up creating an infinite cobble generator, I'm vastly confused about how Thermal Expansion machines are supposed to work (or not) with redstone conduit
I just could not get a conduit to power a Magma Crucible, I had to jam a redstone energy cell right next to it.
Quote from: Tom on January 10, 2013, 07:50:55 PM
So I moved the forest resources age dir out of the way and restarted, and things seem to be fine.
I think ya'll get to spawn some expensive stuff in.
Did anyone other than Mr. A have substantial stuff in the overworld?
I had little more than a cave with a door in the over world.
Not that I had a lot in the mining age but this is where I spent all my time.
Quote from: Lazybones on January 11, 2013, 05:42:46 PM
Quote from: Tom on January 10, 2013, 07:50:55 PM
So I moved the forest resources age dir out of the way and restarted, and things seem to be fine.
I think ya'll get to spawn some expensive stuff in.
Did anyone other than Mr. A have substantial stuff in the overworld?
I had little more than a cave with a door in the over world.
Not that I had a lot in the mining age but this is where I spent all my time.
I have pretty much all of my stuff in the overworld. I built some shared stuff in the mining age, but my loot and main base are all in the overworld.
I think it's more than fair to give you OP powers to spawn in what you need to get started again.
Yeah, though he already has op.
Anyone that lost anything gets to spawn their stuff back in.
I had various chests of resources that i dont know the counts for so really I am just spawning in machines so far.
I got a quarry going and this time I'm just keeping everything in the over world instead of storing it in the resource world.
FYI NEI has some options when you give your self stuff
0 at the bottom o the screen = a stack
1-??? Give you just that many
If you shift click it gives you an unlimited amount.
I had to destroy things a few times after some accidental gives.
http://forum.feed-the-beast.com/threads/direwolf20-v3-mystcraft-perpetual-crash.6292/
Mystcraft plus marble was possibly to blame?
Doesn't seem like it.
That thread seems to be talking about client side crashes. It takes a long time for the server to die, it basically pulls the equivelent of a swap storm in the JVM's memory allocator. Or so it seems. like something is constantly creating and freeing a crap load of stuff, enough to hit the jvm max memory setting, and then something is also leaking a little bit, so things eventually just grind to a halt and die.
I'm pretty sure the problem was me looping things between dimensions with ender chests and transposers. It can cause lag issues from what I've read, so I got rid of all that nonsense.
I also started using void pipes for crap I don't want
Quote from: Mr. Analog on January 13, 2013, 06:52:57 PM
I'm pretty sure the problem was me looping things between dimensions with ender chests and transposers. It can cause lag issues from what I've read, so I got rid of all that nonsense.
I also started using void pipes for crap I don't want
Hmm, Thats how I've been doing things. but not looping stuff. Basically just my turtles and now my quarry dumping stuff into a single enderchest.
I really don't have a good explanation for it. Other than some buggyness and maybe some abuse by the players (plural, I don't think it was caused by just one person messing about).
I had 4 ender chests, linked in twos, one was filled manually the other was on a near constant cycle, stuff would bounce back and forth from dimension to dimension, I think what made it worse was I was using linking books to bounce between them rapidly
Not sure if this all combined into one big problem or what but I notice no lag since I got rid of the recycling system, I void pipe common material now and produce cobblestone with a Igneous Extruder
No lag at all with that setup.
A word to the wise there is a Wrench availabe in OmniTools (included in the Direwolf20 Pack) that basically works with EVERYTHING (RedPower, BuildCraft, RailCraft, etc)
No more making the wrong wrench!
...why are you looking at me like that
MY CODE'S COMPILING
Quote from: Mr. Analog on January 14, 2013, 04:14:58 PM
A word to the wise there is a Wrench availabe in OmniTools (included in the Direwolf20 Pack) that basically works with EVERYTHING (RedPower, BuildCraft, RailCraft, etc)
No more making the wrong wrench!
...why are you looking at me like that
MY CODE'S COMPILING
I noticed it however I could not find any info on the chance to destroy IC2 machines.... I know the electric IC2 in loss-less mode is loss-less but not if this wrench is.
Quote from: Mr. Analog on January 14, 2013, 04:14:58 PM
...why are you looking at me like that
MY CODE'S COMPILING
http://xkcd.com/303/
Checking the forums yields:
QuoteNo charge, no durability, and 100% dismantle chance, yes.
Source (http://www.minecraftforum.net/topic/1378315-147-smp-omnitools-300-one-wrench-to-rule-them-all-and-in-the-modpacks-bind-them/#entry17133561)
The source is from one of the Thermal Expansion mod authors, KingLemmingCoFH
Woo busy day today, I built a blast furnace and a set of Quantum Armor!
The blast furnace was actually the hardest because it required magma cream and I could not find a fire slime to save my life HOWEVER I found out that there is a machine called a Crystallizer (from the Factorization mod) that can synthesize a slimeball with milk and lime dye, then using powdered blaze rods (of which I have significant amounts of) I could craft magma cream
The ONLY thing that sucked is getting started with the Factorization mod, I now know what lead, silver and sulfur are for. The tech tree is very different with this mod, you basically craft a fully charged battery and THEN you can build power if you need it, I kept looking for a basic generator and I couldn't find one, all the recipes I could find required a fully charged battery, THEN I found out when you craft a battery it comes fully charged (!?) which is kind of weird...
As well from what I can tell all the machines in Factorization pretty much do the same thing that the IC2 stuff does just way more expensive and convoluted.
Maybe I'll set up a little Factorization zone and set up more Crystallizers
OH YEAH, I found a spider dungeon, unfortunately I had run out of torches to I just killed the spawner.
I found a lot of weird stuff, including two records and some kind of weird logic controller?? I think it's from railcraft, but it's very strange...
I also found a saddle and some strange tree shrubs!
I was going to try and finish up my engine room upgrade. But meh. woke up at noon, was out all afternoon, got home and had a headache... and getting somewhat tired (lotsa work, not so much sleep this week).
Where did all the Nether Wart go?
I scoured the nether fortress (which is huge BTW) and found nothing, well, I found the spots where they should be but they've all been collected.
So does anyone have Nether Warts? Maybe I can start a farm or something.
Quote from: Mr. Analog on January 26, 2013, 01:14:31 AM
Where did all the Nether Wart go?
I scoured the nether fortress (which is huge BTW) and found nothing, well, I found the spots where they should be but they've all been collected.
So does anyone have Nether Warts? Maybe I can start a farm or something.
I took a bunch from one or two of the near by fortresses. I don't think I took it all, but I still have most of it. Feel free to take some :) In the chest to the left of the bed I think, if not, its the one on the right, I think.. one is a chest full of "living" types of items, and the other is just random misc crap.
Well, it's all gone now, I plan on building a nether wart farm.
HOWEVER I just tried to log in and found that I had updated my modpack, so ... I'm kind of stuck until I can roll back (or the server updates)
Quote from: Mr. Analog on January 27, 2013, 12:27:40 PM
Well, it's all gone now, I plan on building a nether wart farm.
HOWEVER I just tried to log in and found that I had updated my modpack, so ... I'm kind of stuck until I can roll back (or the server updates)
Just select v3 from the drop down on the main screen of the launcher (they moved those settings, which is cool).
We're 2 versions behind already?
Version 5 is not recommended at the moment, so we're only one version behind ;)
V3 keeps crashing on me so I can't recommend that either :)
Now no version is loading, for a mod loader FTB sucks ass
V3 works fine for me. Maybe something in your setup is broken? Maybe try moving the feedthebeast install folder out of the way (not sure where that's located on windows), which ever folder its installing its patched version of minecraft.
I've had to re-download everything.
As I said before, as a mod loader, FTB sucks ass.
I haven't had many problems.
Do have to remember that its still alpha/beta. And I still like it better than the tekkit launcher and mod pack.
Yep, I got everything working finally.
I'll say this, at least the texture pack loader works.
Found a good changelog for what will be in v5
http://forum.feed-the-beast.com/threads/detailed-information-of-changes-in-v5-of-direwolf20-v8-of-mindcrack-v7-of-magic-world.8805/
Nether wart is now for sale, as is a specialty item requested by an anonymous user (supplies limited).
I see that Direwolf20 Pack 5.0.1 is now out... not sure what changed in the .1
I'm playin. Anyone else playing tonight?
Quote from: Tom on February 08, 2013, 07:15:02 PM
I'm playin. Anyone else playing tonight?
SNAPPERS I was playing Antichamber (nearly finished it too)
FTB has just been upgraded to FTB-Direwolf20-5.2.1.
There was talk of a new version of FTB?
Yeah, based on 1.5. Not gotten around to the upgrade yet.
(currently migrating my mail server... what a pain)
Quote from: Tom on August 19, 2013, 09:23:16 PM
Yeah, based on 1.5. Not gotten around to the upgrade yet.
(currently migrating my mail server... what a pain)
Ooch, sounds rough :C
Quote from: Mr. Analog on August 19, 2013, 10:17:17 PM
Quote from: Tom on August 19, 2013, 09:23:16 PM
Yeah, based on 1.5. Not gotten around to the upgrade yet.
(currently migrating my mail server... what a pain)
Ooch, sounds rough :C
On the bright side I'm finally getting rid of qmail. woo! it finally got crusty enough for me to spend a day setting up a new server.
Also, I'm putting it on digital-ocean, so thats one less reason to keep my dedicated box.
... you're really liking Digital Ocean :)
Quote from: Thorin on August 19, 2013, 11:28:19 PM
... you're really liking Digital Ocean :)
Reliability has been decent and they are cheap. I can't really complain.
So we are planning a FTB world reboot then?
Also does FTB have a more OFFICIAL stable mod pack now? Direwolfs pack is awsome but also kind of a kitchen sink of mods.
With RedPower2 going away we'll have no choice but to regen the world, I have no problem with this.
Quote from: Mr. Analog on August 20, 2013, 09:16:35 AM
With RedPower2 going away we'll have no choice but to regen the world, I have no problem with this.
Would be good to know the timing of the reboot so we can all start around the same time... I find it strange jumping onto the world with fists when others already have jetpacks... ;)
Quote from: Lazybones on August 20, 2013, 09:35:05 AM
Quote from: Mr. Analog on August 20, 2013, 09:16:35 AM
With RedPower2 going away we'll have no choice but to regen the world, I have no problem with this.
Would be good to know the timing of the reboot so we can all start around the same time... I find it strange jumping onto the world with fists when others already have jetpacks... ;)
So true, even when the old Tekkit server was up and running people were teched up fast so I want to know exactly what date it's dropping heh
Quote from: Mr. Analog on August 20, 2013, 09:39:49 AM
So true, even when the old Tekkit server was up and running people were teched up fast so I want to know exactly what date it's dropping heh
Ya I don't expect to be able to keep up, however sharing resources is so much more meaningful if your tech levels are not drastically different.
Or if people go through different tech trees
Quote from: Mr. Analog on August 20, 2013, 10:01:36 AM
Or if people go through different tech trees
Well that can be beneficial if someone has lots of a resource they don't plan on ever using.
The dire pack is pretty much the official non specialized pack.
We could make our own pack now though. the ftb launcher makes that pretty easy.
Quote from: Tom on August 20, 2013, 11:22:45 AM
The dire pack is pretty much the official non specialized pack.
We could make our own pack now though. the ftb launcher makes that pretty easy.
Hmm that is an interesting option... In many ways I would love to see LESS things in the packs, especially since there is lots of overlap and the extra resources actually make it hard to collect sufficient amounts of common resources in some cases.
The FTB guys have gotten a lot better at balancing the resources. The mods all support the forge dictionary now, so they can mostly all share similar resources. Except in the case of mods that must have their own special ore...
Oh, and the nice thing about a custom ftb pack via the launcher is all one has to do is put together the pack, then load it into ftb's listing, then anyone can use it (or just people with the code if you have it set to private).
Hmm maybe it is time to put together a list of our favorite or most hated items (new thread?) and base a pack off of that?
That is if anyone else is interest in a custom pack vs one of the standard ones.
I wouldn't mind one with less choices so there's not such a steep learning curve and so many different ores to collect.
I might even get back into playing FTB for more than one night.
You could just focus on a specific mod or set of mods. I was pretty much focusing on RP2 and that one mod with the pulverizer. I really liked how its blocks worked, with the configurable sides. Oh and a bit of railcraft (for the tanks and similar things), and computercraft. # hmmmm I love turtles #
Quote from: Tom on August 20, 2013, 12:12:55 PM
You could just focus on a specific mod or set of mods. I was pretty much focusing on RP2 and that one mod with the pulverizer. I really liked how its blocks worked, with the configurable sides. Oh and a bit of railcraft (for the tanks and similar things), and computercraft. # hmmmm I love turtles #
Lets consolodate the pro cons list in this thread FTB Wish List (http://forums.righteouswrath.com/index.php/topic,9734.new.html)