Righteous Wrath Online Community

General => Game Chat => Archaic Games (non-electronic) => Topic started by: Lazybones on May 24, 2010, 11:38:35 PM

Title: Dyson's Random Morph Map
Post by: Lazybones on May 24, 2010, 11:38:35 PM
http://www.1km1kt.net/geomorph/

Interesting tile based map generator.
Title: Re: Dyson's Random Morph Map
Post by: Mr. Analog on May 25, 2010, 04:42:16 AM
Awesome find!
Title: Re: Dyson's Random Morph Map
Post by: Darren Dirt on May 25, 2010, 08:14:24 AM
the source tiles are explained here:
http://en.wordpress.com/tag/geomorph-mapping-challenge/
Title: Re: Dyson's Random Morph Map
Post by: Lazybones on May 25, 2010, 08:51:04 AM
StumbleUpon strikes gold again.
Title: Re: Dyson's Random Morph Map
Post by: Thorin on May 25, 2010, 10:04:22 AM
The tile mapper thing is very cool.  Looking around that blog, I got stuck for a good thirty minutes!  Here's why he started it:

"The original goal of this blog was to document my project to make 2 NPCs for every game I own. Since it began it has become a general RPG blog, focused primarily but far from exclusively on old ?old school? games. But the original purpose of the blog remains and this page exists to help navigate the ever expanding collection of characters created in the project."

source: http://rpgcharacters.wordpress.com/400-characters/

An' yeah, he puts a decent amount of thought into each character...
Title: Re: Dyson's Random Morph Map
Post by: Lazybones on June 07, 2010, 01:01:20 AM
Closely related http://www.boingboing.net/2010/06/06/makers-tile-game-the.html
Title: Re: Dyson's Random Morph Map
Post by: Thorin on June 07, 2010, 09:42:04 AM
The trick is to have entries and exits at the same points along the edge.  Or in the case of the Makers tile game, animal halves at said same points.