http://mc.tomasu.org/
http://mc.tomasu.org:8124/
That Minecraft Overviewer tool that Tom set up on his server is really cool! It lets you see the caves and tunnels as well!
Now we just need it in a flat overhead view with a blinking green light to show where you are, blinking red lights to show where the creepers are, and a guy telling you to turn left at the next hallway, a la the movies :)
No but seriously, that MCOV is the kind of tool I was thinking of.
Mod:
All of the following can appear in any of the four text lines optionally surrounded by other text:
Directions: <--- ----> ^ (must contain three dashes, can contain more)
Important POIs: [StuffHere]
Personal POIs: {StuffHere}
Trading POIs: *StuffHere*
It also automatically handles enchantment tables and cauldrons.
In about 30min there should be less cave visible.
The initial render shows all generated chunks the updated render should only show caves lit by users and maybe lava.
That is incredibly cool!!
Quote from: Lazybones on March 28, 2012, 05:49:45 PM
In about 30min there should be less cave visible.
The initial render shows all generated chunks the updated render should only show caves lit by users and maybe lava.
I may have to regenerate the entire map to get it to update it all. It looks like it may have updated where people have touched various chunks, so it seems to only be updating when a chunk is updated.
Already sent you an IM from the FAQ on it.
Ah, I didn't get notified. whoops.
Quote from: Tom on March 28, 2012, 11:10:00 PM
Ah, I didn't get notified. whoops.
http://docs.overviewer.org/en/latest/faq/#you-ve-added-a-few-feature-or-changed-textures-but-it-s-not-showing-up-on-my-map
Quote from: Lazybones on March 29, 2012, 12:06:24 AM
Quote from: Tom on March 28, 2012, 11:10:00 PM
Ah, I didn't get notified. whoops.
http://docs.overviewer.org/en/latest/faq/#you-ve-added-a-few-feature-or-changed-textures-but-it-s-not-showing-up-on-my-map
Yeah, I checked your pm window, saw that. I just didn't want to re run the generation. But with all the tweaks I just made, I have to anyhow. Give it 15m and it'll be done. Let me know if theres anything else you guys would like.
I looked into getting the POI stuff to mark nether portals, but it doesn't seem like the genPOI script knows how to do that yet. So all we get for now is signs.
I'm pretty sure I wasn't supposed to see this but there is a stronghold that generated next to the abandoned mine!
All I saw were two libraries.. I guess I missed it?
Oh wow, I've seen a stronghold before and didn't realize it :o just not on this map mind you. This was before there was an endragon or whatever.
And according to some research I just did, libraries are often part of strongholds... Huh. There's two right there. huh. Also, I see this weird patterned floor not far from the abandoned mine near my place, wonder what that is.
aha. That floor is Sev's pyramid.
The caves look much better now. Lava still everywhere but much less noise.
Man, melbosa and Mr. A sure have been busy mining.
Quote from: Lazybones on March 29, 2012, 01:56:26 AM
The caves look much better now. Lava still everywhere but much less noise.
Man, melbosa and Mr. A sure have been busy mining.
Heh, when I get going it kinda takes over lol
That's why I'm in building mode at the moment :D
What happened to the night time view? It was an easy way to find settlements (torches n' stuff)
Quote from: Mr. Analog on March 29, 2012, 06:51:49 AM
What happened to the night time view? It was an easy way to find settlements (torches n' stuff)
I suggested it might be redundant, but you do have a point about it highlighting populated areas.
Also: It looks cool
Quote from: Tom on March 29, 2012, 12:10:36 AM
I looked into getting the POI stuff to mark nether portals, but it doesn't seem like the genPOI script knows how to do that yet. So all we get for now is signs.
http://docs.overviewer.org/en/latest/signs/
Looks like you can run it as --genpoi from the main script or stand alone...
reading it it sounds like you need to define your own filter function then apply them in the config before it does anything. this would be so handy to toss up signs in game and have them appear on the map...
Might want to try and make a standard like Looking for the the characters "[","}" "#", and maybe "@" that may not normally appear in singes but could be used for emphasis in game without looking strange.
Aww, not implemented yet, so the signs don't work yet.
http://overviewer.org/blog/2012/03/03/overviewer-09-released/
Signs seem to work ok at the moment.
Quote from: Tom on March 29, 2012, 11:33:07 AM
Signs seem to work ok at the moment.
Cool, I see the option now...
Maybe we should build some filters for special sign types? Some areas of the map have a lot of signs. ;)
Quote from: Lazybones on March 29, 2012, 11:36:34 AM
Quote from: Tom on March 29, 2012, 11:33:07 AM
Signs seem to work ok at the moment.
Cool, I see the option now...
Maybe we should build some filters for special sign types? Some areas of the map have a lot of signs. ;)
I was thinking about it. Some places like to place [POI] on the first line, or we could do something else. Have separate types as well. Like ones for direction, one for POIs etc.
Quote from: Tom on March 29, 2012, 11:50:42 AM
Quote from: Lazybones on March 29, 2012, 11:36:34 AM
Quote from: Tom on March 29, 2012, 11:33:07 AM
Signs seem to work ok at the moment.
Cool, I see the option now...
Maybe we should build some filters for special sign types? Some areas of the map have a lot of signs. ;)
I was thinking about it. Some places like to place [POI] on the first line, or we could do something else. Have separate types as well. Like ones for direction, one for POIs etc.
Instead of a hard [POI] I was thinking just look for special tags..
[]
#
@
that would not be in most Signs or are easy to add without wasting a whole line of text.
For Directions we already seem to be using:
-->
<--
^
Personally I would like to NOT see All signs in general since many label peoples indoor chests, ect... but others may not agree.
This tools is looking great btw, thank-you for setting it up.
Quote from: Lazybones on March 29, 2012, 12:00:37 PM
Quote from: Tom on March 29, 2012, 11:50:42 AM
Quote from: Lazybones on March 29, 2012, 11:36:34 AM
Quote from: Tom on March 29, 2012, 11:33:07 AM
Signs seem to work ok at the moment.
Cool, I see the option now...
Maybe we should build some filters for special sign types? Some areas of the map have a lot of signs. ;)
I was thinking about it. Some places like to place [POI] on the first line, or we could do something else. Have separate types as well. Like ones for direction, one for POIs etc.
Instead of a hard [POI] I was thinking just look for special tags..
[]
#
@
that would not be in most Signs or are easy to add without wasting a whole line of text.
For Directions we already seem to be using:
-->
<--
^
What would those tags mean?
Filter Name: Directions
Filter character sets:
<--
-->
^
Example Sign:
Spawn Station
-->
Filter Name: Major POI
Filter character sets:
[
]
Example Sign
[Spawn Station]
Filter Name: Personal Buildings
Filter character set:
{
}
Example:
{Lazybones Place}
or
Lazybones
Tree House
Filter Name: Trading Chests
Filter character set:
*
Example:
*Free Stuff*
*Help your self*
Just tossing around Ideas... I know that some other mods are able to pickup invisible ASCII characters so to keep sign looking nice it might be possible to use those as instead to tag signs so the tag is invisible in game... It would just require adding a ALT+character to the sign text when making it.
That's really clever, I'd love to see if something like that was set up
Hey yeah, if I didn't say so great job on this feature guys, very very cool!
So it is very kewl to look at, but I wish you could strip or segment layers when looking at caverns... right now you can't see the biggest work I've done because it is under stewie's and spectre's stuff
There looks to be so much more to the stronghold and mines in that area that we didn't even dig to. I see two stronghold main rooms and lots of mines off near lava all in that area (mostly NE/SE of there)
Quote from: Melbosa on March 29, 2012, 04:07:20 PM
There looks to be so much more to the stronghold and mines in that area that we didn't even dig to. I see two stronghold main rooms and lots of mines off near lava all in that area (mostly NE/SE of there)
We could just start murdering endermen for their Ender Pearls so we can get into the end... but then we would have to all be on line to take on the Ender dragon.
So is this dynamic or does a script need to run to update it?
Quote from: Melbosa on March 29, 2012, 04:12:01 PM
So is this dynamic or does a script need to run to update it?
The map generation is a script that Tom has set to run once an hour.
After you kill the Dragon and get the crappy poem (spoiler alert oh well) doesn't the game finish and the map regenerate? Or is that single player only?
Also apparently killing that dragon is a real bitch
Quote from: Mr. Analog on March 29, 2012, 04:42:16 PM
After you kill the Dragon and get the crappy poem (spoiler alert oh well) doesn't the game finish and the map regenerate? Or is that single player only?
Also apparently killing that dragon is a real bitch
You end up with a portal open so you can leave the end without dieing, and come back.. Apparently it stays in that state.
http://www.minecraftwiki.net/wiki/The_End
Took me a bit to figure out that the map is oriented:
N E
\/
/\
W S
Good old 3D.
Mr. Analog is that your version of our CN Tower: http://mc.tomasu.org/#/335/64/-211/max/0/0
Quote from: Melbosa on March 30, 2012, 08:30:06 AM
Took me a bit to figure out that the map is oriented:
N E
\/
/\
W S
Good old 3D.
I thought the red compass arrow in the top right was fairly universal.
The thing is so kewl, I didn't even look up there.
What are those on this island? http://mc.tomasu.org/#/-1471/64/1882/-2/0/0
Quote from: Melbosa on March 30, 2012, 08:30:06 AM
Took me a bit to figure out that the map is oriented:
N E
\/
/\
W S
Good old 3D.
Actually 2.5 D or isometric view I think it's called...
Quote from: Melbosa on March 30, 2012, 08:33:13 AM
Mr. Analog is that your version of our CN Tower: http://mc.tomasu.org/#/335/64/-211/max/0/0
Not quite... (http://bioshock.wikia.com/wiki/File:Bioshock_lighthouse.jpg)
:) http://youtu.be/xV8jOG0cACY
Quote from: Melbosa on March 30, 2012, 08:37:57 AM
What are those on this island? http://mc.tomasu.org/#/-1471/64/1882/-2/0/0
You've found a mushroom biome. Those are GIANT mushrooms, Mario has been alerted.
There will be mooshroom mobs there.... basically cows that have mushrooms growing out of them. They can be milked for both mike and mushroom stew.
Quote from: Lazybones on March 29, 2012, 12:49:41 PM
Filter Name: Directions
Filter character sets:
<--
-->
^
Example Sign:
Spawn Station
-->
Filter Name: Major POI
Filter character sets:
[
]
Example Sign
[Spawn Station]
Filter Name: Personal Buildings
Filter character set:
{
}
Example:
{Lazybones Place}
or
Lazybones
Tree House
Filter Name: Trading Chests
Filter character set:
*
Example:
*Free Stuff*
*Help your self*
Just tossing around Ideas... I know that some other mods are able to pickup invisible ASCII characters so to keep sign looking nice it might be possible to use those as instead to tag signs so the tag is invisible in game... It would just require adding a ALT+character to the sign text when making it.
Has this been implemented yet? If I had a say, I'd only want the Major Points of Interest, Personal Buildings, and Trading Chests showing on the Minecraft Overviewer map. All those other ones (including directions) just clutter things up and don't add anything to the map.
I think we need some agreement on a standard for the filters...
Then need to wait for our server lord to implement it.
So far it is mostly me tossing out non-agreed on ideas.
I like your ideas quite a bit, we need Tom to check in though :)
Quote from: Mr. Analog on April 04, 2012, 09:59:54 AM
I like your ideas quite a bit, we need Tom to check in though :)
Going back, he seemed to be on board, just wanted clarification on meaning.. and most of my ideas are just that... Do we agree on the filters? Do we want an "All Signs" option left in place or do we want that removed to effectively hide other signs?
I'm 50/50 on the all signs idea, part of me wants to read 'em all but I can see why someone would want to hide others.
Quote from: Mr. Analog on April 04, 2012, 10:18:06 AM
I'm 50/50 on the all signs idea, part of me wants to read 'em all but I can see why someone would want to hide others.
Some people label their chest, which is a good example.
Or their secret entrances to the Batcave ;)
Is it possible to have three choices on the Overviewer - No Signs, Major Signs, All Signs, where Major Signs have text surrounded with [], {}, and **?
I find even the signs labeling which way to Beach Station, for instance, are useless on the Overviewer map because they aren't rotated in the same direction as they are in the actual world, so they may be pointing you exactly wrong.
Quote from: Thorin on April 04, 2012, 10:47:22 AM
Is it possible to have three choices on the Overviewer - No Signs, Major Signs, All Signs, where Major Signs have text surrounded with [], {}, and **?
I find even the signs labeling which way to Beach Station, for instance, are useless on the Overviewer map because they aren't rotated in the same direction as they are in the actual world, so they may be pointing you exactly wrong.
Overviewer is a flexable script, so basically you write a function that defines the filter condition, then add a menu item that is linked to it... A separate signs pass has to be run to add the data to the map. So for example you could say "If line3 contains blaaa" show sign....
I was thinking that the All Signs options would only show a union of the other sign groups. so it wouldn't actually show /all/ signs, just all of the ones that are shown via other groups.
Quote from: Tom on April 04, 2012, 10:59:13 AM
I was thinking that the All Signs options would only show a union of the other sign groups. so it wouldn't actually show /all/ signs, just all of the ones that are shown via other groups.
I like that idea.
So what is left to decide is:
- Names for sign types (what appears in the dropdown)
- Method of filtering (as far as I know we can be specific about line (1,2,3) and text (filter on characters or key words)
Quote from: Lazybones on April 04, 2012, 11:35:35 AM
Quote from: Tom on April 04, 2012, 10:59:13 AM
I was thinking that the All Signs options would only show a union of the other sign groups. so it wouldn't actually show /all/ signs, just all of the ones that are shown via other groups.
I like that idea.
So what is left to decide is:
- Names for sign types (what appears in the dropdown)
- Method of filtering (as far as I know we can be specific about line (1,2,3) and text (filter on characters or key words)
It's basically just a python script. Anything can be matched, sign data is passed in as 4 strings.
So will this actually mark things as points of interest on the map (like the spawn location pointer?)
Quote from: Mr. Analog on April 04, 2012, 11:40:45 AM
So will this actually mark things as points of interest on the map (like the spawn location pointer?)
It will show them up as signs are now. But instead of all signs, you can filter by type. Signs will have to have some kind of indicator in them that we can filter against mind you.
Quote from: Tom on April 04, 2012, 11:42:26 AM
Quote from: Mr. Analog on April 04, 2012, 11:40:45 AM
So will this actually mark things as points of interest on the map (like the spawn location pointer?)
It will show them up as signs are now. But instead of all signs, you can filter by type. Signs will have to have some kind of indicator in them that we can filter against mind you.
The signs button (survival day time) will contain additional check boxes and names, that we will define... just to clarify for those that didn't notice the button.
Ok, so I've updated the POI script. It'll grab signs for the things Lazy has suggested, as well as Enchanting tables, and Cauldrons (in the Other) category.
One thing I didn't quite understand was the second form of the Personal Buildings category. I'm not sure how I should handle that, as there doesn't seem to be anything special in the text.
Quote from: Tom on April 15, 2012, 06:41:42 AM
Ok, so I've updated the POI script. It'll grab signs for the things Lazy has suggested, as well as Enchanting tables, and Cauldrons (in the Other) category.
One thing I didn't quite understand was the second form of the Personal Buildings category. I'm not sure how I should handle that, as there doesn't seem to be anything special in the text.
You might want to post a legend of the sign rules you have used so we can update our signs, a few different things where proposed here.....
Quote from: Lazybones on April 15, 2012, 12:28:27 PM
Quote from: Tom on April 15, 2012, 06:41:42 AM
Ok, so I've updated the POI script. It'll grab signs for the things Lazy has suggested, as well as Enchanting tables, and Cauldrons (in the Other) category.
One thing I didn't quite understand was the second form of the Personal Buildings category. I'm not sure how I should handle that, as there doesn't seem to be anything special in the text.
You might want to post a legend of the sign rules you have used so we can update our signs, a few different things where proposed here.....
I implemented your suggestions. The last ones in the thread.
All of the following can appear in any of the four text lines optionally surrounded by other text:
Directions: <--- ----> ^ (must contain three dashes, can contain more)
Important POIs: {StuffHere}
Personal POIs: [StuffHere]
Trading POIs: *StuffHere*
It also automatically handles enchantment tables and cauldrons.
Can we flip "Important" and "Personal"?
I've already marked a bunch of signs thinking the square brackets were the important indicators.
Quote from: Mr. Analog on April 15, 2012, 06:31:25 PM
Can we flip "Important" and "Personal"?
I've already marked a bunch of signs thinking the square brackets were the important indicators.
Sure, I realize I gave you the wrong one last night :-x
Quote from: Tom on April 15, 2012, 06:33:29 PM
Quote from: Mr. Analog on April 15, 2012, 06:31:25 PM
Can we flip "Important" and "Personal"?
I've already marked a bunch of signs thinking the square brackets were the important indicators.
Sure, I realize I gave you the wrong one last night :-x
Thx
Correction:
All of the following can appear in any of the four text lines optionally surrounded by other text:
Directions: <--- ----> ^ (must contain three dashes, can contain more)
Important POIs: [StuffHere]
Personal POIs: {StuffHere}
Trading POIs: *StuffHere*
It also automatically handles enchantment tables and cauldrons.
I have noticed that each line gets concatenated without any space or line return. Is it possible to improve this formatting in the script?
Also Personal POIs: {StuffHere} does not appear to be working.
Quote from: Lazybones on April 16, 2012, 01:38:14 PM
I have noticed that each line gets concatenated without any space or line return. Is it possible to improve this formatting in the script?
I have no idea at the moment. It doesn't seem to be something the filters control. though maybe I could insert some <br/>s
Quote from: Lazybones on April 16, 2012, 01:38:14 PM
Also Personal POIs: {StuffHere} does not appear to be working.
Hm, I'll take a look.
Quote from: Tom on April 16, 2012, 02:08:28 PM
Quote from: Lazybones on April 16, 2012, 01:38:14 PM
I have noticed that each line gets concatenated without any space or line return. Is it possible to improve this formatting in the script?
I have no idea at the moment. It doesn't seem to be something the filters control. though maybe I could insert some <br/>s
Quote from: Lazybones on April 16, 2012, 01:38:14 PM
Also Personal POIs: {StuffHere} does not appear to be working.
Hm, I'll take a look.
Only a month late, but I finally sat down and stared at it long enough to figure out what I typoed. Is fixed :)
Well, better late than never :D
Quote from: Mr. Analog on May 15, 2012, 09:10:58 AM
Well, better late than never :D
^ I'm still spelling my Minecraft decision as "NEVER", fyi -- not "late" ;)
Quote from: Darren Dirt on May 15, 2012, 04:15:57 PM
Quote from: Mr. Analog on May 15, 2012, 09:10:58 AM
Well, better late than never :D
^ I'm still spelling my Minecraft decision as "NEVER", fyi -- not "late" ;)
You go sit outside then and stop creeping into our threads.
Quote from: Mr. Analog on May 15, 2012, 04:45:20 PM
Quote from: Darren Dirt on May 15, 2012, 04:15:57 PM
Quote from: Mr. Analog on May 15, 2012, 09:10:58 AM
Well, better late than never :D
^ I'm still spelling my Minecraft decision as "NEVER", fyi -- not "late" ;)
You go sit outside then and stop creeping into our threads.
Quote from: Darren DirtThat's a very nice thread you have there....
Be a shame if anything were to happen to it.
Quote from: Mr. Analog on May 15, 2012, 04:45:20 PM
You go sit outside then and stop creeping into our threads.
Dude we are all friends here but careful.. I've banned you once ;-)
Quote from: Darren Dirt on May 15, 2012, 04:15:57 PM
Quote from: Mr. Analog on May 15, 2012, 09:10:58 AM
Well, better late than never :D
^ I'm still spelling my Minecraft decision as "NEVER", fyi -- not "late" ;)
A post clearly responding to the previous post, in a forum for a game you say you're not interested in, and yet you interpret it as intended for you... Darren, your math appears wrong, 1 plus 4 does not equal 23. Also, this ain't the Youtube commenting section so maybe the completely-unrelated-post should probably be avoided.
Seriously. I mean, if you're interested, great, but if you're not interested and just trying to stir up posts, isn't that the definition of trolling? And if you're trolling here, aren't you trolling friends? And if you're trolling friends, aren't you really just saying you don't consider them friends?
On Topic: Tom, thanks for updating that script. Don't worry about how long it took, anything anyone does for free no matter how long it takes equals Thank You.
(mods, you probably want to split the above few posts off)
Overviewer doesn't seem to have updated since last night. I started building something here: http://mc.tomasu.org/#/188/64/746/max/0/0, and I pretty quickly encased it in stone bricks but it's still showing a dirt roof. I'd've expected that to have updated by now (eleven hours later).
Can you take a look, Tom?
Quote from: Thorin on May 24, 2012, 11:26:36 AM
Overviewer doesn't seem to have updated since last night. I started building something here: http://mc.tomasu.org/#/188/64/746/max/0/0, and I pretty quickly encased it in stone bricks but it's still showing a dirt roof. I'd've expected that to have updated by now (eleven hours later).
Can you take a look, Tom?
Looks like stone brick to me. Have you done a refresh of the page?
I see brick roof? Browser cache maybe?
About a dozen times, F5, Ctrl+F5, Ctrl+R, shut down all instances of the browser and repeat. Didn't clear the cache, though. Now it's showing correctly for me.
Would it be possible to mark all of the neither portal locations automatically as POI?
Quote from: Lazybones on May 29, 2012, 10:10:22 PM
Would it be possible to mark all of the neither portal locations automatically as POI?
As far as I can tell, no. But it seems I can mark the end portal.
Hey, any chance to alter the generation script to mark portals the way enchantment tables are marked? I don't know if you can mark obsidian shapes - I'm looking for all portals, including deactivated ones, as I may go play portal mechanic at some point (well, it's on the list anyways).
edit: never mind, I didn't realize Lazy had suggested this already.
Overviewer hasn't updated in a while, maybe the script that generates it has stopped?
Quote from: Mr. Analog on August 02, 2012, 10:50:24 AM
Overviewer hasn't updated in a while, maybe the script that generates it has stopped?
As far as I can tell, its still running regularly.
Quote from: Tom on August 02, 2012, 11:03:10 AM
Quote from: Mr. Analog on August 02, 2012, 10:50:24 AM
Overviewer hasn't updated in a while, maybe the script that generates it has stopped?
As far as I can tell, its still running regularly.
I can say for sure it's not, I removed the comical glasses and word bubble last night and yet they're still there in the overviewer.
It is running, but maybe it isn't syncing the data back to the disk properly.
Quote from: Tom on August 02, 2012, 11:09:56 AM
It is running, but maybe it isn't syncing the data back to the disk properly.
*shrug* just lettin' you know is all :)
Quote from: Mr. Analog on August 02, 2012, 11:11:15 AM
Quote from: Tom on August 02, 2012, 11:09:56 AM
It is running, but maybe it isn't syncing the data back to the disk properly.
*shrug* just lettin' you know is all :)
Nothing has changed so I'm a tad confused. disk isn't full, the scripts are all running.
/me 'sa confused.
Quote from: Tom on August 02, 2012, 11:15:21 AM
Quote from: Mr. Analog on August 02, 2012, 11:11:15 AM
Quote from: Tom on August 02, 2012, 11:09:56 AM
It is running, but maybe it isn't syncing the data back to the disk properly.
*shrug* just lettin' you know is all :)
Nothing has changed so I'm a tad confused. disk isn't full, the scripts are all running.
/me 'sa confused.
Well, unless it magically came back?
http://mc.tomasu.org/#/-457/64/176/max/0/0
Quote from: Mr. Analog on August 02, 2012, 11:19:54 AM
Quote from: Tom on August 02, 2012, 11:15:21 AM
Quote from: Mr. Analog on August 02, 2012, 11:11:15 AM
Quote from: Tom on August 02, 2012, 11:09:56 AM
It is running, but maybe it isn't syncing the data back to the disk properly.
*shrug* just lettin' you know is all :)
Nothing has changed so I'm a tad confused. disk isn't full, the scripts are all running.
/me 'sa confused.
Well, unless it magically came back?
http://mc.tomasu.org/#/-457/64/176/max/0/0
If I botched the upgrade, its possible.
Quote from: Tom on August 02, 2012, 11:21:39 AM
Quote from: Mr. Analog on August 02, 2012, 11:19:54 AM
Quote from: Tom on August 02, 2012, 11:15:21 AM
Quote from: Mr. Analog on August 02, 2012, 11:11:15 AM
Quote from: Tom on August 02, 2012, 11:09:56 AM
It is running, but maybe it isn't syncing the data back to the disk properly.
*shrug* just lettin' you know is all :)
Nothing has changed so I'm a tad confused. disk isn't full, the scripts are all running.
/me 'sa confused.
Well, unless it magically came back?
http://mc.tomasu.org/#/-457/64/176/max/0/0
If I botched the upgrade, its possible.
Well I did it just after I found the jungle temple, which also doesn't show in the map
The map still doesn't seem to be updating.
I'll try and figure it out, but as far as I could see it /should/ be updating every hour on the hour. The script runs, the backup happens, overviewer uses a crazy amount of cpu for a good 10 minutes... It's strange.
Hmm, so I still see the glasses and bubble two days after the last post. 'taint working? :( How will I find everyone's interesting builds now?!
Sorry, I'll try and fix it soon.. I forgot about it this weekend.
The appears to not be updating again.
I'm not sure, people have been posting links of stuff that's pretty new.
This is where Pants said he set up shop: http://mc.tomasu.org/#/-3800/64/5600/-4/0/0. As you can see, the Overviewer map is not updated. If you look on the new DynMap (http://tomasu.org:8123), you can clearly see that people have explored into an area that the Overviewer is not showing. My giant room is also much deeper now than still being shown on Overviewer: http://mc.tomasu.org/#/1563/64/761/-1/0/1.
I think it quit working Saturday night or Sunday morning...
Yeah, when I swapped over to bukkit. I forgot to point overviewer at the new folder. derp-a-herpy-derp.
Running a test gen now, hopefully with the POIs fixed as well.
The poi stuff changed a lot from the last major version, which explains the brokenness. Took a moment to fix, but a full map regen is going now, which will take quite some time.
2012-09-04 14:58:03 Rendering 346178 total tiles.
1% [= ] 4000 27.67t/s eta 03h 26m 08s
It may or may not actually take three hours. It'll probably come down as it goes. but it started much lower. So who knows.
Ah, I did notice signs were busted, hopefully this sorts it out.
Quote from: Mr. Analog on September 04, 2012, 03:17:00 PM
Ah, I did notice signs were busted, hopefully this sorts it out.
The sign issue was they changed the poi filter format. Instead of modifying the input, you return the output. Didn't realize that when I last upgraded it.
But yeah, everything should be better once it's done. Going to be using two cores for the next few hours ;D
Please remember to post when it's done. And thanks for fixing it.
Interesting fact, the old overviewer map was taking up 9GB disk space.
append: ran out of disk space. :-x deleted the old overviewer data.
HOLY CARP that's a lot of map data!
I just looked at the map and my first thought was there's a lot of the map missing. Then I realized it was all of the map below a certain line, so it must still be rendering.
Oh, and the Signs buttton is only appearing for the Overworld Caves view at the moment...
Quote from: Thorin on September 04, 2012, 04:47:36 PM
HOLY CARP that's a lot of map data!
I just looked at the map and my first thought was there's a lot of the map missing. Then I realized it was all of the map below a certain line, so it must still be rendering.
Oh, and the Signs buttton is only appearing for the Overworld Caves view at the moment...
I'm not sure if the poi stuff has been fully run yet. Probably not. if it has, then I just fscked up the config is all. That part of the generation is pretty quick so its ok.
All done.
Quote from: Tom on September 04, 2012, 06:17:48 PM
All done.
In that case, signs don't appear to work at all. There's no Signs button in Overworld Survival Daytime, and the Signs button in Overworld Survival Caves doesn't give a menu of any sort. <sigh>n
Dunno if this is an NPC village or something someone built... Looks like it started out as an NPC village and then got added to, actually: http://mc.tomasu.org/#/9762/64/1701/max/0/0
Quote from: Thorin on September 04, 2012, 06:41:51 PM
Quote from: Tom on September 04, 2012, 06:17:48 PM
All done.
In that case, signs don't appear to work at all. There's no Signs button in Overworld Survival Daytime, and the Signs button in Overworld Survival Caves doesn't give a menu of any sort. <sigh>n
Works fine for me. Refresh the page. (ie: force refresh to update the js)
Quote from: Tom on September 04, 2012, 06:48:33 PM
Quote from: Thorin on September 04, 2012, 06:41:51 PM
Quote from: Tom on September 04, 2012, 06:17:48 PM
All done.
In that case, signs don't appear to work at all. There's no Signs button in Overworld Survival Daytime, and the Signs button in Overworld Survival Caves doesn't give a menu of any sort. <sigh>n
Works fine for me. Refresh the page. (ie: force refresh to update the js)
Ah yes, Ctrl+R in Chrome, not Ctrl+F5. Works fine now.
QuoteDunno if this is an NPC village or something someone built... Looks like it started out as an NPC village and then got added to, actually: http://mc.tomasu.org/#/9762/64/1701/max/0/0
That's me. I needed a new base of operations since I lost all my gear. I fortified it thanks to some trees, and now I'm building up the local bovine population and pillaging all the mineral deposits from the gorges located nearby.
You're just all over the place!
It's not updating properly for me, there should be a building here:
http://mc.tomasu.org/#/659/64/60/max/0/0
The manual update worked yesterday. I'm guessing the automated process isn't kicking off?
Quote from: Thorin on September 05, 2012, 09:47:07 AM
The manual update worked yesterday. I'm guessing the automated process isn't kicking off?
I dunno, was your house built before or after the manual update?
After, which is why my link still shows two little houses (one without a roof) instead of one bigger one.
Now I just wish DynMap (http://tomasu.org:8123/) would update more; there's a patchwork of black spots on it where I'm sure people have been.
Quote from: Thorin on September 05, 2012, 10:38:24 AM
Now I just wish DynMap (http://tomasu.org:8123/) would update more; there's a patchwork of black spots on it where I'm sure people have been.
Yeah, I don't get DynMap at all, areas I've been working in are black but areas I've only walked through are filled in... very weird.
Well it looks like some parts have filled in, last night they weren't though, weird!
Also visit my new radio station, just remember to NOT GO into the "septic tank" :D
Ahhhhhhhhhh some Fallout 3 refs in there that probably only I or Tonnica would get (oh well)
Quote from: Thorin on September 05, 2012, 09:47:07 AM
The manual update worked yesterday. I'm guessing the automated process isn't kicking off?
I needed to update the cron entry too. whups.
As for dynmap I have no idea how its supposed to work.
Quote from: Tom on September 05, 2012, 11:07:14 AM
Quote from: Thorin on September 05, 2012, 09:47:07 AM
The manual update worked yesterday. I'm guessing the automated process isn't kicking off?
I needed to update the cron entry too. whups.
As for dynmap I have no idea how its supposed to work.
Ah fair enough :)
DynMap is pretty cool, I can see people moving around and stuff.
Has Overviewer ran since the last post where you said you had to start the cron job? I made sure to force refresh in Chrome (Ctrl+R, and also tried Ctrl+F5), and it's not updated yet...
It should be running. let me check.
It was indeed running, but dying part way through \o/ permissions were wrong on some of the rendered tiles, from when I was playing with it earlier, accidentally ran it as root rather than www-data.
yay, all my stuff shows!
Awww, you took the floating platform out! The radio transmitter looks nice, though. I'm half expecting there to be a jukebox with a bunch of discs in there :)
Quote from: Thorin on September 06, 2012, 08:43:30 AM
Awww, you took the floating platform out! The radio transmitter looks nice, though. I'm half expecting there to be a jukebox with a bunch of discs in there :)
That platform was an eyesore AND a source of spawning mobs so it had to go (the portal that had once been there has been long gone anyway).
Ooh yeah, I could build another jukebox!
There better be a kick ass note block based tracker in there. >:(
Quote from: Tom on September 06, 2012, 11:53:10 AM
There better be a kick ass note block based tracker in there. >:(
LOL
Overviewer isn't updating properly again and it makes me worry that all the stuff I built tonight is going to be gone again...
Please check to make sure the Mine craft and Tekkit server files are backed up plz :-)
Quote from: Mr. Analog on October 20, 2012, 12:17:46 AM
Overviewer isn't updating properly again and it makes me worry that all the stuff I built tonight is going to be gone again...
Please check to make sure the Mine craft and Tekkit server files are backed up plz :-)
backups seem fine. files in the backup are marked as of (just) before the last backup. The next one will run in a few hours.
That said, / filled up. That's probably causing issues when writing to /var/www (which is where the map goes).
Check this @%&# out:
root@boris:/home/moose/minecraft-bukkit# du -chd1 /var/www/minecraft/
8.0K /var/www/minecraft/survivalnether
4.6M /var/www/minecraft/theend
5.3G /var/www/minecraft/caves
242M /var/www/minecraft/nether
12G /var/www/minecraft/overworld
365M /var/www/minecraft/nethercaves
8.0K /var/www/minecraft/survivalday
18G /var/www/minecraft/
18G total
Thats Minecraft-Overviewer :)
I will need to increase the size of / soon I think. I deleted some random crap, so there's a bit of space for now. But its too late and I'm way too tired to fix this properly right now. Overviewer should update properly now. let me know if it doesn't.
I might just split off /var/www
append: something is also using up 3.5GB of /tmp which is actually a ramdisk :-x haven't figured out what yet though. Plenty of free ram though, so not a huge deal.
Holey moley!
No wonder you don't want us to teleport all over the place making the map bigger, Tom. I didn't realize this map is 18 gigs!
Mr. A., new stuff? Where would that be? :) Also, if Overviewer isn't working right, try whatever the other mapper is called at http://tomasu.org:8123/.
Quote from: Thorin on October 20, 2012, 08:30:46 AM
Mr. A., new stuff? Where would that be? :) Also, if Overviewer isn't working right, try whatever the other mapper is called at http://tomasu.org:8123/.
Yep, over here: http://mc.tomasu.org/#/476/64/73/-2/0/0
I need to go into creative to design some nice looking houses first and then start building them in SMP :)
Quote from: Thorin on October 20, 2012, 08:30:46 AM
No wonder you don't want us to teleport all over the place making the map bigger, Tom. I didn't realize this map is 18 gigs!
One thing to keep in mind is that each zoom level is a different set of images. And the larger zoom levels have larger tiles IIRC (or at the very least there will be many more tiles if they aren't individually larger). So there is a crap load of images.
Another reason for not teleporting around too much, or exploring way out there too much is that those chunks will never see any new (worldgen) stuff from new versions of minecraft. They are forever stuck at 1.2, and 1.3 unless I go around and manually delete chunks.
I strongly agree with the second part. I can appreciate people wanting to explore but for a while there actually was a bug in the Minecraft map gen that made ocean biome much more common and consequently a lot of our map is useless ocean.
More useless stats:
root@boris:/mnt/boris/data/video/Anime# du -ch /home/moose/minecraft-bukkit/righteouswrath*
1.7G /home/moose/minecraft-bukkit/righteouswrath/region
200K /home/moose/minecraft-bukkit/righteouswrath/players
56K /home/moose/minecraft-bukkit/righteouswrath/data
1.7G /home/moose/minecraft-bukkit/righteouswrath
51M /home/moose/minecraft-bukkit/righteouswrath_nether/DIM-1/region
51M /home/moose/minecraft-bukkit/righteouswrath_nether/DIM-1
4.0K /home/moose/minecraft-bukkit/righteouswrath_nether/players
4.0K /home/moose/minecraft-bukkit/righteouswrath_nether/data
51M /home/moose/minecraft-bukkit/righteouswrath_nether
4.0K /home/moose/minecraft-bukkit/righteouswrath_the_end/players
4.0K /home/moose/minecraft-bukkit/righteouswrath_the_end/data
2.5M /home/moose/minecraft-bukkit/righteouswrath_the_end/DIM1/region
2.5M /home/moose/minecraft-bukkit/righteouswrath_the_end/DIM1
2.6M /home/moose/minecraft-bukkit/righteouswrath_the_end
1.8G total
Overviewer's not updating. There should be a large cleared-out section south of the moose: http://mc.tomasu.org/#/-27/64/39/max/0/0
Maybe there's a version conflict with the overviewer?
Quote from: Mr. Analog on December 07, 2012, 02:14:15 PM
Maybe there's a version conflict with the overviewer?
Initially it was because I didn't point overviewer at the new location... but I fixed that, but didn't bother to do a test run. I'll try that later tonight and see where it pukes.
Hmm, it's still not updated. Was there a issue with it?
Quote from: Mr. Analog on December 08, 2012, 11:54:46 AM
Hmm, it's still not updated. Was there a issue with it?
I was working till 4~ :( didn't have a chance to play with it. Might do it before the party today. We'll see. I still have to help a friend with something later.
No worries, was just curious.
I looked into it earlier, still haven't figured it out... I'll eventually get it fixed. The update is not eroring out, files are getting updated, but it seems its picking the old map or something, except its pointed at the new map...
Wacky
Is there a way to force an update for the overviewer?
I want to link up a subway station later and I need to see if it lines up with other stuff.
I can install a mod that makes blocks transparent but ... I kinda don't want to?
I guess I can get scratch paper and work it out by coordinate too... but it would be nice to just see it in the overviewer.
Quote from: Mr. Analog on December 10, 2012, 10:28:14 AM
Is there a way to force an update for the overviewer?
I want to link up a subway station later and I need to see if it lines up with other stuff.
I can install a mod that makes blocks transparent but ... I kinda don't want to?
I guess I can get scratch paper and work it out by coordinate too... but it would be nice to just see it in the overviewer.
I have forced an update. :(
You can try dynamap, maybe that'll be good enough for now?
I guess, actually thinking about it I'll install Rei's Minimap and use waypoints
Mmmmhhhhahah there's gotta be a way to get overviewer to regenerate the map
Quote from: Mr. Analog on December 10, 2012, 01:03:19 PM
Mmmmhhhhahah there's gotta be a way to get overviewer to regenerate the map
Probably. I'll change the config and point it directly at the new dir, rather than through the symlink. But seriously, the symlink shouldn't be causing problems. It's pointing at the right dir.
It seems to be updating everything except the central spawn area, the changes I made to Lazy's place are there:
http://mc.tomasu.org/#/277/64/369/max/0/0
Yet spawn still does not show changes :-/
Quote from: Mr. Analog on December 13, 2012, 04:01:36 AM
It seems to be updating everything except the central spawn area, the changes I made to Lazy's place are there:
http://mc.tomasu.org/#/277/64/369/max/0/0
Yet spawn still does not show changes :-/
Might be file permission issues. I'll take a look.
Cool
Overviewer is working great!
Thanks Tom,
Thom.
That's weird. I had to do a manual save-all. I may need to restart the minecraft server process if that keeps happening.
Well, presumably, if it's in the Overviewer this time it's here to stay!
http://mc.tomasu.org/#/469/64/-210/max/0/0
I'll be adding interior stuff later.
Nice ship you've built there.
WTH man, WTH
Anyway, thanks Thorin. Even in creative mode it took a long time to build. It's pretty cool when you see it up close (I think).
Anyway, now I have to think about designing a train stop, thanks for digging all that out and getting it started.
I have lots of bricks ready to do the walls and floors.
Quote from: Mr. Analog on December 16, 2012, 06:52:23 PM
WTH man, WTH
I meant it to add emphasis to the "nice" bit. It's also a synonym for stuff.
mmm kay
Okay, when I first read that in my head I emphasized the bolded word and it didn't sound like a compliment. I understand you meant it as a compliment, just, it didn't come across that way.
So, that was built in Creative? Or just planned out in Creative?
Yeah, probably shouldn't have posted that, let alone bolded that particular word.
But just imagine you have a glitzy high rise apartment, and someone walks in and goes "Nice @% man", how would you take it?
Quote from: Thorin on December 16, 2012, 10:26:43 PM
Okay, when I first read that in my head I emphasized the bolded word and it didn't sound like a compliment. I understand you meant it as a compliment, just, it didn't come across that way.
So, that was built in Creative? Or just planned out in Creative?
Built in Creative mode as I lost the one I slaved over in Survival mode to a map upgrade glitch, I've been meaning to do this for ages!!
The funny thing is that it's smaller than the original... ah well, where's MCEdit (j/k)
Quote from: Tom on December 16, 2012, 11:08:24 PM
Yeah, probably shouldn't have posted that, let alone bolded that particular word.
But just imagine you have a glitzy high rise apartment, and someone walks in and goes "Nice @% man", how would you take it?
I was kind of thinking that's what you meant but the bolding/grammar threw me off
No worries :)
Overviewer appears to be down? Not sure what's up maybe DNS?
Quote from: Mr. Analog on December 19, 2012, 11:17:33 AM
Overviewer appears to be down? Not sure what's up maybe DNS?
Semi related. I had been having DNS issue, but fixed that.. Then I started playing with Owncloud, but it seems to be a bit unuseful atm to me, and I also moved my local dhcp and dns daemons back to my firewall box, and failed to change the dyndns settings for dhcp to point to the new location for bind (so my boxes aren't/weren't automatically registering local dns names).... Ah well. All fixed.
Ahh cool!
Overviewer isn't updating at spawn again :-/
Any mod should be able to run: <pre>/save-all</pre> at any point I think.
I was just pointing it out, it hadn't updated in 24 hours I assume it's supposed to save by itself??
That begs the question, what is Mr. Analog building / has Mr. Analog built near spawn that he wants to show off? :P
Quote from: Thorin on December 24, 2012, 11:40:14 AM
That begs the question, what is Mr. Analog building / has Mr. Analog built near spawn that he wants to show off? :P
Subway station!
Quote from: Mr. Analog on December 24, 2012, 11:34:54 AM
I was just pointing it out, it hadn't updated in 24 hours I assume it's supposed to save by itself??
It is supposed to, but maybe the mod I have installed that reduces the save interval (it helps with server lag, by default it saves waaay too often) may be bugged.
Quote from: Mr. Analog on December 24, 2012, 11:41:03 AM
Quote from: Thorin on December 24, 2012, 11:40:14 AM
That begs the question, what is Mr. Analog building / has Mr. Analog built near spawn that he wants to show off? :P
Subway station!
I sawed it, wowee. Lots of art on the wall :) And redstone lamps all over the place!
Yepp, I went into the Nether, pillaged a bunch of glowstone, nether brick fence and took a quick trip to a barren isle and sheared many sheeps for precious wools.
Also managed to use up a bunch of smooth stone and bricks :)
Oh and added two more chandeliers, a few skylights and worked on the interior of a couple buildings in Edge City ;)
A busy few days :)
... it's not updating again :(
Quote from: Thorin on December 26, 2012, 07:52:13 PM
... it's not updating again :(
Hmm, maybe I need to update overviewer...
Quote from: Tom on December 26, 2012, 07:59:21 PM
Quote from: Thorin on December 26, 2012, 07:52:13 PM
... it's not updating again :(
Hmm, maybe I need to update overviewer...
Thanks for doing the map save when I was on earlier, but I don't think that fixed the overviewer. There should be a Tele-Portal here: http://mc.tomasu.org/#/739/64/-2281/max/0/0
Quote from: Thorin on December 26, 2012, 09:25:59 PM
Quote from: Tom on December 26, 2012, 07:59:21 PM
Quote from: Thorin on December 26, 2012, 07:52:13 PM
... it's not updating again :(
Hmm, maybe I need to update overviewer...
Thanks for doing the map save when I was on earlier, but I don't think that fixed the overviewer. There should be a Tele-Portal here: http://mc.tomasu.org/#/739/64/-2281/max/0/0
Darn, I'll try and figure it out...
So... I know you're all focused on work and FeedTheBeast, but any chance you can look at the Overviewer to figure out what's wrong? It shows off builds so much better than the Dynamic Mapper. I wish I could help ya with it, but it's all your servers and your passwords and your setup, so...
Quote from: Thorin on January 02, 2013, 04:03:23 PM
So... I know you're all focused on work and FeedTheBeast, but any chance you can look at the Overviewer to figure out what's wrong? It shows off builds so much better than the Dynamic Mapper. I wish I could help ya with it, but it's all your servers and your passwords and your setup, so...
I updated overviewer and did some other stuff. I haven't been able to figure it out. At some point I'll ask the overviewer people about it.
I don't know your setup, I assume you're running it as a cron job and using a config file? Are you using the --no-tile-checks option or the --checktiles option or the --forcerender option (http://docs.overviewer.org/en/latest/running/#options)? It might be that it doesn't think the tiles are updated based on some timestamp. Are you copying the map over before rendering, or rendering directly from where the map is stored on your minecraft server?
I wonder what would happen if you just deleted all the overviewer web files (images, js, etc) and had it re-render. Sure, the map would be offline for a couple of hours, but maybe that'd be the reset it needs...
Small update, I may have the map issues fixed. And I've set up hourly backups again. It saves 12 rotating hourly backups in the new setup, and the old setup saves daily, weekly and monthly snapshots.
In case anyone wants to see the code I whipped up to make the minecraft server do the 'save off/save all/save on' stuff, it's here: http://git.tomasu.org/rcon.git not the prettiest thing ever, but it gets the job done.
Oh, and it's doing backups for the FTB server too. yay.
Nice, yeah I saw the job execute while I was on this morning :)
Thank you! Nice to be able to see the latest builds. The map won't show in Chrome for some reason, but I just fired up IE and could view it fine in there. Although in IE it's really flickery when panning. In Chrome it just shows me the black background. I'll assume it works for everyone else and has something to do with my Chrome caching some file.
Yeah, it works fine in Chrome here.
Seconded.
I killed all the Chrome processes (including one that apparently didn't have a GUI associated with it, since all the Chrome windows were gone and it was still running). After that, it worked fine. Damn, it's nice to be able to see the latest builds!
Do you have a mapper set up for FTB?
Quote from: Thorin on January 04, 2013, 09:51:37 AM
I killed all the Chrome processes (including one that apparently didn't have a GUI associated with it, since all the Chrome windows were gone and it was still running). After that, it worked fine. Damn, it's nice to be able to see the latest builds!
Do you have a mapper set up for FTB?
Not yet. I'll probably have to put it up on a separate subdomain, or have mc.tomasu.org have a couple links on it.. or frames or something. I don't know how well it'll handle mystcraft ages.
That would be so cool!
If you look here: http://mc.tomasu.org/#/-195/64/79/max/0/0, you'll see pink things in the garden. These pink things are potatoes on one side and carrots on the other. Is there an update for Overviewer that will properly show potato and carrot plants?
Quote from: Thorin on January 15, 2013, 01:38:30 PM
If you look here: http://mc.tomasu.org/#/-195/64/79/max/0/0, you'll see pink things in the garden. These pink things are potatoes on one side and carrots on the other. Is there an update for Overviewer that will properly show potato and carrot plants?
I probably just need to update the texture file.
I wonder if a new texture file would also have the new corner stairs - they look so much nicer when stairs go around corners.
Quote from: Thorin on January 15, 2013, 01:45:30 PM
I wonder if a new texture file would also have the new corner stairs - they look so much nicer when stairs go around corners.
I'm not sure. I think it's a run time thing, and may need support directly from overviewer.
The way I understand it overviewer is a stand alone implementation to render the world file... So anything more complex that a solid brick requires a definition in addition to the texture. Based on some conversation about mods in the IRC channel it sounds like they barely keep up with new items in vanilla minecraft these days.
I think basic tile entities (like signs, chests, torches, etc) and blocks should all be supported given you have the correct texture file.
Problem with that though, is they've redone the texture format for the new snapshots, so we might have a problem when we update to 1.5+
Mmmmmhhhh, it's a shame really
The new format change is cool though. It'll mean any object can get animations. ANY OBJECT.
Quote from: Tom on January 15, 2013, 02:33:24 PM
The new format change is cool though. It'll mean any object can get animations. ANY OBJECT.
Or all of them at once http://www.youtube.com/watch?v=1tm8K3n_Tps
Quote from: Lazybones on January 15, 2013, 02:36:40 PM
Quote from: Tom on January 15, 2013, 02:33:24 PM
The new format change is cool though. It'll mean any object can get animations. ANY OBJECT.
Or all of them at once http://www.youtube.com/watch?v=1tm8K3n_Tps
I do believe that is the most nausea inducing thing I've seen!! haha
Not to go off topic but here are the details of the texture changes
Improved texture packs
Textures now use one file per block/item, which are stitched together at runtime - Texture sizes don't need to be consistent
Any block and item can be animated by putting the frames underneath each other in the right .png - Use an optional .txt to specify frame order and duration
Special rules apply for water, lava, compass and clock
Existing texture packs will "automagically" be converted
Vanilla textures will be used if texture files are missing
See the wiki's page on texture packs for more information
Sounds like yet another BIG step for improving mod support in the game core.
Quote from: Lazybones on January 15, 2013, 02:50:46 PM
Not to go off topic but here are the details of the texture changes
Improved texture packs
Textures now use one file per block/item, which are stitched together at runtime - Texture sizes don't need to be consistent
Any block and item can be animated by putting the frames underneath each other in the right .png - Use an optional .txt to specify frame order and duration
Special rules apply for water, lava, compass and clock
Existing texture packs will "automagically" be converted
Vanilla textures will be used if texture files are missing
See the wiki's page on texture packs for more information
Sounds like yet another BIG step for improving mod support in the game core.
And just for them adding new blocks. I bet they worked on that because they were sick and tired of hard coding crap by the time they added the new quartz features.
It would hint at more blocks and items being added.
Quote from: Lazybones on January 15, 2013, 02:36:40 PM
Quote from: Tom on January 15, 2013, 02:33:24 PM
The new format change is cool though. It'll mean any object can get animations. ANY OBJECT.
Or all of them at once http://www.youtube.com/watch?v=1tm8K3n_Tps
HOLY GODS!!!
Now, can you imagine after about three weeks of playing Minecraft with that texture pack, you'd get used to it? And then you'd switch to some other game and constantly be strafing left because you think you're moving right, just like when you get off a boat.
I was looking for a place to have a little tree-punching Minecraft (ie start from scratch). I was just hopping around the map and found a new house: http://mc.tomasu.org/#/-804/64/1134/max/0/0. I wonder whose that is...
Hey, my old house! I left it one day, died, became disoriented and headed North instead. I'm slowly, slowly making my back by constructing a railway from 1500 meters north to at least 500 meters north.
Hi SnowieOwl, do you remember where you died?
I found a bunch of gear floating in the water here: http://mc.tomasu.org/#/-1063/64/993/max/0/0
Welcome to the forums, Snowie, I see your Dragon Tunnel is well underway: http://mc.tomasu.org/#/9/64/-992/max/0/0. It's already looking cool!
I found a new hut that I don't remember seeing before: http://mc.tomasu.org/#/-374/64/-251/max/0/0. Somebody's beach house, maybe?
I'm also wondering what's under this glass: http://mc.tomasu.org/#/-364/64/-110/max/0/0
Snowie's Dragon Tunnel is really looking cool: http://mc.tomasu.org/#/-4/64/-853/-2/0/0. This is going to take a little while yet, I think, but man, you can see it developing.
...is that underwater fire?
I dunno, I might have to go visit it in actual Minecraft to go see. It looks like it, doesn't it?
...
He's also done a really good job making it look undulating.
Yep, well done all around!
Nice!
Thanks guys! Yes, that's underwater fire. http://www.youtube.com/watch?v=1Un798tlWwM explains without being too dark to see like most other videos mysteriously are. It took me a while to realize the empty spots below the cardinals need to be checked to be actual water blocks (not just apparent) when you're generalizing the technique to places off of the ocean floor. Hopefully it won't be destroyed with updates.
Hmm, I wonder whose house this is? http://mc.tomasu.org/#/1876/64/490/max/0/0 and http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=1875&y=64&z=496
I'm constantly amazed by how many little buildings there are scattered around the map.
It's so cool
Here's a new one I just found! http://mc.tomasu.org/#/-2428/64/124/max/0/0. I tried looking it up on the Dynamic Mapper but it's covered over. And probably the same person has started a strip mine next to an interesting waterfall: http://mc.tomasu.org/#/-2324/64/233/max/0/0 and http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=-2334&y=64&z=226
It'd be easier to find these things if there wasn't quite so much unused map that people have travelled through. But yeah, it's cool to just find little points of civilization all over the place.
Quote from: Thorin on April 26, 2013, 10:16:29 AM
Here's a new one I just found! http://mc.tomasu.org/#/-2428/64/124/max/0/0. I tried looking it up on the Dynamic Mapper but it's covered over. And probably the same person has started a strip mine next to an interesting waterfall: http://mc.tomasu.org/#/-2324/64/233/max/0/0 and http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=-2334&y=64&z=226
It'd be easier to find these things if there wasn't quite so much unused map that people have travelled through. But yeah, it's cool to just find little points of civilization all over the place.
That's for sure
Every now and then I find little shacks that are concealed from the overviewer too, I often wonder who builds them, they seem to be made of ramshackle blocks.
Well that last one I found because I was scanning the map for a good place to make a cliff-side house. It's a great location, but clearly someone else has started building there, they've even started mining: http://mc.tomasu.org/#/-2430/64/138/max/0/1
That's quite the operation already!
Yeah, hopefully it's not old and abandoned, I really want to build a cliff-side home one of these days and that looks like a great location.
That's one of my ambitious operations :) I don't have much time to play Minecraft these days though. I also tend to lose interest in the projects I want to create. I wouldn't mind collaborating on something at that spot if you want. I don't care much what we build as long as we do it TOGETHER!!! :)
Well maybe we'll meet up and turn that place into a nice cliff-side home, then. I hear ya about not having time, though. I've found very little time to Minecraft these days. Hopefully I'll be able to get in after the server upgrade.
Is there a newer Overviewer?
I don't know how easy/hard it is to set up but it would be nice now that we have the server up to date (by the way, great job on that man!)
Also I think automatic update is turned off at the moment.
I think it's still http://mc.tomasu.org/. I have a shortcut to http://mc.tomasu.org/#/16/64/-16/-6/0/0, just because that's more zoomed in and ignores the more outlying areas that I don't normally look at.
Yeah, auto update is disabled at the moment. I didn't want to turn it back on if things were changing.
I have somewhat recently updated overviewer. I'll have to see if there's a new version. But the current one worked fine afaik. At least after I fixed my config ;D
No I mean like corner stairs and nether brick slabs still don't show up
We're adding more block types with this update so I'm not sure how things will look when I start building stuff out of more new blocks
Quote from: Mr. Analog on May 27, 2013, 10:01:38 AM
No I mean like corner stairs and nether brick slabs still don't show up
We're adding more block types with this update so I'm not sure how things will look when I start building stuff out of more new blocks
Hm, well those corner things are code only, so they'd have had to render that stuff themselves in the same way.
As for the new block types, I think I only need to update the tileset. But I'm not sure how that'll work with the new tileset format.
Ahh okay
How do we trigger the overviewer to update again? (I'm sure there is a command, I can paste it in the first post in this thread maybe)
Do you mean the dynmap? I think its /dynmap render or if you want to force an entire re-render, /dynmap fullrender
As for overviewer, I have to set that up to run again. I might have to turn down the frequency of overviewer updates.
Ahh okay, yeah.
Less frequent overviewer isn't a bad thing, maybe once every 3 hours or so?
I was thinking two. We'll see. Overviewer was getting stuck and leaving a crap load of processes around using CPU, I assume getting stuck in its "manual update mode" where it individually scanned each and every tile.
Ahh, yeah that would suck
Especially since that manual update mode takes a bloody age. It's ETA countdown stops working reliably and starts claiming 24+ hours, but I'm not sure thats too far off the mark. It probably takes hours to do what would normally take 20-40m.
Yowza!
I'm guessin' you wanted to show off some more of your build?
http://mc.tomasu.org/#/-1073/64/288/-3/0/0
YOWZA
Quote from: Thorin on May 30, 2013, 03:56:30 PM
I'm guessin' you wanted to show off some more of your build?
http://mc.tomasu.org/#/-1073/64/288/-3/0/0
YOWZA
Yeah, I've been busy over a few days hah I was just curious if there was something I was missing with the overviewer.
Actually I was kind of curious how the map would update now that I've changed my view distance and that I use multi-core processing for chunk loading.
EDIT: Also things are starting to look the way I envisioned!
What would it take to get Overviewer displaying the new blocks? Would we need to run an updated version? Import updated texture packs?
With the map cleanup, we had all these nice little circles. Now that people are on the map again, Minecraft is loading chunks in a square pattern. This means that you can look at the Overviewer and see where people definitely haven't been - if it's a circle shape, no player has been in that area.
Quote from: Thorin on June 01, 2013, 01:51:42 PM
What would it take to get Overviewer displaying the new blocks? Would we need to run an updated version? Import updated texture packs?
Tommo? You up for updating the Overviewer? There's a couple of people now who have built with quartz and redstone blocks and it's not showing up.
I'll try and do it this weekend. I'm dead tired, got up at about 9 last night. eep.
Err... Have you considered moving to Australia? Then you'd be on the right time schedule!
Anyway, yeah, whenever you feel up to it (and hopefully sooner than later, there are some cool builds that we can't see).
BBEEEWWWWMMMM: http://mc.tomasu.org/#/-991/64/163/max/0/0
Quote from: Tom on June 08, 2013, 03:55:29 AM
BBEEEWWWWMMMM: http://mc.tomasu.org/#/-991/64/163/max/0/0
Damn that looks good! Thank you Tom for updating the Overviewer.
Quote from: Tom on June 08, 2013, 03:55:29 AM
BBEEEWWWWMMMM: http://mc.tomasu.org/#/-991/64/163/max/0/0
Awesome!
Overviewer does not appear to be updating. I've started a supermarket here: http://mc.tomasu.org/#/-123/64/600/max/0/0. All I see are two little parts of the front facade, where in fact I've built all four walls plus the roof already.
Heh. sorry. I forgot to turn the updates back on. I have to turn them off when doing a manual run or I risk is trying to do two at once.
Thanks Tom. Does Overviewer have an option to make a map from the opposite perspective? Say, with north being down and to the right instead of up and to the left? It's just that I can't show off the handicapped stalls and front fascia of my new supermarket here: http://mc.tomasu.org/#/-117/64/617/max/0/0
Actually, I looked it up and you could include another render mode with "northdirection" set to "lower-right" (the default is "upper-left"). You could probably call the render mode "Reversed", and it should show up as another button at the top right of the map.
Yeah, as you pointed out, it is possible. But its a completely separate pass, and would double the time it takes.
Don't you have:
- world=overworld, render=normal, title=Survival Daytime
- world=overworld, render=cave, title=Overworld Caves
- world=nether, render=nether, title=Survival Nether
- world=nether, render=cave, title=Nether Caves
- world=end, render=normal, title=The End
All I'm suggesting is adding
- world=overworld, render=Base(northdirection="lower-right"), title=Reversed
So an extra render of the biggest map, but it shouldn't double the time it takes given how many other renders there are already?
Got my math a little wrong.. But yeah, it would add more or less 30-50%, since the two longest renders are the first two. But sure, I can add it.
I have to say, it's weird looking at things from that angle, but cool
Awesome! Thank you Tom!
Mr. Analog, I didn't even realize this building existed: http://mc.tomasu.org/#/458/64/-128/max/0/1. In the original view, it's hidden behind the skyscrapers: http://mc.tomasu.org/#/458/64/-128/max/0/0.
It's the dirtiest place in town!
I build lots of stuff... sometimes when bored.
So with that reverse view, I finally figured out why this chunk was marked as don't delete by the map cleanup tool: http://mc.tomasu.org/#/420/64/2860/max/0/1. See the bed? Inside the roofless leaf-house?
Quote from: Thorin on June 13, 2013, 09:36:11 AM
So with that reverse view, I finally figured out why this chunk was marked as don't delete by the map cleanup tool: http://mc.tomasu.org/#/420/64/2860/max/0/1. See the bed? Inside the roofless leaf-house?
Gentlemen, I think we may have found Tarzan's house
Quote from: Thorin on June 13, 2013, 09:36:11 AM
So with that reverse view, I finally figured out why this chunk was marked as don't delete by the map cleanup tool: http://mc.tomasu.org/#/420/64/2860/max/0/1. See the bed? Inside the roofless leaf-house?
That is a cool tree house.
Quote from: Mr. Analog on June 13, 2013, 09:42:28 AM
Gentlemen, I think we may have found Tarzan's house
Haha. I do wonder who built it, though? They haven't been on since we moved to 1.5 and cleaned the map, otherwise it would be a square instead of a circle area on the map.
Quote from: Lazybones on June 13, 2013, 09:49:58 AM
Quote from: Thorin on June 13, 2013, 09:36:11 AM
http://mc.tomasu.org/#/420/64/2860/max/0/1
That is a cool tree house.
It is. Here's another one, but with a roof. If you get a chance, go inside it: http://mc.tomasu.org/#/83/64/922/max/0/0 and http://mc.tomasu.org/#/58/64/951/max/0/1. YellowBear_ made it, and she used rails to make little throw rugs.
Weird, is it set home for someone?
Quote from: Mr. Analog on June 13, 2013, 12:06:16 PM
Weird, is it set home for someone?
No turned on all the flags and no one appears in overviewer.
Okay, I really, really like the reverse view. You know why? Because I get to have a really good look at Mr. Analog's builds! Check out the sky city, for instance:
regular: http://mc.tomasu.org/#/-1049/64/226/-1/0/0
reversed: http://mc.tomasu.org/#/-1232/64/409/-1/0/1
So many cool details that were hidden before!
I love that this build looks good from any angle, it's probably the one I'm most proud of!
Thanks for lookin'!
Looks like time for a map reset!
;)
I hope you like TNT
everywhere
forever
http://mc.tomasu.org/#/-132/64/614/max/0/1
Nice. For extra detail points, add a bicycle rack. Normally a street light would do in a pinch but all the nearby ones are mid road!
Hopefully a STEVE?-MART or COSTMO doesn't open up nearby
STEVE-MART?
Shop Smart.
Shop S-Mart.
I am very wary of enchanted books now...
YEAH YEAH I said your damn words!!
Hey Tom, what version of Overviewer are you running? It's up to 0.10 now (one higher than 0.9). I'm hoping the newer version draws the corner stairs correctly, that'd make some of our builds look a little better.
Honestly not sure, I think I've been pulling it from git/master, so its probably 0.9+
I have my doubts as to it supporting corner stairs, they had their hands full with supporting the new texture/resource pack formats. Also this means I'm going to have to be careful when upgrading as the latest overviewer wont support 1.5's texture packs at all.
I miss the Overviewer :( Do you need to upgrade the VM to be able to run Overviewer on it as well? If so, how much would it cost you? I'm willing to pitch in for it.
I think the issue is that the most current overviewer no longer supports 1.5 so Tom wants to upgrade the server first then Overviewer if I understand correctly.
I'll probably stick with the current overviewer if I get time/drive to get it back up and running. I have my doubts as to how well it'll run on the current vm along side minecraft itself. I'll try it, but I have my suspicions that I'll have to rig something up locally to run overviewer here, and sync it back up.
Well all I'm saying is don't be afraid to get a bigger, better, faster VM if you need it. Given how much time I spend on the server, I'm happy to throw ten or twenty bucks a month your way to cover costs.
I don't know that that is the best solution. Its mainly a cpu issue, and overviewer performs best with more cores. I have my quadcore here that can work on it, and a "new" dual quad 2u box I picked up for $200 that could probably more than half the time. All it'll add doing it locally is a couple rsync jobs.
Cloud->local-backup->generate static Overviewer tiles->upload to host.
Is the plan unlimited bandwidth?
Quote from: Lazybones on August 05, 2013, 11:29:12 PM
Cloud->local-backup->generate static Overviewer tiles->upload to host.
Is the plan unlimited bandwidth?
As unlimited as it gets. 2TB/mo for the vm on a GbE connection. my home connection gets me 500GB/mo+.
The mc map itself is pretty small per change. the overviewer tiles are quite a bit larger. shouldn't be a huge issue though.
Overviewer is back up.
Interesting note, the overviewer dir is 9GB in size. took 4 hours to upload the initial map. crazy.
HOORAY
Here's our new place: http://mc.tomasu.org/#/4501/64/5/max/0/0
And someone's been busy
Maaaaaybe
So does the overviewer update regularly again? What's the length of the update cycle, ie how long do I have to wait before advertising a new build?
Quote from: Thorin on August 16, 2013, 12:54:04 AM
So does the overviewer update regularly again? What's the length of the update cycle, ie how long do I have to wait before advertising a new build?
I suspect Tom is doing it manually right now. He has to pull the latest map down from the cloud and run overviewer on it
It should be auto updating every couple hours.
I just tweaked (half rewrote) the existing cron job.
Quote from: Tom on August 16, 2013, 03:37:39 PM
It should be auto updating every couple hours.
I just tweaked (half rewrote) the existing cron job.
Thanks man!
It still doesn't appear to be updating.
Hm, well it should be...
... some time later ...
AHAH. Forgot to re-enable the cron job.
You need QA for your software :) Or at least a checklist.
rewrite cron job CHECK
re-enable cron job ... no check?
I was quite tired after I got everything back up, and the script written. Got sidetracked.
Quote from: Tom on August 17, 2013, 01:17:28 AM
I was quite tired after I got everything back up, and the script written. Got sidetracked.
This frequently happens to me when I am updating my RSS automation scripts.
Oh, it also had to do with the first run taking 4 hours just to upload the overviewer tiles.
Is the Overviewer still updating? I explored a bunch near the UFO last night and none of it's filled in.
Yeah, It's um... broken. I noticed it slightly after I did the upgrade but haven't found the "roundtuits" to fix it.
Any idea what's broken with the Overviewer? Is it that you need a new version now that the map is a 1.6 map, or files are not uploading anymore, or something?
Quote from: Thorin on September 09, 2013, 03:31:01 PM
Any idea what's broken with the Overviewer? Is it that you need a new version now that the map is a 1.6 map, or files are not uploading anymore, or something?
I actually fixed it not long after making that post. But forgot to uncomment the cronjob ::)
How often does it update the Overviewer map? Just wondering when I can go look at the newly-explored areas.
Quote from: Thorin on September 09, 2013, 04:53:10 PM
How often does it update the Overviewer map? Just wondering when I can go look at the newly-explored areas.
Every two hours, at quarter after. It should have updated at 4:15.
Quote from: Tom on September 09, 2013, 05:01:37 PM
Quote from: Thorin on September 09, 2013, 04:53:10 PM
How often does it update the Overviewer map? Just wondering when I can go look at the newly-explored areas.
Every two hours, at quarter after. It should have updated at 4:15.
I built a little corral in the yard around my hotel, inside the big fence. Do you see a corral here, next to the Tele-Portal? http://mc.tomasu.org/#/27/64/762/max/0/0 If you see it, then it's my browser's cache. Otherwise, it hasn't updated yet.
Quote from: Thorin on September 09, 2013, 05:29:42 PM
Quote from: Tom on September 09, 2013, 05:01:37 PM
Quote from: Thorin on September 09, 2013, 04:53:10 PM
How often does it update the Overviewer map? Just wondering when I can go look at the newly-explored areas.
Every two hours, at quarter after. It should have updated at 4:15.
I built a little corral in the yard around my hotel, inside the big fence. Do you see a corral here, next to the Tele-Portal? http://mc.tomasu.org/#/27/64/762/max/0/0 If you see it, then it's my browser's cache. Otherwise, it hasn't updated yet.
I can see it just fine!
Just kidding. It turns out I forgot to change a tiny little config variable for nginx:
root /home/minecraft/minecraft-bukkit-1.5.2-overviewer;
Whups.
Beautiful! I see the new stuff now. Thank you!
Also, I should introduce you to the concept of QA :D
Quote from: Thorin on September 09, 2013, 05:52:39 PM
Beautiful! I see the new stuff now. Thank you!
Also, I should introduce you to the concept of QA :D
You should introduce me to the concept of memory and patience. Both of the problems I fixed today, I didn't do because I was waiting for the map to rescan when I changed the script. But a fresh map gen takes 2-4 hours. :P
I think the Overviewer can't show clay blocks. I built a red-and-white cabana at the beach here out of coloured clay, and it doesn't show but there's shadows as if there's blocks there: http://mc.tomasu.org/#/30/64/649/max/0/0
Interesting, it's a very recent version of overviewer, the new one in fact, and pulls the latest jar from mojang. So the only thing I can think is I need to update overviewer again.
Quote from: Thorin on September 13, 2013, 12:11:20 PM
I think the Overviewer can't show clay blocks. I built a red-and-white cabana at the beach here out of coloured clay, and it doesn't show but there's shadows as if there's blocks there: http://mc.tomasu.org/#/30/64/649/max/0/0
Quote from: Tom on September 13, 2013, 02:32:52 PM
Interesting, it's a very recent version of overviewer, the new one in fact, and pulls the latest jar from mojang. So the only thing I can think is I need to update overviewer again.
Any chance you could update the overviewer this week? I still don't see my stained-clay cabanas, and I'm hoping to build something else out of stained clay soon.
I'll see what I can do.
I finally got around to looking at the issue, and it was mostly due to a (small) bug in my wrapper script.
so it should be working now. your link shows clay. and apparently they added support for rotated stairs? I see files related to it in their extra texture files, so its a possibility.
Let me know if there's any issues.
Huzzah!
THANK YOU!
That is awesome. Hardened clay (with colours), wool carpets (with colours), and corner stairs all appear to show correctly now in the Overviewer.
Cool.
Nicely done, nicely done :)
My dome looks like a dome again :)
I JUST SAW A MESSAGE ON PLANET BOB THAT MINECRAFT OVERVIEWER FINISHED ITS UPDATE.
Tom
TTTTT H H AAA N N K K Y Y OOO U U !!!
T H H A A NN N K K Y Y O O U U !!!
T HHHHH A A N N N KKK Y O O U U !
T H H AAAAA N NN K K Y O O U UU
T H H A A N N K K Y OOO UU U !
Darn, I should have commented out the rcon commands.... hehe. It /just/ finished uploading all like 7GB of png files.
HUMMINA HUMMINA HUMMINA!!!
Funny story. Took an hour or three to write the new script, test it, and FIGHT WITH NGINX. Then another 5 to render and upload the new map. no joke.
mY HAT GOES OFF TO YOU SIR!
but now I can't see the overviewer or even ping mc.tomasu.org
sad clown face
Hey so... Does this mean the old overviewer map has gone bye-bye and all of our links on here for the old map are now borked?
If it's not showing for someone, use the IP address: http://192.241.149.34/, and then click the 1.6.2 or 1.7.2 link.
YAY TOM FOR KEEPING THE OLD MAP!
All our old links on here will need modifying to add /v1.6.2/ in the url.
Nuts if I didn't already feel my tower build was small I do now... LOL..
Now that there is a place to show off however I might have some more desire to build
Oh, I can setup rewrites to fix old links. I'll look at that. Or find a different method to host both...
At first I thought Thorin's build was a map generation error
HOW MUCH NETHER IS LEFT!?
:lol:
Ok, old urls work. new urls work too.
new map url is http://ov.mc.tomasu.org old urls get redirected to http://ov.mc.tomasu.org/v1.6.2/ you can still the new format urls on the old domain, but it also redirects to the new domain.
let me know if anything is borked.
might setup a better index on the new domain.
that's awesome Tom, it works slick.
Mr. A, I left 42 blocks of netherrack for you, I know you still want some. Sorry, the rest of the nether is hollowed out.
:D
More seriously, it's a 5 chunk x 5 chunk platform. I'm starting to think I need to build tall skyscrapers on it, for the World Of Tomorrow!
Ok, I had to break the new urls cause it just won't scale, or work very well in the future. Sorry to anyone that's used the "new" v1.x.x urls. they be broken and I don't want to support them ;)
new new urls:
http://ov.mc.tomasu.org/
http://ov.mc.tomasu.org/usamot
http://ov.mc.tomasu.org/planetbob
http://mc.tomasu.org/ -> http://ov.mc.tomasu.org/usamot
http://ov.mc.tomasu.org/ has a new shiny index. I'll probably tweak it some more, but hey, thumbnails ftw right?
Quote from: Mr. Analog on April 18, 2014, 10:40:01 PM
At first I thought Thorin's build was a map generation error
HOW MUCH NETHER IS LEFT!?
Quote from: Thorin on April 19, 2014, 01:41:30 AM
it's a 5 chunk x 5 chunk platform
It's 7,980 blocks of netherbrick, so 31,920 blocks of netherrack mined and smelted. Now I'm putting a smooth stone subfloor on it and then a dirt floor, which means 6,084 blocks of cobblestone mined and smelted, and then 6,084 blocks of dirt. there's 225 torches lighting up the basement...
Seems like it is broken again, at least for me.
If you can't see it, like I couldn't, try adding this to your hosts file:
192.241.149.34 mc.tomasu.org
192.241.149.34 ov.mc.tomasu.org
I have no idea what is causing that. I've been looking into it, and so far nothing.
Ya, looks my shaw DNS servers where borked or out of date, switched it to google and it is all good.
Shaw DNS has been causing a lot of problems again for me, particularly for Lync
Okay, why not just build a boat?
http://ov.mc.tomasu.org/planetbob/#/1018/64/1484/-3/0/0
Quote from: Thorin on April 29, 2014, 06:36:51 PM
Okay, why not just build a boat?
http://ov.mc.tomasu.org/planetbob/#/1018/64/1484/-3/0/0
LOL guess we should ask DrCoconut971
Is the overviewer dead?
http://ov.mc.tomasu.org/planetbob/
I built a thing last night and wanted to see it, b'oh
Is it the three-storey building? Because I see that: http://ov.mc.tomasu.org/planetbob/#/-214/64/29/max/0/0
Also, interesting optical illusion:
normal: http://ov.mc.tomasu.org/planetbob/#/-3666/64/2385/max/0/0
reverse: http://ov.mc.tomasu.org/planetbob/#/-3666/64/2385/max/0/1
It looks there's only three cobble blocks on the ground, and they're in front. Flip to the reverse, and it looks like there's still on three cobble blocks on the ground, but now they're on the other side.
It still says web page not available
Quote from: Mr. Analog on May 10, 2014, 02:37:47 PM
It still says web page not available
Check your DNS.
Quote from: Lazybones on May 10, 2014, 03:19:00 PM
Quote from: Mr. Analog on May 10, 2014, 02:37:47 PM
It still says web page not available
Check your DNS.
And if needs be, look back through this thread to see if the IP addresses I posted earlier (to put in your hosts file) help resolve it.
Quote from: Thorin on May 10, 2014, 04:53:33 PM
Quote from: Lazybones on May 10, 2014, 03:19:00 PM
Quote from: Mr. Analog on May 10, 2014, 02:37:47 PM
It still says web page not available
Check your DNS.
And if needs be, look back through this thread to see if the IP addresses I posted earlier (to put in your hosts file) help resolve it.
The thing is it WAS working before then it wasn't, now it is again.
I switched DNS providers last time we talked about it WTF
Hey, so, how often does the overviewer update for Planet Bob? I know that Mr. A's building eventually came through, just wondering how long I have to wait until I see my newest build-in-progress...
It's supposed to update every hour or two. fully. you may or may not need to flush your cache, but it should be rather quickly...
Ah geez, it updated just now. Seven minutes after I posted. AND IT'S THERE, HOORAY!
http://ov.mc.tomasu.org/planetbob/#/231/64/-678/max/0/0
still a work in progress, mind you
It doesn't actually update on the hour. it re-gens the two maps in order, so the second map can be pushed later depending on how much the first map has changed. And even then, they don't actually kick off till like quarter after the hour. So expect the new map to finish regenning sometime between 20 and 40m after the hour. Just checked, its also every two hours it seems.
I'll be starting some new builds tonight I've been a bit under the weather last few days
So I built a large greenhouse tonight nothing too amazing, I started a sand mine to start getting sand, I have to set up teleporters though it's a long walk from where I am.
I also started speccing out in creative what it's going to take to build a replica of the Stanley A. Milner Library in Minecraft. The only material which is going to be a problem is Nether Quartz. I also have to do some more detailed measuring of the building to keep the size ratio looking realistic. I've also added more windows than the actual building has because doing recessed blocks didn't quite look right when I tried it.
As a test I've built about 1/5 of the building (the southeast corner which has most of the original facade.) I plan on building it as closely to the 1967 original as possible (I don't like the postmodern addition on the entrance)
Anyway, I've attached some pix of the build so far. I'll probably be diggin in the nether for a while this week haha
Here's a reference photo of the scene from 99th street NW
A Postcard from the 60s, you can see the original city hall in the background
And another:
...I'M NOT OBSESSED OKAY (lol)
Ugh, I should have posted the previous in the photos thread (whoops)
ALSO I'm still having routing issues for the overviewer, it will load once, if I reload or open a session there again it can't route to the overviewer server at all, period.
So I don't know what kind of pokery jiggery is going on but it's mighty annoying, I'm going to guess there's no A record for the overviewer map server IP?
I thought it may have been a problem on my side so I checked to see if there was a firmware update for my router (there was!) so I'm on the latest greatest and still, it will route there once and then never again.
If someone can post the IP address of the overviewer somewhere I can map it myself locally.
ov.mc.tomasu.org: 192.241.149.34
I will see about re-doing my DNS setup, it could just be a mess up on my part, but I'm not sure.
I've "potentially fixed" the dns issues, maybe. possibly. if it was my fault that is...
Quote from: Tom on May 19, 2014, 01:26:49 AM
ov.mc.tomasu.org: 192.241.149.34
I will see about re-doing my DNS setup, it could just be a mess up on my part, but I'm not sure.
Quote from: Tom on May 19, 2014, 02:04:07 AM
I've "potentially fixed" the dns issues, maybe. possibly. if it was my fault that is...
Strange, neither works for me atm, no biggie. It may still just be me
Quote from: Mr. Analog on May 19, 2014, 02:24:23 AM
Quote from: Tom on May 19, 2014, 01:26:49 AM
ov.mc.tomasu.org: 192.241.149.34
I will see about re-doing my DNS setup, it could just be a mess up on my part, but I'm not sure.
Quote from: Tom on May 19, 2014, 02:04:07 AM
I've "potentially fixed" the dns issues, maybe. possibly. if it was my fault that is...
Strange, neither works for me atm, no biggie. It may still just be me
Any possible improvement seen from my changes may take time to be seen.
I've had other people complain about it as well. I can only assume my odd setup has something to do with it.
Yeah, Mr A seems to be having the same problem I have. Where it loads initially, and works for a minute or so then I get connection errors. The weird thing for me though is that it only happens on my PC. I can still access the overviewer normally from my tablet or from my girlfriend's MacBook.
Its a problem on all my devices dang
Odd, when I tracert the IP you posted it sends me here:
[suspicious]mc.svc.tomasu.net[/suspicious]
when I connect with a browser it routes me here:
[suspicious]http://ov.mc.tomasu.org/usamot/[/suspicious]
I don't know if that helps at all :?
tracert does a reverse dns lookup on the ip. the ip for that machine is assigned a host of mc.svc.tomasu.net, but we've been using the mc.tomasu.org domain so I point it at that machine.
Just FYI the over viewer job is running but not updating on the web
Tom, when you get a minute, the Planet Bob overviewer isn't updating on the web. There should be a fully-built library building here: http://ov.mc.tomasu.org/planetbob/#/-174/64/-160/-1/0/0.
I'll try and find a moment... but I'm stupid busy the next little while.
Is it turned off right now, or am I having routing problems again?
It's working for me.
When I ping ov.mc.tomasu.org, I get:
192.241.149.34
192.241.149.34 is correct.
That IP redirects to your domain then gives me a 404, must be Shaw again?
Quote from: Mr. Analog on July 03, 2014, 04:35:14 PM
That IP redirects to your domain then gives me a 404, must be Shaw again?
You'll have to actually add an alias in your "hosts" file or the equivelent to get the ip to map to the domain, cause my server does vhosts, and needs the "Host" header that a browser sends when you go to a domain (which isnt sent when going to an ip).
What do you actually get from looking up the domain from the console? (I have no idea if windows has the "host" command to do dns requests...) Need something that'll actually give you the dns entries, or a real dns error (ie: NXDOMAIN, SERVFAIL, REFUSED, etc)
If I had telnet installed I could tell you, sorry!
EDIT: NSLookup works too lol
NSLookup:
nslookup 192.241.149.34
Server: my router name here
Address: 192.168.0.1
Name: mc.svc.tomasu.net
Address: 192.241.149.34
That's interesting. Seems to be correct. Tried completely killing your browser?
Quote from: Tom on July 03, 2014, 06:24:34 PM
That's interesting. Seems to be correct. Tried completely killing your browser?
I've tried on 3 different machines now
It's either Shaw DNS or my router
Well NSLookup was getting from your router (notice the 192. address), which should be caching DNS requests for a short time.
Shaw's dns is pretty unreliable as well.. So it's hard to tell.
Quote from: Thorin on July 02, 2014, 05:06:43 PM
Tom, when you get a minute, the Planet Bob overviewer isn't updating on the web. There should be a fully-built library building here: http://ov.mc.tomasu.org/planetbob/#/-174/64/-160/-1/0/0.
Hopefully fixed.
It does appear to be fixed. Hurrah!
Quote from: LennyLen on July 06, 2014, 01:38:08 AM
It does appear to be fixed. Hurrah!
So it's actually updating as it should? I know for sure it ran once ;)
Works perfectly!
I can finally see how much work that last build took!
Turns out it was a typo in my new setup. whups. it updated the old map just fine, but the new one? lol.
Hah, well at least it's working now. I have the urge to build again
EYE AR GUD PROGRAMMAR.
Finally played me some Minecraft again. I was on Planet Bob and built a fence around my village (also created two villager spawn eggs since the village was abandoned by the time I started fortifying it). There should be a nether brick fence all around it here, but the Overviewer doesn't seem to be updating: http://ov.mc.tomasu.org/planetbob/#/194/64/-761/-1/0/0
overviewer can bite my shiny metal ass. (I'll get around to it >:( )
Quote from: Thorin on August 18, 2014, 03:41:56 AM
(also created two villager spawn eggs since the village was abandonedWiped out by Zombies by the time I started fortifying it).
FTFY
Sorry if I'm causing you extra work, Tom. I saw the pink text that indicates it's backing up the map and then Overviewering it, so I thought yay! I can go see my build! No such luck, though.
Lenny: there was one left when I started working on the fortifications, but I think he fell in a death hole and died... Also, I saw nine baby villagers appear after finished fortifying, which should've gotten me to eleven villagers total, but it's only at six villagers right now. I don't know where the other five went.
We may need to respawn villagers anyway after the next update, the villagers are getting a lot of improvements and trading items so there will be sub-classes we may need to add.
(finally be able to trade in rotten flesh for emeralds!)
Quote from: Thorin on August 18, 2014, 10:09:02 AM
Sorry if I'm causing you extra work, Tom. I saw the pink text that indicates it's backing up the map and then Overviewering it, so I thought yay! I can go see my build! No such luck, though.
It's probably just not syncing it back to the server properly. maybe the ssh key is invalid or something. I haven't checked yet (will soonish? working on my late taxes atm >:( )
Figured it out. Some stuff in the maps caused an exception in overviewer itself, so it would never generate properly. Just updated overviewer and it fixed all the things.
the overviewer works, The Overviewer Works, THE OVERVIEWER WORKS!
Thank you, Tom!
Is the Overviewer not working again? LuckyCh4rms built a big house around abouts here: http://ov.mc.tomasu.org/planetbob/#/32/64/216/max/0/0, and it's not showing up.
I think over viewer has been down since toms NAS died
Yeah, overviewer was running on my home server, but it had issues at the same time as my nas, go figure. I just turned everything off. I'll be trying to get everything back up and running after I get back home.
Oh, the process of creating the new map was running on your home server, but the Overviewer itself is on a cloud server, right? Because the map is still visible, just not updated.
Quote from: Thorin on January 12, 2015, 10:30:18 PM
Oh, the process of creating the new map was running on your home server, but the Overviewer itself is on a cloud server, right? Because the map is still visible, just not updated.
Indeed. The map is hosted on the minecraft vm hosted on digitalocean. I didn't want to run the map generation there because it takes a lot of resources, so I have the actual generation run on my home box, and rsync it up to the vm.
Hi Tom, can you try and get the Overviewer work in the next few days? I wouldn't mind seeing an overview of what I've been building...
Quote from: Thorin on March 08, 2015, 12:14:48 PM
Hi Tom, can you try and get the Overviewer work in the next few days? I wouldn't mind seeing an overview of what I've been building...
I can attempt it. The server has been back up for a while, so I assume /should/ be working?
That would be awesome. I would give you money to help pay for the servers.
Let me know if it's fixed. Turns out a perl update caused a module to not exist :o
They're online just not up to date
Hm, well I regened it. And it uploaded new data...
I can see that my builds from December / January are not in the map (see attachment)
*sigh*. I'll check the backups...
So it was technically updated last night, but probably didn't work...
Anyhow, I FOUND YOU Mr A :o
WOOP!
man awesome thank you!
Hey, any chance we can get Overviewer updated with the latest blocks? Things like reverse daylight sensors and the new wood gates aren't showing up on the map...
Quote from: Thorin on November 04, 2015, 03:42:25 PM
Hey, any chance we can get Overviewer updated with the latest blocks? Things like reverse daylight sensors and the new wood gates aren't showing up on the map...
Maybe.
Is the overviewer update offline for maintenance?
Yeah, by accident. I disabled the cronjob when i was trying to fix the problem with the missing tiles. Then forgot to re-enable. So I'm manually running it, and will re-enable after.
Quote from: Tom on November 08, 2015, 03:37:27 PM
Yeah, by accident. I disabled the cronjob when i was trying to fix the problem with the missing tiles. Then forgot to re-enable. So I'm manually running it, and will re-enable after.
Awesome!
updated, and re-enabled
Overviewer seems to not be updating again...
Ya, network changes. so annoying not having my dhcp clients properly registering their hostnames in the dns.
I'll look at it.
You have control of the DHCP scope options on the router. Nothing stopping you from running DNS on another server.
Quote from: Lazybones on December 28, 2015, 11:21:14 AM
You have control of the DHCP scope options on the router. Nothing stopping you from running DNS on another server.
That is probably what I'll do. I saw that there are actual dns key options so you can set the access key to the dns server to auto register names. I just didn't set that up yet. May not. We'll see if I go back to the soekeris or not.
If you are running Merlin firmware on your Asus you can set nearly all of the standard DNS / DHCP options in detail.
Edit: it does require creating some scripts for startup however.
Hmm, I just set certain devices with a static IP in my router. When I change routers, I know I need to set those three or four devices and everything else just works. Drobo, Plex machine. Actually, I guess it's only two. If I had a server that answers outside requests, I'd set a third static IP.
I have a lot of separate physical machines and virtual machines. Many of which are temporary. so I prefer to have it setup to take the hostname from DHCP, and automatically register that to the lan's DNS server, so all physical and virtual machines on the lan get a hostname automatically.
Hey Tom, I'm running Overviewer at home for my personal server. Can you show me how you set up the player markers to show custom icons? I have this:
def playerIconFilter(poi):
if poi['id'] == 'Player':
return "Last known location for %s" % poi['EntityId']
I know I need to make it this:
def playerIconFilter(poi):
if poi['id'] == 'Player':
poi['icon'] = '<some path to an icon for %s>' % poi['EntityId']
return "Last known location for %s" % poi['EntityId']
I don't know what the path for the icon is. You've got it working nicely on your overviewer, so I'm hoping you'll share the knowledge. And the overviewer documentation isn't up-to-snuff, some of the samples they have there flat-out don't work in 1.11.
As I was about to post the below message, I re-read yours... All you really need is: poi['icon'] = "http://overviewer.org/avatar/%s" % poi['EntityId']
...
Here's my entire config:
from sets import Set
import re
import ConfigParser, os
defaults = { 'processes': 2, 'path': '/overviewer/path/is/not/set', 'outputdir': '/overviewer/outputdir/is/not/set' }
config = ConfigParser.ConfigParser(defaults)
dirname = os.path.dirname(os.path.realpath(__file__+"/.."))
settings_file = os.path.join(dirname, "settings.cfg")
print "Settings File: "+settings_file
config.read(settings_file)
mc_path = config.get('overviewer', 'path')
worlds["righteouswrath"] = os.path.join(mc_path, "righteouswrath")
processes = config.getint('overviewer', 'processes')
mycave = [Base(), EdgeLines(), Cave(only_lit=True), DepthTinting(), SmoothLighting()]
mynethercave = [Base(), EdgeLines(), Nether(), Cave(only_lit=True), DepthTinting(), SmoothLighting()]
majorPOIre = re.compile(r"\[[^\]]+\]")
personalPOIre = re.compile(r"\{[\}]+\}")
tradingPOIre = re.compile(r"\*[^\*]+\*")
hiddenSignre = re.compile(r"\*~~[^~]*~~\*")
def checkStrings(text, what):
for word in what:
if word in text:
return 1
return 0
def matchFilter(poi, prog):
return prog.match(poi['Text1']) or prog.match(poi['Text2']) or prog.match(poi['Text3']) or prog.match(poi['Text4'])
def directionFilter(poi):
"Directions"
global checkStrings
directionStrings = ['<---', '--->', '^', '\/']
if poi['id'] == 'Sign' and (\
checkStrings(poi['Text1'], directionStrings) or
checkStrings(poi['Text2'], directionStrings) or
checkStrings(poi['Text3'], directionStrings) or
checkStrings(poi['Text4'], directionStrings)):
return "\n".join([poi['Text1'],poi['Text2'],poi['Text3'],poi['Text4']])
def hiddenSignFilter(poi):
"Hidden Signs"
global matchFilter
global hiddenSignre
if poi['id'] == 'Sign' and matchFilter(poi, hiddenSignre):
return 1
def majorPOIFilter(poi):
"Major POIs"
global majorPOIre
prog = majorPOIre
if poi['id'] == 'Sign' and ((poi.has_key('Text1') and prog.match(poi['Text1'])) or (poi.has_key('Text2') and prog.match(poi['Text2'])) or (poi.has_key('Text3') and prog.match(poi['Text3'])) or (poi.has_key('Text4') and prog.match(poi['Text4']))):
return "\n".join([poi['Text1'],poi['Text2'],poi['Text3'],poi['Text4']])
def personalPOIFilter(poi):
"Personal POIs"
import re
prog = re.compile(r"\{[^\}]+\}")
if poi['id'] == 'Sign' and ((poi.has_key('Text1') and prog.match(poi['Text1'])) or (poi.has_key('Text2') and prog.match(poi['Text2'])) or (poi.has_key('Text3') and prog.match(poi['Text3'])) or (poi.has_key('Text4') and prog.match(poi['Text4']))):
return "\n".join([poi['Text1'],poi['Text2'],poi['Text3'],poi['Text4']])
def tradingPOIFilter(poi):
"Trading Posts"
import re
prog = re.compile(r"\*[^\*]+\*")
if poi['id'] == 'Sign' and ((poi.has_key('Text1') and prog.match(poi['Text1'])) or (poi.has_key('Text2') and prog.match(poi['Text2'])) or (poi.has_key('Text3') and prog.match(poi['Text3'])) or (poi.has_key('Text4') and prog.match(poi['Text4']))):
return "\n".join([poi['Text1'],poi['Text2'],poi['Text3'],poi['Text4']])
def otherFilter(poi):
"Magic"
if poi["id"] in ["EnchantTable", "Cauldron"]:
return "[%s] " % poi["id"]
def signFilter(poi):
"All POIs"
global directionFilter
global majorPOIFilter
global personalPOIFilter
global tradingPOIFilter
global otherFilter
global hiddenSignFilter
if poi['id'] == 'Sign':
if(not hiddenSignFilter(poi)):
ret = directionFilter(poi)
if not ret:
ret = majorPOIFilter(poi)
# if not ret:
# ret = personalPOIFilter(poi)
# if not ret:
# ret = tradingPOIFilter(poi)
return ret
def playerFilter(poi):
"Player Locations"
if poi['id'] == 'Player':
poi['icon'] = "http://overviewer.org/avatar/%s" % poi['EntityId']
return "Last known location for %s" % poi['EntityId']
def spawnFilter(poi):
"Player Spawns"
if poi['id'] == 'PlayerSpawn':
poi['icon'] = "http://overviewer.org/avatar/%s" % poi['EntityId']
return "%s's Spawn" % poi['EntityId']
renders["overworld"] = {
"world": "righteouswrath",
"title": "Survival Daytime",
"rendermode": smooth_lighting,
"dimension": "overworld",
"markers": [ dict(name="Directions", filterFunction=directionFilter),
dict(name="Major POIs", filterFunction=majorPOIFilter),
#dict(name="Personal POIs", filterFunction=personalPOIFilter),
#dict(name="Trading Posts", filterFunction=tradingPOIFilter),
dict(name="Magic", filterFunction=otherFilter),
dict(name="Players", filterFunction=playerFilter),
dict(name="Player Spawns", filterFunction=spawnFilter),
dict(name="Signs", filterFunction=signFilter) ]
}
renders["overworld_reversed"] = {
"world": "righteouswrath",
"title": "Survival Daytime Reversed",
"rendermode": smooth_lighting,
"dimension": "overworld",
"northdirection": "lower-right",
"markers": [ dict(name="Directions", filterFunction=directionFilter),
dict(name="Major POIs", filterFunction=majorPOIFilter),
#dict(name="Personal POIs", filterFunction=personalPOIFilter),
#dict(name="Trading Posts", filterFunction=tradingPOIFilter),
dict(name="Magic", filterFunction=otherFilter),
dict(name="Players", filterFunction=playerFilter),
dict(name="Player Spawns", filterFunction=spawnFilter),
dict(name="Signs", filterFunction=signFilter) ]
}
renders["caves"] = {
"world": "righteouswrath",
"title": "Overworld Caves",
"rendermode": mycave,
"dimension": "overworld",
"markers": [ dict(name="Directions", filterFunction=directionFilter),
dict(name="Major POIs", filterFunction=majorPOIFilter),
#dict(name="Personal POIs", filterFunction=personalPOIFilter),
#dict(name="Trading Posts", filterFunction=tradingPOIFilter),
dict(name="Magic", filterFunction=otherFilter),
dict(name="Players", filterFunction=playerFilter),
dict(name="Player Spawns", filterFunction=spawnFilter),
dict(name="Signs", filterFunction=signFilter) ]
}
renders["nether"] = {
"world": "righteouswrath",
"title": "Survival Nether",
"rendermode": nether_smooth_lighting,
"dimension": "nether",
"markers": [ dict(name="Directions", filterFunction=directionFilter),
dict(name="Major POIs", filterFunction=majorPOIFilter),
#dict(name="Personal POIs", filterFunction=personalPOIFilter),
#dict(name="Trading Posts", filterFunction=tradingPOIFilter),
dict(name="Magic", filterFunction=otherFilter),
dict(name="Players", filterFunction=playerFilter),
dict(name="Player Spawns", filterFunction=spawnFilter),
dict(name="Signs", filterFunction=signFilter) ]
}
renders["nethercaves"] = {
"world": "righteouswrath",
"title": "Nether Caves",
"rendermode": mynethercave,
"dimension": "nether",
"markers": [ dict(name="Directions", filterFunction=directionFilter),
dict(name="Major POIs", filterFunction=majorPOIFilter),
#dict(name="Personal POIs", filterFunction=personalPOIFilter),
#dict(name="Trading Posts", filterFunction=tradingPOIFilter),
dict(name="Magic", filterFunction=otherFilter),
dict(name="Players", filterFunction=playerFilter),
dict(name="Player Spawns", filterFunction=spawnFilter),
dict(name="Signs", filterFunction=signFilter) ]
}
renders["theend"] = {
"world": "righteouswrath",
"title": "The End",
"rendermode": smooth_lighting,
"dimension": "end",
"markers": [ dict(name="Directions", filterFunction=directionFilter),
dict(name="Major POIs", filterFunction=majorPOIFilter),
#dict(name="Personal POIs", filterFunction=personalPOIFilter),
#dict(name="Trading Posts", filterFunction=tradingPOIFilter),
dict(name="Magic", filterFunction=otherFilter),
dict(name="Players", filterFunction=playerFilter),
dict(name="Signs", filterFunction=signFilter) ]
}
outputdir = config.get('overviewer', 'outputdir')
# kate: space-indent off; indent-width 4; mixedindent off; indent-mode python;
If you use it verbatim with just a few changes, you'll also want the settings.cfg file i use:
[overviewer]
path: /home/moose/overviewer/minecraft-vanila-planetbob
outputdir: /home/moose/overviewer/minecraft-vanila-planetbob-overviewer
processes: 3
That file is generated by my scripts to handle more than one server. So you can probably just strip out all of the references to the extra config file..
The important bits are really just this:
def playerFilter(poi):
"Player Locations"
if poi['id'] == 'Player':
poi['icon'] = "http://overviewer.org/avatar/%s" % poi['EntityId']
return "Last known location for %s" % poi['EntityId']
def spawnFilter(poi):
"Player Spawns"
if poi['id'] == 'PlayerSpawn':
poi['icon'] = "http://overviewer.org/avatar/%s" % poi['EntityId']
return "%s's Spawn" % poi['EntityId']
And the following dict() entries in your "markers" field:
dict(name="Players", filterFunction=playerFilter),
dict(name="Player Spawns", filterFunction=spawnFilter),
To be honest I haven't touched this config at all in a long time. It's probably just luck that it still works.
Thanks. I figured that out shortly after posting, by going into developer tools and getting down to the actual icon displayed. It works, huzzah!
I received this warning today when trying to view the map: This server could not prove that it is ov.mc.tomasu.net; its security certificate expired 8 days ago.
fixed, thanks for the report. Shouldn't happen again.
Hey, some guy updated Overviewer for Minecraft 1.13! See this github comment (https://github.com/overviewer/Minecraft-Overviewer/issues/1454#issuecomment-410921431). We should see if we can get it working. Do you think you have some time for that, Tom?
Quote from: Thorin on August 30, 2018, 07:39:05 PM
Hey, some guy updated Overviewer for Minecraft 1.13! See this github comment (https://github.com/overviewer/Minecraft-Overviewer/issues/1454#issuecomment-410921431). We should see if we can get it working. Do you think you have some time for that, Tom?
I /might/. depends on what I get put on after this current project I'm on.
http://overviewer.org/
1.13 support is official now since Feb.
HOORAY
Now to get it set up for our community server (if that's still running).
I'm surprised how motivated I am to build stuff if I can get it to show up on an Overviewer again. And this time I'm taking screenshots, not just putting links with coordinates.
Servers still there we never stopped playing on it intermittently.
I've been thinking about playing Minecraft again too!
Sent from my SM-T810 using Tapatalk
Been playing a lot this weekend.. Found a nether fortress..
Currently looking for a stronghold / end portal..
I've been thinking about it for a long time, every time I get to my computer I draw a blank on what to build so I end up playing freeciv instead.
Quote from: Thorin on April 07, 2019, 10:02:34 PM
I've been thinking about it for a long time, every time I get to my computer I draw a blank on what to build so I end up playing freeciv instead.
Found a nether fortress and I am thinking of making a blaze farm.
Still trying to find an end portal / stronghold. Used a few conflicting tools to try and scout them out but after digging and using eyes of ender still haven?t found one.
I have still never personally gone to the end in this game. There is also lots of new stuff there like shulkers etc.
In lieu of an actual Overviewer (TOM PLZ) I made a big map of the immediate area, its in my tree-mansion next to my bed. There's a massive jungle in the middle of spawn outside of that are some icebergs, extreme hills, taiga and regular old land. I also found a jungle temple which I raided - it had 4 gold in it *yawn*
I think I'm going to relocate somewhere as I absolutely hate the jungle (no room to build anything cool) I just don't know where yet BOY AND OVERVIEWER MAP WOULD MAKE THAT EASIER
Oh yeah to our west across the sea is a very evil island full of dank trees, giant mushrooms and about a billion skeletons / drowned.
Yes, an Overviewer map would absolutely help. Maybe we should try texting him? Although I'm not sure if he answers his texts anymore, I think his wife uses the phone nowadays. I guess we could try messaging him on Facebook?
In the meantime, you can at least look at the biomes here: https://chunkbase.com/apps/biome-finder#-7013471312960255310. That's the right seed, I double-checked. Our spawn is X -185 Z -41.
Quote from: Thorin on April 14, 2019, 07:23:30 PM
Yes, an Overviewer map would absolutely help. Maybe we should try texting him? Although I'm not sure if he answers his texts anymore, I think his wife uses the phone nowadays. I guess we could try messaging him on Facebook?
In the meantime, you can at least look at the biomes here: https://chunkbase.com/apps/biome-finder#-7013471312960255310. That's the right seed, I double-checked. Our spawn is X -185 Z -41.
This shows desert but our map is full of jungle, like... a lot of jungle
Whoops, had the wrong seed in the link.
https://chunkbase.com/apps/biome-finder#2067678623
Quote from: Thorin on April 14, 2019, 07:54:46 PM
Whoops, had the wrong seed in the link.
https://chunkbase.com/apps/biome-finder#2067678623
There it is! Thanks!!
Quote from: Thorin on April 14, 2019, 07:23:30 PM
Yes, an Overviewer map would absolutely help. Maybe we should try texting him? Although I'm not sure if he answers his texts anymore, I think his wife uses the phone nowadays. I guess we could try messaging him on Facebook?
In the meantime, you can at least look at the biomes here: https://chunkbase.com/apps/biome-finder#-7013471312960255310. That's the right seed, I double-checked. Our spawn is X -185 Z -41.
I actually do peruse the forums and "fixed" the phone situtation a while ago (to some degree, I use my old nexus 4 now). I saw this eariler but haven't had time/energy to deal with it.
But in case anyone is curious, you can contact me via the following in no particular order: the forum's PMs, facebook messenger, email, sms, phone, and knocking on my door. choose your poison.
Overviewer and at least one other similar tool work with 1.13.
We managed to get about 4 unique players or more on the server this last week.. 3 concurrent that where NOT my family LOL.
I made a sailing ship I sure wish we had overviewer
Sent from my SM-T810 using Tapatalk
Well, we could donate some cash to the server owner to get the server owner to spend a bit of time setting it up?
Quote from: Thorin on April 19, 2019, 11:47:34 AM
Well, we could donate some cash to the server owner to get the server owner to spend a bit of time setting it up?
I'm up for that!
Sent from my SM-T810 using Tapatalk
I could as well. I have also considered getting a NUC or something with a beefy cpu to host a decent server at my home. We have one running on my NAS but the CPU doesn?t quite cut it.
Y'all don't need to go that far. I'll get it set up soon. promise.
Hey Tommo, any chance you can get Overviewer working again? I have all this time and I really want to build something that I can look at in Overviewer, like I did on the old Usamot world.