Deus Ex 3: Human Revolution

Started by Melbosa, March 13, 2010, 02:55:24 PM

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Melbosa

Sometimes I Think Before I Type... Sometimes!

Darren Dirt

#1
Quote from: Melbosa on March 13, 2010, 02:55:24 PM
Thought DD might want to check this out:

http://ve3d.ign.com/videos/play/68662/PC/Deus-Ex-Human-Revolution/Trailer/Deus-Ex-3-Human-Revolution-GDC-2010-Teaser-Trailer/Flash-Video


[irony]
Guess who spent some time this weekend reminiscing about the original DE, checking up on what Warren Spector* is working on nowadays, etc. etc.
[/irony]
PS: in case anyone else was a fan of the original (and likely disappointed by the ambitious-but-missed-the-mark sequel) this "third" in the series is a PREQUEL ... the enhancements are not nanotech, instead they are more like advanced armour etc. ... but the storyline apparently leads up to the formation of UNATCO so might be interesting if they capture the same spirit of the original DE in terms of characters and settings. But Spector and the other guy are apparently not involved, so could be epic fail, or could be pleasant surprise.)





*
Quote
I think the best way to rejuvenate or revitalize the character, whether in a game or in a movie or anywhere else, is to return him to his roots. Not the '50s suburban uncle, not the '40s trying to make him a little more adventurous, not the '30s leader of the gang, but go back to those late '20s, early '30s cartoons where he was mischievous. Mischievous is the nice way to put it. He was a badly behaved mouse. He was a troublemaker. He was always doing bad stuff.

And honestly? I think kids grow up too fast now. They're not going to settle for na?ve, low-key humor -- they're not going to go for that. They want something more energetic, they want to act out. And Mickey used to be a character who they could sort of say, "He's acting out for me," and I think he could do that again.

...they [Disney] asked if I would be interested in doing a licensed project. And I said, "Yeah, I've been wanting to do one." I gave the design keynote at GDC in 2003 or 2004, about licenses and sequels, and how you can do creative stuff in that context. And so I was like, "Yeah! Give me Uncle Scrooge! Give me Duck Tales! Come on!" And I had a proposal that I wasn't pitching that day, but I wanted to do a Night Stalker game, a monster of the week -- what if monsters really existed in the world. And they weren't interested in that, but they said, "What do you think about Mickey Mouse? Would you be interested in doing a Mickey Mouse game?" And I said, "No!" Because I don't do games for kids and -- it was really funny, I said -- this is a quote -- "You've done an incredibly good job of making Mickey lame and irrelevant to anybody over the age of eight over the last thirty years. I don't do games for kids." And they said, "No, no, no!" It was really magical, they said, "We want someone to reinvigorate this character, reinvent this character." And I'm sitting there going, "Ooh! Disney fan, loves Mickey Mouse, reinvent character. Ooh -- make character relevant to a 21st century audience. Ooh, that could be impossible." And I mean literally, I said, "You know, this is probably impossible, we're probably going fail. I'm in."

Warren Spector, trouble-making genius
_____________________

Strive for progress. Not perfection.
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Darren Dirt

#2
some interesting, even funny, comments on here...

Quote
Clavara Mar 15 2010, 5:13 AM

I love cyberpunk and I loved the first game. I like what their direction is so far, at least in concept. Looking forward to seeing the execution.


FalloutBoy Mar 14 2010, 1:39 PM

They could take DE1, put it in a box, call it DE3, and I'd buy it and call it the greatest game ever.


japface Mar 13 2010, 2:26 AM

for those of you worried about the story, the original writer in the first two games, sheldon pancotti (see http://www.sheldonpacotti.com/games/DX.htm ) is back writing the prequel. They have also consulted warren spector while making this game and have talked about leaning towards making it a pc centric game that brings back a more traditional ammo system and inventory akin to deus ex 1.


Rea1One Mar 12 2010, 7:31 PM

From the interview it sounds like the game will be more like the original then the sequel.




Beelzebud Mar 12 2010, 12:44 PM

I really hope that this game plays like the first one did.

Sporkflama: It still holds up very well. It uses the Unreal 1 engine, so it looks dated, but not terrible. There is also a mod that adds higher resolution textures to the game.

Link - High res textures http://www.moddb.com/mods/deus-ex-new-vision
Link - Redone models http://www.offtopicproductions.com/hdtp/

It's a classic. If you love video games, it's a 'can't miss' game, even today.



sporkllama Mar 12 2010, 12:29 PM

Random question:
Somehow -- and I have no idea how -- I never got around to playing the original. I dig RPGs, I dig the theme, and I'm at a loss to explain why I haven't gotten around to playing Deus Ex. When DE2 came out, I had more free time, but got a distinct 'don't bother' feel from the reviews and whatnot.

So: how does this game hold up? Could I play it today and be able to forgive its graphics? Is there some fan-community-effort to update the graphics like is the case with some games?



stelefx replied to sporkllama's post Mar 12 2010, 5:58 PM

WTF are you waiting for - go play the fraking thing. One of the best PC games, ever.




...more info:
http://uk.xbox360.ign.com/articles/107/1077019p1.html
http://uk.xbox360.ign.com/articles/107/1077019p2.html
_____________________

Strive for progress. Not perfection.
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Mr. Analog

Man oh man, I can't wait to see more of this. Deus Ex was one of those awesome games that suffered the fate of @%&#ty sequel.

Great video too.
By Grabthar's Hammer

Melbosa

Sometimes I Think Before I Type... Sometimes!

Darren Dirt

#5
developer-provided gameplay teaser for first level -- showing combat vs. stealth paths
http://www.youtube.com/watch?v=AGPVNyUlXxg



also, someone else posted 25 minutes of gameplay footage: http://www.youtube.com/watch?v=mxibeygQats




more info @ http://sarifindustries.com <-- the "Timeline to Augmentation" is very detailed, and quite realistic... spookily so.

_____________________

Strive for progress. Not perfection.
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Mr. Analog

By Grabthar's Hammer

Darren Dirt

imo it might be a bit too "Metal Gear Solid" if there's THAT MUCH of a cinematic/dialogue type of weight in the overall gameplay.

But looks like the action scenes, with the augmentation, is gonna be decent. So if the storyline is super-engaging then it will be Win, no question. Could never be as disappointing as DE2:IW (even though this game is also "console-friendly")


to me, the strength of DE was always that "feeling" that you were truly exploring a realistic world, and part of an epic conspiracy storyline with lots of unique characters and interesting interactions with them and the environment. Pretty graphics were obviously not that important to the experience. More critical was level design and character consistency. DE3:HR might finally have that part of it right :)
_____________________

Strive for progress. Not perfection.
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Mr. Analog

From the gameplay video I got 2 vibes:

-GTA IV
-Fallout 3/New Vegas

GTA for the run-n-gun/cover style

Fallout for the alternate paths/socializing

Of course the setting is what gives it it's flavour, I just hope they don't wimp out on it. Deus Ex was a hard game that did not forgive people who rushed into things hastily. I hope they preserve that.
By Grabthar's Hammer

Darren Dirt

http://comic-con.gamespot.com/story/6324713/at-the-crossroads-of-steroids-baseball-and-deus-ex

Quote
The takeaway: Sometimes, people take sci-fi for granted. Audiences may not really appreciate the amount of work and research that goes into creating a world that is not only fantastic, but also realistic and relatable. By incorporating real science and sociology into its universe, the development team of Deus Ex: Human Revolution hopes that people will be able to instantly understand its message and what the implications are of Adam Jensen's actions in the game.

_____________________

Strive for progress. Not perfection.
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Mr. Analog

Quote from: Darren Dirt on July 25, 2011, 11:15:25 AM
http://comic-con.gamespot.com/story/6324713/at-the-crossroads-of-steroids-baseball-and-deus-ex

Quote
The takeaway: Sometimes, people take sci-fi for granted. Audiences may not really appreciate the amount of work and research that goes into creating a world that is not only fantastic, but also realistic and relatable. By incorporating real science and sociology into its universe, the development team of Deus Ex: Human Revolution hopes that people will be able to instantly understand its message and what the implications are of Adam Jensen's actions in the game.

Did not read the article (Ha-hah!... Slashdot) but the quote there seems fairly defensive, almost apologetic "You won't 'appreciate' this game because it's too sci-fi for you".

Sci-Fi isn't about believable science or realistic sociology it's all about exploring new ideas within a framework. From what I've seen (which is limited to a few gameplay videos / teaser trailers) the world setting is based on the typical 80s/90s dystopian future (nothing wrong with that) populated with characters who can increase various attributes and a world designed around this mechanic in mind so that subtlety can be introduced to the player (i.e. if you had a psychic bartender he could just give you what you wanted before you asked for it). Seemingly small things like that help build the world.

The part that I think this game will suffer from most is overuse of genre clich?s and maybe game engine (it better be damn obvious and fun to attempt different resolutions otherwise most people will go the "shoot stuff" route, bypassing any and all subtlety). These two keys are extremely important and really either one done well can make or break a game; I mean, I can forgive Street Fighter for its lack of depth due to its natural gameplay just as I can forgive Fallout its tedious gameplay for its stunning depth.
By Grabthar's Hammer

Darren Dirt

Sounds like they are trying to make a game that works as a true prequel to DE -- meaning that the level of augmentation, and the culture surrounding it, make sense in the DE universe. But are relate-able to today's culture and tech level. That's my takeaway anyway.
_____________________

Strive for progress. Not perfection.
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Mr. Analog

Quote from: Darren Dirt on July 25, 2011, 01:00:30 PM
Sounds like they are trying to make a game that works as a true prequel to DE -- meaning that the level of augmentation, and the culture surrounding it, make sense in the DE universe. But are relate-able to today's culture and tech level. That's my takeaway anyway.

It certainly sounds like the intent, all that remains to be seen is the implementation.
By Grabthar's Hammer

Melbosa

Wow high praise for this game: http://ve3d.ign.com/articles/news/61817/Deus-Ex-Human-Revolution-Review-Round-up

QuoteIncGamers - 10/10
Metro - 5/5
Worthplaying - 9.7/10
Destructoid - 9.5/10
Strategy Informer - 9.5/10
CVG - 94%
PC Gamer - 94%
1UP - A
Edge - 9/10
Eurogamer - 9/10
IGN - 9/10
Joystiq - 4.5/5
Gamespot - 8.5/10
GameSpy - 4/5
Sometimes I Think Before I Type... Sometimes!

Mr. Analog

I pre-ordered mine, after much reading and gameplay videos (and the promise of TF2 goodies) I couldn't resist any more.

I don't know where I'll find the time though LOL I still have to finish LA Noire, the new DLC for Fallout comes out soon and I just got my hot little hands on Red Dead Redemption.

Incidentally, the new sniper rifle kicks much ass (shoots through multiple targets) LOL
By Grabthar's Hammer