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General => Game Chat => Minecraft => Topic started by: LennyLen on August 25, 2022, 03:10:24 PM

Title: Trading Hall Open + Iron Farm
Post by: LennyLen on August 25, 2022, 03:10:24 PM
I've finished my trading hall.  It consists of 20 traders, covering every profession.  The initial 10 that I started with are all at Expert or Master level, and the new 10 I just added are still novices.

I've marked it as a point of interest on the map, and I'll add it to the portal network in the next few days.

(https://imagizer.imageshack.com/img924/8841/5MGkDv.png)
Title: Re: Trading Hall Open
Post by: Lazybones on August 25, 2022, 03:32:15 PM
Nice!
Title: Re: Trading Hall Open
Post by: Mr. Analog on August 25, 2022, 03:41:44 PM
Very cool
Title: Re: Trading Hall Open
Post by: LennyLen on August 25, 2022, 06:59:10 PM
I bred quite a few more villagers than I needed for the trading hall, so I've added an iron farm to the island as well.

(https://imagizer.imageshack.com/img924/8952/chb7SQ.png)
Title: Re: Trading Hall Open + Iron Farm
Post by: Mr. Analog on August 25, 2022, 07:06:23 PM
This island must be surrounded by Illagers hahaha
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on August 25, 2022, 07:17:41 PM
Quote from: Mr. Analog on August 25, 2022, 07:06:23 PMThis island must be surrounded by Illagers hahaha

My illager-proofing seems to be working.  I've had the setup running for several in game days and haven't had any patrols spawn.

I still have more villagers left over, so I think I'll build an automatic carrot farm next.
Title: Re: Trading Hall Open + Iron Farm
Post by: Mr. Analog on August 25, 2022, 07:18:56 PM
I'll have to check it out when I'm online again
Title: Re: Trading Hall Open + Iron Farm
Post by: Lazybones on August 25, 2022, 09:51:02 PM
Quote from: LennyLen on August 25, 2022, 07:17:41 PM
Quote from: Mr. Analog on August 25, 2022, 07:06:23 PMThis island must be surrounded by Illagers hahaha

My illager-proofing seems to be working.  I've had the setup running for several in game days and haven't had any patrols spawn.

I still have more villagers left over, so I think I'll build an automatic carrot farm next.
Automated Mellon / pumpkin farms are also useful to generate emeralds trading with the farmers.

Bees can make automated carrot farms more efficient as well.
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on August 26, 2022, 03:16:33 PM
Quote from: Lazybones on August 25, 2022, 09:51:02 PM
Quote from: LennyLen on August 25, 2022, 07:17:41 PM
Quote from: Mr. Analog on August 25, 2022, 07:06:23 PMThis island must be surrounded by Illagers hahaha

My illager-proofing seems to be working.  I've had the setup running for several in game days and haven't had any patrols spawn.

I still have more villagers left over, so I think I'll build an automatic carrot farm next.
Automated Mellon / pumpkin farms are also useful to generate emeralds trading with the farmers.

Bees can make automated carrot farms more efficient as well.

None of my traders trade for pumpkins, but I can probably squeeze some melon farms in to the space left on the island.

The carrot farm is working well enough for me at this point, but if I do want to improve it, I do have beehives.
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on August 26, 2022, 04:10:32 PM
The iron farm is doing better than what I was expecting from such a basic design.  This is the output from roughly half a day:

(https://imagizer.imageshack.com/img924/5446/oFqihK.png)

If anyone wants villagers, I've still got plenty.  I needed to breed one more to finish the carrot farm, and I forgot to turn the breeder off afterwards, so now I have about 30.
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on August 26, 2022, 08:04:56 PM
As well as the farmers, some other good trades to obtain emeralds are the fletcher, who will trade sticks, which can be easily obtained at the witch farm, and string, which can be easily obtained at the item farm.  While at the item farm, or if you're at the drowned/xp farm, also pick up rotted flesh, which the clerics will trade for.

The iron farm is also a good source for making compasses which can be traded at the cartographer.

There are a number of sugar canes plants all around the island as well, which can be used to make paper to trade with the cartographer and librarians.

edit: One of the clerics also trades for glass bottles which also can be obtained from the witch farm.
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on August 26, 2022, 09:47:13 PM
Quote from: LennyLen on August 26, 2022, 03:16:33 PMThe carrot farm is working well enough for me at this point, but if I do want to improve it, I do have beehives.

I decided to add some bees anyway, but they don't work with this farm design, as it relies on the farmer throwing food to another villager through a gap. For some reason, the bees mostly get attracted to this gap instead of the flowers, so very little pollinating gets done. On top of that, with all the bees clogging up the gap, the farmer can't get in so the farm stops working.
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on August 28, 2022, 12:12:48 AM
The trading hall after being upgraded:

(https://imagizer.imageshack.com/img923/2539/QGsIQT.png)
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on August 28, 2022, 04:27:02 AM
The trading hall island is now connected to the portal network.
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on August 28, 2022, 03:22:59 PM
So it appears the roof of my villager storage area was slightly too low to protect from lightning strikes, so they all got turned to witches.

That was fun to fix.
Title: Re: Trading Hall Open + Iron Farm
Post by: Mr. Analog on August 28, 2022, 03:29:38 PM
That sounds like a nightmare!!
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on August 28, 2022, 03:49:56 PM
I brewed up a few splash potions of harming and threw them through a hole I made in the roof.  Then it was just a matter of finding a good angle where I could shoot down without getting hit by their potions.  That was mostly successful, and I had enough buckets of milk to take care of the times I did get hit.
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on August 28, 2022, 06:03:46 PM
I've added a crafting station to one end of the hall, with a chest behind it with spare anvils and iron for making more.

I've also added signs that show which enchantments the librarians are offering.  If a librarian doesn't have a sign, then don't trade with it yet as I haven't decided what to do with them for now and am saving them for future use. Not all the librarians are at expert yet, so if you unlock a new trade, please adjust the sign so they're all up to date.

Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on August 29, 2022, 04:26:50 AM
Walkaround

Title: Re: Trading Hall Open + Iron Farm
Post by: Mr. Analog on August 29, 2022, 06:54:26 AM
Huge!
Title: Re: Trading Hall Open + Iron Farm
Post by: Thorin on August 29, 2022, 11:57:57 AM
That's pretty cool, man.  I might just go over with some books and use your farm.
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on September 02, 2022, 11:39:44 PM
I decided that 40 traders wasn't quite enough so I've expanded again, and now have an additional 12 fletchers (for tipped arrows), 12 librarians, 3 farmers, 6 weapon smiths (they trade for iron which I have tons of), and 7 still unassigned workers, making a total of 80 traders in all.

I might stop now.  We'll see.

(https://imagizer.imageshack.com/img924/1060/w3JVtI.png)
Title: Re: Trading Hall Open + Iron Farm
Post by: Mr. Analog on September 03, 2022, 09:08:38 AM
Holy moly
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on September 03, 2022, 04:35:14 PM
I've been making frustrating progress on the tipped arrows front.  So far I've trained up six fletchers to master level, with no good results.  One didn't offer tipped arrows and the other five were all affects that would be beneficial to the target.

I think I'll have to kill a lot of them and start again.  The trick will be doing it without being seen by the other traders.
Title: Re: Trading Hall Open + Iron Farm
Post by: Lazybones on September 03, 2022, 06:02:58 PM
Quote from: LennyLen on September 03, 2022, 04:35:14 PMI've been making frustrating progress on the tipped arrows front.  So far I've trained up six fletchers to master level, with no good results.  One didn't offer tipped arrows and the other five were all affects that would be beneficial to the target.

I think I'll have to kill a lot of them and start again.  The trick will be doing it without being seen by the other traders.

Getting specific final trades is hard and frustrating.. I would typically do the trading and murdering in another room before moving them to the main hall to avoid negative murder effects.

However there are also ways to setup the hall to break the line of sight for the other villagers that also works. Or just drop them down through a hole then murder them under the floor.
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on September 03, 2022, 06:38:24 PM
Quote from: Lazybones on September 03, 2022, 06:02:58 PMOr just drop them down through a hole then murder them under the floor.

This is actually an appealing solution as I was thinking about hollowing out the are under the trading hall to build extra melon and pumpkin farms.

edit:

(https://imagizer.imageshack.com/img922/3875/DLzYOh.png)

There's enough space that I can put in six 11x11 farms that will have an output of 12 times my current melon output.  I'll make it predominantly melons as all my farmers trade melons but only a couple trade pumpkins.

Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on September 04, 2022, 08:47:53 PM
So far now, I've got two farms that are complete and have plants that have grown to full stage, plus two farms that are complete but the plants are still growing, and just have two more to complete.

It's pretty slow going as I have had to harvest stone and wood for each one I build, and each farm needs about 450 stone and about 1000 wood. There's a fair bit of iron involved as well, but I have plenty of that and all the other materials required.

The two completed farms produce enough melon slices for about four stacks of melons.  After finishing the first two I did some further reading and discovered you can pretty much double the efficiency of the farm by alternating pumpkin and melon seeds in each farm, so I'm doing that for the final four.  If the efficiency bonus is indeed double what I have now, they should still produce the same amount of melon slices plus get pumpkins as well.

I'm going to test the two I've built this way before I build the next two, to see if the theory works in practice.
Title: Re: Trading Hall Open + Iron Farm
Post by: Lazybones on September 04, 2022, 09:54:27 PM
Quote from: LennyLen on September 04, 2022, 08:47:53 PMI'm going to test the two I've built this way before I build the next two, to see if the theory works in practice.

Yes alternating them increases efficiency substantially.. Would have to dig up the video but I did that in my previous farms.

Same goes for using bees in carrot potato farms but you need to do it in a way that doesn't cause the bees to be in the way as you found out.

There are a lot of odd efficiency things in minecraft.
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on September 04, 2022, 11:49:51 PM
I waited until all the plants in the new farms were mature then did a one-hour test. These are the results:

Melons Only

(https://imagizer.imageshack.com/img923/2659/vH64GW.png)

Mixed Melons and Pumpkins

(https://imagizer.imageshack.com/img924/1444/izWWsw.png)

Based on those results there was no improvement at all in efficiency from switching from all of one crop to having a mixed crop.

My farm is laid out like this:

(https://imagizer.imageshack.com/img923/1842/WSbqMp.png)

edit: I just found the comment I'd read again, and I'd misread it originally, and thought it said to put them diagonally, but it was to not put them diagonally, so I'm going to have to go back and replant my seeds.
Title: Re: Trading Hall Open + Iron Farm
Post by: Lazybones on September 05, 2022, 12:30:07 AM
Looking it up I was wrong, it is just the spacing that is important not alternating for melons. I swear one of the crops it is more efficient to alternate but now I can't remember which.
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on September 05, 2022, 03:17:56 AM
Quote from: Lazybones on September 05, 2022, 12:30:07 AMLooking it up I was wrong, it is just the spacing that is important not alternating for melons. I swear one of the crops it is more efficient to alternate but now I can't remember which.

It turns out alternating does matter, it just needs to be along a cardinal direction, not diagonally.

I switched the second two farms to the following format:

(https://imagizer.imageshack.com/img924/2106/8kpqUa.png)

Then I redid the test and these were the results:

Melons Only

(https://imagizer.imageshack.com/img923/3726/Js0cBq.png)

Mixed Melons and Pumpkins

(https://imagizer.imageshack.com/img922/9770/3rslgi.png)

Clearly it has performed far better than it did in the first configuration.
Title: Re: Trading Hall Open + Iron Farm
Post by: Thorin on September 05, 2022, 07:01:44 PM
Quote from: Lazybones on September 05, 2022, 12:30:07 AMLooking it up I was wrong, it is just the spacing that is important not alternating for melons. I swear one of the crops it is more efficient to alternate but now I can't remember which.

Wheat grows faster if alternated with potatoes or carrots, that might be what you're thinking of?
Title: Re: Trading Hall Open + Iron Farm
Post by: LennyLen on September 05, 2022, 10:42:47 PM
I finished the last two farms and converted the first two over to the new format, and ran them for an hour.

This produced 729 melons and 1217 pumpkins. With the five farmers I have, it's possible to trade up to 720 melons and 432 pumpkins an hour.  This is of course if you can manage to do all the harvesting, converting melon slices to melons, and physical trading within the time frame needed for efficient trading, so it's more likely you'll be able to trade up to around 600 melons and 300 pumpkins an hour.

So since it's bound to produce more melons and especially pumpkins than you can deal with, I've added a composting system to convert unwanted product into bonemeal.  It's more efficient to compost melon slices than to craft them into whole melons and compost those.

(https://imagizer.imageshack.com/img922/2194/k7Ope8.png)

(https://imagizer.imageshack.com/img922/3267/rCsVOL.png)

(https://imagizer.imageshack.com/img923/8748/1hFACt.png)
Title: Re: Trading Hall Open + Iron Farm
Post by: Mr. Analog on September 06, 2022, 07:36:58 AM
Incredible! This is quite the engineering feat