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Upgrade to 1.4

Started by Tom, October 26, 2012, 05:47:40 PM

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Thorin

I couldn't believe how much I marked in red...
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Mr. Analog

Quote from: Thorin on October 28, 2012, 04:00:56 PM
I couldn't believe how much I marked in red...

I can't believe how much useless space is on the map :D
By Grabthar's Hammer

Thorin

So I think you should back up the map files and then start deleting chunks.  What's involved in deleting a chunk; is it a lot of work to do?  Is there anything we can do to make it easier for you?

For us to use ES (EnderStorage), EE (EquivalentExchange), and RP2 (RedPowerII), what would we need to install on the client-side?  I'm just thinking of the younger users we have that may not know how to update their Minecraft.  And if they don't install the client-side things, would the world still work for them?
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Mr. Analog

I wonder if it would be possible to write our own mod patcher for Minecraft?

I guess I could spin up one of my virtual Java dev environments and play with it :D
By Grabthar's Hammer

Tom

I was just going to build a custom pack for everyone. Load up a jar with Forge ModLoader, and the mods, and we'd be good to go.
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

Ok, so... timeframes?

If you can't tell, we want to play with the new stuff!!
By Grabthar's Hammer

Tom

Quote from: Mr. Analog on October 31, 2012, 01:47:52 PM
Ok, so... timeframes?

If you can't tell, we want to play with the new stuff!!
Timeframes...

1. When bukkit is ready
2. When it's done.  ;)
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

Apparently this is working: http://dl.bukkit.org/downloads/craftbukkit/view/01505_1.4.2-R0.1/

:/ still Dev version but sounds solid from the forums.
By Grabthar's Hammer

Tom

Quote from: Mr. Analog on October 31, 2012, 02:00:54 PM
Apparently this is working: http://dl.bukkit.org/downloads/craftbukkit/view/01505_1.4.2-R0.1/

:/ still Dev version but sounds solid from the forums.
I really don't know if we want to run a probably buggy server. Put if up for a vote I suppose.
<Zapata Prime> I smell Stanley... And he smells good!!!

Thorin

NO BUGGY SERVER.  It can wait a few more days for the Bukkit people to release something they'll actually claim is stable.

We're not talking about making a custom launcher or anything, just about packaging some mods together in one jar file?

You know that ModLoader is unstable these days?
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Tom

Quote from: Thorin on October 31, 2012, 02:08:25 PM
NO BUGGY SERVER.  It can wait a few more days for the Bukkit people to release something they'll actually claim is stable.

We're not talking about making a custom launcher or anything, just about packaging some mods together in one jar file?
I'd provide a nice zip with the jar and the mods.

Quote from: Thorin on October 31, 2012, 02:08:25 PM
You know that ModLoader is unstable these days?
ModLoader might be, but FML (Forge ModLoader) isn't. The mods we're using are Forge based, so it makes no sense not to use Forge's own Mod Loader.
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

All I know is that 1.4.2 has been out for a while and I want to play it...
By Grabthar's Hammer

Thorin

Copied this in here so it won't get missed:

Quote from: LennyLen on November 04, 2012, 05:12:17 AM
Hey Guys,

I've been overseas, and playing lots of Path of Exile lately, so haven't been paying a lot of attention...

QuoteI wonder whose this is: http://mc.tomasu.org/#/276/64/-1428/max/0/0.  It's hidden pretty well in the trees when you look at it in Overviewer, but it shows up pretty obviously in Dynamic Map: http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=241&y=64&z=-1407

That's my farm.

As to water areas: Please leave the areas near the Hello Usamot sign intact.  I have several projects under the ocean there.  Likewise with the area from the wizard tower to the mushroom biome here: http://mc.tomasu.org/#/1634/64/10476/-3/0/0

My underwater dome is very close to the spawn (http://mc.tomasu.org/#/-423/64/-741/-3/0/0), so I doubt that are would be deleted anyway.

Lenny, I think I've got all those areas marked in white already in the "areas to delete" images I attached in an earlier post in this thread.

Tom, so is there an easy way to delete chunks, or do you have to do it all by hand?
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Tom

Quote from: Thorin on November 04, 2012, 01:17:25 PM
Copied this in here so it won't get missed:

Quote from: LennyLen on November 04, 2012, 05:12:17 AM
Hey Guys,

I've been overseas, and playing lots of Path of Exile lately, so haven't been paying a lot of attention...

QuoteI wonder whose this is: http://mc.tomasu.org/#/276/64/-1428/max/0/0.  It's hidden pretty well in the trees when you look at it in Overviewer, but it shows up pretty obviously in Dynamic Map: http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=241&y=64&z=-1407

That's my farm.

As to water areas: Please leave the areas near the Hello Usamot sign intact.  I have several projects under the ocean there.  Likewise with the area from the wizard tower to the mushroom biome here: http://mc.tomasu.org/#/1634/64/10476/-3/0/0

My underwater dome is very close to the spawn (http://mc.tomasu.org/#/-423/64/-741/-3/0/0), so I doubt that are would be deleted anyway.

Lenny, I think I've got all those areas marked in white already in the "areas to delete" images I attached in an earlier post in this thread.

Tom, so is there an easy way to delete chunks, or do you have to do it all by hand?
I know for sure it can be done by hand by deleting the chunk files, but I may also be able to use MCEdit to do it.

Also, Bukkit has released the first beta for 1.4.2. And it seems to be pretty stable according to people in the know. I'm going to try and get things all setup "soon". I've been a tad "down" lately, otherwise I'd have done it this weekend. I may yet work on it tonight, but I suspect getting everything /just right/ will take a few hours.
<Zapata Prime> I smell Stanley... And he smells good!!!

Thorin

MCEdit will probably be a lot easier.  Please back up the map and ask people to check their builds still exist after you do it.  You're not altering the Nether, right?
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful