Righteous Wrath Online Community

General => Game Chat => Topic started by: Mr. Analog on August 12, 2016, 08:10:55 PM

Title: No Man's Sky
Post by: Mr. Analog on August 12, 2016, 08:10:55 PM
Well, I got my first taste today, serious framerate issues and the default FOV is really close (even for me)

The intro quests are really FETCHY and not fun, I'm also not a fan of the UI. This game was clearly designed for a controller.

I feel like it will get better but man, I had more fun playing Starbound!
Title: Re: No Man's Sky
Post by: Melbosa on August 12, 2016, 08:32:04 PM
That's what I heard as well as serious server bugs atm.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 12, 2016, 08:48:12 PM
My first stab here, the lag you see isn't twitch it was actually in game:
https://youtu.be/hL-A-g_YYFI

THIS CAN BE SO GOOD BUT ITS NOT READY
Title: Re: No Man's Sky
Post by: Lazybones on August 12, 2016, 08:58:17 PM
I was planning on checking it out this weekend if I have time..

Title: Re: No Man's Sky
Post by: Tom on August 12, 2016, 09:08:31 PM
I heard... I thunk i might just refund it for now and wait :( i was soooo looking forward to it. :( :( :(
Title: Re: No Man's Sky
Post by: Lazybones on August 13, 2016, 09:18:58 PM
Played for 3 hours... Didn't have as much trouble getting my ship going since the planet I started on wasn't killing me but damn am I board of shooting plants/rocks and searching sparse generic structures on different worlds.

Going to read up a bit as apparently there is combat and other stuff but damn if I have to fly for hours to find it I am already done.
Title: Re: No Man's Sky
Post by: Lazybones on August 14, 2016, 01:09:20 AM
Putting a bit more time in... Finding / crafting things to increase your inventory helps a bit.

The language learning sounds cool but is actually really grindy when you only learn one random word at a time and apparently there are over a hundred per species. 
Title: Re: No Man's Sky
Post by: Lazybones on August 14, 2016, 05:00:42 PM
Not lost on this game but at the same time it is a slow slow slow paced game.

More trading and stat building than action.
Title: Re: No Man's Sky
Post by: Lazybones on August 16, 2016, 12:43:41 AM
Things pick up a bit if you follow the main quest... You also start to get attacked by pirates and stuff.. However I find the ships flight controls so horrible that it is hard to hit the pirates... So far I have just repaired my shields and ran.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 16, 2016, 08:00:56 AM
The space travel makes me slightly dizzy
Title: Re: No Man's Sky
Post by: Melbosa on August 16, 2016, 04:03:47 PM
For those whom have played, how does this review stack up: http://ca.ign.com/articles/2016/08/16/no-mans-sky-review?watch
Title: Re: No Man's Sky
Post by: Darren Dirt on August 16, 2016, 06:35:51 PM
https://www.youtube.com/watch?v=D-uMFHoF8VA

I found this little demo by the main dev to be quite detailed and it maintained my interest (posted back in April 2016) -- the SCALE is unmatched anything before by the looks of things. The procedural CREATURES** alone amazes me, when I think back to when SPORE was first being demo'd. That feels like only a couple of years ago...

But I can imagine some parts of NMS quickly become grind-y though.




** http://ca.ign.com/videos/2016/08/12/the-16-ugliest-creatures-weve-found-in-no-mans-sky <-- warning: some spit-takes likely to happen to you when viewing. The word "prolapse" was mentioned.

Title: Re: No Man's Sky
Post by: Lazybones on August 16, 2016, 07:23:07 PM
Quote from: Melbosa on August 16, 2016, 04:03:47 PM
For those whom have played, how does this review stack up: http://ca.ign.com/articles/2016/08/16/no-mans-sky-review?watch

I have logged only 13hrs and that review is spot on...

I haven't maxed out my gear yet or finished the one vague quest line I have been working on but the review sums it up.. They also failed to note that inventory and upgrades take up the same slots in the three things that have them, your ship, suite and omnitool.. You are constantly in search for more space for all three and while you can visually get different ships and omnitools they only differ in slots and in the case of the ship some cockpit viewing space.
Title: Re: No Man's Sky
Post by: Lazybones on August 16, 2016, 08:10:59 PM
Found this video that is a compilation of many videos and contradictions from previous E3s.

In several places real gameplay has been cut over the original E3 stuff.

https://www.youtube.com/watch?v=A8P2CZg3sJQ
Title: Re: No Man's Sky
Post by: Lazybones on August 16, 2016, 08:36:02 PM
A more feature by feature run down of specific game play that was described MULTIPLE TIMES but does not exist in the game.

https://www.reddit.com/r/NoMansSkyTheGame/comments/4y046e/wheres_the_nms_we_were_sold_on_heres_a_big_list/

If they patch some of this in it would sure make the game more interesting.
Title: Re: No Man's Sky
Post by: Tom on August 16, 2016, 08:59:26 PM
Even with the massive bubble pop, I'm still so very tempted to play. I'm sure I could get many hours out of it.

I didn't follow the game at all since one of the E3 presentations where I first heard about it. So I'm not really expecting what most people are.

I'm mostly scared about performance and the potential for something in the game play to discourage me.
Title: Re: No Man's Sky
Post by: Tom on August 16, 2016, 09:00:50 PM
In the end I'm sure Hello Games just bit off more than they could chew and Sony's influence probably changed things.

Did hear that it was initially supposed to be a native pc game but it seems it uses a bunch of Sony tools lol.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 17, 2016, 08:18:10 AM
All I wanted out of the game was exploring the vast universe and cataloging things, everything is SO JANKY I can barely play it

I'm going to try it again soon with a controller and hopefully get a better starting planet. If I'm going to play a game where I have to grind everything I'd rather go back to Starbound

Starbound is actually relaxing, No Man's Sky is just constant stress
Title: Re: No Man's Sky
Post by: Lazybones on August 17, 2016, 09:35:44 AM
The game is supposed to get a major fix patch within a week and there is hint of a second patch in the works with maybe more.


If you are only out to explore and catalog then the game has lots of that. I still plan on putting more hours into it but I am disappointed with several functions that appear to be missing or have not yet been discovered. More major things like faction standing mattering, and more space combat than just random pirates.

Also no matter how lifeless ALL  planets have seemingly the same distribution of the core resources, as well as the generated structures making them much less distinct... I suspect this was done to prevent players from finding nothing or getting stranded, but there are other ways that could have been handled.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 17, 2016, 09:41:03 AM
I think I may be a little too hard on it

I expected the first part to be a lot more magical and a lot less "survive your first night". I was hoping it would be like start out at a space station and set a course for a random planet and start exploring that way and gear up as you go
Title: Re: No Man's Sky
Post by: Lazybones on August 17, 2016, 10:38:06 AM
Quote from: Mr. Analog on August 17, 2016, 09:41:03 AM
I think I may be a little too hard on it

I expected the first part to be a lot more magical and a lot less "survive your first night". I was hoping it would be like start out at a space station and set a course for a random planet and start exploring that way and gear up as you go

If you delete your save and start the game, then end then start without going in and out of your ship it will not save and will put you on a different starting planet each time... If you find one without environmental damage it makes walking around to look for your initial repair supplies much easier.

Also you really only need to repair and fuel the thrusters to start exploring the planet with your ship.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 17, 2016, 10:58:15 AM
Quote from: Lazybones on August 17, 2016, 10:38:06 AM
Quote from: Mr. Analog on August 17, 2016, 09:41:03 AM
I think I may be a little too hard on it

I expected the first part to be a lot more magical and a lot less "survive your first night". I was hoping it would be like start out at a space station and set a course for a random planet and start exploring that way and gear up as you go

If you delete your save and start the game, then end then start without going in and out of your ship it will not save and will put you on a different starting planet each time... If you find one without environmental damage it makes walking around to look for your initial repair supplies much easier.

Also you really only need to repair and fuel the thrusters to start exploring the planet with your ship.

Yeah I just followed some steps to remove my save state however I couldn't get it to de-sync with Steam cloud properly so I'm doing a re-install

I hate the UI as well, it's hard for me to read / use and the starting world I ended up playing on made it worse (it was all snow)

I'm going to take another stab at it, maybe tonight
Title: Re: No Man's Sky
Post by: Lazybones on August 17, 2016, 12:23:27 PM
Barring the negative posts I have made, there is fun to be had in the game.. It is just they WAY over promised this one, and it does have issues with its core mechanics.

If anything it has made me more excited for Star Citizen and Squadron42, as I personally prefer having more mission based content and more detail in my vehicles and weapons.
Title: Re: No Man's Sky
Post by: Melbosa on August 17, 2016, 01:38:27 PM
Just wanted to know if worth the full price or if I should wait for sale/patches.
Title: Re: No Man's Sky
Post by: Lazybones on August 17, 2016, 01:51:42 PM
Quote from: Melbosa on August 17, 2016, 01:38:27 PM
Just wanted to know if worth the full price or if I should wait for sale/patches.

Patches and discounts.. Sounds like you might want to check it again in about two weeks unless you see a special sale.


Title: Re: No Man's Sky
Post by: Mr. Analog on August 17, 2016, 01:59:34 PM
Quote from: Melbosa on August 17, 2016, 01:38:27 PM
Just wanted to know if worth the full price or if I should wait for sale/patches.

IMO wait for a sale or patches.

I'll try again, if I have more fun I'll post a vid
Title: Re: No Man's Sky
Post by: Melbosa on August 18, 2016, 03:43:43 PM
http://ca.ign.com/articles/2016/08/18/new-no-mans-sky-pc-ps4-patch-now-available
Title: Re: No Man's Sky
Post by: Mr. Analog on August 18, 2016, 03:56:24 PM
Quote from: Melbosa on August 18, 2016, 03:43:43 PM
http://ca.ign.com/articles/2016/08/18/new-no-mans-sky-pc-ps4-patch-now-available

Has Steam come back from the dead yet?
Title: Re: No Man's Sky
Post by: Melbosa on August 18, 2016, 03:58:49 PM
Works for me.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 18, 2016, 04:02:54 PM
Quote from: Melbosa on August 18, 2016, 03:58:49 PM
Works for me.

It's back now

FYI the patch has not landed yet, there is a big CAPCOM sale... a lot of games 40% off or more
Title: Re: No Man's Sky
Post by: Mr. Analog on August 19, 2016, 01:22:04 AM
OK after a few weird glitches today (was getting weird flickering for a while) I've finally gotten into the game. I created a new save which was KEY the planet I started on was quite pleasant, big open fields, nice warm temperatures a good variety of life and material nearby

I've made it to my first space station and my first outpost as well as an abandoned outpost. There is a lot to do which amounts to busy work, the "Sentinels" are there to just stop you from flooding the market from mining, it's a bit unrealistic but I get it

Anyway, this game is kinda slow and plodding and is both fascinating and frustrating. When you start finding interesting things the game opens up, but there's a lot of nothin' too

I'm having fun with it now (it's almost 1:30!) but I would wait for a sale if I were you
Title: Re: No Man's Sky
Post by: Lazybones on August 19, 2016, 09:10:54 AM
Quote from: Mr. Analog on August 19, 2016, 01:22:04 AM
Anyway, this game is kinda slow and plodding and is both fascinating and frustrating. When you start finding interesting things the game opens up, but there's a lot of nothin' too


Bingo

I also get strange flickering when on the space stations only.

FYI pirates will attack you if you leave orbit with a large amount of gold or high value cargo as well.

If you run into the large transport ships in orbit attacking them for resources will also get you attacked. 

Title: Re: No Man's Sky
Post by: Mr. Analog on August 19, 2016, 09:27:22 AM
So far the only commodities I've seen that have a positive value are basics like carbon and plutonium

Crafted items and found items also fetch a good price (usually)

The crafting system is still a bit weird to me
Title: Re: No Man's Sky
Post by: Lazybones on August 19, 2016, 09:36:32 AM
Quote from: Mr. Analog on August 19, 2016, 09:27:22 AM
The crafting system is still a bit weird to me

It is more of a slot scarcity system
Title: Re: No Man's Sky
Post by: Mr. Analog on August 19, 2016, 09:37:46 AM
Quote from: Lazybones on August 19, 2016, 09:36:32 AM
Quote from: Mr. Analog on August 19, 2016, 09:27:22 AM
The crafting system is still a bit weird to me

It is more of a slot scarcity system

LOL! This is true

I *think* found the recipe to craft more slots, I even bought what I thought was a component now I can't find the recipe again (OH NOOOOOOOO!)
Title: Re: No Man's Sky
Post by: Lazybones on August 19, 2016, 01:05:21 PM
Quote from: Mr. Analog on August 19, 2016, 09:37:46 AM
Quote from: Lazybones on August 19, 2016, 09:36:32 AM
Quote from: Mr. Analog on August 19, 2016, 09:27:22 AM
The crafting system is still a bit weird to me

It is more of a slot scarcity system

LOL! This is true

I *think* found the recipe to craft more slots, I even bought what I thought was a component now I can't find the recipe again (OH NOOOOOOOO!)

Suit slots upgrades are found in those little drop ships that have a holo backpack on them, you get the slot instantly. There are also upgrade terminals on the space stations after you find an Atlas 1 pass.

Guns are upgraded by replacing the gun, same with ships.. You need to find them.. They game will automaticly make them + or - 1 or 2 the current number of slots of you gun or ship.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 19, 2016, 01:39:55 PM
I've upgraded my tool and my ship

I wish there was a way to transfer fuel
Title: Re: No Man's Sky
Post by: Lazybones on August 19, 2016, 01:43:45 PM
Quote from: Mr. Analog on August 19, 2016, 01:39:55 PM
I've upgraded my tool and my ship

I wish there was a way to transfer fuel

W
Especially the warp fuel.

You can deconstruct some of the upgrades into raw materials and transfer those.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 19, 2016, 01:44:29 PM
Quote from: Lazybones on August 19, 2016, 01:43:45 PM
Quote from: Mr. Analog on August 19, 2016, 01:39:55 PM
I've upgraded my tool and my ship

I wish there was a way to transfer fuel

W
Especially the warp fuel.

You can deconstruct some of the upgrades into raw materials and transfer those.

Tru
Title: Re: No Man's Sky
Post by: Tom on August 19, 2016, 01:56:12 PM
I think I'll play later today after I work on my app. :D Refactoring time. Memory leak fixing. Aka: android and 3rd party libs suck.
Title: Re: No Man's Sky
Post by: Tom on August 20, 2016, 02:10:15 PM
Played for about three hours last night. Its cool, but i started getting insane flickering in dialogs with npcs and some pther screens. Its seizure inducing bad. :(
Title: Re: No Man's Sky
Post by: Lazybones on August 20, 2016, 02:54:27 PM
Quote from: Tom on August 20, 2016, 02:10:15 PM
Played for about three hours last night. Its cool, but i started getting insane flickering in dialogs with npcs and some pther screens. Its seizure inducing bad. :(

Yep that is what I was seeing as well, fortunately on specific types of structures but super bad.
Title: Re: No Man's Sky
Post by: Tom on August 20, 2016, 03:28:28 PM
Quote from: Lazybones on August 20, 2016, 02:54:27 PM
Quote from: Tom on August 20, 2016, 02:10:15 PM
Played for about three hours last night. Its cool, but i started getting insane flickering in dialogs with npcs and some pther screens. Its seizure inducing bad. :(

Yep that is what I was seeing as well, fortunately on specific types of structures but super bad.
i googled and it seems to be related to the steam fps being on or the steam overlay. People have reported turning either off will fix it. Havent tried it yet. Possibly it might have been me changing to uncapped fps that did it as well. I get decent framerates.
Title: Re: No Man's Sky
Post by: Tom on August 20, 2016, 08:44:50 PM
Yup, disabling the FPS counter stopped the constant flickering, but it comes back temporarily when steam pops something up. Disabling the overlay entirely fixes it completely.
Title: Re: No Man's Sky
Post by: Tom on August 21, 2016, 03:35:34 PM
I have spent so many hours exploring one single planet... I don't think I'll be doing that again lool. Almost finished hitting the waypoints, then I'll go find that orb I missed at the beginning to allow me on the Atlas path...
Title: Re: No Man's Sky
Post by: Mr. Analog on August 21, 2016, 04:57:28 PM
Does anybody know if the atlas pass crafting recipe is a random drop or a triggered event?

I've literally found dozens of containers and locked doors that need these things...
Title: Re: No Man's Sky
Post by: Lazybones on August 21, 2016, 05:04:29 PM
Quote from: Mr. Analog on August 21, 2016, 04:57:28 PM
Does anybody know if the atlas pass crafting recipe is a random drop or a triggered event?

I've literally found dozens of containers and locked doors that need these things...

If you see the space anomaly appear in your system one of the quest givers there will give it out randomly.. It is also given out randomly by other NPCs... However it isn't that common... It takes hours for some people.

It gives you access to two things that are better.

1. In locked buildings there is often a suit upgrade terminal behind the door.
2. those container often contain antimatter or vapour so it speeds up getting warp fuel

the V2 and v3 passes seem to open mostly empty rooms which appear to be incomplete content.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 21, 2016, 05:21:51 PM
Interesting!

OK I actually have the recipe for antimatter now, I also have a dig tool with 10 slots. I seem to be getting everything backwards oh well

It's fun-ish (like you say, grindy)

I found some ruins today which was kinda cool, was getting kind of bored of monoliths.

Also some of the puzzles are interesting, I had to solve a pattern matching thing
Title: Re: No Man's Sky
Post by: Lazybones on August 21, 2016, 05:43:31 PM
Quote from: Mr. Analog on August 21, 2016, 05:21:51 PM
Interesting!

OK I actually have the recipe for antimatter now, I also have a dig tool with 10 slots. I seem to be getting everything backwards oh well

It's fun-ish (like you say, grindy)

I found some ruins today which was kinda cool, was getting kind of bored of monoliths.

Also some of the puzzles are interesting, I had to solve a pattern matching thing

There is no backwards in the game since the generation system doesn't really care what order you do things... The atlas quest has a specific order but it is more checkpoint based so there is that (don't trade the stones, you need to keep them for the end of the quest).

There isn't much else to the game other than exploring... Looking at reddit there is interesting stuff to find however it is all somewhat random... You could just end up finding a lot of the same over many hours.
Title: Re: No Man's Sky
Post by: Tom on August 21, 2016, 07:13:45 PM
I had to go manually find the antimatter blueprint. Sigh.

I just launched my ship and ended up in orbit. Am confused.
Title: Re: No Man's Sky
Post by: Tom on August 21, 2016, 08:16:23 PM
The most annoying part for me so far is that the hit boxes can be a bit opaque. So you end up having to maneuver around a foreground object to get the background one to activate. And especially that waypoints and beacons can re-activate an already visited location. And those stupid markers will stay on your hud IN SPACE AND OTHER PLANETS. So you have to go back and visit already visited locations to get the stupid markers to go away.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 21, 2016, 08:34:05 PM
Yeah I wish there was a way to set HUD filters!
Title: Re: No Man's Sky
Post by: Tom on August 21, 2016, 08:39:20 PM
Or at least the game could just know that you've already been to a location before trying to send you there again lol.
Title: Re: No Man's Sky
Post by: Tom on August 22, 2016, 10:22:43 PM
New annoyance. If you don't get every single chunk of a ore deposit (like gold) it will look like the entire deposit is still there if you walk a ways away. ugh.
Title: Re: No Man's Sky
Post by: Tom on August 24, 2016, 11:20:45 PM
I just minecrafed a little tonight :o

Aka: Got myself lost in a cave, and eventually decided to blast my way out the roof of the cave. :D

That grenade launcher tool is very useful. One shots those flying sentinels and digs through all kinds of terrain. I basically stopped using the other gun like tool.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 25, 2016, 06:28:53 AM
Hmm I have the recipe for them but never built them

Sent from my SM-T810 using Tapatalk

Title: Re: No Man's Sky
Post by: Tom on August 25, 2016, 08:22:21 AM
That there plasma launcher is super useful.
Title: Re: No Man's Sky
Post by: Lazybones on August 25, 2016, 09:08:25 AM
If you just keep trading up your gun you also tend to inherit one with a bunch of the upgrades as well.
Title: Re: No Man's Sky
Post by: Darren Dirt on August 26, 2016, 11:35:44 AM
What was initially thought of as a needle-in-a-galactic-haystack event has seemingly been achieved.

http://www.pcgamer.com/no-mans-sky-multiplayer/
"Two No Man?s Sky players manage to meet, but apparently can't see each other"

(this news story is from 17 days ago. but still...)

Title: Re: No Man's Sky
Post by: Lazybones on August 26, 2016, 11:43:07 AM
Quote from: Darren Dirt on August 26, 2016, 11:35:44 AM
What was initially thought of as a needle-in-a-galactic-haystack event has seemingly been achieved.

http://www.pcgamer.com/no-mans-sky-multiplayer/
"Two No Man?s Sky players manage to meet, but apparently can't see each other"

(this news story is from 17 days ago. but still...)

Super old news, people found that out within a short period of launch.. and users VERY frequently run across systems other users have.

While the game has billions of planets everyone starts in the same galaxy and is given a similar objective which drives them into potentially overlapping paths.
Title: Re: No Man's Sky
Post by: Tom on August 26, 2016, 11:47:09 AM
The RNG could just be placing them in the same general area. True random would lead to overlap, but not SIGNIFICANT overlap. an entire galaxy has billions upon billions of stars, and many of them are on the outside ring of the galaxy, which is where i thought people were getting placed. Out in the arms.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 26, 2016, 12:26:12 PM
I've run across two systems that had already been discovered

I don't really like this game but I can't stop playing it either, it's strange
Title: Re: No Man's Sky
Post by: Lazybones on August 26, 2016, 12:43:57 PM
Quote from: Mr. Analog on August 26, 2016, 12:26:12 PM
I've run across two systems that had already been discovered

I don't really like this game but I can't stop playing it either, it's strange

I had the same feeling until I gave it a break for a full day... Haven't played since.

Might check it out again, they really need to patch in that whole space faction combat or something.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 26, 2016, 12:49:44 PM
Quote from: Lazybones on August 26, 2016, 12:43:57 PM
Quote from: Mr. Analog on August 26, 2016, 12:26:12 PM
I've run across two systems that had already been discovered

I don't really like this game but I can't stop playing it either, it's strange

I had the same feeling until I gave it a break for a full day... Haven't played since.

Might check it out again, they really need to patch in that whole space faction combat or something.

It got a little easier when I boosted my shields / beam weapons (also when I figured out that you can press "X" in space to switch guns) but still I've yet to win a dogfight

Interestingly enough if you go right back to your grave all your stuff will be there with no enemies so... what's the point of it?

I'D SAY "beta is beta" but this was released as a finished game
Title: Re: No Man's Sky
Post by: Tom on August 26, 2016, 01:15:02 PM
I generally don't have a lot of "fun" per-se playing any game, but this one has at least kept my interest. I still need to find a bloody atlas interface and junk. I accidentally skipped aligning myself with the atlas path.. sooo yay. And in the mean time, as I look for that stuff, I've been finding new ships and tools to upgrade/fix.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 26, 2016, 01:21:39 PM
Quote from: Tom on August 26, 2016, 01:15:02 PM
I generally don't have a lot of "fun" per-se playing any game, but this one has at least kept my interest. I still need to find a bloody atlas interface and junk. I accidentally skipped aligning myself with the atlas path.. sooo yay. And in the mean time, as I look for that stuff, I've been finding new ships and tools to upgrade/fix.

TBH I find it relaxing most of the time

The only things I find really janky now are the space stations. WHY SO BIG? Just give me a menu screen like in Cosmonautica

Man! If they combined the charm of Cosmonautica with the VASTNESS / FPS of No Man's Sky it would be AMAZING

OH YEAH word to the wise move that FOV slider to the maximum the game becomes WAY more playable. It didn't occur to me until just now that that was a thing I did that made things less "pukey" for me
Title: Re: No Man's Sky
Post by: Lazybones on August 26, 2016, 01:55:15 PM
If you get lost on the Atlas path there should be an Anomaly (it is actually a space station size ship) that appears in your current star system or next eventually. An NPC there will give you the option to re-join the path.
Title: Re: No Man's Sky
Post by: Tom on August 26, 2016, 02:16:55 PM
Yeah. The fov is very important. You can bump it up further with an ini setting iirc.

Theres also a nice mod to disable the "instagram (brown) filter" the game puts over everything.

I do find it relaxing most of the time. Basically why I play it.

Quote from: Lazybones on August 26, 2016, 01:55:15 PM
If you get lost on the Atlas path there should be an Anomaly (it is actually a space station size ship) that appears in your current star system or next eventually. An NPC there will give you the option to re-join the path.
Not so much lost, as Im not on "the path" to begin with. I skipped the initial orb thing. I think I either have to go back and find it, or what.. I dunno. Haven't seen any evidence of an anomaly yet.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 26, 2016, 02:23:28 PM
Quote from: Tom on August 26, 2016, 02:16:55 PM
Yeah. The fov is very important. You can bump it up further with an ini setting iirc.

Theres also a nice mod to disable the "instagram (brown) filter" the game puts over everything.

I do find it relaxing most of the time. Basically why I play it.

Quote from: Lazybones on August 26, 2016, 01:55:15 PM
If you get lost on the Atlas path there should be an Anomaly (it is actually a space station size ship) that appears in your current star system or next eventually. An NPC there will give you the option to re-join the path.
Not so much lost, as Im not on "the path" to begin with. I skipped the initial orb thing. I think I either have to go back and find it, or what.. I dunno. Haven't seen any evidence of an anomaly yet.

Same here, I rejected it. Little did I know it would be integral to some parts of progression
Title: Re: No Man's Sky
Post by: Mr. Analog on August 26, 2016, 10:03:03 PM
Ahahaha talk about timing. I found an anomaly and got my AtlastPass v1 (finally)
Title: Re: No Man's Sky
Post by: Tom on August 27, 2016, 07:21:22 AM
I found a new 24slot multitool last night so i didnt have time to go look for an anomaly or anything :o also was stupid tired after two days in a row of <6hrs sleep, so i had to hit the hay early :(

I've been wanting to play so bad, especially after watching lets-plays of it. Was just too tired to play for very long last night. :(
Title: Re: No Man's Sky
Post by: Mr. Analog on August 29, 2016, 09:36:54 AM
Steam is issuing No Man?s Sky refunds even if you?ve played for over 70 hours

http://www.geek.com/games/steam-is-issuing-no-mans-sky-refunds-even-if-youve-played-for-over-70-hours-1668389/
Title: Re: No Man's Sky
Post by: Lazybones on August 29, 2016, 11:02:01 AM
I have considered a refund but at the same time it was a gift and I got a few hours out of it...

What do you think Mr. A?

Without without some more content I think it will end up on the shelf.. I did log back in and encounter a fairly large space battle the other day.. I attempted to help the ship that sent a distress call but found it kind of difficult... I didn't have any accept mission type interface so everyone conned neutral so I just flew in close to the ship with the distress call and started shooting at the fighters attacking it. This conned 3 of them at a time which was rather easy to deal with until I accidentally hit the capital ship I was helping and had to run away because it was hitting me hard.
Title: Re: No Man's Sky
Post by: Melbosa on August 29, 2016, 11:04:43 AM
http://ca.ign.com/articles/2016/08/24/no-mans-sky-pc-players-dropped-by-90-in-two-weeks - This is worrisome.
Title: Re: No Man's Sky
Post by: Mr. Analog on August 29, 2016, 11:14:24 AM
Quote from: Lazybones on August 29, 2016, 11:02:01 AM
What do you think Mr. A?

I think the main thing that bothers me at this time is that it has potential but it feels like they'd have to put a lot of work into it to get there and if so many people are refunding it they may just scrap the whole thing

I'm still on the fence with it, it's relaxing to play because you basically don't do anything, and there are no risks (just as there are no rewards). It IS eating up my game time, time I could be playing and having actual fun with Overwatch / Fallout / Doom / Starbound

I mean I feel like I want to keep it just in case but I'm worried that they'll shut the servers down and then there will be no game there

EDIT: Apparently there IS offline play but the articles I found seemed a bit sketchy on the details. Some say the only missing features would be the discovery uploads

Still conflicted
Title: Re: No Man's Sky
Post by: Mr. Analog on March 08, 2017, 02:42:54 PM
Now you can tear ass around the barren planets with a monster truck:
https://youtu.be/ZDNtbosTCvo
Title: Re: No Man's Sky
Post by: Lazybones on March 08, 2017, 02:51:39 PM
But is there anything interesting to do other than going from trading terminal to trading terminal?
Title: Re: No Man's Sky
Post by: Mr. Analog on March 08, 2017, 03:46:31 PM
Quote from: Lazybones on March 08, 2017, 02:51:39 PM
But is there anything interesting to do other than going from trading terminal to trading terminal?

There's base building and now other players can visit / interact with things you build. You can also leave messages for others via terminals.

Heavily damaged ships now crash on nearby planets and apparently survival mode has been given a few tweaks

Still no multiplayer yet so it's not at Minecraft beta level yet ;-)
Title: Re: No Man's Sky
Post by: Tom on March 08, 2017, 08:57:22 PM
https://www.engadget.com/2017/03/08/no-mans-sky-path-finder-update/

Apparently, there's multiple land vehicles. You can have multiple ships which can have specialties, and a freighter ship.

I think I'll be playing a bit again.

Heard about a race mode for the vehicles too. Not sure that's a thing.
Title: Re: No Man's Sky
Post by: Lazybones on June 06, 2018, 11:34:02 PM
It?s not dead apparently

The real multiplayer update is next

https://www.nomanssky.com/2018/05/no-mans-sky-next-multiplayer-and-release-date/
Title: Re: No Man's Sky
Post by: Tom on June 07, 2018, 06:44:58 AM
I never did get back into playing it, but I still want to... though last time I tried i wasn't too happy, but probably just because i was using my old save and they made the game a bit harder wrt. enemies attacking you all over space.
Title: Re: No Man's Sky
Post by: Lazybones on June 07, 2018, 08:38:09 AM
Ya I am not all that interested but it is interesting that they are still working on it.
Title: Re: No Man's Sky
Post by: Mr. Analog on June 07, 2018, 10:15:01 AM
It would have been easy to walk away from failure that's for sure, but they stuck with it
Title: Re: No Man's Sky
Post by: Tom on June 08, 2018, 04:49:38 AM
I think it's their baby, and truly believe in it. Sony's failure be damned.

I like it. And I really do want to try it again, I had a decent amount of entertainment from it before, and now it should be even better :D this time I'll try not to skip the big funky orb thing. makes it hard to get back onto "the path" or whatever they call it.
Title: Re: No Man's Sky
Post by: Melbosa on July 24, 2018, 12:05:21 PM
NEXT is now live on all platforms.
Title: Re: No Man's Sky
Post by: Tom on August 06, 2018, 11:15:39 AM
I played 6-8+ hours yesterday. Here's some thoughts:


+ I'm liking the portable refinery.
- Not super fond of having to use found navigation data to feed to the portable signal booster in order to find more buildings. but its ok.
+ Theres a module for your ship to support long distance transfers! WIN! it's a bit expensive. Semi early game, since you need a piece of anti-mater to make the thing. So it's not something you'll be able to do right away.
+ If you bought a certain package early, you get a nice ship upgrade immediately (redeem whatchamacallits). Though the only thing that changed was that it came with a intersteller drive with some fuel.
+ The initial tutorial is actually quite good.
- The controls still suck donkey butt.
- Inventory management is also a pain in the rear. Still very limited on storage space.

I'm still enjoying it, though I'm not finding a lot of great stuff yet. I think they scaled the ramp a bit since the original release. So its a bit more gradual? I even checked a couple planets in a couple systems for buildings and signals and it stopped giving me new options, so it was basically completely drained of useful stuff... I remember there used to be a crap load of stuff on your starter planets and near by.

I may be playing a bit more today. If anyone feels like playing together with the multiplayer support, let me know :)
Title: Re: No Man's Sky
Post by: Mr. Analog on August 06, 2018, 07:38:29 PM
I want to give it another go, maybe at Fraga
Title: Re: No Man's Sky
Post by: Melbosa on August 06, 2018, 11:20:04 PM
I've been playing many hours of it... I really like the changes and the story really pushes you through the tech now.
Title: Re: No Man's Sky
Post by: Tom on August 17, 2018, 04:44:21 PM
I'm playing today :D going to chill with getting my base set up properly, and doing some things to optimize my unit earning potential. Chillin really.

If anyone wants to hang let me know :D
Title: Re: No Man's Sky
Post by: Tom on November 29, 2019, 11:24:17 AM
New update just hit. And it's pretty awesome.

You can now upgrade and customize your ships. No more having to hunt for the perfect ship, just spend tons of units and probably nanites on expanding storage and it's level. So now if you like a certain design but its not an S class, you can actually just upgrade it! My Lord. I want to keep my special pre-order ship. It's my baby lol. Now I can S class and max storage that sucker!

Also you can have more than one multi tool now! So one can be specialized to mining, one to fighting etc!

The global storage cubes were more than tripled in space.

Can scrap ships for Units!

And other things!

https://www.nomanssky.com/synthesis-update/

I think I'm going to play a bit again soon.
Title: Re: No Man's Sky
Post by: Mr. Analog on November 29, 2019, 11:56:54 AM
That sounds awesome!

Sent from my Pixel 2 XL using Tapatalk

Title: Re: No Man's Sky
Post by: Nelms on November 30, 2019, 08:50:17 AM
Can you basically build any ship you want through the upgrade system? If so, I'm definitely come back to NMS.
Title: Re: No Man's Sky
Post by: Tom on November 30, 2019, 10:16:26 AM
Quote from: Nelms on November 30, 2019, 08:50:17 AMCan you basically build any ship you want through the upgrade system? If so, I'm definitely come back to NMS.
I'm not sure. I haven't seen the augmentation feature in use.
Title: Re: No Man's Sky
Post by: Tom on December 08, 2019, 11:38:47 AM
I think they will probably allow more ship customization. This was likely just a step on that path. You can expand your ship's inventory slots, and class.

Inventory management is a lot less annoying than it used to be. This update made it so you can just drag and drop stuff more. Older updates drastically increased the storage of inventory slots. This update drastically increased the number of slots in base storage cubes. You know, those big ass cubes that were near useless before except for the fact that they were all magically linked, so any #1 cube shared the contents of any other #1 cube you make... Which I did NOT know for a very long time.

A previous update added the need for powering things, including the aforementioned storage cubes. It's kindof annoying ESPECIALLY since even once you power them there's a "no power" icon on the cube itself but its actually powered. fun. You need to either use solar panels or bio generators OR use the fancy survey device scanner mod to search for magnetic something-or-other power sources you can place a really cool looking power generator on. That device will also scan for resource (metals, gas, etc) deposits that you can place automated resource gatherers on. I'm not sure if they run out or if it just takes a long time. It can be a challenge to get one of those magnetic power sources near to your base or your resource outposts.. In my last save I had to walk out placing things to expand the size of my base in order to be able to reach the actual power hotspot thing such that the power cables would actually reach.

I've been playing this weekend. Put in probably 4-8 hours in my last save but then after realizing that save doesn't have the cool Horizon Omega pre order bonus ship in it, I used the NMS save editor to hack it in.. but it wasn't quite the same.

So I started a new save last night :D A lot of stuff has changed in the game the past couple years. It's really not the same game anymore. There's lots of quality of life improvements that make it a lot less annoying to play. That said, they've seemingly changed the story a bit ad-hoc and there's some places where things don't quite mesh up in a super smooth polished way right in the beginning. The beginning of the game is a lot less hard though. At least it has been for me. Used to be that any mining would call the Sentinel almost immediately. Now I haven't seen a single one since starting the new save. Perhaps I'm just lucky this time around. They COULD polish up some of the storyline somewhat though.
Title: Re: No Man's Sky
Post by: Melbosa on December 08, 2019, 11:30:44 PM
NMS always had potential.  Keep us updated, should you find anything else significant in the changes.
Title: Re: No Man's Sky
Post by: Tom on February 29, 2020, 09:14:50 AM
me> Sooo, TL;DR. Getting my $67 worth. GOT my $67 worth. A loooooong time ago.


I've now put in over 80 hours in my new save (some of it was idling, so lets say 50-70 hours of play time) according to the in game timer.

Dang. I've done a fair amount of ACTUAL game play but also a massive BUTT ton of grindy busy work to earn units and especially nanites.

The amount of nanites you need to upgrade ship class is pretty significant. C->B is 10k, B->A is 25k, and A->S is 50k. Doing that the normal/manual game progression way would take AGES.

The nanite sources I know of are off hand:

There are more ways I just found out about from the wiki like:

To upgrade my preorder bonus ship I've mainly been doing it the grindy way by space station hoping and buying pugnium, platinum, and residual goop, then smelting all that junk.
I think I'm going to try the ship salvage route, and finding any upgrade modules I have stored or in use that I don't want anymore and selling them. (note though, modules you got from the main story missions are "free" and dont count against the max 4 upgrade limit, so if you have the space might as well just keep them, esp because sometimes they have effects that other modules won't) I did collect a bunch of nantites initially from the larval cores but it proved annoying to find and remember where the abandoned buildings were. I've also been mass collecting space station missions, and doing them in batches because many missions of the same time will complete with the same trigger. Its a great way of getting nanites and increasing your rank with the races and guilds.

Another grindy thing I've been doing is buying/selling the tradable goods at space stations to collect credits while buying the other stuff that produces nanites. It generally makes up for what I spend on the nanite materials.

After they added the deep resource deposits and the industrial machinery to collect them, I set up a few mining outposts. particularly for magnatized ferrite, parrafinium, oxygen, and activated emril. I've so far ammased over 4 billion units from selling activated emril. INSANE. At the moment I wait till I have about 300m worth of activated emril before going to sell to not totally drain all the best places to sell it. Once you sell a ton of something to a place, it's buy price drops significantly. Like -70% from ~0%. It does recharge, but takes tens of hours of play time (not real world time, actual play time, even time spent with the game inactive doesn't count. the game has to be active/focused)

I just got my first freighter of this save. it sucks compared to my first ever freighter. that was a lucky break, class A or some such with 40+ slots. it was great. Now I've got so much money I'm just going to bide my time till I find a S class freighter and buy it.

I'm getting close to finishing most of the built in story/missions. But I put that on pause after the ship upgrades hit :D but I think I'll start working on them again while I wait to collect another 40k+ nanites. currently sitting at ~10k.

Oh, another thing I did recently was star system hoping to get the storage slot upgrades from both the space stations (normal station and anomaly). One of the updates added the new anomaly and the anomaly now has a place to buy special upgrade modules AND storage slots. I'm now maxed out on personal storage slots. Oh, one of the upgrades also increased the storage slots in a big way. you have way more of them now and each one stores a lot more basic materials. 9999 basic items per slot. Crafted materials still are only 5-10 items per slot.

So yeah. I've been getting a lot out of the game so far. While I wouldn't say its been super FUN (I have a hard time feeling FUN...) it has kept my attention. Back after the initial release I felt I got my moneys worth from the first 20 hours I played. I figured 20 hours of play time was worth what I spent. Steam claims I've put in over 389 hours of play time. but that most deffinitely counts all idle time, AND some time I think where steam thought the game was running but wasnt.

OH that reminds me.. I've mostly played this save in Linux :D Steam's proton translation layer has been working very well with my new system. I've had a few crashes, but for the most part, its worth it. I don't like rebooting and losing my dekstop session state just to play a game. Also sometimes I like to hop between the game and other things I'm doing. if I had to reboot, I just wouldn't play nearly as much and my progression would be much slower and I'd probably not even want to play as much.

Even though its still not the perfect game or exactly what was advertised its still got a lot to offer. Don't think the things I've been spending time on are the only things to do. Theres so many things I've just been ignoring.

For example:

Next on my list I think are (in no particular order, not including my normal every day grindy stuff):

Sooo, TL;DR. Getting my $67 worth. GOT my $67 worth. A loooooong time ago.

And they are just going to keep adding more content and bug fixes.
Title: Re: No Man's Sky
Post by: Lazybones on May 20, 2022, 05:26:48 PM

Might? Have to revisit this game? (a lot of this Tom already covered but the content keeps coming)
Title: Re: No Man's Sky
Post by: Mr. Analog on May 20, 2022, 07:42:52 PM
I knew it still had updates but this looks awesome! Maybe worth reinstalling
Title: Re: No Man's Sky
Post by: Melbosa on May 21, 2022, 04:41:19 PM
Quote from: Mr. Analog on May 20, 2022, 07:42:52 PMI knew it still had updates but this looks awesome! Maybe worth reinstalling
Will look like a brand new game with the updates and your updated rig.
Title: Re: No Man's Sky
Post by: Mr. Analog on May 21, 2022, 04:43:17 PM
Quote from: Melbosa on May 21, 2022, 04:41:19 PM
Quote from: Mr. Analog on May 20, 2022, 07:42:52 PMI knew it still had updates but this looks awesome! Maybe worth reinstalling
Will look like a brand new game with the updates and your updated rig.

Absolutely!
Title: Re: No Man's Sky
Post by: Tom on May 28, 2022, 07:40:30 AM
Dang, I've missed a few updates. I might have to check it out again.