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General => Game Chat => Minecraft => Topic started by: Mr. Analog on March 16, 2012, 12:20:15 PM

Title: Texture Pack / Mod Thread!
Post by: Mr. Analog on March 16, 2012, 12:20:15 PM
Post your fave Texture Packs!
Title: Re: Texture Pack / Mod Thread!
Post by: Mr. Analog on April 17, 2012, 02:30:13 PM
Textures:

Steelfeathers' Enchanted Pack:
http://www.planetminecraft.com/texture_pack/steelfeathers-enchanted-pack-495371/

Mods:

TooManyItems Mod:
Absolutely the best for creative mode tinkering AND if you're a mod it makes some commands a breeze (like changing the time of day and whatnot):
http://www.minecraftforum.net/topic/140684-12512w15a-toomanyitems-in-game-invedit-apr-13/

Tools:

MCPatcher:
http://www.minecraftdl.com/tag/mcpatcher/

It really, really makes adding/removing Mods and Texture Packs EASY
Title: Re: Texture Pack / Mod Thread!
Post by: Thorin on April 17, 2012, 02:48:19 PM
I use JourneyMap, and to load JourneyMap I use ModLoader.  haven't checked out MCPatcher yet, but ModLoader wasn't too hard to get running either.

TooManyItems Mod: "Fast transfer (single-player only): Hold shift while placing an item into a chest, or into your inventory from a chest, to transfer all items of the same type and combine stacks. (ConvenientInventory does this better, and TMI will use its functions if it is installed. Make sure to ONLY install ConvenientInventory.class)."  Good gravy, that would be handy!  I spend way too much time moving things into chests!
Title: Re: Texture Pack / Mod Thread!
Post by: Mr. Analog on April 17, 2012, 02:58:30 PM
It's pretty damn handy.
Title: Re: Texture Pack / Mod Thread!
Post by: LennyLen on April 18, 2012, 11:35:43 PM
I'm using a Painterly (http://painterlypack.net/) texture pack.  You can choose between several options for pretty much every element of the game to tweak things just the way you want it.  Some of the effects it adds require MCPatcher.
Title: Re: Texture Pack / Mod Thread!
Post by: Thorin on April 23, 2012, 02:28:45 PM
Texture Packs: Faithful32 (http://www.minecraftmine.org/faithful-texture-pack/) and / or SimpleCraft (http://www.minecraftdl.com/simplecraft-texture-pack/), depending on how basic I want my blocks to look tonight.

Tools: MCPatcher (https://github.com/pclewis/mcpatcher/downloads) to update the game to allow HD texture packs and nicer fonts.

Mods: ModLoader (http://www.minecraftforum.net/topic/75440-v125-risugamis-mods-everything-updated/) to load JourneyMap, JourneyMap (http://www.minecraftforum.net/topic/772071-125-journeymap-153-create-daylight-moonlight-cave-maps-as-you-explore/) to have a map of where I've been and where I'm going, Convenient Inventory (http://www.minecraftforum.net/topic/764515-124-convenient-inventory-24-official/) to move items more quickly around my inventory and chests, and Zombe's Mod Pack (http://www.minecraftforum.net/topic/91055-v125-zombes-modpack-26-mods-v62-upd-6apr/).  This did take a bit of MC-whacking to get to work, copying files by hand into .jars and stuff, as Zombe's didn't seem to want to patch in nicely :(

Let me expand on Zombe's Mod Pack.  It has lots of things it can do; in SMP it can:
- Cheat: allows you to cheat by showing where mobs are, where ores are, see through solids, extinguish fires nearby, and see through others' eyes
- Cloud Control: move clouds higher or lower in your client (doesn't affect the server)
- Compass: shows where you are, and points to main spawn point
- Fly: lets you fly in SMP, I think
- World Info: gives all manner of useful information, like current position, in-game time, current biome, light level, weather, nearby players, and full details of item currently in hand
- Path Tracker: records a path that you've walked / traveled
- Sun Control: lets you stop, fast-forward, and rewind time in the game
- Spawn Highlighter: shows where mobs can spawn when it gets dark; you could figure this out manually by counting squares away from light levels, but it's automatic
- Wield: press a key to automatically switch to the first weapon in your hot bar (sword or bow); great if you just got surprised by six zombies and use your scroll wheel to get to your sword but scroll too far and find yourself beating zombies with bread

Of these, I use World Info, Spawn Highlighter, and Wield; these give me information easily at hand that I could look up otherwise, or in the case of Wield I could access by hitting the correct number key.  I tried Cheat Show Ores and Cheat See Through Solids for a day to see how well they worked, and they do work quite well.  It felt wrong, though; damn moralistic center!  I might end up using Sun Control, too, if I'm online alone, since I see that others are adjusting daylight to avoid night.
Title: Re: Texture Pack / Mod Thread!
Post by: Tom on May 13, 2012, 08:06:33 PM
I'm thinking about including ChopTree (http://dev.bukkit.org/server-mods/choptree/) on the server, what do you all think?
Title: Re: Texture Pack / Mod Thread!
Post by: Tom on May 13, 2012, 08:57:13 PM
Oh, and as for mod's I'm currently using: OptiFine, and soon Convenient Inventory.

OptiFine makes it so minecraft is /mostly/ playable on my laptop. FPS is decent even with a bunch of settings cranked, except for some reason, with or without optifine turned on, some geometry/textures are completely missing from different object models (players or things like chests and carts). and its fairly random which bits go missing.
Title: Re: Texture Pack / Mod Thread!
Post by: Melbosa on May 14, 2012, 08:09:20 AM
Quote from: Tom on May 13, 2012, 08:06:33 PM
I'm thinking about including ChopTree (http://dev.bukkit.org/server-mods/choptree/) on the server, what do you all think?

I kinda like that you have to work for taking down a tree... but that is my opinion.
Title: Re: Texture Pack / Mod Thread!
Post by: Lazybones on May 14, 2012, 08:32:05 AM
Quote from: Melbosa on May 14, 2012, 08:09:20 AM
Quote from: Tom on May 13, 2012, 08:06:33 PM
I'm thinking about including ChopTree (http://dev.bukkit.org/server-mods/choptree/) on the server, what do you all think?

I kinda like that you have to work for taking down a tree... but that is my opinion.

QuoteOr you can make that log blocks move down one by one instead - no more climbing trees.

this second option seems true to the effort in the normal game... Just having trees dump items after one block sounds imbalanced to the intent of the game.
Title: Re: Texture Pack / Mod Thread!
Post by: Tom on May 14, 2012, 09:42:56 AM
Well its up to everyone. If you don't want it, that's fine.

Oh, and I also started using a new Launcher called MagicLauncher. It auto patches minecraft with your chosen mods. Made installing OptiFine a breeze.
Title: Re: Texture Pack / Mod Thread!
Post by: Thorin on June 16, 2012, 02:37:36 PM
Found a new mod that seems to work really well: AutoSwitcher (http://www.minecraftforum.net/topic/753030-125-thebombzens-mods/).    It reads what block or item or entity you're left-clicking on, then switches to the correct tool / weapon to mine / kill that block / item / entity.  You can customize the rules so that it picks either the fastest, best tool or the worst tool able to mine (in other words, you can save your diamond and iron picks when mining stone, etc).

I tried it out today and it worked really nicely.  When I was digging a tunnel, I put a pick and a shovel in my hotbar then just pointed and clicked.  The tools switched back and forth as needed when going from stone to gravel to dirt back to stone.  I also tried building something - I started with cobble in hand, then when I made a mistake I simply held left-click on the block and it switched to the pick.  Once the wrongly-placed block was mined, I just wheel-clicked another cobble to switch back to cobblestone (this is built into vanilla Minecraft 1.2.5).
Title: Re: Texture Pack / Mod Thread!
Post by: Thorin on June 19, 2012, 10:15:59 PM
Just trying out that Sphax PureBDCraft texture pack (I picked the 128x version), and it looks awesome.  Also doesn't seem to bog the machine down at all - I'm assuming that's because it's vector-based graphics.
Title: Re: Texture Pack / Mod Thread!
Post by: Lazybones on June 20, 2012, 12:36:46 AM
IT may be generated FROM vector drawings but it is still a 128bit flat texture same as the rest.

I am interested in trying the standard res version.
Title: Re: Texture Pack / Mod Thread!
Post by: Thorin on June 20, 2012, 01:41:34 AM
Are you sure?  There are a bunch of classes in the Minecraft jar file that get replaced; its not just adding new texture files.
Title: Re: Texture Pack / Mod Thread!
Post by: LennyLen on June 20, 2012, 02:40:16 AM
Quote from: Thorin on June 20, 2012, 01:41:34 AM
Are you sure?  There are a bunch of classes in the Minecraft jar file that get replaced; its not just adding new texture files.

I think you're getting it mixed up with something else.  The download only contains images.  Also, if it was adding vector support to the game, then there wouldn't be a need to have different sized packs for different resolutions.
Title: Re: Texture Pack / Mod Thread!
Post by: Thorin on June 20, 2012, 07:40:43 AM
Oh you're right, when I mcpatched it I wasn't paying close enough attention - they are all .pngs.

Anyway, looks really nice!

Oh hey, do you have a mod to smooth out the connected glass panes so they look like one big one?
Title: Re: Texture Pack / Mod Thread!
Post by: LennyLen on June 20, 2012, 08:03:57 AM
Quote from: Thorin on June 20, 2012, 07:40:43 AMOh hey, do you have a mod to smooth out the connected glass panes so they look like one big one?

Try OptiFine
Title: Re: Texture Pack / Mod Thread!
Post by: Mr. Analog on June 20, 2012, 08:26:49 AM
Quote from: Thorin on June 20, 2012, 07:40:43 AM
Oh you're right, when I mcpatched it I wasn't paying close enough attention - they are all .pngs.

Anyway, looks really nice!

Oh hey, do you have a mod to smooth out the connected glass panes so they look like one big one?

Actually if you get the latest version of MCPatcher it comes with a block smoother (though this only works for glass blocks not panes)
Title: Re: Texture Pack / Mod Thread!
Post by: Mr. Analog on January 31, 2023, 01:24:49 PM
So I tried Sphax PureBDCraft 512x and despite having a beast of a machine the chug was unbelievable

I went back to 128x or whatever the middle of the road version is
Title: Re: Texture Pack / Mod Thread!
Post by: LennyLen on January 31, 2023, 01:28:47 PM
Quote from: Mr. Analog on January 31, 2023, 01:24:49 PMSo I tried Sphax PureBDCraft 512x and despite having a beast of a machine the chug was unbelievable

I went back to 128x or whatever the middle of the road version is

Yeah, I've noticed the same with 512x.  My machine can handle 256x, but I usually just use 128x anyway.
Title: Re: Texture Pack / Mod Thread!
Post by: Mr. Analog on January 31, 2023, 01:43:53 PM
Quote from: LennyLen on January 31, 2023, 01:28:47 PM
Quote from: Mr. Analog on January 31, 2023, 01:24:49 PMSo I tried Sphax PureBDCraft 512x and despite having a beast of a machine the chug was unbelievable

I went back to 128x or whatever the middle of the road version is

Yeah, I've noticed the same with 512x.  My machine can handle 256x, but I usually just use 128x anyway.

Like I was stunned, Cyberpunk 2077? Portal RTX? No problem

Potato Minecraft? *Dies*