TF2 New Weapons (Dec)

Started by Mr. Analog, January 03, 2012, 01:34:28 PM

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Mr. Analog

So some new weapons were added, the notables were:

A new wrench for the Engineer (a lot of OP whining on this one):
+ Teleports back to spawn by taunting
- You can't move buildings

A new knife for the Spy:
+ Silent Kill sound and turns killed foe into ice
+ Spy no longer catches fire immediately (making spycheck a bit more of a pain)
- When exposed to fire the knife melts (respawns after time)

New axe for Pyro:
+ Damages foes linked together via medic
- (not the Axtinguisher or the Power Jack lol)

Other new weapons include new steampunk guns for Pyro/Engie (variants of the flame-thrower, flare gun & shotgun that function like the Righteous Bison / Cow Mangler 5000 respectively, the hitbox on the Engies new shotgun looks to be bugged) and a pair of mittens for Heavy that makes your foe laugh if you hit them in the back (? I haven't actually seen this work though )

There were also new crates this year, one of which dropped Christmas lights that can be applied to weapons.

Lots and lots and lots of OP whining about Engie, but really unless you are playing offensive/ninjaneer it's kind of crippling.

Lots of lols for spaceman Pyro though, really hoping he (she?) gets their "Meet The" video soon.
By Grabthar's Hammer