Righteous Wrath Online Community

General => Game Chat => Minecraft => Topic started by: Mr. Analog on March 17, 2012, 12:43:36 PM

Title: Photo Thread
Post by: Mr. Analog on March 17, 2012, 12:43:36 PM
Post photos from the server.

Tips:

F2 (or FN + 2): Take Screenshot
F1: Remove player HUD
Title: Re: Photo Thread
Post by: Mr. Analog on March 17, 2012, 12:45:07 PM
I may have started a building boom...

I finally capped the design, my art deco building is complete! Now to furnish the interior!
Title: Re: Photo Thread
Post by: Melbosa on March 18, 2012, 04:07:25 AM
Was exploring today and found a few of these.  They are just circular caverns attached to the cavern/cave area by Lazy's island.  Not sure why the game made these places...
Title: Re: Photo Thread
Post by: Melbosa on March 18, 2012, 04:09:16 AM
Hole in the world near my mine.
Title: Re: Photo Thread
Post by: Melbosa on March 18, 2012, 04:10:18 AM
Thought this was neat as I was exploring.  I swear the caverns/caves near Lazy's place have way more interesting (and dangerous) locations and visuals.
Title: Re: Photo Thread
Post by: Tom on March 18, 2012, 04:21:57 AM
Quote from: Melbosa on March 18, 2012, 04:09:16 AM
Hole in the world near my mine.
Those used to go away with a bit of messing about. sometimes just walk around it for a while, or log out, and back in.

One thing you used to have to watch out for, was don't ride a rail car over a long missing section, especially if the server is laggy enough to boot you in the middle of it. I've had that happen. When I logged back in, I ended up falling from where I was into lava, or just solid stone. Fun times. That was pre 1.0 though.

If you guys still have a problem lag wise, try making sure you don't all have your visibility set to far.
Title: Re: Photo Thread
Post by: Lazybones on March 18, 2012, 03:29:08 PM
Quote from: Melbosa on March 18, 2012, 04:10:18 AM
Thought this was neat as I was exploring.  I swear the caverns/caves near Lazy's place have way more interesting (and dangerous) locations and visuals.

I died in lava twice last night... I would dangerous is right. Even though it advances WAY slower than water, if you hit an over head adjacent block it drops down fast. Lost some nice gear last night :(.
Title: Re: Photo Thread
Post by: Lazybones on March 18, 2012, 03:40:50 PM
I like adding windows to under water tunnels, as long as they aren't too deep you get to see if the sun is up and they look cool.

Also being on a beach I have lots of sand for making glass, unfortunately lava lighting is very dangerous to work with ;)
Title: Re: Photo Thread
Post by: Stewie521 on March 18, 2012, 07:38:12 PM
progress of the day :)

also a cool screen of MrA's tower
Title: Re: Photo Thread
Post by: Mr. Analog on March 18, 2012, 08:13:28 PM
Lookin' real good there guys!

I like Lazy's underwater windows heh, and that build is coming along pretty nicely there Stewie!
Title: Re: Photo Thread
Post by: Lazybones on March 20, 2012, 09:24:43 AM
Some more recent pics


We seem to have a lot of snow areas...

Also in the last pick it looks like I have stumbled on some generated content to explore.
Title: Re: Photo Thread
Post by: Mr. Analog on March 20, 2012, 09:29:19 AM
The last photo is an abandoned mine!

FREE MINECART TRACKS! :D
Title: Re: Photo Thread
Post by: Lazybones on March 20, 2012, 09:32:11 AM
Quote from: Mr. Analog on March 20, 2012, 09:29:19 AM
The last photo is an abandoned mine!

FREE MINECART TRACKS! :D

Yep, found it just before logging off last night on my way back to my base after doing some exploring...

abandoned mines are supposed to also have lots of loot in chests (gold) ... and well poison cave spiders... so tread carefully...
Title: Re: Photo Thread
Post by: Mr. Analog on March 20, 2012, 09:33:01 AM
Quote from: Lazybones on March 20, 2012, 09:32:11 AM
Quote from: Mr. Analog on March 20, 2012, 09:29:19 AM
The last photo is an abandoned mine!

FREE MINECART TRACKS! :D

Yep, found it just before logging off last night on my way back to my base after doing some exploring...

abandoned mines are supposed to also have lots of loot in chests (gold) ... and well poison cave spiders... so tread carefully...

Yep, bring lots of buckets of milk and/or a friend or two
Title: Re: Photo Thread
Post by: Lazybones on March 20, 2012, 09:38:03 AM
Assuming I will benefit from the spoils (more tracks built) here is the general location.... I can post a more accurate map next time I am logged in but based on previous maps I have posted it should be in the red circle area...


Edit: you may just want to extend a tunnel from the current transit system once you locate it over land. It is very hilly and takes a while to travel over or around the shore on foot.
Title: Re: Photo Thread
Post by: Mr. Analog on March 20, 2012, 09:39:39 AM
Maybe we should get a team together, mines can be pretty dangerous...
Title: Re: Photo Thread
Post by: Melbosa on March 20, 2012, 12:49:31 PM
I'm so in!  I have been looking for a damn mine for the whole time I have been cavern exploring.  And let me tell you I have mapped quite a lot of caverns in the last two weeks!  Ever since I discovered so much Iron that is :P
Title: Re: Photo Thread
Post by: Mr. Analog on March 20, 2012, 11:04:07 PM
Well Mel and I couldn't find the abandoned mine, maybe Lazy can mark it a little better on the map
Title: Re: Photo Thread
Post by: Melbosa on March 20, 2012, 11:05:04 PM
Yeah we hiked all around the Red Area marked on the map above, but never found it :(.

And I so wanted to do some exploring now that my 3 basement hollowed out palace hill is done.
Title: Re: Photo Thread
Post by: Lazybones on March 21, 2012, 12:16:40 AM
I have marked the surface with torches so it should be easy to find now...

Sorry had to log in to get the updated JournyMap to see how much more land there was, clearly I was way off with the first image.
Title: Re: Photo Thread
Post by: Melbosa on March 21, 2012, 08:19:01 AM
Did you go in Lazy?  If not I plan on doing so at lunch today!
Title: Re: Photo Thread
Post by: Lazybones on March 21, 2012, 08:44:53 AM
Quote from: Melbosa on March 21, 2012, 08:19:01 AM
Did you go in Lazy?  If not I plan on doing so at lunch today!

Nope, just hopped on the server last night to confirm the location.

Was busy with other things.
Title: Re: Photo Thread
Post by: Mr. Analog on March 21, 2012, 09:20:15 AM
Hey hey, wait until we can all get in there :P
Title: Re: Photo Thread
Post by: Melbosa on March 21, 2012, 09:41:34 AM
I was going to just build us an entrance... I can't do much else on my lunch hour.
Title: Re: Photo Thread
Post by: Mr. Analog on March 21, 2012, 10:05:33 AM
K, sounds good :)
Title: Re: Photo Thread
Post by: Melbosa on March 23, 2012, 09:43:02 AM
Saw this today... thought it was interesting build by the server.

Also did you guys find the village of NPCs yet?
Title: Re: Photo Thread
Post by: Lazybones on March 23, 2012, 09:45:18 AM
Quote from: Melbosa on March 23, 2012, 09:43:02 AM
Saw this today... thought it was interesting build by the server.

Also did you guys find the village of NPCs yet?

Ya I saw some floating islands... I haven't seen an NPC village yet... Since the server just upgraded can't ask for a map till JourneyMap updates... Where is the NPC village in general?
Title: Re: Photo Thread
Post by: Mr. Analog on March 23, 2012, 09:55:40 AM
I heard stories about a Testificate village, I thought it was close to where Melbosa was (North-ish)
Title: Re: Photo Thread
Post by: Melbosa on March 23, 2012, 10:46:00 AM
It is actually SW of that mysterious 4 pillar tower near here
Title: Re: Photo Thread
Post by: Thorin on March 23, 2012, 01:44:33 PM
Floating islands are weird
Title: Re: Photo Thread
Post by: Lazybones on March 23, 2012, 01:46:18 PM
Quote from: Thorin on March 23, 2012, 01:44:33 PM
Floating islands are weird

Gravity only impacts: lava, water, sand and gravel blocks... Basically all other blocks can float, items monsters and players however do fall.
Title: Re: Photo Thread
Post by: Melbosa on March 23, 2012, 01:49:04 PM
Here are some shots of the village
Title: Re: Photo Thread
Post by: Melbosa on March 23, 2012, 11:33:34 PM
So two interesting spots tonight.

The one 22.31.03 is in the Tundra NE of the Cabin.

The 22.43.03 is in the caverns at said location of above.  What is interesting here is this worked cobblestone directing the water.  I may have put the torch in this area, and all over the caverns but no one had been there before and that wasn't me that put the worked cobblestone in.  I searched but could not find a mine off the caverns, but man they are numerous in that area.
Title: Re: Photo Thread
Post by: Lazybones on March 23, 2012, 11:58:01 PM
Looks like someone has been breading or capturing cows at the spire...


Oooo look I have a tame wolf.... now if I could only find another....
Title: Re: Photo Thread
Post by: Mr. Analog on March 24, 2012, 07:58:42 AM
There are a couple possibilities for the worked cobble:

1. Part of the subway tunnel

2. Might be part of a Stronghold (http://www.minecraftwiki.net/wiki/Stronghold) or Dungeon

As for the spire and the ranch, I'm reasonably sure now that that is Spectre's place. One of the first things he setup on the old server was a ranch and the design of the spire is similar in design to my tower on the old server. We were neighbors on the old server.
Title: Re: Photo Thread
Post by: Mr. Analog on March 24, 2012, 03:36:54 PM
Built another building :)
Title: Re: Photo Thread
Post by: Tom on March 24, 2012, 03:41:19 PM
Going for a Gotham look? Needs more obsidian ;D
Title: Re: Photo Thread
Post by: Mr. Analog on March 24, 2012, 03:44:47 PM
Quote from: Tom on March 24, 2012, 03:41:19 PM
Going for a Gotham look? Needs more obsidian ;D

Sure that will be approximately 1,850 blocks please, you can just leave 'em in my chest :P

Yeah I was going for an art deco kind of look
Title: Re: Photo Thread
Post by: Melbosa on March 24, 2012, 04:30:56 PM
Found Jungle to NE of Mr. Analog's twin towers.

Cats in there :D
Title: Re: Photo Thread
Post by: Lazybones on March 24, 2012, 04:34:33 PM
Quote from: Melbosa on March 24, 2012, 04:30:56 PM
Found Jungle to NE of Mr. Analog's twin towers.

Cats in there :D

Still want more wolves, but I think I will go tame a cat while I am at it.
Title: Re: Photo Thread
Post by: Lazybones on March 27, 2012, 09:13:53 AM
Quote from: Melbosa on March 24, 2012, 04:30:56 PM
Found Jungle to NE of Mr. Analog's twin towers.

Cats in there :D

I tamed an Ocelot into a cat, but couldn't get it to follow me all the way back to the beach without loosing it... I think it is lost in the forest somewhere near the nether portal fort.

I also built a tree-fort on top of the trees in the jungle as well as a smaller one on the ground while I was exploring.
Title: Re: Photo Thread
Post by: Mr. Analog on March 27, 2012, 09:14:46 AM
I think your cat will spawn back to you if you've lost it (fountain o' cats!)

You should get some pix of your tree fort!
Title: Re: Photo Thread
Post by: Lazybones on March 27, 2012, 09:23:23 AM
Quote from: Mr. Analog on March 27, 2012, 09:14:46 AM
I think your cat will spawn back to you if you've lost it (fountain o' cats!)

You should get some pix of your tree fort!

Nope, the cat warps after you to catch up to a degree but if its chunk unloads it halts there so It won't re-spawn till I am close to it.

Ya I was going to take some picks but I was too busy building it... Also it is hard to photo graph without standing on another tree, so I was building a deck a and some bridges between the trees.
Title: Re: Photo Thread
Post by: Tom on March 27, 2012, 09:25:11 AM
I built a house :o The cool thing is that light seems to glow through the roof. So at night the roof looks like it glows a little, and during the day, the daylight seeps through inside. It's cool.
Title: Re: Photo Thread
Post by: Mr. Analog on March 27, 2012, 09:39:48 AM
Quote from: Tom on March 27, 2012, 09:25:11 AM
I built a house :o The cool thing is that light seems to glow through the roof. So at night the roof looks like it glows a little, and during the day, the daylight seeps through inside. It's cool.

Add pictures!
Title: Re: Photo Thread
Post by: Melbosa on March 27, 2012, 11:00:35 PM
So I did some diggin' today and decided to try North.  I got pretty far out underground and then decided to see where I was.... here are some shots of where I was and some interesting caverns there.
Title: Re: Photo Thread
Post by: Melbosa on March 27, 2012, 11:02:39 PM
Using JourneyMap, I can show you kinda where I was.  I also did some above scouting too...

You can see using the NorthMap and then the Below and Top View, I am guessing I was out in the ocean somewhere near a sand island I believe.  The big grey box at the bottom is my cleared mined... which I would guess is North of the Melbosa Palace.
Title: Re: Photo Thread
Post by: Melbosa on March 27, 2012, 11:05:36 PM
And speaking of Palace...
Title: Re: Photo Thread
Post by: Melbosa on March 27, 2012, 11:07:51 PM
Some shots of our area from my tower roof and the last one is the pyramid that Tom's bud built behind their pad...
Title: Re: Photo Thread
Post by: Melbosa on March 27, 2012, 11:09:11 PM
Also off that N tip sand Island on the NorthMap in a previous post, I saw this place... gonna check it out next I think
Title: Re: Photo Thread
Post by: Lazybones on March 27, 2012, 11:27:18 PM
Jungle

My lost kitty

Pics of the tree top house

Map, the jungle is in the top right, note it is also surrounded by snow.... Not sure why but that snow and ice area has an awful lot of pigs in it.
Title: Re: Photo Thread
Post by: Mr. Analog on March 28, 2012, 06:59:21 AM
Very very cool stuff guys!!
Title: Re: Photo Thread
Post by: Melbosa on March 28, 2012, 08:04:46 AM
I was at that Jungle... very dense stuff.
Title: Re: Photo Thread
Post by: Melbosa on March 28, 2012, 12:50:01 PM
So found out who's tower that is, which has had some developments.  Its LennyLen according to Sev.

And he built what I assume is some sort of statue outside...
Title: Re: Photo Thread
Post by: Melbosa on March 28, 2012, 12:50:58 PM
Oh never mind, that is Allefant's build... I assume all these are Tom's buddies
Title: Re: Photo Thread
Post by: Mr. Analog on March 28, 2012, 12:54:09 PM
The beginnings of a new Giant Moose?
Title: Re: Photo Thread
Post by: Lazybones on March 28, 2012, 12:54:22 PM
Quote from: Melbosa on March 28, 2012, 08:04:46 AM
I was at that Jungle... very dense stuff.

A lot of chickens and eggs in there if you are looking for them.
Title: Re: Photo Thread
Post by: Melbosa on March 28, 2012, 01:41:06 PM
I gots a puppy!
Title: Re: Photo Thread
Post by: Lazybones on March 28, 2012, 01:47:58 PM
Hmm that one actually looks to be a pup, I believe if you feed it it will convert to an adult.

Since wolf/dog pets actually defend you they are kinda useful, but I am looking for a second so I can bread them... Took too long to get the one I have.
Title: Re: Photo Thread
Post by: Melbosa on March 28, 2012, 01:50:16 PM
I got two today at lunch and they made this puppy :D
Title: Re: Photo Thread
Post by: Lazybones on March 28, 2012, 02:07:59 PM
Quote from: Melbosa on March 28, 2012, 01:50:16 PM
I got two today at lunch and they made this puppy :D

In that case, I would like a pup if you end up with more....
Title: Re: Photo Thread
Post by: Melbosa on March 30, 2012, 12:48:24 AM
So I tunneled into the Stronghold but didn't really explore.  I did however put up Iron Doors to get in, signs in the mine to show you the way, and a Safe Room with beds and crafting stations right next to it.

To find the strong hold, just look for the ladder in the mine I build next to a Wood Workbench.  Then follow the signs.

Here are some screens.
Title: Re: Photo Thread
Post by: Mr. Analog on March 30, 2012, 07:16:34 AM
Whoa! I was in there for a bit last night (though maybe a different part).

BE CAREFUL BREAKING BRICKS

All I'm saying: bugs, and lots of 'em
Title: Re: Photo Thread
Post by: Lazybones on March 30, 2012, 08:32:13 AM
Quote from: Mr. Analog on March 30, 2012, 07:16:34 AM
All I'm saying: bugs, and lots of 'em

Sounds like you found a Silverfish block.
Title: Re: Photo Thread
Post by: Mr. Analog on March 30, 2012, 08:46:31 AM
Quote from: Lazybones on March 30, 2012, 08:32:13 AM
Quote from: Mr. Analog on March 30, 2012, 07:16:34 AM
All I'm saying: bugs, and lots of 'em

Sounds like you found a Silverfish block.

Yes and they seem to spawn more as they traverse blocks... not fun when you're down on supplies in a deep dark place.
Title: Re: Photo Thread
Post by: Melbosa on March 30, 2012, 08:50:14 AM
Quote from: Mr. Analog on March 30, 2012, 08:46:31 AM
Quote from: Lazybones on March 30, 2012, 08:32:13 AM
Quote from: Mr. Analog on March 30, 2012, 07:16:34 AM
All I'm saying: bugs, and lots of 'em

Sounds like you found a Silverfish block.

Yes and they seem to spawn more as they traverse blocks... not fun when you're down on supplies in a deep dark place.

Well now with the Safe Zone right next to it you can stock pile supplies in there for your adventures :D
Title: Re: Photo Thread
Post by: Tom on March 30, 2012, 09:41:58 AM
Quote from: Mr. Analog on March 30, 2012, 08:46:31 AM
Quote from: Lazybones on March 30, 2012, 08:32:13 AM
Quote from: Mr. Analog on March 30, 2012, 07:16:34 AM
All I'm saying: bugs, and lots of 'em

Sounds like you found a Silverfish block.

Yes and they seem to spawn more as they traverse blocks... not fun when you're down on supplies in a deep dark place.
Yeah, once you free one, it will bring the rest out. SWARM!
Title: Re: Photo Thread
Post by: Melbosa on March 30, 2012, 01:35:41 PM
So I explored some of the Stronghold today... wow its big and you can keep diggin into new rooms.  So much there I bet that I didn't even see.

Also saw Mr. Analog pop in for a sec, and as I was responding to his message, he popped out with a "damn" lol

Here are some more screens.

Also found only one chest so far, and got a Golden Apple out of it :D
Title: Re: Photo Thread
Post by: Mr. Analog on April 06, 2012, 03:49:10 PM
WELCOME to RAPTURE!

I posted these to tumblr but not here LOL
Title: Re: Photo Thread
Post by: Mr. Analog on April 06, 2012, 03:52:29 PM
My little area is starting to look like Manhatten (or more like Dubai)

I believe I may have to pay a visit to that desert near Thorin and uh, excavate its precious sands...

Map Link:
http://mc.tomasu.org/#/495/64/-175/-2/0/0
Title: Re: Photo Thread
Post by: Thorin on April 06, 2012, 03:58:38 PM
Man I need to go explore Spawn City (that's what I'm calling the skyscraper area) and your underwater Rapture build.
Title: Re: Photo Thread
Post by: Mr. Analog on April 06, 2012, 04:05:00 PM
Quote from: Thorin on April 06, 2012, 03:58:38 PM
Man I need to go explore Spawn City (that's what I'm calling the skyscraper area) and your underwater Rapture build.

It's funny, it wasn't so long ago that this was the easternmost part of the map :D

I guess I should come up with a name for this place...

Oh be careful in Rapture, apparently when Lazy went down there was somehow a creeper? Now I haven't seen anything down there but me and lots of squid but just bring bow & arrow to be safe I guess (you don't want an explosion down there).
Title: Re: Photo Thread
Post by: Mr. Analog on April 09, 2012, 10:29:54 AM
The cake is not a lie...
Title: Re: Photo Thread
Post by: Lazybones on April 09, 2012, 10:38:53 AM
Quote from: Mr. Analog on April 09, 2012, 10:29:54 AM
The cake is not a lie...

Texture pack?
Title: Re: Photo Thread
Post by: Mr. Analog on April 09, 2012, 10:50:28 AM
Quote from: Lazybones on April 09, 2012, 10:38:53 AM
Quote from: Mr. Analog on April 09, 2012, 10:29:54 AM
The cake is not a lie...

Texture pack?

Oh uh, Steelfeathers' Enchanted Pack (http://www.planetminecraft.com/texture_pack/steelfeathers-enchanted-pack-495371/)

Only complaint; it's a bit dark sometimes...
Title: Re: Photo Thread
Post by: Thorin on April 09, 2012, 01:04:51 PM
Texture packs are local to your client, right?  As in, if you have a texture pack installed and I look at your building in my client, I won't see it the same?
Title: Re: Photo Thread
Post by: Lazybones on April 09, 2012, 01:08:27 PM
Quote from: Thorin on April 09, 2012, 01:04:51 PM
Texture packs are local to your client, right?  As in, if you have a texture pack installed and I look at your building in my client, I won't see it the same?

Correct
Title: Re: Photo Thread
Post by: Mr. Analog on April 09, 2012, 03:40:51 PM
Yep, what Lazy said, I was just trying something new. It helps me see ores easier.
Title: Re: Photo Thread
Post by: Mr. Analog on April 14, 2012, 02:31:06 PM
Can't stop the build!

Had to evict an Enderman today, hadn't payed his rent and did some damage to one of the suites.
Title: Re: Photo Thread
Post by: Mr. Analog on April 15, 2012, 06:18:40 PM
Same old Spawn Station right?

WRONG!
Title: Re: Photo Thread
Post by: Mr. Analog on April 15, 2012, 08:14:43 PM
GIANT HOURGLASS!

http://mc.tomasu.org/#/-263/64/-104/-1/0/0 (http://mc.tomasu.org/#/-263/64/-104/-1/0/0)
Title: Re: Photo Thread
Post by: Melbosa on April 23, 2012, 02:09:49 PM
Behold, the Crystalline Tower appears in Usamot!  How high can it go?  Only the world will be its limit.
Title: Re: Photo Thread
Post by: Thorin on April 23, 2012, 02:32:03 PM
"Hey, didn't there used to be a desert near here?"

That giant hourglass is pretty cool, Mr. A.  I'm pretty sure it's been built by kdevil.

Nice, Mel.  I'll bet it can't go past 255 levels :)
Title: Re: Photo Thread
Post by: Mr. Analog on April 23, 2012, 04:38:09 PM
I hit the height cap with the Great Eastern building :D

It's a long climb up that ladder I can tell ya

Nice build Mel, saw it on the map the other day!
Title: Re: Photo Thread
Post by: Lazybones on April 23, 2012, 04:39:55 PM
Quote from: Mr. Analog on April 23, 2012, 04:38:09 PM
I hit the height cap with the Great Eastern building :D

Need to modernize and design elevators into this tall buildings.
Title: Re: Photo Thread
Post by: Mr. Analog on April 23, 2012, 04:40:53 PM
Quote from: Lazybones on April 23, 2012, 04:39:55 PM
Quote from: Mr. Analog on April 23, 2012, 04:38:09 PM
I hit the height cap with the Great Eastern building :D

Need to modernize and design elevators into this tall buildings.

I was looking into that, but it turns out that a lot of the zipper designs don't work so good on SMP

Also, would take a lot of slime! lol
Title: Re: Photo Thread
Post by: Thorin on April 23, 2012, 09:52:05 PM
Umm, would this work?  http://youtu.be/4JeOzEQSHa4

Basically, when squished between two blocks one appears to shoot up to the top of the stack.  Looks like they did it in some kind of survival mode, most likely multiplayer as there are two of them on at the same time.
Title: Re: Photo Thread
Post by: Thorin on April 23, 2012, 10:19:36 PM
Quote from: Thorin on April 23, 2012, 09:52:05 PM
Umm, would this work?  http://youtu.be/4JeOzEQSHa4

Basically, when squished between two blocks one appears to shoot up to the top of the stack.  Looks like they did it in some kind of survival mode, most likely multiplayer as there are two of them on at the same time.

I tried this, it didn't work for me.  The clicking-through-stacked-minecarts elevator seems to be the quickest still.
Title: Re: Photo Thread
Post by: Mr. Analog on April 24, 2012, 07:02:09 AM
The minecarts are somewhat glitchy though if even one moves out of alignment you're stuck, as well it's easy to fall through the carts.

Also, it costs a lot of iron!
Title: Re: Photo Thread
Post by: Tom on April 24, 2012, 10:36:03 AM
Quote from: Mr. Analog on April 24, 2012, 07:02:09 AM
The minecarts are somewhat glitchy though if even one moves out of alignment you're stuck, as well it's easy to fall through the carts.

Also, it costs a lot of iron!
When you have as many stacks as Thorin, I don't think you'd care too much.
Title: Re: Photo Thread
Post by: Thorin on April 24, 2012, 10:46:08 AM
I dunno, minecarts are 5 iron, right?  So a stack of 64 iron only makes 12 carts, so that only gets you up 36 or so levels...

Maybe the waterfall techniques are better, since they use wooden signs and water source blocks.
Title: Re: Photo Thread
Post by: Mr. Analog on April 24, 2012, 11:08:17 AM
Quote from: Thorin on April 24, 2012, 10:46:08 AM
I dunno, minecarts are 5 iron, right?  So a stack of 64 iron only makes 12 carts, so that only gets you up 36 or so levels...

Maybe the waterfall techniques are better, since they use wooden signs and water source blocks.

There has to be an agile way of doing it (ha!)
Title: Re: Photo Thread
Post by: Darren Dirt on April 24, 2012, 11:43:02 AM
Quote from: Mr. Analog on April 24, 2012, 11:08:17 AM
Quote from: Thorin on April 24, 2012, 10:46:08 AM
I dunno, minecarts are 5 iron, right?  So a stack of 64 iron only makes 12 carts, so that only gets you up 36 or so levels...

Maybe the waterfall techniques are better, since they use wooden signs and water source blocks.

There has to be an agile way of doing it (ha!)


(http://www.thesmythgroup.com/wp-content/uploads/2010/10/lame.jpg)
(but still quite funny) (as puns often are) (http://s4.zetaboards.com/Genoma/topic/8499680/1/) (like such as for example this QI brilliance (http://28.media.tumblr.com/tumblr_l981q0i4kV1qdifhyo1_500.png))
Title: Re: Photo Thread
Post by: Thorin on April 25, 2012, 10:30:26 PM
That's a tall ladder to a nice little fortress:

http://mc.tomasu.org/#/-139/64/-578/max/0/0 (http://mc.tomasu.org/#/-139/64/-578/max/0/0)
Title: Re: Photo Thread
Post by: Melbosa on April 26, 2012, 08:02:25 AM
Quote from: Thorin on April 25, 2012, 10:30:26 PM
That's a tall ladder to a nice little fortress:

http://mc.tomasu.org/#/-139/64/-578/max/0/0 (http://mc.tomasu.org/#/-139/64/-578/max/0/0)

The Island Nation of Mr. Analog?
Title: Re: Photo Thread
Post by: Mr. Analog on April 26, 2012, 08:19:57 AM
Quote from: Melbosa on April 26, 2012, 08:02:25 AM
Quote from: Thorin on April 25, 2012, 10:30:26 PM
That's a tall ladder to a nice little fortress:

http://mc.tomasu.org/#/-139/64/-578/max/0/0 (http://mc.tomasu.org/#/-139/64/-578/max/0/0)

The Island Nation of Mr. Analog?

Ach! An' I found an Abandoned Mine under the Glen!

Amazing place, you guys have to visit at some point.

Foolishly I dug straight down (and nearly died) but lo there were untold riches to be had
Title: Re: Photo Thread
Post by: Melbosa on April 26, 2012, 08:30:59 AM
Nice and Gratz
Title: Re: Photo Thread
Post by: Mr. Analog on April 26, 2012, 08:32:09 AM
Quote from: Melbosa on April 26, 2012, 08:30:59 AM
Nice and Gratz

I also found enough sheep so I can start farming wool so I can start making L'art Pixel
Title: Re: Photo Thread
Post by: LennyLen on April 27, 2012, 12:00:05 AM
Did someone mention sheep farming?

(http://img232.imageshack.us/img232/5526/20120427155340.png)
Title: Re: Photo Thread
Post by: Mr. Analog on April 27, 2012, 07:25:06 AM
BOOSH!
Title: Re: Photo Thread
Post by: Thorin on April 27, 2012, 11:05:10 AM
It gon' be noisy near there.

NINE buckets of water?  I carry ONE :P
Title: Re: Photo Thread
Post by: Melbosa on April 27, 2012, 11:09:40 AM
I carry none... buckets of water lol silly people.
Title: Re: Photo Thread
Post by: Mr. Analog on April 27, 2012, 11:10:12 AM
Quote from: Melbosa on April 27, 2012, 11:09:40 AM
I carry none... buckets of water lol silly people.

I wonder what your "Death by Lava" stat is lol
Title: Re: Photo Thread
Post by: Lazybones on April 27, 2012, 11:10:42 AM
Quote from: Melbosa on April 27, 2012, 11:09:40 AM
I carry none... buckets of water lol silly people.

I should introduce you to my friend "bucket-o-lava_
Title: Re: Photo Thread
Post by: Melbosa on April 27, 2012, 11:15:05 AM
twice in recollection.  I can survive in full iron a touch of the lava if at full health.  So I've never really carried a bucket of water with me anymore.  I probably should...
Title: Re: Photo Thread
Post by: Mr. Analog on April 27, 2012, 11:18:53 AM
Quote from: Lazybones on April 27, 2012, 11:10:42 AM
Quote from: Melbosa on April 27, 2012, 11:09:40 AM
I carry none... buckets of water lol silly people.

I should introduce you to my friend "bucket-o-lava_

I read that in "Scarface"'s voice

SAY HELLO TO MY HOT FRIEND!
Title: Re: Photo Thread
Post by: LennyLen on April 27, 2012, 11:22:32 AM
Buckets don't stack.  There's only one there and it's in the 8 position, but the bucket is being drawn over the 8 so it looks like a 9.
Title: Re: Photo Thread
Post by: Lazybones on April 27, 2012, 11:26:10 AM
Quote from: Melbosa on April 27, 2012, 11:15:05 AM
twice in recollection.  I can survive in full iron a touch of the lava if at full health.  So I've never really carried a bucket of water with me anymore.  I probably should...

I often forget to bring one, most of the time I have one is if I am digging in an area i KNOW has lots of lava.
Title: Re: Photo Thread
Post by: Thorin on April 27, 2012, 12:19:06 PM
Quote from: LennyLen on April 27, 2012, 11:22:32 AM
Buckets don't stack.  There's only one there and it's in the 8 position, but the bucket is being drawn over the 8 so it looks like a 9.

Ah, those numbers are just showing item position, got it.

I bring a filled water bucket everywhere I go because of damn creepers blowing up nice lakes and then me having to dam them up and then after damming them up having to redistribute the water so it settles down again (I don't like currents in the water).

DAMN CREEPERS!

And I never seem to remember to use water when I encounter lava, I always run and jump away as fast as I can...
Title: Re: Photo Thread
Post by: LennyLen on April 27, 2012, 01:31:18 PM
I always carry two buckets. While mining I use them to turn lava into obsidian, and I like to have the second one so that I can always create an infinite spring if I need one.

As for currents in the water, you can eliminate them without a bucket by making the water one block deep.  you can then dig down again to make them deeper without creating a current.  If you have a current in deep water, you can lay a trail of blocks across the surface to where there the current is, then dive in and place a second block under the block covering the centre of the current. If you then remove the blocks from the top down, the current will be gone.
Title: Re: Photo Thread
Post by: Thorin on April 27, 2012, 01:45:11 PM
Thank you, hadn't even thought about bringing the bottom up to one block deep to fix it.
Title: Re: Photo Thread
Post by: LennyLen on April 27, 2012, 02:23:22 PM
I made my sheep pen bigger, and bred a few more sheep.

(http://img689.imageshack.us/img689/2816/20120428061812.png)

Oh, and did I mention that the sheep are about 50m below the surface? :D
Title: Re: Photo Thread
Post by: Thorin on April 27, 2012, 02:37:34 PM
Quote from: LennyLen on April 27, 2012, 02:23:22 PM
Oh, and did I mention that the sheep are about 50m below the surface? :D

When I first started playing Minecraft I thought things should be on the surface and that it would be easier there.  But the more I play, the more I think digging tunnels is actually easier than dealing with all the mobs on the surface.
Title: Re: Photo Thread
Post by: Mr. Analog on April 27, 2012, 02:45:13 PM
Quote from: Thorin on April 27, 2012, 02:37:34 PM
Quote from: LennyLen on April 27, 2012, 02:23:22 PM
Oh, and did I mention that the sheep are about 50m below the surface? :D

When I first started playing Minecraft I thought things should be on the surface and that it would be easier there.  But the more I play, the more I think digging tunnels is actually easier than dealing with all the mobs on the surface.

Yes...

(http://i.imgur.com/bCThi.jpg)

It does get a bit stuffy down there (well, before the CHUDs get you anyway)

:dance:
Title: Re: Photo Thread
Post by: LennyLen on April 28, 2012, 02:06:04 PM
I've added two new chambers to my underground farm.

The Melon farm:

(http://img585.imageshack.us/img585/5404/20120428145407.png)

The Pumpkin farm:

(http://img341.imageshack.us/img341/4624/20120429055330.png)
Title: Re: Photo Thread
Post by: Mr. Analog on April 28, 2012, 02:34:22 PM
That's a whole lotta pumpkins...
Title: Re: Photo Thread
Post by: LennyLen on April 29, 2012, 02:25:05 PM
I've started working on a semi-automated wheat farm.  The first half of it is complete, so I put it through a test-run (hence why not all the wheat is fully grown in the pics).

These are the growing fields as seen from the bottom row:

(http://img826.imageshack.us/img826/3743/20120430060249.png)

And from the top:

(http://img38.imageshack.us/img38/5572/20120430060311.png)

This is the water reservoir. The stone blocks beneath the row of gravel are sitting on sticky pistons that pull them down, causing the gravel to drop and release the water.  When the pistons are extended back up, the water flow is cut off.

(http://img213.imageshack.us/img213/2590/20120430060358.png)

Clicking the lever toggles the sticky pistons.

(http://img215.imageshack.us/img215/6093/20120430060419.png)

Flood!

(http://img844.imageshack.us/img844/9454/20120430060433.png)

The drops are collected in a channel at the bottom that gets directed to a single collection point.  It seems to be a bout 95% effective, with a few drops that didn't get collected.

(http://img24.imageshack.us/img24/6616/20120430060456.png)

Ready for replanting.

(http://img444.imageshack.us/img444/328/20120430060540.png)
Title: Re: Photo Thread
Post by: Lazybones on April 29, 2012, 02:40:20 PM
Nice work.
Title: Re: Photo Thread
Post by: LennyLen on April 29, 2012, 02:49:07 PM
I'd wanted to make a video, but Minecraft now takes up too much of my aging relic's resources and I can only get 2 or 3 fps while recording. :(

As I mentioned to Tomasu in IRC, one thing I learnt from building this is if you're trying to build something for the first time, and are making up the design as you are going along, carving it out of solid rock is not the best way to go about it.
Title: Re: Photo Thread
Post by: Mr. Analog on May 17, 2012, 10:27:03 PM
I made a lighthouse with a light that actually cycles!
http://mc.tomasu.org/#/80/64/-276/max/0/0

And some pics of Edge City
Title: Re: Photo Thread
Post by: Thorin on May 17, 2012, 10:36:04 PM
Pretty cool!  Did you have to make a redstone circuit for that?  And is that all white wool blocks?
Title: Re: Photo Thread
Post by: Mr. Analog on May 17, 2012, 10:42:04 PM
I created a variable repeater clock (the B diagram here: http://www.minecraftwiki.net/wiki/File:Repeater_clocks.png )

I didn't have nearly enough wool so I used a TON of snow.

I think I may need to raid the nether again soon, getting low on glowstone again...

EDIT: I'm glad this was near water because hell if I didn't fall off the top enough times...
Title: Re: Photo Thread
Post by: Melbosa on May 18, 2012, 07:53:08 AM
Nice... so how does the light house work?
Title: Re: Photo Thread
Post by: Mr. Analog on May 18, 2012, 08:39:32 AM
Quote from: Melbosa on May 18, 2012, 07:53:08 AM
Nice... so how does the light house work?

The variable repeater clock powers the glowstone lanterns, to get it going I just put down a redstone torch and and then took it away. It cycles in the direction you point the repeaters.
Title: Re: Photo Thread
Post by: Thorin on May 21, 2012, 03:52:51 PM
Quote from: Mr. Analog on April 06, 2012, 03:52:29 PM
My little area is starting to look like Manhatten (or more like Dubai)

I believe I may have to pay a visit to that desert near Thorin and uh, excavate its precious sands...

Map Link:
http://mc.tomasu.org/#/495/64/-175/-2/0/0
Quote from: Thorin on April 06, 2012, 03:58:38 PM
Man I need to go explore Spawn City (that's what I'm calling the skyscraper area) and your underwater Rapture build.

So I finally went and explored, and I climbed to the top of several of your towers, and I gotta say HOLY CRAP that's a long way up.  I also explored the Rapture build - the kids had fun looking over my shoulder.  And all that because I found out a friend has been playing Minecraft in survival single player, so I told him to join our server.  He and his son will probably join.
Title: Re: Photo Thread
Post by: Mr. Analog on May 21, 2012, 06:55:54 PM
Sweet heh!

Yeah, when you really get up there you just start having a finger hovering over the shift key all the time.

The worst is cloud level building, never stop there, but sometimes you have to get stuff done and whammo you forget to hold shift and you're falling (hopefully) toward water. I've gotten pretty good at building stuff like this, the main thing is go in with a basic plan and be ready to take a lot of fall damage (potions help this).

I don't recommend underwater building to anyone with free time, it took forever to build each one of those structures and yet... I had to.

I may build more but when I can devote 6 or 7 hours lol
Title: Re: Photo Thread
Post by: Tom on May 21, 2012, 07:03:55 PM
Quote from: Mr. Analog on May 21, 2012, 06:55:54 PM
I don't recommend underwater building to anyone with free time, it took forever to build each one of those structures and yet... I had to.
I heard of a nice little short cut. Flatten out the sea floor, then build a platform above the area close to the shape of your structure, then build the structure out of sand or gravel, but one block too small. Then you just remove the base, let the sand/gravel blocks fall, then get under there and start placing the exterior (glass probably?). Then you go and remove the sand, and you can dig in dry air!
Title: Re: Photo Thread
Post by: Thorin on May 21, 2012, 09:29:28 PM
That'd be a lot of sand and / or gravel!  Well, depending on the size of your structure.  How did _you_ do it, Mr. A?

My first instinct would be to build a circular wall to top-of-water level and then take the water out (the way the Dutch do it), but there's no water pump in Minecraft...
Title: Re: Photo Thread
Post by: Tom on May 21, 2012, 09:50:02 PM
Quote from: Thorin on May 21, 2012, 09:29:28 PM
That'd be a lot of sand and / or gravel!  Well, depending on the size of your structure.  How did _you_ do it, Mr. A?

My first instinct would be to build a circular wall to top-of-water level and then take the water out (the way the Dutch do it), but there's no water pump in Minecraft...
Yes there is ;) but not in vanila. :(
Title: Re: Photo Thread
Post by: Mr. Analog on May 21, 2012, 10:59:21 PM
Sand, doors, sugar cane, cobblestone and a lot of glass

make the building out of sand and cobble one slice at a time, carefully going over it and either placing doors or sugar cane for air bubbles, connect it to an existing structure and start taking out the sand with a shovel.

A couple of diamond shovels is recommended and only keep on hand equipment you need to build each slice.

No. 1 rule though is DON'T PANIC when you start losing air.
Title: Re: Photo Thread
Post by: Melbosa on May 24, 2012, 11:34:44 AM
Who's Church: http://mc.tomasu.org/#/-78/64/246/max/0/0
Title: Re: Photo Thread
Post by: Mr. Analog on May 24, 2012, 11:41:56 AM
Wow!!
Title: Re: Photo Thread
Post by: Tom on May 24, 2012, 11:59:13 AM
Quote from: Melbosa on May 24, 2012, 11:34:44 AM
Who's Church: http://mc.tomasu.org/#/-78/64/246/max/0/0
Gonna put some glowstone in the open cross shaped spaces in the main walls?
Title: Re: Photo Thread
Post by: Thorin on May 24, 2012, 12:31:26 PM
Quote from: Melbosa on May 24, 2012, 11:34:44 AM
Who's Church: http://mc.tomasu.org/#/-78/64/246/max/0/0

That's LuckyCh4rms' cathedral.  Modeled after one he saw in real life on a recent trip.  He's been working at it for over a week.  I helped!  (by supplying sandstone, not by doing any actual work)

I don't know what else he is planning, but I imagine there's gonna be a call for a wood planks of a certain colour.

He also made this small church: http://mc.tomasu.org/#/71/64/203/max/0/0

And he's talked about building a basilica.  Apparently those are all different sizes and types of religious buildings.
Title: Re: Photo Thread
Post by: Tom on May 24, 2012, 12:33:08 PM
Quote from: Thorin on May 24, 2012, 12:31:26 PM
Quote from: Melbosa on May 24, 2012, 11:34:44 AM
Who's Church: http://mc.tomasu.org/#/-78/64/246/max/0/0

That's LuckyCh4rms' cathedral.  Modeled after one he saw in real life on a recent trip.  He's been working at it for over a week.  I helped!  (by supplying sandstone, not by doing any actual work)

I don't know what else he is planning, but I imagine there's gonna be a call for a wood planks of a certain colour.

He also made this small church: http://mc.tomasu.org/#/71/64/203/max/0/0

And he's talked about building a basilica.  Apparently those are all different sizes and types of religious buildings.
Impressive buildings to say the least.
Title: Re: Photo Thread
Post by: Mr. Analog on May 24, 2012, 12:38:01 PM
Ooh I should build a mosque, some AMAZING architecture
Title: Re: Photo Thread
Post by: Thorin on May 24, 2012, 12:44:00 PM
With onion domes?  That might get difficult, to make bulbs from square blocks.

..

I look forward to oohing and aahing at how you solve that problem :)
Title: Re: Photo Thread
Post by: Mr. Analog on May 24, 2012, 12:45:06 PM
Quote from: Thorin on May 24, 2012, 12:44:00 PM
With onion domes?  That might get difficult, to make bulbs from square blocks.

..

I look forward to oohing and aahing at how you solve that problem :)

Lots of arches! That's all I'm sayin, arches and tile patterns and of course minarets.
Title: Re: Photo Thread
Post by: Lazybones on May 24, 2012, 12:47:58 PM
Quote from: Thorin on May 24, 2012, 12:44:00 PM
With onion domes?  That might get difficult, to make bulbs from square blocks.

We already have a giant hourglass I don't think it is a problem.
Title: Re: Photo Thread
Post by: Mr. Analog on May 24, 2012, 12:49:13 PM
Quote from: Lazybones on May 24, 2012, 12:47:58 PM
Quote from: Thorin on May 24, 2012, 12:44:00 PM
With onion domes?  That might get difficult, to make bulbs from square blocks.

We already have a giant hourglass I don't think it is a problem.

True
Title: Re: Photo Thread
Post by: Thorin on May 24, 2012, 12:50:05 PM
Dammit, now you've got me thinking about what I want to do after I do the next thing after the thing I'm getting ready to do after what I'm doing now!

Now: new mine
Next: level grinder
Then: enchanting tools
And: floating abode (castle? keep? hovel? dunno, but up on a floating platform with some ingenious way to get up and down)
New that you made me think of: roman architecture (bath? villa?)

Thorin <-- expected to be sleep-deprived until 2014.
Title: Re: Photo Thread
Post by: Mr. Analog on May 24, 2012, 12:52:11 PM
Haha, I wish there was a block type that looked like columns (Hellenistic if possible)
Title: Re: Photo Thread
Post by: Lazybones on May 24, 2012, 12:53:18 PM
Quote from: Thorin on May 24, 2012, 12:50:05 PM
And: floating abode (castle? keep? hovel? dunno, but up on a floating platform with some ingenious way to get up and down)

neither portal, just make sure you build it so the portal is just below the cloud level and it should work.
Title: Re: Photo Thread
Post by: Tom on May 24, 2012, 12:58:04 PM
I'm planning on building at least one floating island. :)
Title: Re: Photo Thread
Post by: Thorin on May 24, 2012, 01:05:32 PM
Quote from: Lazybones on May 24, 2012, 12:53:18 PM
Quote from: Thorin on May 24, 2012, 12:50:05 PM
And: floating abode (castle? keep? hovel? dunno, but up on a floating platform with some ingenious way to get up and down)

neither portal, just make sure you build it so the portal is just below the cloud level and it should work.

So to go from ground level to floating abode level, you'd have to step in a nether portal, go to the nether, step in another nether portal, and go up to the floating abode?  Are there any problems with portals being close together?
Title: Re: Photo Thread
Post by: Tom on May 24, 2012, 01:10:16 PM
Quote from: Thorin on May 24, 2012, 01:05:32 PM
Quote from: Lazybones on May 24, 2012, 12:53:18 PM
Quote from: Thorin on May 24, 2012, 12:50:05 PM
And: floating abode (castle? keep? hovel? dunno, but up on a floating platform with some ingenious way to get up and down)

neither portal, just make sure you build it so the portal is just below the cloud level and it should work.

So to go from ground level to floating abode level, you'd have to step in a nether portal, go to the nether, step in another nether portal, and go up to the floating abode?  Are there any problems with portals being close together?
I think so yeah, theres a minimum distance they have to be before they don't just connect back to the same portal /I think/.
Title: Re: Photo Thread
Post by: Lazybones on May 24, 2012, 01:15:39 PM
Check the wiki, they bind to the closest portal, in the over world they have to be 128 blocks apart, I believe in the neither they only have to be 16 apart. So from the neither perspective that is a very short walk.
Title: Re: Photo Thread
Post by: Thorin on May 24, 2012, 01:23:49 PM
I'm reading all about portal placement now: http://www.minecraftwiki.net/wiki/Nether_portal

Looks like they can be closer together if you also get the Y coordinate exact, otherwise you need to space them out more for the "exclusion zone".

edit: creating new thread for this
Title: Re: Photo Thread
Post by: Mr. Analog on May 25, 2012, 11:34:09 PM
Ach, new protuberances have appear'd!

The Church of the Groaning Zombie

A strange, mystical arch over a mineshaft

A new watchtower
Title: Re: Photo Thread
Post by: Thorin on May 26, 2012, 02:14:00 AM
Nice!  I like how you spiced up that water entry to your new mines.  Also, Groaning Zombie approves!

I tried to build a monster spawner room underground, but no monsters spawned for two minecraft days and nights. :(
Title: Re: Photo Thread
Post by: Tom on May 26, 2012, 03:41:40 AM
Completely offtopic...

But have any of you wanted to press shift in any other games that require fancy footwork around ledges? I started some Portal 2 tonight. no shift for looking off the edges of things is dearly missed.
Title: Re: Photo Thread
Post by: Lazybones on May 26, 2012, 11:15:49 AM
The feature isn't unique to minecraft, I do have a habit of doing it in most games with clif type puzzles.
Title: Re: Photo Thread
Post by: Mr. Analog on May 26, 2012, 12:27:46 PM
Yes it catches me now with hilarious results...
Title: Re: Photo Thread
Post by: Tom on May 26, 2012, 01:28:36 PM
Quote from: Lazybones on May 26, 2012, 11:15:49 AM
The feature isn't unique to minecraft, I do have a habit of doing it in most games with clif type puzzles.
The main problem is shift doesn't do that in Portal 2 ;D
Title: Re: Photo Thread
Post by: Thorin on May 28, 2012, 12:01:14 PM
There appears to be another lava tower, although this one has a reflecting pool on top: http://mc.tomasu.org/#/473/64/427/-1/0/0
Title: Re: Photo Thread
Post by: Lazybones on May 28, 2012, 12:24:59 PM
Quote from: Thorin on May 28, 2012, 12:01:14 PM
There appears to be another lava tower, although this one has a reflecting pool on top: http://mc.tomasu.org/#/473/64/427/-1/0/0

I built that one.... Starting a new project. The pool is actually above the cloud layer.
Title: Re: Photo Thread
Post by: LennyLen on May 28, 2012, 12:50:10 PM
I recently built this: http://mc.tomasu.org/#/30/64/-8053/max/0/0
Title: Re: Photo Thread
Post by: Thorin on May 29, 2012, 01:21:26 AM
Quote from: LennyLen on May 28, 2012, 12:50:10 PM
I recently built this: http://mc.tomasu.org/#/30/64/-8053/max/0/0

For all who care, this is a skelly mob spawner, set up to farm XP!

Lenny, is there an easy way to get here from our spawn point?
Title: Re: Photo Thread
Post by: LennyLen on May 29, 2012, 08:13:17 AM
Quote from: Thorin on May 29, 2012, 01:21:26 AM
Lenny, is there an easy way to get here from our spawn point?

It's very easy if you know how. :D
Title: Re: Photo Thread
Post by: Thorin on May 29, 2012, 10:44:26 AM
I wonder whose this is: http://mc.tomasu.org/#/568/64/-6873/max/0/0 (looks like a fortress under construction)

I came across it while waiting for code to build, retracing my path from last night.  There was some real interesting landscapes on the way, like this: http://mc.tomasu.org/#/835/64/-6902/max/0/0

And I wonder whose this is, as well: http://mc.tomasu.org/#/-5236/64/-6332/max/0/0 (looks like a portal on an island, with a nice house and lookout tower)
Title: Re: Photo Thread
Post by: LennyLen on May 29, 2012, 11:10:58 AM
QuoteI wonder whose this is: http://mc.tomasu.org/#/568/64/-6873/max/0/0 (looks like a fortress under construction)

That's mine.  I started work on it quite a while ago, but haven't got far through it yet.  Mainly as I'm still undecided about the final design.  My name for it (at least for now, is Nordvang).

QuoteAnd I wonder whose this is, as well: http://mc.tomasu.org/#/-5236/64/-6332/max/0/0 (looks like a portal on an island, with a nice house and lookout tower)

That's also one of mine.

edit: Oh, and that's not a house. It's a small indoor wheat farm.  The top of the tower has all the usual devices - crafting bench, chests, forge and bed.   There's a cave system on the island as well, which joins up with an abandoned mine.
Title: Re: Photo Thread
Post by: Tom on May 29, 2012, 11:35:50 AM
Quote from: Thorin on May 29, 2012, 10:44:26 AM
I came across it while waiting for code to build
(http://imgs.xkcd.com/comics/compiling.png)
Title: Re: Photo Thread
Post by: Mr. Analog on May 29, 2012, 11:43:44 AM
Quote from: Tom on May 29, 2012, 11:35:50 AM
Quote from: Thorin on May 29, 2012, 10:44:26 AM
I came across it while waiting for code to build
(http://imgs.xkcd.com/comics/compiling.png)
+1
Title: Re: Photo Thread
Post by: Thorin on May 29, 2012, 12:09:14 PM
Quote from: LennyLen on May 29, 2012, 11:10:58 AM
QuoteI wonder whose this is: http://mc.tomasu.org/#/568/64/-6873/max/0/0 (looks like a fortress under construction)

That's mine.  I started work on it quite a while ago, but haven't got far through it yet.  Mainly as I'm still undecided about the final design.  My name for it (at least for now, is Nordvang).

QuoteAnd I wonder whose this is, as well: http://mc.tomasu.org/#/-5236/64/-6332/max/0/0 (looks like a portal on an island, with a nice house and lookout tower)

That's also one of mine.

edit: Oh, and that's not a house. It's a small indoor wheat farm.  The top of the tower has all the usual devices - crafting bench, chests, forge and bed.   There's a cave system on the island as well, which joins up with an abandoned mine.

Holy, you've been busy!

Also, yes Tom, that's the XKCD I was thinking of while writing that.  I even have the t-shirt to wear on bad days :)
Title: Re: Photo Thread
Post by: LennyLen on May 29, 2012, 12:22:59 PM
Quote from: Thorin on May 29, 2012, 12:09:14 PM
Quote from: LennyLen on May 29, 2012, 11:10:58 AM
QuoteI wonder whose this is: http://mc.tomasu.org/#/568/64/-6873/max/0/0 (looks like a fortress under construction)

That's mine.  I started work on it quite a while ago, but haven't got far through it yet.  Mainly as I'm still undecided about the final design.  My name for it (at least for now, is Nordvang).

QuoteAnd I wonder whose this is, as well: http://mc.tomasu.org/#/-5236/64/-6332/max/0/0 (looks like a portal on an island, with a nice house and lookout tower)

That's also one of mine.

edit: Oh, and that's not a house. It's a small indoor wheat farm.  The top of the tower has all the usual devices - crafting bench, chests, forge and bed.   There's a cave system on the island as well, which joins up with an abandoned mine.

Holy, you've been busy!

There's also this place: http://mc.tomasu.org/#/-2827/64/-6322/-1/0/0

And this side-project: http://mc.tomasu.org/#/-816/64/-8120/-1/0/0
Title: Re: Photo Thread
Post by: Thorin on May 29, 2012, 12:33:34 PM
You should give those places names so we can add them to the Usamot Travel Guide (http://forums.righteouswrath.com/index.php/topic,8622.0.html).  You could lump 'em together as the Northern Outposts, or something?  I like that Nordvang name, too.
Title: Re: Photo Thread
Post by: Thorin on June 04, 2012, 10:01:16 PM
Giant P!

http://mc.tomasu.org/#/-1731/64/-181/-1/0/0

This one belongs to Melbosa :)
Title: Re: Photo Thread
Post by: Tom on June 04, 2012, 10:05:26 PM
I wish people would stop peeing on the server. So disgusting.  8)
Title: Re: Photo Thread
Post by: Thorin on June 04, 2012, 10:19:05 PM
Quote from: Thorin on May 24, 2012, 12:50:05 PM
Dammit, now you've got me thinking about what I want to do after I do the next thing after the thing I'm getting ready to do after what I'm doing now!

Now: new mine
Next: level grinder
Then: enchanting tools
And: floating abode (castle? keep? hovel? dunno, but up on a floating platform with some ingenious way to get up and down)
New that you made me think of: roman architecture (bath? villa?)

Thorin <-- expected to be sleep-deprived until 2014.

I just realized...  New Mine - DONE, Level Grinder - DONE, Enchanting Tools - DONE!  Next up is the floating abode!  I know Bones beat me to it, but I still want to do my own.
Title: Re: Photo Thread
Post by: Mr. Analog on June 05, 2012, 09:09:37 AM
Why is there a lava P?
Title: Re: Photo Thread
Post by: Melbosa on June 05, 2012, 09:16:52 AM
Quote from: Mr. Analog on June 05, 2012, 09:09:37 AM
Why is there a lava P?

P is for Portal and that is good enough for me. /cookiemonster voice
Title: Re: Photo Thread
Post by: Melbosa on June 05, 2012, 09:33:10 AM
Some nice little structures going up on what I am going to call Island Nation of Mr. Analog: http://mc.tomasu.org/#/-193/64/-483/-2/0/0
Title: Re: Photo Thread
Post by: Mr. Analog on June 05, 2012, 09:44:47 AM
Quote from: Melbosa on June 05, 2012, 09:33:10 AM
Some nice little structures going up on what I am going to call Island Nation of Mr. Analog: http://mc.tomasu.org/#/-193/64/-483/-2/0/0

Ooh, yes, I was going to call 'em the "Middle Hebrides" haha

That reminds me, I was gonna build a portal there...
Title: Re: Photo Thread
Post by: Thorin on June 06, 2012, 03:10:02 AM
Slowly but surely it's getting built: http://mc.tomasu.org/#/571/64/718/max/0/0 (and attached)

The Overviewer doesn't do it justice, as I spent probably four hours on the bottom trying to make it look like it'd been ripped from the ground somewhere.
Title: Re: Photo Thread
Post by: Mr. Analog on June 10, 2012, 08:16:24 AM
Looking for luxury condos in Edge City? Then you might want to look up Restless Arms, conveniently located near a thriving fresh local social media cafe.

Built with new "safety" features like:
-Stairs (no more climbing ladders)
-Streetlights (no more walking in the dark)
-Streets (no more walking on grass)

http://mc.tomasu.org/#/402/64/11/max/0/0

All I'm saying is I started gathering resources yesterday and I'm just about out of everything again (big surprise), also gravel makes dandy scaffolding (until you run out).
Title: Re: Photo Thread
Post by: Thorin on June 10, 2012, 10:47:51 AM
Very cool!
Title: Re: Photo Thread
Post by: Mr. Analog on June 10, 2012, 11:39:06 AM
Quote from: Thorin on June 10, 2012, 10:47:51 AM
Very cool!

Thanks! I think I'm going to build a movie theatre next
Title: Re: Photo Thread
Post by: Tom on June 10, 2012, 12:47:39 PM
Quote from: Mr. Analog on June 10, 2012, 11:39:06 AM
Quote from: Thorin on June 10, 2012, 10:47:51 AM
Very cool!

Thanks! I think I'm going to build a movie theatre next
There's a mod for that ;D

Actually lets you play video in game :D
Title: Re: Photo Thread
Post by: Mr. Analog on June 10, 2012, 01:54:22 PM
I bring you The Majestic!

http://mc.tomasu.org/#/414/64/39/max/0/0

I also have a kitty now, it keeps the Creepers away.
Title: Re: Photo Thread
Post by: Lazybones on June 10, 2012, 07:20:07 PM
Nice work... Looks amazing
Title: Re: Photo Thread
Post by: Mr. Analog on June 11, 2012, 03:16:31 AM
Thank you very much!! I'm so glad I started harvesting wool a few weeks ago, adding coloured wool to the designs really brings them to life (IMHO)

I got the fever again though real bad, I have a lot of grand designs in mind again haha
Title: Re: Photo Thread
Post by: Thorin on June 12, 2012, 09:50:11 PM
Looks like floating platforms are becoming de rigueur: http://mc.tomasu.org/#/638/64/85/max/0/0
Title: Re: Photo Thread
Post by: Tom on June 12, 2012, 09:53:01 PM
Quote from: Thorin on June 12, 2012, 09:50:11 PM
Looks like floating platforms are becoming de rigueur: http://mc.tomasu.org/#/638/64/85/max/0/0
That's Lazy's. He started that quite some time ago, and abandoned it. IIRC.
Title: Re: Photo Thread
Post by: Lazybones on June 12, 2012, 10:05:27 PM
Quote from: Tom on June 12, 2012, 09:53:01 PM
Quote from: Thorin on June 12, 2012, 09:50:11 PM
Looks like floating platforms are becoming de rigueur: http://mc.tomasu.org/#/638/64/85/max/0/0
That's Lazy's. He started that quite some time ago, and abandoned it. IIRC.

Yep (very old), in that case there was already a bit of land floating and I was thinking of making a house there, then never came back... I am starting to get a habit of building little things all over
Title: Re: Photo Thread
Post by: Mr. Analog on June 13, 2012, 06:29:53 AM
One of the first ones actually...

Meanwhile in Edge City:
-Grocery Store / Detective Agency - http://mc.tomasu.org/#/412/64/51/max/0/0
-Dockyard / Updated Charm's Mfg Co. - http://mc.tomasu.org/#/362/64/-47/max/0/0
Title: Re: Photo Thread
Post by: Thorin on June 14, 2012, 12:44:59 AM
I love how Edge City's coming along, Mr. A.  Let me know what if any materials you need, I think I'm more in a gatherer / hoarder mindset lately.

Also, another new place up north: http://mc.tomasu.org/#/3894/64/-8215/max/0/0.  Lenny, is that another one of yours?  It looks like your architectural style...

Oh, and Nordvang is really starting to look sharp!  http://mc.tomasu.org/#/588/64/-6888/max/0/0

And Mel's been busy, too: http://mc.tomasu.org/#/-1763/64/-171/max/0/0 and http://mc.tomasu.org/#/-1766/64/-3/max/0/0

Maybe it's time I did some work on this here server.
Title: Re: Photo Thread
Post by: LennyLen on June 14, 2012, 06:55:53 AM
QuoteLenny, is that another one of yours?  It looks like your architectural style...

Yup.  I took a break from building to take a wander around exploring, and so needed to leave another outpost in case anyone ever finds themself in that area again.
Title: Re: Photo Thread
Post by: Mr. Analog on June 14, 2012, 07:40:01 AM
Cool builds guys
Title: Re: Photo Thread
Post by: LennyLen on June 16, 2012, 02:43:05 PM
I have some WIP images of Nordvang.

The great hall:

(http://img594.imageshack.us/img594/746/20120617063130.png)

Mid levels:

(http://img85.imageshack.us/img85/2784/20120617063025.png)

(http://img832.imageshack.us/img832/95/20120617062926.png)

View from the top:

(http://img690.imageshack.us/img690/392/20120617062852.png)

Looking up from the wheat field:

(http://img803.imageshack.us/img803/5554/20120617063207.png)

From a distance:

(http://img838.imageshack.us/img838/3406/20120617063254.png)
Title: Re: Photo Thread
Post by: Thorin on June 16, 2012, 03:40:07 PM
Yeah, that's a nice looking build
Title: Re: Photo Thread
Post by: Mr. Analog on June 17, 2012, 10:37:49 AM
Great build!!
Title: Re: Photo Thread
Post by: Thorin on June 19, 2012, 02:32:59 PM
I think it used to be a desert: http://mc.tomasu.org/#/-431/64/58/max/0/0
Title: Re: Photo Thread
Post by: Mr. Analog on June 19, 2012, 02:34:59 PM
Quote from: Thorin on June 19, 2012, 02:32:59 PM
I think it used to be a desert: http://mc.tomasu.org/#/-431/64/58/max/0/0

UMM! WHAT!?!

Was there an Enderman rave there or something?
Title: Re: Photo Thread
Post by: Lazybones on June 19, 2012, 02:36:46 PM
Looks like someone collecting sand / dirt or playing with TNT
Title: Re: Photo Thread
Post by: Thorin on June 19, 2012, 02:40:42 PM
Doesn't look like TNT, the water is perfectly held back with dikes.  I think you're spot on that someone was collecting sand.  And I think that someone might be kdevil :)
Title: Re: Photo Thread
Post by: LennyLen on June 19, 2012, 03:51:02 PM
Quote from: Thorin on June 19, 2012, 02:40:42 PM
Doesn't look like TNT, the water is perfectly held back with dikes.  I think you're spot on that someone was collecting sand.  And I think that someone might be kdevil :)

Yup, that was kdevil.  That desert became the giant hourglass.
Title: Re: Photo Thread
Post by: Thorin on June 20, 2012, 02:13:14 PM
Wow, talk about extreme hills on this island!  http://mc.tomasu.org/#/5101/64/-6364/-2/0/0

Also, look real close.  Do you see the portal?
Title: Re: Photo Thread
Post by: LennyLen on June 20, 2012, 03:03:47 PM
Quote from: Thorin on June 20, 2012, 02:13:14 PM
Also, look real close.  Do you see the portal?

I see it.  But then again, I did put it there. ;)
Title: Re: Photo Thread
Post by: Mr. Analog on June 20, 2012, 10:19:36 PM
Vault Headquarters

The interior is incomplete and the actual vault doesn't exist yet, but overall I am happy with this build (even though it ended up WAY larger than I thought it would be).

Based on Vault Tec Headquarters from Fallout 3: http://fallout.wikia.com/wiki/File:Fo3_Vault_Tec_HQ.png
Title: Re: Photo Thread
Post by: Melbosa on June 20, 2012, 10:21:31 PM
Nice!
Title: Re: Photo Thread
Post by: Mr. Analog on June 20, 2012, 10:22:29 PM
Quote from: Melbosa on June 20, 2012, 10:21:31 PM
Nice!

Thanks!!

I'm completely out of wool now though lol
Title: Re: Photo Thread
Post by: Thorin on June 21, 2012, 12:55:32 AM
HOLY TUGNUTS!  That's haa-yoooge!  That's not what I had in mind when you were telling me about it.
Title: Re: Photo Thread
Post by: Mr. Analog on June 21, 2012, 06:20:40 AM
Quote from: Thorin on June 21, 2012, 12:55:32 AM
HOLY TUGNUTS!  That's haa-yoooge!  That's not what I had in mind when you were telling me about it.

I know hey! When I finished it last night and looked on the overviewer it finally struck me how big it was. http://mc.tomasu.org/#/546/64/-66/-2/0/0

I have a lot of digging to do now hah
Title: Re: Photo Thread
Post by: LennyLen on June 21, 2012, 06:50:05 AM
That's a really nice little city centre you've got there.
Title: Re: Photo Thread
Post by: Lazybones on June 21, 2012, 08:28:14 AM
Don't let that wool get near any fire :)
Title: Re: Photo Thread
Post by: Mr. Analog on June 21, 2012, 08:49:15 AM
Quote from: LennyLen on June 21, 2012, 06:50:05 AM
That's a really nice little city centre you've got there.

Thanks Lenny!

Quote from: Lazybones on June 21, 2012, 08:28:14 AM
Don't let that wool get near any fire :)

Yeah! Funny story! Where that road loops around all used to be trees, I went through 5 flint and tinder slashing/burning trees. I learnt that the only thing more annoying than having something burn out of control was that it will stop burning and leave plenty of "hover-logs"
Title: Re: Photo Thread
Post by: Thorin on June 21, 2012, 11:07:45 AM
Ya shoulda just made an efficient 5 diamond axe.  That'd be quicker than fire!  Add in unbreaking 3 and it'll last forever plus a day.

Although I suppose trying to get those enchantments could take a really long time.
Title: Re: Photo Thread
Post by: Mr. Analog on June 21, 2012, 12:57:31 PM
Quote from: Thorin on June 21, 2012, 11:07:45 AM
Ya shoulda just made an efficient 5 diamond axe.  That'd be quicker than fire!  Add in unbreaking 3 and it'll last forever plus a day.

Although I suppose trying to get those enchantments could take a really long time.

yeah but I am the fire-starter, I am the instigator...

heh-heh heh-heh heh-heh FIRE! heh-heh heh-heh heh!
Title: Re: Photo Thread
Post by: Lazybones on June 21, 2012, 01:01:17 PM
Quote from: Mr. Analog on June 21, 2012, 12:57:31 PM
Quote from: Thorin on June 21, 2012, 11:07:45 AM
Ya shoulda just made an efficient 5 diamond axe.  That'd be quicker than fire!  Add in unbreaking 3 and it'll last forever plus a day.

Although I suppose trying to get those enchantments could take a really long time.

yeah but I am the fire-starter, I am the instigator...

heh-heh heh-heh heh-heh FIRE! heh-heh heh-heh heh!
http://www.youtube.com/watch?v=wmin5WkOuPw
I have that in my playlist, started blaring in my head as soon as I read that sentence.
Title: Re: Photo Thread
Post by: Mr. Analog on June 21, 2012, 01:20:15 PM
Quote from: Lazybones on June 21, 2012, 01:01:17 PM
Quote from: Mr. Analog on June 21, 2012, 12:57:31 PM
Quote from: Thorin on June 21, 2012, 11:07:45 AM
Ya shoulda just made an efficient 5 diamond axe.  That'd be quicker than fire!  Add in unbreaking 3 and it'll last forever plus a day.

Although I suppose trying to get those enchantments could take a really long time.

yeah but I am the fire-starter, I am the instigator...

heh-heh heh-heh heh-heh FIRE! heh-heh heh-heh heh!
http://www.youtube.com/watch?v=wmin5WkOuPw
I have that in my playlist, started blaring in my head as soon as I read that sentence.

LAWL, all I could think after I posted it was like that was 20 years ago... AAAAAH!
Title: Re: Photo Thread
Post by: Thorin on June 21, 2012, 02:48:47 PM
Jeebus, two clicks later and I was at the Fight The Power video: http://youtu.be/2WHe5fxS3dA

I remember that coming out and it being a BIG DEAL.  Now it's 1) culturally relevant instead of today's complete bull@%&# rap and 2) almost puritan in its lyrics compared to today's rap.  Once money's involved, the art goes out the window.
Title: Re: Photo Thread
Post by: Thorin on June 28, 2012, 10:11:13 PM
I wonder what's going on here: http://mc.tomasu.org/#/-598/64/20/max/0/0

and I wonder if it has to do with this house: http://mc.tomasu.org/#/-570/64/-171/max/0/0

Ooh, and there's something growing underwater here! http://mc.tomasu.org/#/-425/64/-753/max/0/0

and X marks the spot: http://mc.tomasu.org/#/731/64/828/max/0/0

I'm having fun exploring the map tonight.
Title: Re: Photo Thread
Post by: Mr. Analog on June 28, 2012, 10:41:30 PM
Wacky stuff! Crazy stuff!

Meanwhile, in Edge City...

Vault-Tec HQ now has the correct courtyard, complete with non-irradiated tree (but you know if you are worried about irradiated trees let us tell you about Project Safehouse! Available from Vault-Tec)

I also tried the water shader mod, it looks cool, except for underwater where it glitches real bad against windows :C

We also have a Centre for the Performing Arts in Edge City

http://mc.tomasu.org/#/490/64/-45/max/0/0

Upcoming builds:
-The Statesman Hotel
-Hospital

I need to design a city hall too at some point, also I want to build a large-ish port to the north complete with container ship!
Title: Re: Photo Thread
Post by: Thorin on June 28, 2012, 10:47:49 PM
You, sir, have some real builder skill!
Title: Re: Photo Thread
Post by: Mr. Analog on June 28, 2012, 10:54:23 PM
Quote from: Thorin on June 28, 2012, 10:47:49 PM
You, sir, have some real builder skill!

Thank you!
Title: Re: Photo Thread
Post by: LennyLen on June 28, 2012, 10:55:30 PM
I definitely need to visit Edge City some day soon.
Title: Re: Photo Thread
Post by: Mr. Analog on June 28, 2012, 11:01:06 PM
Quote from: LennyLen on June 28, 2012, 10:55:30 PM
I definitely need to visit Edge City some day soon.

Aww yeah, feel free!

Just be careful at night, lots of stuff is usually around as spawn areas are decreasing within a several-chunk area.

Endermen seem to love warping into Vault-Tec...
Title: Re: Photo Thread
Post by: Thorin on July 01, 2012, 02:56:15 AM
All it needs is a pot of gold at the end.

I only died once creating this!

The hardest part, by the way, was deciding where to build it.  Gathering the resources took time, and the actual build itself took about 2.5 hours, what with all the scaffolding to put up and then remove later (without falling!), but I had a real brain-block going on trying to decide on just where I would build this.

also visible on the overviewer: http://mc.tomasu.org/#/140/64/854/max/0/0
Title: Re: Photo Thread
Post by: Tom on July 01, 2012, 03:25:32 AM
Now all you need is a giant cat and a poptart.  >:D
Title: Re: Photo Thread
Post by: Lazybones on July 01, 2012, 03:30:06 AM
Quote from: Tom on July 01, 2012, 03:25:32 AM
Now all you need is a giant cat and a poptart.  >:D
That is more of a long line in the sky isn't it?
http://www.youtube.com/watch?v=QH2-TGUlwu4
Title: Re: Photo Thread
Post by: Mr. Analog on July 01, 2012, 09:16:24 AM
holy doodle what a cool build man! but where's the rest of asgard heh!!

Nyoon Thor!
Title: Re: Photo Thread
Post by: Thorin on July 01, 2012, 01:12:26 PM
lol

I'm thinking of either the Spruce Goose or a giant waterfall.

Why the Spruce Goose?  Well, the kids were watching Phineas and Ferb's "De Plane! De Plane!" (http://phineasandferb.wikia.com/wiki/De_Plane!_De_Plane!) a couple days ago where they build the Paper Pelican (out of paper-mache) in tribute to Howard Hughes' Spruce Goose.  Man, I love that show, it definitely doesn't talk down to kids.  Seriously, watch "Excaliferb" (http://phineasandferb.wikia.com/wiki/Excaliferb) sometime (I'm sure it's on the youtube).  Anyway, that made me wonder if I could build a giant wodden airplane in the sky...

Or a giant waterfall, because that would just look cool on the overviewer!
Title: Re: Photo Thread
Post by: Mr. Analog on July 02, 2012, 11:11:36 AM
Quote from: Thorin on July 01, 2012, 01:12:26 PM
lol

I'm thinking of either the Spruce Goose or a giant waterfall.

Why the Spruce Goose?  Well, the kids were watching Phineas and Ferb's "De Plane! De Plane!" (http://phineasandferb.wikia.com/wiki/De_Plane!_De_Plane!) a couple days ago where they build the Paper Pelican (out of paper-mache) in tribute to Howard Hughes' Spruce Goose.  Man, I love that show, it definitely doesn't talk down to kids.  Seriously, watch "Excaliferb" (http://phineasandferb.wikia.com/wiki/Excaliferb) sometime (I'm sure it's on the youtube).  Anyway, that made me wonder if I could build a giant wodden airplane in the sky...

Or a giant waterfall, because that would just look cool on the overviewer!

Those would all be great builds! I've been toying around with airplane designs for a while, I might start with something small like a biplane and move up though heh, wood half-slabs FTW!

And yes, Phineas and Ferb is an excellent cartoon.
Title: Re: Photo Thread
Post by: Thorin on July 02, 2012, 11:27:00 AM
If you're going to build planes in the sky, I challenge you to do it without turning on flying - a huge part of the effort is building scaffolding to be able to place blocks, and then to remove that scaffolding afterwards.
Title: Re: Photo Thread
Post by: Mr. Analog on July 02, 2012, 01:52:41 PM
Quote from: Thorin on July 02, 2012, 11:27:00 AM
If you're going to build planes in the sky, I challenge you to do it without turning on flying - a huge part of the effort is building scaffolding to be able to place blocks, and then to remove that scaffolding afterwards.

Easy peasy, I do this all time with an abundant resource called "dirt".

Build a noob tower, branch out, do your build then shovel it away.

Netherrack also works and breaks faster

Of course if this was Tekkit you could actually just build scaffold (it's a ladder AND a platform and you can build it from the ground (no more hop/place block/hop)
Title: Re: Photo Thread
Post by: Thorin on July 02, 2012, 03:03:48 PM
Easy, yes, but _so time-consuming_ when you find out your scaffolding is too high / not high enough / in the way of your build.  I guess also it's that it serves no purpose other than to give you a place to stand, so it doesn't add to the build.  But I want to be able to say "100% legit SMP".
Title: Re: Photo Thread
Post by: Mr. Analog on July 02, 2012, 03:08:12 PM
Quote from: Thorin on July 02, 2012, 03:03:48 PM
Easy, yes, but _so time-consuming_ when you find out your scaffolding is too high / not high enough / in the way of your build.  I guess also it's that it serves no purpose other than to give you a place to stand, so it doesn't add to the build.  But I want to be able to say "100% legit SMP".

That's why doing the math and carrying WAY more than you need is important.
Title: Re: Photo Thread
Post by: Mr. Analog on July 03, 2012, 07:55:16 PM
More Photos, mostly of Edge City, using the water shader mod
Title: Re: Photo Thread
Post by: LennyLen on July 03, 2012, 08:32:16 PM
Nice!

Some images of my own...

This is what a lot of netherwart looks like:

(http://img207.imageshack.us/img207/6682/20120704111707.png)

And this is what a lot (122) of red sheep looks like:

(http://img213.imageshack.us/img213/5539/20120704122945.png)
Title: Re: Photo Thread
Post by: Tom on July 03, 2012, 08:52:06 PM
a lot of very creepy looking sheep.. that look like they just took a swim in a lake of blood.
Title: Re: Photo Thread
Post by: Mr. Analog on July 04, 2012, 12:16:51 AM
Quote from: Tom on July 03, 2012, 08:52:06 PM
a lot of very creepy looking sheep.. that look like they just took a swim in a lake of blood.

Alls I'm sayin' stay away from them sheep!
Title: Re: Photo Thread
Post by: Thorin on July 04, 2012, 01:42:12 AM
That's a lot of sheep!

I'm just about ready to give up and make my animal farm underground.  Had to borrow Derek's cow to re-breed my cows today, and I found several coloured sheep wandering around as I was returning his cow to him - when I checked the count in my barn, sure enough, the sheep had glitched out and escaped :(
Title: Re: Photo Thread
Post by: Tom on July 04, 2012, 01:54:11 AM
People didn't take me seriously earlier when I was bitching about animals :P
Title: Re: Photo Thread
Post by: Thorin on July 04, 2012, 10:52:18 AM
Yeah, I believe you now.  I think I believed you back then, too.  But having seen it in action, I wonder what can possibly be done to keep animals from escaping or even glitching up and down like they do.
Title: Re: Photo Thread
Post by: Mr. Analog on July 04, 2012, 11:15:28 AM
Quote from: Thorin on July 04, 2012, 10:52:18 AM
Yeah, I believe you now.  I think I believed you back then, too.  But having seen it in action, I wonder what can possibly be done to keep animals from escaping or even glitching up and down like they do.

I don't think there is a way really...
Title: Re: Photo Thread
Post by: Thorin on July 04, 2012, 11:51:46 AM
Well, three-block-thick walls, ceiling, and floor, airlock-style iron doors or even piston doors, and a flowing water barrier could help...
Title: Re: Photo Thread
Post by: Tom on July 04, 2012, 12:14:59 PM
three layers of cobble, one layer of water, one layer of lava, another layer of water, and another three layers of cobble. Doors controlled via dispensers and/or pistons.

Lets see them glitch their way out of that!  >:D
Title: Re: Photo Thread
Post by: Thorin on July 04, 2012, 04:18:43 PM
I wonder what's planned here?  http://mc.tomasu.org/#/-237/64/470/max/0/0

and here?  http://mc.tomasu.org/#/-76/64/370/max/0/0
Title: Re: Photo Thread
Post by: Mr. Analog on July 04, 2012, 04:48:02 PM
I dunno but it looks neat
Title: Re: Photo Thread
Post by: Mr. Analog on July 07, 2012, 01:35:03 AM
The Statesman Hotel or at least an approximation of it:
http://mc.tomasu.org/#/563/64/-30/max/0/0

Here's what I was going for:
http://fallout.wikia.com/wiki/Statesman_Hotel

I still have to do the windows and interior, but it's a good start I'd say

Also I'm out of wood

Also I cheated in some nether brick/stairs
Title: Re: Photo Thread
Post by: Thorin on July 07, 2012, 03:33:39 AM
Wow, you've got a really good eye for this stuff.
Title: Re: Photo Thread
Post by: Mr. Analog on July 07, 2012, 10:29:34 AM
Quote from: Thorin on July 07, 2012, 03:33:39 AM
Wow, you've got a really good eye for this stuff.

Well, it's not like I spend all week thinking about it... oh :)
Title: Re: Photo Thread
Post by: Thorin on July 07, 2012, 01:05:28 PM
Quote from: Thorin on July 04, 2012, 04:18:43 PM
I wonder what's planned here?  http://mc.tomasu.org/#/-237/64/470/max/0/0

So this one had a sign without any square brackets so I added them.  The sign said "Roman Temple - Under Construct - Help if - you want"

Quote from: Thorin on July 04, 2012, 04:18:43 PM
and here?  http://mc.tomasu.org/#/-76/64/370/max/0/0

And for this one I built a new station on the C Line; the station is called Platform 9 3/4.  The building will be named once construction is complete (YellowBear's building it :) )
Title: Re: Photo Thread
Post by: Thorin on July 07, 2012, 01:09:00 PM
http://mc.tomasu.org/#/744/64/-2319/max/0/0

New Old Kingdom (or Old New Kingdom?  Can't remember) being built by LuckyCh4rms.

Man, our server has a lot of neat little builds going on...
Title: Re: Photo Thread
Post by: Tom on July 07, 2012, 05:02:37 PM
This is my newly built refinery and buildcraft engine setup.

The group of five combustion engines in the back left power the refinery, pump, and massive quarry (automatic miner). The back right is a stack of water tanks to store the water that keeps the combustion engines cool, behind the tanks is a secondary water pump powered only by "Free" redstone engines, as the main water pump is powered by the engines themselves, and if I have to turn the engines off for some reason, well no water gets pumped to fill up the tanks (as the main reason I have to mess with that stuff is that the tanks run dry and the engines start to overheat. I've had them blow up once, and /almost/ blow up a couple more times since). Front right is my stack of oil tanks, which is supplied from a very massive oil field several hundred blocks away (500+?) which is also powered by those 5 combustion engines via a power teleport pipe, and it returns the oil via a liquid teleport pipe. Front center is the refinery which turns the oil into fuel, it is also powered by the 5 engines (via conductive pipe). Front left is the stack of fuel tanks which power the engines themselves.

Once primed (and setup properly) a system like this can power itself indefinitely (watch out for too many things shutting off at once, if the combustion engines are on, and have nothing to do, they WILL overheat and explode. My next improvement will have to be some way to detect that the quarry the oil pump, and the refinery have finished, so I can shut down the engines automatically.

Lots of fun. With this setup I have a 63x63 area being dug down to bedrock collecting every single block. Gravel, Dirt, Sand and Cobble all get sent into an energy condenser which takes items, and converts them into EMC which is Equivelent Exchange's type of "energy". Every block known to EE has an EMC value which lets it be converted between blocks. For example, dirt, cobble sand and gravel are all worth 1 EMC. A diamond is worth 8192 EMC. Yeah. That's a lot of EMC. So right now my energy condensor is set to turn any blocks fed into it, into diamonds. I'm mainly using it for storage purposes. Diamonds take up a lot less room than INF stacks of garbage blocks, and I can always convert them back to cobble and such when I need some. The quarry feeds the blocks into a sorting system that sorts Ores, "valuable stuff" (gems, diamonds, redstone, etc), garbage (dirt, cobble, gravel and sand), and misc (wood, fence, chests, string, marble, clay, basalt, etc) into separate chests for later use.

It's all pretty neat. Except when I try to be clever. I thought I'd attempt to speed up my refinery just now by adding that fifth engine. Sadly it was not to be, and while I was writing this post, they all exploded! I think I'll have to stick with 4. I don't think 4 ever exploded on their own. Sad though, the refinery is going a lot slower than I'd like.

Once I have a good stock pile of things like basalt, marble and clay, I'm going to make a new base. Something really awesome. Proper auto sorting, smelting, and some auto crafting :D
Title: Re: Photo Thread
Post by: Thorin on July 07, 2012, 05:15:23 PM
Is Equivalent Exchange a separate mod?  If so, I wouldn't mind that on the vanilla server.  I wouldn't mind RedPower for the ability to improve on our redstone circuits, and EnderStorage for easy-peasy sharing of inventory with others.  However, I'm not interested in a full-scale mod of the vanilla server to include all these new gadgets.

..

Also, quite the complex setup you have there.
Title: Re: Photo Thread
Post by: Tom on July 07, 2012, 05:25:44 PM
Quote from: Thorin on July 07, 2012, 05:15:23 PM
Is Equivalent Exchange a separate mod?  If so, I wouldn't mind that on the vanilla server.  I wouldn't mind RedPower for the ability to improve on our redstone circuits, and EnderStorage for easy-peasy sharing of inventory with others.  However, I'm not interested in a full-scale mod of the vanilla server to include all these new gadgets.

EE and RP are a good chunk of the mods on Tekkit. Other than that theres BuildCraft and IndustrialCraft (awesome electicity based machines, like faster furnaces).

Quote from: Thorin on July 07, 2012, 05:15:23 PM
Also, quite the complex setup you have there.
Could be a LOT more complex if I didn't use the teleport pipes mod for BuildCraft. Without them, I'd have a lot more pipes running everywhere. And one pipe going all the way out to the oil patch which is at least 400-500 blocks away. Completely ridiculous. So ridiculous that I'm putting up with how the teleport pipes crash the client once in a while when you go into their gui.

If everyone is up for a couple mods like RP and EE, I might try putting up a test server on my dedicated server (it sees a lot less downtime as of late, that I can tell anyhow). But that will have to wait till my last "customer" moves off the server. He has a 1G vm on it, and that's the memory I'd allocate to a MC server ;D If it works well enough, I'd move the server there permanently.
Title: Re: Photo Thread
Post by: Tom on July 07, 2012, 06:12:36 PM
I do want to say that it really isn't as complex as it looks if you take it one piece at a time. If I tried to design this entire setup from scratch all at once, I would have a rather hard time with it. Instead, I just build a bit at a time and integrate new stuff as I go. That way its a lot easier to understand. And then things are pretty modular.

Also, if you get into BuildCraft, keep your combustion and steam engines AWAY from valuable stuff. If they do explode, you want to keep them from blowing up your stuff.
Title: Re: Photo Thread
Post by: Mr. Analog on July 08, 2012, 11:06:23 AM
Better photos now that I have windows and some interior stuff!

Next build is the hospital.

Then I need building ideas.
Title: Re: Photo Thread
Post by: Thorin on July 08, 2012, 01:51:41 PM
Very nice!  One of my daughters saw that last one from across the room and asked where that was.  I said, "Minecraft", she said, "Oh, it looked real!".  So kudos :)
Title: Re: Photo Thread
Post by: Mr. Analog on July 08, 2012, 02:21:43 PM
Quote from: Thorin on July 08, 2012, 01:51:41 PM
Very nice!  One of my daughters saw that last one from across the room and asked where that was.  I said, "Minecraft", she said, "Oh, it looked real!".  So kudos :)

Thanks! Yeah the water shader mod really adds to it I think.
Title: Re: Photo Thread
Post by: Mr. Analog on July 09, 2012, 12:49:46 AM
Tekkit stuff:

-My house, with the factory under it.
-My Type 1 (safe) Reactor
-My processing room
-House / Factory in the middle, reactor to the right and you can just see a bit of my automated Quarry on the far right.

Today I built an electric jetpack, wrench and a mining laser and a fully functioning reactor!

It was expensive but worth it... I HAVE THE POWERRRRRR
Title: Re: Photo Thread
Post by: Melbosa on July 09, 2012, 08:17:06 AM
really nice!
Title: Re: Photo Thread
Post by: Mr. Analog on July 09, 2012, 09:01:55 AM
Quote from: Melbosa on July 09, 2012, 08:17:06 AM
really nice!

Thanks!
Title: Re: Photo Thread
Post by: LennyLen on July 16, 2012, 02:34:43 PM
I just took some shots of my latest home:

(http://img42.imageshack.us/img42/4080/20120717061234.png)

(http://img27.imageshack.us/img27/1766/20120717062920.png)

And the same shot at night:

(http://img204.imageshack.us/img204/3872/20120717062859.png)

Plus one of kdevil's hourglass:

(http://img7.imageshack.us/img7/516/20120716234454.png)
Title: Re: Photo Thread
Post by: Mr. Analog on July 16, 2012, 03:00:48 PM
Those are fantastic Lenny!

Wow!
Title: Re: Photo Thread
Post by: Thorin on July 21, 2012, 10:09:39 PM
Quote from: LennyLen on July 16, 2012, 02:34:43 PM
I just took some shots of my latest home

now to find it on the overviewer...  there it is (http://mc.tomasu.org/#/1484/64/10490/-1/0/0)

Boy howdy, that water shader sure makes things look nicer.  Also, that overviewer map is WTF with all that exploring down south
Title: Re: Photo Thread
Post by: Thorin on July 21, 2012, 11:46:54 PM
CREEPY!

http://mc.tomasu.org/#/-468/64/155/max/0/0

Also, probably where all that stone came from:

http://mc.tomasu.org/#/-448/64/47/max/0/0
Title: Re: Photo Thread
Post by: Mr. Analog on July 22, 2012, 12:32:45 PM
Quote from: Thorin on July 21, 2012, 11:46:54 PM
CREEPY!

http://mc.tomasu.org/#/-468/64/155/max/0/0

Also, probably where all that stone came from:

http://mc.tomasu.org/#/-448/64/47/max/0/0

Whoa! Freaky!
Title: Re: Photo Thread
Post by: Thorin on July 22, 2012, 07:58:00 PM
Just because I can!

(dirt + seeds + hoe + bones to make bonemeal)
Title: Re: Photo Thread
Post by: Mr. Analog on July 22, 2012, 10:53:23 PM
Quote from: Thorin on July 22, 2012, 07:58:00 PM
Just because I can!

(dirt + seeds + hoe + bones to make bonemeal)

?? in the Nether? (can't tell/texture pack)
Title: Re: Photo Thread
Post by: Thorin on July 22, 2012, 10:59:26 PM
Yes, in the Nether.  I figured the red blocks would be a good enough indication.  I'll go get a better picture with the default tex-pak.

I forgot about the default texture pack...  it's SO MUCH UGLIER

Also, there's a tree, too.  Took me 3 stacks of bonemeal to realize the tree couldn't grow because torches were in the way :)
Title: Re: Photo Thread
Post by: Mr. Analog on July 22, 2012, 11:03:40 PM
Quote from: Thorin on July 22, 2012, 10:59:26 PM
Yes, in the Nether.  I figured the red blocks would be a good enough indication.  I'll go get a better picture with the default tex-pak.

I forgot about the default texture pack...  it's SO MUCH UGLIER

Also, there's a tree, too.  Took me 3 stacks of bonemeal to realize the tree couldn't grow because torches were in the way :)

Pff! You and your "colours"

:D

Nice job, I bet that would take forever to grow without bonemeal.
Title: Re: Photo Thread
Post by: Thorin on July 29, 2012, 03:13:48 AM
This room's getting big...  I'm on my fourth diamond pickaxe, I think.  http://mc.tomasu.org/#/1562/64/765/max/0/1 and also attached screenshot.  It's gonna be 100 long x 37 wide x 28 high (that's 103,600 blocks!  66 diamond picks!  Okay, maybe I'll re-think that size!)
Title: Re: Photo Thread
Post by: Mr. Analog on August 05, 2012, 08:41:14 AM
Started a Dockyard with two heavy duty container cranes

Later I'll build a container ship and some warehouses.

Thanks for the wood!
Title: Re: Photo Thread
Post by: Melbosa on August 05, 2012, 10:36:49 AM
lol I like how there is a creeper way up on top of the right crane
Title: Re: Photo Thread
Post by: Mr. Analog on August 08, 2012, 11:36:58 AM
Quote from: Melbosa on August 05, 2012, 10:36:49 AM
lol I like how there is a creeper way up on top of the right crane

Hehe, he's the night watchman
Title: Re: Photo Thread
Post by: Mr. Analog on August 09, 2012, 08:02:57 AM
I totally ship this... ahh the punnage...

*cough* anyway, I think I'm down to about 12 wool now LOL
Title: Re: Photo Thread
Post by: Thorin on August 09, 2012, 09:24:19 AM
That looks _awesome_!  Anyone ever tell you you have an eye for design?

I'm trying to figure out what the dark stuff for the cables going from the crane to the container is, though.
Title: Re: Photo Thread
Post by: LennyLen on August 09, 2012, 09:43:02 AM
That is awesome!

QuoteI'm trying to figure out what the dark stuff for the cables going from the crane to the container is, though.

Looks like Nether fence to me.

Here's a pyramid I found.  I took some shots of the interior, but for some reason they're corrupted. :(

(http://img593.imageshack.us/img593/6754/20120805001043.png)
Title: Re: Photo Thread
Post by: Mr. Analog on August 09, 2012, 10:13:58 AM
Quote from: Thorin on August 09, 2012, 09:24:19 AM
That looks _awesome_!  Anyone ever tell you you have an eye for design?

I'm trying to figure out what the dark stuff for the cables going from the crane to the container is, though.

Thanks! I tweaked it a bit this morning while waiting for laundry, so all the rooms are furnished. I want to get three or four different types of wood to make shipping containers.

Yeah, I mined a bunch of nether brick a while ago and made fences for the cables, farming the sheep took A LOT more time... I wish we had EE haha

Quote from: LennyLen on August 09, 2012, 09:43:02 AM
That is awesome!

Here's a pyramid I found.  I took some shots of the interior, but for some reason they're corrupted. :(

Thanks! :D

Whoa! Man, was there any good loot inside? :D
Title: Re: Photo Thread
Post by: Tom on August 09, 2012, 11:31:35 AM
The corruption may be due to the server upgrade, other pyramids further out might do better. If not, I'll have to see what's up. Oh, maybe I'll try and fix the map while I'm sitting here.

/me downloads kitty (http://kitty.9bis.com/).
Title: Re: Photo Thread
Post by: LennyLen on August 09, 2012, 12:00:03 PM
It was the screenshots that were corrupted. ie I couldn't load them in any image viewers.

QuoteWhoa! Man, was there any good loot inside?

Some iron and gold ingots.  Plus lots of bones.
Title: Re: Photo Thread
Post by: Thorin on August 09, 2012, 12:50:46 PM
Quote from: LennyLen on August 09, 2012, 12:00:03 PM
QuoteWhoa! Man, was there any good loot inside?

Some iron and gold ingots.  Plus lots of bones.

I guess Indy hadn't gotten around to it yet?
Title: Re: Photo Thread
Post by: Mr. Analog on August 09, 2012, 04:06:41 PM
Quote from: Thorin on August 09, 2012, 12:50:46 PM
Quote from: LennyLen on August 09, 2012, 12:00:03 PM
QuoteWhoa! Man, was there any good loot inside?

Some iron and gold ingots.  Plus lots of bones.

I guess Indy hadn't gotten around to it yet?

As my skin is Indiana Jones I will only say this

THROW ME THE WHIP!
Title: Re: Photo Thread
Post by: Thorin on August 17, 2012, 03:23:00 AM
I need Minecraft Overviewer to refresh so that I can show off my handiwork here: http://mc.tomasu.org/#/597/64/812/-1/0/0 (it's a full plane now!).  I started on it over four hours ago, but even the progress from back then (the tail section) isn't showing up yet.  Tom?  Can you manually refresh Overviewer?
Title: Re: Photo Thread
Post by: Tom on August 17, 2012, 11:05:35 AM
Sorry about that. With not using the fancy script I get to run overviewer manually. Now there may or may not be issues with running it how I am. I'm ignoring the fact that minecraft might save some chunks in the middle of an overviewer run... I can fix that but I'm lazy.
Title: Re: Photo Thread
Post by: Thorin on August 17, 2012, 12:38:51 PM
Quote from: Thorin on August 17, 2012, 03:23:00 AM
I need Minecraft Overviewer to refresh so that I can show off my handiwork here: http://mc.tomasu.org/#/597/64/812/-1/0/0 (it's a full plane now!).  I started on it over four hours ago, but even the progress from back then (the tail section) isn't showing up yet.  Tom?  Can you manually refresh Overviewer?

Well, here it is!  The wings look a little off due to the isometric view; they are the exact same length.  This is easier to see if you look at the shadow.  Many trees died to bring this plane to life.  Originally I was building the Spruce Goose (or Hughes H-4 Hercules (http://en.wikipedia.org/wiki/Hughes_H-4_Hercules)) but I did the tail fins in the wrong shape and then didn't want to add the wing floaters or the propellers, so...  Now it's just jet-engined plane :)

This was a long time in the making, I started back in June, then took a break, then did a bunch of camping without internet access.

Oh, and that thing underneath is a white wool "cloud" housing the nether portal to get in there.
Title: Re: Photo Thread
Post by: Mr. Analog on August 17, 2012, 03:18:49 PM
That is freaking amazing!
Title: Re: Photo Thread
Post by: Tom on August 17, 2012, 03:44:50 PM
If that thing doesn't have a portal yet it needs one.
Title: Re: Photo Thread
Post by: Melbosa on August 17, 2012, 04:13:17 PM
Quote from: Tom on August 17, 2012, 03:44:50 PM
If that thing doesn't have a portal yet it needs one.

Quote from: Thorin on August 17, 2012, 12:38:51 PM
Oh, and that thing underneath is a white wool "cloud" housing the nether portal to get in there.

;)
Title: Re: Photo Thread
Post by: Tom on August 17, 2012, 04:18:52 PM
Quote from: Melbosa on August 17, 2012, 04:13:17 PM
Quote from: Tom on August 17, 2012, 03:44:50 PM
If that thing doesn't have a portal yet it needs one.

Quote from: Thorin on August 17, 2012, 12:38:51 PM
Oh, and that thing underneath is a white wool "cloud" housing the nether portal to get in there.

;)
That'll learn me to skim. (no it probably wont...)
Title: Re: Photo Thread
Post by: Thorin on August 17, 2012, 05:09:51 PM
If I remember correctly, it's 14 blocks wide and 14 blocks high on the inside, 120ish blocks long, 120ish blocks wingspan, somewhere around 12,000 to 13,000 wood plank blocks (12,000 wood plank blocks is 3,000 wood blocks is 600ish trees is clearing my entire tree farm almost nine times :) ).  It might be more; I had the math done once upon a time but I changed the design as I was building and I can't really remember past the rough numbers anyway.

Tom: THERE IS A PORTAL IN THE WHITE WOOL "CLOUD"

There, even skimming you should catch that :)

Originally I was going to cover this up and keep it a surprise until I was done, but that would've taken 30,000 blocks ... _way too much_  As it was I had to put up about 700 blocks for scaffolding underneath just so I could build the underside.  The Overviewer picture doesn't do it justice, but this was designed as a flying boat, so the underside has a central keel and stabilizing edge keels (but as I said before, I gave up on the wing floats).

Next up I'm digging out a gigantinormous underground room that I'm planning on turning into some kind of underground dwarven city.  Here's the start of it: http://mc.tomasu.org/#/1560/64/766/-1/0/1.  I plan on digging to the bottom illuminated layer.  It'll be 100 x 37 x 28 high (that's _104,636_ blocks excavated!  maybe it's time to learn how TNT works or else it'll take more than three stacks of diamond for the pick axes).

Also, maybe it's time do another small build so I can get that quick boost from an accomplishment.
Title: Re: Photo Thread
Post by: Tom on August 17, 2012, 06:17:32 PM
Quote from: Thorin on August 17, 2012, 05:09:51 PM
Tom: THERE IS A PORTAL IN THE WHITE WOOL "CLOUD"

There, even skimming you should catch that :)
:P

Quote from: Thorin on August 17, 2012, 05:09:51 PM
Originally I was going to cover this up and keep it a surprise until I was done, but that would've taken 30,000 blocks ... _way too much_  As it was I had to put up about 700 blocks for scaffolding underneath just so I could build the underside.  The Overviewer picture doesn't do it justice, but this was designed as a flying boat, so the underside has a central keel and stabilizing edge keels (but as I said before, I gave up on the wing floats).

Next up I'm digging out a gigantinormous underground room that I'm planning on turning into some kind of underground dwarven city.  Here's the start of it: http://mc.tomasu.org/#/1560/64/766/-1/0/1.  I plan on digging to the bottom illuminated layer.  It'll be 100 x 37 x 28 high (that's _104,636_ blocks excavated!  maybe it's time to learn how TNT works or else it'll take more than three stacks of diamond for the pick axes).

Also, maybe it's time do another small build so I can get that quick boost from an accomplishment.
You one crazy sucka.
Title: Re: Photo Thread
Post by: Mr. Analog on August 18, 2012, 12:57:21 AM
Quote from: Tom on August 17, 2012, 06:17:32 PM
Quote from: Thorin on August 17, 2012, 05:09:51 PM
Tom: THERE IS A PORTAL IN THE WHITE WOOL "CLOUD"

There, even skimming you should catch that :)
:P

Quote from: Thorin on August 17, 2012, 05:09:51 PM
Originally I was going to cover this up and keep it a surprise until I was done, but that would've taken 30,000 blocks ... _way too much_  As it was I had to put up about 700 blocks for scaffolding underneath just so I could build the underside.  The Overviewer picture doesn't do it justice, but this was designed as a flying boat, so the underside has a central keel and stabilizing edge keels (but as I said before, I gave up on the wing floats).

Next up I'm digging out a gigantinormous underground room that I'm planning on turning into some kind of underground dwarven city.  Here's the start of it: http://mc.tomasu.org/#/1560/64/766/-1/0/1.  I plan on digging to the bottom illuminated layer.  It'll be 100 x 37 x 28 high (that's _104,636_ blocks excavated!  maybe it's time to learn how TNT works or else it'll take more than three stacks of diamond for the pick axes).

Also, maybe it's time do another small build so I can get that quick boost from an accomplishment.
You one crazy sucka.

Hey hey now! He's A-Number One! The Duke of Minecraft!
Title: Re: Photo Thread
Post by: Thorin on August 18, 2012, 12:33:40 PM
Uh...  Is there a new nickname for me coming out?  I prefer The Sleep-Deprived of Minecraft.
Title: Re: Photo Thread
Post by: Mr. Analog on August 18, 2012, 03:41:22 PM
Sounds like it's time for another cool build :D
Title: Re: Photo Thread
Post by: Thorin on August 19, 2012, 04:58:03 AM
Yeah, I'm working towards one.  I'm helping my youngest set up a homebase for a faction on my oldest's server.  It's running on a laptop, though, which means it's not on 24-7, and also if someone trips over the powercord then three hours later the server suddenly disappears - goes to sleep due to low battery, yes, this happened to me tonight and when it came back I came back in the void.  Lost quite a bit of stuff!
Title: Re: Photo Thread
Post by: Melbosa on August 23, 2012, 08:25:17 AM
So um..... whats in the big dome: http://mc.tomasu.org/#/1065/64/2123/-1/0/0 ?
Title: Re: Photo Thread
Post by: Mr. Analog on August 23, 2012, 08:27:31 AM
Quote from: Melbosa on August 23, 2012, 08:25:17 AM
So um..... whats in the big dome: http://mc.tomasu.org/#/1065/64/2123/-1/0/0 ?

Look at the giant complex beneath it!
Title: Re: Photo Thread
Post by: Thorin on August 25, 2012, 07:25:22 PM
Quote from: Melbosa on August 23, 2012, 08:25:17 AM
So um..... whats in the big dome: http://mc.tomasu.org/#/1065/64/2123/-1/0/0 ?

That's iLLian's place.  It's supposed to turn into a chess piece.  I don't think he's been on in a while, though, so I don't know if it'll get finished.
Title: Re: Photo Thread
Post by: Thorin on September 05, 2012, 12:30:01 AM
This is the first house to be built in the suburb of South Crossing, a two-storey three bedroom house with an island kitchen and a hot tub on the back deck.  Live the dream, surrounded by gently rolling hills and with a lake nearby!

http://mc.tomasu.org/#/-59/64/594/max/0/0
Title: Re: Photo Thread
Post by: Thorin on September 05, 2012, 12:33:50 AM
and a few more shots
Title: Re: Photo Thread
Post by: Mr. Analog on September 05, 2012, 04:57:37 AM
Looks great!
Title: Re: Photo Thread
Post by: Thorin on September 05, 2012, 09:13:26 AM
It's so big, though...  I was thinking of putting in a neighbourhood, but each lot here is 16 wide, so 10 houses would be 10 whole chunks.  The problem is that I filled in the rooms rather than just leaving the buildings empty - if I'd left them empty instead of furnishing them, I could've made the house smaller and fit the neighbourhood into a smaller area.
Title: Re: Photo Thread
Post by: Mr. Analog on September 05, 2012, 09:20:12 AM
Well maybe build the others as non-furnished and leave that one as the show home.

Either that or design a smaller ranch-style house :)
Title: Re: Photo Thread
Post by: Pants on September 05, 2012, 10:15:16 PM
I'm not sure where to put this, but this a photo thread and I have a photo.

I'm not one for aesthetic builds normally, but on this server I'm going to give it a shot.  I started making an olde-timey barn to house some livestock, but I blanked out when it came to making a roof.

http://imgur.com/4XcEY

I stopped there because I really can't do roofs.
Title: Re: Photo Thread
Post by: Mr. Analog on September 06, 2012, 05:52:22 AM
Quote from: Pants on September 05, 2012, 10:15:16 PM
I'm not sure where to put this, but this a photo thread and I have a photo.

I'm not one for aesthetic builds normally, but on this server I'm going to give it a shot.  I started making an olde-timey barn to house some livestock, but I blanked out when it came to making a roof.

http://imgur.com/4XcEY

I stopped there because I really can't do roofs.

Looks pretty good to me!
Title: Re: Photo Thread
Post by: Thorin on September 06, 2012, 08:41:06 AM
Quote from: Pants on September 05, 2012, 10:15:16 PM
I'm not sure where to put this, but this a photo thread and I have a photo.

I'm not one for aesthetic builds normally, but on this server I'm going to give it a shot.  I started making an olde-timey barn to house some livestock, but I blanked out when it came to making a roof.

http://imgur.com/4XcEY

I stopped there because I really can't do roofs.

You're in exactly the right thread :)  Looks very nice.  As for a roof, barns usually have big rounded roofs so maybe try making the roof with a couple of angles?  For an example, you can look at: http://ronreil.abana.org/barn40.jpg.  I've got a barn, too, with that kind of roof: http://mc.tomasu.org/#/63/64/783/max/0/0 (looks better in-game than on Overviewer).  I used stairs for the more sloped part, slabs for the less sloped part.  Hope that helps, and I look forward to seeing the finished barn :)

edit: wow, you guys have built up pretty damn fast, Pants!  http://mc.tomasu.org/#/-5650/64/3802/max/0/0
Title: Re: Photo Thread
Post by: Thorin on September 06, 2012, 04:21:41 PM
I wonder whose this is?  http://mc.tomasu.org/#/-805/64/1134/max/0/0

I'm also still looking for Lenny's underwater dome :)
Title: Re: Photo Thread
Post by: Mr. Analog on September 06, 2012, 05:11:11 PM
Quote from: Thorin on September 06, 2012, 04:21:41 PM
I wonder whose this is?  http://mc.tomasu.org/#/-805/64/1134/max/0/0

I'm also still looking for Lenny's underwater dome :)

Hmm, not sure!
Title: Re: Photo Thread
Post by: LennyLen on September 06, 2012, 11:06:02 PM
QuoteI'm also still looking for Lenny's underwater dome

And there's so much ocean to search.
Title: Re: Photo Thread
Post by: Thorin on September 06, 2012, 11:06:25 PM
Quote from: LennyLen on September 06, 2012, 11:06:02 PM
QuoteI'm also still looking for Lenny's underwater dome

And there's so much ocean to search.

Now you're just being mean.
Title: Re: Photo Thread
Post by: Pants on September 07, 2012, 08:41:25 PM
Ignore this post if you hate "cheaty mob spawner farms" :)

So I found a couple of very close cave spider spawners, and decided to link them together for a spider eye/string farm.

I enclosed them both in a 8x8x4 area, and put in redstone lamps to turn them on and off.  I had to take a brief trip to the nether for the glowstone - fortunately I found some easy-to-harvest glowstone very close to my nether portal.  I added more redstone so I can turn all the spawning on or off with the flick of a lever.
(http://i.imgur.com/Ph4ORh.jpg)

Here's one spawner, after I added the water streams to get the spiders to where I want them.  It asks them very nicely.
(http://i.imgur.com/Xf0Njh.png)

The other spawner.
(http://i.imgur.com/CI7RVh.jpg)

Here's where the water streams carry the spiders.  Both spawners carry the spiders to a single collection point.  An iron bar holds them in place and allows me to whack them to death with a sword.  I would prefer to have a lava trap to kill them instantly, but cave spiders are only 1x1 and their drops burn up in a lava trap.  I might try playing around with a drowning trap at some point (or maybe cactii?).  I also added some pistons so I can shut off the spiders from collecting under the iron bar whilst I go in and gather the drops.
(http://i.imgur.com/0iOFYh.jpg)

This was a very fun build and it's the kind of stuff I love doing in minecraft.
Title: Re: Photo Thread
Post by: Tom on September 07, 2012, 08:58:47 PM
That's pretty cool. I think monkeyfarm (a minecraft youtuber) has a similar setup, and he uses potions to mostly do the spiders in I think. He may have also added a piston to crush them? But I can't remember for sure.
Title: Re: Photo Thread
Post by: Pants on September 07, 2012, 09:34:39 PM
Quote from: Tom on September 07, 2012, 08:58:47 PM
That's pretty cool. I think monkeyfarm (a minecraft youtuber) has a similar setup, and he uses potions to mostly do the spiders in I think. He may have also added a piston to crush them? But I can't remember for sure.

Splash potions of poison don't work on spiders.   The instant damage ones probably do, but I don't have any netherwart so I can't use that option.  The piston crusher also works well (and I've made such a thing in one of my old worlds http://imgur.com/HDl4T), but piston crushers are really resource unfriendly and awkward to build.  The wiring is complex and I'm not sure if I want to build that thing again.

A stack of stone swords works just fine, and I don't want to AFK in front of my spawners anyways.  I might as well swing a sword while they are active.

Title: Re: Photo Thread
Post by: Tom on September 07, 2012, 10:31:34 PM
Quote from: Pants on September 07, 2012, 09:34:39 PM
Quote from: Tom on September 07, 2012, 08:58:47 PM
That's pretty cool. I think monkeyfarm (a minecraft youtuber) has a similar setup, and he uses potions to mostly do the spiders in I think. He may have also added a piston to crush them? But I can't remember for sure.

Splash potions of poison don't work on spiders.   The instant damage ones probably do, but I don't have any netherwart so I can't use that option.  The piston crusher also works well (and I've made such a thing in one of my old worlds http://imgur.com/HDl4T), but piston crushers are really resource unfriendly and awkward to build.  The wiring is complex and I'm not sure if I want to build that thing again.
Hmm, I meant more of a button or lever next to the place you'd stand to slash the spiders, which activates a piston beside/under the block the spiders tend to get stuck on. I can't imagine that taking too much resources unless you want to get super fancy.

Quote from: Pants on September 07, 2012, 09:34:39 PM
A stack of stone swords works just fine, and I don't want to AFK in front of my spawners anyways.  I might as well swing a sword while they are active.
Yeah. It's up to you. It's not like you're probably short on cobble ;D
Title: Re: Photo Thread
Post by: Pants on September 07, 2012, 11:09:15 PM
Quote from: Tom on September 07, 2012, 10:31:34 PMHmm, I meant more of a button or lever next to the place you'd stand to slash the spiders, which activates a piston beside/under the block the spiders tend to get stuck on. I can't imagine that taking too much resources unless you want to get super fancy.

Ooh, I see what you mean.  Activate the pistons to trap them in, then activate another piston to smash them against against something solid so they die a horrible smashy death and drop me some sweet spider eyes and string.
Title: Re: Photo Thread
Post by: Tom on September 07, 2012, 11:14:12 PM
Quote from: Pants on September 07, 2012, 11:09:15 PM
Quote from: Tom on September 07, 2012, 10:31:34 PMHmm, I meant more of a button or lever next to the place you'd stand to slash the spiders, which activates a piston beside/under the block the spiders tend to get stuck on. I can't imagine that taking too much resources unless you want to get super fancy.

Ooh, I see what you mean.  Activate the pistons to trap them in, then activate another piston to smash them against against something solid so they die a horrible smashy death and drop me some sweet spider eyes and string.
Or even just get them most of the way dead, so you can also get xp :)
Title: Re: Photo Thread
Post by: Pants on September 07, 2012, 11:36:38 PM
Quote from: Tom on September 07, 2012, 11:14:12 PM
Or even just get them most of the way dead, so you can also get xp :)

I also found a skeleton spawner whist traversing the abandoned mineshaft.  If I were to make a pure xp farm, I'd use skeletons.  They are way easier to deal with.
Title: Re: Photo Thread
Post by: Tom on September 08, 2012, 12:13:28 AM
Quote from: Pants on September 07, 2012, 11:36:38 PM
Quote from: Tom on September 07, 2012, 11:14:12 PM
Or even just get them most of the way dead, so you can also get xp :)

I also found a skeleton spawner whist traversing the abandoned mineshaft.  If I were to make a pure xp farm, I'd use skeletons.  They are way easier to deal with.
Well it'd be optional if you wanted to keep them alive :)

That monkeyfarm dude has a killer zp farm. massive.
Title: Re: Photo Thread
Post by: Pants on September 08, 2012, 10:10:42 PM
(http://i.imgur.com/H31Yyh.jpg)

Messing with a skeleton spawner.  Is this thing off-center?  Why in the world would I do that?
Title: Re: Photo Thread
Post by: Thorin on September 08, 2012, 10:15:21 PM
Yeah it's off-center, but then the spawnable area for such a mob spawner is counted from one of its corners, not from its center, thus if you picked the right corner to base the count from, then no harm no foul.
Title: Re: Photo Thread
Post by: Pants on September 08, 2012, 11:22:04 PM
Quote from: Thorin on September 08, 2012, 10:15:21 PM
Yeah it's off-center, but then the spawnable area for such a mob spawner is counted from one of its corners, not from its center, thus if you picked the right corner to base the count from, then no harm no foul.

I picked the right corner :)  It really makes mob spawners awkward-looking from the outside though.

I decided to make this spawner trap look nice.  My cave spider traps look all ugly.  I'm going to carve out a lot of cave space to make everything visible and I'm using stone brick on all the surfaces.

I also made a small start on my hostile mob farm.
http://mc.tomasu.org/#/-5688/64/3821/max/0/0

I just know I'm gonna fall to my death many times while building it.
Title: Re: Photo Thread
Post by: Mr. Analog on September 09, 2012, 08:10:57 AM
I WANT TO BELIEVE!
Title: Re: Photo Thread
Post by: Thorin on September 09, 2012, 02:22:57 PM
Quote from: Mr. Analog on September 09, 2012, 08:10:57 AM
I WANT TO BELIEVE!

What ... is ... that?!

edit: Oh, UFO (http://mc.tomasu.org/#/2758/64/-744/max/0/0)
Title: Re: Photo Thread
Post by: Mr. Analog on September 09, 2012, 02:24:44 PM
Quote from: Thorin on September 09, 2012, 02:22:57 PM
Quote from: Mr. Analog on September 09, 2012, 08:10:57 AM
I WANT TO BELIEVE!

What ... is ... that?!

It's just a weather balloon
Title: Re: Photo Thread
Post by: Pants on September 09, 2012, 09:08:02 PM
I finished my skeleton spawner farm.

A water stream carries them out of the spawning area and up a tube.
(http://i.imgur.com/m2S07h.jpg)

They fall down another tube to their near-deaths, here.
(http://i.imgur.com/HsJqlh.png)

The block they fall on is attached to a sticky piston.  I can toggle whether they die or stay at half a heart.  I can also turn the whole thing off using redstone lamps.
Title: Re: Photo Thread
Post by: Mr. Analog on September 09, 2012, 09:24:04 PM
Awesome design Pants.
Title: Re: Photo Thread
Post by: Thorin on September 09, 2012, 09:57:05 PM
How nice of you to let them see their unmaker :)
Title: Re: Photo Thread
Post by: Thorin on September 09, 2012, 10:00:12 PM
Giant Room!  37 blocks wide by 101 blocks long by 26 blocks high (was gonna be 28 blocks high but then I was at bedrock and got all those little black bedrock motes floating around, plus I wanted a layer of grass at the bottom) = 97,162 blocks of air that were previously not.

Now to build a nice underground village!
Title: Re: Photo Thread
Post by: Tom on September 09, 2012, 10:30:22 PM
Quote from: Pants on September 09, 2012, 09:08:02 PM
I finished my skeleton spawner farm.

The block they fall on is attached to a sticky piston.  I can toggle whether they die or stay at half a heart.  I can also turn the whole thing off using redstone lamps.
Thats pretty cool.
Title: Re: Photo Thread
Post by: Mr. Analog on September 10, 2012, 05:21:37 AM
Quote from: Thorin on September 09, 2012, 10:00:12 PM
Giant Room!  37 blocks wide by 101 blocks long by 26 blocks high (was gonna be 28 blocks high but then I was at bedrock and got all those little black bedrock motes floating around, plus I wanted a layer of grass at the bottom) = 97,162 blocks of air that were previously not.

Now to build a nice underground village!

Good lord that's massive!
Title: Re: Photo Thread
Post by: Thorin on September 10, 2012, 09:25:31 AM
Quote from: Mr. Analog on September 10, 2012, 05:21:37 AM
Quote from: Thorin on September 09, 2012, 10:00:12 PM
Giant Room!  37 blocks wide by 101 blocks long by 26 blocks high (was gonna be 28 blocks high but then I was at bedrock and got all those little black bedrock motes floating around, plus I wanted a layer of grass at the bottom) = 97,162 blocks of air that were previously not.

Now to build a nice underground village!

Good lord that's massive!

Yes, yes it is.  Twelve enchanted diamond picks made the ultimate sacrifice for this project, and one enchanted diamond shovel, while another enchanted shovel is hanging on for its life by the skin of its teeth.

I actually dug out 2 more layers, then put down a layer of smooth stone and then a layer of dirt / grass.  So really, I dug out 7,474 more blocks :)

I'm thinking a little lake in one corner, a nice little stream meandering through, maybe a few trees, and then some little houses built into the walls.  I wish I could get animals down there but animals don't go through portals and it's under water so it'd be real hard to get them to follow me.  Unless I build out a whole tunnel to the surface...
Title: Re: Photo Thread
Post by: Mr. Analog on September 10, 2012, 10:06:55 AM
Well, in this case I don't see why we couldn't spawn in some beasties down there, unless you want to build a tunnel back to land with some kind of step system down to it and then painstakingly lead them using wheat.
Title: Re: Photo Thread
Post by: Pants on September 10, 2012, 10:27:55 PM
http://i.imgur.com/ckmXz.jpg

I've been carving out the area around my skeleton spawner farm, and encasing it all in smooth stone.  I still have a few layers upwards to carve out, and I need to figure out what to do with the floor.  I don't like how dark everything is, so I have something special in mind to light it all up.
Title: Re: Photo Thread
Post by: Pants on September 10, 2012, 10:35:12 PM
Quote from: Thorin on September 10, 2012, 09:25:31 AMI wish I could get animals down there but animals don't go through portals and it's under water so it'd be real hard to get them to follow me.  Unless I build out a whole tunnel to the surface...

How far away is solid land?  You could make an underground tunnel to the closest land, tunnel up, and then make a water break to drop them down.
Title: Re: Photo Thread
Post by: Thorin on September 10, 2012, 10:48:16 PM
Quote from: Pants on September 10, 2012, 10:27:55 PM
http://i.imgur.com/ckmXz.jpg

I've been carving out the area around my skeleton spawner farm, and encasing it all in smooth stone.  I still have a few layers upwards to carve out, and I need to figure out what to do with the floor.  I don't like how dark everything is, so I have something special in mind to light it all up.

good lord, how did you dig that out so fast?  It's smaller than my room, yes, but still pretty darn big!  For the floor, how about using wool to make a giant Turkish rug or something?

edit: Also, I think this picture would look really awesome with the Connected Textures mod and the Sphax PureBDCraft texture pack...  One continuous transparent glass tube.
Title: Re: Photo Thread
Post by: Pants on September 10, 2012, 11:13:58 PM
Quote from: Thorin on September 10, 2012, 10:48:16 PM
good lord, how did you dig that out so fast?  It's smaller than my room, yes, but still pretty darn big!  For the floor, how about using wool to make a giant Turkish rug or something?

edit: Also, I think this picture would look really awesome with the Connected Textures mod and the Sphax PureBDCraft texture pack...  One continuous transparent glass tube.

I dug it out with a couple of efficiency picks, some well-placed dirt pillars, and a pair of feather falling boots.

I can't use wool for the floor, because I lack sheep.  There are sheep on my island, but I haven't penned them up and dyed them yet.  I was kind of thinking of making a bow pixel art thing for the floor, but I'm not sure.  My other idea might trump that one.
Title: Re: Photo Thread
Post by: Pants on September 11, 2012, 10:47:54 PM
WALL OF LAVA!

(http://i.imgur.com/4Xpu5h.png)
Title: Re: Photo Thread
Post by: Mr. Analog on September 12, 2012, 06:42:24 AM
Quote from: Pants on September 11, 2012, 10:47:54 PM
WALL OF LAVA!

Whoa! Secret entrance?
Title: Re: Photo Thread
Post by: Thorin on September 12, 2012, 07:22:22 AM
Quote from: Mr. Analog on September 12, 2012, 06:42:24 AM
Quote from: Pants on September 11, 2012, 10:47:54 PM
WALL OF LAVA!

Whoa! Secret entrance?

Well, hopefully not a garbage disposal to throw his extra diamonds in...
Title: Re: Photo Thread
Post by: Mr. Analog on September 12, 2012, 08:22:57 AM
Quote from: Thorin on September 12, 2012, 07:22:22 AM
Quote from: Mr. Analog on September 12, 2012, 06:42:24 AM
Quote from: Pants on September 11, 2012, 10:47:54 PM
WALL OF LAVA!

Whoa! Secret entrance?

Well, hopefully not a garbage disposal to throw his extra diamonds in...

Or people he doesn't like hahah
Title: Re: Photo Thread
Post by: Pants on September 12, 2012, 08:05:23 PM
Here's the finished room.  It's what I've done to encase my skeleton spawner farm.

From above (I had to pillar up and crank up the FoV to get it all in one shot)
(http://i.imgur.com/klap5h.jpg)

From below (I'm really close to bedrock level here so the bedrock haze stops me from seeing the ceiling)
(http://i.imgur.com/FvRhrh.jpg)

I like how it turned out.  I wanted an "industrial" feel to it, with lots of stone, lava, iron bars, and glass blocks.  One of my goals was to not have any torch lighting, so it's 100% safe from hostile mob spawning using lava lighting.
Title: Re: Photo Thread
Post by: Thorin on September 12, 2012, 08:41:23 PM
Nice!  I like the idea of torch-less lighting.
Title: Re: Photo Thread
Post by: Mr. Analog on September 12, 2012, 09:05:21 PM
Holey moley!
Title: Re: Photo Thread
Post by: Pants on September 12, 2012, 09:22:41 PM
Does this Overviewer link work to show it underground?

http://mc.tomasu.org/#/-5665/64/3719/max/0/1
Title: Re: Photo Thread
Post by: Lazybones on September 12, 2012, 11:21:04 PM
Quote from: Pants on September 12, 2012, 09:22:41 PM
Does this Overviewer link work to show it underground?

http://mc.tomasu.org/#/-5665/64/3719/max/0/1

Yes
Title: Re: Photo Thread
Post by: Pants on September 13, 2012, 08:48:25 PM
Today I did a redstone project - something I've been meaning to do for awhile.

I made a wheat farm, with dispensers to auto-harvest it all.
(http://i.imgur.com/Dr2wK.jpg) (http://imgur.com/Dr2wK)

The total size is 7x31 (those numbers had to be precise for what I did) for 217 tilled soil blocks.  Dispensers containing water buckets drop water onto the logs on the left.  The water flows to the far side and harvests all of the grown wheat and seeds.  There are rows of water on both sides (one beside the left logs, under the planks, and the other has lilypads on it so I can walk over it collect the harvest) to keep the area saturated.  I have a glass block ceiling over everything so I can't jump and accidentally trample the tilled soil.

Here's the redstone, which I put in the roof.  I tried to label the redstone components in some kind of logical way, and I'll try to explain it.
Click for big image (http://i.imgur.com/6YKzF.gif)

The way it works is that a dispenser with a water bucket will produce a water source block with one redstone pulse, and will pick up the water source block with another pulse.  Since it takes some time for all of the harvested wheat and seeds to travel to the lily pads, I added a timer to have the circuit pulse twice - one (almost) instant one, and one on a long delay.  I could have just used one single redstone circuit and just push the button twice, but I like to play around with mixing different circuits.

The input is the button circled in blue.  When I press it, it sends out a signal in two directions.  The purple line is (almost instant), and the green line is the timer.  They both meet at the block circled in red, which then sends out an instant signal along the orange lines to pulse the dispensers.

So you push the blue button, and the purple line powers the red block which instantly activates the dispensers to pour the water.  At the same time, a second signal is sent along the green line.  This is a circuit of repeaters set to full delay and takes about 12 seconds to carry this second signal to where it ends, which is at the purple (instant) line.  This activates the dispensers a second time, which scoops the water source blocks back up.  The repeater at the junction of the purple and green lines is important, because it stops the delayed signal from moving backwards toward the blue input, which would create an infinite loop around the green circuit, effectively turning the whole thing into a clock.

The only thing you can't automate about a wheat farm like this is to automatically replant itself.  You still have to walk around and replant the seeds.  There is another type of wheat farm which uses bonemeal to do it, which might be a project for me down the road.
Title: Re: Photo Thread
Post by: Thorin on September 13, 2012, 09:15:26 PM
Nice layout.  I didn't realize dispensers would suck things back in, that's cool to know.  An' yeah, re-planting's kind of a pain.  I've never really found manual harvesting all that difficult; I'm getting to the point where I can run and still harvest a field.
Title: Re: Photo Thread
Post by: Pants on September 13, 2012, 09:24:13 PM
Quote from: Thorin on September 13, 2012, 09:15:26 PM
Nice layout.  I didn't realize dispensers would suck things back in, that's cool to know.

It only works like that for buckets - so just water and lava.
Title: Re: Photo Thread
Post by: Thorin on September 13, 2012, 09:37:08 PM
Hey Pants, if you put square brackets "[" "]" on your signs, then we can see the text on the Overviewer.

Also, what is the large roundish stone structure over top of your storage building?  http://mc.tomasu.org/#/-5671/64/3814/max/0/0
Title: Re: Photo Thread
Post by: Pants on September 13, 2012, 09:49:07 PM
Quote from: Thorin on September 13, 2012, 09:37:08 PM
Hey Pants, if you put square brackets "[" "]" on your signs, then we can see the text on the Overviewer.
How does that work exactly?  If I put square brackets on only one line of sign text, does the entire sign become visible on the Overviewer or just the line(s) with the square brackets?

Quote from: Thorin on September 13, 2012, 09:37:08 PMAlso, what is the large roundish stone structure over top of your storage building?  http://mc.tomasu.org/#/-5671/64/3814/max/0/0

Well, I can tell you that it's only 10% complete.  It will eventually be a lot larger.
Title: Re: Photo Thread
Post by: Thorin on September 13, 2012, 09:55:19 PM
Whole sign.  Here's the forum post about signs: http://forums.righteouswrath.com/index.php/topic,8562.msg58436.html#msg58436
Title: Re: Photo Thread
Post by: LennyLen on September 13, 2012, 10:32:12 PM
QuoteWell, I can tell you that it's only 10% complete.  It will eventually be a lot larger.

Mob spawner?
Title: Re: Photo Thread
Post by: Pants on September 13, 2012, 10:51:49 PM
Quote from: LennyLen on September 13, 2012, 10:32:12 PM
Mob spawner?
Yep.
Title: Re: Photo Thread
Post by: Pants on September 15, 2012, 11:13:24 PM
I found some Blaze spawners near my nether portal.

Spawner #1
(http://i.imgur.com/jKwDIh.png)
Spawner #2
(http://i.imgur.com/F5dQDh.png)

I was hoping that they are both within spawning range of each other, but it turns out they are about 8 blocks too far from each other.  I can't turn them into a single blaze farm.  The good news is that they are both pretty much encased in netherrack, so I can finesse them into doing my bidding whilst I am free from ghast attacks.
Title: Re: Photo Thread
Post by: Thorin on September 15, 2012, 11:36:29 PM
I found this weird kinda arch walking around near my hotel; no idea who built it, but it looks like a work in progress still.

Also, I met Pants and Blank on the server today, and Pants has an interesting skin :)
Title: Re: Photo Thread
Post by: Lazybones on September 15, 2012, 11:45:58 PM
Quote from: Thorin on September 15, 2012, 11:36:29 PM
Pants has an interesting skin :)

Looks like the main character from the game dead space.
Title: Re: Photo Thread
Post by: Thorin on September 16, 2012, 10:43:01 AM
Quote from: Thorin on September 04, 2012, 07:28:06 PM
But I have to ask, Lenny, where is your underwater dome?  http://www.lurkerlounge.com/forums/thread-13645-post-199966.html#pid199966

So Lenny posted on another forum some pictures of his underwater dome somewhere in the oceans of Usamot.

Quote from: Thorin on September 06, 2012, 11:06:25 PM
Quote from: LennyLen on September 06, 2012, 11:06:02 PM
QuoteI'm also still looking for Lenny's underwater dome

And there's so much ocean to search.

Now you're just being mean.

So then he was mean to me, basically challenging me to find it.















































http://mc.tomasu.org/#/-429/64/-746/max/0/0
Title: Re: Photo Thread
Post by: Thorin on September 16, 2012, 10:51:55 AM
Weird things:

Crafting table in the middle of the ocean: http://mc.tomasu.org/#/-1266/64/-10/max/0/0.  Found this when YellowBear was boating back to her house.  Apparently there's a whole single-wide tower under it.

Entrance to nowhere?  http://mc.tomasu.org/#/-904/64/-66/max/0/0.  I don't know where this goes..
Title: Re: Photo Thread
Post by: Pants on September 16, 2012, 08:30:27 PM
Quote from: Lazybones on September 15, 2012, 11:45:58 PM
Quote from: Thorin on September 15, 2012, 11:36:29 PM
Pants has an interesting skin :)

Looks like the main character from the game dead space.

Yeah, my skin is Isaac Clarke from Dead Space.  Great game.

Blank and I started on the Blaze farm.  We got all of the spawning area encased in dirt blocks and started on the outer shell.  I can't believe how much easier it is to deal with a Blaze spawner that is fully encased in netherrack.  Not being bombarded every 10 seconds by a ghast makes all of the difference.
(http://i.imgur.com/B0a9ph.png)

We used dirt to encase the spawning area because we figured it would be the easiest block to remove when we are ready to make it active.  We could have used netherrack, but to remove it fast would mean using a pick and I'm horribly afraid of accidentally destroying the spawner while doing so.  I think using dirt is the best option.

The plan is to use pistons to push the blazes downwards to a 1x1 area.  I'll use a dispenser loaded with splash potions of poison to bring them down to a half-heart so I can punch them to death.  I think I'll use dispensers with lava buckets in the ceiling to turn on/off the spawning (via lighting).  I'm not quite sure how the redstone will work out for that, but I think it's do-able.

Feel free to check it out as I work on it, but just be careful not to remove any of the dirt blocks.  When it's totally done, everyone will be welcome to use it for leveling or loading up on blaze rods.  I'm not sure how long it will take me to finish it though.

I also got this drop from a random Zombie Pigman.
(http://i.imgur.com/T7VCDh.png)

Title: Re: Photo Thread
Post by: Mr. Analog on September 17, 2012, 07:26:45 AM
Very nice! I always hated going for Blaze Rods such a pain!

Also I didn't know that you could get enchanted swords now, that's very cool
Title: Re: Photo Thread
Post by: Thorin on September 17, 2012, 08:35:15 AM
Yeah, just too bad that sword can only kill about 20 spiders before it's destroyed...  Gold items are pretty much just for show :)
Title: Re: Photo Thread
Post by: Mr. Analog on September 17, 2012, 08:40:09 AM
Quote from: Thorin on September 17, 2012, 08:35:15 AM
Yeah, just too bad that sword can only kill about 20 spiders before it's destroyed...  Gold items are pretty much just for show :)

Use it destroy it and move on :D

At least until you can frame them on the wall, then you can show them off!
Title: Re: Photo Thread
Post by: aethun on September 17, 2012, 10:10:22 AM
Quote from: Thorin on September 16, 2012, 10:51:55 AM
Weird things:

Crafting table in the middle of the ocean: http://mc.tomasu.org/#/-1266/64/-10/max/0/0.  Found this when YellowBear was boating back to her house.  Apparently there's a whole single-wide tower under it.

Entrance to nowhere?  http://mc.tomasu.org/#/-904/64/-66/max/0/0.  I don't know where this goes..

Heh, those two might be my doing. I remember going by boat when it exploded and I had no spare on me. The entrance to nowhere I'm not so sure about, but I don't think it leads to anywhere special.
Title: Re: Photo Thread
Post by: Pants on September 17, 2012, 09:05:09 PM
Update on my blaze farm.  I'm probably 80% complete.

(http://i.imgur.com/a76tA.jpg)

All of the pistons and such are in place, but I still need to work most of the wiring.  I've ditched the dispenser idea in favour of a piston crusher.  It's an Etho design and it's what I used the last time I made one of these.  I'm at the point now that I have to knock out all of the dirt blocks to make it active, then add the lava for an on/off switch.  This is the tricky part.
Title: Re: Photo Thread
Post by: Tom on September 17, 2012, 10:14:08 PM
Quote from: Pants on September 17, 2012, 09:05:09 PM
Update on my blaze farm.  I'm probably 80% complete.

...

All of the pistons and such are in place, but I still need to work most of the wiring.  I've ditched the dispenser idea in favour of a piston crusher.  It's an Etho design and it's what I used the last time I made one of these.  I'm at the point now that I have to knock out all of the dirt blocks to make it active, then add the lava for an on/off switch.  This is the tricky part.
At least you won't have any trouble finding lava.
Title: Re: Photo Thread
Post by: Thorin on September 17, 2012, 10:32:44 PM
Wow, looks pretty nice, actually.  I thought you said you built for function, not form?  The only thing I can suggest is some kind of arch near the entrance, or something, or maybe a sandstone path leading up the entrance?  Just to get some bright colour in there?  Oh, or maybe make a couple of "supports", since it looks like a top-heavy tower at the moment (I know, in Minecraft things don't topple, so it'd just be for show).
Title: Re: Photo Thread
Post by: Pants on September 17, 2012, 10:41:51 PM
Quote from: Tom on September 17, 2012, 10:14:08 PM
At least you won't have any trouble finding lava.

Nope!  Lava is in place.

I'm having some problems with my Blaze farm now.  I'm not sure what is wrong.  I'm 100% sure that the redstone wiring is fine, but as Blazes are spawning within the farm they are aggroing on me.  They shouldn't be, because I'm pretty sure the thing is totally covered and they have no line of sight.  It should be totally workable now, but for some reason the Blazes aren't behaving like they should.
Title: Re: Photo Thread
Post by: Pants on September 17, 2012, 11:04:48 PM
Quote from: Thorin on September 17, 2012, 10:32:44 PM
Wow, looks pretty nice, actually.  I thought you said you built for function, not form?  The only thing I can suggest is some kind of arch near the entrance, or something, or maybe a sandstone path leading up the entrance?  Just to get some bright colour in there?  Oh, or maybe make a couple of "supports", since it looks like a top-heavy tower at the moment (I know, in Minecraft things don't topple, so it'd just be for show).

Right now I'm just trying to get the thing working like it should.  After that, I'll see about making it pretty.  I really need to encase the whole room in something ghasts can't shoot through, since I'm 99% sure that they are tracking me through the netherrack.  One ghast blast at my wiring will erase hours of work.

I'm not sure about Sandstone.  That is probably my most disliked block.  Sadly, there aren't a lot of brightly coloured blocks that are ghast-proof.

Title: Re: Photo Thread
Post by: Mr. Analog on September 17, 2012, 11:18:12 PM
It looks awesome man!
Title: Re: Photo Thread
Post by: Thorin on September 17, 2012, 11:21:35 PM
Hmm, well, you could always go with obsidian :)  I can tell you from experience that as soon as a ghast can't see you, they stop tracking and firing, though.  I hid from three ghasts by putting up a two-wide-three-high wall and running behind it.
Title: Re: Photo Thread
Post by: Pants on September 17, 2012, 11:34:18 PM
Here are 4 screenshots I took whilst attempting to tame my Blaze spawner.

http://imgur.com/a/f64uI
Title: Re: Photo Thread
Post by: Thorin on September 18, 2012, 12:46:55 AM
Quote from: Pants on September 17, 2012, 11:34:18 PM
Here are 4 screenshots I took whilst attempting to tame my Blaze spawner.

http://imgur.com/a/f64uI

That last picture ... killing zombie pigmen with watermelon?  You're braver than I am.
Title: Re: Photo Thread
Post by: Mr. Analog on September 18, 2012, 08:16:20 AM
How did it get through the portal? I didn't think that was in the game yet?
Title: Re: Photo Thread
Post by: Thorin on September 18, 2012, 08:22:55 AM
Yeah it is, 1.3 included allowing mobs through portals.  This should mean you can take cows to the nether now, but I don't know if they'd actually follow you into the portal.  I'll have to try that sometime, when I finally get cows back near spawn.
Title: Re: Photo Thread
Post by: Tom on September 18, 2012, 08:31:39 AM
I think that there is a low chance of zombie pigmen spawning near a portal in the overworld. Can't remember when that was added though.
Title: Re: Photo Thread
Post by: Pants on September 18, 2012, 10:52:42 AM
Quote from: Thorin on September 18, 2012, 08:22:55 AM
Yeah it is, 1.3 included allowing mobs through portals.  This should mean you can take cows to the nether now

1.3 added zombie pigmen randomly spawning near nether portals.  1.4 is going be the one that allows you to move mobs through nether portals.
Title: Re: Photo Thread
Post by: Thorin on October 13, 2012, 03:10:09 PM
I added a wizard's tower at the Taj Moo Hal: http://mc.tomasu.org/#/-1454/64/-284/max/0/0.  There's an enchanting table, but no bookcases yet.  I think I'm going to make a couple of little spinnarettes sticking out the side some time, too.  I might even make it taller.  It looks good for now, though, doesn't it?
Title: Re: Photo Thread
Post by: Mr. Analog on October 13, 2012, 03:50:57 PM
Neat!
Title: Re: Photo Thread
Post by: Thorin on October 13, 2012, 09:00:16 PM
Not huge, but a couple hours of work and now as we gain levels we can enchant right there.

Next up is building a castle nearby, I think.
Title: Re: Photo Thread
Post by: Mr. Analog on October 13, 2012, 11:22:18 PM
So! I've been busy with Tekkit, today I played around with RedPower2; solar panels, red alloy wire and so much more (discussed in the Experimental Tekkit Server thread). But anyway, look how amazing Lamps look!

You can wire them up with levers and red alloy wire, hide the cables with wood panels, it's the bees knees.

First shot: House exterior with all the lights on, you can see that I've wired up some accent lighting and you can see my new factory lit up in the back.

Second shot: House interior, now on this server we don't have mobs enabled but if they were apparently Lamps are strong enough to burn zombles and skellingtons

Third Shot: A reading lamp for err, late night reading

Fourth Shot: Soon my new factory will be up and running, you can see my old factory under my house, it will be retired but I'll keep all the old machines.

Fifth Shot: Moody Reactor Core

Sixth Shot: Lit up Reactor Core

Seventh Shot: For comparison my old lighting system using luminators and torches (not very much light AND somewhat expensive to get rolling)
Title: Re: Photo Thread
Post by: Thorin on October 14, 2012, 11:55:57 AM
Lamps sure add a nice touch.

That third shot, I laughed at the "unforgivable porn collection" sign, then I wondered what that creeper is doing to Steve (or the other way around?).
Title: Re: Photo Thread
Post by: Mr. Analog on October 14, 2012, 01:12:24 PM
Quote from: Thorin on October 14, 2012, 11:55:57 AM
Lamps sure add a nice touch.

That third shot, I laughed at the "unforgivable porn collection" sign, then I wondered what that creeper is doing to Steve (or the other way around?).

Hahahaha, you're the first person to notice that (finally :D )
Title: Re: Photo Thread
Post by: Thorin on October 14, 2012, 05:29:13 PM
I always look in the background of pictures to see what interesting things I can see.
Title: Re: Photo Thread
Post by: Mr. Analog on October 14, 2012, 05:41:38 PM
Hehe
Title: Re: Photo Thread
Post by: Mr. Analog on October 15, 2012, 01:00:36 AM
On a dark and noisy Tekkit night
A factory silent in the dark
But a lever pulled and redstone sparks
And things are bathed in brilliant light


Woo yeah! I learnt about panels and covers and cutting blocks with diamond saws!

:dance:
Title: Re: Photo Thread
Post by: Mr. Analog on October 15, 2012, 07:24:49 AM
Shadows + Water Shader Mods = Wow!!

First off the download link: http://www.minecraftforum.net/topic/940974-125sonic-ethers-unbelievable-shaders-glsl-shaders-dynamic-shadows-more/

Installation is relatively easy, requires OptiFine

BEHOLD!

Not seen is the water which looks waaaaaaaaay better than the other shader I had before. Torches flicker in the dark too, it's really nice.
Title: Re: Photo Thread
Post by: Thorin on October 15, 2012, 10:05:14 AM
Wow, those nice long shadows look cool!
Title: Re: Photo Thread
Post by: Mr. Analog on October 15, 2012, 10:38:03 AM
Quote from: Thorin on October 15, 2012, 10:05:14 AM
Wow, those nice long shadows look cool!

You should see it in game! Your character and NPCs have a shadow that moves with them, the wind blows the leaves, it's just gravy man

Also it makes things a little more contrasty and I'm not sure as I only played with it for a while but it seems to add volumetric effects to the air/water.
Title: Re: Photo Thread
Post by: Thorin on October 20, 2012, 08:42:48 AM
Wow, the kids have been busy building!  I'm pretty sure this is all done by YellowBear_, LadyLeenie, stormey494, gizmo883, and toothless1011.
Title: Re: Photo Thread
Post by: Mr. Analog on October 20, 2012, 09:25:19 AM
Whoa, looks nice!!

I've been busy myself :)

I furnished the apartment block, there are individual suites now on all 6 floors, including amenities.

I've added a restaurant, a jewelry store and a quaint old house. I've also connected a few roads, the next step is building the suburbs.

(also I love this new shader)
Title: Re: Photo Thread
Post by: Tom on October 20, 2012, 09:51:39 AM
Quote from: Thorin on October 20, 2012, 08:42:48 AM
Wow, the kids have been busy building!  I'm pretty sure this is all done by YellowBear_, LadyLeenie, stormey494, gizmo883, and toothless1011.
Do you always see those lines on overviewer? What about google maps? I've never seen that before :o
Title: Re: Photo Thread
Post by: Mr. Analog on October 20, 2012, 10:12:09 AM
Whose house is this?

http://mc.tomasu.org/#/443/64/223/max/0/0

I ask because I was planning on building a mall in this area and I want to know if they oppose construction :D
Title: Re: Photo Thread
Post by: Thorin on October 20, 2012, 12:36:52 PM
Quote from: Tom on October 20, 2012, 09:51:39 AM
Quote from: Thorin on October 20, 2012, 08:42:48 AM
Wow, the kids have been busy building!  I'm pretty sure this is all done by YellowBear_, LadyLeenie, stormey494, gizmo883, and toothless1011.

Do you always see those lines on overviewer? What about google maps? I've never seen that before :o

I've been seeing those lines for a while now, yes.  Dunno when it started exactly.  I do not see them on Google Maps.

Quote from: Mr. Analog on October 20, 2012, 10:12:09 AM
Whose house is this?

http://mc.tomasu.org/#/443/64/223/max/0/0

I ask because I was planning on building a mall in this area and I want to know if they oppose construction :D

Absolutely no idea.  When I looked at the actual location in Overviewer, I don't know of anyone building in that area other than Tom.
Title: Re: Photo Thread
Post by: Thorin on October 20, 2012, 12:39:35 PM
Oh, and the lines sometimes appear, sometimes not.  Sometimes they disappear when I change the zoom setting, either in or out.
Title: Re: Photo Thread
Post by: Lazybones on October 20, 2012, 01:16:22 PM
Quote from: Mr. Analog on October 20, 2012, 10:12:09 AM
Whose house is this?

http://mc.tomasu.org/#/443/64/223/max/0/0

I ask because I was planning on building a mall in this area and I want to know if they oppose construction :D

Looks like an old cabin I made while exploring.... Feel free to re-zone it.
Title: Re: Photo Thread
Post by: Mr. Analog on October 20, 2012, 02:59:52 PM
Quote from: Lazybones on October 20, 2012, 01:16:22 PMLooks like an old cabin I made while exploring.... Feel free to re-zone it.

Cool thanks! I will probably break ground on Romeo Memorial Shopping Centre later this week :D

Now if there was only a non cheaty way to get a zombie spawner running
Title: Re: Photo Thread
Post by: Tom on October 20, 2012, 03:58:57 PM
Quote from: Mr. Analog on October 20, 2012, 02:59:52 PM
Quote from: Lazybones on October 20, 2012, 01:16:22 PMLooks like an old cabin I made while exploring.... Feel free to re-zone it.

Cool thanks! I will probably break ground on Romeo Memorial Shopping Centre later this week :D

Now if there was only a non cheaty way to get a zombie spawner running
absolute crap load of pistons? or maybe just a few? and replace them... Or do they not move with pistons anymore?
Title: Re: Photo Thread
Post by: Pants on October 20, 2012, 09:33:56 PM
Quote from: Tom on October 20, 2012, 03:58:57 PM
Now if there was only a non cheaty way to get a zombie spawner running
absolute crap load of pistons? or maybe just a few? and replace them... Or do they not move with pistons anymore?
[/quote]

You can't move a spawner at all.  Pistons will not work.  At one point you could silk touch them, but that was nerfed almost immediately.
Title: Re: Photo Thread
Post by: Tom on October 20, 2012, 09:38:25 PM
I guess I'll just have to install the portal gun mod ;)

Or less cheaty, the Soul Shard mod. Let's you /make/ spawners, but its a lot of work.
Title: Re: Photo Thread
Post by: Mr. Analog on October 20, 2012, 11:03:18 PM
Really?

All I know is that I want to build a mid-western mall full of friendly(?) zombies.
Title: Re: Photo Thread
Post by: Lazybones on October 21, 2012, 02:58:55 PM
Quote from: Mr. Analog on October 20, 2012, 11:03:18 PM
Really?

All I know is that I want to build a mid-western mall full of friendly(?) zombies.

Wouldn't villagers make more sense? Well other than the fact they attract zombies at night?
Title: Re: Photo Thread
Post by: Thorin on October 21, 2012, 03:02:44 PM
I'm guessing the Romeo Memorial or whatever he's calling it is named after a zombie theme...  But villagers in the mall make sense, that's how you could get zombies to spawn without cheating in a zombie spawner.  Also, either this version or next version the villagers can get infected, so that might match what you're trying to accomplish.  You'll just need to re-stock the villagers every now and then.
Title: Re: Photo Thread
Post by: Mr. Analog on October 21, 2012, 03:26:03 PM
Hah, I mis-typed "Romero" but yeah, good point. Villagers would make sense!
Title: Re: Photo Thread
Post by: Lazybones on October 21, 2012, 06:26:56 PM
Also in case everyone forgot, you can already trade with villagers so having them in a mall makes a lot of sense.
Title: Re: Photo Thread
Post by: Thorin on October 21, 2012, 07:12:02 PM
Yeah, I guess villagers in a mall actually make sense.  Zombies attacking villagers in a mall makes sense, too, especially at Romero Memorial (I figured that's who you meant, Mr. A).
Title: Re: Photo Thread
Post by: Mr. Analog on October 21, 2012, 08:48:36 PM
Now if I can only get the right music (http://youtu.be/3WZha_LHVS8) playing inside the mall...
Title: Re: Photo Thread
Post by: Tom on October 21, 2012, 09:46:53 PM
Quote from: Mr. Analog on October 21, 2012, 08:48:36 PM
Now if I can only get the right music (http://youtu.be/3WZha_LHVS8) playing inside the mall...
Two words: Music Blocks.
Title: Re: Photo Thread
Post by: Tom on October 21, 2012, 11:03:53 PM
I may have just found the coolest option for your mall: http://wiki.citizensnpcs.com/Citizens_Wiki

Bukkit mod, I believe its serverside only. So yeah. I can imagine the fun we might have with it.
Title: Re: Photo Thread
Post by: Mr. Analog on October 22, 2012, 04:06:16 AM
Bwuh?
Title: Re: Photo Thread
Post by: Mr. Analog on October 22, 2012, 04:09:55 AM
Quote from: Tom on October 21, 2012, 09:46:53 PM
Quote from: Mr. Analog on October 21, 2012, 08:48:36 PM
Now if I can only get the right music (http://youtu.be/3WZha_LHVS8) playing inside the mall...
Two words: Music Blocks.

Hmm, infinitely looping "Girl from Ipanema" I think we'd all go nuts haha
Title: Re: Photo Thread
Post by: Tom on October 22, 2012, 11:57:18 AM
Quote from: Mr. Analog on October 22, 2012, 04:06:16 AM
Bwuh?
NPCs that can look like characters, with very smart path finding. Also, you can /code/ their AI with a standard API. We could use israphel :o
Title: Re: Photo Thread
Post by: Mr. Analog on October 22, 2012, 12:10:29 PM
That's pretty cool!
Title: Re: Photo Thread
Post by: Thorin on October 23, 2012, 10:16:25 AM
Does anyone know whose house this is?

http://mc.tomasu.org/#/28/64/407/max/0/0
Title: Re: Photo Thread
Post by: Mr. Analog on October 23, 2012, 10:19:48 AM
I don't know but it looks fairly new to me
Title: Re: Photo Thread
Post by: Thorin on October 23, 2012, 11:34:48 AM
It's been there since school started, I think even since before we whitelisted.
Title: Re: Photo Thread
Post by: Mr. Analog on October 23, 2012, 11:42:08 AM
Quote from: Thorin on October 23, 2012, 11:34:48 AM
It's been there since school started, I think even since before we whitelisted.

Weird, I was in that area not too recently and never noticed it.
Title: Re: Photo Thread
Post by: Thorin on October 23, 2012, 11:44:07 AM
Did you ever notice the half-finished Hogwart's on the other side?
Title: Re: Photo Thread
Post by: Mr. Analog on October 23, 2012, 11:45:18 AM
Quote from: Thorin on October 23, 2012, 11:44:07 AM
Did you ever notice the half-finished Hogwart's on the other side?

Yeah, I see a lot of half-started projects in that area ;)
Title: Re: Photo Thread
Post by: Thorin on October 23, 2012, 02:40:45 PM
I wonder whose this is: http://mc.tomasu.org/#/276/64/-1428/max/0/0.  It's hidden pretty well in the trees when you look at it in Overviewer, but it shows up pretty obviously in Dynamic Map: http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=241&y=64&z=-1407
Title: Re: Photo Thread
Post by: Mr. Analog on October 23, 2012, 02:52:10 PM
Is that some of Lenny's stuff?
Title: Re: Photo Thread
Post by: Mr. Analog on October 24, 2012, 09:02:13 PM
Castle walls and a guard tower to protect the fine people of Taj Moo Hal

I used up all the brick I brought plus a significant portion of what was in the chests but man, I think this looks good.

The first gate (we can change this later if you want)

The watch tower and the walls

Inside the walls

Gangsign!!
Title: Re: Photo Thread
Post by: Mr. Analog on October 24, 2012, 09:08:34 PM
Oh yes, by the way, first time visiting the Mage Tower, I love the design!!
Title: Re: Photo Thread
Post by: Thorin on October 24, 2012, 11:24:16 PM
I can bring more brick.  I might have a few more chests of it...  Man, you build quickly.  Came out looking nice!  I'm going to try and make an actual working portcullis, though.  Might be a little while before I get to that.
Title: Re: Photo Thread
Post by: Mr. Analog on October 25, 2012, 03:38:12 AM
Quote from: Thorin on October 24, 2012, 11:24:16 PM
I can bring more brick.  I might have a few more chests of it...  Man, you build quickly.  Came out looking nice!  I'm going to try and make an actual working portcullis, though.  Might be a little while before I get to that.

Once I had the walls figured out it was a cinch, the trickiest bit is getting those circles properly round. I'm actually surprised I didn't kill myself because the last thing I added was the walkway (lots of hardcore parkour lol).

I will say this, I don't know what's in this chunk but creepers love it (there are a lot of mended holes). Things would have gone a lot slower if I wasn't able to sleep at night.
Title: Re: Photo Thread
Post by: Thorin on October 25, 2012, 11:11:35 AM
damn creepers
Title: Re: Photo Thread
Post by: Mr. Analog on October 25, 2012, 11:20:06 AM
Quote from: Thorin on October 25, 2012, 11:11:35 AM
damn creepers

That's for sure, I'd kite one or two and then back into another.

I'm just glad I have blast protection armour!!
Title: Re: Photo Thread
Post by: Thorin on October 25, 2012, 03:57:22 PM
Odd-looking village: http://mc.tomasu.org/#/-5541/64/2088/max/0/0

To me, it looks like someone's been grooming it a bit, what with the house on stilts and what appears to be a walking path through the leaves.
Title: Re: Photo Thread
Post by: Mr. Analog on October 26, 2012, 12:32:11 AM
I like the giant mushroom
Title: Re: Photo Thread
Post by: Thorin on October 26, 2012, 09:48:05 AM
That's partly why I don't think it's a generated village, or else it's a generated village with user grooming.
Title: Re: Photo Thread
Post by: Mr. Analog on October 26, 2012, 09:58:58 AM
Quote from: Thorin on October 26, 2012, 09:48:05 AM
That's partly why I don't think it's a generated village, or else it's a generated village with user grooming.

I believe the latter, yes.
Title: Re: Photo Thread
Post by: Tom on October 26, 2012, 10:47:45 AM
The building on stilts looks like a witche's hut. Except I don't think they were added to 1.3. And I don't think that is a swamp biome.
Title: Re: Photo Thread
Post by: Thorin on October 26, 2012, 02:11:13 PM
No witches in 1.3.2, and witches' huts only appear in swamp biomes in 1.4.2.  And in the snowy taiga biome, it's colder than a witch's ti...
Title: Re: Photo Thread
Post by: Tom on October 26, 2012, 02:56:21 PM
Quote from: Thorin on October 26, 2012, 02:11:13 PM
No witches in 1.3.2, and witches' huts only appear in swamp biomes in 1.4.2.  And in the snowy taiga biome, it's colder than a witch's ti...
I said that ;) well except for the tit part.

Though I'm not sure what tits have to do with minecraft:

(http://upload.wikimedia.org/wikipedia/commons/thumb/2/29/ParusCaeruleus.jpg/600px-ParusCaeruleus.jpg)
Title: Re: Photo Thread
Post by: Mr. Analog on October 26, 2012, 02:57:42 PM
C'mon now, we all know they announce updates by tweeting them

Also I find it somewhat strange that they added bats before birds

Why is it they always seem to add something scary/horrible to minecraft before the cute/adorable stuff?
Title: Re: Photo Thread
Post by: Tom on October 26, 2012, 03:00:46 PM
Quote from: Mr. Analog on October 26, 2012, 02:57:42 PM
C'mon now, we all know they announce updates by tweeting them

Also I find it somewhat strange that they added bats before birds

Why is it they always seem to add something scary/horrible to minecraft before the cute/adorable stuff?
Its Halloween. It's their "thing".
Title: Re: Photo Thread
Post by: Mr. Analog on October 26, 2012, 03:07:00 PM
Boooo
Title: Re: Photo Thread
Post by: Tom on October 26, 2012, 03:09:25 PM
Quote from: Mr. Analog on October 26, 2012, 03:07:00 PM
Boooo
AAAAAAHHHHHH.

Crap man. Don't do that. You'll give me a heart attack.
Title: Re: Photo Thread
Post by: Mr. Analog on October 26, 2012, 03:21:07 PM
Quote from: Tom on October 26, 2012, 03:09:25 PM
Quote from: Mr. Analog on October 26, 2012, 03:07:00 PM
Boooo
AAAAAAHHHHHH.

Crap man. Don't do that. You'll give me a heart attack.

Mwah hahahaha

... now update the server (lol)
Title: Re: Photo Thread
Post by: Tom on October 26, 2012, 03:56:11 PM
Quote from: Mr. Analog on October 26, 2012, 03:21:07 PM
Quote from: Tom on October 26, 2012, 03:09:25 PM
Quote from: Mr. Analog on October 26, 2012, 03:07:00 PM
Boooo
AAAAAAHHHHHH.

Crap man. Don't do that. You'll give me a heart attack.

Mwah hahahaha

... now update the server (lol)
We'll lose all of the mods. And I'll have to somehow convert the map back to stock... (bukkit stores the "dimensions" in different dirs) I also don't have the information needed to delete bits people don't want.
Title: Re: Photo Thread
Post by: Mr. Analog on October 26, 2012, 04:08:38 PM
All those huge swathes of ocean? Delete 'em
Title: Re: Photo Thread
Post by: Tom on October 26, 2012, 04:25:21 PM
Quote from: Mr. Analog on October 26, 2012, 04:08:38 PM
All those huge swathes of ocean? Delete 'em
Gotta make sure noone has anything they want to keep under there.
Title: Re: Photo Thread
Post by: Mr. Analog on October 26, 2012, 04:53:42 PM
To my knowledge there is the Dome and Rapture. That's about it.
Title: Re: Photo Thread
Post by: Tom on October 26, 2012, 05:00:23 PM
Basically what I'm asking for is for everyone to speak up and say exactly what areas are good to go. No wishy washy "ALL THE THINGS" type descriptions.
Title: Re: Photo Thread
Post by: Mr. Analog on October 26, 2012, 05:16:46 PM
Start a new thread that casual forum goers will read.

Also post a message on the server alerting users that this will happen.
Title: Re: Photo Thread
Post by: Thorin on October 26, 2012, 07:27:51 PM
Quote from: Mr. Analog on October 26, 2012, 04:53:42 PM
To my knowledge there is the Dome and Rapture. That's about it.

There's more than that.  For instance, stuff underwater by the Hello Usamot sign, or my giant underwater room (PLEASE DON'T MAKE ME DIG THAT AGAIN).
Title: Re: Photo Thread
Post by: Tom on October 26, 2012, 08:03:06 PM
Quote from: Thorin on October 26, 2012, 07:27:51 PM
Quote from: Mr. Analog on October 26, 2012, 04:53:42 PM
To my knowledge there is the Dome and Rapture. That's about it.

There's more than that.  For instance, stuff underwater by the Hello Usamot sign, or my giant underwater room (PLEASE DON'T MAKE ME DIG THAT AGAIN).
What are you going to use the empty space for? If it was just to mine a crap load, well deleting the room should be good for you. You get to keep all the resources, but have an entirely new area to mine! One that might have emerald :o
Title: Re: Photo Thread
Post by: Thorin on October 26, 2012, 08:31:55 PM
nonono, I'm planning an underground village in there.  Someday.
Title: Re: Photo Thread
Post by: Mr. Analog on October 27, 2012, 05:18:22 PM
PROJECT ARCTURUS:

What started out as an experiment in underground farming has turned into another mine, this time in barren tundra east of Edge City

I also played a very dangerous game called "how far can I dig straight down before dying" turns out, pretty far.

http://mc.tomasu.org/#/812/64/-80/max/0/0

I may move the Edge City portal here...
Title: Re: Photo Thread
Post by: Thorin on October 27, 2012, 11:23:20 PM
Hey Mr. A, whatcha doin'?

CAN'T TALK BUILDING!
Title: Re: Photo Thread
Post by: Mr. Analog on October 28, 2012, 03:53:04 AM
Basically heh, been sick all weekend so it passes the time bleh
Title: Re: Photo Thread
Post by: Thorin on November 03, 2012, 10:32:39 PM
Somebody's been working on the inner keep!  http://mc.tomasu.org/#/-1513/64/-360/-1/0/0
Title: Re: Photo Thread
Post by: LennyLen on November 04, 2012, 05:12:17 AM
Hey Guys,

I've been overseas, and playing lots of Path of Exile lately, so haven't been paying a lot of attention...

QuoteI wonder whose this is: http://mc.tomasu.org/#/276/64/-1428/max/0/0.  It's hidden pretty well in the trees when you look at it in Overviewer, but it shows up pretty obviously in Dynamic Map: http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=241&y=64&z=-1407

That's my farm.

As to water areas: Please leave the areas near the Hello Usamot sign intact.  I have several projects under the ocean there.  Likewise with the area from the wizard tower to the mushroom biome here: http://mc.tomasu.org/#/1634/64/10476/-3/0/0

My underwater dome is very close to the spawn (http://mc.tomasu.org/#/-423/64/-741/-3/0/0), so I doubt that are would be deleted anyway.
Title: Re: Photo Thread
Post by: Mr. Analog on November 04, 2012, 09:01:15 AM
Will do Lenny, thanks for checking in!

Oh yes been working on the keep, I need to make more stone bricks :)
Title: Re: Photo Thread
Post by: Thorin on November 07, 2012, 04:00:06 PM
I can't remember if I've spotted this before or not: http://mc.tomasu.org/#/-794/64/1128/max/0/0.  Dunno whose it is.

And this is aethun's, right?  http://mc.tomasu.org/#/-1055/64/985/max/0/0
Title: Re: Photo Thread
Post by: Mr. Analog on November 08, 2012, 01:21:01 PM
Not sure, but there's a massive abandoned mine down there.
Title: Re: Photo Thread
Post by: Mr. Analog on November 10, 2012, 02:24:29 PM
Castle is changed around a bit. I made the two towers lower and built a lot more stuff up. Ready for people to move in :)

http://mc.tomasu.org/#/-1501/64/-351/-1/0/0
Title: Re: Photo Thread
Post by: Mr. Analog on November 10, 2012, 02:45:51 PM
Someone has been experimenting with pistons it would seem...

http://mc.tomasu.org/#/-1569/64/-285/max/0/0
Title: Re: Photo Thread
Post by: Thorin on November 10, 2012, 09:04:24 PM
Man that's an awesome looking castle.  Too bad I've been driving all over hell for sports this weekend, I would've loved to have joined in the building.

An' yeah, that was me trying to build a piston elevator.  I'm thinking of building a sky train and want an automated up/down mechanism to get to the platform.  That piston elevator works okay but not great.  I had to try out how it worked in SMP, as the timing's a bit off due to lag sometimes.
Title: Re: Photo Thread
Post by: Mr. Analog on November 10, 2012, 09:28:04 PM
thanks man I'm thinking once we get the new version of minecraft we can use command blocks to teleport around the map
Title: Re: Photo Thread
Post by: Tom on November 10, 2012, 09:42:16 PM
Quote from: Mr. Analog on November 10, 2012, 09:28:04 PM
thanks man I'm thinking once we get the new version of minecraft we can use command blocks to teleport around the map

I was going to surprise people with it, but I was thinking of installing this mod (http://portalinminecraft.wikia.com/wiki/IChun%27s_Portal_Gun_Mod_for_Minecraft_Wiki).
Title: Re: Photo Thread
Post by: Mr. Analog on November 11, 2012, 08:24:27 AM
Quote from: Tom on November 10, 2012, 09:42:16 PM
Quote from: Mr. Analog on November 10, 2012, 09:28:04 PM
thanks man I'm thinking once we get the new version of minecraft we can use command blocks to teleport around the map

I was going to surprise people with it, but I was thinking of installing this mod (http://portalinminecraft.wikia.com/wiki/IChun%27s_Portal_Gun_Mod_for_Minecraft_Wiki).

if only it was fully compatible with Optifine!

but otherwise very cool :-)
Title: Re: Photo Thread
Post by: Tom on November 11, 2012, 10:34:29 AM
Quote from: Mr. Analog on November 11, 2012, 08:24:27 AM
Quote from: Tom on November 10, 2012, 09:42:16 PM
Quote from: Mr. Analog on November 10, 2012, 09:28:04 PM
thanks man I'm thinking once we get the new version of minecraft we can use command blocks to teleport around the map

I was going to surprise people with it, but I was thinking of installing this mod (http://portalinminecraft.wikia.com/wiki/IChun%27s_Portal_Gun_Mod_for_Minecraft_Wiki).

if only it was fully compatible with Optifine!

but otherwise very cool :-)
I was probably going to leave the see-through-ness of the portals off, since it can cause some pretty awful lag when they are left on,
Title: Re: Photo Thread
Post by: Thorin on November 11, 2012, 10:59:49 AM
Hey, I like the idea of command blocks to teleport around.  We could make Transmat Shacks, a set of matching buildings that when you enter you know you can travel from X to Y.  Are we required to be mods to have a command block teleport us?
Title: Re: Photo Thread
Post by: Tom on November 11, 2012, 11:02:02 AM
Quote from: Thorin on November 11, 2012, 10:59:49 AM
Hey, I like the idea of command blocks to teleport around.  We could make Transmat Shacks, a set of matching buildings that when you enter you know you can travel from X to Y.  Are we required to be mods to have a command block teleport us?
You only need to be in creative to set up the command block. Otherwise it'll act on any player.
Title: Re: Photo Thread
Post by: Thorin on November 11, 2012, 11:21:43 AM
Command blocks are cool!  http://www.minecraftwiki.net/wiki/Tutorials/Command_Block

We could set up a transparent teleport when you walk through a door, allowing a "pocket dimension" AKA something that's bigger on the inside than the outside.


TTTTT  AA   RRR   DDD   III   SS
  T   A  A  R  R  D  D   I   S
  T   AAAA  RRR   D  D   I    S
  T   A  A  R  R  D  D   I     S
  T   A  A  R  R  DDD   III  SS
Title: Re: Photo Thread
Post by: Lazybones on November 11, 2012, 01:34:51 PM
Hmm do command blocks only work in the adventure mode?

I know you can flag blocks as non destroyable in adventure mode does that carry over if switched back to survival?

I am not a big fan of required client side mods, since it creates more setup work with upgrades. I like the sound of using control blocks to teliport.
Title: Re: Photo Thread
Post by: Tom on November 11, 2012, 01:53:03 PM
Quote from: Lazybones on November 11, 2012, 01:34:51 PM
Hmm do command blocks only work in the adventure mode?

I know you can flag blocks as non destroyable in adventure mode does that carry over if switched back to survival?

I am not a big fan of required client side mods, since it creates more setup work with upgrades. I like the sound of using control blocks to teliport.
Command blocks work just fine in any mode. You just have to be in creative mode to actually program them.

As for client side mods, we're adding them anyhow. Dropping another mod in a folder isn't going to make anything harder. Also I really really want to play with arial faith plates, maybe have a few turrets, and use the portal gun to pick stuff up. Need to capture a cow? pick it up with the gun.
Title: Re: Photo Thread
Post by: Thorin on November 11, 2012, 02:53:30 PM
Well some of us do have client-side mods that might not be compatible, also we'd need to find a good way to announce, advertise, and distribute the modpack since there are kids on the server that probably won't know how to mod their clients.
Title: Re: Photo Thread
Post by: Tom on November 11, 2012, 04:44:32 PM
Quote from: Thorin on November 11, 2012, 02:53:30 PM
Well some of us do have client-side mods that might not be compatible, also we'd need to find a good way to announce, advertise, and distribute the modpack since there are kids on the server that probably won't know how to mod their clients.
As I mentioned before, I'd setup a dropbox folder with a nice zip of the entire thing. unzip and run.

But what client side mods would be so incompatible that things just wouldn't work? I know that optifine can cause some rendering issues, but it does that anyway, even without other mods installed.
Title: Re: Photo Thread
Post by: Thorin on November 11, 2012, 04:58:52 PM
I use Rei's Minimap, Zombe's Modpack, ConvenientInventory, OptiFine.  I used to use Journeymap and hope it gets updated someday soon.

What happens with these various mods we're planning to add if the client doesn't have them installed?
Title: Re: Photo Thread
Post by: Tom on November 11, 2012, 05:06:45 PM
Quote from: Thorin on November 11, 2012, 04:58:52 PM
I use Rei's Minimap, Zombe's Modpack, ConvenientInventory, OptiFine.  I used to use Journeymap and hope it gets updated someday soon.
I can just add them to the pack. I was thinking of adding Rei's Minimap and CI anyhow.

Quote from: Thorin on November 11, 2012, 04:58:52 PM
What happens with these various mods we're planning to add if the client doesn't have them installed?
The client can't connect. But that was the idea of making a pack for people to download and use. No one but me has to worry about it.

If the FTB launcher was more complete, I'd use that, since it'll eventually support letting people make custom mod packs. Which is /awesome/. For now I'll host our own custom pack and everyone will have to use that.
Title: Re: Photo Thread
Post by: Thorin on November 11, 2012, 05:22:41 PM
I also use MagicLauncher to start My Mining Experience, and run from a custom location.  But once I see the modpack, I'll see how I can adjust it to fit my Experience :)
Title: Re: Photo Thread
Post by: Tom on November 11, 2012, 05:27:09 PM
Quote from: Thorin on November 11, 2012, 05:22:41 PM
I also use MagicLauncher to start My Mining Experience, and run from a custom location.  But once I see the modpack, I'll see how I can adjust it to fit my Experience :)
Without the FTB launcher, I'd just have the normal structure, with all the normal files, in addition to the mods folder.

If the FTB launcher was complete enough to make custom packs with it, you wouldn't need Magic Launcher :)
Title: Re: Photo Thread
Post by: Mr. Analog on November 12, 2012, 11:44:05 AM
I know I'm kind of flopping on this issue but I'm with Lazy I think, keep it simple/stupid/vanilla.

My main concern is patching or rather getting hung up waiting on modpacks to patch so we can patch our server.

I really like the idea of using command blocks as quick travel! Especially if we have a central point that can take us to various places and back, that would be very cool
Title: Re: Photo Thread
Post by: Tom on November 12, 2012, 12:17:11 PM
Quote from: Mr. Analog on November 12, 2012, 11:44:05 AM
I know I'm kind of flopping on this issue but I'm with Lazy I think, keep it simple/stupid/vanilla.

My main concern is patching or rather getting hung up waiting on modpacks to patch so we can patch our server.

I really like the idea of using command blocks as quick travel! Especially if we have a central point that can take us to various places and back, that would be very cool
If you mean the FTB pack, we're not waiting on it. We're waiting on me to actually do the work to upgrade.
Title: Re: Photo Thread
Post by: Mr. Analog on November 12, 2012, 02:01:49 PM
Quote from: Tom on November 12, 2012, 12:17:11 PM
Quote from: Mr. Analog on November 12, 2012, 11:44:05 AM
I know I'm kind of flopping on this issue but I'm with Lazy I think, keep it simple/stupid/vanilla.

My main concern is patching or rather getting hung up waiting on modpacks to patch so we can patch our server.

I really like the idea of using command blocks as quick travel! Especially if we have a central point that can take us to various places and back, that would be very cool
If you mean the FTB pack, we're not waiting on it. We're waiting on me to actually do the work to upgrade.

No I mean if a new version launches and creates compatibility problems with mods we'll all have to wait :-)

Also I don't want to lose stuff like I did with the Crafting Table Mk II in Tekkit
Title: Re: Photo Thread
Post by: Tom on November 12, 2012, 02:47:25 PM
Quote from: Mr. Analog on November 12, 2012, 02:01:49 PM
Quote from: Tom on November 12, 2012, 12:17:11 PM
Quote from: Mr. Analog on November 12, 2012, 11:44:05 AM
I know I'm kind of flopping on this issue but I'm with Lazy I think, keep it simple/stupid/vanilla.

My main concern is patching or rather getting hung up waiting on modpacks to patch so we can patch our server.

I really like the idea of using command blocks as quick travel! Especially if we have a central point that can take us to various places and back, that would be very cool
If you mean the FTB pack, we're not waiting on it. We're waiting on me to actually do the work to upgrade.

No I mean if a new version launches and creates compatibility problems with mods we'll all have to wait :-)

Also I don't want to lose stuff like I did with the Crafting Table Mk II in Tekkit
Ah well, there are better alternatives to that. And much less buggy as well. the Mk II/III was a hack added by tekkit, which never worked all that well, and they never bothered to fix.

So no one wants any mods anymore?

Though its going to be tough to find incompatibilities since all of the main mod authors play on the same testing server regularly testing out their mods before releasing them. (also where they test the FTB pack tbh).
Title: Re: Photo Thread
Post by: Mr. Analog on November 12, 2012, 03:18:16 PM
Whatever is the fastest track to updates is what I'll vote for haha
Title: Re: Photo Thread
Post by: Thorin on November 12, 2012, 03:49:43 PM
I think what Mr. A. is trying to say is 1.4.2 is out and he has the itch :)

Teleport huts would negate the need to have EnderStorage chests, as we could move about the map quicker.  Teleport huts could be put together without client-side mods.  I'm with Lazy and Mr. A. on keeping the clients clutter-free, as I don't want to become the tech support for my sons' and daughters' friends on the server.

Also, I think this needs to be said: Thank you Tom for keeping a server running for us to play on!
Title: Re: Photo Thread
Post by: Tom on November 12, 2012, 04:57:18 PM
If we can skip the mods and such, I can probably upgrade the server sooner rather than later. Maybe tonight, maybe not. I still have a bit of work to do.
Title: Re: Photo Thread
Post by: Pants on November 12, 2012, 07:56:41 PM
Quote from: Tom on November 12, 2012, 02:47:25 PM
So no one wants any mods anymore?

I haven't played on the server for awhile, simply because I wanted to play 1.4.x to enjoy the new stuff.  I upgraded and do not plan to downgrade.

I also want to play 100% Vanilla.  I don't mind the "behind the scenes" stuff that doesn't affect gameplay though.
Title: Re: Photo Thread
Post by: Tom on November 12, 2012, 08:16:12 PM
Quote from: Pants on November 12, 2012, 07:56:41 PM
Quote from: Tom on November 12, 2012, 02:47:25 PM
So no one wants any mods anymore?

I haven't played on the server for awhile, simply because I wanted to play 1.4.x to enjoy the new stuff.  I upgraded and do not plan to downgrade.

I also want to play 100% Vanilla.  I don't mind the "behind the scenes" stuff that doesn't affect gameplay though.
If there were mods, you wouldn't have to use them ;)

But yeah, its looking like no mods.
Title: Re: Photo Thread
Post by: Lazybones on November 12, 2012, 08:31:49 PM
Quote from: Tom on November 12, 2012, 08:16:12 PM
Quote from: Pants on November 12, 2012, 07:56:41 PM
Quote from: Tom on November 12, 2012, 02:47:25 PM
So no one wants any mods anymore?

I haven't played on the server for awhile, simply because I wanted to play 1.4.x to enjoy the new stuff.  I upgraded and do not plan to downgrade.

I also want to play 100% Vanilla.  I don't mind the "behind the scenes" stuff that doesn't affect gameplay though.
If there were mods, you wouldn't have to use them ;)

But yeah, its looking like no mods.

Well no client side mods...
Title: Re: Photo Thread
Post by: Tom on November 12, 2012, 08:37:08 PM
Quote from: Lazybones on November 12, 2012, 08:31:49 PM
Quote from: Tom on November 12, 2012, 08:16:12 PM
Quote from: Pants on November 12, 2012, 07:56:41 PM
Quote from: Tom on November 12, 2012, 02:47:25 PM
So no one wants any mods anymore?

I haven't played on the server for awhile, simply because I wanted to play 1.4.x to enjoy the new stuff.  I upgraded and do not plan to downgrade.

I also want to play 100% Vanilla.  I don't mind the "behind the scenes" stuff that doesn't affect gameplay though.
If there were mods, you wouldn't have to use them ;)

But yeah, its looking like no mods.

Well no client side mods...
The good mods are both server and client mods. I'm not talking about bukkit plugins. Just forge mods.
Title: Re: Photo Thread
Post by: Thorin on November 18, 2012, 02:02:06 AM
Got me a bit of a mine going by the Taj Moo Hal, 100x100 or so: http://mc.tomasu.org/#/-1450/64/-242/-1/0/1  It's only one layer so far (which covers four Y layers).

Oh, and there's a vertical shaft from the Taj Moo Hal workshop (where all the chests and furnaces are) leading straight down to this mine, and at the bottom are a bunch more chests.  I have 5 or so stacks fo iron, a stack and a half of diamonds, and a stack of gold, along with untold stacks of cobble, some dirt, and lots of coal.  Feel free to use any or all of it as you see fit for the Taj Moo Hal area.

I also fed over forty cows and a couple of pigs, so there should be a bunch more mooing going on!
Title: Re: Photo Thread
Post by: Mr. Analog on November 18, 2012, 12:52:01 PM
Very cool! So find many goodies?
Title: Re: Photo Thread
Post by: Thorin on November 18, 2012, 06:08:43 PM
Uh, diamonds, gold, iron, lotsa coal and redstone, lapis, a couple of lava lakes that almost killed me, and a huge amount of experience that let me enchant two more picks at top level.
Title: Re: Photo Thread
Post by: Mr. Analog on November 18, 2012, 07:44:10 PM
Quote from: Thorin on November 18, 2012, 06:08:43 PM
Uh, diamonds, gold, iron, lotsa coal and redstone, lapis, a couple of lava lakes that almost killed me, and a huge amount of experience that let me enchant two more picks at top level.

Sweet :D
Title: Re: Photo Thread
Post by: Tom on November 18, 2012, 08:01:08 PM
Somewhat OT.. I spent some time today trying to get MC working on my media box. Turns out AMD dropped support for the Radeon HD 3200 in the newer drivers months ago, so I was stuck with an older driver, that seems to be buggy, and performance is @%&# at 1080p with this gpu :( I'd say its about on par with my laptop's intel graphics, which is funny. Also its ability to do tear free graphics suuuuccckkkkssss.
Title: Re: Photo Thread
Post by: Thorin on November 21, 2012, 09:49:07 AM
I wonder what this is gonna end up being: http://mc.tomasu.org/#/-1232/64/-559/-1/0/0

I should know since I'm building it, but I don't really know yet :P

edit: and viewed from the other side: http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=-1287&y=64&z=-531
Title: Re: Photo Thread
Post by: Mr. Analog on November 21, 2012, 09:54:29 AM
bwah, i didn't know you could do that with the viewer!
Title: Re: Photo Thread
Post by: Thorin on November 28, 2012, 02:44:10 AM
Built out that wall a little, since the server came back online until Tom can find a better way to clean up the map: http://mc.tomasu.org/#/-1236/64/-566/max/0/0 + http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=-1300&y=64&z=-540

And I added an interior building to Castle Moo Hal: http://mc.tomasu.org/#/-1477/64/-349/max/0/0
Title: Re: Photo Thread
Post by: Mr. Analog on November 28, 2012, 06:55:23 AM
I like the towers you added, ooh what's in that brick building?
Title: Re: Photo Thread
Post by: Thorin on November 28, 2012, 09:20:45 AM
Nothin' in the brick building yet, I figured it was just for one of the castle dwellers.  Could make it into a smithy, or a storehouse?

The wall looks a lot better with the towers and the crenellations - and those towers have about ten floors inside them so I might put in some barracks or something.  I'm wondering whether I should switch out all the smooth stone for stone bricks, though.  Do the towers look weird with the stone bricks for the top part and smooth stone for the rest?

Oh, and obviously I need to add some windows :)  And I want to add a gravel path on the other side, too, but I'll have to remove the iron bars and put in iron doors so people can get through.
Title: Re: Photo Thread
Post by: Mr. Analog on November 28, 2012, 09:23:54 AM
Ooh yeah! A forge is a brilliant idea, especially with the upcoming changes!

In fact we could set up stalls for shops and stuff.

I do like the idea of adding some variety to the wall, perhaps some brick supports on the outside?
Title: Re: Photo Thread
Post by: Thorin on November 28, 2012, 09:54:59 AM
brick or stone brick?  You can't really see it in the viewers, but on the wilderness side the wall actually has upside-down stairs as a cantilever idea, so the top sticks out a bit from the wall.

A smithy with furnaces and an anvil would be awesome, although most smithies had open fronts to let the heat out so I might need to re-arrange it a bit :)  a couple more stalls for shops would be good, although they should all be in the outer courtyard, I think.

A small village just outside the castle would be nice, too.  Is it possible to have villagers spawn from nothing, or do you need to have two villagers and breed them?  Maybe Lazy could weigh in with all his villager knowledge :)
Title: Re: Photo Thread
Post by: Mr. Analog on November 28, 2012, 10:20:17 AM
I like stone brick for larger buildings, red bricks look better on smaller structures in most texture packs (IMO anyway, I've never been able to collect enough clay to find out)

The only place villagers spawn is villages and to get villagers to a location is to either spawn them as an op or push them (or minecarts).

I don't know if they breed once moved from a village either as I think their "role" is based on the generated house they were spawned in.
Title: Re: Photo Thread
Post by: Melbosa on November 28, 2012, 10:47:41 AM
Move castle to Village?
Title: Re: Photo Thread
Post by: Mr. Analog on November 28, 2012, 10:48:51 AM
It would be possible with Tekkit :D
Title: Re: Photo Thread
Post by: Lazybones on November 28, 2012, 11:00:33 AM
Quote from: Mr. Analog on November 28, 2012, 10:20:17 AM
I like stone brick for larger buildings, red bricks look better on smaller structures in most texture packs (IMO anyway, I've never been able to collect enough clay to find out)

The only place villagers spawn is villages and to get villagers to a location is to either spawn them as an op or push them (or minecarts).

I don't know if they breed once moved from a village either as I think their "role" is based on the generated house they were spawned in.

They are not impossible to move, infact if it is over land you can do it by making a trail of doors and dirt or minecarts. A fishing pole to pull them to a spot also helps..

They will breed as long as you have two and have enough doors around... with some basic structure rules met.

Only BIG problem with villagers is that they come with random ZOMBIE rush spaws that break the light rules, IE at night you will get a sudden appearance of LOTS of zombies at your doors.
Title: Re: Photo Thread
Post by: Thorin on November 29, 2012, 09:37:26 AM
Quote from: Thorin on November 28, 2012, 02:44:10 AM
Built out that wall a little, since the server came back online until Tom can find a better way to clean up the map: http://mc.tomasu.org/#/-1236/64/-566/max/0/0 + http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=-1300&y=64&z=-540

So I re-did the towers using stone brick, and the tops are flared out a bit.  I think it looks pretty good now.  Boy howdy, it's more impressive when you're in the game than when you're looking at it from Overviewer, though.  Also, I think you can see part of the castle from one of the towers!
Title: Re: Photo Thread
Post by: Mr. Analog on November 29, 2012, 09:42:05 AM
That looks really good man, well done
Title: Re: Photo Thread
Post by: Thorin on December 02, 2012, 02:04:17 AM
So I did some more mining tonight, as you can see here: http://mc.tomasu.org/#/-1472/64/-285/-2/0/1, and I've got more gold and diamonds and iron and lapis lazuli and obsidian than I know what to do with.  So I built the Throne of Moo Hal!

After that I decided to go around and feed all the cows and sheep and pigs so that they would breed, this took a while.  But we have lots of cows now, and I lured them away from the water and towards safer pastures.  I took a couple of screenshots of just one of the herds now roaming the rolling hills of Moo Hal.

I tried to get the pigs to breed, but apparently they don't respond to wheat anymore.  What do they respond to?  Carrots!  Carrots can be found in NPC villages and as rare drops from zombies.  Well, Melbosa's zombie grinder is just across the pond, so I went there and killed some zombies until I got carrots (I actually got potatoes first, apparently zombies drop those, too).  Then I set about growing a whole bunch of carrots and potatoes, using the tons of bonemeal we had saved up at the Taj Moo Hal.

Oh, and there is now an anvil in the little brick house in the Castle of Moo Hal.

All in all, a fun night!

(more screenshots in next post)
Title: Re: Photo Thread
Post by: Thorin on December 02, 2012, 02:06:15 AM
carrot and potato screenshots...
Title: Re: Photo Thread
Post by: Tom on December 03, 2012, 02:39:05 AM
Nothing fancy, just something I saw in a video today that I wanted to try. The most annoying thing about it? Getting redstone signal to go down in a non crappy way.

Title: Re: Photo Thread
Post by: Mr. Analog on December 03, 2012, 07:40:08 AM
Holy moly, you guys were busy!! I couldn't even get close to a computer really yesterday.

Got a lot of catching up to do :D
Title: Re: Photo Thread
Post by: Tom on December 03, 2012, 08:36:07 AM
Quote from: Mr. Analog on December 03, 2012, 07:40:08 AM
Holy moly, you guys were busy!! I couldn't even get close to a computer really yesterday.

Got a lot of catching up to do :D
Don't worry I didn't do it yesterday. Did it this morning.... man I'm tired. three days in a row with less than 6-8 hours sleep. Why in the heck do I do this to myself >:(
Title: Re: Photo Thread
Post by: Mr. Analog on December 03, 2012, 08:50:20 AM
It's not easy to get in a rhythm but it's so important.

I try to go to bed no later than 11 on weeknights and get up at 6.

I'm finally back into a normal pattern, was going through a lot of stress in Oct/Nov and I know that knocks me out of whack
Title: Re: Photo Thread
Post by: Thorin on December 03, 2012, 09:24:20 AM
Quote from: Tom on December 03, 2012, 02:39:05 AM
Nothing fancy, just something I saw in a video today that I wanted to try. The most annoying thing about it? Getting redstone signal to go down in a non crappy way.

Took me a sec to figure out what you'd done there, then I realized you're using pistons to push the sand up to break the sugar cane!  Interesting technique, most people put the pistons sideways instead of underneath.

I wish there was a way to auto-plant.  It's nice to be able to auto-harvest, but then you still have to go plant new stuff.
Title: Re: Photo Thread
Post by: Tom on December 03, 2012, 09:26:30 AM
Quote from: Thorin on December 03, 2012, 09:24:20 AM
Quote from: Tom on December 03, 2012, 02:39:05 AM
Nothing fancy, just something I saw in a video today that I wanted to try. The most annoying thing about it? Getting redstone signal to go down in a non crappy way.

Took me a sec to figure out what you'd done there, then I realized you're using pistons to push the sand up to break the sugar cane!  Interesting technique, most people put the pistons sideways instead of underneath.

I wish there was a way to auto-plant.  It's nice to be able to auto-harvest, but then you still have to go plant new stuff.
I realized after that with cane, I could put them sideways and up one block to keep the bottom section planted. I may do that, but this works well enough.
Title: Re: Photo Thread
Post by: Mr. Analog on December 03, 2012, 09:48:36 AM
In RedPower there is a Block Breaker and a Deployer which would do what you want, you could load two Deployers up, one with seeds, the other with bonemeal and then use the Block Breaker to harvest. Set them up with a simple redstone clock and you could make crazy amounts of wheat!

I quite like RedPower...
Title: Re: Photo Thread
Post by: Mr. Analog on December 10, 2012, 09:18:38 PM
Gentlemen! I give you Central Teleport Terminal

I did go into creative mode to put the glass on the peak in the middle but otherwise 100% locally sourced and crafted materials!

THANK YOU FOR DISABLING CREEPER EXPLOSIONS
Title: Re: Photo Thread
Post by: Thorin on December 10, 2012, 09:48:06 PM
Wow, looks amazing!
Title: Re: Photo Thread
Post by: Mr. Analog on December 10, 2012, 09:50:06 PM
Quote from: Thorin on December 10, 2012, 09:48:06 PM
Wow, looks amazing!

Thanks man! I'm really proud of this one.

Also if you want to leave the floor at the current level I added steps down (I moved the chest to the side and put away the ovens)

I figure we can work on the interior together!
Title: Re: Photo Thread
Post by: Thorin on December 10, 2012, 09:53:01 PM
I like the way the stone and stone brick stand out from each other, that's really nice.  And the giant window make it look really airy!  I'm thinking a nice bright floor, maybe even sandstone?  I'm gonna leave the Tele-Portals in red brick, though, just because that's their calling card.  I'll build 'em up against the walls more, although I'm not sure how well they'll fit under the windows.  I might even just move the command block down, although then the button will have to be down by people's feet.
Title: Re: Photo Thread
Post by: Mr. Analog on December 10, 2012, 10:00:41 PM
I like the sense of space too, it's even better when you're in there, I do like the idea of sandstone slabs, that'd look really good.

I also like the idea of retaining the bricks, especially if they end up like booths or pavilions in the main building.

I'm going to have a central kiosk with an Ender chest in it, I think you left some obsidian in the chest so I may use that (if that's ok) to craft one.
Title: Re: Photo Thread
Post by: Thorin on December 10, 2012, 10:25:10 PM
Yeah, feel free to use any obsidian in any of my chests.  I have three or four stacks (damn lava lakes!).  And yes, the idea for the Tele-Portals is to be like pavilions (booths would have a door, wouldn't they) where you go and push the button.
Title: Re: Photo Thread
Post by: Thorin on December 12, 2012, 03:03:58 AM
Grand Central Station (or Terminal, your choice) with some nice bright flooring and lighting just far enough apart...  The first in Sphax, the second in default texture pack.
Title: Re: Photo Thread
Post by: Mr. Analog on December 12, 2012, 07:03:04 AM
OH man, lookin' good!

There are also gravel paths, nicely done!
Title: Re: Photo Thread
Post by: Lazybones on December 12, 2012, 09:27:27 AM
Needs some lighting upgrades to match the look of the buildings.
Title: Re: Photo Thread
Post by: Thorin on December 12, 2012, 09:43:47 AM
Yah, we need some netherbrick fence, make posts say three blocks high then a glowstone block on top, and spaced a little differently maybe.  And maybe some glowstone in the floor.
Title: Re: Photo Thread
Post by: Mr. Analog on December 12, 2012, 09:55:36 AM
Already on it, I will be adding chandeliers today.

I guess I'll be going to the nether again haha
Title: Re: Photo Thread
Post by: Thorin on December 12, 2012, 10:51:17 AM
How does light from chandeliers work, by the way?  What lighting levels do we end up with on the floor?  I might just get online after you hang them and then check light levels with this mod I have as part of Zombe's mod pack.
Title: Re: Photo Thread
Post by: Mr. Analog on December 12, 2012, 10:56:59 AM
The main thing the chandeliers will prevent is mobs spawning in the air

We'll still need torches/glowstone on the floor area.
Title: Re: Photo Thread
Post by: Mr. Analog on December 12, 2012, 09:31:18 PM
I fixed some stuff around Lazy's place:

-Fixed up a villager spawning party house
-Spawned some villagers
-Plugged some leaks in the railway
-Removed hovering trees
-Filled TNT holes
-Added a mushroom growing room

Added a warning for other griefers!
Title: Re: Photo Thread
Post by: Tom on December 12, 2012, 10:15:11 PM
Quote from: Mr. Analog on December 12, 2012, 09:31:18 PM
I fixed some stuff around Lazy's place:
<snip>
Added a warning for other griefers!
I like it :D

I've left a little scarecrow of my own at the bottom of my mine :D
Title: Re: Photo Thread
Post by: Mr. Analog on December 12, 2012, 10:19:38 PM
Ooh I did some more

I've got Minecraft fever again!

I built the ticket/information/storage booth

I crafted some more redstone lamps

AND I crafted some clocks! 'Cause what kind of transit hub doesn't have clocks?
Title: Re: Photo Thread
Post by: Thorin on December 13, 2012, 10:10:51 AM
Man, that all looks so freakin' cool!  I slept last night, instead of crafting and mining, 14 hours.  Kinda weird for me.  I love that giant chandelier over the ticket booth, and ha ha, Mush Room :P
Title: Re: Photo Thread
Post by: Mr. Analog on December 13, 2012, 10:16:58 AM
Haha, thanks, I was in the zone last night.

Those teleporters are a godsend, I was able to zip around the map and get all the material I needed (leather, gold, redstone, etc)

Oh and this morning I started working on my dockyard (now with cargo!)
http://mc.tomasu.org/#/482/64/-191/max/0/0

Also it is somewhat sobering to see my first building on this server compared to my latest building on this server (in that I could fit it inside there with no problem!)... I've learnt and built so much since January... hard to believe it hasn't been a year.
http://mc.tomasu.org/#/-4/64/27/max/0/0

I remember the very first creeper hole... and the fact that I couldn't fix it because I wasn't Opped.

Also, the overviewer is working ... YAAAAAAAAAY!!!
Title: Re: Photo Thread
Post by: Thorin on December 13, 2012, 12:49:36 PM
What I love about the teleporters is that it's equal access whether you're an Op or not - teleporting has been in the game for quite a while, but I never thought it fair if I /tped somewhere but everyone else has to run there (cart there, swim there, nether-shortcut there).

Yay for overviewer working!

Hey, so...  How's that cargo gonna get picked up by those cranes?  Or are there cargo-moving trucks that swing them over to the front side of the dock?  Or should I just shut up now? :)
Title: Re: Photo Thread
Post by: Tom on December 13, 2012, 01:10:11 PM
Quote from: Thorin on December 13, 2012, 12:49:36 PM
What I love about the teleporters is that it's equal access whether you're an Op or not - teleporting has been in the game for quite a while, but I never thought it fair if I /tped somewhere but everyone else has to run there (cart there, swim there, nether-shortcut there).

Yay for overviewer working!

Hey, so...  How's that cargo gonna get picked up by those cranes?  Or are there cargo-moving trucks that swing them over to the front side of the dock?  Or should I just shut up now? :)
Frames.
Title: Re: Photo Thread
Post by: Mr. Analog on December 13, 2012, 01:44:38 PM
Trucks, if you go to the location you can see where the boxes get loaded off the boat that's not there to the trucks I haven't built.
Title: Re: Photo Thread
Post by: Thorin on December 24, 2012, 01:49:18 PM
http://mc.tomasu.org/#/239/64/910/max/0/0

MERRY CHRISTMAS! :)
Title: Re: Photo Thread
Post by: Mr. Analog on December 24, 2012, 02:01:34 PM
That's fantastic! Ho ho ho!
Title: Re: Photo Thread
Post by: Melbosa on December 24, 2012, 03:31:58 PM
Quote from: Thorin on December 24, 2012, 01:49:18 PM
http://mc.tomasu.org/#/239/64/910/max/0/0

MERRY CHRISTMAS! :)

Nice Job!
Title: Re: Photo Thread
Post by: Tom on December 24, 2012, 03:35:11 PM
Next up: Giant Creepy Santa Statue (As seen on Yogscast).
Title: Re: Photo Thread
Post by: Tom on December 24, 2012, 09:19:49 PM
Gift from Mojang?

Thats what my mine storage area looks like on 1.4.6 (in single player, apparently 1.4.5 and 1.4.6 are too different....).
Title: Re: Photo Thread
Post by: Thorin on December 24, 2012, 11:12:45 PM
Quote from: Melbosa on December 24, 2012, 03:31:58 PM
Quote from: Thorin on December 24, 2012, 01:49:18 PM
http://mc.tomasu.org/#/239/64/910/max/0/0

MERRY CHRISTMAS! :)

Nice Job!

Thanks!  Didn't really take that long, a couple of hours while waiting for the day to start.

Quote from: Tom on December 24, 2012, 03:35:11 PM
Next up: Giant Creepy Santa Statue (As seen on Yogscast).

sounds ... creepy
Title: Re: Photo Thread
Post by: Mr. Analog on December 25, 2012, 09:54:51 AM
Woo that's very nice haha present for everyone

Oh yeah the Santa "Claws" with the droopy drawers that Simon built lol
Title: Re: Photo Thread
Post by: Thorin on December 25, 2012, 10:00:49 AM
I think someone was at the Frontier Hotel adding a couple of flourishes :)  I saw a bed in an item frame outside the front door, and a nice bunch of potted roses on the front desk.  Thanks Mr. Analogonymous!
Title: Re: Photo Thread
Post by: Mr. Analog on December 25, 2012, 10:04:11 AM
Hehe I added a few little things around the map :-)
Title: Re: Photo Thread
Post by: Thorin on December 25, 2012, 01:26:20 PM
Weird Water!  There's just a few air blocks inside the water, and if you go inside you fall!  That's how I found it...
Title: Re: Photo Thread
Post by: Mr. Analog on December 25, 2012, 01:28:54 PM
It's like a couple of missing chunks or something
Title: Re: Photo Thread
Post by: Tom on December 25, 2012, 01:32:02 PM
Someone needs to build a city in there.

It's seeming like something has corrupted a few chunks here and there. Or at least "Sections" of a chunk (chunks are split up into layers several blocks thick). I really hope that doesn't keep happening.
Title: Re: Photo Thread
Post by: Thorin on December 25, 2012, 01:33:35 PM
It's only three blocks high, three blocks wide, and two blocks deep.  There were a couple more like it, one that I got stuck in because the bottom was solid and the sides were two blocks high of solid, so once I fell in I couldn't jump or swim out.

...

ALWAYS carry a stack of dirt!
Title: Re: Photo Thread
Post by: Tom on December 25, 2012, 01:34:45 PM
Quote from: Thorin on December 25, 2012, 01:33:35 PM
It's only three blocks high, three blocks wide, and two blocks deep.  There were a couple more like it, one that I got stuck in because the bottom was solid and the sides were two blocks high of solid, so once I fell in I couldn't jump or swim out.

...

ALWAYS carry a stack of dirt!
Ohh... It looked a lot larger than that. That's some odd corruption :o only a few bytes.
Title: Re: Photo Thread
Post by: Thorin on December 25, 2012, 02:21:20 PM
I saw some dirt missing near my original Underground Abode, too, that looked kind of weird, but that could just as easily be endermen (the Doozers (http://muppet.wikia.com/wiki/Doozers) of minecraft).
Title: Re: Photo Thread
Post by: Mr. Analog on December 30, 2012, 10:11:53 PM
Some screens from my FTB build!

1: Factory
2: Mr. Analog's Old Fashioned Solar Arrays
3: aka "The Bright Ideas People" (we have a slogan)
4: My technical shizzle whizzle (aka the hobbit hole where I started)
5: The most important part, my door alarm
6: Experimental hydro power supply (not bad, needs some tweaking I think)
Title: Re: Photo Thread
Post by: Thorin on January 07, 2013, 11:20:32 PM
That looks really nice, Mr. A.  As I've said before, you've got a good eye for building details.

..

Now, a BIG TREE!  (not mine): http://mc.tomasu.org/#/77/64/934/max/0/0 and http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=56&y=64&z=940
Title: Re: Photo Thread
Post by: Mr. Analog on January 08, 2013, 06:42:59 AM
I see the Keibler elves have been busy
Title: Re: Photo Thread
Post by: Mr. Analog on January 20, 2013, 06:44:52 PM
So much has changed since 2012 already, the factory, for one, produces solar panels and an impressive amount of UU-Matter.

Got the store up and running

Built a building to do all my Railcraft stuff

AND a facility for generating large quantities of Factorization power, which is used mostly to synthesize slime balls

Oh yeah, I added street lights that come on at night :)
Title: Re: Photo Thread
Post by: Thorin on February 19, 2013, 12:39:45 AM
MOO-OO-OOO!!

Overviewer: http://mc.tomasu.org/#/-203/64/134/max/0/0
Dynamic Mapper: http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=-216&y=64&z=128

Built by CowGirl_ and ThorinC.  CowGirl learned how to properly climb ladders for this build :)

-----

Mr. A, I missed those last pictures you put up, with the automated streetlights and everything.  Very nice!
Title: Re: Photo Thread
Post by: Mr. Analog on February 19, 2013, 07:44:11 AM
Now that's a really moooo-ving build :D

I'm surprised you guys didn't go for the blocky default texture cow pattern, but still really cool

I managed to stay away from most games while I was off, I think I only played Antichamber a little bit of drunken Mirror's Edge and some Dishonoured (last night, once I plugged in my new mouse).
Title: Re: Photo Thread
Post by: Thorin on February 19, 2013, 10:19:40 AM
Well, we use Sphax PureBDCraft as our texture pack in this house, so we don't see the default cow texture.  Also, CowGirl liked the more-realistic look, I think.

I'm just excited that I got to play Minecraft again, it'd been over a month I think.
Title: Re: Photo Thread
Post by: Mr. Analog on February 19, 2013, 10:26:15 AM
Yeah, I really want to get back innit as well here, but I have to say it felt good to get away from the glow of the monitor for a while
Title: Re: Photo Thread
Post by: Thorin on February 19, 2013, 11:01:14 AM
But the screens, it misses the master!

I'm busy trying to think up what I'd like my next build to be.  I mean, I've added a second house at Southern Junction: http://mc.tomasu.org/#/-50/64/591/max/0/0.  I'll eventually put some more road there, and build an elementary school.  But after that?  I dunno, I kinda want to build something in my giant underground room.  Maybe a little dwarf citadel, or something.

edit: forgot the link
Title: Re: Photo Thread
Post by: Mr. Analog on February 19, 2013, 11:04:31 AM
That would be so cool man :)

I know I want to build my suburbs and I want to get an elevated highway setup, cool stuffs like that.

Eventually I gotta build my mall too haha
Title: Re: Photo Thread
Post by: Thorin on February 19, 2013, 11:31:19 AM
What, the school or the dwarf citadel under the sea?

Minecraft needs more mountains, I want to build a winding mountain road with gravity-defying bridges :)
Title: Re: Photo Thread
Post by: Mr. Analog on February 19, 2013, 11:32:56 AM
BOTH haha :D

How about a wizard school OVER TOP of a Dwarven Stronghold

Also, sounds like you need some eXtreme hills :)
Title: Re: Photo Thread
Post by: Thorin on February 19, 2013, 11:40:17 AM
Quote from: Mr. Analog on February 19, 2013, 11:32:56 AM
BOTH haha :D

How about a wizard school OVER TOP of a Dwarven Stronghold

Also, sounds like you need some eXtreme hills :)

I like the wizard school idea, although it'd be in the sky as the giant room that I'm building the dwarf thing in is under ocean.

Extreme hills you say?  Maybe I should go exploring a whole bunch and grow the map...
Title: Re: Photo Thread
Post by: Mr. Analog on February 19, 2013, 11:46:39 AM
Quote from: Thorin on February 19, 2013, 11:40:17 AM
Quote from: Mr. Analog on February 19, 2013, 11:32:56 AM
BOTH haha :D

How about a wizard school OVER TOP of a Dwarven Stronghold

Also, sounds like you need some eXtreme hills :)

I like the wizard school idea, although it'd be in the sky as the giant room that I'm building the dwarf thing in is under ocean.

Extreme hills you say?  Maybe I should go exploring a whole bunch and grow the map...

Haha :D
Title: Re: Photo Thread
Post by: Tom on February 22, 2013, 09:16:34 PM
Mr A doubts my word. Here is proof.
Title: Re: Photo Thread
Post by: Tom on February 23, 2013, 11:22:27 PM
Nucking futz.

Title: Re: Photo Thread
Post by: Thorin on February 23, 2013, 11:42:27 PM
five hundred and three frames per second?


55555   000   3333
5      0   0      3
5555   0   0   333
    5  0   0      3
5555    000   3333
Title: Re: Photo Thread
Post by: Tom on February 23, 2013, 11:49:21 PM
Yeah, I thought that was crazy. Deep in a hole, with almost no entities about. I have it set to MaxFPS, but I think I have it on fancy and advanced gl. But, that's in windowed mode.

This is fullscreen (1080p) in the same location (showing the settings this time).
Title: Re: Photo Thread
Post by: Tom on February 23, 2013, 11:52:53 PM
Turned down the settings somewhat:

Title: Re: Photo Thread
Post by: Mr. Analog on February 24, 2013, 09:11:27 PM
welcome to the WORLLLLLD OF TOMORROWWWWWWWW!

haha
Title: Re: Photo Thread
Post by: Thorin on April 01, 2013, 01:00:14 AM
I was going to build something, but then I figured I wanted to see this dragon railway up close.  Here's a couple of nice pictures of the head end.

...

And some weird cacti I found in that area, too.
Title: Re: Photo Thread
Post by: Thorin on April 01, 2013, 01:01:23 AM
Oh, and...  Water Tower!  http://mc.tomasu.org/#/74/64/-1498/max/0/0
Title: Re: Photo Thread
Post by: Mr. Analog on April 13, 2013, 05:31:33 PM
"He doesn't row!"

God help me... IT BEGINS

I spawned in the nether bricks, given that you'll be able to make them out of netherrack soon I didn't really think it was that cheaty.
Title: Re: Photo Thread
Post by: Thorin on April 14, 2013, 02:58:54 AM
That looks nice, although I don't get the rowing bit.
Title: Re: Photo Thread
Post by: LennyLen on April 14, 2013, 11:34:02 AM
Quote from: Thorin on April 14, 2013, 02:58:54 AM
although I don't get the rowing bit.

He doesn't row (http://orcz.com/BioShock_Infinite:_He_Doesn't_Row)
Title: Re: Photo Thread
Post by: Mr. Analog on April 14, 2013, 03:52:28 PM
Quote from: LennyLen on April 14, 2013, 11:34:02 AM
Quote from: Thorin on April 14, 2013, 02:58:54 AM
although I don't get the rowing bit.

He doesn't row (http://orcz.com/BioShock_Infinite:_He_Doesn't_Row)

Ding!

I can't wait for the new ores, it's going to help me a lot for some buildings :)
Title: Re: Photo Thread
Post by: Thorin on April 20, 2013, 01:55:49 AM
TIC Realty is now selling homes in the suburb of Southern Junction, a quiet town south of Spawn City.  Easy Access to Spawn City via the US Rail's C Line, a lake nearby, and open fields for the kids to play in all mean this little suburb is great for starting a family.  Don't be left out of this little slice of heaven, buy your house today!

location: http://mc.tomasu.org/#/-56/64/582/max/0/0
Title: Re: Photo Thread
Post by: Thorin on April 20, 2013, 01:57:02 AM
And some more details from TIC Realty
Title: Re: Photo Thread
Post by: Mr. Analog on April 21, 2013, 10:17:13 AM
I gotta say, that's a very clever way of doing light standards!
Title: Re: Photo Thread
Post by: Mr. Analog on April 21, 2013, 03:19:13 PM
One building done... only dozens to go!

The hardest part so far hasn't been the height or even the logistics of building a platform that you have to destroy later, no, it's the horde of mobs that come out at night because there's no where else to spawn

You can find it here:
http://mc.tomasu.org/#/-1012/64/283/max/0/0

Also I hooked up command blocks with a tp command, access via the lighthouse (I wanted a rocket ship but that's not craftible in Minecraft yet)
Title: Re: Photo Thread
Post by: Melbosa on April 21, 2013, 04:09:19 PM
Wow guys Fantastic BUILDS!
Title: Re: Photo Thread
Post by: Mr. Analog on April 21, 2013, 04:12:31 PM
Thanks :)

Thorin I'm gonna come over later and get some wood from your farm. Oak/Spruce/Birch is gonna fit all my needs :)

Also for once I have a need for sand and cobblestone!
Title: Re: Photo Thread
Post by: Thorin on April 21, 2013, 04:37:24 PM
Quote from: Mr. Analog on April 21, 2013, 10:17:13 AM
I gotta say, that's a very clever way of doing light standards!

Thanks, seemed like common sense to use the lever as the bent portion of the lightpost.

That's a nice first building up there. To stop the mobs, put up torches every five blocks...

Feel free to take whatever wood you need from the tree farm.  If you need sand and cobble, I've got at least a couple of double chests of each that you can use, too.  Is it sand you need, or glass?
Title: Re: Photo Thread
Post by: Mr. Analog on April 21, 2013, 05:01:45 PM
Sand mostly so I can make smooth sandstone and sandstone steps, it looks so good for the quoins.

Now I just need quartz for Doric columns :)
Title: Re: Photo Thread
Post by: Thorin on April 21, 2013, 07:01:58 PM
Oh, I have over a double chest of sandstone already, all you need to do is craft the sandstone into smooth sandstone.

..

..

I'm a minecraft hoarder.
Title: Re: Photo Thread
Post by: Mr. Analog on April 21, 2013, 07:31:30 PM
We go together well then :D

Next platform I build is gonna be big and connected via a bridge, I'll have to think about how to build that sucker though

Also gotta start thinking of zeppelin designs that emulate the game (but in minecraft form)
Title: Re: Photo Thread
Post by: Snowie0wl on April 30, 2013, 04:21:15 AM
Attached is a screenshot of the entrance to The End not far off the Hebrides.  (approx. -19, -666).

When entering, go downstairs in the library, exit and go right. Don't destroy any blocks and the silverfish shouldn't get you. The portal hasn't been activated. Perhaps we should schedule an End run in a little bit when we wrap up some projects. Don't enter The End without a crew, as you can't exit without dying or defeating the dragon.

PS: In the End Fortress or whatever you call it there (in the regular over-world), burn silverfish (the spiked, hissing creatures) instead of hitting them so as not to attract others and be aware that they hide in blocks that are tougher to mine with an axe but easy to break like wool by hand. Always test first or nearby nest blocks will break when you hit a silverfish.
Title: Re: Photo Thread
Post by: Mr. Analog on April 30, 2013, 07:35:40 AM
How the heck did you find that?
Title: Re: Photo Thread
Post by: Snowie0wl on May 01, 2013, 01:54:53 AM
QuoteHow the heck did you find that?
I was just wandering the caves underneath the dragon and stumbled upon it- I exited up to the surface to escape.
Title: Re: Photo Thread
Post by: Mr. Analog on May 01, 2013, 09:55:11 AM
Quote from: Snowie0wl on May 01, 2013, 01:54:53 AM
QuoteHow the heck did you find that?
I was just wandering the caves underneath the dragon and stumbled upon it- I exited up to the surface to escape.

Very cool! Free books!!
Title: Re: Photo Thread
Post by: Thorin on May 04, 2013, 12:11:06 AM
The town of Southern Junction now has a school: http://mc.tomasu.org/#/-68/64/604/max/0/0 and http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=-68&y=64&z=614
Title: Re: Photo Thread
Post by: Mr. Analog on May 04, 2013, 06:54:10 AM
Complete with monkey bars I see
Title: Re: Photo Thread
Post by: Thorin on May 04, 2013, 07:44:09 PM
hoo hoo haa haa!
Title: Re: Photo Thread
Post by: Mr. Analog on May 05, 2013, 02:46:17 PM
A zeppelin station and a general store now grace the skies

Mind the gap!
Title: Re: Photo Thread
Post by: Thorin on May 05, 2013, 04:28:57 PM
Nice job.  How many more islands are you planning?
Title: Re: Photo Thread
Post by: Mr. Analog on May 05, 2013, 05:11:21 PM
Quote from: Thorin on May 05, 2013, 04:28:57 PM
Nice job.  How many more islands are you planning?

Lots!
Title: Re: Photo Thread
Post by: Snowie0wl on May 15, 2013, 09:26:18 PM
Here's a screenshot of a small, unintended music note. It would be interesting to see what people have done with perspective tricks in the game.

Title: Re: Photo Thread
Post by: Mr. Analog on May 15, 2013, 11:29:32 PM
That's pretty neat actually, makes me think about those rooms where random lines are painted until you stand in the right spot and you see a 3D object floating in midair!

Gives me ideas!!
Title: Re: Photo Thread
Post by: Mr. Analog on May 19, 2013, 03:47:53 PM
Columbia progress so far, this was done on the 1.5.2 server as I've configured a profile that includes the latest Optifine HD and Sonic Ether's Unbelievable Shaders

:)

Gotta have music to go with that:

http://youtu.be/mQheaCpjH0I

http://youtu.be/gcgt2aRFdt0
Title: Re: Photo Thread
Post by: Mr. Analog on May 19, 2013, 03:49:25 PM
I totes ship it
Title: Re: Photo Thread
Post by: Tom on May 19, 2013, 04:28:51 PM
I really hope you didn't /build/ anything on the 1.5.2 server.
Title: Re: Photo Thread
Post by: Mr. Analog on May 19, 2013, 04:46:33 PM
Quote from: Tom on May 19, 2013, 04:28:51 PM
I really hope you didn't /build/ anything on the 1.5.2 server.

Nope, just messin' around with shaders and HD texture packs
Title: Re: Photo Thread
Post by: Tom on May 19, 2013, 05:12:50 PM
Ah, good.
Title: Re: Photo Thread
Post by: Thorin on May 20, 2013, 04:52:28 PM
Nice shots of your builds.  What does "Columbia" refer to?  My first thought was you were making a space shuttle...
Title: Re: Photo Thread
Post by: Mr. Analog on May 20, 2013, 05:00:00 PM
http://youtu.be/qfRZKURX0eY
Take note at 0:50, let me know if I'm getting closer :)

EDIT: I built some stuff in creative on the test server, just to see how it would look. Don't worry about losing that stuff at all.

Building a zeppelin that looks good is going to take some work.

EDIT EDIT: The flying city in Bioshock is called Columbia in the game, I could have sworn I put that in first.

Last couple days have been hazy lol
Title: Re: Photo Thread
Post by: Snowie0wl on May 28, 2013, 04:37:52 AM
I'm not crazy about too many mods, but I wish there were a way to transport like that. Or like in Secret of Mana's cannon system. http://www.minecraftdl.com/cannonpowder-mod/ looks like fun. Maybe I'll brave the mod server one of these days.

Edit: If you never played Secret of Mana: http://www.youtube.com/watch?v=bPVt4WBMaxE
Title: Re: Photo Thread
Post by: Tom on May 28, 2013, 05:00:23 AM
Quote from: Mr. Analog on May 20, 2013, 05:00:00 PM
EDIT: I built some stuff in creative on the test server, just to see how it would look. Don't worry about losing that stuff at all.
I missed this edit...

But I've been thinking, would people be against a creative section on the server?

Some place far out, with some command block links. And you get to do whatever out there. Or, a separate creative server?
Title: Re: Photo Thread
Post by: Mr. Analog on May 28, 2013, 06:34:20 AM
At times I wish there was something like Equivalent Exchange for materials...its an interesting idea for sure having a creative zone would be good if you wanted to test red stone circuits and designs and stuff...
Title: Re: Photo Thread
Post by: Tom on May 28, 2013, 06:37:17 AM
I was also thinking of a huge showcase area, you want to build something epic that would be impossible under survival? Do it there!
Title: Re: Photo Thread
Post by: Mr. Analog on May 28, 2013, 06:38:54 AM
I dunno I've built some near impossible things already!
Title: Re: Photo Thread
Post by: Tom on May 28, 2013, 06:57:11 AM
Quote from: Mr. Analog on May 28, 2013, 06:38:54 AM
I dunno I've built some near impossible things already!
Who's up for a scale replica of the NCC-1701 (no bloody A, B, C or D)? ;)
Title: Re: Photo Thread
Post by: Mr. Analog on May 28, 2013, 07:02:06 AM
Haha to do that we'd need to dig down to bedrock I think
Title: Re: Photo Thread
Post by: Tom on May 28, 2013, 07:15:55 AM
Quote from: Mr. Analog on May 28, 2013, 07:02:06 AM
Haha to do that we'd need to dig down to bedrock I think
There are client side mods that allow editing the map en-mass iirc.
Title: Re: Photo Thread
Post by: Mr. Analog on May 28, 2013, 07:25:42 AM
Quote from: Tom on May 28, 2013, 07:15:55 AM
Quote from: Mr. Analog on May 28, 2013, 07:02:06 AM
Haha to do that we'd need to dig down to bedrock I think
There are client side mods that allow editing the map en-mass iirc.

Like World Edit
Title: Re: Photo Thread
Post by: Thorin on May 28, 2013, 08:26:34 AM
It's more impressive when you've had to mine every block by hand while avoiding creeper explosions (or alternately used in-game resources like creepers to blast away the blocks).

Since we're running Bukkit, if you want a creative world why not just add another world, then create a little linking world, and create a portal at/near spawn that allows travel to/from the linking world (and another one that allows travel to/from the linking world and the creative world)?  See http://gaming.stackexchange.com/questions/107097/how-do-i-create-multiple-worlds
Title: Re: Photo Thread
Post by: Tom on May 28, 2013, 01:01:29 PM
Yeah, we could add extra dimensions.
Title: Re: Photo Thread
Post by: Mr. Analog on May 28, 2013, 04:34:15 PM
Ooh extra dimensions!  I can finally build that tesseract I've always wanted
Title: Re: Photo Thread
Post by: Thorin on June 01, 2013, 01:51:02 PM
Our latest member, DrCoconut971, is actively building up near Lucky's New Old Kingdom (makes sense since they're friends).  Coco's got quite a bit done already since joining at the start of this weekend:

http://mc.tomasu.org/#/650/64/-2205/max/0/0

Always interesting to see what people first build - this one's a nice-sized above-ground house out of stone bricks, and it looks like there's going to be a second storey with wood trim.
Title: Re: Photo Thread
Post by: Mr. Analog on June 01, 2013, 05:45:11 PM
I live how most peoples' first build is a big block made of the same material heh!
Title: Re: Photo Thread
Post by: Mr. Analog on June 01, 2013, 07:00:15 PM
I meant to post these before
Title: Re: Photo Thread
Post by: Thorin on June 01, 2013, 10:28:55 PM
Man, that second picture is just fan-freakin'-tastic!
Title: Re: Photo Thread
Post by: Mr. Analog on June 01, 2013, 10:34:12 PM
Quote from: Thorin on June 01, 2013, 10:28:55 PM
Man, that second picture is just fan-freakin'-tastic!

Thanks! My favourite part is that when you are up there and there are lots of clouds the "pilings" on the bridges look like they go into cloudy water :)

It's pretty well perfect :)

Now I have to start designing zeppelins again, ones that don't suck!
Title: Re: Photo Thread
Post by: Thorin on June 04, 2013, 03:47:15 AM
Buildin' me a new office building: http://mc.tomasu.org/#/-71/64/628/max/0/0

smooth stone, stone brick, nether brick, brick (the regular red kind), and lots of glass.
Title: Re: Photo Thread
Post by: Mr. Analog on June 04, 2013, 07:44:49 AM
Lookin' real good!
Title: Re: Photo Thread
Post by: Thorin on June 04, 2013, 01:33:00 PM
Here's some screenshots, rather than just the Overviewer link.  I used the Faithful32 texture pack for the first three, and the Sphax PureBDCraft 128x texture pack for the last two.
Title: Re: Photo Thread
Post by: Mr. Analog on June 04, 2013, 01:36:05 PM
That looks damn good!
Title: Re: Photo Thread
Post by: Thorin on June 07, 2013, 12:58:21 AM
Changed my street lights at the suburb of Southern Junction.  These babies provide full coverage for the entire road.  If I move them up higher, then I have to put them closer together to still get the light level coverage to stop monsters from spawning.

edit: I also widened the road by one block, making it five blocks wide now.  At some point I'm going to have to put lights back outside the road, there's lots of places for creepers to spawn on my now.

Oh, and I tried putting buttons down for dashed lines, but they won't place on the top of blocks, only on the sides.
Title: Re: Photo Thread
Post by: Mr. Analog on June 07, 2013, 09:29:45 AM
Damn that looks good

Too bad about the buttons that would have looked good
Title: Re: Photo Thread
Post by: Thorin on June 07, 2013, 11:13:06 AM
My only problem with those street lights is they're kinda close together and kinda low to the ground, but that's necessary to keep mobs from spawning.  Oh, and there's no curved neck like I used to have.  I might download What's My Light Level to get exact numeric light levels, to see if I can move them up higher or move them apart.
Title: Re: Photo Thread
Post by: Thorin on June 07, 2013, 11:36:26 PM
I used some nether brick fence and regular fence and a piece of cobblestone fence to make a railway crossing arm (in the up position, of course).  What do you think?  It looks better in Sphax, but then most things do.
Title: Re: Photo Thread
Post by: Mr. Analog on June 07, 2013, 11:54:32 PM
That looks pretty good!
Title: Re: Photo Thread
Post by: Thorin on July 14, 2013, 05:57:07 AM
I wonder who these two items belong to?

floating tower: http://mc.tomasu.org/#/1892/64/263/max/0/0
little house on the prairie: http://mc.tomasu.org/#/1879/64/491/max/0/0
Title: Re: Photo Thread
Post by: Thorin on July 24, 2013, 10:14:35 AM
Last night I got in a boat and boated around.  Then I found an island.  I decided to build a flood-proof raised building, and it became Castaway Cay: http://mc.tomasu.org/#/892/64/1239/max/0/0 and reverse view http://mc.tomasu.org/#/892/64/1239/max/0/1.  If you ever find yourself lost in the ocean, there's a warm fire in the hearth to warm up by :)
Title: Re: Photo Thread
Post by: Mr. Analog on July 24, 2013, 02:37:41 PM
Should we sit right down and hear a tale a tale of a fateful trip?

:)
Title: Re: Photo Thread
Post by: Mr. Analog on August 12, 2013, 10:28:13 PM
In honour of the upcoming Bioshock Infinite DLC a snap of my underwater city...

http://youtu.be/e9sR5z6liV4

I really should expand it... I wish oceans were deeper
Title: Re: Photo Thread
Post by: Lazybones on August 12, 2013, 10:30:41 PM
Nice!
Title: Re: Photo Thread
Post by: Tom on August 12, 2013, 10:35:44 PM
Awesome!

(except that it took about 2 minutes for that image to start to load)
Title: Re: Photo Thread
Post by: Mr. Analog on August 12, 2013, 10:45:41 PM
I only have a couple pics from Fraga (hopefully the map is uploaded)

The best one is err, inappropriate, so I'm not sure if I should post it LOL

But I'll post this one; I changed my skin to a redshirt because I aggro'd zombie pigmen and ended up zerging the Nether over and over :D
Title: Re: Photo Thread
Post by: Mr. Analog on August 12, 2013, 10:47:54 PM
Ahh, what the heck, viewer discretion advised:

Spoiler
(http://i.imgur.com/tgbnBX7.png)
[close]

The pigs' expressions in Sphax pretty much say it all
Title: Re: Photo Thread
Post by: Tom on August 12, 2013, 10:48:29 PM
Quote from: Mr. Analog on August 12, 2013, 10:45:41 PM
I only have a couple pics from Fraga (hopefully the map is uploaded)

The best one is err, inappropriate, so I'm not sure if I should post it LOL
POST IT! POST IT! POST IT! POST IT! POST IT!


Just tell Thorin that he might want to not let his kids see it.
Title: Re: Photo Thread
Post by: Mr. Analog on August 12, 2013, 10:49:00 PM
Quote from: Tom on August 12, 2013, 10:48:29 PM
Quote from: Mr. Analog on August 12, 2013, 10:45:41 PM
I only have a couple pics from Fraga (hopefully the map is uploaded)

The best one is err, inappropriate, so I'm not sure if I should post it LOL
POST IT! POST IT! POST IT! POST IT! POST IT!


Just tell Thorin that he might want to not let his kids see it.

I done did :D

See this is what you "missed" on Sunday

that plus HUGE TNT explosions :D
Title: Re: Photo Thread
Post by: Tom on August 12, 2013, 10:51:38 PM
I saw that pig ;)
Title: Re: Photo Thread
Post by: Mr. Analog on August 12, 2013, 10:52:08 PM
Quote from: Tom on August 12, 2013, 10:51:38 PM
I saw that pig ;)

Hehe
Title: Re: Photo Thread
Post by: Thorin on August 13, 2013, 08:30:21 AM
Nice pig OH MY GOD WHAT ARE YOU DOING TO IT

That underwater city stuff is from Usamot, right?  The red-shirt skin looks good.  Maybe one of these days I'll change my skin, but I don't know what I want to look like.
Title: Re: Photo Thread
Post by: Mr. Analog on August 13, 2013, 09:45:45 AM
Quote from: Thorin on August 13, 2013, 08:30:21 AM
Nice pig OH MY GOD WHAT ARE YOU DOING TO IT

That underwater city stuff is from Usamot, right?  The red-shirt skin looks good.  Maybe one of these days I'll change my skin, but I don't know what I want to look like.

LOL, it was funny I logged in on Sunday and took a quick tour around the map to see what people had built, a lot of cool stuff and then I turned around and boosh! Giant uhh, piggu party

Yep, the underwater city is on Usamot, I dove off my boat to swim to it and was surprised by how good it looked in sphax so I took a screenshot or two.

Yes, get a new skin! Easy. Fun. Add a little personality!
Title: Re: Photo Thread
Post by: Thorin on August 17, 2013, 01:00:18 AM
Was poking around the Overviewer just now to see if anyone built anything neat this week, and found this little house: http://mc.tomasu.org/#/-118/64/97/max/0/0.  I wonder for a few seconds who built that, and then realized oh yeah!  That was me and my kids!  Notice the fallen tree to the west used to cross the water, complete with leaves; that was Yellowbear's idea :)

Also...  Who's floating stone/dirt tower? http://mc.tomasu.org/#/1894/64/259/max/0/0 and http://mc.tomasu.org/#/1841/64/309/max/0/1
Title: Re: Photo Thread
Post by: Thorin on August 21, 2013, 07:03:36 PM
Interesting observatory tower: http://mc.tomasu.org/#/-756/64/958/-1/0/0
and back view: http://mc.tomasu.org/#/-810/64/1037/-1/0/1
Title: Re: Photo Thread
Post by: Tom on August 21, 2013, 09:21:39 PM
So I'm curious, does overviewer feel faster for anyone? (it seems slower for me, but thats because I'm limited to the same speeds as everyone else, rather than GbE ;D)
Title: Re: Photo Thread
Post by: Thorin on August 22, 2013, 07:51:06 PM
Yes, it feels faster to me now.  Less waiting for new tiles to load in.

Now I have to find some time to play the damn game!
Title: Re: Photo Thread
Post by: Thorin on August 23, 2013, 10:38:11 PM
Nuts, someone built a tower on this island: http://mc.tomasu.org/#/4374/64/480/-2/0/0.  I'd seen it and was hoping to develop it, but I haven't had time recently and someone beat me to it.  Oh well.  I like the covered lava, I bet that looks good at night.
Title: Re: Photo Thread
Post by: Mr. Analog on August 23, 2013, 10:44:29 PM
RIVAL TOWERS

that or TNT

:)
Title: Re: Photo Thread
Post by: Thorin on August 24, 2013, 12:40:03 AM
I started my own little base of operations in the area: http://mc.tomasu.org/#/2890/64/787/max/0/0.  Got a nether portal and a mine entrance building, and dug down to level 12 for my mine.  now I'm tired and some other day I'll start digging up actual materials.

Jeebus, I have almost two stacks of diamond blocks, that's almost 16 stacks of diamonds!  All because I'm trying to find as much iron as possible...
Title: Re: Photo Thread
Post by: Lazybones on August 24, 2013, 08:38:35 AM
Ummm how much iron would you like. I am stockpiling it.
Title: Re: Photo Thread
Post by: LennyLen on August 24, 2013, 05:13:53 PM
Quote from: Thorin on August 23, 2013, 10:38:11 PM
Nuts, someone built a tower on this island: http://mc.tomasu.org/#/4374/64/480/-2/0/0.  I'd seen it and was hoping to develop it, but I haven't had time recently and someone beat me to it.  Oh well.  I like the covered lava, I bet that looks good at night.

That's me.  I've actually been mining/farming on the island for a while, but only started building that tower a few days ago.
Title: Re: Photo Thread
Post by: Thorin on August 24, 2013, 08:06:38 PM
for "a while"?  We only uncovered that end of the map three weeks ago when we had the mine-together event.  I didn't even see any evidence of mining last weekend, when I was scoping out that island.

note: I'm not upset, I was just surprised to suddenly see a tower there.  It looks like a really nice location.  But I ended up building something somewhere else instead.

And I think we need to make a couple of railroads.  One from the airship station (http://mc.tomasu.org/#/-753/64/344/-1/0/0), which could connect to Spawn City or to one of the US Rail stations, and one from Creepto (http://mc.tomasu.org/#/802/64/-2357/-2/0/0), which could connect to the Dragon Rail.  We'd only need about 2,500 pieces of rail.
Title: Re: Photo Thread
Post by: LennyLen on August 25, 2013, 02:38:27 AM
Quote from: Thorin on August 24, 2013, 08:06:38 PM
for "a while"?  We only uncovered that end of the map three weeks ago when we had the mine-together event.  I didn't even see any evidence of mining last weekend, when I was scoping out that island.

I read the thread about the mine-together about a day after it happened and TPed over to check it out.  It was probably a couple of days later that I started mining there.  It's not too surprising you didn't notice it, as the entrance isn't out in the open, and the overviewer hadn't been updating for a while before then.

(P.S.  The entrance to my initial base is not where the tower is either)
Title: Re: Photo Thread
Post by: Thorin on August 25, 2013, 10:09:43 PM
Quote from: Thorin on August 24, 2013, 12:40:03 AM
I started my own little base of operations in the area: http://mc.tomasu.org/#/2890/64/787/max/0/0.  Got a nether portal and a mine entrance building, and dug down to level 12 for my mine.  now I'm tired and some other day I'll start digging up actual materials.

Jeebus, I have almost two stacks of diamond blocks, that's almost 16 stacks of diamonds!  All because I'm trying to find as much iron as possible...

So, started mining at my new base.  This is part of the map that has been newly generated since we started using 1.5.2.  I FOUND MY FIRST EMERALD!

(http://forums.righteouswrath.com/index.php?action=dlattach;topic=8498.0;attach=2185;image)

And I've been collecting minerals the old-school way, by mining and mining and mining.  Here's how big my mine is thus far, 101x101: http://mc.tomasu.org/#/2855/64/706/-1/0/2

Lots of minerals, notice they're blocks not ingots.

(http://forums.righteouswrath.com/index.php?action=dlattach;topic=8498.0;attach=2187;image)
Title: Re: Photo Thread
Post by: Mr. Analog on August 25, 2013, 10:11:11 PM
That's a good sized mine!
Title: Re: Photo Thread
Post by: Thorin on August 30, 2013, 04:01:27 PM
Hopped on the 1-6-ified server for a few minutes, got two nice new surprises!
Title: Re: Photo Thread
Post by: Lazybones on August 30, 2013, 04:09:30 PM
Quote from: Thorin on August 30, 2013, 04:01:27 PM
Hopped on the 1-6-ified server for a few minutes, got two nice new surprises!

The baby zombies are supposed to be especially dangerous if they find a weapon.
Title: Re: Photo Thread
Post by: Mr. Analog on August 30, 2013, 04:18:45 PM
Quote from: Lazybones on August 30, 2013, 04:09:30 PM
Quote from: Thorin on August 30, 2013, 04:01:27 PM
Hopped on the 1-6-ified server for a few minutes, got two nice new surprises!

The baby zombies are supposed to be especially dangerous if they find a weapon.

They are TERRIFYING

Imagine dashing away from a clump of zombies only to have one or two of those still coming at you (it sucks!)
Title: Re: Photo Thread
Post by: Tom on August 30, 2013, 05:58:44 PM
I got this today:

Title: Re: Photo Thread
Post by: Tom on August 30, 2013, 06:21:19 PM
Just saw this:

Title: Re: Photo Thread
Post by: Thorin on August 30, 2013, 07:03:02 PM
Aww, a zombie pigman!  How adorable!  Run, run before it EATS YOUR SOUL.
Title: Re: Photo Thread
Post by: Tom on August 30, 2013, 07:12:40 PM
A baby zombie pigman! aka: Zompigbaby.
Title: Re: Photo Thread
Post by: Thorin on August 30, 2013, 11:14:54 PM
Sorry in advance about the large amount of map explored.  But horses only spawn on plains, and they're much more likely to spawn on new plains than old ones.  Hey, y'know what?  HORSES!
Title: Re: Photo Thread
Post by: Thorin on September 02, 2013, 10:50:57 PM
Man, I've done a lot of 1.6 stuff so far - got horses, made hay bales, fought hordes of monsters that are way tougher out in the wilderness, and finally played with stained hardened clay and carpets.  I built a little beach with a cabana and two towels, one yellow and one orange (it's the only colours of wool I had).

I think I made the cabana too big, 5x5.  I should've just made it 3x3
Title: Re: Photo Thread
Post by: Tom on September 05, 2013, 10:04:15 PM
Finally found a blaze spawner! Took a while. But here's what I've got so far from my little nether trip. I think I'm doing allright. Only thing left I want is some nether wart.
Title: Re: Photo Thread
Post by: Thorin on September 06, 2013, 12:12:11 AM
Hmm, you have a lot of enchanted diamond things there :)  And a crapload of nether quartz...
Title: Re: Photo Thread
Post by: Tom on September 06, 2013, 05:47:44 AM
Quote from: Thorin on September 06, 2013, 12:12:11 AM
Hmm, you have a lot of enchanted diamond things there :)
Yeah, I have your skelli farm to thank for that :D one day when work was slowish, I spent a few minutes here and there killing skellies.

I've got a bunch more enchanted stuff sitting in my enchantment chest in my "tower" base. three really nice work picks, Eff III and Unbr IV. and some other random stuff, like a silk touch book, and whatnot.

Quote from: Thorin on September 06, 2013, 12:12:11 AM
  And a crapload of nether quartz...
Yeah, Fortune III really does wonders on nether quartz. But I had that much or more in the chest where I store it, I didn't actually have room for all of the new quartz :( but then I only gave it like three or four columns in a double chest. I'll have to do some re-organizing later.
Title: Re: Photo Thread
Post by: Thorin on September 06, 2013, 02:24:27 PM
Fortune III does wonders on anything that drops - coal, lapis, redstone, diamonds, even emeralds.
Title: Re: Photo Thread
Post by: Thorin on September 09, 2013, 08:55:45 PM
Just outside spawn...

FREE CAKE!
Title: Re: Photo Thread
Post by: Mr. Analog on September 09, 2013, 09:20:46 PM
Can a player who is not opped eat a cake in the spawn area?
Title: Re: Photo Thread
Post by: Tom on September 09, 2013, 10:55:16 PM
Was trying to stay awake tonight, and decided on minecraft..

My plan was to get a bunch of leather and then enchant a bunch of books using the new grinder.

Things did not go according to plans. Since it takes 20m for a generation of cows to grow up, I spent a lot of time doing other things in the area between feedings.

One of which was finishing the automatic feather/chicken farm. The other was expanding the cow pen a bit (with a bunch of cows in it, so I had to do it in stages...), and adding retention fields to the edges of the cow pen. It helps keep the cows from suffocating in walls.

Pics attached.

in order:
1. New chicken farm in action
2. egg firing mechanism
3. item elevator, takes eggs up to firing mechanism from sorting area
4. sorter, eggs go down, everything else continues left
5. new cow pen. now with retention fields.

Now I realize theres not really a huge point to all of the chicken stuff.. but hey, I had a bunch of time to wait for cows... and I did want to get it working. AND man, finally the stupid item elevator stopped being finicky. took a while.
Title: Re: Photo Thread
Post by: Thorin on September 10, 2013, 08:48:04 AM
What did you do for those retention fields?  How did you get the water to just flow two squares?
Title: Re: Photo Thread
Post by: Thorin on September 10, 2013, 08:49:03 AM
Quote from: Mr. Analog on September 09, 2013, 09:20:46 PM
Can a player who is not opped eat a cake in the spawn area?

That's a really good question, actually...  I hadn't even thought about that.  Maybe we'll have to have an all-op party to clear them out.
Title: Re: Photo Thread
Post by: Tom on September 10, 2013, 08:51:41 AM
Quote from: Thorin on September 10, 2013, 08:48:04 AM
What did you do for those retention fields?  How did you get the water to just flow two squares?
platform surrounded by a one block deep pit and then a two high wall (including the pit, or one higher than the platform). then put water on the "wall".
Title: Re: Photo Thread
Post by: Mr. Analog on September 10, 2013, 08:58:59 AM
Quote from: Thorin on September 10, 2013, 08:49:03 AM
Quote from: Mr. Analog on September 09, 2013, 09:20:46 PM
Can a player who is not opped eat a cake in the spawn area?

That's a really good question, actually...  I hadn't even thought about that.  Maybe we'll have to have an all-op party to clear them out.

Two words: Cake dispenser! :D
Title: Re: Photo Thread
Post by: Tom on September 10, 2013, 08:01:03 PM
raised up the egg dispenser so it killed fewer chickens when shooting eggs (photo for that is missing, AND pretty boring, so meh), and connected the main pipe to an item elevator leading to a chest on the main level!

Also renamed a pick.
Title: Re: Photo Thread
Post by: Thorin on October 16, 2013, 04:17:46 PM
I wonder who owns this? http://mc.tomasu.org/#/-445/64/913/max/0/0

I might be mining and crafting tonight...
Title: Re: Photo Thread
Post by: Lazybones on October 16, 2013, 04:56:21 PM
Quote from: Thorin on October 16, 2013, 04:17:46 PM
I wonder who owns this? http://mc.tomasu.org/#/-445/64/913/max/0/0

I might be mining and crafting tonight...

If you turn on the player spawn markers it looks like kdevil
Title: Re: Photo Thread
Post by: Mr. Analog on November 10, 2013, 04:04:32 PM
Build (mostly) done

I wish I had the reference handy that I used from the Bioshock Infinite art book but it's surprisingly (even by my standards) close
Title: Re: Photo Thread
Post by: Lazybones on November 10, 2013, 07:35:50 PM
nice
Title: Re: Photo Thread
Post by: Mr. Analog on November 10, 2013, 07:56:56 PM
Quote from: Lazybones on November 10, 2013, 07:35:50 PM
nice

Thanks buddy
Title: Re: Photo Thread
Post by: Thorin on November 25, 2013, 09:09:19 AM
I managed to find a few minutes and put a Lapis Lazuli Block dome on my tower: http://mc.tomasu.org/#/-783/64/-598/-1/0/0
Title: Re: Photo Thread
Post by: Tom on November 25, 2013, 09:11:47 AM
someone really needs to finish that eyesore next to the giant penis.
Title: Re: Photo Thread
Post by: Mr. Analog on November 25, 2013, 09:26:43 AM
Quote from: Thorin on November 25, 2013, 09:09:19 AM
I managed to find a few minutes and put a Lapis Lazuli Block dome on my tower: http://mc.tomasu.org/#/-783/64/-598/-1/0/0

That is fantastic!

I was going to jump on and play some games yesterday, dang, maybe I'll build something tonight if I'm not making with the arts

Quote from: Tom on November 25, 2013, 09:11:47 AM
someone really needs to finish that eyesore next to the giant penis.

I'm really curious as to what it's going to be, maybe we can all get on MC tonight?
Title: Re: Photo Thread
Post by: Tom on November 25, 2013, 09:40:38 AM
Quote from: Mr. Analog on November 25, 2013, 09:26:43 AM
Quote from: Thorin on November 25, 2013, 09:09:19 AM
I managed to find a few minutes and put a Lapis Lazuli Block dome on my tower: http://mc.tomasu.org/#/-783/64/-598/-1/0/0

That is fantastic!

I was going to jump on and play some games yesterday, dang, maybe I'll build something tonight if I'm not making with the arts

Quote from: Tom on November 25, 2013, 09:11:47 AM
someone really needs to finish that eyesore next to the giant penis.

I'm really curious as to what it's going to be, maybe we can all get on MC tonight?
That has possibilities. I may.

It's sortof a reference to what we were talking about that night, sorta. I kindof thought of the initial idea, but wasn't sure how to turn it into a decent building, then we were talking about /something/ then was like A HAH! It's not exact as minecraft has limited food choices but you do what you can.
Title: Re: Photo Thread
Post by: Thorin on November 25, 2013, 10:55:53 AM
I won't be on tonight, ringette's chewing up part of my working day so I have to play catchup with work.
Title: Re: Photo Thread
Post by: Mr. Analog on November 25, 2013, 09:55:26 PM
Started building another thing :D

Gonna be cool I hope :D
Title: Re: Photo Thread
Post by: Tom on November 25, 2013, 09:58:50 PM
I'm stuck with wurk tonight due to not being able to brain earlier today.
Title: Re: Photo Thread
Post by: Mr. Analog on November 25, 2013, 10:00:53 PM
Quote from: Tom on November 25, 2013, 09:58:50 PM
I'm stuck with wurk tonight due to not being able to brain earlier today.

I'm actually really surprised that I got on MC and started building

now that I've started I want to do more but ... tired

I know that feeling though, today was a bit of a wash...
Title: Re: Photo Thread
Post by: Thorin on December 23, 2013, 06:46:33 PM
I know y'all is playing Starbound now, but I'm down here in Mississippi and the two big buildings I see everywhere are banks and churches.  So I built the First National Bank of Usamot!  Yes, FNBU, complete with a drive-thru window and lane.  It's here on the overviewer: http://mc.tomasu.org/#/-19/64/618/max/0/1, and a couple of screenshots are attached.
Title: Re: Photo Thread
Post by: Mr. Analog on December 23, 2013, 06:55:09 PM
Whoa! Nice!
Title: Re: Photo Thread
Post by: Thorin on December 25, 2013, 12:23:55 PM
Merry Christmas 2013!

This time in coloured hardened clay!
Title: Re: Photo Thread
Post by: Mr. Analog on December 25, 2013, 12:30:55 PM
Very cool!  I was wondering if the sign would get an update
Title: Re: Photo Thread
Post by: Snowie0wl on January 15, 2014, 01:50:37 AM
Talk about not taking down your Christmas decorations in a timely manner :) Nice work.

However... did you just forget the dirt block by the last R or is it there for a reason?
Title: Re: Photo Thread
Post by: Tom on January 15, 2014, 08:10:38 AM
Who would want to go back up there and take it down? I wouldn't ;D
Title: Re: Photo Thread
Post by: Mr. Analog on January 15, 2014, 08:11:12 AM
/gamemode s

:D
Title: Re: Photo Thread
Post by: Tom on January 15, 2014, 08:12:56 AM
Quote from: Mr. Analog on January 15, 2014, 08:11:12 AM
/gamemode s

:D
/gamemode cheat


;)
Title: Re: Photo Thread
Post by: Mr. Analog on January 15, 2014, 08:15:14 AM
Hahaha :D
Title: Re: Photo Thread
Post by: Thorin on January 15, 2014, 08:54:11 AM
Quote from: Snowie0wl on January 15, 2014, 01:50:37 AM
Talk about not taking down your Christmas decorations in a timely manner :) Nice work.

However... did you just forget the dirt block by the last R or is it there for a reason?

Thanks, the message'll be there forever; there might be a 2014 sign as well, maybe with coloured glass.  The dirt block, I missed it, then noticed it, and just haven't gotten around to removing it.
Title: Re: Photo Thread
Post by: Snowie0wl on January 17, 2014, 11:42:45 PM
Mission: Accomplished! Removed the stray dirt block.
Title: Re: Photo Thread
Post by: Mr. Analog on February 02, 2014, 08:39:48 PM
The newly built International Hotel

Whether you're in Edge City for Work or Pleasure the International has everything you need:

Conveniently located near the A Line in the Historic warehouse district with a panoramic view of the Edge City waterfront. The International Hotel welcomes YOU
Title: Re: Photo Thread
Post by: Thorin on February 02, 2014, 09:04:14 PM
Nice, Mr. A!  That looks awesome!  Looks really good on the overviewer, too: http://mc.tomasu.org/#/344/64/-65/max/0/0, and reversed: http://mc.tomasu.org/#/310/64/-33/max/0/1
Title: Re: Photo Thread
Post by: Mr. Analog on February 02, 2014, 09:18:34 PM
Thanks! It was fun to get in some Minecraft over the last few days
Title: Re: Photo Thread
Post by: Thorin on February 02, 2014, 09:44:09 PM
Yeah, I've been wanting to Minecraft as well, but every time I have free time, I have the bah-rrrrain dammmage.  Also known as Tired Brain Disease.

How many damn rooms did ya put in there?  It looks like 40+ beds!
Title: Re: Photo Thread
Post by: Mr. Analog on February 03, 2014, 08:28:36 AM
There are 48 suites, 24 are single bed, 24 are double.

There is a lounge and a conference hall that could be sub-divided into two

I was doing a massive amount of tree farming and I've spent more than a week automatically smelting cobble while I work (oddly I didn't end up using as much as I thought and so there is enough left over for another build) then I spent several hours collecting wool for beds and carpet, I still had some from my other big build but the hardest part was the carpeting actually. Fortunately I had TONS of bones and ink sacs. The second hardest part was mining clay (thank god for that respiration helmet I have and the giant ocean next door)

The tricky bit with construction is I built it floor by floor and when the snow would come it would have to be removed. I have a diamond shovel that did the job but it was just time consuming and annoying so I started to toggle the weather off and on.

I did go into creative mode a few times to fix some stuff, it was late, I was tired lol
Title: Re: Photo Thread
Post by: Thorin on February 03, 2014, 08:44:31 AM
Wow, so 40+ was quite a low estimate...

You didn't just dye your sheep the colours you wanted for the wool?

And yeah, those respiration helmets sure help!  I've named mine 'SCUBA', since I can then fix it with an anvil every time it gets damaged, without the fixing costing more and more each time.

For snow removal, I think I would've just planted torches every second or third block and let that melt it, and then come back and remove 'em once the roof is up.

That build sure looks good, though.
Title: Re: Photo Thread
Post by: Mr. Analog on February 03, 2014, 09:18:52 AM
For a while I was running out of torches and had to start burning wood into charcoal, which meant chopping / planting more wood

I would have made pictures for all the rooms (rather than just the top floor) but I was starting to get low on wool and it was like 4 AM or something heh
Title: Re: Photo Thread
Post by: Thorin on March 17, 2014, 01:30:12 PM
We need some pictures of Usamot 2, aka "Planet Bob"
Title: Re: Photo Thread
Post by: LennyLen on March 17, 2014, 09:11:24 PM
Quote from: Thorin on March 17, 2014, 01:30:12 PM
We need some pictures of Usamot 2, aka "Planet Bob"

Well here's where I'm doing my next build:

(http://s27.postimg.org/3qakew5c3/2014_03_18_01_28_33.png)
Title: Re: Photo Thread
Post by: Mr. Analog on March 17, 2014, 10:19:43 PM
Ooh! Looks nice!
Title: Re: Photo Thread
Post by: LennyLen on March 18, 2014, 06:08:48 AM
I decided to take a break from mining and have started circumnavigating our continent.  Here are a few of the things I've seen:

A nice waterfall

(http://s10.postimg.org/cqlk6xiop/2014_03_18_17_05_51.png)

First snow so far

(http://s15.postimg.org/ladv4u21n/2014_03_18_17_45_04.png)

An interesting rock formation

(http://s15.postimg.org/nszk5inrv/2014_03_18_17_59_02.png)

Awesome rock island

(http://s15.postimg.org/tjpqj8vrv/2014_03_18_21_59_33.png)

And the view from the top of it

(http://s15.postimg.org/h6cwcc63f/2014_03_18_22_04_47.png)
Title: Re: Photo Thread
Post by: Thorin on March 18, 2014, 10:02:18 AM
Nice!  Are those acacia trees by the waterfall?

You should install OptiFine and turn on Better Snow and Better Grass, then the snow will stay under tall grass and flowers and the like, and grass will come down the sides of blocks.
Title: Re: Photo Thread
Post by: LennyLen on March 21, 2014, 12:52:17 PM
I got started on my build:

(http://s18.postimg.org/k03d9idft/2014_03_22_05_45_35.png)
Title: Re: Photo Thread
Post by: Mr. Analog on March 21, 2014, 12:57:28 PM
Wow! Looking good!
Title: Re: Photo Thread
Post by: LennyLen on March 23, 2014, 08:35:20 AM
This is the hub for my teleporter network:

(http://s10.postimg.org/x1nut5ty1/2014_03_24_01_26_51.png)

The arrival pad:

(http://s10.postimg.org/x96wbxfix/2014_03_24_01_27_04.png)

Destinations:

(http://s10.postimg.org/c27r1ns9l/2014_03_24_01_27_29.png)

Another angle:

(http://s10.postimg.org/s1qel7obd/2014_03_24_01_27_40.png)
Title: Re: Photo Thread
Post by: LennyLen on March 23, 2014, 01:58:26 PM
And the latest WIP shot of my current build:

(http://s28.postimg.org/9xopta1n1/2014_03_24_06_53_24.png)
Title: Re: Photo Thread
Post by: Mr. Analog on March 23, 2014, 02:20:42 PM
Woo! Very cool!
Title: Re: Photo Thread
Post by: Mr. Analog on March 23, 2014, 02:48:51 PM
Welcome To: ANALOG INDUSTRIES

Located North of Spawnton these ULTRA MODERN facilities feature mining, tree farming, industrial grade smelting, hole digging, fishing, crevasse creation, glassworks, vertical shaft production, geothermal power and a process we call "HoleMation". Yes digging is the order of the day at ANALOG INDUSTRIES

Marvel at such OTHER NON-MINING features as:

And while you're visiting the factory take some time to enjoy the quaint old bridge* for some fishing, or to admire the place where a beach used to be!

Step inside our factory won't you?**



*bridge schedule for demolition
**factory access restricted
Title: Re: Photo Thread
Post by: Lazybones on March 23, 2014, 04:52:14 PM
Damn you guys and your epic builds!
Title: Re: Photo Thread
Post by: Thorin on March 23, 2014, 09:14:03 PM
Yeah, holy cow...
Title: Re: Photo Thread
Post by: Mr. Analog on March 24, 2014, 12:31:32 AM
Quote from: Lazybones on March 23, 2014, 04:52:14 PM
Damn you guys and your epic builds!

Quote from: Thorin on March 23, 2014, 09:14:03 PM
Yeah, holy cow...

Basically why I have no stored resources lol

When I get down to level 10 I plan on using an automated mine cart loading system that feeds item elevators to the smelting system.

I may try sorting if I can get enough iron, it requires a lot of hoppers to make an item sorter
Title: Re: Photo Thread
Post by: Tom on March 24, 2014, 02:14:21 AM
Quote from: Mr. Analog on March 24, 2014, 12:31:32 AM
Quote from: Lazybones on March 23, 2014, 04:52:14 PM
Damn you guys and your epic builds!

Quote from: Thorin on March 23, 2014, 09:14:03 PM
Yeah, holy cow...

Basically why I have no stored resources lol

When I get down to level 10 I plan on using an automated mine cart loading system that feeds item elevators to the smelting system.

I may try sorting if I can get enough iron, it requires a lot of hoppers to make an item sorter
It's even worse if you use hoppers for item pipes! I did, and I should have used water instead I think. But you don't get glitches with hoppers.
Title: Re: Photo Thread
Post by: Mr. Analog on March 24, 2014, 07:00:52 AM
Quote from: Tom on March 24, 2014, 02:14:21 AM
Quote from: Mr. Analog on March 24, 2014, 12:31:32 AM
Quote from: Lazybones on March 23, 2014, 04:52:14 PM
Damn you guys and your epic builds!

Quote from: Thorin on March 23, 2014, 09:14:03 PM
Yeah, holy cow...

Basically why I have no stored resources lol

When I get down to level 10 I plan on using an automated mine cart loading system that feeds item elevators to the smelting system.

I may try sorting if I can get enough iron, it requires a lot of hoppers to make an item sorter
It's even worse if you use hoppers for item pipes! I did, and I should have used water instead I think. But you don't get glitches with hoppers.

Droppers are cheap to make and can go in any direction, the only complexity is conveying the redstone pulse. I found a good tutorial for powering an item elevator.

Unfortunately for me my brain has been designing systems to do this even though I'm a long way from that system haha damn Minecraft!
Title: Re: Photo Thread
Post by: Tom on March 24, 2014, 07:26:06 AM
I've been seeing people make a really simple item elevator using glass (or slime) blocks and a single fence. My last big elevator used droppers pointed up and a lot of redstone which was actually pretty finicky to get to work properly. I think they both use up a similar amount of space.
Title: Re: Photo Thread
Post by: Mr. Analog on March 24, 2014, 08:29:25 AM
Quote from: Tom on March 24, 2014, 07:26:06 AM
I've been seeing people make a really simple item elevator using glass (or slime) blocks and a single fence. My last big elevator used droppers pointed up and a lot of redstone which was actually pretty finicky to get to work properly. I think they both use up a similar amount of space.

Check this out:

http://youtu.be/uwacj2M4SvU

And no noisy clock!
Title: Re: Photo Thread
Post by: Tom on March 24, 2014, 08:35:38 AM
Yeah, mine is "similar" to that, but it used more resources (mainly in repeaters and comparators).
Title: Re: Photo Thread
Post by: Mr. Analog on March 24, 2014, 08:47:38 AM
Quote from: Tom on March 24, 2014, 08:35:38 AM
Yeah, mine is "similar" to that, but it used more resources (mainly in repeaters and comparators).

Yep, so once I get down to about level 10 in the big dig I'm going to branch out my mine and I'm going to combine that with an chest minecart unloader and start laying rails down the main corridors of my new shafts and then just focus on mining and leave the delivery and smelting of resources up to the machines :)

I was reading that minecarts with hoppers might actually be better for this, they hold a lot less but go up to 85 blocks on a single redstone push? If that's the case then I don't mind trading capacity for frequency (and I bring the savings in gold to YOU the customer!)

:D

I have to start thinking of my next big build too, probably a house rather than a hovel (which I currently live in lol)

Actually on Sunday morning while I was not sleeping I came up with an idea for a 5 story brownstone with working room lights. The only thing I'm not sure about is where I'll find enough clay to make bricks as I understand mesa clay blocks can't be broken back into clay?
Title: Re: Photo Thread
Post by: Tom on March 24, 2014, 08:49:31 AM
Quote from: Mr. Analog on March 24, 2014, 08:47:38 AM
Quote from: Tom on March 24, 2014, 08:35:38 AM
Yeah, mine is "similar" to that, but it used more resources (mainly in repeaters and comparators).

Yep, so once I get down to about level 10 in the big dig I'm going to branch out my mine and I'm going to combine that with an chest minecart unloader and start laying rails down the main corridors of my new shafts and then just focus on mining and leave the delivery and smelting of resources up to the machines :)

I was reading that minecarts with hoppers might actually be better for this, they hold a lot less but go up to 85 blocks on a single redstone push? If that's the case then I don't mind trading capacity for frequency (and I bring the savings in gold to YOU the customer!)

:D

I have to start thinking of my next big build too, probably a house rather than a hovel (which I currently live in lol)

Actually on Sunday morning while I was not sleeping I came up with an idea for a 5 story brownstone with working room lights. The only thing I'm not sure about is where I'll find enough clay to make bricks as I understand mesa clay blocks can't be broken back into clay?
I think the mesa also has raw clay in it. But I'm not certain. Stained Clay is hardened clay blocks that have been dyed.
Title: Re: Photo Thread
Post by: Mr. Analog on March 24, 2014, 08:51:32 AM
That's what I figured (nerts)

Hey where is your build on the server?
Title: Re: Photo Thread
Post by: Tom on March 24, 2014, 08:54:34 AM
Quote from: Mr. Analog on March 24, 2014, 08:51:32 AM
That's what I figured (nerts)

Hey where is your build on the server?
It is just south of spawn, in the mountain, just off the path. I'm not likely going to stay there though. Its far too close to spawn to be a proper "build" location. It's more of a starter camp/mine. I planted some trees in the area too.


DO NOT STEAL MY EMERALD >:(
Title: Re: Photo Thread
Post by: Thorin on March 24, 2014, 09:40:22 AM
Quote from: Mr. Analog on March 24, 2014, 12:31:32 AM
Quote from: Lazybones on March 23, 2014, 04:52:14 PM
Damn you guys and your epic builds!

Quote from: Thorin on March 23, 2014, 09:14:03 PM
Yeah, holy cow...

Basically why I have no stored resources lol

Heh, I'm the opposite, no giant build yet but my chests are bursting at the seams.

Quote from: Tom on March 24, 2014, 08:54:34 AM
DO NOT STEAL MY EMERALD >:(

For instance, I've started storing my emeralds in blocks...

-----

I need a good idea for a big build.  I'm actually thinking of making a town in the hills or something, or maybe getting jungle trees and building a tree village.
Title: Re: Photo Thread
Post by: Mr. Analog on March 24, 2014, 10:32:42 AM
An Emerald to be had ehhh *twirls mustache*

Come, The Sneak, there's a Caper afoot!
Title: Re: Photo Thread
Post by: Tom on March 24, 2014, 07:21:51 PM
Quote from: Mr. Analog on March 24, 2014, 10:32:42 AM
An Emerald to be had ehhh *twirls mustache*

Come, The Sneak, there's a Caper afoot!
>:(
Watch out, I might have to wake up The Cheat. Maybe have a lightswitch rave.
Title: Re: Photo Thread
Post by: Mr. Analog on March 25, 2014, 06:11:19 AM
Quote from: Tom on March 24, 2014, 07:21:51 PM
Quote from: Mr. Analog on March 24, 2014, 10:32:42 AM
An Emerald to be had ehhh *twirls mustache*

Come, The Sneak, there's a Caper afoot!
>:(
Watch out, I might have to wake up The Cheat. Maybe have a lightswitch rave.

LOL
Title: Re: Photo Thread
Post by: Mr. Analog on June 20, 2014, 11:00:18 PM
Well, I finally got the exterior done and finished wiring up the redstone lamps (there's a sensor on the roof and it transmits down to redstone lamps to give the building the same floodlight effect it was designed with in 1967)

If the overviewer was updating you could see it here:
http://ov.mc.tomasu.org/planetbob/#/-184/64/-157/-1/0/0

This build ended up being much larger than predicted and I'm not happy with all the ratios yet oh well, something to take my mind off I guess
Title: Re: Photo Thread
Post by: LennyLen on June 21, 2014, 04:47:07 AM
Looks good.
Title: Re: Photo Thread
Post by: Mr. Analog on August 16, 2014, 01:10:14 PM
Fraga this year was really good, I barely took time away from game playing for YouTube or even screenshots and stuff, really the only one that I took that wasn't to write down co-ords (damn Nether Fortress!) was this, where I'm in a boat taking mooshrooms water skiing

This is using Sonic Ether's Unbelievable Shaders with 1.7.10 all I can is WOW
Title: Re: Photo Thread
Post by: Thorin on August 17, 2014, 07:11:32 PM
I ... wha ... err ...  How did you get them to stay above the water like that?
Title: Re: Photo Thread
Post by: Mr. Analog on August 18, 2014, 08:05:44 AM
If you tether an animal and you are in a boat you can travel with them. Which is why you should always have a lead if you are riding a horse

FUNNY STORY at Fraga I finally hit a dungeon with some sweet loot in it INCLUDING my first saddle AND iron horse armor but there weren't any horses anywhere. Another player said they saw some "further south". I opened the map in MCEdit and it was miles and Miles and MILES away. A several (Minecraft) day journey at least
Title: Re: Photo Thread
Post by: Thorin on September 29, 2014, 09:44:10 PM
I haven't played in a long time, but tonight finally decided screw it, I'm not gonna pass out in front of the TV, I'm going to build something!

So I built the first house in the City Of Tomorrow: http://ov.mc.tomasu.org/planetbob/#/94/64/-168/max/0/0
Title: Re: Photo Thread
Post by: Mr. Analog on September 30, 2014, 08:16:53 AM
NICE!

Can't wait to see your next build!
Title: Re: Photo Thread
Post by: Mr. Analog on September 30, 2014, 01:45:09 PM
Here is some retro-futur-y inspiration:

http://www.brothers-brick.com/2014/09/24/batman-because-hes-the-hero-gotham-deserves/
Title: Re: Photo Thread
Post by: Thorin on September 30, 2014, 02:56:40 PM
That's a really cool micro Gotham, but I'm looking more at The Jetsons for inspiration...
Title: Re: Photo Thread
Post by: Tom on September 30, 2014, 02:57:31 PM
Or the calgary tower?
Title: Re: Photo Thread
Post by: Mr. Analog on September 30, 2014, 03:24:35 PM
Quote from: Thorin on September 30, 2014, 02:56:40 PM
That's a really cool micro Gotham, but I'm looking more at The Jetsons for inspiration...

Most of the model buildings are Googie / Streamline Moderne designs in the link

Other inspirations could come from Star Trek (ToS) matte paintings, or some inspirational google searches and find stuff like this: The Villa Roma hotel:
http://2.bp.blogspot.com/-WWIxnOVuLaI/TVzPfbleWyI/AAAAAAAABlA/QfY_igtactk/s1600/roma01.jpg

:)
Title: Re: Photo Thread
Post by: Tom on October 01, 2014, 08:23:20 AM
Well this is a thing:

(http://i.imgur.com/Ze4gsEU.png)

Something I've been playing with off and on for a while as part of my minecraft tools. So far it loads an entire chunk and you can tilt it and zoom. woo. also the leaf, grass and log textures are hacked in (a core library needs some changes to make those work).
Title: Re: Photo Thread
Post by: Mr. Analog on October 01, 2014, 08:39:23 AM
Nice! So it let's you play around with a single chunk?
Title: Re: Photo Thread
Post by: Tom on October 01, 2014, 08:45:20 AM
At the moment. but it'll render a whole map eventually. be like a nice viewer. It's kindof a learning project. There's so much about a voxel based 3d engine that interests me in just how to make it work as efficiently as possible. It ain't easy.

That one chunk is 15MB of vertex data. And I'm not even including normals or colors.

At the very least, each chunk will need to render all by itself, and potentially I'll split up each "slice" of a chunk into its own separately renderable object. Other things like ray-tracing to check for visible areas could cut down on the amount needing to be rendered. Question is if the effort is worth it. Often any type of culling you do on the cpu ends up just getting in the way (except for extremely complex regular 3d environments that are a lot less dynamic) and letting the GPU do it all is a lot faster.

We'll see where things go. but it's been kinda fun so far. Just got the texture atlasing working this morning. was so hippy.
Title: Re: Photo Thread
Post by: Tom on October 03, 2014, 02:47:16 PM
Booyah:
(http://i.imgur.com/OtR0m0b.png)

Smells like progress.

But holy god is it slow. hahaha.
Title: Re: Photo Thread
Post by: Mr. Analog on October 03, 2014, 03:12:48 PM
Neat :D
Title: Re: Photo Thread
Post by: Thorin on October 03, 2014, 03:26:00 PM
Very cool!
Title: Re: Photo Thread
Post by: Snowie0wl on November 11, 2014, 07:02:55 AM
The "TeleGrotto" is more of a mega-build than it's size would initially suggest. The screen is made by tiling two maps in a Truchet pattern. That sheep has no idea how many of his kind were harmed in the production of this screen. Planet Bob [-1540, 73, 138]


This "Star Hill" (made with AAran007) is based loosely off of the one in Super Mario RPG. I used "wishes" taken from the Righteous Wrath Forums (some ripped terribly out of context). See how many wishes you can spot and if they have come to fruition. Planet Bob [-2117, 72, 1114]


Can I get privileges to make command blocks? Although I like not warping when creating things, those places are not easy to visit.
Title: Re: Photo Thread
Post by: Thorin on November 11, 2014, 12:00:30 PM
Okay, I gotta log in to see that TeleGrotto build, that is just incredible.  That's what it actually looks like?  And you did it using maps?

Star Hill is really cool, too, I imagine that took a bit of time.  The pipe out front looks perfect, mate!

edit: I just checked out TeleGrotto, and sir, my mind is blown!  That really, really, is the pattern on the TV!  I can't even imagine how you created that pattern...

edit edit: okay, I think I figured it out - you created a custom wool pixel art of the right size (was it 128x128 or 1024x1024?), then mapped it, then just made copies of the map?  VERY COOL
Title: Re: Photo Thread
Post by: Snowie0wl on November 11, 2014, 03:33:44 PM
Thanks! You pretty much got it. It's made with two 128x128 sections + border (so height difference isn't shown at the edges) for a total of a little over 33,000 wool. Two maps were made and then copied. They are rotated when placed to achieve the rest of the effect.

It's not over 1 million blocks, though that does sound evil... The eyesore is tucked away in the ocean to the south, as my overviewer simulation shows. I might put a water curtain on either side of it if the overviewer resumes updating.
Title: Re: Photo Thread
Post by: Thorin on November 11, 2014, 05:19:52 PM
Or you could turn that into a Super Base...  Put stripey black and white houses on it, or something.
Title: Re: Photo Thread
Post by: Mr. Analog on December 21, 2014, 09:52:21 PM
I don't have much lapis lazuli left anymore... or sand... or quartz... or redstone

but it was worth it

Also SEUS is working pretty well on my machine
Title: Re: Photo Thread
Post by: Lazybones on December 21, 2014, 10:53:49 PM
Damn your amazing builds.
Title: Re: Photo Thread
Post by: Thorin on December 22, 2014, 09:45:31 AM
Nice new blue glass office tower!  I'll have to go have a closer look at it later.

What extras are you using to make the water ripple and the clouds be all soft and the shadows be all proper-shadowy?
Title: Re: Photo Thread
Post by: Mr. Analog on December 22, 2014, 10:42:17 AM
Quote from: Lazybones on December 21, 2014, 10:53:49 PM
Damn your amazing builds.

I blame the filters, they make everything look good: -)

Quote from: Thorin on December 22, 2014, 09:45:31 AM
Nice new blue glass office tower!  I'll have to go have a closer look at it later.

What extras are you using to make the water ripple and the clouds be all soft and the shadows be all proper-shadowy?

I'm using Sonic Ether's Unbelievable Shaders

In fact,, to find the link I found out there's a new version ready

http://sonicether.com/forum/viewtopic.php?f=5&t=168&sid=bf2b8dc8f2be02b58c06848e092ccb9e

This is surprisingly easy to install, first get and install the latest version of the GLSL shaders mod here:
http://www.minecraftforum.net/topic/1544257-172shaders-mod-v2312-updated-by-karyonix/

There is an installer that will add a profile to your Minecraft launcher, in that profile it will add a new option to the options screen that lets you select or add a shader pack. Just drop SEUS in the folder and select it in the interface and watch your game transform
Title: Re: Photo Thread
Post by: Lazybones on December 22, 2014, 10:46:39 AM
I have been holding off on shaders in 1.8 because of the sunlight in caves bug.
Title: Re: Photo Thread
Post by: Thorin on December 22, 2014, 12:43:35 PM
I've been holding off on shaders et al because of crappy graphics cards...
Title: Re: Photo Thread
Post by: Mr. Analog on December 22, 2014, 01:08:34 PM
Depending on the shader pack you get (and there are some for low performance) usually only affect framerate

I did some spelunking yesterday and didn't see any sunlight in deep caves, but I would get some glitching inside larger structures
Title: Re: Photo Thread
Post by: Mr. Analog on December 22, 2014, 01:44:08 PM
SEUS v10.1 Preview 2 adds a few things:
-Less harsh lighting
-Puddle effects in rain!
Title: Re: Photo Thread
Post by: Thorin on March 11, 2015, 09:21:59 AM
Umm...  Is this a Mario Pipe?  http://ov.mc.tomasu.org/planetbob/#/-2097/64/1089/max/0/0

I wonder whose it is...
Title: Re: Photo Thread
Post by: Mr. Analog on March 11, 2015, 09:52:22 AM
DON'T BREAK THE BLOCKS

They're citizens of the Mushroom Kingdom of course!

:)
Title: Re: Photo Thread
Post by: Mr. Analog on March 11, 2015, 09:54:01 AM
Uhh! I thought this was a map render glitch at first:
http://ov.mc.tomasu.org/planetbob/#/-470/64/1649/-3/0/0

WTF people have been busy on this server
Title: Re: Photo Thread
Post by: Thorin on March 11, 2015, 11:21:08 AM
Quote from: Mr. Analog on March 11, 2015, 09:54:01 AM
Uhh! I thought this was a map render glitch at first:
http://ov.mc.tomasu.org/planetbob/#/-470/64/1649/-3/0/0

WTF people have been busy on this server

That was Snowie0wl, he used it to make that scrambled-tv-channel effect on his giant tv here: http://forums.righteouswrath.com/index.php/topic,8498.msg82557.html#msg82557

Here's the actual TeleGrotto on the map: http://ov.mc.tomasu.org/planetbob/#/-1511/64/113/max/0/0

And I guess his buddy made the Mario Pipe.
Title: Re: Photo Thread
Post by: Mr. Analog on June 12, 2015, 06:36:04 PM
Item elevator + pipes = 1 step closer to automation!

My huge pit is finally down to lvl 10 (which is roughly where I wanted to be) so now I can start branching out mineshafts, but how do I get all the stuff I mine up to the surface? A KICK ASS ITEM ELEVATOR! (and an item pipe made with hoppers

Turns out I had enough materials to make this happen rather quickly today (ok, I've been playing since 4:30 or so) I DID have to go into creative a couple times to fix some wiring but man, this works amazing

Elevator tutorial here:
https://youtu.be/otWucbMpw4c?t=10s

The next step is building a rail system that will shunt material automatically to the elevator
Title: Re: Photo Thread
Post by: Mr. Analog on June 12, 2015, 10:07:00 PM
Man I was enjoying the automation I had set up and the power went out

Sent from my SGH-I317M using Tapatalk

Title: Re: Photo Thread
Post by: Tom on June 12, 2015, 10:11:35 PM
Quote from: Mr. Analog on June 12, 2015, 10:07:00 PM
Man I was enjoying the automation I had set up and the power went out

Sent from my SGH-I317M using Tapatalk


:(
Title: Re: Photo Thread
Post by: Mr. Analog on June 12, 2015, 10:16:07 PM
Man I've got automatic minecarts feeding automatic item elevators into my smelting system

Augh

Sent from my SGH-I317M using Tapatalk

Title: Re: Photo Thread
Post by: Thorin on June 13, 2015, 01:47:45 AM
I was wonderin' where you went.  I managed to build another, taller tower for my City of Tomorrow.
Title: Re: Photo Thread
Post by: Mr. Analog on June 13, 2015, 09:13:17 AM
Quote from: Thorin on June 13, 2015, 01:47:45 AM
I was wonderin' where you went.  I managed to build another, taller tower for my City of Tomorrow.

We lost power 3 times last night, there was also a big surge

Anyway cool builds! I gotta check those out
Title: Re: Photo Thread
Post by: Thorin on October 17, 2015, 03:39:54 PM
I've been digging out around my mansion, trying to make a house on a hill...
Title: Re: Photo Thread
Post by: Mr. Analog on October 17, 2015, 09:18:41 PM
Quote from: Thorin on October 17, 2015, 03:39:54 PM
I've been digging out around my mansion, trying to make a house on a hill...

Cool!

I'm stumped for a new building design at the moment
Title: Re: Photo Thread
Post by: Melbosa on October 18, 2015, 02:25:56 AM
Oilers symbol...
Title: Re: Photo Thread
Post by: Mr. Analog on October 19, 2015, 10:23:10 AM
Quote from: Melbosa on October 18, 2015, 02:25:56 AM
Oilers symbol...

But I already dug a huge pit :lol: :D
Title: Re: Photo Thread
Post by: Tom on October 19, 2015, 11:31:01 AM
Quote from: Mr. Analog on October 19, 2015, 10:23:10 AM
Quote from: Melbosa on October 18, 2015, 02:25:56 AM
Oilers symbol...

But I already dug a huge pit :lol: :D
ROFL
Title: Re: Photo Thread
Post by: Mr. Analog on October 19, 2015, 11:35:00 AM
Quote from: Tom on October 19, 2015, 11:31:01 AM
Quote from: Mr. Analog on October 19, 2015, 10:23:10 AM
Quote from: Melbosa on October 18, 2015, 02:25:56 AM
Oilers symbol...

But I already dug a huge pit :lol: :D
ROFL

To be fair, the last 2 games were pretty good
Title: Re: Photo Thread
Post by: Thorin on October 25, 2015, 01:19:54 AM
I've been working on prettifying my railroad, and I came across an old work hut I built.  In the chest, there was two blocks of diamonds plus five loose.  That's twenty-three diamonds.  And I didn't even bother taking them along when I left the work hut!

ThorinC has too many diamonds, methinks...
Title: Re: Photo Thread
Post by: Mr. Analog on October 26, 2015, 04:04:03 AM
Quote from: Thorin on October 25, 2015, 01:19:54 AM
I've been working on prettifying my railroad, and I came across an old work hut I built.  In the chest, there was two blocks of diamonds plus five loose.  That's twenty-three diamonds.  And I didn't even bother taking them along when I left the work hut!

ThorinC has too many diamonds, methinks...

LOL well there are worse problems I guess haha
Title: Re: Photo Thread
Post by: Thorin on October 26, 2015, 10:58:50 AM
We built a house for BMan_C here: http://ov.mc.tomasu.org/planetbob/#/-29/64/-36/max/0/0

He wanted a place close to mine, and couldn't decide what to make his house look like, so we built the large villager house.

Also, the railroad is looking a little nicer now with some extra space around it and cobble stairs against the sides.  I might replace the torches with cobble fence light posts.
Title: Re: Photo Thread
Post by: Mr. Analog on October 26, 2015, 11:53:15 AM
Nice, I'll be starting my line soon

Still debating on overworld vs tunnel
Title: Re: Photo Thread
Post by: LennyLen on December 04, 2016, 10:31:27 PM
The new world has it's first residential street.

(https://s4.postimg.org/593r73qwd/street.png)
Title: Re: Photo Thread
Post by: Mr. Analog on December 05, 2016, 10:00:40 AM
Man! You've been busy
Title: Re: Photo Thread
Post by: LennyLen on December 05, 2016, 03:51:47 PM
I was under doctors orders to stay home and rest for a week, so I had a bit of time on my hands. ;)
Title: Re: Photo Thread
Post by: Mr. Analog on December 05, 2016, 05:52:19 PM
Quote from: LennyLen on December 05, 2016, 03:51:47 PM
I was under doctors orders to stay home and rest for a week, so I had a bit of time on my hands. ;)

Man, I wish I could get that haha
Title: Re: Photo Thread
Post by: LennyLen on December 05, 2016, 07:12:01 PM
Quote from: Mr. Analog on December 05, 2016, 05:52:19 PM
Quote from: LennyLen on December 05, 2016, 03:51:47 PM
I was under doctors orders to stay home and rest for a week, so I had a bit of time on my hands. ;)

Man, I wish I could get that haha

The free time has been nice, but I'll be happier when I have two functional lungs again.
Title: Re: Photo Thread
Post by: Mr. Analog on December 06, 2016, 01:21:52 PM
Quote from: LennyLen on December 05, 2016, 07:12:01 PM
Quote from: Mr. Analog on December 05, 2016, 05:52:19 PM
Quote from: LennyLen on December 05, 2016, 03:51:47 PM
I was under doctors orders to stay home and rest for a week, so I had a bit of time on my hands. ;)

Man, I wish I could get that haha

The free time has been nice, but I'll be happier when I have two functional lungs again.

Always a plus haha
Title: Re: Photo Thread
Post by: Thorin on December 06, 2016, 03:32:57 PM
Check out the Overviewer: https://ov.mc.tomasu.org/planetbob/#/84/64/217/max/0/0

that's a lot of torches dotted about...
Title: Re: Photo Thread
Post by: LennyLen on December 06, 2016, 07:46:45 PM
Quote from: Thorin on December 06, 2016, 03:32:57 PM
Check out the Overviewer: https://ov.mc.tomasu.org/planetbob/#/84/64/217/max/0/0

that's a lot of torches dotted about...

Like Mr A said, I was busy. ;)

You can see the lit up area better in game.  This is how far it extends to the West and South (from my tower).  The other two directions are only lit enough to make the spawn are safe.

(https://s12.postimg.org/cs188i5rx/2016_12_07_15_39_36.jpg)

(https://s12.postimg.org/62uoshkfx/2016_12_07_15_40_04.jpg)
Title: Re: Photo Thread
Post by: Mr. Analog on December 07, 2016, 08:35:06 AM
Dude!
Title: Re: Photo Thread
Post by: LennyLen on December 12, 2016, 08:28:43 AM
Spawn City is growing

(https://s23.postimg.org/4hxrqrda3/2016_12_13_04_23_28.png)
Title: Re: Photo Thread
Post by: Mr. Analog on December 13, 2016, 09:09:50 AM
Holy Bap!
Title: Re: Photo Thread
Post by: LennyLen on December 24, 2016, 11:01:55 PM
My slime farm is operational.

(https://s29.postimg.org/wyyrsy89j/2016_12_25_18_56_28.png)
Title: Re: Photo Thread
Post by: LennyLen on January 16, 2017, 01:44:06 AM
Anyone need slimeballs?

(https://s29.postimg.org/a51op6isn/slimeball.png)
Title: Re: Photo Thread
Post by: Mr. Analog on January 16, 2017, 08:15:39 AM
Holy butt!
Title: Re: Photo Thread
Post by: Mr. Analog on December 11, 2017, 06:06:00 PM
... I can't believe this was five years ago

http://forums.righteouswrath.com/index.php/topic,8498.msg67826.html#msg67826

MY GOD
Title: Re: Photo Thread
Post by: Thorin on December 12, 2017, 02:35:20 AM
Damn, I should've taken more screenshots instead of posting links to overviewer...

Damn, I should start playing on the server again...
Title: Re: Photo Thread
Post by: Mr. Analog on December 12, 2017, 08:17:27 AM
Quote from: Thorin on December 12, 2017, 02:35:20 AM
Damn, I should've taken more screenshots instead of posting links to overviewer...

Damn, I should start playing on the server again...

I know right?
Title: Re: Photo Thread
Post by: Mr. Analog on April 13, 2019, 08:47:25 PM
This is a structurally sound idea...

Can't believe I've built this so quickly!

Bonus cat in boat
Title: Re: Photo Thread
Post by: LennyLen on November 11, 2019, 04:06:14 AM
All the portals in the new world seemed a bit on the small side, so I built a bigger one...

(https://i.ibb.co/mz36p6Y/2019-11-12-00-01-47.png)
Title: Re: Photo Thread
Post by: Lazybones on November 11, 2019, 11:31:41 AM
LOL Nice, also nice to see photos posted again!
Title: Re: Photo Thread
Post by: Thorin on November 11, 2019, 02:47:56 PM
https://rwov.contentcubby.ca/#/-1287/64/693/max/minecraft%20-%20overworld/day

That thing's huge, Lenny
Title: Re: Photo Thread
Post by: Mr. Analog on November 11, 2019, 02:55:02 PM
Quote from: Thorin on November 11, 2019, 02:47:56 PMhttps://rwov.contentcubby.ca/#/-1287/64/693/max/minecraft%20-%20overworld/day

That thing's huge, Lenny

Now THAT'S a portal
Title: Re: Photo Thread
Post by: LennyLen on November 11, 2019, 03:19:39 PM
Quote from: Thorin on November 11, 2019, 02:47:56 PMhttps://rwov.contentcubby.ca/#/-1287/64/693/max/minecraft%20-%20overworld/day

That thing's huge, Lenny

I initially made the frame even larger, as I didn't realize there was a maximum size limit for a portal. Now it's at the maximum size - 23 x 23.
Title: Re: Photo Thread
Post by: Lazybones on March 22, 2020, 05:00:28 AM
Manged to get an Elytra so I took some pictures from the air.

2020-03-22_03.56.38.png
2020-03-22_03.56.30.png
2020-03-22_03.56.03.png
Title: Re: Photo Thread
Post by: Mr. Analog on March 22, 2020, 11:19:28 AM
Very cool
Title: Re: Photo Thread
Post by: Mr. Analog on March 27, 2020, 11:30:59 PM
BEES!

20200327230504_1.jpg

20200327230451_1.jpg
Title: Re: Photo Thread
Post by: Melbosa on March 28, 2020, 12:27:39 AM
LOL
Title: Re: Photo Thread
Post by: LennyLen on March 28, 2020, 04:40:25 PM
Damn! I'm allergic to bees. Well, to their stings.
Title: Re: Photo Thread
Post by: Lazybones on March 30, 2020, 10:02:47 AM
https://rwov.contentcubby.ca/#/18/64/2/-1/minecraft%20-%20end/end

end.JPG

Been working on smoothing, lighting and half slabbing the centre of the end island.

Tentatively planning on turning it into a giant castle and then spawning in the end dragon to fight it in the castle but we will see how far we get. It is a large area to build over and the obsidian towers regenerate when the dragon spawns.
Title: Re: Photo Thread
Post by: Mr. Analog on March 31, 2020, 05:46:23 AM
Dude! This is awesome
Title: Re: Photo Thread
Post by: Darren Dirt on March 31, 2020, 11:50:42 AM
Quote from: Mr. Analog on March 27, 2020, 11:30:59 PMBEES!

20200327230504_1.jpg

20200327230451_1.jpg

BEADS? (https://www.youtube.com/results?search_query=Arrested+Development+bees+beads)


Title: Re: Photo Thread
Post by: LennyLen on June 15, 2021, 09:53:09 PM
I came across this last night, and I don't recognize it. Is it from the new update?

(https://i.ibb.co/vwzwvP7/2021-06-16-13-32-08.png)
Title: Re: Photo Thread
Post by: Lazybones on June 15, 2021, 11:37:37 PM
Quote from: LennyLen on June 15, 2021, 09:53:09 PMI came across this last night, and I don't recognize it. Is it from the new update?

It is a ruined portal (https://minecraft.fandom.com/wiki/Ruined_Portal), they were added back in 1.16 actually, but since we have not reset the world over several updates I suspect you just saw your first due to going to a new chunk and their general rarity.
Title: Re: Photo Thread
Post by: LennyLen on June 16, 2021, 01:10:48 AM
I found another one close to where I'm setting up my new base in freshly generated territory.

(https://i.ibb.co/vdSVfnw/2021-06-16-19-08-10.png)
Title: Re: Photo Thread
Post by: Mr. Analog on June 16, 2021, 06:19:58 AM
Neat!
Title: Re: Photo Thread
Post by: LennyLen on December 14, 2021, 03:15:06 AM
I remembered today that I took this screenshot last week of my first geode encounter.

(https://imagizer.imageshack.com/img923/833/FPeJS4.png)
Title: Re: Photo Thread
Post by: Mr. Analog on December 14, 2021, 03:17:26 AM
That's awesome!  I've yet to find one but I haven't tried to explore many caves
Title: Re: Photo Thread
Post by: Thorin on December 14, 2021, 04:14:43 PM
Those things are bloody everywhere, it seems.  They make a really nice relaxing tinkling sound when you walk on them.  The blocks break really, really easily, though, so they're not good for a floor.
Title: Re: Photo Thread
Post by: LennyLen on December 14, 2021, 06:49:12 PM
Quote from: Thorin on December 14, 2021, 04:14:43 PMThose things are bloody everywhere, it seems.  They make a really nice relaxing tinkling sound when you walk on them.  The blocks break really, really easily, though, so they're not good for a floor.

I'm using them for a roof.
Title: Re: Photo Thread
Post by: Thorin on December 23, 2021, 12:15:53 PM
I've been building!  I set up a hut, then turned that into a cabin, then gave the cabin small wings, then switched to a nicer roof and walls, then put down a nicer floor and some carpet, then built an enchanting table and shelves, then got some dogs, then built more storage, oh, and I had a bunch of furnaces already, then built a defensive wall with corner towers and midway gatehouses, then built roofs over the towers and gatehouses (finally a good use for copper!), then realized I wanted to keep the copper shiny so had to start an apiary, then went and got bamboo for scaffolding, then built an underground railroad from outside my place to spawn, then built a terminal on either end.

2021-12-23_12.07.07.png 2021-12-23_12.07.47.png 2021-12-23_12.07.59.png
2021-12-23_12.08.30.png 2021-12-23_12.08.37.png 2021-12-23_12.08.46.png
2021-12-23_12.08.58.png 2021-12-23_12.09.07.png 2021-12-23_12.09.17.png
2021-12-23_12.09.24.png 2021-12-23_12.09.26.png 2021-12-23_12.09.31.png
2021-12-23_12.09.47.png 2021-12-23_12.09.49.png 2021-12-23_12.09.57.png
2021-12-23_12.10.10.png 2021-12-23_12.10.21.png 2021-12-23_12.10.32.png
2021-12-23_12.10.47.png 2021-12-23_12.11.07.png 2021-12-23_12.12.04.png
Title: Re: Photo Thread
Post by: Thorin on December 23, 2021, 12:24:15 PM
The skeleton horses - I had seen a flash of lightning hit the ground with a horse right next to it, and it transformed into a skeleton horse.  I had a saddle so I went out to try and ride it, not sure if I could.  Just as I came around the corner from my house, another lightning strike hit the block right next to it, and four skeletons on skeleton horses spawned!  I almost died killing them, but I managed to kill all the skeletons and save two skeleton horses altogether.

The bees - I have three nests and sixteen hives, and I bred the bees to fill them all, so now I have fifty-seven (57!) bees in my apiary, and too much honey.

The underground railway is at y=80, so it actually goes above ground for a bit, so I had to get 25 stacks of sand to glass that all in.  It's pretty to ride at sunset, as the above-ground portion goes through a savannah.
Title: Re: Photo Thread
Post by: Mr. Analog on December 23, 2021, 06:12:45 PM
Wow! That sounds awesome. Got any good pics?
Title: Re: Photo Thread
Post by: Thorin on December 24, 2021, 12:25:23 PM
I posted, like, twenty pics of various things in the post before. What would you like to see more of?
Title: Re: Photo Thread
Post by: Mr. Analog on December 24, 2021, 12:36:26 PM
Oh shoot! I see them now!! AWESOME work

I logged in today and had a chance to see what you did! Amazing!!

Also thank you for repopulating the bees
Title: Re: Photo Thread
Post by: Thorin on December 24, 2021, 01:18:31 PM
No problem, I think they might've just been slowly killed by the campfires under the nests, so I put carpet over them so they'd stop getting hurt from it.
Title: Re: Photo Thread
Post by: Mr. Analog on December 24, 2021, 01:51:03 PM
Quote from: Thorin on December 24, 2021, 01:18:31 PMNo problem, I think they might've just been slowly killed by the campfires under the nests, so I put carpet over them so they'd stop getting hurt from it.
You are the best!

Sent from my Pixel 2 XL using Tapatalk

Title: Re: Photo Thread
Post by: LennyLen on July 05, 2022, 02:12:36 AM
This is what I've been working on.  The only major change I plan to make is to convert the lighting to lanterns once I've done some iron mining.

(https://imagizer.imageshack.com/img922/595/C4vkzS.png)

(https://imagizer.imageshack.com/img923/7977/72cgjC.png)

(https://imagizer.imageshack.com/img924/6119/yGJ6yv.png)

(https://imagizer.imageshack.com/img923/1516/EInidP.png)

(https://imagizer.imageshack.com/img922/1162/InGhcn.png)

(https://imagizer.imageshack.com/img924/3821/kp7AU8.png)

(https://imagizer.imageshack.com/img923/4305/ZFPW8T.png)

(https://imagizer.imageshack.com/img922/6553/IBRPrn.png)

(https://imagizer.imageshack.com/img922/7943/raWkTp.png)

(https://imagizer.imageshack.com/img923/7258/KSEdjq.png)
Title: Re: Photo Thread
Post by: Mr. Analog on July 05, 2022, 05:45:57 AM
Dude that's awesome
Title: Re: Photo Thread
Post by: Lazybones on July 05, 2022, 11:37:46 AM
Quote from: LennyLen on July 05, 2022, 02:12:36 AMThis is what I've been working on.  The only major change I plan to make is to convert the lighting to lanterns once I've done some iron mining.

What resource pack / shaders (if any) are you using?

Build is looking good
Title: Re: Photo Thread
Post by: LennyLen on July 05, 2022, 01:30:42 PM
Quote from: Lazybones on July 05, 2022, 11:37:46 AMWhat resource pack / shaders (if any) are you using?

PureBDcraft (https://bdcraft.net/downloads/purebdcraft-minecraft-bedrock/)
Title: Re: Photo Thread
Post by: LennyLen on July 08, 2022, 02:18:14 AM
I found the mother of all clay deposits while I was doing some exploring tonight.  It produced all this:

(https://imagizer.imageshack.com/img924/3927/ck4yDI.png)
Title: Re: Photo Thread
Post by: Mr. Analog on July 08, 2022, 08:29:39 AM
Quote from: LennyLen on July 08, 2022, 02:18:14 AMI found the mother of all clay deposits while I was doing some exploring tonight.  It produced all this:

(https://imagizer.imageshack.com/img924/3927/ck4yDI.png)

Holy moly!!
Title: Re: Photo Thread
Post by: Thorin on July 08, 2022, 05:07:29 PM
Jeebus, 410 blocks of clay?  Where did you find _that_?  I've been digging out clay 10-15 blocks per deposit...
Title: Re: Photo Thread
Post by: LennyLen on July 08, 2022, 06:07:42 PM
Quote from: Thorin on July 08, 2022, 05:07:29 PMJeebus, 410 blocks of clay?  Where did you find _that_?  I've been digging out clay 10-15 blocks per deposit...

I found a small lush cave.  The floor was 2-3 layers of clay.
Title: Re: Photo Thread
Post by: LennyLen on July 08, 2022, 08:45:16 PM
Anyone else had one of these little guys escape from the spawner?

(https://imagizer.imageshack.com/img923/5249/C8prHk.png)
Title: Re: Photo Thread
Post by: Lazybones on July 08, 2022, 11:34:00 PM
I am guessing that is a baby zombie, the half block gap should be preventing them from getting through but maybe they got pushed through the wall?

I can possibly redesign but ones we can access the nether fortress I can probably build a much better blaze XP farm or if we open the end an enderman XP farm
Title: Re: Photo Thread
Post by: LennyLen on July 09, 2022, 03:43:31 AM
Quote from: Lazybones on July 08, 2022, 11:34:00 PMI am guessing that is a baby zombie, the half block gap should be preventing them from getting through but maybe they got pushed through the wall?

It was hitting them with my sword that pushed them back through the wall.
Title: Re: Photo Thread
Post by: LennyLen on July 11, 2022, 12:15:26 AM
I took some before and after shots of my base and surrounding area.

(https://imagizer.imageshack.com/img923/3700/RdCIc8.png)
fullsize: https://imagizer.imageshack.com/img923/3700/RdCIc8.png (https://imagizer.imageshack.com/img923/3700/RdCIc8.png)

(https://imagizer.imageshack.com/img923/5577/agQ3Ev.png)
fullsize: https://imagizer.imageshack.com/img923/5577/agQ3Ev.png (https://imagizer.imageshack.com/img923/5577/agQ3Ev.png)
Title: Re: Photo Thread
Post by: Mr. Analog on July 11, 2022, 03:45:41 AM
Love your build!
Title: Re: Photo Thread
Post by: LennyLen on July 13, 2022, 01:53:50 AM
Quote from: Mr. Analog on July 11, 2022, 03:45:41 AMLove your build!

Thanks. 

My original idea (before the world had been created) was for a castle, hence the footprint of the building.  But then I saw the sandy area near where the plains met the forest and decided to incorporate glass into the build. So I gave up on the idea of a castle and decide to go with a more office-building style build. I liked the castle with four towers shape though, so stuck with that.  The red glass sections occurred to me when I looked down one night at my computer case, which is black with glass that looks red due to all the interior lighting.

Title: Re: Photo Thread
Post by: Lazybones on July 13, 2022, 01:56:25 AM
Nice fortress Lenny.

I also see a light house has sprung up on one of the little rocky islands. Mr A was that yours?
Title: Re: Photo Thread
Post by: Mr. Analog on July 13, 2022, 06:52:21 AM
Quote from: Lazybones on July 13, 2022, 01:56:25 AMNice fortress Lenny.

I also see a light house has sprung up on one of the little rocky islands. Mr A was that yours?

Not me! Though I have built them in the past
Title: Re: Photo Thread
Post by: LennyLen on July 14, 2022, 02:54:48 AM
Quote from: Lazybones on July 13, 2022, 01:56:25 AMNice fortress Lenny.

I also see a light house has sprung up on one of the little rocky islands. Mr A was that yours?

That was me.

I was curious how long it would take someone to notice it.  You posted that at 8pm Wednesday night my time, and I spent from about 7-9pm on Tuesday night building it, so less than 24 hours. The overviewer is a mixed blessing.

Title: Re: Photo Thread
Post by: LennyLen on July 17, 2022, 01:10:58 AM
I've been building mob farms near my base.

(https://imagizer.imageshack.com/img922/6374/YkFUWK.png)

(https://imagizer.imageshack.com/img923/7930/vejLSO.png) 

(https://imagizer.imageshack.com/img922/4079/t5Gv91.png)

I'd been wanting to give the design for the bigger one a try since the last world, but didn't have enough string to produce all the scaffolding until about the time we were thinking about updating.  This time around I decided against hunting spiders for string and instead built the smaller mob farm and left it running overnight, which produced enough string to make enough scaffolding for six platforms.  So I built those, and left that farm running for a couple of hours which produced enough string for another 10 platforms.

The complete farm produces (based on a 15 minute time-trial) about 9,500 items per hour.  Collection space is a little limited at the moment, with only 2 single chests being used to store the drops.  After 30 minutes, they've already filled up and items are being lost.  I plan to double the collection area some time tomorrow.

I've left the first farm there, but the spawning pads have been lit up so it no longer functions.

If anyone wants access to the farm, but can't be bothered making the trip, just hit me up in game and I can teleport there and you can teleport to me.
Title: Re: Photo Thread
Post by: Lazybones on July 17, 2022, 01:20:04 AM
I was wondering what that tall structure was on the map.

Keep triggering raids near my base due to villager breading.  Might need to take a trip to your game for weapon materials.
Title: Re: Photo Thread
Post by: Mr. Analog on July 17, 2022, 07:48:52 AM
Impressive!!
Title: Re: Photo Thread
Post by: LennyLen on July 26, 2022, 09:02:55 PM
They follow me around like this:

(https://imagizer.imageshack.com/img923/5322/DexZv3.png)
Title: Re: Photo Thread
Post by: Mr. Analog on July 26, 2022, 11:04:53 PM
Heh! Time to sleep more often 😴
Title: Re: Photo Thread
Post by: LennyLen on July 26, 2022, 11:23:54 PM
Quote from: Mr. Analog on July 26, 2022, 11:04:53 PMHeh! Time to sleep more often 😴

I was breeding turtles at the time, and since they pretty much only hatch at night and take 4-6 nights to hatch, I needed to not sleep.  I built the glass roof over my pond so that I could  have a safe place to watch for scutes from.

I did do a bit of phantom hunting, and ended up with enough phantom membrane to craft about 30 slow falling potions.
Title: Re: Photo Thread
Post by: LennyLen on July 26, 2022, 11:25:17 PM
(https://imagizer.imageshack.com/img923/8479/0tS8DL.png)
Title: Re: Photo Thread
Post by: Lazybones on July 30, 2022, 02:49:52 PM
Lenny if your farms are open to everyone could you put up some --POI-- signs to label them? Would be nice to know what each one is and see it on overviewer.
Title: Re: Photo Thread
Post by: LennyLen on July 31, 2022, 12:08:51 AM
Quote from: Lazybones on July 30, 2022, 02:49:52 PMLenny if your farms are open to everyone could you put up some --POI-- signs to label them? Would be nice to know what each one is and see it on overviewer.

Good idea.  I put signs up in the Nether to guide people to them, but didn't think to label the farms themselves.

edit:

I've added the signs to the overworld locations of the farms. It also turned out I'd only labeled the way to the drowned farm in the Nether, so I've added signs to guide the way to the item farm as well.

I've also labeled the turtle colony on the overworld as well. I didn't add a portal to it as it's so close to my base which already has a portal.
Title: Re: Photo Thread
Post by: LennyLen on August 04, 2022, 05:55:41 AM
Not a photo, but a video.

I did a quick walkthrough of my base and farm.

Title: Re: Photo Thread
Post by: LennyLen on August 09, 2022, 06:51:46 PM
I found a good use for a Book and Quill:

(https://imagizer.imageshack.com/img924/8871/aVO6su.png)
Title: Re: Photo Thread
Post by: Lazybones on August 09, 2022, 08:05:36 PM
Quote from: LennyLen on August 09, 2022, 06:51:46 PMI found a good use for a Book and Quill:

(https://imagizer.imageshack.com/img924/8871/aVO6su.png)

Nice.

One of the the other teleport mods actually works by making books you write the names of the designations in however it had a lot of crafting requirements and other complexities.
Title: Re: Photo Thread
Post by: LennyLen on August 09, 2022, 09:31:20 PM
Quote from: Lazybones on August 09, 2022, 08:05:36 PMNice.

One of the the other teleport mods actually works by making books you write the names of the designations in however it had a lot of crafting requirements and other complexities.

I wonder if the author of the existing mod takes suggestions. I imagine an optional field after the id when you call sethome could be added for a description that gets listed when you call homes.
Title: Re: Photo Thread
Post by: LennyLen on August 11, 2022, 04:08:13 AM
It turns out I don't need a book to store the names of my homes. I was looking through the help on the modpack when I noticed it does allow you to name your home.  It just requires a nametag and 1 level of xp per home that you want to name.

(https://imagizer.imageshack.com/img923/2955/t1ONjC.png)
Title: Re: Photo Thread
Post by: Mr. Analog on August 11, 2022, 07:22:41 AM
Neat!
Title: Re: Photo Thread
Post by: LennyLen on August 14, 2022, 03:26:16 AM
I was playing around with shader pack tonight.  I'd forgotten how pretty they can make the game.

(https://imagizer.imageshack.com/img924/7110/lRM6qR.png)
fullsize: https://imagizer.imageshack.com/img924/7110/lRM6qR.png (https://imagizer.imageshack.com/img924/7110/lRM6qR.png)

(https://imagizer.imageshack.com/img924/4262/pzkkek.png)
fullsize: https://imagizer.imageshack.com/img924/4262/pzkkek.png (https://imagizer.imageshack.com/img924/4262/pzkkek.png)

(https://imagizer.imageshack.com/img922/7628/cWpN3d.png)
fullsize: https://imagizer.imageshack.com/img922/7628/cWpN3d.png (https://imagizer.imageshack.com/img922/7628/cWpN3d.png)

(https://imagizer.imageshack.com/img924/6226/xkC2Hf.png)
fullsize: https://imagizer.imageshack.com/img924/6226/xkC2Hf.png (https://imagizer.imageshack.com/img924/6226/xkC2Hf.png)

(https://imagizer.imageshack.com/img922/7169/YPiPsJ.png)
fullsize: https://imagizer.imageshack.com/img922/7169/YPiPsJ.png (https://imagizer.imageshack.com/img922/7169/YPiPsJ.png)

(https://imagizer.imageshack.com/img923/2837/RVmDhA.png)
fullsize: https://imagizer.imageshack.com/img923/2837/RVmDhA.png (https://imagizer.imageshack.com/img923/2837/RVmDhA.png)
Title: Re: Photo Thread
Post by: Mr. Analog on August 14, 2022, 09:05:53 AM
Nice! Which shaders are you using?
Title: Re: Photo Thread
Post by: LennyLen on August 14, 2022, 01:33:43 PM
Quote from: Mr. Analog on August 14, 2022, 09:05:53 AMNice! Which shaders are you using?

Sonic Ether's. I still think it's the best.
Title: Re: Photo Thread
Post by: Mr. Analog on August 14, 2022, 01:58:06 PM
Quote from: LennyLen on August 14, 2022, 01:33:43 PM
Quote from: Mr. Analog on August 14, 2022, 09:05:53 AMNice! Which shaders are you using?

Sonic Ether's. I still think it's the best.

Nice 👍

I use Sildur's
Title: Re: Photo Thread
Post by: LennyLen on August 15, 2022, 12:49:39 AM
Quote from: Mr. Analog on August 14, 2022, 01:58:06 PM
Quote from: LennyLen on August 14, 2022, 01:33:43 PM
Quote from: Mr. Analog on August 14, 2022, 09:05:53 AMNice! Which shaders are you using?

Sonic Ether's. I still think it's the best.

Nice 👍

I use Sildur's

I hadn't tried that one.  I downloaded and played with both the Enhanced and Vibrant versions.  I like the enhanced version as a daily shader.  It adds nice tweaks but doesn't impair on the ability to see things easily.  Both the Vibrant version and SEUS are good for making things very pretty, but they're a nuisance if you're actually trying to do anything somewhere with limited lighting, and they both look make whatever tool, weapon, etc. you're using look washed out if dynamic lighting is turned on.

I think SEUS does the vibrant look better than Sildur's though, so I'll stick to SEUS for when I'm in a sightseeing mood (and maybe for screenshots/videos), and use Sildur's for everyday use.
Title: Re: Photo Thread
Post by: LennyLen on September 01, 2022, 12:14:55 AM
One of these messages is not like the other ones...

(https://imagizer.imageshack.com/img924/2713/sz3m6C.png)
Title: Re: Photo Thread
Post by: Mr. Analog on September 01, 2022, 06:58:44 AM
!!

You don't see that every day
Title: Re: Photo Thread
Post by: Lazybones on September 01, 2022, 09:49:36 AM
Poor Kitty.
Title: Re: Photo Thread
Post by: Mr. Analog on August 09, 2023, 09:47:01 AM
A mystery pool has been added to my house lol

2023-08-09_09.45.10.png
Title: Re: Photo Thread
Post by: LennyLen on October 12, 2023, 03:10:13 AM
Was playing around with BlueMap

(https://imagizer.imageshack.com/img923/9513/3cmLSQ.png)
Title: Re: Photo Thread
Post by: Mr. Analog on October 12, 2023, 03:17:00 AM
Wow! You have quite the setup there!