Righteous Wrath Online Community

General => Game Chat => Minecraft => Topic started by: Tom on October 26, 2012, 05:47:40 PM

Title: Upgrade to 1.4
Post by: Tom on October 26, 2012, 05:47:40 PM
GOOD NEWS EVERYONE!
Spoiler
Bet you can't not read that in this guy's voice: (http://quickleft.github.com/ql_zoom/images/professor.png)
[close]


The server will be upgrading to Minecraft 1.4 real soon now.


First, I WILL be deleting sections of the existing world so we get to see some of the new features without having to travel way too far. The idea so far is that most of the LARGE ocean will be deleted, and many of the long meandering trails. I'd also like to open up areas much closer to spawn, but that's up to everyone deciding what areas can go.


So basically, I need you to tell me what locations are good to go.


Secondly we've had a few people ask for some basic mods. This means I'll likely be putting together a little modpack for us to use. So far people want the EnderStorage mod. Are there any others we should contemplate? Equivalent Exchange perhaps? To be honest I /really/ would like the portal gun mod.. Going much further than that would basically just turn the server into "Tekkit".. I'm so tempted to talk up the Forestry mod, its so freaking useful even without a bunch of other mods, but its even more useful if you also have BuildCraft (and if you have BC, why not take RP2 and IC2 as well? ;)). RP2 is an option too I think, its redstone stuff is so useful for vanila its not even funny.

If there's no decision made by the time I sit down to do the actual upgrade, I'll just decide myself ;) that goes for the deleting chunks part too.  >:D
Title: Re: Upgrade to 1.4
Post by: Lazybones on October 26, 2012, 05:53:12 PM
- don't turn the server into mod pack hell, if the client side stuff all works with a mod launcher then that isn't bad

- tech kit sounds very cool yet also sounds like some of it is redundant and other parts broken, I think as a rule a mod needs to be very complete and stable to be considered.


I will also post a disclaimer that I don't log in much these days so this is just my opinion.
Title: Re: Upgrade to 1.4
Post by: Lazybones on October 26, 2012, 05:57:26 PM
I also vote to delete ocean however you may want to check if something was built in the neither first
Title: Re: Upgrade to 1.4
Post by: Tom on October 26, 2012, 06:05:37 PM
Quote from: Lazybones on October 26, 2012, 05:53:12 PM
- don't turn the server into mod pack hell, if the client side stuff all works with a mod launcher then that isn't bad

- tech kit sounds very cool yet also sounds like some of it is redundant and other parts broken, I think as a rule a mod needs to be very complete and stable to be considered.
Yeah no. it won't be tekkit.

Quote from: Lazybones on October 26, 2012, 05:57:26 PM
I also vote to delete ocean however you may want to check if something was built in the neither first
Hm? I'm not sure what the nether and ocean have to do with each other, except maybe gates linking under the ocean... but if there's nothing actually there, the gates don't matter. This is why I'm asking everyone to give me info. I can't decide properly on my own. I don't know what people have built and where.
Title: Re: Upgrade to 1.4
Post by: Lazybones on October 26, 2012, 06:11:39 PM
For some reason I thought the over world and neither chunks got generated together never mind.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on October 26, 2012, 06:36:02 PM
As someone who, uhh, builds a lot of stuff I highly recommend Equivalent Exchange, you still have to work for it and without mods like RailCraft you can't stockpile large amounts of EMC (Energy-Matter Currency) unless you are actually playing.

Basically once you hit the high tier with EE you can fly around and build armor that requires fuel but lets you take a lot of damage/breathe underwater/etc

BuildCraft vs Red Power

BuildCraft contains the Quarry which, while great for extracting a chunks worth of stuff can make the world look ugly fast, meanwhile RedPower lets you build really really sophisticated redstone stuff the downside to it though is it creates new gems and ores which means to get rolling with RedPower you'd have to start in a newly generated area.

As far as I know both EE and BuildCraft use all standard Minecraft goodies but don't add anything beyond their own new items you must craft

Also EE has crystal chests and well if that's not cool I don't know what is!!
Title: Re: Upgrade to 1.4
Post by: Tom on October 26, 2012, 06:44:17 PM
Quote from: Mr. Analog on October 26, 2012, 06:36:02 PM
As someone who, uhh, builds a lot of stuff I highly recommend Equivalent Exchange, you still have to work for it and without mods like RailCraft you can't stockpile large amounts of EMC (Energy-Matter Currency) unless you are actually playing.

Basically once you hit the high tier with EE you can fly around and build armor that requires fuel but lets you take a lot of damage/breathe underwater/etc

BuildCraft vs Red Power

BuildCraft contains the Quarry which, while great for extracting a chunks worth of stuff can make the world look ugly fast, meanwhile RedPower lets you build really really sophisticated redstone stuff the downside to it though is it creates new gems and ores which means to get rolling with RedPower you'd have to start in a newly generated area.

As far as I know both EE and BuildCraft use all standard Minecraft goodies but don't add anything beyond their own new items you must craft

Also EE has crystal chests and well if that's not cool I don't know what is!!
I wouldn't suggest BC myself. RP could be an idea. It doesn't add that much worldgen that you actually need to use. And the Crystal Chest comes from the IronChest mod.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on October 26, 2012, 06:52:44 PM
B'oh, I thought it was from EE as you use an Alchemical Chest as an ingredient.

Personally speaking I prefer RP2 over BC

mmm block deployers
pneumatic tubes!
LAMPS!!
Title: Re: Upgrade to 1.4
Post by: Tom on October 26, 2012, 06:56:50 PM
Quote from: Mr. Analog on October 26, 2012, 06:52:44 PM
B'oh, I thought it was from EE as you use an Alchemical Chest as an ingredient.

Personally speaking I prefer RP2 over BC

mmm block deployers
pneumatic tubes!
LAMPS!!
Um, you can use regular chests as an ingredient for the special chests. with all the extra mods, it starts off with a copper chest iirc, then iron, then silver, then gold, then diamond, then crystal. without other mods, its just iron, gold, diamond, crystal. See http://technicpack.wikia.com/wiki/Iron_Chests

And yeah, I prefer RP2 as well. It's tubes are far smarter than BC pipes are.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on October 26, 2012, 07:01:13 PM
That's for sure!!
Title: Re: Upgrade to 1.4
Post by: Tom on October 26, 2012, 07:13:05 PM
Also: MICRO BLOCKS.

Anyone who likes building pretty things probably wants microblocks.
Title: Re: Upgrade to 1.4
Post by: Thorin on October 26, 2012, 07:26:07 PM
A good question for deleting chunks would be what ocean area has construction under it that you don't want deleted?  In my case, PLEASE DON'T DELETE MY UNDERWATER MINE AND GIANT ROOM: see http://mc.tomasu.org/#/1584/64/822/max/0/0 and http://mc.tomasu.org/#/1565/64/783/-1/0/1.  Maybe I should spend some time examining the map to look for underwater structures (like LennyLen's dome).  And maybe IM / email all the people that you know on the server and tell them about this thread and that we're trying to free up parts of the map.

And yes, I guess we'll have to make a little Tomasu mod pack.  EnderStorage would be for setting up a post office to "mail" things to other players.  I dunno about EE, on the one hand it seems to make Minecraft easier, on the other hand you never have to go looking for diamonds or emeralds again.  I just haven't decided yet if that helps or if it cheapens the experience (no more hoo-rah when you find those diamond veins).  RedPower would be wonderful for improving our redstone circuitry.  But I don't want to get overwhelmed with too many new things at once and then spending all my time building automated machines and no time building actual things to look at...  Anyway, that's my opinion.

What's in the Forestry mod that makes it so useful?

Hmm, maybe what we need is a pro/con for the mods.

EnderStorage
Pros: allows easier transfer of goods from location to location and player to player, gentle learning curve
Cons: requires client-side mod to use

Equivalent Exchange
Pros: can transmute any material to any other material once you're set up, adds new materials to make armour/weapons/tools from, allows near infinite inventory and automatic repair of tools/weapons
Cons: requires client-side mod to use, adds a lot of new craftable items, looks like a steep learning curve, appears to encourage a lot of time at the crafting table

RedPower2
Pros: significantly reduces size of redstone circuitry, allows multiple coloured redstone wires side by side, allows cutting blocks into thinner slices or hollow tubes
Cons: requires client-side mod to use, adds a lot of new ores and craftable items, looks like a medium-to-steep learning curve


Damn that was a lot of posts while I was typing this up.  I'm with Lazy, I don't want a large number of mods cluttering it up and confusing me.  I kinda like being able to say I built stuff in vanilla Minecraft (although ever since we started using Bukkit for whitelisting, we weren't vanilla anymore, but there weren't any mods that helped building).  But I do understand Mr. A's desire to make building easier, and that RedPower stuff would make our redstone circuitry much easier.
Title: Re: Upgrade to 1.4
Post by: Tom on October 26, 2012, 07:40:51 PM
Quote from: Thorin on October 26, 2012, 07:26:07 PM
What's in the Forestry mod that makes it so useful?
It helps with farming. And has this neat mechanic with bees. You can set up wheat, and tree farms. Theres also a block that will feed your animals for you.
Title: Re: Upgrade to 1.4
Post by: Thorin on October 26, 2012, 09:32:33 PM
I tried to mark off the areas that need to be saved and that can be deleted.  I spent about an hour and a half slowly scrolling through the map to check.  I also went through the Travel Guide to make sure I'd not marked any of those locations for deletion.  Marked in red means I didn't find anything there that looked man-made or worth keeping; marked in white means I think or know there's man-made stuff there.
Title: Re: Upgrade to 1.4
Post by: Tom on October 28, 2012, 01:36:50 AM
Thanks Thorin. I hope others get a chance to look at that and point out anything that they'd want to keep or is ok to delete.

That said, Bukkit has made its first Development release today.

http://forums.bukkit.org/threads/when-will-craftbukkit-for-1-4-be-released.107128/page-28#post-1390990

I will /not/ update to it. But this means that the first recommended build should be out soon.
Title: Re: Upgrade to 1.4
Post by: Thorin on October 28, 2012, 04:00:56 PM
I couldn't believe how much I marked in red...
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on October 28, 2012, 04:04:18 PM
Quote from: Thorin on October 28, 2012, 04:00:56 PM
I couldn't believe how much I marked in red...

I can't believe how much useless space is on the map :D
Title: Re: Upgrade to 1.4
Post by: Thorin on October 31, 2012, 10:16:39 AM
So I think you should back up the map files and then start deleting chunks.  What's involved in deleting a chunk; is it a lot of work to do?  Is there anything we can do to make it easier for you?

For us to use ES (EnderStorage), EE (EquivalentExchange), and RP2 (RedPowerII), what would we need to install on the client-side?  I'm just thinking of the younger users we have that may not know how to update their Minecraft.  And if they don't install the client-side things, would the world still work for them?
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on October 31, 2012, 10:23:02 AM
I wonder if it would be possible to write our own mod patcher for Minecraft?

I guess I could spin up one of my virtual Java dev environments and play with it :D
Title: Re: Upgrade to 1.4
Post by: Tom on October 31, 2012, 01:45:25 PM
I was just going to build a custom pack for everyone. Load up a jar with Forge ModLoader, and the mods, and we'd be good to go.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on October 31, 2012, 01:47:52 PM
Ok, so... timeframes?

If you can't tell, we want to play with the new stuff!!
Title: Re: Upgrade to 1.4
Post by: Tom on October 31, 2012, 01:52:39 PM
Quote from: Mr. Analog on October 31, 2012, 01:47:52 PM
Ok, so... timeframes?

If you can't tell, we want to play with the new stuff!!
Timeframes...

1. When bukkit is ready
2. When it's done.  ;)
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on October 31, 2012, 02:00:54 PM
Apparently this is working: http://dl.bukkit.org/downloads/craftbukkit/view/01505_1.4.2-R0.1/

:/ still Dev version but sounds solid from the forums.
Title: Re: Upgrade to 1.4
Post by: Tom on October 31, 2012, 02:03:14 PM
Quote from: Mr. Analog on October 31, 2012, 02:00:54 PM
Apparently this is working: http://dl.bukkit.org/downloads/craftbukkit/view/01505_1.4.2-R0.1/

:/ still Dev version but sounds solid from the forums.
I really don't know if we want to run a probably buggy server. Put if up for a vote I suppose.
Title: Re: Upgrade to 1.4
Post by: Thorin on October 31, 2012, 02:08:25 PM
NO BUGGY SERVER.  It can wait a few more days for the Bukkit people to release something they'll actually claim is stable.

We're not talking about making a custom launcher or anything, just about packaging some mods together in one jar file?

You know that ModLoader is unstable these days?
Title: Re: Upgrade to 1.4
Post by: Tom on October 31, 2012, 02:10:31 PM
Quote from: Thorin on October 31, 2012, 02:08:25 PM
NO BUGGY SERVER.  It can wait a few more days for the Bukkit people to release something they'll actually claim is stable.

We're not talking about making a custom launcher or anything, just about packaging some mods together in one jar file?
I'd provide a nice zip with the jar and the mods.

Quote from: Thorin on October 31, 2012, 02:08:25 PM
You know that ModLoader is unstable these days?
ModLoader might be, but FML (Forge ModLoader) isn't. The mods we're using are Forge based, so it makes no sense not to use Forge's own Mod Loader.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on October 31, 2012, 02:14:29 PM
All I know is that 1.4.2 has been out for a while and I want to play it...
Title: Re: Upgrade to 1.4
Post by: Thorin on November 04, 2012, 01:17:25 PM
Copied this in here so it won't get missed:

Quote from: LennyLen on November 04, 2012, 05:12:17 AM
Hey Guys,

I've been overseas, and playing lots of Path of Exile lately, so haven't been paying a lot of attention...

QuoteI wonder whose this is: http://mc.tomasu.org/#/276/64/-1428/max/0/0.  It's hidden pretty well in the trees when you look at it in Overviewer, but it shows up pretty obviously in Dynamic Map: http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=241&y=64&z=-1407

That's my farm.

As to water areas: Please leave the areas near the Hello Usamot sign intact.  I have several projects under the ocean there.  Likewise with the area from the wizard tower to the mushroom biome here: http://mc.tomasu.org/#/1634/64/10476/-3/0/0

My underwater dome is very close to the spawn (http://mc.tomasu.org/#/-423/64/-741/-3/0/0), so I doubt that are would be deleted anyway.

Lenny, I think I've got all those areas marked in white already in the "areas to delete" images I attached in an earlier post in this thread.

Tom, so is there an easy way to delete chunks, or do you have to do it all by hand?
Title: Re: Upgrade to 1.4
Post by: Tom on November 04, 2012, 04:21:04 PM
Quote from: Thorin on November 04, 2012, 01:17:25 PM
Copied this in here so it won't get missed:

Quote from: LennyLen on November 04, 2012, 05:12:17 AM
Hey Guys,

I've been overseas, and playing lots of Path of Exile lately, so haven't been paying a lot of attention...

QuoteI wonder whose this is: http://mc.tomasu.org/#/276/64/-1428/max/0/0.  It's hidden pretty well in the trees when you look at it in Overviewer, but it shows up pretty obviously in Dynamic Map: http://tomasu.org:8123/?worldname=righteouswrath&mapname=surface&zoom=6&x=241&y=64&z=-1407

That's my farm.

As to water areas: Please leave the areas near the Hello Usamot sign intact.  I have several projects under the ocean there.  Likewise with the area from the wizard tower to the mushroom biome here: http://mc.tomasu.org/#/1634/64/10476/-3/0/0

My underwater dome is very close to the spawn (http://mc.tomasu.org/#/-423/64/-741/-3/0/0), so I doubt that are would be deleted anyway.

Lenny, I think I've got all those areas marked in white already in the "areas to delete" images I attached in an earlier post in this thread.

Tom, so is there an easy way to delete chunks, or do you have to do it all by hand?
I know for sure it can be done by hand by deleting the chunk files, but I may also be able to use MCEdit to do it.

Also, Bukkit has released the first beta for 1.4.2. And it seems to be pretty stable according to people in the know. I'm going to try and get things all setup "soon". I've been a tad "down" lately, otherwise I'd have done it this weekend. I may yet work on it tonight, but I suspect getting everything /just right/ will take a few hours.
Title: Re: Upgrade to 1.4
Post by: Thorin on November 04, 2012, 05:06:04 PM
MCEdit will probably be a lot easier.  Please back up the map and ask people to check their builds still exist after you do it.  You're not altering the Nether, right?
Title: Re: Upgrade to 1.4
Post by: Tom on November 04, 2012, 05:53:49 PM
Quote from: Thorin on November 04, 2012, 05:06:04 PM
MCEdit will probably be a lot easier.  Please back up the map and ask people to check their builds still exist after you do it.
I was planning on setting up a temporary server with the "new" map.

Quote from: Thorin on November 04, 2012, 05:06:04 PM
You're not altering the Nether, right?
I don't really see a need to. It's nowhere near as abused. map is still pretty small.
Title: Re: Upgrade to 1.4
Post by: Thorin on November 05, 2012, 12:48:45 AM
Is the idea that we check the map at first and then it gets moved over to the regular location?
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 05, 2012, 05:48:38 AM
What's going on? I'm confused?
Title: Re: Upgrade to 1.4
Post by: Tom on November 05, 2012, 09:26:47 AM
Quote from: Mr. Analog on November 05, 2012, 05:48:38 AM
What's going on? I'm confused?
Bukkit released a beta for 1.4.2, so we can probably move to that. I just need to not feel like @%&# ;)
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 05, 2012, 09:28:27 AM
Quote from: Tom on November 05, 2012, 09:26:47 AM
Quote from: Mr. Analog on November 05, 2012, 05:48:38 AM
What's going on? I'm confused?
Bukkit released a beta for 1.4.2, so we can probably move to that. I just need to not feel like @%&# ;)

No I meant about the new map??
Title: Re: Upgrade to 1.4
Post by: Tom on November 05, 2012, 10:29:57 AM
Quote from: Mr. Analog on November 05, 2012, 09:28:27 AM
Quote from: Tom on November 05, 2012, 09:26:47 AM
Quote from: Mr. Analog on November 05, 2012, 05:48:38 AM
What's going on? I'm confused?
Bukkit released a beta for 1.4.2, so we can probably move to that. I just need to not feel like @%&# ;)

No I meant about the new map??
I meant new as in the updated map.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 05, 2012, 10:30:25 AM
Quote from: Tom on November 05, 2012, 10:29:57 AM
Quote from: Mr. Analog on November 05, 2012, 09:28:27 AM
Quote from: Tom on November 05, 2012, 09:26:47 AM
Quote from: Mr. Analog on November 05, 2012, 05:48:38 AM
What's going on? I'm confused?
Bukkit released a beta for 1.4.2, so we can probably move to that. I just need to not feel like @%&# ;)

No I meant about the new map??
I meant new as in the updated map.

Ah, okay, just being clear :)
Title: Re: Upgrade to 1.4
Post by: Thorin on November 14, 2012, 12:05:18 PM
So this conversation sorta happened in the photo thread.  We're back to wanting vanilla Minecraft, at least client-side, so that we can move to newer versions quicker, right?

And Tom, what can we bribe you with to get you to do the mapwork and then the upgrade? :)
Title: Re: Upgrade to 1.4
Post by: Tom on November 14, 2012, 05:37:39 PM
Quote from: Thorin on November 14, 2012, 12:05:18 PM
So this conversation sorta happened in the photo thread.  We're back to wanting vanilla Minecraft, at least client-side, so that we can move to newer versions quicker, right?

And Tom, what can we bribe you with to get you to do the mapwork and then the upgrade? :)
More time, and less work. ;)


I'll try and work on it soon here. But if the rest of the week is anything like yesterday and today... well, yeah...
Title: Re: Upgrade to 1.4
Post by: Thorin on November 14, 2012, 09:17:50 PM
Ha ha more time...  I'll trade ya schedules for a week if ya like?

Friday
I took Friday off, so got up at 0830
0900-1300 drive to game, coach, drive to restaurant
1300-1630 eat with team at restaurant, drive to rink, hang out waiting for next game
1630-2000 coach next game, drive home

Saturday
Up at 0615
0630-1030 drive to game, coach, drive home
1400-1530 drive to game, watch (for once not coaching)
1530-2100 drive to game (drop one at a different rink), coach, drive home (picking up other one on the way)

Sunday
get to sleep in
1145-1445 drive to practice, coach, drive home
1600-1830 drive to game, watch kid ref, drive home
1930-2330 drive to game, coach, drive home
2330-0030 answer sports emails

Monday
Up at 0445
0515-0830 drive to game, coach, drive to Timmy's
0830-0930 hang out at Timmy's, get bored, return to rink
0930-1045 hang out at the rink bored
1045-1430 coach, drive home
1630-1930 drive to game, coach, drive home
1930-2345 drive to game, coach, drive home
2345 0045 answer sports emails

I will admit that this weekend had more games than usual.  It was the super-early times that almost killed me, and thank god CowGirl wasn't working so she could also do some driving (the above is only what I did).

Oh, and I tried to catch up on work on Saturday and Monday night as well.
Title: Re: Upgrade to 1.4
Post by: Tom on November 14, 2012, 11:43:15 PM
If it helps, I put in 12:30h yesterday and 13:30h today. Monday and Tuesday I spend most of the time fixing bugs. Some of them were pretty serious and hard to find. A few were serious but /stupid/ PEBKAC type bugs.

It gives me a massive headache. The app deals with a lot of concurrent tasks. It's annoying as all heck getting things working properly. Doesn't help that anything that accesses the UI has to be run from the main thread or things just don't work, crash horribly or worse, sort of works.

Tomorrow I intend to put in just as much time, just so I have time to finish up the most important tasks, and also finish up some tweaks. I have this perfectionist streak when it comes to apps I'm working on. What is annoying is I don't always/usually have the time to be a perfectionist.

I should say that I would be absolutely slogged with only 4-6 hours of sleep a night. I get increasingly tired/exhausted if I consistently get 8 hours sleep a night. I /have/ to have time to wind down, so I can get to sleep, and then time to sleep so I can get up and work. Otherwise I would not find it possible to work at all. This isn't just an excuse, its reality for me.

However, I am finding it gradually easier to manage this work thing. Can you believe I've had this job 9 months already? Soon it'll be a year. Longest I've ever been able to hold a job. No joke.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 15, 2012, 08:50:04 AM
Thorin I think it matters that you signed up for that schedule :P

But yeah get the server up when you can just keep us posted. It was down last time I checked (Sunday I think?)
Title: Re: Upgrade to 1.4
Post by: Thorin on November 15, 2012, 09:17:37 AM
12+ hours per day is nothing to sneeze at Tom, I get why you say you haven't found the time / energy to do the upgrade.  I mistakenly assumed you were limiting yourself to 7-8 hours per day.

The server was up yesterday night - I know because I built a tree farm and started a big underground mine at the Taj Moo Hal.
Title: Re: Upgrade to 1.4
Post by: Tom on November 15, 2012, 02:21:23 PM
Quote from: Mr. Analog on November 15, 2012, 08:50:04 AM
Thorin I think it matters that you signed up for that schedule :P

But yeah get the server up when you can just keep us posted. It was down last time I checked (Sunday I think?)
I haven't seen any downtime myself. It's possible the internets went out.


Quote from: Thorin on November 15, 2012, 09:17:37 AM
12+ hours per day is nothing to sneeze at Tom, I get why you say you haven't found the time / energy to do the upgrade.  I mistakenly assumed you were limiting yourself to 7-8 hours per day.
Normally I do. But I really wanted to get the last few things in, as well as stabilizing a /@%&# ton/ of new code that went in. The kind of code you can't really test properly till its all in place. Well a proper test setup would have helped there a bit for the framework bits. I gotta finish reading my TDD book :-x

So yeah, spent 8+ on monday, 12:30 on tuesday, 13:30 yesterday, and going on 6:15h right now. But I got the main tasks done. So I'm having a bit of a break while I wait to hear from the boss (he has a fresh build, no doubt he'll find something I didn't).

Got 6 hours sleep last night. I am effing tired. Had I let myself sleep in though, I wouldn't have likely gotten everything done early enough in the day for people to test.

Now, even when I do limit myself to 8hrs a day, I have a very very hard time getting anything else done. After 8 hours or so my brain is a bit fried. Not to mention, my "issues" tend to make me averse to do things. Something I've been working on. I need an incredible amount of motivation to get things done. Turns out, most of the time, a steady job @ $40/hr is motivation enough :D Also I like being less bored during the day. I often find myself wanting to work on the weekend just because I'm so god damned bored. But I try not to, as I may burn myself out if I work too much.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 15, 2012, 02:29:53 PM
I've been struggling with that for a while, just getting motivated to do ANYTHING after work has been a challenge. I started taking vitamins again and its helping.

One thing I know I was missing was Vitamin D, so I got some Cod Liver Oil with Vitamin D (you have to check the label) and its making a big difference.

I felt like I was getting SAD symptoms mid-October...
Title: Re: Upgrade to 1.4
Post by: Tom on November 15, 2012, 02:37:19 PM
Quote from: Mr. Analog on November 15, 2012, 02:29:53 PM
I've been struggling with that for a while, just getting motivated to do ANYTHING after work has been a challenge. I started taking vitamins again and its helping.

One thing I know I was missing was Vitamin D, so I got some Cod Liver Oil with Vitamin D (you have to check the label) and its making a big difference.

I felt like I was getting SAD symptoms mid-October...
Yeah, SAD sucks. Due to things and stuff, most of the time I'm already in a depressed state. Chronic Depression ftl. Add to that BiPolar and SAD, well I get to have fun.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 15, 2012, 02:44:42 PM
Yepp, it sure sucks, but sometimes just gotta drag yourself out.

I'm in the process myself.
Title: Re: Upgrade to 1.4
Post by: Tom on November 15, 2012, 02:53:42 PM
Quote from: Mr. Analog on November 15, 2012, 02:44:42 PM
Yepp, it sure sucks, but sometimes just gotta drag yourself out.

I'm in the process myself.
Yeah. I'm still doing a lot more than I ever used to. I mean @%&#, I've not had a paycheck in the past while that wasn't higher than my "agreed" amount.  This week I'm already at 46hrs out of the 32 I agreed to when I started the job. Last month was 161hrs, which is pretty much a normal week day for the average person, which is 4 days (32hrs) extra for me. At 101hrs already this month. So yeah, I may actually be able to pull this off ;D
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 15, 2012, 03:05:56 PM
You can do it man!
Title: Re: Upgrade to 1.4
Post by: Thorin on November 15, 2012, 03:34:17 PM
40+ hours in 4 days.  Maybe it's time to take a three day weekend?

I know that feeling of just wanting to continue on and power through, especially if it's actually interesting and challenging work.

Maybe do what Mr. A does, set a little schedule for work hours and play hours, and during the play hours make sure to do something fun.

Also, your rich now.  Enjoy it.  Call up a friend and meet up for supper or go bowling or something.  Find a non-electronic hobby like woodcarving, buy some tools, and have some fun with it.  It's too easy as a techie to sit behind a screen all day (computer, video game, tv), it's good to do something non-techie.  And if you call a friend and they say they're busy, don't despair just call another one.
Title: Re: Upgrade to 1.4
Post by: Tom on November 15, 2012, 03:52:50 PM
Quote from: Mr. Analog on November 15, 2012, 03:05:56 PM
You can do it man!
All night long.


Quote from: Thorin on November 15, 2012, 03:34:17 PM
40+ hours in 4 days.  Maybe it's time to take a three day weekend?
Heh. I am rather tired. But the boss has a build, which seems to work rather well for a preview release. It needs some tweaks, but its demoable imo.

Quote from: Thorin on November 15, 2012, 03:34:17 PM
I know that feeling of just wanting to continue on and power through, especially if it's actually interesting and challenging work.
Just about anything is more interesting than sitting on my butt avoiding doing the other things I need to get done. And things I want to do, but "don't feel like it".

Quote from: Thorin on November 15, 2012, 03:34:17 PM
Maybe do what Mr. A does, set a little schedule for work hours and play hours, and during the play hours make sure to do something fun.
Yeah, though I really don't feel like doing much of anything in my off hours. Its frustrating >:( which makes me anxious which makes me frustrated, which makes me angry... which makes me depressed... *cough*

Quote from: Thorin on November 15, 2012, 03:34:17 PM
Also, your rich now.  Enjoy it.  Call up a friend and meet up for supper or go bowling or something.  Find a non-electronic hobby like woodcarving, buy some tools, and have some fun with it.  It's too easy as a techie to sit behind a screen all day (computer, video game, tv), it's good to do something non-techie.  And if you call a friend and they say they're busy, don't despair just call another one.
I have a $1-2k vet bill coming up. I'm tapped for a few weeks.

But yeah, I'm up for stuff if people want to do stuff. Probably not tonight ;D
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 15, 2012, 04:02:33 PM
Man, I know those feels, that's why I took time off art stuff, I was just opening Photoshop and then watching Star Trek instead of doing what I was "supposed to".

It's helped taking a break from things and not worrying about it.

I've been fairly busy on the weekends though lately so that's been keeping me out of trouble I guess lol

...actually that reminds me...
Title: Re: Upgrade to 1.4
Post by: Thorin on November 15, 2012, 04:22:38 PM
Quote from: Mr. Analog on November 15, 2012, 04:02:33 PM
...actually that reminds me...

Of what?
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 15, 2012, 04:24:09 PM
Quote from: Thorin on November 15, 2012, 04:22:38 PM
Quote from: Mr. Analog on November 15, 2012, 04:02:33 PM
...actually that reminds me...

Of what?

Christmas Party!
Title: Re: Upgrade to 1.4
Post by: Tom on November 16, 2012, 01:16:47 PM
So funny story. My time tracker shows 78 hours for the past 8 days. woah. That is 2.4 times as much as a normal bare bones week.  Crazy.

I can tell you I would quickly burn out if i had to keep this pace up. but then this week i didn't feel nearly as stressed as i did the last time.
Title: Re: Upgrade to 1.4
Post by: Thorin on November 17, 2012, 12:31:08 PM
Holy Carp!

(http://ircimg.net/holy-carp-final.jpg)

That's a lot of time in one week...  It was also considered just barely above average at Upside.  And I can totally understand that feeling of burnout, and also that feeling of not being stressed due to accomplishing something.
Title: Re: Upgrade to 1.4
Post by: Tom on November 17, 2012, 01:08:41 PM
Quote from: Thorin on November 17, 2012, 12:31:08 PM
Holy Carp!

(img)

That's a lot of time in one week...  It was also considered just barely above average at Upside.  And I can totally understand that feeling of burnout, and also that feeling of not being stressed due to accomplishing something.
Thats probably most of it. The last time I spent this much time, nothing visible really got done. I was incredibly unhappy with the old code, and spent much of that time working on new code, that wasn't working at all, or properly at all till just recently. I got it working early this week. I was very very pleased with how well it worked. Still am. Absolute @%&# load of initial work, that didn't work /at all/ initially. I spent just as much time debugging and tweaking the code as I did initially writing it. Fun times.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 17, 2012, 01:15:38 PM
Man, that's a great feeling isn't it! :D
Title: Re: Upgrade to 1.4
Post by: Tom on November 17, 2012, 01:27:10 PM
Quote from: Mr. Analog on November 17, 2012, 01:15:38 PM
Man, that's a great feeling isn't it! :D
I can't tell you how long I was in a super good mood because of it. Days at any rate. It worked as well as I had hoped it would. It can still use some work. I skipped some optimizations that are pretty important on a mobile platform, but this isn't for a proper release, and I didn't have the time to make those changes /and/ test them properly. It makes (quite) a few unnecessary network connections.
Title: Re: Upgrade to 1.4
Post by: Thorin on November 17, 2012, 03:11:15 PM
Don't write off when you do a whole bunch of work and it's all background code - it's the background code that usually enables the really good visible code (UI etc).

An' yeah, I love those days where you finish something that took a long time and then it works really well.

We should be having this discussion in another thread so that those that ignore the Minecraft forum would still see it :)
Title: Re: Upgrade to 1.4
Post by: Tom on November 17, 2012, 03:43:03 PM
Quote from: Thorin on November 17, 2012, 03:11:15 PM
Don't write off when you do a whole bunch of work and it's all background code - it's the background code that usually enables the really good visible code (UI etc).
I'm not dismissing it. It's just really hard to justify to the boss when you spend a couple weeks on a total rework of the framework of the app, and have absolutely nothing to show for it for another week or so. Hard to justify to yourself. All you can tell yourself is that "It'll be worth it in the end". And you constantly have doubts the entire time that it won't be (I'm quite paranoid in that regard). It's quite a different feeling. A lot more frustrating, which just piles on more stress (at least for me).

Quote from: Thorin on November 17, 2012, 03:11:15 PM
An' yeah, I love those days where you finish something that took a long time and then it works really well.

We should be having this discussion in another thread so that those that ignore the Minecraft forum would still see it :)
Feel free to split it off :)
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 17, 2012, 03:49:51 PM
Woo yeah! Gotta love that feeling man.

You know something is working well, and you can take pride in it, on the back end when no one even thinks about it. It's there and it works and it makes everything else work.

That's why I love working in backend code.

I like making complex systems connect and "just work" for everyone else :)
Title: Re: Upgrade to 1.4
Post by: Thorin on November 17, 2012, 10:30:31 PM
Hey, have we made changes to the server?  I can't open chests anymore and it almost dropped me out of the world again.
Title: Re: Upgrade to 1.4
Post by: Tom on November 17, 2012, 10:32:11 PM
Quote from: Thorin on November 17, 2012, 10:30:31 PM
Hey, have we made changes to the server?  I can't open chests anymore and it almost dropped me out of the world again.
The only real change is I started up a test FTB server, and did some system updates.... If anyone else is having problems, I'll reboot the thing or something. That said, I'm going to dlrrp right away, so it wont likely happen till tomorrow.
Title: Re: Upgrade to 1.4
Post by: Thorin on November 17, 2012, 10:37:43 PM
Hmm, logged off, logged back on after a couple of minutes, tried opening a chest again, got about a 12 second lag on that, but now it's fine.  Maybe it's just this cheap hotel wireless.  It was weird being able to move around but not being able to open chests...
Title: Re: Upgrade to 1.4
Post by: Tom on November 17, 2012, 10:51:21 PM
Quote from: Thorin on November 17, 2012, 10:37:43 PM
Hmm, logged off, logged back on after a couple of minutes, tried opening a chest again, got about a 12 second lag on that, but now it's fine.  Maybe it's just this cheap hotel wireless.  It was weird being able to move around but not being able to open chests...
movement is handled mostly client side, but chests and what not have to be synced right away. If there's lag, stuff like chests won't work.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 22, 2012, 11:29:53 AM
Sooooooooooo.... 1.4?

:D
Title: Re: Upgrade to 1.4
Post by: Thorin on November 22, 2012, 11:43:16 AM
Yeah, they're on 1.4.5 now I think...  We're waiting for Bukkit to catch up, right?  And for Tom to have some free time?
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 22, 2012, 12:04:14 PM
1.4.5 I think is mostly client changes but man, I've seen so many adventure maps using 1.4 stuff now, just itching to get in there and play it.

BUT I bought Hitman Absolution yesterday so, that will keep me busy I guess.

I'll likely be picking up BLOPS2 as well soon
Title: Re: Upgrade to 1.4
Post by: Tom on November 22, 2012, 12:16:31 PM
Quote from: Thorin on November 22, 2012, 11:43:16 AM
Yeah, they're on 1.4.5 now I think...  We're waiting for Bukkit to catch up, right?  And for Tom to have some free time?
I think just me right now.
Title: Re: Upgrade to 1.4
Post by: Thorin on November 22, 2012, 04:13:54 PM
Any chance you can schedule the update for one of the weekend days?  And then worry about shrinking the map at some other time?  I know a couple of us who would love to play with all the new blocks and gadgets available.
Title: Re: Upgrade to 1.4
Post by: Tom on November 22, 2012, 04:31:51 PM
Quote from: Thorin on November 22, 2012, 04:13:54 PM
Any chance you can schedule the update for one of the weekend days?  And then worry about shrinking the map at some other time?  I know a couple of us who would love to play with all the new blocks and gadgets available.
Yeah, I apologize for not doing it sooner. I actually was trying to work on it last weekend I think, but my laptop was having none of it, and it just pissed me off and I didn't want to do it anymore ;D

I'll try and get it done soon.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 22, 2012, 04:35:01 PM
Cool!
Title: Re: Upgrade to 1.4
Post by: Tom on November 22, 2012, 04:49:18 PM
I ordered a new gpu for my media box, so I may be playing some MC more often :)

Awww yeah, MC at 1080p on a 55" TV from a reclining sofa. That's where its at biatches.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 22, 2012, 04:50:19 PM
Great news!

Get more peeps on the server again.
Title: Re: Upgrade to 1.4
Post by: Tom on November 22, 2012, 04:52:09 PM
Quote from: Mr. Analog on November 22, 2012, 04:50:19 PM
Great news!

Get more peeps on the server again.
Yeah. It's just so incredibly annoying to play on my laptop, and I never feel like getting up to play on my desktop.

p.s, see the edit on my previous post ;D
Title: Re: Upgrade to 1.4
Post by: Thorin on November 22, 2012, 04:59:31 PM
I went back a couple of pages but didn't see any of your posts marked with the "edit" flag.  What did you add where?
Title: Re: Upgrade to 1.4
Post by: Tom on November 22, 2012, 05:01:58 PM
Quote from: Thorin on November 22, 2012, 04:59:31 PM
I went back a couple of pages but didn't see any of your posts marked with the "edit" flag.  What did you add where?
Ah, the post before my last one. When Mr.A replied, he probably didn't see the second part of the post. I neglected to add an edit tag. The comment about my soon-to-be setup :D
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 22, 2012, 05:15:39 PM
Ahh, yeah I'd make comments about Minecraft on a big TV screen but
Title: Re: Upgrade to 1.4
Post by: Tom on November 22, 2012, 05:35:11 PM
Quote from: Mr. Analog on November 22, 2012, 05:15:39 PM
Ahh, yeah I'd make comments about Minecraft on a big TV screen but
But?
Title: Re: Upgrade to 1.4
Post by: Thorin on November 22, 2012, 06:25:25 PM
But his is bigger than yours?

But he's not playing because it's not 1.4 yet?

But he meant to put two Ts so it's actually "big TV screen butt"?

But he switched to French and meant "goal"?  (look up un but)

..

Okay, that's all I've got for now.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 22, 2012, 06:47:40 PM
BUT I play Minecraft on a big screen TV

With "standard" textures

M'yeah
Title: Re: Upgrade to 1.4
Post by: Tom on November 22, 2012, 06:50:53 PM
Quote from: Mr. Analog on November 22, 2012, 06:47:40 PM
BUT I play Minecraft on a big screen TV

With "standard" textures

M'yeah
Oh, you'd make snide comments about it.. I see. My new card may be able to handle a nicer texture pack. I'll probably know tomorrow \o/
Title: Re: Upgrade to 1.4
Post by: Tom on November 23, 2012, 08:35:32 PM
BUAHAHA:

(http://sphotos-f.ak.fbcdn.net/hphotos-ak-ash4/423145_10152260356005577_980516282_n.jpg)
Title: Re: Upgrade to 1.4
Post by: Lazybones on November 23, 2012, 09:09:39 PM
Pixels the size of your fists. ;)

Too bad the version number in the top left hasn't changed :(
Title: Re: Upgrade to 1.4
Post by: Tom on November 23, 2012, 09:12:37 PM
Quote from: Lazybones on November 23, 2012, 09:09:39 PM
Pixels the size of your fists. ;)

Too bad the version number in the top left hasn't changed :(
I know. But it seems Thorin and co were playing, so well, it would have been a bad time to take the server down. I'll work on the upgrade /for sure/ soon here.
Title: Re: Upgrade to 1.4
Post by: Tom on November 23, 2012, 09:55:24 PM
I'm going to attempt to work on the upgrade tonight. We'll see how it goes.
Title: Re: Upgrade to 1.4
Post by: Thorin on November 23, 2012, 09:57:25 PM
Nice FPS there, too, Tom.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 24, 2012, 10:30:22 PM
1.4.5?

I got all my mods upgraded :D
Title: Re: Upgrade to 1.4
Post by: Thorin on November 24, 2012, 10:58:00 PM
How'd it go with the upgrade?  I played a LAN world with my daughter.  We set up a farmhouse on a little island a few blocks from shore, and have now got a huge amount of wheat, two or more animals of every kind, lots of sugar cane, and even five diamonds gathered.  Spent about five hours playing altogether, I think.  For a bit my son played, too, so we had one watchin furnaces and tending the wheat, another gathering wood, and a third (me) mining.  Survival is easier when there's more than one person.
Title: Re: Upgrade to 1.4
Post by: Tom on November 24, 2012, 11:35:45 PM
Sorry :(

I had intended on doing the upgrade today, but I was working to catch up a bit with work, and got sucked into "Just a few more minutes, just gotta fix this bug" mode. Which is funny, I fixed the bug I was wanting to fix like 3-4 hours ago. After that, I found another thing I wanted to fix, and didn't think it'd take too long. Still not fixed, but I'm zeroing in on the problem. So woo.

My plan now is to move the map over tomorrow.

append:

If you're wondering why I don't just do it now...  have three excuses: 1. my brain hurts, 2. I have a headache, 3. I'm really tired.

Also I need to find my old DDR2 ram, the box I'll be playing on (and messing with mcedit on) only has 2GB in it. I've somehow lost an entire system, motherboard+cpu+ram all still together, but nowhere to be found. Want to look for that a bit harder tomorrow.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 24, 2012, 11:42:22 PM
Work on a Saturday? You crazy! :D
Title: Re: Upgrade to 1.4
Post by: Tom on November 24, 2012, 11:46:15 PM
Quote from: Mr. Analog on November 24, 2012, 11:42:22 PM
Work on a Saturday? You crazy! :D
I took thursday off ;) I try to make some actual progress, its hard when the code gets this complicated. Asynchronous threaded mumbujumbo and a UI layer that is brain dead (*cough*UIKit*cough*).

edit: it was a bug that was bugging me (pun not really intended) off and on for ages now. Never could track it down properly till today. Usually other more serious issues would come up. This was just a slight logic error that caused some items to be initialized somewhat incorrectly (in only certain cases), up till now it was just a minor glitch compared to other things. And now its fixed, and onto the next most annoying glitch.
Title: Re: Upgrade to 1.4
Post by: Thorin on November 25, 2012, 11:57:14 AM
Quote from: Tom on November 24, 2012, 11:35:45 PM
I had intended on doing the upgrade today, but I was working to catch up a bit with work, and got sucked into "Just a few more minutes, just gotta fix this bug" mode. Which is funny, I fixed the bug I was wanting to fix like 3-4 hours ago. After that, I found another thing I wanted to fix, and didn't think it'd take too long. Still not fixed, but I'm zeroing in on the problem. So woo.

I know that feeling, and it's a good feeling - fixing code and making it better is always fun.

Quote from: Tom on November 24, 2012, 11:35:45 PM
My plan now is to move the map over tomorrow.

So that's today, then?  You plan on moving it Sunday Nov 25th, right?
Title: Re: Upgrade to 1.4
Post by: Tom on November 25, 2012, 12:53:57 PM
Quote from: Thorin on November 25, 2012, 11:57:14 AM
Quote from: Tom on November 24, 2012, 11:35:45 PM
I had intended on doing the upgrade today, but I was working to catch up a bit with work, and got sucked into "Just a few more minutes, just gotta fix this bug" mode. Which is funny, I fixed the bug I was wanting to fix like 3-4 hours ago. After that, I found another thing I wanted to fix, and didn't think it'd take too long. Still not fixed, but I'm zeroing in on the problem. So woo.

I know that feeling, and it's a good feeling - fixing code and making it better is always fun.

Quote from: Tom on November 24, 2012, 11:35:45 PM
My plan now is to move the map over tomorrow.

So that's today, then?  You plan on moving it Sunday Nov 25th, right?
It's not the next day till I wake up ;D So yes.
Title: Re: Upgrade to 1.4
Post by: Tom on November 25, 2012, 06:31:48 PM
Hey Guys, working on the map. It's going to take mcedit a while to load up the map (its bloody massive :o). The server will be down till I get the upgrade done. Probably be a few hours.
Title: Re: Upgrade to 1.4
Post by: Tom on November 25, 2012, 08:33:49 PM
Theres a village up in the top left by that weird circle/spire/tower thing, I'm thinking of deleting it. There doesn't look to be any real signs of player activity besides some torches in caves. Is it alright if I delete things like that? Map generated structures that don't show any real signs of player involvement? I think we'll want to regenerate some villages anyhow, I think theres some new stuff since 1.3.2.
Title: Re: Upgrade to 1.4
Post by: LennyLen on November 25, 2012, 08:58:01 PM
Quote from: Tom on November 25, 2012, 08:33:49 PM
Theres a village up in the top left by that weird circle/spire/tower thing, I'm thinking of deleting it. There doesn't look to be any real signs of player activity besides some torches in caves. Is it alright if I delete things like that? Map generated structures that don't show any real signs of player involvement? I think we'll want to regenerate some villages anyhow, I think theres some new stuff since 1.3.2.

If you're referring to this (http://mc.tomasu.org/#/-829/64/-8095/-2/0/0) one, please let it remain.  It took me ages to build that fence around it and light it up sufficiently to prevent mobs from entering/spawning.  I also increased it's size quite a bit to raise the number of Golems.
Title: Re: Upgrade to 1.4
Post by: Tom on November 25, 2012, 09:08:16 PM
Quote from: LennyLen on November 25, 2012, 08:58:01 PM
Quote from: Tom on November 25, 2012, 08:33:49 PM
Theres a village up in the top left by that weird circle/spire/tower thing, I'm thinking of deleting it. There doesn't look to be any real signs of player activity besides some torches in caves. Is it alright if I delete things like that? Map generated structures that don't show any real signs of player involvement? I think we'll want to regenerate some villages anyhow, I think theres some new stuff since 1.3.2.

If you're referring to this (http://mc.tomasu.org/#/-829/64/-8095/-2/0/0) one, please let it remain.  It took me ages to build that fence around it and light it up sufficiently to prevent mobs from entering/spawning.  I also increased it's size quite a bit to raise the number of Golems.
Nope, its another one. That one there has a fence, so clearly has some indication of player activity.

I'm referring to this one (http://mc.tomasu.org/#/753/64/-6251/-1/0/0)

By player activity, I mean anything that looks man made. If theres a portal, a fence, some non map gen buildings, or changes made to map genned stuff it'll stay.

This is fun though, mcedit isn't threaded at all. At least not where it matters. I have the map files in a ram disk, and its still taking an age to load areas of the map. crazy.
Title: Re: Upgrade to 1.4
Post by: Tom on November 25, 2012, 09:28:11 PM
Quote from: Tom on November 25, 2012, 09:08:16 PM
This is fun though, mcedit isn't threaded at all. At least not where it matters. I have the map files in a ram disk, and its still taking an age to load areas of the map. crazy.
Yeah, I can't stand sitting there for hours waiting for sections of the map to load, so I'm just going to leave it open and load. It may take a few hours :( I hope not. I'd like to get the new map up tonight.
Title: Re: Upgrade to 1.4
Post by: LennyLen on November 26, 2012, 05:01:15 AM
QuoteI'm referring to this one

Ah, that's just one I came across while exploring around Nordvang.
Title: Re: Upgrade to 1.4
Post by: Thorin on November 26, 2012, 09:13:40 AM
How'd the map-loading thing go?  I'm guessing the more you cut out the less problems it'll have loading the map...
Title: Re: Upgrade to 1.4
Post by: Tom on November 26, 2012, 09:20:51 AM
Quote from: Thorin on November 26, 2012, 09:13:40 AM
How'd the map-loading thing go?  I'm guessing the more you cut out the less problems it'll have loading the map...
mcedit seems to have been designed by monkeys. I don't know what kind of data type its using, but I assume they are doing some kind of retarded linear search of an array every time they load a chunk. Which means it takes longer and longer to load each chunk. I have my doubts as to if its loaded yet, 8-10 hours after It started.

Later today I'll just do things the hard/annoying way, and do it a section at a time like I started doing but found way too tedious. Sadly doing things the not tedious way is pretty much impossible without waiting a couple days for the map to bloody load.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 26, 2012, 09:30:52 AM
Well, if you're going to try multi-GB into memory it's going to start paging no matter how good/bad the code is, I'll assume you hit some kind of limit where it's just too slow to do anything.

Can you trim the map by co-ords?

Maybe get rid of big chinks we KNOW are empty and load the smaller map.

I don't know how it works but I'd be surprised if you couldn't give it co-ordinates to delete.
Title: Re: Upgrade to 1.4
Post by: Tom on November 26, 2012, 09:44:55 AM
Quote from: Mr. Analog on November 26, 2012, 09:30:52 AM
Well, if you're going to try multi-GB into memory it's going to start paging no matter how good/bad the code is, I'll assume you hit some kind of limit where it's just too slow to do anything.

Can you trim the map by co-ords?

Maybe get rid of big chinks we KNOW are empty and load the smaller map.

I don't know how it works but I'd be surprised if you couldn't give it co-ordinates to delete.
The way it works is you have this big map view, but only a section of it will even attempt to render out. It doesn't actually load the entire map into memory, it goes through all the chunks and loads representations of each chunk in small little tiles, so memory wise its actually rather efficient even for a large map. The problem is, the more chunks, the slower it is to scan new chunks.

I will have to just do as I was doing to begin with last night, is zoom in really close on a section, work on deleting bunches of that, then work on a new area. Once you move to a new section and it starts scanning all over again, it gets fast again. They are doing something incredibly retarded while scanning. I don't know what that is, but its probably just the wrong kind of data type when scanning chunks. It seems to scan chunks in the same way minecraft does in a sprial out from the player's position, so I have to assume as it does that it has a big array or linked list where it inserts the new chunks in the correct x,y position, and does a linear search to insert them.

But yeah, I should have the map setup tonight. Is all good. I did get the top of the map all set up. I deleted ALL of the chunks around the few sections that have builds up north. So there are a bunch of isolated islands up there. mc will properly reload the chunks around it, so it shouldn't be a problem. People will probably want to check out all of their areas once its back online though. I'm trying not to cut things too close, but I may have by accident.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 26, 2012, 09:46:57 AM
As long as there's a backup I'm not worried.

Just as long as we don't lose anything :)
Title: Re: Upgrade to 1.4
Post by: Thorin on November 26, 2012, 01:04:23 PM
Let us know when it's up, then give us a few days to look it over before we finalize it.  I know I probably won't be online much tonight or tomorrow night due to sports and meetings and sleep (damn sleep, always messing with my Minecraft time!).
Title: Re: Upgrade to 1.4
Post by: LennyLen on November 26, 2012, 01:56:20 PM
The map format is fairly well documented.  You might find it quicker to program your own solution to prune unwanted map space than using mcedit.
Title: Re: Upgrade to 1.4
Post by: Tom on November 26, 2012, 01:58:03 PM
Quote from: LennyLen on November 26, 2012, 01:56:20 PM
The map format is fairly well documented.  You might find it quicker to program your own solution to prune unwanted map space than using mcedit.
To do a decent job of it, it'd take more time to write and test the program than to just hack the map this one time. I thought about it.


append: I was just thinking, could make it keep all chunks with cobble in it (and N diameter chunks around it), and prune the rest ;D That may delete some wanted stuff, so I think it'd be better to have a list of block types to not keep, like stone, ores, logs (in trees), air (obviously), water, lava, etc. Anything else, like tile entities and cobble, and wood planks would keep that chunk and N chunks around that chunk. Could be interesting. I might do that for fun after the initial map. See if it does a better job than I do ;D
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 26, 2012, 04:31:35 PM
How about torches?

Cobble and torches are usually good indicators I'd say.

The vanilla server is going to be down tonight right? And the Tekkit server is going away?

Just so I know what I'm playing later (if I'm not playing Orcs Must Die 2 or Torchlight II)
Title: Re: Upgrade to 1.4
Post by: Tom on November 26, 2012, 04:43:35 PM
Quote from: Mr. Analog on November 26, 2012, 04:31:35 PM
How about torches?

Cobble and torches are usually good indicators I'd say.

The vanilla server is going to be down tonight right? And the Tekkit server is going away?

Just so I know what I'm playing later (if I'm not playing Orcs Must Die 2 or Torchlight II)
Vanilla is down right now and probably not back till the new map is up. And tekkit isn't going away till FTB has RP2 and EE3.
Title: Re: Upgrade to 1.4
Post by: Thorin on November 27, 2012, 01:18:16 PM
Dammit, tonight's the night I could actually play Minecraft and now the server's offline.  Maybe I'll just spin up a personal survival world and build me a base, or something.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 27, 2012, 01:25:30 PM
Install Tekkit 3 and build some stuff on our server.
Title: Re: Upgrade to 1.4
Post by: Tom on November 27, 2012, 01:42:16 PM
Quote from: Thorin on November 27, 2012, 01:18:16 PM
Dammit, tonight's the night I could actually play Minecraft and now the server's offline.  Maybe I'll just spin up a personal survival world and build me a base, or something.

Quote from: Mr. Analog on November 27, 2012, 01:25:30 PM
Install Tekkit 3 and build some stuff on our server.
That, or I can put the server back up till I get the tool I'm writing working. be trying to finish it up tonight, but no guarantees.


append: it seems posts (even your own) don't get marked as edited if your a forum mod. interesting.
Title: Re: Upgrade to 1.4
Post by: Melbosa on November 27, 2012, 02:00:35 PM
Your post will get marked as Edited but you have like a 3 minute or so grace period before it does.  That is if you edit in a certain time frame you don't get the "edited" appended message.
Title: Re: Upgrade to 1.4
Post by: Tom on November 27, 2012, 02:04:20 PM
Quote from: Melbosa on November 27, 2012, 02:00:35 PM
Your post will get marked as Edited but you have like a 3 minute or so grace period before it does.  That is if you edit in a certain time frame you don't get the "edited" appended message.
Aaaahhh,
Title: Re: Upgrade to 1.4
Post by: Thorin on November 27, 2012, 02:17:55 PM
For the record, I'm not complaining about you, just about the timing :P

I might just have to try this Tehh-ckkit everyone keeps talking about...
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 27, 2012, 02:25:35 PM
It starts a lot like Minecraft but once you get on your feet you can take things into lots of cool directions.
Title: Re: Upgrade to 1.4
Post by: Tom on November 27, 2012, 02:27:56 PM
Quote from: Thorin on November 27, 2012, 02:17:55 PM
For the record, I'm not complaining about you, just about the timing :P

I might just have to try this Tehh-ckkit everyone keeps talking about...
I'd complain about me If I were me... wait...

But yeah. I'm a @%&#ty sys-admin.

Quote from: Mr. Analog on November 27, 2012, 02:25:35 PM
It starts a lot like Minecraft but once you get on your feet you can take things into lots of cool directions.
And you don't have to use any of it. Or only some things.

Rail Craft makes mine carts a bit more annoying to begin with, but afterwards its stupid awesome.
Title: Re: Upgrade to 1.4
Post by: Tom on November 27, 2012, 02:32:32 PM
Ooh, forgot to mention, server is back up till I get the tool working.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 30, 2012, 12:03:11 PM
A thought. Could we not upgrade the server and then trim the map?

The idea is that we'll get rid of unwanted empty space so it regenerates with new cool stuff, but this could happen after the upgrade to 1.4.x, right?
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 30, 2012, 06:36:17 PM
buuuuuuuuuuuuuuuuuuuuuuuuumps thread casually

Inquiring miners want to know ;)
Title: Re: Upgrade to 1.4
Post by: Tom on November 30, 2012, 06:52:05 PM
Quote from: Mr. Analog on November 30, 2012, 06:36:17 PM
buuuuuuuuuuuuuuuuuuuuuuuuumps thread casually

Inquiring miners want to know ;)
I suppose, but I'm making really good progress on the tool tonight :o
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 30, 2012, 07:33:32 PM
Cool!!

Very much appreciated
Title: Re: Upgrade to 1.4
Post by: Tom on November 30, 2012, 08:04:59 PM
So it looks like We'll lose the custom whitelist message. The plugin is only up to 1.3.1. I'm also not going to bother with OnTime. I will be keeping Dynmap since you guys seem to use it.

I'll look into irc mods. I may or may not skip bukkit all together, and go to forge. we'll see.
Title: Re: Upgrade to 1.4
Post by: Tom on November 30, 2012, 08:34:31 PM
Ok, it looks like I was able to keep WhitelistMessage. Woot.

Also, server up. I connected, and things seem ok. I didn't take a look around. But hey, have fun guys.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 30, 2012, 08:48:56 PM
Holy carp!

Will log in momentarily!
Title: Re: Upgrade to 1.4
Post by: Tom on November 30, 2012, 08:51:56 PM
Note, map not updated yet.

Also, dynmap seems to work a lot better now.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on November 30, 2012, 09:00:53 PM
Dude, this is awesome!
Title: Re: Upgrade to 1.4
Post by: Thorin on December 01, 2012, 12:11:47 AM
It's updated?  IT'S UPDATED?!





W   W   OO    OO   TTTTT  !!!
W   W  O  O  O  O    T    !!!
W   W  O  O  O  O    T     !
W W W  O  O  O  O    T
W W    OO    OO     T    !!!



Title: Re: Upgrade to 1.4
Post by: Tom on December 01, 2012, 12:31:09 AM
Quote from: Thorin on December 01, 2012, 12:11:47 AM
It's updated?  IT'S UPDATED?!





W   W   OO    OO   TTTTT  !!!
W   W  O  O  O  O    T    !!!
W   W  O  O  O  O    T     !
W W W  O  O  O  O    T
W W    OO    OO     T    !!!




Nope. It's just a late april fools joke. HAHA
Title: Re: Upgrade to 1.4
Post by: Thorin on December 01, 2012, 12:36:53 AM
Wow, that's really late.

..

or...

..

really early?
Title: Re: Upgrade to 1.4
Post by: Tom on December 01, 2012, 12:41:59 AM
Quote from: Thorin on December 01, 2012, 12:36:53 AM
Wow, that's really late.

..

or...

..

really early?
Or a really bad joke ;)
Title: Re: Upgrade to 1.4
Post by: Thorin on December 01, 2012, 03:12:16 AM
I had to upgrade my client and then all my mods (Zombe's Mod Pack, Rei's Minimap, OptiFine, Sphax texture pack), then I was able to spend some time mining, hurrah!
Title: Re: Upgrade to 1.4
Post by: Tom on December 02, 2012, 01:40:18 AM
So I've been working on the little tool. Progress is good. Just got it parsing the map. After some boilerplate stuff, I'll start writing the scanning code.

The easiest way to implement the feature is to just say if there are no things of interest in a given region (up to 1024 chunks, or 32x32 chunks, which are 16x16 blocks each, for a 512x512 block area). Or I can spend a bit more time writing serialization code as well, and properly support deleting individual chunks. Being the anal retentive, obsessive type person I am, I probably will end up doing that. But I'll try a run first that just deletes regions without interesting things on them and see how it goes.

If you're wondering why its taken so long, well I've gotten sick of half-assing code these days. I figure it will probably only take a little extra time to do it right. And I think I'll post the code to github pretty soon :)
Title: Re: Upgrade to 1.4
Post by: Thorin on December 02, 2012, 01:51:50 AM
No worries, whenever you get it done.  Just as long as you tell us when the map is gonna be edited so we don't build stuff and then have it disappear :P
Title: Re: Upgrade to 1.4
Post by: Tom on December 02, 2012, 01:58:49 AM
Quote from: Thorin on December 02, 2012, 01:51:50 AM
No worries, whenever you get it done.  Just as long as you tell us when the map is gonna be edited so we don't build stuff and then have it disappear :P
:P

I will be making a fresh copy of the map when doing the final edit. And if there's anything wrong with the map, its a simple copy/paste issue to revert.
Title: Re: Upgrade to 1.4
Post by: Thorin on December 02, 2012, 02:03:45 AM
Thanks for upgrading the server, by the way.  One of the problems I was having with 1.3.2 was phantom drops - things like coal or cobble entities would drop to the ground and appear to be there, but when I moved over them I wouldn't pick them up.  This was happening all the time, so I kept moving over things I thought I could pick up.  Now that we're on 1.4.5, that problem has disappeared and phantom entities are a thing of the past (lets hope it stays that way).
Title: Re: Upgrade to 1.4
Post by: LennyLen on December 02, 2012, 11:20:23 AM
Quote from: Thorin on December 02, 2012, 02:03:45 AM
One of the problems I was having with 1.3.2 was phantom drops - things like coal or cobble entities would drop to the ground and appear to be there, but when I moved over them I wouldn't pick them up. 

Those annoyed the hell out of me.  Glad to hear it's been fixed.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on December 03, 2012, 07:43:35 AM
Quote from: Tom on December 02, 2012, 01:40:18 AM
So I've been working on the little tool. Progress is good. Just got it parsing the map. After some boilerplate stuff, I'll start writing the scanning code.

The easiest way to implement the feature is to just say if there are no things of interest in a given region (up to 1024 chunks, or 32x32 chunks, which are 16x16 blocks each, for a 512x512 block area). Or I can spend a bit more time writing serialization code as well, and properly support deleting individual chunks. Being the anal retentive, obsessive type person I am, I probably will end up doing that. But I'll try a run first that just deletes regions without interesting things on them and see how it goes.

If you're wondering why its taken so long, well I've gotten sick of half-assing code these days. I figure it will probably only take a little extra time to do it right. And I think I'll post the code to github pretty soon :)

Dude, yes take this to the limit

I'm sure there are more than a few people out there who could use a "map trimmer", it'd be cool if you could configure it to look for certain block / placed item types to ensure only truly empty areas stayed that way.

Way to go!!

Yes I DO NOT miss the phantom blocks!

Also it appears that slimes will spawn in a flat enough underground area!

I killed my first slime on this server on Saturday!
Title: Re: Upgrade to 1.4
Post by: Tom on December 03, 2012, 08:39:56 AM
Quote from: Mr. Analog on December 03, 2012, 07:43:35 AM
Quote from: Tom on December 02, 2012, 01:40:18 AM
So I've been working on the little tool. Progress is good. Just got it parsing the map. After some boilerplate stuff, I'll start writing the scanning code.

The easiest way to implement the feature is to just say if there are no things of interest in a given region (up to 1024 chunks, or 32x32 chunks, which are 16x16 blocks each, for a 512x512 block area). Or I can spend a bit more time writing serialization code as well, and properly support deleting individual chunks. Being the anal retentive, obsessive type person I am, I probably will end up doing that. But I'll try a run first that just deletes regions without interesting things on them and see how it goes.

If you're wondering why its taken so long, well I've gotten sick of half-assing code these days. I figure it will probably only take a little extra time to do it right. And I think I'll post the code to github pretty soon :)

Dude, yes take this to the limit

I'm sure there are more than a few people out there who could use a "map trimmer", it'd be cool if you could configure it to look for certain block / placed item types to ensure only truly empty areas stayed that way.

Way to go!!
Yeah, thats pretty much the idea. I've started with the library part. The interesting part is it'll be useable enough to use in a proper map editor too. Or even if you wanted to make a clone you could use it to load up the map if you so wanted. It's internal data store may not be ideal for that though.

Quote from: Mr. Analog on December 03, 2012, 07:43:35 AM
Yes I DO NOT miss the phantom blocks!

Also it appears that slimes will spawn in a flat enough underground area!

I killed my first slime on this server on Saturday!
:o

I have one or two slime chunks in my mine. they harass the @%&# out of me. I have a bunch of slime balls. But yeah, anywhere there's a slime chunk, they will spawn there underground if theres room. I'm not sure how the above ground mechanics work however.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on December 03, 2012, 08:48:18 AM
It's funny actually out of all mob types the only ones I hadn't encountered on the server yet was a slime (and the Ender Dragon).

So imagine my surprise when I saw my first slime!
Title: Re: Upgrade to 1.4
Post by: Thorin on December 03, 2012, 09:29:23 AM
Really?  You've been on the server more than a year and you've never seen a slime?  I encountered a large slime above ground, drowning in the water between our Taj Moo Hal area and Melbosa's burning P area...  I put the poor thing out of its misery, since it couldn't figure out how to get out of the deep water.

So did you know that cows and sheep still breed with wheat, but pigs now breed with carrots and chickens now breed with seeds?  At first that kinda irritated me because I was used to the old way, but now that I've tried to breed some pigs and chickens in the area with all the cows, I've realized it's easier because when you're holding seeds you're not swarmed by all the cows!
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on December 03, 2012, 09:42:35 AM
Slimes spawning in swamps is also a new 1.4 thing (I think)

Before they'd only spawn in slime chunks but now they are less uncommon, which is good because I was always begging for slimeballs to make sticky pistons.

I'm no redstone wizard but having more sticky pistons is always useful for wacky gizmos.

There are quite a few things I want to build now, it's crazy.

I can feel Minecraft sucking me back in! lol
Title: Re: Upgrade to 1.4
Post by: Thorin on December 03, 2012, 09:49:51 AM
Quote from: Mr. Analog on December 03, 2012, 09:42:35 AM
There are quite a few things I want to build now, it's crazy.

I can feel Minecraft sucking me back in! lol

Yay! :D  I never left, although I'm not sure what to build at the moment...  Which is why I'm talking about spreading the potato / carrot love around the map.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on December 03, 2012, 09:52:44 AM
I think you are Opped right? You should start building teleporters around the map.

Ooh that reminds me I may have accidently deleted or damaged map_0 when I was in creative mode the other day (I kind of forgot I switched modes to take a picture from the sky) and placed my map in an item frame, it looked great, I bashed the frame to get my map back and it reset it to a blank map :C
Title: Re: Upgrade to 1.4
Post by: Thorin on December 03, 2012, 10:03:15 AM
Oh yeah!  Teleport huts!  I'm thinking a central building near Spawn and then little red brick buildings scattered about the country side...

I think I wanna try some flower pots, too.

That's too bad about your map_0 :(
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on December 03, 2012, 10:09:31 AM
It's probably for the best I guess, I'll re-craft it and then go around the map again :)

Yeah we should make a multi-level airport type place for the teleporter hub
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on December 10, 2012, 01:28:27 PM
Remember how we were talking about putting beacons under a racetrack?

Sonic the Hedgehog in Minecraft!
http://youtu.be/Jg7D1iorZt0

(and the Mario Pigu Kart one)
http://youtu.be/iVxX8BIIkRg
Title: Re: Upgrade to 1.4
Post by: Thorin on December 10, 2012, 02:19:05 PM
Watching Pigu Karto makes me wanna build a pig racing track!
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on December 10, 2012, 02:24:03 PM
That was exactly my thought too after seeing it!

Doesn't that look like fun?
Title: Re: Upgrade to 1.4
Post by: Thorin on December 10, 2012, 02:29:38 PM
Okay, that's our next project after finishing up Grand Central and the Tele-Portals.
Title: Re: Upgrade to 1.4
Post by: Mr. Analog on December 10, 2012, 02:36:14 PM
Sounds good!