Sort of cross posting forums here but I'm trying to figure out how, out of everyone, I got my character done first :D
I actually bought PHB1, 2 & 3 yesterday and once reading all about my chosen class last night became a Wizards Subscriber so I could use the Character Builder tool this morning (pretty handy!).
I hope y'all can handle a kung-fu devil-girl!
I got tonight open to work on my character. I'll try and read through the Fighter (I think) docs. And try and find my D20s.
Yep, I think you were going to play as a defender, so you could be a Fighter, Paladin, Warden or Battlemind.
I'm a Monk (striker), I think Thorin's a Cleric (leader). All we need is a Controller I think.
One thing I didn't know was starting gold (so I assumed 100 gp)
You could post this stuff in the other forum, as not to confuse others on this forum... but hey I can't make you do stuff. :D
Encase you didn't know, the other forum is only open to the world on the Story topic section, the reset is segregated by group, so only the people in your game campaign can see your posts.
Quote from: Melbosa on April 10, 2011, 01:25:17 PM
You could post this stuff in the other forum, as not to confuse others on this forum... but hey I can't make you do stuff. :D
I would but I don't know how often other people check that forum :P
Quote from: Melbosa on April 10, 2011, 01:30:45 PM
Encase you didn't know, the other forum is only open to the world on the Story topic section, the reset is segregated by group, so only the people in your game campaign can see your posts.
So, what you're saying is that stuff in named sections (i.e. RPGing, Unknown Live Group) is private right?
Yes, except for the "Story" topic only, not it's children, which is public. You can see by logging out of the other site which is public and which is private.
Weird, so our characters are public but the story is not?
Other way around. Story is public, sub-topics of Story are not. Clear as mud now?
Quote from: Melbosa on April 10, 2011, 01:44:50 PM
Other way around. Story is public, sub-topics of Story are not. Clear as mud now?
Totally haha :D
Quote from: Mr. Analog on April 10, 2011, 01:35:20 PM
Quote from: Melbosa on April 10, 2011, 01:25:17 PM
You could post this stuff in the other forum, as not to confuse others on this forum... but hey I can't make you do stuff. :D
I would but I don't know how often other people check that forum :P
Daily, because I play in the online game there.
Ah, I was curious because it's kinda empty there (well, what I can see anyway)
Yeah the other group is on their daily I would guess. But yeah, other than their story, you wouldn't know the other group is active either.
Quote from: Melbosa on April 10, 2011, 04:30:16 PM
Yeah the other group is on their daily I would guess. But yeah, other than their story, you wouldn't know the other group is active either.
Pretty much, from my perspective it seems kinda barren
I'm trying to work on my character, but it seems jasper has other ideas....
The new prescription I'm on isn't helping matters either. Some pretty silly side effects for the first couple weeks or so (dizyness, groggyness, makes some of the things its supposed to help with /worse/ to begin with, like concentration, etc).
append:
I'm half tempted to do a rogue for some reason.
D'oh, that sucks :( were these known side-effects? If not you should call your doctor right away I bet there are alternatives.
BAD KITTY stay away from TOMMY!!
Rogue is a striker (like Monk) it's all about offense and dealing high damage to single targets, we really need a Defender who can deal average damage and put up the shields over our Controller/Leader. In terms of battle tactics ideally we have our Controller dealing lots of effect damage, our Leader granting buffs, a striker taking out priority targets and a Defender holding it all together so that none of us die before the end of an encounter.
Like if we had a party with no Defender and both Strikers become unconscious it's not like the Cleric or Wizard is gonna hold @% together for long, they need that guy who can get in there and wave a weapon around and take the beats while the Cleric and Wizard keep things running.
You know you want to be a Darven Paladin (Brotherhood of Iron, living in fortified bunkers, hoarding magic weapons heh-heh)
Or maybe a Prizefighter of some renown training their way to the top of their game and trying to get the girl. Eye of the Tiger!
The terrifying "Doctor Mental" an up and coming Battlemind whose martial and mental prowess scar the battlefield, why does he do it? BECAUSE HE CAN
The Warrior aka "Buddy" an aspiring Kensei (Fighter), who needs to hone his swordsmanship to claim his rightful place as The King. His skill with a blade is unsurpassed, well, maybe not yet but it will be. Buddy won't just fade away..
So many potential options in the defender role for interesting characters!
Quote from: Mr. Analog on April 11, 2011, 07:15:22 AM
D'oh, that sucks :( were these known side-effects? If not you should call your doctor right away I bet there are alternatives.
Completely known and they are normal, and should go away after a couple weeks.
Quote from: Mr. Analog on April 11, 2011, 07:15:22 AM
Rogue is a striker (like Monk) it's all about offense and dealing high damage to single targets, we really need a Defender who can deal average damage and put up the shields over our Controller/Leader. In terms of battle tactics ideally we have our Controller dealing lots of effect damage, our Leader granting buffs, a striker taking out priority targets and a Defender holding it all together so that none of us die before the end of an encounter.
Like if we had a party with no Defender and both Strikers become unconscious it's not like the Cleric or Wizard is gonna hold @% together for long, they need that guy who can get in there and wave a weapon around and take the beats while the Cleric and Wizard keep things running.
You know you want to be a Darven Paladin (Brotherhood of Iron, living in fortified bunkers, hoarding magic weapons heh-heh)
Or maybe a Prizefighter of some renown training their way to the top of their game and trying to get the girl. Eye of the Tiger!
The terrifying "Doctor Mental" an up and coming Battlemind whose martial and mental prowess scar the battlefield, why does he do it? BECAUSE HE CAN
The Warrior aka "Buddy" an aspiring Kensei (Fighter), who needs to hone his swordsmanship to claim his rightful place as The King. His skill with a blade is unsurpassed, well, maybe not yet but it will be. Buddy won't just fade away..
So many potential options in the defender role for interesting characters!
I did say half tempted ;) After I got to reading the book, I still think I'm going with a fighter. Maybe Dwarven, Maybe dragonborn, either a follower of Kord or The Raven Queen. I have't decided yet. We could do some pretty interesting things with both. I didn't get very far into reading the book (page 22 :-X), but thats the ideas I've got so far.
Quote from: Tom on April 11, 2011, 11:09:55 AM
Quote from: Mr. Analog on April 11, 2011, 07:15:22 AM
D'oh, that sucks :( were these known side-effects? If not you should call your doctor right away I bet there are alternatives.
Completely known and they are normal, and should go away after a couple weeks.
Well, on one hand that's good to hear, at least you know its:
a) temporary
b) to be expected
Nothing like having medication surprise you with problems eh! :D
Quote from: Tom on April 11, 2011, 11:09:55 AMQuote from: Mr. Analog on April 11, 2011, 07:15:22 AM
Rogue is a striker (like Monk) it's all about offense and dealing high damage to single targets, we really need a Defender who can deal average damage and put up the shields over our Controller/Leader. In terms of battle tactics ideally we have our Controller dealing lots of effect damage, our Leader granting buffs, a striker taking out priority targets and a Defender holding it all together so that none of us die before the end of an encounter.
Like if we had a party with no Defender and both Strikers become unconscious it's not like the Cleric or Wizard is gonna hold @% together for long, they need that guy who can get in there and wave a weapon around and take the beats while the Cleric and Wizard keep things running.
You know you want to be a Darven Paladin (Brotherhood of Iron, living in fortified bunkers, hoarding magic weapons heh-heh)
Or maybe a Prizefighter of some renown training their way to the top of their game and trying to get the girl. Eye of the Tiger!
The terrifying "Doctor Mental" an up and coming Battlemind whose martial and mental prowess scar the battlefield, why does he do it? BECAUSE HE CAN
The Warrior aka "Buddy" an aspiring Kensei (Fighter), who needs to hone his swordsmanship to claim his rightful place as The King. His skill with a blade is unsurpassed, well, maybe not yet but it will be. Buddy won't just fade away..
So many potential options in the defender role for interesting characters!
I did say half tempted ;) After I got to reading the book, I still think I'm going with a fighter. Maybe Dwarven, Maybe dragonborn, either a follower of Kord or The Raven Queen. I have't decided yet. We could do some pretty interesting things with both. I didn't get very far into reading the book (page 22 :-X), but thats the ideas I've got so far.
It all sounds good, what I like with the new PHB is that they give you snippets for each class to give you an idea of what that class can do and how they play. I'd just read through all those first and get some inspiration.
Come up with a few ideas and then pick which one you think would be the most fun.
A Minotaur (PHB3) or Goliath (PHB2) Warrior would be kewl, which was a suggestion from Thorin.
Whoo yeah, big guy battles!
Yeah, I still have some reading to do. But I was a bit zonked last night after hanging out at ENTS (http://ents.ca/) yesterday afternoon.
Quote from: Tom on April 11, 2011, 11:32:35 AM
Yeah, I still have some reading to do. But I was a bit zonked last night after hanging out at ENTS (http://ents.ca/) yesterday afternoon.
Cool! So see anything cool yesterday?
Yeah no sweat, lots of time to make a character still. I find it easiest to start with an idea rather than reading everything and coming back, I only thumbed through the other new classes. Usually I will read all the 1st level powers and maybe the paragon stuff to see what I get off the bat and where things can go if I make it to level 11.
I *almost* picked Warlock, but Monk gave me lots of cool hands on powers that let me rearrange the battlefield this was just too fun sounding to pass up.
Quote from: Mr. Analog on April 11, 2011, 11:39:05 AM
Quote from: Tom on April 11, 2011, 11:32:35 AM
Yeah, I still have some reading to do. But I was a bit zonked last night after hanging out at ENTS (http://ents.ca/) yesterday afternoon.
Cool! So see anything cool yesterday?
RenderMan was working on his walking stick made out of clear pipe, which he then puts a super bright LED in to light the whole thing up. I used the Hot Air Reflow station to fix someone's laptop. Was also there to learn about Cisco (bi weekly cisco class \o/).
Quote from: Mr. Analog on April 11, 2011, 11:39:05 AM
Yeah no sweat, lots of time to make a character still. I find it easiest to start with an idea rather than reading everything and coming back, I only thumbed through the other new classes. Usually I will read all the 1st level powers and maybe the paragon stuff to see what I get off the bat and where things can go if I make it to level 11.
I *almost* picked Warlock, but Monk gave me lots of cool hands on powers that let me rearrange the battlefield this was just too fun sounding to pass up.
Yeah, I plan to read through the first book tonight, at least the sections I'll need as a fighter. And maybe start into PHB2-3.
Mr. Analog, you sound quite happy with what you've seen of 4th edition so far. I take it looking at all the new material has been a positive experience?
Quote from: Thorin on April 11, 2011, 11:54:32 AM
Mr. Analog, you sound quite happy with what you've seen of 4th edition so far. I take it looking at all the new material has been a positive experience?
So far so good, you can tell they wanted to make things easy and approachable. I see a lot of mechanics streamlining and outright re-thinking of some concepts which is good (the simpler a system is the more fun / flexible it is to play). I also like the flow of powers, the "one battle a day" thing really slowed down the storytelling aspects, the designers finally saw this and came up with something to keep the challenge of battle alive (through multiple encounters) without slowing things down (exhausted party after 5 minutes).
I'm willing to bet that battle is going to run a lot smoother combining our experience with the smoother mechanics, I don't have the DM guide but I get the feeling that rewards are plentiful too which means faster progression over time.
The only gripes I have are that beyond the WotC site (and maybe a few forums) there doesn't seem to be a lot of community for 4e (IP licensing issues no doubt) the other is even with a simple system there is a LOT of errata and some very heated debate regarding some wording. I know I bumped into an article yesterday that talked about using Bluff in combat to hide... just wow! 3.x had it's share of errata, don't get me wrong :)
I suspect it will be fun, but then when is playing games NOT fun?
Quote from: Tom on April 11, 2011, 11:49:25 AM
Quote from: Mr. Analog on April 11, 2011, 11:39:05 AM
Quote from: Tom on April 11, 2011, 11:32:35 AM
Yeah, I still have some reading to do. But I was a bit zonked last night after hanging out at ENTS (http://ents.ca/) yesterday afternoon.
Cool! So see anything cool yesterday?
RenderMan was working on his walking stick made out of clear pipe, which he then puts a super bright LED in to light the whole thing up. I used the Hot Air Reflow station to fix someone's laptop. Was also there to learn about Cisco (bi weekly cisco class \o/).
Nice haha :D
Quote from: Tom on April 11, 2011, 11:49:25 AMQuote from: Mr. Analog on April 11, 2011, 11:39:05 AM
Yeah no sweat, lots of time to make a character still. I find it easiest to start with an idea rather than reading everything and coming back, I only thumbed through the other new classes. Usually I will read all the 1st level powers and maybe the paragon stuff to see what I get off the bat and where things can go if I make it to level 11.
I *almost* picked Warlock, but Monk gave me lots of cool hands on powers that let me rearrange the battlefield this was just too fun sounding to pass up.
Yeah, I plan to read through the first book tonight, at least the sections I'll need as a fighter. And maybe start into PHB2-3.
Do you have a rough idea of what you want to be?
Quote from: Mr. Analog on April 11, 2011, 12:16:26 PM
Quote from: Tom on April 11, 2011, 11:49:25 AM
Quote from: Mr. Analog on April 11, 2011, 11:39:05 AM
Quote from: Tom on April 11, 2011, 11:32:35 AM
Yeah, I still have some reading to do. But I was a bit zonked last night after hanging out at ENTS (http://ents.ca/) yesterday afternoon.
Cool! So see anything cool yesterday?
RenderMan was working on his walking stick made out of clear pipe, which he then puts a super bright LED in to light the whole thing up. I used the Hot Air Reflow station to fix someone's laptop. Was also there to learn about Cisco (bi weekly cisco class \o/).Quote from: Tom on April 11, 2011, 11:49:25 AM
Nice haha :D
Quote from: Mr. Analog on April 11, 2011, 11:39:05 AM
Yeah no sweat, lots of time to make a character still. I find it easiest to start with an idea rather than reading everything and coming back, I only thumbed through the other new classes. Usually I will read all the 1st level powers and maybe the paragon stuff to see what I get off the bat and where things can go if I make it to level 11.
I *almost* picked Warlock, but Monk gave me lots of cool hands on powers that let me rearrange the battlefield this was just too fun sounding to pass up.
Yeah, I plan to read through the first book tonight, at least the sections I'll need as a fighter. And maybe start into PHB2-3.
Do you have a rough idea of what you want to be?
I have a few ideas. But not all that fleshed out yet. I could see all of them being interesting and fun. It just depends on what the rest of the book(s) have to say, maybe I'll find some interesting feats/abilities that push one idea over the top.
So far these are my ideas:
1. Typical hero jock, out so save the world, and the girl ;) (Follower of I don't know)
2. Similar to #1, but doesn't so much care about saving the world, he just likes fighting and winning, especially if theres a reward, or prize (follower of Kord)
3. Not like the other two, more dark, maybe brooding, doesn't much care about rewards or recognition. But does have a reason to fight. Does not take kindly to people trying to circumvent mortality, or play with life. (follower of The Raven Queen) Has an enemy (not planned out yet ;D)
I'm kinda leaning towards 3 and 2.
I'd take it down to what you want to be able to do in and out of battle, and then develop your character from there.
It would be really, really nice if there were no quiet brooding characters though :D
I'm officially sick of the typical fantasy hipster hobo (aka brooding half-elf rogue LOL)
Let's have a bright and happy half-orc warrior named Artuo "It's-a Me! Artuo"
And he goes around with a giant hammer (+2 against turtles and Myconids LOL)
Quote from: Mr. Analog on April 11, 2011, 12:42:53 PM
I'd take it down to what you want to be able to do in and out of battle, and then develop your character from there.
It would be really, really nice if there were no quiet brooding characters though :D
I'm officially sick of the typical fantasy hipster hobo (aka brooding half-elf rogue LOL)
Let's have a bright and happy half-orc warrior named Artuo "It's-a Me! Artuo"
And he goes around with a giant hammer (+2 against turtles and Myconids LOL)
Sory, but I know quiet ;) thats what I do. :P But yeah, even that character doesn't have to be brooding.
We'll see. Those are just the ideas I got within the first 24 pages of the PHB. My first idea was #2. And I might still go that way. He'd be a bit outgoing. But I don't really /do/ outgoing all that well. ;)
I find 4E to be faster and streamlined, but with a new element of strategy around Marks and Battlefield manipulation. I also find you can run into the MMO problem of way to many choices for powers and focus on only a few in your arsenal as you get higher levels. While more choice isn't necessarily a bad thing, it isn't something I've run into with Paperback RPGs as often. Typically (like in 3.5) your casters might have a variety to choose from, but in 4E everyone gets that chance.
So what's the DM recommended way to get the scores? The book recommends either using the standard array, or the score table.
Point buy system, Method 2: Customizing Scores, PHB1 Page 17
Quote from: Melbosa on April 11, 2011, 01:19:29 PM
Point buy system, Method 2: Customizing Scores, PHB1 Page 17
Coo.
Quote from: Tom on April 11, 2011, 12:59:55 PMWe'll see. Those are just the ideas I got within the first 24 pages of the PHB. My first idea was #2. And I might still go that way. He'd be a bit outgoing. But I don't really /do/ outgoing all that well. ;)
Well, and I'm just sayin', you're allowed to come up with ideas before you read the classes/races/gods but it's cool :)
Whatever you pick will be fun!
Quote from: Melbosa on April 11, 2011, 01:14:58 PM
I find 4E to be faster and streamlined, but with a new element of strategy around Marks and Battlefield manipulation. I also find you can run into the MMO problem of way to many choices for powers and focus on only a few in your arsenal as you get higher levels. While more choice isn't necessarily a bad thing, it isn't something I've run into with Paperback RPGs as often. Typically (like in 3.5) your casters might have a variety to choose from, but in 4E everyone gets that chance.
From what I've read so far the focus seems more on diverse character powers than vanilla powers augmented/modded by magic items, where in older games if you were a fighter over say level 3 you'd already be festooned with magic items to boost your powers or you'd be multi-classing to take advantage of opportunities your base class doesn't support, in 4e you can get a variety of cool abilities just through your class or race power sets. I kinda like this because I think you see less "typical" builds on average, but yes, also less specialization too.
Quote from: Melbosa on April 11, 2011, 01:19:29 PM
Point buy system, Method 2: Customizing Scores, PHB1 Page 17
I posted links to a couple of different point buy calculators you can check out on the rpg forum
Quote from: Mr. Analog on April 11, 2011, 01:37:45 PM
Quote from: Tom on April 11, 2011, 12:59:55 PMWe'll see. Those are just the ideas I got within the first 24 pages of the PHB. My first idea was #2. And I might still go that way. He'd be a bit outgoing. But I don't really /do/ outgoing all that well. ;)
Well, and I'm just sayin', you're allowed to come up with ideas before you read the classes/races/gods but it's cool :)
Already read up on the gods. Tis how I know about Kord and The Raven Queen. ;)
Quote from: Tom on April 11, 2011, 01:40:33 PM
Quote from: Mr. Analog on April 11, 2011, 01:37:45 PM
Quote from: Tom on April 11, 2011, 12:59:55 PMWe'll see. Those are just the ideas I got within the first 24 pages of the PHB. My first idea was #2. And I might still go that way. He'd be a bit outgoing. But I don't really /do/ outgoing all that well. ;)
Well, and I'm just sayin', you're allowed to come up with ideas before you read the classes/races/gods but it's cool :)
Already read up on the gods. Tis how I know about Kord and The Raven Queen. ;)
Heh, I gathered that, Deities on page 20 or so :P
I imagine I'll get more ideas as I read on.
You're expected to have a fair number of magic items, actually. And there are very typical builds, which is why for each class they have two or three suggested builds. But given the number of classes, the fact that there's two or three builds for each, and that you can't just pick up a couple levels in Rogue to get sneak attacks for your Fighter every round, there's less multiclassy min-maxed characters. Although there are certainly still optimized vs non-optimized characters.
I agree with you that every class now has lots of options, and that while those options usually fill your class role, it's not uncommon to see Fighters with a Controller-type power, or Clerics with a Striker-type power. Just, they're not your at-wills that you use all the time, they'll be your encounter or daily powers.
I think I've already run into situations where I wouldn't choose a power because there is a magic item and vice versa.
But even flipping through the different edition PHBs it seems like there is less variety in magic items in 4e
The add-on books bloom out the magical items... Adventurer Vault 1 & 2 anyway have a lot of magical items.
To be expected, I'm just saying based on the core PHB it's different from 3.5 or at least it seems that way
Can I name my character inigo montoya? ;D
Quote from: Tom on April 14, 2011, 03:52:19 PM
Can I name my character inigo montoya? ;D
Sure but your character's nickname will be "Kermit"
Funky, I just noticed the ink in my PHB smears. :o
Quote from: Tom on April 14, 2011, 04:10:28 PM
Funky, I just noticed the ink in my PHB smears. :o
You must be reading it too hard, back up a little!
Quote from: Mr. Analog on April 14, 2011, 06:02:57 PM
Quote from: Tom on April 14, 2011, 04:10:28 PM
Funky, I just noticed the ink in my PHB smears. :o
You must be reading it too hard, back up a little!
:P
I'm having a /really/ hard time concentrating, I had planned on getting my character done tonight, but it might not be done till tomorrow :(
What part is holding you up?
Quote from: Mr. Analog on April 14, 2011, 07:30:16 PM
What part is holding you up?
My concentration. For a while there I just wasn't able to read more than a few lines at a time. And even then I'd have to re-read stuff over and over.
Its a little better now. I think I might go DragonBorn :D
Quote from: Tom on April 14, 2011, 07:39:46 PM
Quote from: Mr. Analog on April 14, 2011, 07:30:16 PM
What part is holding you up?
My concentration. For a while there I just wasn't able to read more than a few lines at a time. And even then I'd have to re-read stuff over and over.
Its a little better now. I think I might go DragonBorn :D
Ah ok :)
I get like that when I'm tired, usually I put the book down at that pont. Sometimes I find having some background music on helps.
Quote from: Mr. Analog on April 14, 2011, 11:31:15 PM
Quote from: Tom on April 14, 2011, 07:39:46 PM
Quote from: Mr. Analog on April 14, 2011, 07:30:16 PM
What part is holding you up?
My concentration. For a while there I just wasn't able to read more than a few lines at a time. And even then I'd have to re-read stuff over and over.
Its a little better now. I think I might go DragonBorn :D
Ah ok :)
I get like that when I'm tired, usually I put the book down at that pont. Sometimes I find having some background music on helps.
Yeah, it seems to be the main side effect of the lamotrogine atm. That and tiredness. both are /supposed/ to go away after being on it a couple/few weeks. I hope it happens or I'll have to find something else, as I just can't function like this. Considering I've been having the same concentration issues the past few days. even after getting plenty of sleep.
Got a ways into the book though. Still thinking about doing a Dragonborn Figter that follows Kord. Though its getting a little away from my original idea of the character's personality, I'll just play that character some other time. Breathing fire/ice/whatever is just too damn cool.
Understandable, also I did not know you had epilepsy.
Your character sounds interesting, can't wait to see the rest of his MO
A dragonborn fighter who follows the god of strength, physical power, and competition. That'll definitely be fun!
Dragonborn are pretty good for fighters. The +2 Charisma is kind of a throwaway, unless you want him to be able to intimidate foes into surrendering once they're bloodied (Intimidate skill is based on Charisma, so a bonus to Charisma helps there) - I forgot, they updated the dragonborn so that you get +2 Strength and then your choice of +2 Charisma or +2 Constitution. The dragonbreath once per encounter gives the fighter an area attack, as most fighter powers are single-target melee attacks.
For fighters, make sure you read how marking works - it's your job to mark all the enemies and make them want to attack you instead of the squishies. I think you freely mark anything that you hit, but it only stays marked until the end of your next turn. There are feats that improve that marking ability as well.
So far, MrA's character Umut comes from a monastery high up in the Dragonpeak Mountains, and my character comes from a wilderness church in the foothills of said mountains. As a dragonborn, you could easily be chasing your ancestral legacy in and around that same area when we meet?
Quote from: Mr. Analog on April 15, 2011, 06:57:22 AM
Understandable, also I did not know you had epilepsy.
I don't, its prescribed for BiPolar and Anxiety
Quote from: Mr. Analog on April 15, 2011, 06:57:22 AM
Your character sounds interesting, can't wait to see the rest of his MO
Thanks :)
Quote from: Thorin on April 15, 2011, 10:59:48 AM
A dragonborn fighter who follows the god of strength, physical power, and competition. That'll definitely be fun!
Dragonborn are pretty good for fighters. The +2 Charisma is kind of a throwaway, unless you want him to be able to intimidate foes into surrendering once they're bloodied (Intimidate skill is based on Charisma, so a bonus to Charisma helps there) - I forgot, they updated the dragonborn so that you get +2 Strength and then your choice of +2 Charisma or +2 Constitution. The dragonbreath once per encounter gives the fighter an area attack, as most fighter powers are single-target melee attacks.
For fighters, make sure you read how marking works - it's your job to mark all the enemies and make them want to attack you instead of the squishies. I think you freely mark anything that you hit, but it only stays marked until the end of your next turn. There are feats that improve that marking ability as well.
Thanks for the tip, I'll study that.
Quote from: Thorin on April 15, 2011, 10:59:48 AM
So far, MrA's character Umut comes from a monastery high up in the Dragonpeak Mountains, and my character comes from a wilderness church in the foothills of said mountains. As a dragonborn, you could easily be chasing your ancestral legacy in and around that same area when we meet?
That and trying to prove his skills in some battle or another. I think he'd even enjoy the occasional battle contest.
Ah, I see :)
You gonna be okay to come out tomorrow? I know what it's like getting used to new drugs (a pain in the butt!)
Anyway, your character sounds like he's shaping up nicely :)
Quote from: Mr. Analog on April 15, 2011, 12:52:51 PM
Ah, I see :)
You gonna be okay to come out tomorrow? I know what it's like getting used to new drugs (a pain in the butt!)
I'll just skip a dose, one won't hurt ;)
Quote from: Mr. Analog on April 15, 2011, 12:52:51 PM
Anyway, your character sounds like he's shaping up nicely :)
Thanks :)
Got a question, In the book here its listing To Hit stats, as N[W] (ie: 1[W] or 2[W]) is that a multiplier against the weapon's to hit stats? So using one of the Exploits that has a Hit stat of 2[W] doubles the To Hit stats of the weapon?
I believe it's one handed or two handed, just like 3.5
Some of the higher level abilities/exploits have 3[W], and I'm pretty sure all the main character types only have two hands.
N[W] means that you roll the weapon dice N times. If you use a longsword, its weapon die is 1d8. For a 1[W] hit, you roll 1[1d8], or 1d8. For a 2[W] hit, you roll 2[1d8], or 2d8. There's a weapon (falchion, I think?) for which the weapon dice is 2d4. So for a 1[W] hit, you roll 1[2d4], or 2d4, and for a 2[W] hit, you roll 2[2d4], or 4d4.
Keep in mind that things added to that are normally not multiplied. If you have Strength of 16 (+3) and you're using a longsword (1d8), 1[W]+Str is 1d8+3 and 2[W]+Str is 2d8+3. 4th edition tries really hard to keep people from stacking all kinds of bonuses together to make broken characters like you could in 3rd.
Another thing to keep in mind is that there are four defenses: AC, Fortitude, Reflex, and Will. Of these, AC is usually a couple of points higher. Of these, AC is the most likely defense when swinging a weapon. But weapons add a proficiency bonus to offset the slightly higher average AC vs the other defenses. Some weapons give +2 to the attack, others +3, but of course only if you're proficient with them. Generally it's a tradeoff between a better chance to hit (+3 instead of +2) and more damage (1d8 instead of 1d10). Oh, and military weapons are better than simple weapons, that's just how it goes.
Quote from: Mr. Analog on April 15, 2011, 12:52:51 PM
You gonna be okay to come out tomorrow? I know what it's like getting used to new drugs (a pain in the butt!)
If they're hurting your butt, are you sure you're taking them correctly? :D
Quote from: Thorin on April 15, 2011, 03:03:42 PM
N[W] means that you roll the weapon dice N times. If you use a longsword, its weapon die is 1d8. For a 1[W] hit, you roll 1[1d8], or 1d8. For a 2[W] hit, you roll 2[1d8], or 2d8. There's a weapon (falchion, I think?) for which the weapon dice is 2d4. So for a 1[W] hit, you roll 1[2d4], or 2d4, and for a 2[W] hit, you roll 2[2d4], or 4d4.
Keep in mind that things added to that are normally not multiplied. If you have Strength of 16 (+3) and you're using a longsword (1d8), 1[W]+Str is 1d8+3 and 2[W]+Str is 2d8+3. 4th edition tries really hard to keep people from stacking all kinds of bonuses together to make broken characters like you could in 3rd.
Another thing to keep in mind is that there are four defenses: AC, Fortitude, Reflex, and Will. Of these, AC is usually a couple of points higher. Of these, AC is the most likely defense when swinging a weapon. But weapons add a proficiency bonus to offset the slightly higher average AC vs the other defenses. Some weapons give +2 to the attack, others +3, but of course only if you're proficient with them. Generally it's a tradeoff between a better chance to hit (+3 instead of +2) and more damage (1d8 instead of 1d10). Oh, and military weapons are better than simple weapons, that's just how it goes.
Thats what I thought, thanks Thorin :)
Quote from: Thorin on April 15, 2011, 03:04:40 PM
Quote from: Mr. Analog on April 15, 2011, 12:52:51 PM
You gonna be okay to come out tomorrow? I know what it's like getting used to new drugs (a pain in the butt!)
If they're hurting your butt, are you sure you're taking them correctly? :D
lol.
Then there are special attributes on weapons as well, such as Versatile (Weapon can be 1H or 2H, and add +1 dmg if used 2H) or Brutal (Brutal 2 means you roll a 1 or 2 on the damage dice - any of the damage dice, you re-roll that die. Craghammer is an example of a special attributed weapon - in fact it has the two special attributes I listed.
These aren't always listed on the Power Cards, so you have to remember them separately.
Another question, I'm having trouble figuring out where the info for the VM you (Melbosa) have the tools installed at...
Nevermind that question. Now I just need to figure out what weapons are best.. I'm thinking dual shortswords or something similar. And maybe throwing axes if they exist (do they?).
Weird, a mobile dual-wielding dragonborn tank. Never even knew you could do that :)
Might be better to have a larger weapon in the main hand... You'll do that bit extra damage.
Quote from: Thorin on April 15, 2011, 11:08:28 PM
Weird, a mobile dual-wielding dragonborn tank. Never even knew you could do that :)
Might be better to have a larger weapon in the main hand... You'll do that bit extra damage.
Just imagine in your head, a massive whirlwind of steel bearing down on you ;D
But yeah, a larger sword might make sense, especially if a larger single enemy needs to be dropped, I can drop the short sword and dual-hand the larger sword. Though a few of my exploits depend on dual wielding, so yeah..
Thanks for hosting, Mr. A. Sorry we stayed so late chatting afterwards.
Thanks for DMing, Mel. I liked that you started with a small encounter and worked your way up to a large one, and then threw in a skill challenge as well. Setting us up to be the heroes who (hopefully) save the keep from the siege is cool, too.
Yeah I had fun. Had a hard time figuring out things to say as Rhogar, but had fun :)
Quote from: Thorin on April 18, 2011, 09:46:24 AM
Thanks for hosting, Mr. A. Sorry we stayed so late chatting afterwards.
Heh-heh, all part of th' plan I
knew we'd talk after the session :D instead of going to bed at 3 AM I was in bed at 1:30 AM :D
Quote from: Thorin on April 18, 2011, 09:46:24 AMThanks for DMing, Mel. I liked that you started with a small encounter and worked your way up to a large one, and then threw in a skill challenge as well. Setting us up to be the heroes who (hopefully) save the keep from the siege is cool, too.
Yes, that WAS a lot of fun! I'm
really looking forward to the next adventure!
Hi-ya!!
Quote from: Tom on April 18, 2011, 09:51:22 AM
Yeah I had fun. Had a hard time figuring out things to say as Rhogar, but had fun :)
It'll come to you, just think WWRD: "What Would Rogar Do?"
I like how my monk is becoming a brash smartass with good intentions :D
Quote from: Mr. Analog on April 18, 2011, 10:54:23 AM
Quote from: Thorin on April 18, 2011, 09:46:24 AM
Thanks for hosting, Mr. A. Sorry we stayed so late chatting afterwards.
Heh-heh, all part of th' plan I knew we'd talk after the session :D instead of going to bed at 3 AM I was in bed at 1:30 AM :D
Quote from: Thorin on April 18, 2011, 09:46:24 AMThanks for DMing, Mel. I liked that you started with a small encounter and worked your way up to a large one, and then threw in a skill challenge as well. Setting us up to be the heroes who (hopefully) save the keep from the siege is cool, too.
Yes, that WAS a lot of fun! I'm really looking forward to the next adventure!
Hi-ya!!
Quote from: Tom on April 18, 2011, 09:51:22 AM
Yeah I had fun. Had a hard time figuring out things to say as Rhogar, but had fun :)
It'll come to you, just think WWRD: "What Would Rogar Do?"
I like how my monk is becoming a brash smartass with good intentions :D
On the way home I thought maybe he should get some throwing hammers and say something like "By Kord's hammer, by the suns of Warvan, you shall be avenged" when a player is attacked.
No? ;D
Haha, sounds good to me, never hurts to think about what your character might say in a given conversation!
I thought maybe it was a little too SciFi'y for D&D ;D
Quote from: Tom on April 18, 2011, 07:56:20 PM
I thought maybe it was a little too SciFi'y for D&D ;D
?? I lost the reference, sorry. Fantasy Fiction maybe (which fits), but Science Fiction?
Galaxy Quest
I think it fits, really it isn't far removed from Heman's battlecry.
Quote from: Lazybones on April 18, 2011, 08:45:51 PM
Galaxy Quest
I think it fits, really it isn't far removed from Heman's battlecry.
OH man, there it is!
I don't even remember what Heman said other than "I HAVE THE POWER@!!!!!!!oonoenoeneone"
Which I think he might say next time he gets buffed or insta-healed.
"By the power of Greyskull, I Have The Power!"
He also said "Y'know Orko" a lot, usually while dispensing questionable advice...
Dammit, now I got that freakin' song in my head, THE PETER CRISS DRUMMING WON'T STOP
lol
My kids were watching Teela's Quest not two days ago!
Quote from: Thorin on April 18, 2011, 09:39:05 PM
lol
My kids were watching Teela's Quest not two days ago!
Ha! That's so cool :D
Sorry sorry, gotta make it more 80s, that's so RAD 8)