Mob spawning rate

Started by Thorin, September 06, 2012, 09:20:17 AM

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Thorin

Yah, 6 chunks x 16 blocks per chunk = 96 blocks away.  My statement was not wrong :)

Tom, thanks for disabling NoLagg, YellowBear reported a bunch more mobs this evening, so maybe that's all it took.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Tom

Quote from: Thorin on September 06, 2012, 11:21:50 PM
Yah, 6 chunks x 16 blocks per chunk = 96 blocks away.  My statement was not wrong :)

Tom, thanks for disabling NoLagg, YellowBear reported a bunch more mobs this evening, so maybe that's all it took.
I just did it like 30 minutes or so ago.
<Zapata Prime> I smell Stanley... And he smells good!!!

Tom

Ok, so not directly related to this problem, I figured out what's causing LennyLen's problems:

http://forums.bukkit.org/threads/flymod-is-not-working-correctly.91205/page-3#post-1271034

Two bugs in vanilla, one of which that is fixed by bukkit, causes some really odd teleporting behaviour, like not being able to teleport, and just being sent back to where you were.
<Zapata Prime> I smell Stanley... And he smells good!!!

Pants

Hostile mob spawning look to be about normal, I think.

Tom

Quote from: Pants on September 07, 2012, 08:42:02 PM
Hostile mob spawning look to be about normal, I think.
Good to know. I guess it needed a restart and /reload wasn't enough. So now I'm not entirely sure which change fixed it ;D
<Zapata Prime> I smell Stanley... And he smells good!!!