Recent posts

#1
Video / Re: I Want to Break Free - Flo...
Last post by Mr. Analog - Today at 07:24:57 AM
This is a pretty impressive breakdown of the components used

#2
Video / I Want to Break Free - Floppot...
Last post by Mr. Analog - Today at 07:21:04 AM
The Queen hit I want to Break Free as played by old computer hardware:

#3
Minecraft / Re: Photo Thread
Last post by Mr. Analog - Today at 05:45:57 AM
Dude that's awesome
#4
Minecraft / Re: Photo Thread
Last post by LennyLen - Today at 02:12:36 AM
This is what I've been working on.  The only major change I plan to make is to convert the lighting to lanterns once I've done some iron mining.



















#5
Minecraft / Re: Minecraft 1.19: The wild u...
Last post by LennyLen - Yesterday at 05:03:54 AM
@Lazybones

I think I've figured out what caused the missing pieces of my fences.  There were several thunderstorms, so perhaps they were close to a lightning strike and burned.
#6
Minecraft / Re: Server Status
Last post by Mr. Analog - July 03, 2022, 03:22:01 PM
This is so cool, thanks for setting this up Lazy
#7
Minecraft / Re: Server Status
Last post by Lazybones - July 03, 2022, 03:14:21 PM
I have added an Activity heat map overlay to the North overworld render.. This adds some time to the render but it adds an interesting indicator of where players are active.

The area is fairly wide as I believe minecraft counts any chunks in your render distance.

It SHOULD be rendering a gradient of the last 10 days (default is 30) where full red is today, and no red is greater than 10 days.

This render requires a FULL render to fade off untraveled areas so I have set up the script to only do these between 1-4am PST and do normal faster deltas during the day. So ACTIVE areas should show up quickly (within about an hour base on current render times) where inactive areas should fade off daily.

Looking to see if there are any other interesting things I can tweak in over viewer.. Might try a cave render again but with how much renerated lava and light there is underground it might just reveal too much unless everyone doesn't care about that.
#8
Minecraft / Re: Server Status
Last post by Lazybones - July 02, 2022, 08:38:19 PM
The Overviewer map now has a status notice in the lower right that is updated by the script.

You need to refresh the page in your browser to get the latest status.

When updates are in progress it will say : Update started [date time] running X min

When the update is complete and no update is in progress: Last Update: [date time] Runtime: X min

This should help tell you if there is something wrong with the overviewer / if the map is out of date.

If the status message is missing it should return in 1 min as overviewer overwrites the html file the script checks once a min to update it.
#9
Minecraft / Re: Server Status
Last post by Lazybones - July 02, 2022, 10:08:53 AM
Overviewer now renders more 1.19 blocks including the mangrove trees and mud blocks

Also don't forget you can make sign appear on overviewer with the text --POI-- in it. Then when viewing in overviewer just make sure you have toggled on signs.

This is a good way to mark nether portals and other major points of interest on the map.
#10
Minecraft / Re: Server Status
Last post by Lazybones - July 01, 2022, 06:07:32 PM
FYI I am rebuilding the overviewer map it might be incomplete for about 5 hours.. I may need to RE run it again I am playing with some of the settings and have to do a FULL clean render after a change.