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General => Tech Chat => Topic started by: Darren Dirt on March 27, 2019, 01:06:46 PM

Title: GFX video re. Ray Tracing and de-noising -- guaranteed "Aha! I get it!" moment
Post by: Darren Dirt on March 27, 2019, 01:06:46 PM
Computer Graphics POLYGONS: How Do They Work?

Up until watching this, I thought I kinda got it.
I was wrong. The walk through history in this video, and the examples shown, including talking about NVidia's "hybrid" technology (Raster plus Ray or even Path Tracing) definitely brought me to "Aha!" point a couple of times :)

https://www.youtube.com/watch?v=SrF4k6wJ-do
"Beyond Turing - Ray Tracing and the Future of Computer Graphics"
Title: Re: GFX video re. Ray Tracing and de-noising -- guaranteed "Aha! I get it!" moment
Post by: Darren Dirt on April 10, 2019, 09:21:47 PM
OR, just pre-render a ton of photo-realistic pieces?

"UNREAL ENGINE 4 - Photorealistic Graphic (2019)"

https://youtu.be/zKu1Y-LlfNQ
Title: Re: GFX video re. Ray Tracing and de-noising -- guaranteed "Aha! I get it!" moment
Post by: Mr. Analog on April 10, 2019, 09:24:23 PM
Quote from: Darren Dirt on April 10, 2019, 09:21:47 PM
OR, just pre-render a ton of photo-realistic pieces?

"UNREAL ENGINE 4 - Photorealistic Graphic (2019)"

https://youtu.be/zKu1Y-LlfNQ

Nice!