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General => Game Chat => Minecraft => Topic started by: Mr. Analog on February 26, 2014, 01:27:03 PM

Title: Hubworld Design Ideas
Post by: Mr. Analog on February 26, 2014, 01:27:03 PM
So, the idea of a hub world server has come up a few times and as we're getting closer to doing it I've elected myself to build the thing with World Edit (or similar tool)

I'll probably either put it in a void or in space, but the question is: what should it look like?

Some other considerations:


I have a few ideas of my own but I need those questions answered first :)
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on February 26, 2014, 01:39:49 PM
Oh yeah, for at least one of the designs I'm thinking about using server textures, it should only be active on the hub server world right?

I don't know how this all works :)
Title: Re: Hubworld Design Ideas
Post by: Tom on February 26, 2014, 04:28:54 PM
I do not yet know what the portals look like. I think they might be like nether portals, but I haven't actually checked.

I think you can have server textures per server, and the hub world would be its own server iirc.

Also you don't have to go with my suggestion of a void world. If you can make something awesome, just do it.

But room to grow could be nice.
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on February 26, 2014, 05:33:16 PM
I figure even it's command blocks I can work something together.

Maybe I can make something that looks like Portal (the game) with various rooms that lead to other worlds

There wouldn't be any puzzles per se, it would just look ... Aperture Science-y

But I'm up for all sorts of ideas. I rather like the void (or space) because then no one would be tempted to play on the hub world. Ideally it will be a limited size to reduce strain.
Title: Re: Hubworld Design Ideas
Post by: Thorin on February 26, 2014, 06:15:48 PM
Out in space? Gotta do the Ark! aka Nerva Beacon. Just, no silverfish on the station, please.
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on February 26, 2014, 06:40:32 PM
DON'T TEMPT ME

I was already thinking big spaceship and the first two that came to mind were the Cygnus and the ARK from STARLOST

Which knowing me I'd actually goddamn build LOL

haha
Title: Re: Hubworld Design Ideas
Post by: Thorin on February 26, 2014, 09:47:49 PM
Nerva Beacon is easy, though, it just needs one-eighth of a circular hallway and three rooms (control, secondary control, and a sleeping room).

You didn't get my silverfish comment?  They remind me of the cybermats (http://tardis.wikia.com/wiki/Cybermat) every time they attack me.
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on February 26, 2014, 10:06:09 PM
I totally missed it haha

But yeah could add some Jeffs for fun ;)
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on March 06, 2014, 01:18:27 PM
Oh yeah, I never got around to this last weekend

But I will soon
Title: Re: Hubworld Design Ideas
Post by: Lazybones on March 06, 2014, 02:02:40 PM
I was thinking  floating marble gazebos with walkways interconnecting them.

Or a hall of doors, with the new teleport tricks to make all but the active doors make you exit the opposite door  cartoon style.
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on March 06, 2014, 03:02:21 PM
I saw a video today on one of the new snapshots (14w08a) which basically makes teleports look seamless using command blocks (Minecraft Antichamber map (http://www.youtube.com/watch?v=cffAXpNbiFE)) that sparked a lot of ideas...

I really do like the idea of having some kind of floating transit hub world

I just have to see if I have to custom texture map the sky if I want it to look like it's constantly night, so it looks like it's in space.

Just getting my feet wet with custom world generation
Title: Re: Hubworld Design Ideas
Post by: Lazybones on March 06, 2014, 03:37:08 PM
Rip the night sky from this http://imgur.com/a/Wgmy8
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on March 06, 2014, 03:45:34 PM
Coooooooooooool
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on August 14, 2014, 05:02:05 PM
Ok, re-opening this topic!

So! At Fraga I got familliar with MCEdit and feel a lot more comfortable with it and since Tom will be updating our worlds to 1.7.10 I'm going to get back into this long overdue task.

I was thinking something spacy as we had talked about before...

Do you guys have any ideas you'd like to see for a hub world?
Title: Re: Hubworld Design Ideas
Post by: Lazybones on August 14, 2014, 05:08:49 PM
Quote from: Mr. Analog on August 14, 2014, 05:02:05 PM
Ok, re-opening this topic!

So! At Fraga I got familliar with MCEdit and feel a lot more comfortable with it and since Tom will be updating our worlds to 1.7.10 I'm going to get back into this long overdue task.

I was thinking something spacy as we had talked about before...

Do you guys have any ideas you'd like to see for a hub world?

White Roman pillar buildings on floating chunks of earth in space.
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on August 14, 2014, 05:09:42 PM
I like that!

I had created something similar at fraga
Title: Re: Hubworld Design Ideas
Post by: Thorin on August 14, 2014, 05:15:58 PM
If it's space-y, it should be Nerva Beacon.  You know, a rounded corridor with windows looking out at the night sky with occasional access to chambers on the inside of the round ring.  I don't know how easy or hard that would be to do, though.

----

Or the white pillared buildings would be cool, too, especially if there are glass-encased bridges between them.
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on August 14, 2014, 05:18:51 PM
So many great ideas. Maybe I'll prototype both
Title: Re: Hubworld Design Ideas
Post by: Thorin on August 14, 2014, 05:20:05 PM
Thing is, there's really only two portals on the hub world for now, right?
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on August 14, 2014, 05:29:40 PM
Yup, but still,we can have a great looking way to link the maps
Title: Re: Hubworld Design Ideas
Post by: Tom on August 14, 2014, 10:18:57 PM
And other server instances can be linked up dynamically.
Title: Re: Hubworld Design Ideas
Post by: LennyLen on August 15, 2014, 01:19:17 PM
I have a bukkit server as well, though it's hosted locally at the moment, but perhaps one day I'll find a better home for it.
Title: Re: Hubworld Design Ideas
Post by: Tom on August 15, 2014, 01:21:56 PM
Quote from: LennyLen on August 15, 2014, 01:19:17 PM
I have a bukkit server as well, though it's hosted locally at the moment, but perhaps one day I'll find a better home for it.

The new setup will be using bungeecord for the linking, and spigot for the server mod. I'm not sure if spigot is 100% compatible, but it is a fork of bukkit, most plugins work.

I've slapped my mc servers on digitalocean 10/mo or 20/mo servers mostly because my local internet seems to be a little too unstable for a constant service.
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on August 15, 2014, 01:41:00 PM
I just want to confirm that we can use portal blocks to do the server transfer

Also I think I want to put together a custom server pack, will look at how crazy to it tonight.
Title: Re: Hubworld Design Ideas
Post by: Tom on August 15, 2014, 01:42:37 PM
Quote from: Mr. Analog on August 15, 2014, 01:41:00 PM
I just want to confirm that we can use portal blocks to do the server transfer

Also I think I want to put together a custom server pack, will look at how crazy to it tonight.
I think any solid block is ok to use as the portal frame.

Do you mean end portal blocks? that might be interesting...
Title: Re: Hubworld Design Ideas
Post by: Mr. Analog on August 15, 2014, 01:43:41 PM
Yeah that's what I was thinking - they kind of look like stars