Righteous Wrath Online Community

General => Game Chat => Topic started by: Mr. Analog on March 10, 2015, 09:36:44 AM

Title: Cities: Skylines
Post by: Mr. Analog on March 10, 2015, 09:36:44 AM
I've mentioned this before in another thread, Cities: Skylines is a city builder (worthy of Sim City). I noticed that a few of you have it already which is awesome, I look forward to seeing your cities!

http://store.steampowered.com/app/255710/

It's launching at 18:00 CET today, I expect I won't get much done after work!
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 10, 2015, 10:14:17 AM
Dang it! It only took 10 minutes to download...

Now I have to wait until lunch at least

(I should have taken the day off lol)
Title: Re: Cities: Skylines
Post by: Tom on March 10, 2015, 12:12:31 PM
Soo I bought it, and tried playing, but the ui is a bit messed up :( can't select a map, and when actually entering whatever map it gives me, the place objects graphic overlay isn't showing :( maybe an artifact of using opengl/intel graphics? :( Not having a problem with fps at all. And this gpu does opengl 3.3 so it does all/most of the things.
Title: Re: Cities: Skylines
Post by: Melbosa on March 10, 2015, 12:32:07 PM
Man... now I want the afternoon off... thx Mr. Analog!
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 10, 2015, 01:03:47 PM
Quote from: Melbosa on March 10, 2015, 12:32:07 PM
Man... now I want the afternoon off... thx Mr. Analog!

ME TOO

Believe me

I loaded the menu up to make sure my video settings were correct for later... THE URGE TO CLICK START NEW WAS STRONG
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 10, 2015, 01:04:29 PM
Quote from: Tom on March 10, 2015, 12:12:31 PM
Soo I bought it, and tried playing, but the ui is a bit messed up :( can't select a map, and when actually entering whatever map it gives me, the place objects graphic overlay isn't showing :( maybe an artifact of using opengl/intel graphics? :( Not having a problem with fps at all. And this gpu does opengl 3.3 so it does all/most of the things.

Have you hit their support forums yet? From what I understand there was a lot of beta testing, maybe there's something easy that fixes this?
Title: Re: Cities: Skylines
Post by: Tom on March 10, 2015, 01:46:03 PM
Quote from: Mr. Analog on March 10, 2015, 01:04:29 PM
Quote from: Tom on March 10, 2015, 12:12:31 PM
Soo I bought it, and tried playing, but the ui is a bit messed up :( can't select a map, and when actually entering whatever map it gives me, the place objects graphic overlay isn't showing :( maybe an artifact of using opengl/intel graphics? :( Not having a problem with fps at all. And this gpu does opengl 3.3 so it does all/most of the things.

Have you hit their support forums yet? From what I understand there was a lot of beta testing, maybe there's something easy that fixes this?
Yeah, it seems a LOT of people are having issues. Even the same one's im having, but no resolution yet. It won't even launch on my desktop...
Title: Re: Cities: Skylines
Post by: Thorin on March 10, 2015, 02:21:44 PM
Good QA are worth their weight in gold.  I keep repeating this, and also that good QA are more valuable than developers, because they're harder to find and have more impact on your customers' first impression of your software than what the developers do.

Just sayin', maybe they could have spent a little more time testing various configurations.
Title: Re: Cities: Skylines
Post by: Tom on March 10, 2015, 02:28:02 PM
Oh, I got my desktop working. turns out it may have been a Steam bug as a steam update fixed the black screen launch.

Laptop not fixed, but I can stream the game from my desktop to my laptop and it "just works". hahaha. Local steam streaming is rather decent i must say.
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 10, 2015, 03:40:25 PM
Nice! Have fun and post a screenshot of your city!
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 10, 2015, 10:53:04 PM
GAME...

GAME...

GAME...

What happen? My little town turned into... a not little town
Title: Re: Cities: Skylines
Post by: Tom on March 10, 2015, 11:11:27 PM
This is what I have so far. :o
Title: Re: Cities: Skylines
Post by: Thorin on March 10, 2015, 11:51:43 PM
looks like a fun game, and the renders sure look nice
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 10, 2015, 11:59:43 PM
I stopped playing a little while ago but I already want to play more

I am surprised by the depth of game play, building stuff has consequences down the road

Like when my place started as a small town I wasn't even thinking about building hard to move facilities close to where a major highway should go and I spent almost 2 years moving graves between grave sites so I could build a darn highway and reduce the crazy amount of traffic near the cloverleaf the game starts you with. Or when I added a hydro dam to the river and started to panic when I saw the water level rise on the one side!

GAME
Title: Re: Cities: Skylines
Post by: Lazybones on March 11, 2015, 12:20:25 AM
Quote from: Mr. Analog on March 10, 2015, 11:59:43 PM
I added a hydro dam to the river and started to panic when I saw the water level rise on the one side!

DAMIT where is my wallet!
Title: Re: Cities: Skylines
Post by: Tom on March 11, 2015, 03:19:04 AM
Hmm, I played a bit late :o

Title: Re: Cities: Skylines
Post by: Mr. Analog on March 11, 2015, 07:55:40 AM
I should have just played more I got virtually no sleep last night
Title: Re: Cities: Skylines
Post by: Thorin on March 11, 2015, 09:07:57 AM
Wow, that's built up a lot Tom.

And yeah, Mr. A, you should have just played through the night and then taken a sick day :P

Also, in Tom's view there it shows one residential area that's 7 blocks short-side by 4 blocks long-side.  Using that as a guide, the total city is about 35 by 18 blocks in total size.  At 250 feet for a short-side and 500 feet for a long-side, that's about 8,750 feet by 9,000 feet, or 1.6572 miles by 1.705 miles.  Lets round it to 2 miles by 2 miles, and the entire city is only 4 square miles.  For comparison, Red Deer is about 40 square miles.
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 11, 2015, 09:18:52 AM
I knew I should have booked time off! :)

Turns out you can make farms by setting up policies (inhabitants will turn land marked for industrial use into farmland, though the parcels are small [game developed in Europe so...])

Turns out you can do a lot of interesting things by setting up districts as well, if my fuzzy memory of 3 AM isn't failing me I think you can even change taxation levels per district

Also you can set up tube stations and operate multiple lines. FINALLY! I can set up the Circle Line and then shut it down all the time for maintenance
Title: Re: Cities: Skylines
Post by: Melbosa on March 11, 2015, 09:42:58 AM
LOL Mr. Analog.

And yeah I played a bit as well.
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 11, 2015, 09:51:17 AM
Nice!

I like how everyone else is grids :D
Title: Re: Cities: Skylines
Post by: Tom on March 11, 2015, 11:27:39 AM
Quote from: Mr. Analog on March 11, 2015, 09:51:17 AM
Nice!

I like how everyone else is grids :D
I was trying to spice things up a bit, but it makes it harder to manage traffic :o
Title: Re: Cities: Skylines
Post by: Melbosa on March 11, 2015, 12:15:21 PM
Well it grew....
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 11, 2015, 01:05:16 PM
Wow woo wee wah

Urge to play very strong... I have some other priorities tonight b'oh!
Title: Re: Cities: Skylines
Post by: Darren Dirt on March 11, 2015, 04:16:19 PM
Quote from: Mr. Analog on March 11, 2015, 09:18:52 AM
Also you can set up tube stations and operate multiple lines. FINALLY! I can set up the Circle Line and then shut it down all the time for maintenance

Will never be fully emotionally satisfying until you can also make the escalators TO THE TUBE be down for maintenance every damn day.
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 11, 2015, 04:19:36 PM
LOL
Title: Re: Cities: Skylines
Post by: Lazybones on March 13, 2015, 09:04:59 AM
O its 11 pm just a little longer, look up again 1am. DAMIT!


Fyi the only thing I don't like is building roads. They never seem to line up or join how I want.
Title: Re: Cities: Skylines
Post by: Melbosa on March 13, 2015, 09:30:09 AM
I have to run it with Graphics down to make it smooth.  Not sure why as I can run Evolve with all graphics on.
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 13, 2015, 03:11:59 PM
Quote from: Lazybones on March 13, 2015, 09:04:59 AM
O its 11 pm just a little longer, look up again 1am. DAMIT!


Fyi the only thing I don't like is building roads. They never seem to line up or join how I want.

I've only played one night and yeah, that's basically exactly it, just like Sim City back in the day

I wish there was a road guideline that you could tweak after setting the points rather than having to weirdly click around to get the shape you want, I mean imagine drag handles you could shape the road with and THEN choose to commit
Title: Re: Cities: Skylines
Post by: Lazybones on March 13, 2015, 09:10:13 PM
Some shots of my current city
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 13, 2015, 11:39:35 PM
Man! That looks great!
Title: Re: Cities: Skylines
Post by: Lazybones on March 14, 2015, 08:52:35 PM
Ok things where going way too easy...

TIP: pause the game as soon as you have ANY water treatment issues.

I had the game on full speed and disconnected a critical pipe... My entire city was almost abandoned in 1 min due to city wide sewer backups.
Title: Re: Cities: Skylines
Post by: Lazybones on March 14, 2015, 11:11:04 PM
More pics
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 15, 2015, 01:31:00 PM
So many zone! Nice
Title: Re: Cities: Skylines
Post by: Lazybones on March 15, 2015, 04:08:42 PM
Once I figured out how the industrial specializations worked things started moving much faster and with very little  pollution.

However now my traffic problems are getting to the point that commercial zones are not getting supplies.

I foresee bulldozing some large sections in the near future.
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 15, 2015, 06:52:22 PM
I'm really enjoying the challenges of growth. I started a small farm town and even with low pollution the road network is clogged with transport
Title: Re: Cities: Skylines
Post by: Tom on March 15, 2015, 08:28:10 PM
I haven't had that much trouble with traffic. Nothing super backed up, just fairly busy. It helps a lot to use roundabouts, and keep things like transport close to industry (ie: if you have a train or sea cargo station, keep it near to the industry), and if you can, cut down on the intersections on main roads. I haven't gotten back to my city yet, but I intend to move my industry over to the new tile with the shipping and other things. I might also re-jig the freeway system I setup... Its a bit of a hack currently :o

And I watched a stream today where a dude got a city with 50,000 people in it with nothing but dirt roads. Turns out cars generally don't stop much on dirt roads, it may be slower, but there are no super large backups like you get with large signaled roads.
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 16, 2015, 08:26:14 AM
Hah!

Laid-off SimCity dev launches Patreon for creation of Cities: Skylines buildings
http://www.eurogamer.net/articles/2015-03-16-laid-off-simcity-dev-launches-patreon-for-creation-of-cities-skylines-buildings
Title: Re: Cities: Skylines
Post by: Darren Dirt on March 16, 2015, 08:52:35 AM
Quote from: Mr. Analog on March 16, 2015, 08:26:14 AM
Hah!

Laid-off SimCity dev launches Patreon for creation of Cities: Skylines buildings
http://www.eurogamer.net/articles/2015-03-16-laid-off-simcity-dev-launches-patreon-for-creation-of-cities-skylines-buildings

Just a talented artist saying "hey if you appreciate my work, pay for what I'd like to do in my free time anyway" but I think it's a reasonable thing to do. Not like he's new to the industry, he's proven his ability so why expect free stuff from him? (which he probably will provide anyway in the future once he secures a new job.)



The above got me to this -- comments are fun to read http://www.eurogamer.net/articles/2015-03-04-ea-shuts-down-simcity-developer-maxis (mostly "Thanks EA..." and someone boiled it down to their apparent business model formula: " -> Acquire   -> Milk  -> Terminate" ... by the way, did EA really acquire (and then let die) ALL of { Pandemic, Mythic, Bullfrog, Westwood } ?? ** )

(one comment pointed out the headline was kinda misleading, thus providing them justification to also link to this genius XKCD comic that you won't BELIEVE how much it totally NAILED a trend that has been really annoying me the last couple years! (http://imgs.xkcd.com/comics/headlines.png) )




** guess so; and then again, "death" might have already been effectively in the past anyway, pretty much once EA took 'em over -- see this heart-breaking list of past victims (http://www.vgmemes.com/wp-content/uploads/2012/04/victims-of-ea.png). #missingTheGoldenAgeOfPCgames
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 16, 2015, 10:08:59 AM
Given how much of a powerhouse The Sims had been for the last 15 odd years it's surprising that EA would shut down the Maxis studio in the first place, it says a lot about the future of "SIM"-brand games, that a small company like Paradox Interactive could have such a successful release of essentially what Sim City should have been kind of tells me everything I need to know about how EA gets things done.

Its tragic that companies like EA hold on to all these IPs and either half-ass them to make a quick buck (Dungeon Keeper mobile) or sit on 'em indefinitely.
Title: Re: Cities: Skylines
Post by: Darren Dirt on March 16, 2015, 10:24:33 AM
GTA V's Los Santos in C:S

http://www.polygon.com/2015/3/14/8214917/tour-grand-theft-auto-5s-los-santos-on-a-pc-in-another-game


Title: Re: Cities: Skylines
Post by: Mr. Analog on March 16, 2015, 10:36:41 AM
Quote from: Darren Dirt on March 16, 2015, 10:24:33 AM
GTA V's Los Santos in C:S

http://www.polygon.com/2015/3/14/8214917/tour-grand-theft-auto-5s-los-santos-on-a-pc-in-another-game

Man! So this is the coming together of two modders, one guy built the landmass and another recreated the cities and roads

Fantastic!
Title: Re: Cities: Skylines
Post by: Tom on March 16, 2015, 04:44:28 PM
I thought they just shut down the head maxis office, not the entire maxis studio. Just the one that dared make a sim city game that failed, based on EA's guidelines..
Title: Re: Cities: Skylines
Post by: Melbosa on March 17, 2015, 12:54:47 AM
Started a new one... like this one better :D
Title: Re: Cities: Skylines
Post by: Tom on March 17, 2015, 01:24:58 AM
Are those all roundabouts? or hand made circular roads? (sadly they don't behave the same afaik)
Title: Re: Cities: Skylines
Post by: Darren Dirt on March 17, 2015, 08:51:32 AM
Quote from: Melbosa on March 17, 2015, 12:54:47 AM
Started a new one... like this one better :D

You mis-spelled "Melonville".  ;D
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 17, 2015, 08:55:23 AM
Quote from: Darren Dirt on March 17, 2015, 08:51:32 AM
Quote from: Melbosa on March 17, 2015, 12:54:47 AM
Started a new one... like this one better :D

You mis-spelled "Melonville".  ;D

Where's the 3 Door Mall?
Title: Re: Cities: Skylines
Post by: Darren Dirt on March 17, 2015, 08:58:27 AM
Quote from: Mr. Analog on March 17, 2015, 08:55:23 AM
Quote from: Darren Dirt on March 17, 2015, 08:51:32 AM
Quote from: Melbosa on March 17, 2015, 12:54:47 AM
Started a new one... like this one better :D

You mis-spelled "Melonville".  ;D

Where's the 3 Door Mall?

Being renovated; the annual bus races have moved to downtown this year.

Title: Re: Cities: Skylines
Post by: Mr. Analog on March 17, 2015, 08:59:25 AM
Quote from: Darren Dirt on March 17, 2015, 08:58:27 AM
Quote from: Mr. Analog on March 17, 2015, 08:55:23 AM
Quote from: Darren Dirt on March 17, 2015, 08:51:32 AM
Quote from: Melbosa on March 17, 2015, 12:54:47 AM
Started a new one... like this one better :D

You mis-spelled "Melonville".  ;D

Where's the 3 Door Mall?

Being renovated; the annual bus races have moved to downtown this year.

It's Polynesiatown all over again
Title: Re: Cities: Skylines
Post by: Darren Dirt on March 17, 2015, 09:00:43 AM
Quote from: Mr. Analog on March 17, 2015, 08:59:25 AM
Quote from: Darren Dirt on March 17, 2015, 08:58:27 AM
Quote from: Mr. Analog on March 17, 2015, 08:55:23 AM
Quote from: Darren Dirt on March 17, 2015, 08:51:32 AM
Quote from: Melbosa on March 17, 2015, 12:54:47 AM
Started a new one... like this one better :D

You mis-spelled "Melonville".  ;D

Where's the 3 Door Mall?

Being renovated; the annual bus races have moved to downtown this year.

It's Polynesiatown all over again

Crane Shot! Crane Shot! (https://www.youtube.com/watch?v=DXW5F6hzcMQ)

Title: Re: Cities: Skylines
Post by: Melbosa on March 17, 2015, 09:28:57 AM
Quote from: Tom on March 17, 2015, 01:24:58 AM
Are those all roundabouts? or hand made circular roads? (sadly they don't behave the same afaik)

Both.  If you want to make your own Round-About you have to use directional roads.  I've made my own 6 laners, like the Southern entrance in my first pick.
Title: Re: Cities: Skylines
Post by: Lazybones on March 17, 2015, 09:57:05 AM
Quote from: Melbosa on March 17, 2015, 09:28:57 AM
Quote from: Tom on March 17, 2015, 01:24:58 AM
Are those all roundabouts? or hand made circular roads? (sadly they don't behave the same afaik)

Both.  If you want to make your own Round-About you have to use directional roads.  I've made my own 6 laners, like the Southern entrance in my first pick.

FYI if you use roads larger than 2 lane it adds traffic lights to nearly every intersection, this reduces the efficiency of the roundabout the special 3 lane high capacity roundabout has none..  I am almost tempted to start over now with what I know about commercial and industrial traffic, use ONLY two lane roads and highways with complicated on off amps.
Title: Re: Cities: Skylines
Post by: Melbosa on March 17, 2015, 10:27:11 AM
Quote from: Lazybones on March 17, 2015, 09:57:05 AM
Quote from: Melbosa on March 17, 2015, 09:28:57 AM
Quote from: Tom on March 17, 2015, 01:24:58 AM
Are those all roundabouts? or hand made circular roads? (sadly they don't behave the same afaik)

Both.  If you want to make your own Round-About you have to use directional roads.  I've made my own 6 laners, like the Southern entrance in my first pick.

FYI if you use roads larger than 2 lane it adds traffic lights to nearly every intersection, this reduces the efficiency of the roundabout the special 3 lane high capacity roundabout has none..  I am almost tempted to start over now with what I know about commercial and industrial traffic, use ONLY two lane roads and highways with complicated on off amps.

I have to disagree about the roundabout as I have made my own 3 lane directional roundabouts and there are no traffic lights.  While I can't speak to the regular roads, I can say for sure the roundabouts built with directional lanes will not have traffic lights.
Title: Re: Cities: Skylines
Post by: Thorin on March 17, 2015, 12:00:14 PM
I think the City of Edmonton should buy a few copies of this game and distribute it amongst their city planners.  Maybe they'd get better at planning cities.
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 17, 2015, 12:41:20 PM
QuoteColossal Order's SimCity-like game, Cities: Skylines, sold more than half a million copies in its first week. The first 250,000 of those were sold in the first 24 hours, making it the fastest-selling game its publisher, Paradox Interactive, has ever released. Only a week before Skylines was released, game publisher Electronic Arts announced that it was shutting down SimCity developer Maxis' studio in Emeryville, which it acquired in 1997.

"I feel so bad about Maxis closing down," Colossal Order CEO Mariina Hallikainen said. "The older SimCitys were really the inspiration for us to even consider making a city builder." At the same time, Hallikainen admits SimCity's mistakes were Colossal Order's opportunity. "If SimCity was a huge success, which is what we expected, I don't know if Skylines would have ever happened," she said, explaining that it would have been a harder pitch to sell to Paradox if the new SimCity dominated the market.

http://games.slashdot.org/story/15/03/17/1817202/simcitys-empire-has-fallen-and-skylines-is-picking-up-the-pieces

Uhh! Wow!
Title: Re: Cities: Skylines
Post by: Melbosa on March 18, 2015, 12:30:10 AM
It Lives!!!!!
Title: Re: Cities: Skylines
Post by: Melbosa on March 18, 2015, 12:34:17 AM
and lives....
Title: Re: Cities: Skylines
Post by: Melbosa on March 18, 2015, 12:35:22 AM
and lives even more...
Title: Re: Cities: Skylines
Post by: Melbosa on March 18, 2015, 12:36:11 AM
And the Burbs...
Title: Re: Cities: Skylines
Post by: Melbosa on March 18, 2015, 12:37:35 AM
And finally Uptown Melville where Penthouse Suites start at $10M :P
Title: Re: Cities: Skylines
Post by: Melbosa on March 18, 2015, 12:38:57 AM
So its been like 10y since Melville has had demand for Commercial zones, and I don't think I've built any in almost 7 years (at least the Burbs and Uptown don't have any)... ever since I've been doing High Density Residential and Office Building Industrial... you guys noticed that yet?
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 18, 2015, 08:47:20 AM
The Industry bar is linked to both the industrial and office zones, which is better for your city is based on education
Title: Re: Cities: Skylines
Post by: Melbosa on March 18, 2015, 09:45:55 AM
Quote from: Mr. Analog on March 18, 2015, 08:47:20 AM
The Industry bar is linked to both the industrial and office zones, which is better for your city is based on education

That I understand.  What I am saying is that my city is not asking for Commercial anymore since I started deploying Offices... Not sure if related but I haven't deployed (nor been in demand) Commercial zones for many years.
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 18, 2015, 09:47:49 AM
Hmm, I dunno

Maybe your people buy stuff on Amazon now haha
Title: Re: Cities: Skylines
Post by: Lazybones on March 18, 2015, 12:02:56 PM
Once I created a university my citizens started complaining about forestry and farm zones being lame.

Also the over educated workers number became very high.

Must be all those arts majors working at the coffee shops.
Title: Re: Cities: Skylines
Post by: Mr. Analog on March 18, 2015, 12:07:22 PM
LOL
Title: Re: Cities: Skylines
Post by: Darren Dirt on March 18, 2015, 12:12:43 PM
Quote from: Lazybones on March 18, 2015, 12:02:56 PM
Once I created a university my citizens started complaining about forestry and farm zones being lame.

Also the over educated workers number became very high.

Must be all those arts majors working at the coffee shops.

Next time just create a few technical institutes.
Title: Re: Cities: Skylines
Post by: Mr. Analog on April 02, 2015, 11:10:23 AM
Man, I've started a new city after all the patches and wow, the building variety, new info panes, traffic logic so much fun!

This is exactly what I wanted out of this game, just pick it up play it super chill to forget my troubles and enjoy
Title: Re: Cities: Skylines
Post by: Tom on April 02, 2015, 11:33:21 AM
OOh, more updates? I might have to play.
Title: Re: Cities: Skylines
Post by: Lazybones on April 04, 2015, 04:15:08 PM
Made it over 100K in my second city... Been playing less as the wife has taken over and started to play... Have to split time on the PC.
Title: Re: Cities: Skylines
Post by: Tom on April 04, 2015, 05:17:19 PM
I was playing some more the other day. 8 hours. ouch. But I didn't get anywhere near 100k people :o I think I hit 60k+.
Title: Re: Cities: Skylines
Post by: Lazybones on April 04, 2015, 05:32:49 PM
Although there is a preview bug I have started to build my own assets in the asset editor. I find I like a specific type of overpass and being able to stamp them on the map quickly is really nice.
Title: Re: Cities: Skylines
Post by: Tom on April 05, 2015, 05:19:23 AM
You should post a screen shot :) I have a hard time with designing proper overpasses and such.
Title: Re: Cities: Skylines
Post by: Lazybones on April 05, 2015, 05:59:28 PM
This is my solution to having traffic exit the highway and enter a city area... It deals with fairly high traffic volumes as long as the side roads have room and capacity to keep clearing cars.

These are specifically designed NOT to allow traffic to use the over pass to change direction on the highway... If you link your side road up wrong traffic will attempt to go out over and back. As designed these deal with a fair amount of traffic.
Title: Re: Cities: Skylines
Post by: Mr. Analog on April 06, 2015, 08:07:20 AM
Whoa!
Title: Re: Cities: Skylines
Post by: Lazybones on April 06, 2015, 09:49:04 AM
Quote from: Mr. Analog on April 06, 2015, 08:07:20 AM
Whoa!

Not sure what you are directly that at..

I should not that the example that is double sided is not ideal because it only allows traffic back on the highway in one direction, however it does work fairly well for flow control.

If I need massive influx for commercial or industrial I use the games included three way highway junction... My current 110K+ city currently does not have any traffic circles.
Title: Re: Cities: Skylines
Post by: Tom on April 06, 2015, 10:01:30 AM
Not sure how you manage busy intersections that aren't close to a highway without a traffic circle...
Title: Re: Cities: Skylines
Post by: Lazybones on April 06, 2015, 10:16:22 AM
Quote from: Tom on April 06, 2015, 10:01:30 AM
Not sure how you manage busy intersections that aren't close to a highway without a traffic circle...

One way roads... I try and avoid any multidirection roads in busy areas... If 6 lane roads need to meet somewhere I often convert a small segment to 3 lane highway to avoid generating lights.

One note about traffic, just because a segment is read in traffic view does not mean it is a problem.. I just means it is busy... Only backed up traffic is a problem.
Title: Re: Cities: Skylines
Post by: Tom on April 06, 2015, 10:18:12 AM
Indeed. I only care about traffic if it gets backed up. It's not a serious problem in my city, though I have like 4-6+ traffic circles, some right off of big highway interchanges (and i have several of those as well).
Title: Re: Cities: Skylines
Post by: Lazybones on April 06, 2015, 10:24:38 AM
Quote from: Tom on April 06, 2015, 10:18:12 AM
Indeed. I only care about traffic if it gets backed up. It's not a serious problem in my city, though I have like 4-6+ traffic circles, some right off of big highway interchanges (and i have several of those as well).

The exit off of a highway can back up, that is why I created my own exits... They have exit ramps that then feed into a segment of off ramp or road with sufficient capacity and length to allow traffic to spread out. I often create a simple high capacity loop based off of the exit, then build in crossroads to fill in the loop. This prevents heaving highway traffic from backing up as it exits the highway.
Title: Re: Cities: Skylines
Post by: Mr. Analog on April 07, 2015, 06:15:14 AM
Whoa as in you built a functioning cloverleaf through clever use of one way roads, fantastic!
Title: Re: Cities: Skylines
Post by: Lazybones on April 07, 2015, 11:23:53 AM
Quote from: Mr. Analog on April 07, 2015, 06:15:14 AM
Whoa as in you built a functioning cloverleaf through clever use of one way roads, fantastic!

The intersections included in the game are built out of the same standard road parts... There are a HUGE number of user built ones in the work shop..

Still need to optimize my roads, I just like the parallel side road style vs what the game includes which is always a 90 degree change in direction from the highway.
Title: Re: Cities: Skylines
Post by: Lazybones on April 19, 2015, 06:57:56 PM
You know your city is large when the SPEED setting does nothing anymore... The game can only go as fast as your computer at a point... I have reached that in my main city.
Title: Re: Cities: Skylines
Post by: Tom on April 19, 2015, 07:20:03 PM
Quote from: Lazybones on April 19, 2015, 06:57:56 PM
You know your city is large when the SPEED setting does nothing anymore... The game can only go as fast as your computer at a point... I have reached that in my main city.
:o
Title: Re: Cities: Skylines
Post by: Lazybones on April 20, 2015, 01:55:26 AM
Pop is around 150k
Title: Re: Cities: Skylines
Post by: Mr. Analog on April 20, 2015, 08:11:09 AM
Now THAT'S a city!
Title: Re: Cities: Skylines
Post by: Lazybones on April 20, 2015, 09:08:34 AM
Btw if you are working on achievements do not take a bankruptcy bailout. Your cities saves will be marked with achievements blocked.

Mods also typically block achievements.
Title: Re: Cities: Skylines
Post by: Thorin on April 20, 2015, 10:19:34 AM
At first I thought, "so many highrises, why don't the citizens just buy the undeveloped land on the other side of the road?"

And then I clicked on the fourth picture, and noticed that one of the houses on the hill actually has a swing set in the backyard.  Holy Detail, Batman!
Title: Re: Cities: Skylines
Post by: Lazybones on April 20, 2015, 11:27:27 AM
Quote from: Thorin on April 20, 2015, 10:19:34 AM
At first I thought, "so many highrises, why don't the citizens just buy the undeveloped land on the other side of the road?"

And then I clicked on the fourth picture, and noticed that one of the houses on the hill actually has a swing set in the backyard.  Holy Detail, Batman!

Ya that camera only lets you zoom in so much... I am thinking of installing the first person mod to go in to more detail.

I have "subscribed" to several workshop assets now to add more variety to the buildings. At this size and density repeating buildings are crazy. Also who doesn't want to see Wendy's, A&W, Starbucks etc on every block of your commercial areas.
Title: Re: Cities: Skylines
Post by: Lazybones on May 19, 2015, 06:51:03 PM
Update...

- Fixes
- Tunnels
- Euro themed maps and buildings.
Title: Re: Cities: Skylines
Post by: Mr. Analog on May 19, 2015, 06:59:09 PM
Tunnels YES!