Hubworld Design Ideas

Started by Mr. Analog, February 26, 2014, 01:27:03 PM

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Mr. Analog

So, the idea of a hub world server has come up a few times and as we're getting closer to doing it I've elected myself to build the thing with World Edit (or similar tool)

I'll probably either put it in a void or in space, but the question is: what should it look like?

Some other considerations:


  • Room to Grow? I know we're going to start with 2 servers, but should it be big enough to handle more?
  • Portals? Like Portal Frame portals? Portal Portals? Link books? What do the portals look like

I have a few ideas of my own but I need those questions answered first :)
By Grabthar's Hammer

Mr. Analog

Oh yeah, for at least one of the designs I'm thinking about using server textures, it should only be active on the hub server world right?

I don't know how this all works :)
By Grabthar's Hammer

Tom

I do not yet know what the portals look like. I think they might be like nether portals, but I haven't actually checked.

I think you can have server textures per server, and the hub world would be its own server iirc.

Also you don't have to go with my suggestion of a void world. If you can make something awesome, just do it.

But room to grow could be nice.
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

I figure even it's command blocks I can work something together.

Maybe I can make something that looks like Portal (the game) with various rooms that lead to other worlds

There wouldn't be any puzzles per se, it would just look ... Aperture Science-y

But I'm up for all sorts of ideas. I rather like the void (or space) because then no one would be tempted to play on the hub world. Ideally it will be a limited size to reduce strain.
By Grabthar's Hammer

Thorin

#4
Out in space? Gotta do the Ark! aka Nerva Beacon. Just, no silverfish on the station, please.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Mr. Analog

DON'T TEMPT ME

I was already thinking big spaceship and the first two that came to mind were the Cygnus and the ARK from STARLOST

Which knowing me I'd actually goddamn build LOL

haha
By Grabthar's Hammer

Thorin

Nerva Beacon is easy, though, it just needs one-eighth of a circular hallway and three rooms (control, secondary control, and a sleeping room).

You didn't get my silverfish comment?  They remind me of the cybermats every time they attack me.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Mr. Analog

I totally missed it haha

But yeah could add some Jeffs for fun ;)
By Grabthar's Hammer

Mr. Analog

Oh yeah, I never got around to this last weekend

But I will soon
By Grabthar's Hammer

Lazybones

I was thinking  floating marble gazebos with walkways interconnecting them.

Or a hall of doors, with the new teleport tricks to make all but the active doors make you exit the opposite door  cartoon style.

Mr. Analog

I saw a video today on one of the new snapshots (14w08a) which basically makes teleports look seamless using command blocks (Minecraft Antichamber map) that sparked a lot of ideas...

I really do like the idea of having some kind of floating transit hub world

I just have to see if I have to custom texture map the sky if I want it to look like it's constantly night, so it looks like it's in space.

Just getting my feet wet with custom world generation
By Grabthar's Hammer

Lazybones


Mr. Analog

By Grabthar's Hammer

Mr. Analog

Ok, re-opening this topic!

So! At Fraga I got familliar with MCEdit and feel a lot more comfortable with it and since Tom will be updating our worlds to 1.7.10 I'm going to get back into this long overdue task.

I was thinking something spacy as we had talked about before...

Do you guys have any ideas you'd like to see for a hub world?
By Grabthar's Hammer

Lazybones

Quote from: Mr. Analog on August 14, 2014, 05:02:05 PM
Ok, re-opening this topic!

So! At Fraga I got familliar with MCEdit and feel a lot more comfortable with it and since Tom will be updating our worlds to 1.7.10 I'm going to get back into this long overdue task.

I was thinking something spacy as we had talked about before...

Do you guys have any ideas you'd like to see for a hub world?

White Roman pillar buildings on floating chunks of earth in space.