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General => Game Chat => Minecraft => Topic started by: Lazybones on September 05, 2013, 12:33:39 PM

Title: Mincraft Dev in overdrive?
Post by: Lazybones on September 05, 2013, 12:33:39 PM
Chest Lables http://imgur.com/a/XhVHY

Seems like new features are going nuts in minecraft.
Title: Re: Mincraft Dev in overdrive?
Post by: Tom on September 05, 2013, 12:34:52 PM
Yeah, 1.7 may include new biomes and some really neat new stuff.

for instance, a single click on an item frame only yeilds the item in the frame. click an empty frame to get the frame off the wall. makes them SO much more useful.
Title: Re: Mincraft Dev in overdrive?
Post by: Mr. Analog on September 05, 2013, 01:58:24 PM
New biomes, new plants, trees, snow on mountaintops, random "crap" items when fishing (like used boots haha), new fish

and super-secret special stuff which hasn't yet been revealed.
Title: Re: Mincraft Dev in overdrive?
Post by: Tom on September 05, 2013, 02:10:39 PM
I might put up a straight vanilla server in addition to the main usamot before bukkit gets updated.

I suspect 1.7 bukkit to take a while.
Title: Re: Mincraft Dev in overdrive?
Post by: Mr. Analog on September 05, 2013, 02:27:19 PM
That sounds like fun, for sure.
Title: Re: Mincraft Dev in overdrive?
Post by: Tom on September 05, 2013, 02:30:50 PM
I think the quickened pace has something to do with all of the refactoring they've been doing. Apparently for a long time, most of the week was dedicated to refactoring the code. And a day or two a week was for new features and fun stuff. They might be at the point that adding new stuff takes a lot less work, and breaks a lot less things.
Title: Re: Mincraft Dev in overdrive?
Post by: Mr. Analog on September 05, 2013, 02:33:44 PM
There's also the hassle of learning other peoples' code, developing changes while bug fixing all the while you have a really REALLY dedicated fanbase watching your every move...

:D
Title: Re: Mincraft Dev in overdrive?
Post by: Tom on September 05, 2013, 02:34:25 PM
Yeah, especially if the code you took over needed a couple years of refactoring :D
Title: Re: Mincraft Dev in overdrive?
Post by: Mr. Analog on September 05, 2013, 02:36:49 PM
ALL code needs refactoring
Title: Re: Mincraft Dev in overdrive?
Post by: Tom on September 05, 2013, 02:42:09 PM
Quote from: Mr. Analog on September 05, 2013, 02:36:49 PM
ALL code needs refactoring
If you have to take over a project that needs to be completely rewritten on a regular basis, I feel for you :(

mc was more than just a bit of refactoring. pretty sure they had to completely rewrite it over the past couple years. one part at a time.
Title: Re: Mincraft Dev in overdrive?
Post by: Mr. Analog on September 05, 2013, 02:43:54 PM
I have yet to see anything of complexity not need some part of it re-written.

Heck I look at stuff written 3 weeks ago and want to re-write it, but sometimes you have to let go until it's important.
Title: Re: Mincraft Dev in overdrive?
Post by: Tom on September 05, 2013, 02:46:08 PM
Yeah. I completely agree. Nothing is ever quite right the first time out.

Just saying theres a difference between some refactoring and a complete staged rewrite of an entire codebase.
Title: Re: Mincraft Dev in overdrive?
Post by: Mr. Analog on September 05, 2013, 02:50:49 PM
Yeah, going nuclear is the last resort for pretty much anything if you ask me, way easier to rebuild the guts in iterations.
Title: Re: Mincraft Dev in overdrive?
Post by: Thorin on September 05, 2013, 03:26:28 PM
Quote from: Lazybones on September 05, 2013, 12:33:39 PM
Chest Lables http://imgur.com/a/XhVHY

Seems like new features are going nuts in minecraft.

You guys missed the really important bit of these images.  DOUBLE CHESTS IMMEDIATELY ADJACENT TO EACH OTHER.  When the hell did that come in?

-----

A separate vanilla server?  Why, just for us to play?  How hard would it be to switch our server back to vanilla?  It's just that it would seem like such a waste of time to build stuff that will then get tossed when Bukkit updates.
Title: Re: Mincraft Dev in overdrive?
Post by: Lazybones on September 05, 2013, 03:37:49 PM
Quote from: Thorin on September 05, 2013, 03:26:28 PM
Quote from: Lazybones on September 05, 2013, 12:33:39 PM
Chest Lables http://imgur.com/a/XhVHY

Seems like new features are going nuts in minecraft.

You guys missed the really important bit of these images.  DOUBLE CHESTS IMMEDIATELY ADJACENT TO EACH OTHER.  When the hell did that come in?

-----

A separate vanilla server?  Why, just for us to play?  How hard would it be to switch our server back to vanilla?  It's just that it would seem like such a waste of time to build stuff that will then get tossed when Bukkit updates.

Probably at the same time they let you attache signs to them... Looks like a few annoyances will be fixed.
Title: Re: Mincraft Dev in overdrive?
Post by: Tom on September 05, 2013, 03:41:36 PM
Quote from: Thorin on September 05, 2013, 03:26:28 PM
Quote from: Lazybones on September 05, 2013, 12:33:39 PM
Chest Lables http://imgur.com/a/XhVHY

Seems like new features are going nuts in minecraft.

You guys missed the really important bit of these images.  DOUBLE CHESTS IMMEDIATELY ADJACENT TO EACH OTHER.  When the hell did that come in?
When they added Trapped Chests. You can place them next to each other.

Quote from: Thorin on September 05, 2013, 03:26:28 PM

A separate vanilla server?  Why, just for us to play?  How hard would it be to switch our server back to vanilla?  It's just that it would seem like such a waste of time to build stuff that will then get tossed when Bukkit updates.

It'd be mostly a play map. do as you please kind of thing till bukkit updates. Though with the terrain changes, the transitions on the old map will probably be weird. between new and old map.
Title: Re: Mincraft Dev in overdrive?
Post by: Thorin on September 05, 2013, 04:16:44 PM
Well maybe you should trim the map again with that handy tool you built, once we're ready for 1.7.  But yeah, holy cow they're working hard on adding new stuff.
Title: Re: Mincraft Dev in overdrive?
Post by: Tom on September 05, 2013, 04:19:17 PM
Thats the thing, the used area is already so large that the trim tool wouldn't get the new stuff all that close.

eventually we'll have to think about a new map. as hard as that may be to swallow for some of us.
Title: Re: Mincraft Dev in overdrive?
Post by: Melbosa on September 05, 2013, 04:22:04 PM
I think Minecraft can afford to push development faster: http://ca.ign.com/articles/2013/09/03/minecraft-pc-sales-at-12-million-franchise-at-33-million
Title: Re: Mincraft Dev in overdrive?
Post by: Tom on September 05, 2013, 04:27:02 PM
I recently bought mc pocket for my new nexus 7. not a fan of the controls. :( but it was like $7 so im not buthurt.
Title: Re: Mincraft Dev in overdrive?
Post by: Mr. Analog on September 05, 2013, 04:33:10 PM
CHECK IT OUT!

http://youtu.be/AplpDR0vL7I
Title: Re: Mincraft Dev in overdrive?
Post by: Lazybones on September 05, 2013, 04:33:39 PM
Quote from: Tom on September 05, 2013, 04:19:17 PM
Thats the thing, the used area is already so large that the trim tool wouldn't get the new stuff all that close.

eventually we'll have to think about a new map. as hard as that may be to swallow for some of us.

Have we hit the boundaries yet? Long distances arn't so bad with TP.
Title: Re: Mincraft Dev in overdrive?
Post by: Thorin on September 05, 2013, 04:34:23 PM
Quote from: Tom on September 05, 2013, 04:19:17 PM
Thats the thing, the used area is already so large that the trim tool wouldn't get the new stuff all that close.

eventually we'll have to think about a new map. as hard as that may be to swallow for some of us.

<covers ears and closes eyes> I CAN'T HEAR YOU! NYAH NYAH NYAH NYAH!

I would be very very very very very very very <draws in big breath of air> very very very very sad to lose my giant airplane :(

It's only a few thousand blocks away to unmapped areas, isn't it?
Title: Re: Mincraft Dev in overdrive?
Post by: Tom on September 05, 2013, 04:47:24 PM
Quote from: Lazybones on September 05, 2013, 04:33:39 PM
Quote from: Tom on September 05, 2013, 04:19:17 PM
Thats the thing, the used area is already so large that the trim tool wouldn't get the new stuff all that close.

eventually we'll have to think about a new map. as hard as that may be to swallow for some of us.

Have we hit the boundaries yet? Long distances arn't so bad with TP.
There isn't really a limit these days. They fixed "the far lands" bug in beta 1.7 iirc.


Quote from: Thorin on September 05, 2013, 04:34:23 PM
Quote from: Tom on September 05, 2013, 04:19:17 PM
Thats the thing, the used area is already so large that the trim tool wouldn't get the new stuff all that close.

eventually we'll have to think about a new map. as hard as that may be to swallow for some of us.

<covers ears and closes eyes> I CAN'T HEAR YOU! NYAH NYAH NYAH NYAH!

I would be very very very very very very very <draws in big breath of air> very very very very sad to lose my giant airplane :(

It's only a few thousand blocks away to unmapped areas, isn't it?
noone said the current map had to be deleted.. but at some point we may want to have a fresh map. just something to keep in mind :)
Title: Re: Mincraft Dev in overdrive?
Post by: Lazybones on September 08, 2013, 06:12:36 PM
New Minecraft Biomes, pics with descriptions.: http://www.reddit.com/r/gaming/comments/1lywbt/new_minecraft_biomes_pics_with_descriptions/
http://imgur.com/a/lRSED
Title: Re: Mincraft Dev in overdrive?
Post by: Tom on September 08, 2013, 06:22:02 PM
OOh, I've not seen the deep ocean! That's cool. Imagine the underwater projects :o
Title: Re: Mincraft Dev in overdrive?
Post by: Mr. Analog on September 09, 2013, 08:02:28 AM
DEEP OCEAN FINALLY!!!!
Title: Re: Mincraft Dev in overdrive?
Post by: Lazybones on September 20, 2013, 11:43:07 AM
Shaders, improved maps... all sorts of new stuff

http://www.idigitaltimes.com/articles/19975/20130919/minecraft-1-6-4-7-snapshot-13w38a.htm

Examples of shaders / filters: http://imgur.com/a/chUVb
Title: Re: Mincraft Dev in overdrive?
Post by: Lazybones on September 24, 2013, 06:11:54 PM
https://twitter.com/intent/user?original_referer=https%3A%2F%2Fmojang.com%2F&screen_name=EvilSeph&tw_p=embeddedtimeline&tw_w=350696440789626880

Boats improved / fixed?
Title: Re: Mincraft Dev in overdrive?
Post by: Mr. Analog on September 24, 2013, 06:37:23 PM
YES!

I'm glad they've fixed boats.

I mean there was an awful problem with boats/minecarts getting stuck in other blocks for a long time but the solution to break the boat was a bit heavy handed.

These guys rock!
Title: Re: Mincraft Dev in overdrive?
Post by: Tom on September 24, 2013, 07:58:22 PM
I'm not sure it's completely fixed boats, but at least you can sail on top of some slabs...
Title: Re: Mincraft Dev in overdrive?
Post by: Mr. Analog on September 24, 2013, 11:18:25 PM
The fact that boats are already better and are getting more better makes me happy