Righteous Wrath Online Community

General => Game Chat => Minecraft => Topic started by: Mr. Analog on September 13, 2012, 03:18:46 PM

Title: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on September 13, 2012, 03:18:46 PM
So, you guys interested in doing another cave crawl this weekend maybe?

Find some unexplored area of the map, get on Skype and see what we can build in a few hours?
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on September 13, 2012, 04:34:19 PM
YES.  Let me check my calendar...  Hmm, surprisingly open.  Friday night after 8:30pm (although not too late because I'm up at 7:30am), Saturday after 3pm, Sunday after 5pm.  Do you have a particular area in mind?
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on September 13, 2012, 04:35:29 PM
Or for that matter, an idea of what you'd like to build?
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on September 13, 2012, 04:44:09 PM
Saturday or Sunday works, I'm oot on Friday.

I was just thinking of finding a cave, exploring it and building something, who knows what.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on September 14, 2012, 12:08:17 PM
Shall we set a date and time for this?  How does Saturday, 3pm MDT sound?  For those in other timezones, here's the MDT timezone: http://www.timeanddate.com/worldclock/city.html?n=80.  That should let you convert to your timezone.

edit: This'll work even better to figure out your local time compared to mine: http://www.timeanddate.com/worldclock/fixedtime.html?msg=Cave+Crawl+II%3A+Electric+Boogaloo&iso=20120915T15&p1=80.  Just click "change location" right above the clock on the right next to the text "Same Time In".
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on September 14, 2012, 12:40:38 PM
I should be home by 5 or so :)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on September 14, 2012, 03:31:09 PM
So Saturday starting around 5pm MDT?  So 3pm is too early?
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on September 14, 2012, 03:36:39 PM
Quote from: Thorin on September 14, 2012, 03:31:09 PM
So Saturday starting around 5pm MDT?  So 3pm is too early?

Well like I said I'll be helping my parents move stuff between houses so I'm not sure when I'll be done exactly.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on September 14, 2012, 09:24:10 PM
I probably won't make it :(

Gots a bunch of cleaning to do before my Mom shows up on Sunday. That and I'd like to catch up on a bit of work (missed a day this week :( ).
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on September 14, 2012, 11:42:39 PM
ruh roh, well, Mr A, it'll be you and me!  Maybe I'll get a couple of helpers to come along on the other computers in our house :)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on September 15, 2012, 12:09:48 PM
Quote from: Thorin on September 14, 2012, 11:42:39 PM
ruh roh, well, Mr A, it'll be you and me!  Maybe I'll get a couple of helpers to come along on the other computers in our house :)

groovey
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on September 15, 2012, 04:08:52 PM
I played for a bit today.  I'll probably be back on between 5 and 5:30.  If you wanna get a hold of me, Skype or if you see YellowBear online chat her since she's sitting ten feet over from me :)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on September 15, 2012, 04:19:28 PM
hello will be on around 8

sorry deleted othrt post by mistake
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on September 16, 2012, 10:08:48 AM
I gotta say, this was lots of fun.  It ended up being Mr. Analog and myself to start at 8:15, then YellowBear joined in about 9:00 (she was just sitting here watching me so I told her to get on and start mining too), and then LuckyCh4rms joined in about 10:20 after I picked him up from work.  we stopped about 11:20 (someone was too tired to continue :) ).  We managed to build a work house, a sleep house, a wheat field, and an enchantment table, we've got a couple of mines going, we explored a ton of caves and found a cavern, and we've got obsidian and diamonds already.

Also, the area we're exploring has a ton of cows as well as sheep and pigs.  I don't remember seeing any chickens yet, but I'm sure they're out there.  We're in a grassy plains area, with jungle to the north, snowy spruce forest to the northwest, and extreme hills to the northeast.  There's desert past the extreme hills, and we didn't realize right away but we're close to Melbosa's Floating P establishment.  http://mc.tomasu.org/#/-1446/64/-324/-3/0/0

Because of the number of cows, we nicknamed it the Taj Moo Hal :)

Now we've got an enchantment table and are looking to build a wizard's tower.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on September 16, 2012, 10:23:15 AM
Fun for sure! I need to start mining though, need lots of cobblestone.

Also that abandoned mine is MASSIVE, it feels larger than the other 2 I've been in.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on September 16, 2012, 11:01:27 AM
Yeah, there's a lot of underground tunnels and caves and stuff there.  And it's kinda deadly :)  I showed BMan how to get there through Melbosa's nearby portal by the P, as well.  And apparently there's an enchanting table with lots of bookshelves by the P, too...  So if we have 30+ levels and need to enchant something while we're building, we can use that (it has way too many bookshelves around it).
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Melbosa on September 16, 2012, 06:26:58 PM
He he you found my hideout did you... enchanting table, book shelves, double zombie spawner... and yeah that is one big abandon mine near by!
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on September 16, 2012, 06:42:15 PM
Quote from: Melbosa on September 16, 2012, 06:26:58 PM
He he you found my hideout did you... enchanting table, book shelves, double zombie spawner... and yeah that is one big abandon mine near by!

Well, it does have a giant P over it, so it's not really hidden.  And that enchanting table, I got stuck down there and had to waste a dirt block to get out.  The double zombie spawner is nice, though!
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 10, 2012, 11:45:49 AM
Huh, that reminds me I wanted to add a wizard tower.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 10, 2012, 01:54:30 PM
Heh, uh...  What reminded you?

-----

I think I might be able to do some minecrafting Friday night.  Nothing going on for me on Friday night nor Saturday morning!  (that could change still, it's only Wednesday)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 10, 2012, 03:01:02 PM
Oh I saw someone viewing the thread and it reminded me.

I was on quickly on Saturday but my ride came early so I had to jump off.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: LennyLen on October 11, 2012, 12:13:46 PM
Quote from: Mr. Analog on October 10, 2012, 11:45:49 AM
Huh, that reminds me I wanted to add a wizard tower.

You can borrow mine (http://mc.tomasu.org/#/1482/64/10487/max/0/0).  I haven't been on for a while, as I've been playing tons of Path of Exile.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 11, 2012, 01:15:06 PM
Tom we need to install Tekkit so I can create a Template haha :D
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on October 11, 2012, 10:58:58 PM
Quote from: Mr. Analog on October 11, 2012, 01:15:06 PM
Tom we need to install Tekkit so I can create a Template haha :D
I can copy his tower onto the tekkit server ;)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 12, 2012, 06:39:35 AM
Quote from: Tom on October 11, 2012, 10:58:58 PM
Quote from: Mr. Analog on October 11, 2012, 01:15:06 PM
Tom we need to install Tekkit so I can create a Template haha :D
I can copy his tower onto the tekkit server ;)

Booooooooooo!
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on October 12, 2012, 01:05:41 PM
Quote from: Mr. Analog on October 12, 2012, 06:39:35 AM
Quote from: Tom on October 11, 2012, 10:58:58 PM
Quote from: Mr. Analog on October 11, 2012, 01:15:06 PM
Tom we need to install Tekkit so I can create a Template haha :D
I can copy his tower onto the tekkit server ;)

Booooooooooo!
Getting ready for Halloween already?
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 12, 2012, 01:08:34 PM
Quote from: Tom on October 12, 2012, 01:05:41 PM
Quote from: Mr. Analog on October 12, 2012, 06:39:35 AM
Quote from: Tom on October 11, 2012, 10:58:58 PM
Quote from: Mr. Analog on October 11, 2012, 01:15:06 PM
Tom we need to install Tekkit so I can create a Template haha :D
I can copy his tower onto the tekkit server ;)

Booooooooooo!
Getting ready for Halloween already?

Sure! My first trick will involve uranium :D
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 12, 2012, 04:18:32 PM
I plan to be on around 8pm tonight and to do some building by the Taj Moo Hal (we need a wizard tower there).
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 21, 2012, 12:35:27 PM
So we have a wizard's tower at the Taj Moo Hal now, with an enchanting table upstairs and a nether portal in the basement.  There is a perfect-placed matching portal in the nether, with signs up pointing how to get back to the main chamber and all that.

I've also laid out the start of a curtain wall for a big castle to be built on the plains.  Now just to bring over stacks and stacks and stacks of stone brick - I have a very large amount from that giant underground room I dug out.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on October 21, 2012, 12:53:47 PM
Quote from: Mr. Analog on October 12, 2012, 01:08:34 PM
Quote from: Tom on October 12, 2012, 01:05:41 PM
Quote from: Mr. Analog on October 12, 2012, 06:39:35 AM
Quote from: Tom on October 11, 2012, 10:58:58 PM
Quote from: Mr. Analog on October 11, 2012, 01:15:06 PM
Tom we need to install Tekkit so I can create a Template haha :D
I can copy his tower onto the tekkit server ;)

Booooooooooo!
Getting ready for Halloween already?

Sure! My first trick will involve uranium :D
Who's ranium?
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 21, 2012, 01:04:25 PM
You seem to be a post or two behind.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on October 21, 2012, 01:13:26 PM
Quote from: Thorin on October 21, 2012, 01:04:25 PM
You seem to be a post or two behind.
Not really. Read your posts. but felt like replying to Mr. A's :)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 21, 2012, 03:33:02 PM
Quote from: Tom on October 21, 2012, 12:53:47 PM
Quote from: Mr. Analog on October 12, 2012, 01:08:34 PM
Quote from: Tom on October 12, 2012, 01:05:41 PM
Quote from: Mr. Analog on October 12, 2012, 06:39:35 AM
Quote from: Tom on October 11, 2012, 10:58:58 PM
Quote from: Mr. Analog on October 11, 2012, 01:15:06 PM
Tom we need to install Tekkit so I can create a Template haha :D
I can copy his tower onto the tekkit server ;)

Booooooooooo!
Getting ready for Halloween already?

Sure! My first trick will involve uranium :D
Who's ranium?

My ranium.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 21, 2012, 07:17:09 PM
BMan, YellowBear, and I killed some cows, brought in a bunch of paper, and built some books and then bookshelves.  The enchanting table in the wizard tower now has the max number of bookshelves, to allow level 30 enchantments.

We also planted some more torches as creepers were spawning just outside the buildings.

Mr. A, next time we're on together we should work on those curtain walls for the castle complex.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 21, 2012, 08:45:27 PM
That is a good sized wall, I think I'll add cylindrical towers on the corners.

I take it we're going to use stone bricks all the way around? If so we should probably build a small building with lots of furnaces in it and a temporary tree farm.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 21, 2012, 11:55:48 PM
Well, I was thinking stone bricks for the curtain wall.  I don't mind mixing in smooth stone or even cobble and wood for the hovels inside or nearby.  And I have a couple of double chests already full of stone brick there, and probably another five or six double chests back at my giant underground room - I'll be moving them over soon :)

I'm actually thinking of making a smaller section that will be the lord's keep with an inner protective wall and higher curtain walls in the western portion, and then a common area with some huts and market square in the eastern portion.  And of course some huts outside the wall as well...

But yeah, pretty big area staked out :)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 22, 2012, 04:06:11 AM
Whoa, okay, didn't realize you had so many building supplies there.

One thing I've been thinking of is setting up post offices around the map with ender chests in them. Obviously we can't trade through them but if you are in a different area there would be a chest already.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 22, 2012, 10:57:24 AM
Yeah, I've got a wee bit of materiel laying around the ol' server :)

Post offices are a great idea.  Man, I should've made an ender chest at the Taj Moo Hal and then another at my underwater mine, then instead of transferring just what I can carry, I could transfer what I can carry _plus_ what I can put in the ender chest.

Obviously we'd put ender chests at our bases, but where else would you see them existing?  And I guess it's not _truly_ a post office, since we can't mail stuff to each other, only to ourselves through those chests.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 22, 2012, 11:06:03 AM
I just figure we set up chests at all our major bases, that way if we help each other out to build stuff we can do it easily (or at the very least transfer stuff).

Man I wish we had the Ender Chest mod installed, it works so well.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Lazybones on October 22, 2012, 11:07:14 AM
Quote from: Thorin on October 22, 2012, 10:57:24 AM
Obviously we'd put ender chests at our bases, but where else would you see them existing?

I would suggest transit stations as another good location... Sure would make common minecart storage easy... as having no carts at some stations is always a problem.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 22, 2012, 11:12:20 AM
Quote from: Lazybones on October 22, 2012, 11:07:14 AM
Quote from: Thorin on October 22, 2012, 10:57:24 AM
Obviously we'd put ender chests at our bases, but where else would you see them existing?

I would suggest transit stations as another good location... Sure would make common minecart storage easy... as having no carts at some stations is always a problem.

That's a brilliant idea!!

I think I'll craft up a bunch then and get started with it that way!
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 22, 2012, 11:27:30 AM
That does mean that you have to always have a minecart in your own ender chest.  Remember that we can't share the inventory of others through those chests.

In my case, I see them more as an inventory-slot-increasing item rather than a true post office where you can mail things to other people.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 22, 2012, 11:29:28 AM
Yes, if everyone put a couple minecarts in ender chests we wouldn't have the problem of no carts at certain stations
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 22, 2012, 03:26:29 PM
See, I just carry one with me wherever I go, same as carrying two buckets of water, a sword, a bow, a stack of arrows, a pickaxe, some wood, some torches, an axe, a shovel, and food.

I wish our inventory was bigger.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 22, 2012, 03:37:36 PM
That works too I guess.

See now if we had Equivalent Exchange installed you really could have a bag of holding -> http://thetekkit.wikia.com/wiki/Alchemy_Bag
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on October 22, 2012, 04:13:08 PM
Always keep your ender chest on you? :D
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 22, 2012, 04:19:11 PM
Quote from: Tom on October 22, 2012, 04:13:08 PM
Always keep your ender chest on you? :D

don't leave /home without it?
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 22, 2012, 09:59:55 PM
Problem is that you have to place it to access it, and once you place it you need a Silk Touch pick to pick it back up.  A regular pick breaks it into less than the total parts needed.  I think it makes more sense to just have a few ender chests dotted around the map that we can use to access our global inventory.

Or we could just build skyrails with powered carts and storage carts to send materiel around.  Hmm, 1,500 block long skyrail...
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on October 22, 2012, 10:37:48 PM
Quote from: Thorin on October 22, 2012, 09:59:55 PM
Problem is that you have to place it to access it, and once you place it you need a Silk Touch pick to pick it back up.  A regular pick breaks it into less than the total parts needed.  I think it makes more sense to just have a few ender chests dotted around the map that we can use to access our global inventory.

Or we could just build skyrails with powered carts and storage carts to send materiel around.  Hmm, 1,500 block long skyrail...
To get that to work you'd have to have people standing around keeping chunks loaded.

If we really want shared storage, we might want to look at the EnderStorage mod.

http://www.youtube.com/watch?v=rU9X2N1vMps

Its basically the inspiration for the current ender chests. Just better IMO. Though it doesn't have /forced/ private storage, you can always use vanilla ender chests for that.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 22, 2012, 10:58:50 PM
Hey, I suggested EnderStorage before and you shot it down :P  http://forums.righteouswrath.com/index.php/topic,8808.msg61401.html#msg61401  Of course it turned into a discussion about portals instead of EnderStorage, but that's how it goes here.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on October 22, 2012, 11:48:41 PM
Quote from: Thorin on October 22, 2012, 10:58:50 PM
Hey, I suggested EnderStorage before and you shot it down :P  http://forums.righteouswrath.com/index.php/topic,8808.msg61401.html#msg61401  Of course it turned into a discussion about portals instead of EnderStorage, but that's how it goes here.
I can't see where I shot the idea down :p

I do see Mr. A shooting it down, and Melbosa making a good point. The only real problems I see with adding (client+server) mods are:

1. Delay between vanilla and mod releases
2. Annoyance caused by having to deal with installing the mod on all clients (shared drop box folder with all mods In of?)
3. Extra server maintenance, caused by having to deal with block and item ids. They may change from version to version, and things will break spectacularly when it isn't properly dealt with.

Basically we'd have to start maintaining our own mod pack.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 23, 2012, 01:18:50 AM
Huh, yeah, you're right, it was Mr. A. shooting it down.  I should read more and work from memory less.

Anyway, ender chests at everyone's base and at the railway stations would work well enough for me.  That's gonna be a good 20+ chests, though, so we'll be making use of Pants's blaze farm to get some blaze rods.  I think we have a bunch of ender pearls at the Taj Moo Hal already.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 23, 2012, 03:38:54 AM
My opinion has changed somewhat since then as releases have been coming out with a long lead time now (rather than just dropped into the wild and having the mod community play catch up). Vanilla does keep things rolling fast though and there's a lot to be said about that, but there are so many features that I would love to see from various mods, like the EnderChest mod. Like we were talking at Edmonton Expo about how so many ideas make it into the game from mods and then do it in a less interesting/useful way. I mean I think the way Ender Chests work is all right if you are on a server where people are more like rivals that way you have a safe of sorts where you can pick stuff out any time you like, but it takes away long distance trading which on our ever sprawling map is very very useful.

Transport via rail wouldn't be so bad if it wasn't for the intrinsic problems with transporting over unloaded chunks, basically someone is going to have to sit in a cart while furnace carts push a train of storage carts, it's doable but likely boring for the "engineer".

Also we would have to map out major build locations that need to be linked by rails, so if we set up stations that are mostly in straight lines it conserves the amount of resources we need to use.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 23, 2012, 09:55:28 AM
EnderStorage would be the best.  We could make little houses, put "[ Usamot Post Office ]" signs on them, put an EnderStorage chest there and then a regular chest stocked with dyes, and then we could actually "mail" things to each other at the post office using specific colour codes.  We could assign specific codes to specific people and record that in a book and put the book in the regular chest.  We could also put a vanilla ender chest at each post office so we can get to our own global inventory.

Post offices near people's bases make sense.  Vanilla ender chests at the major subway/railway stations make sense.

I think we should seriously consider setting up the Usamot Postal Service :)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 23, 2012, 10:01:54 AM
Agreed!
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on October 23, 2012, 11:22:01 AM
I saw in some videos, where each user got their own prefix colors. Started with their own starting colour, but I think we're already to the point where we'll have to assign two colours as a prefix, so each person would get 16 separate assigned enderchest codes, starting with the two that were assigned to them. So like all of Mr. A's could start with Green Green  >:D
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 23, 2012, 11:30:15 AM
I'd have to figure out how many colours there are total before I'll agree that we reserve starting colours for certain players.  Just look at IPv4 and how some large blocks of addresses have been set aside and are not fully utilized while other people can't get an IP address!  I wouldn't want that problem to happen on our server...
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on October 23, 2012, 11:42:42 AM
Quote from: Thorin on October 23, 2012, 11:30:15 AM
I'd have to figure out how many colours there are total before I'll agree that we reserve starting colours for certain players.  Just look at IPv4 and how some large blocks of addresses have been set aside and are not fully utilized while other people can't get an IP address!  I wouldn't want that problem to happen on our server...
There are 16 colours. Each chest is assigned three colours. If a user was assigned a prefix of two colours, that leaves each user with 16 colours, and we'd have 256 separate prefix combinations to assign to people.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 23, 2012, 07:33:55 PM
Okay, so Mr. Analog said he's got a ton of Eyes of Ender so he'll make some ender chests.  We're planning to make all the post offices look the same so that people can see it's a post office without having to read a sign.  We're planning to use red brick blocks, so I'm going to don my diving helmet (aqua affinity or something on it) and go dig up a bunch of clay now.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 24, 2012, 02:25:56 AM
Mr. Analog, I've put almost 22 stacks of brick blocks in one of the chests at the Taj Moo Hal.  Hopefully that's enough to build some post offices :)  I suppose we still need to figure out the actual look and layout of said post offices, though.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 24, 2012, 04:49:22 AM
Quote from: Thorin on October 24, 2012, 02:25:56 AM
Mr. Analog, I've put almost 22 stacks of brick blocks in one of the chests at the Taj Moo Hal.  Hopefully that's enough to build some post offices :)  I suppose we still need to figure out the actual look and layout of said post offices, though.

Holey Moley! Okay, well, I'll jump into creative and come up with a few examples and then we can decide what they will look like.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 24, 2012, 08:44:19 AM
What can I say, I like to gather materiel just like a squirrel likes to gather acorns :)  22 stacks of brick blocks is 88 stacks of bricks is 88 stacks of clay plus 11 stacks of coal...  Okay, I did a little mining as well.

I'm looking forward to your suggested builds.  I'm thinking flat-top sunken roof, tall windows, rectangular, iron doors, gravel front path?

You're gonna make some ender chests, right?  Anything you need for that?
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 24, 2012, 08:47:11 AM
Cool, well I have lots of obsidian left over still and plenty of eye of ender.

I can stockpile 'em for everyone!
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 24, 2012, 09:28:13 PM
k, I have 13 ender chests made now, I can probably make more later.

Also, take a looky at the new castle walls at Taj Moo Hal

http://mc.tomasu.org/#/-1498/64/-353/-1/0/0

I guess we better come up with a name for this Fortress, especially if we Team up to build more.

Yep, some kinda Team Fortress... ;)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 24, 2012, 11:22:06 PM
It's the second fortress for our team, Team Fortress 2, that's gonna have you busy for weeks on end...

So do you have a design for the post office?

Tom, any chance you could add in the EnderStorage mod?
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on October 25, 2012, 01:08:51 AM
Quote from: Thorin on October 24, 2012, 11:22:06 PM
It's the second fortress for our team, Team Fortress 2, that's gonna have you busy for weeks on end...

So do you have a design for the post office?

Tom, any chance you could add in the EnderStorage mod?
I don't mind. But we'll have to make sure everyone is up to date, as it requires client side support as well.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 25, 2012, 03:35:16 AM
Quote from: Thorin on October 24, 2012, 11:22:06 PM
It's the second fortress for our team, Team Fortress 2, that's gonna have you busy for weeks on end...

LOL

Quote from: Thorin on October 24, 2012, 11:22:06 PMSo do you have a design for the post office?

Actually I didn't, once I finished doing the walls and stuff I was really tired. I basically started playing around 5:30 and didn't stop until after 9 (didn't even have dinner)

Quote from: Tom on October 25, 2012, 01:08:51 AM
Quote from: Thorin on October 24, 2012, 11:22:06 PM
Tom, any chance you could add in the EnderStorage mod?
I don't mind. But we'll have to make sure everyone is up to date, as it requires client side support as well.

On closer inspection it appears as though EnderStorage mod might be falling off? All I could find was the original thread: http://www.minecraftforum.net/topic/1160665-closed-quiddity-modding/

It's a real shame since, well, you could share teleporting storage!!
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on October 25, 2012, 04:29:43 AM
Quote from: Mr. Analog on October 25, 2012, 03:35:16 AM
Quote from: Thorin on October 24, 2012, 11:22:06 PM
It's the second fortress for our team, Team Fortress 2, that's gonna have you busy for weeks on end...

LOL

Quote from: Thorin on October 24, 2012, 11:22:06 PMSo do you have a design for the post office?

Actually I didn't, once I finished doing the walls and stuff I was really tired. I basically started playing around 5:30 and didn't stop until after 9 (didn't even have dinner)

Quote from: Tom on October 25, 2012, 01:08:51 AM
Quote from: Thorin on October 24, 2012, 11:22:06 PM
Tom, any chance you could add in the EnderStorage mod?
I don't mind. But we'll have to make sure everyone is up to date, as it requires client side support as well.

On closer inspection it appears as though EnderStorage mod might be falling off? All I could find was the original thread: http://www.minecraftforum.net/topic/1160665-closed-quiddity-modding/

It's a real shame since, well, you could share teleporting storage!!
As far as I know its still being maintained. Chickenbones took complete control of it when he and Ecu split (ecu wasn't the programmer anyhow...). If the name chicken bones sounds familiar, its because he's the man behind NEI and Wireless Redstone.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 25, 2012, 07:13:19 AM
Ahh, cool.

Well if it's not too much hassle for people to install I say go for it
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 25, 2012, 11:15:18 AM
So nice work on the fortress towers and walls!  Now for the interior, I'm imagining a square Lord's Keep in the northeast section, probably right on this hill: http://mc.tomasu.org/#/-1534/64/-363/max/0/0, then maybe an inner wall separating the Lord's Keep from the rest of the fortress, then some buildings and a market / parade square, and last but not least some gravel paths leading out into the wilderness.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 25, 2012, 11:19:29 AM
Ooh, what style do you want to go for?
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 25, 2012, 03:41:11 PM
Style for the post office, or style for the Lord's Keep?  Or the buildings inside the fortress but outside the Lord's Keep area?
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 26, 2012, 12:36:29 AM
...the keep?

Also for reference the watchtower I added on the southeast part of the wall is ~30 meters high, so the centre buildings will look good around 60+ meters high
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 26, 2012, 10:03:42 PM
I lit up the interior of the fortress with torches so there shouldn't be anything spawning inside anymore.  I also removed all of the tall grass and flowers, I don't like tall grass and flowers.  Time to hit the hay for a 5am wake-up.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 30, 2012, 01:42:15 AM
I started diggin' a moat around the outer wall.  I'm going to smooth out the countryside a bit so that it gently slopes down to where the water will be.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 30, 2012, 08:20:06 AM
Cool, I guess I better start planing stuff out then :D
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 30, 2012, 11:39:02 PM
The moat is done, it's three blocks wide and two blocks deep, and all hills around the fortress have been trimmed back so for every block they're higher than the moat, they've been trimmed back two blocks.

Dynamic Map: http://tomasu.org:8123/?worldname=righteouswrath&mapname=flat&zoom=6&x=-1519&y=64&z=-349

Overviewer: http://mc.tomasu.org/#/-1501/64/-367/-1/0/0
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 31, 2012, 06:02:57 AM
Is that... water? Holey moley!!!
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 31, 2012, 09:41:21 AM
Not only is it water, but the bottom is all non-grass dirt blocks.

First I dug the moat one block deep, then filled it with water, then I put on my dive helmet (golden helmet with Respiration III on it) and dug out the second layer.  Once the second layer was all gone, I dug out any stone or gravel showing and placed dirt.

I did the one-block-deep water first to ensure there weren't any currents created.  It also only took two buckets, as I simply placed water two blocks apart and then it created new source blocks between the water I'd placed.

Also, I dug up more than a double-chest' worth of dirt, and a bunch of stone and some gravel, too...
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 31, 2012, 09:42:54 AM
Zoiks!! Well keep the gravel and dirt, dirt is great for helping build stuff up (nerd poles yay!)

I guess I better start laying out designs hah
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 31, 2012, 10:11:53 AM
Uhh, you mean some people throw stuff away?  I just build more chests!
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 31, 2012, 10:12:59 AM
Quote from: Thorin on October 31, 2012, 10:11:53 AM
Uhh, you mean some people throw stuff away?  I just build more chests!

Yep, they usually have small lava disposals with trap doors (from what I've seen)

I keep most stuff too, especially gravel (now) because it makes great roads.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Lazybones on October 31, 2012, 10:40:18 AM
I think a piston powered hidden draw bridge is needed..
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 31, 2012, 10:43:07 AM
Quote from: Lazybones on October 31, 2012, 10:40:18 AM
I think a piston powered hidden draw bridge is needed..

Aww yeah! Gotta build that too!

Great now I'm going to be designing redstone gizmos ^W^W^W paying attention during my next meeting
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 31, 2012, 11:48:23 AM
I've been thinking about how to do a piston-powered drawbridge.  I don't think it'll be easy.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 31, 2012, 11:55:32 AM
Quote from: Thorin on October 31, 2012, 11:48:23 AM
I've been thinking about how to do a piston-powered drawbridge.  I don't think it'll be easy.

Sure it will, the question you need to ask is whether or not it should be controlled on both sides of the moat

I will probably need 12 pistons, 6 sand, a bunch of redstone a couple of buttons

The idea would be to double lift a sand block, I can keep the bridge up with a memory cell and flip it's state using a toggle.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 31, 2012, 12:16:36 PM
Yeah, so...  I did do some trying on this before I said it wouldn't be easy.  To double-lift and double-collapse requires a sticky on a sticky.  To get the redstone signal to the upper sticky requires redstone on the side.  But there's water there so we'd need to find a way to protect said redstone from said water, since flowing water breaks redstone wire.

Hmm, this got me thinking, though.  We could double-lift a taller stack of sand and then all the redstone can be further underground, away from the water.

Remember that the top piston has to be collapsed before the bottom sticky piston, or else the bottom piston won't pull the top one.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 31, 2012, 01:39:33 PM
Believe me I've played around with Redstone.

I know what I'm doingtm
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 31, 2012, 02:17:08 PM
So you know that water and redstone don't mix, not even side by side.

RP2 would definitely make this easier and prettier.

Anyway, I think we'll need a switch on both sides, otherwise we'll never be able to get in the castle!
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Tom on October 31, 2012, 02:30:36 PM
Quote from: Thorin on October 31, 2012, 02:17:08 PM
So you know that water and redstone don't mix, not even side by side.

RP2 would definitely make this easier and prettier.

Anyway, I think we'll need a switch on both sides, otherwise we'll never be able to get in the castle!
Wireless redstone \o/
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on October 31, 2012, 02:35:00 PM
Quote from: Thorin on October 31, 2012, 02:17:08 PM
So you know that water and redstone don't mix, not even side by side.

RP2 would definitely make this easier and prettier.

Anyway, I think we'll need a switch on both sides, otherwise we'll never be able to get in the castle!

Yes, the same as glowstone.

The idea here is to build the pistons under the water and have them raise sand upward.

I'll play around with some configurations in creative mode.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 31, 2012, 04:15:57 PM
Yeah, we're on the same page as to where the pistons go.  At first I was thinking of only one block of sand going through the two layers of water, which would cause redstone to be near / in the water.  Then I realized we could do a stack of three or four sand so that the pistons and redstone are buried in the ground under the water, thus eliminating the problem of redstone near water.

I think the "mechanical room" with all the redstone and stuff should be accessible and its interior should be lined with sandstone and lit up so that we can show off the redstone circuitry.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Lazybones on October 31, 2012, 04:48:58 PM
If the "bridge" is only one block under water this isn't that hard, there have been tutorials on it for ever using levers.

If you want it to be auto magic, I would put pressure plates at each end and hide a toggle ( retracts once you reach the other side) circuit deep under ground or a timer circuit (stays up for a limited amount of time..
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on October 31, 2012, 06:34:42 PM
This is in water two blocks deep.  But Mr. A's right, it should be easy - just put the pistons deeper in the ground and use a higher stack of sand or gravel on top of them, then the redstone is away from the water and it's no big deal.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on November 01, 2012, 10:03:34 AM
I think I figured a mechanism for the drawbridge last night, in single-player.  One of the problems I encountered was that if the pistons move too fast, the sand breaks instead of falling.  I have a piston-based T Flip-Flop with one input and one output that leads into an ABBA switch with two outputs, the first leading to the lower sticky pistons and the second leading to the upper sticky pistons.  I made a little three-wide two-deep stream over the mechanism to try this out and it worked good, with the sand simply replacing the water blocks when it was pushed up.

Would you mind if I built this, Mr. A?  I've got this grandiose plan for a colour-coded mechanical room...
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on November 01, 2012, 10:17:28 AM
Go for it!

Redstone is super fun to play with :)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on November 02, 2012, 12:21:29 AM
The drawbridge is done.  There's a button just inside the gate.  Go ahead and push it and see what happens :)  Then push it again, and see what else happens :)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on November 02, 2012, 06:50:17 AM
Quote from: Thorin on November 02, 2012, 12:21:29 AM
The drawbridge is done.  There's a button just inside the gate.  Go ahead and push it and see what happens :)  Then push it again, and see what else happens :)

Ooh I'll check it out tonight!
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on November 02, 2012, 12:03:18 PM
Lemme know what you think about the mechanical room, too.  I tried to make it bright and cheery in there, and I was digging directly under the moat so had to be careful when digging up (almost drowned once).  I tried to make sure that we can reach all the redstone, pistons, etc without having to break any blocks.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on November 02, 2012, 12:30:21 PM
Quote from: Thorin on November 02, 2012, 12:03:18 PM
Lemme know what you think about the mechanical room, too.  I tried to make it bright and cheery in there, and I was digging directly under the moat so had to be careful when digging up (almost drowned once).  I tried to make sure that we can reach all the redstone, pistons, etc without having to break any blocks.

Sure maybe I'll log in now just to see.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on November 02, 2012, 01:14:51 PM
Drawbridge pix!

We need to name this fortress at some point
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on November 02, 2012, 02:01:44 PM
Third pic, just to the right of the entrance you can see a sandstone block - the button's on there.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on November 02, 2012, 02:09:17 PM
Also yeah I think we have to widen the moat and I will design a more grandiose gatehouse (complete with flaming braziers)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on November 02, 2012, 02:19:46 PM
How wide you wanna go?  Five blocks?  I have a couple of Efficiency V diamond shovels that I'm happy to use up :)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on November 02, 2012, 02:25:49 PM
I propose a long jump to figure it out!
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on November 02, 2012, 02:43:53 PM
Well, there's this; I think it's just hypothetical: http://gaming.stackexchange.com/questions/19551/how-far-can-i-jump

And then a guy who did an experiment FOR SCIENCE: http://www.youtube.com/watch?v=E0aLm_NkTrM

If given the right conditions and willing to fall 20 blocks, I'm betting you can jump 10 or more horizontally.  Of course, it's probably just easier to swim across.

Oh, we need to light up the little bit of dirt on the outside of the walls as it's possible for mobs to spawn there still.  And we also need to go breed the wild cows to really make the Taj Moo Hal name valid.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on November 02, 2012, 02:49:51 PM
Outside the walls I don't really care, we should be able to deal with any spiders that make it over the edge :)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on November 02, 2012, 02:52:07 PM
I was thinking more the creepers, like the one that tried to get me.


sssssSSSS  BOOM
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Mr. Analog on November 02, 2012, 03:37:49 PM
Quote from: Thorin on November 02, 2012, 02:52:07 PM
I was thinking more the creepers, like the one that tried to get me.


sssssSSSS  BOOM

On the outer wall? Well no one should be mucking about out there. If they do get in a pickle they can kite the creepers into the water.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on November 03, 2012, 01:33:15 AM
Damn that scared me though when he exploded behind me.  And we both thought the same thing, OH NOES HE BLEW UP THE REDSTONE!



Oh, we also need to move those double-chests and that ender chest somewhere better.  And what are we going to do with the sleeping quarters and work building we already have built?  Leave 'em?
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Lazybones on November 03, 2012, 01:35:36 AM
Quote from: Thorin on November 03, 2012, 01:33:15 AM
Damn that scared me though when he exploded behind me.  And we both thought the same thing, OH NOES HE BLEW UP THE REDSTONE!

hmm maybe the mote should be lava instead of water.... lower the bridge and you have dead mobs.
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Thorin on November 03, 2012, 01:37:43 AM
And possibly dead players when they fall in :)  Besides, water looks more like a regular castle.  Also, isn't it insanely late for you?  (says the one who's getting up in 5 hours to drive to Red Deer for a game)
Title: Re: Cave Crawl II: Electric Boogaloo
Post by: Lazybones on November 03, 2012, 01:46:15 AM
Quote from: Thorin on November 03, 2012, 01:37:43 AM
And possibly dead players when they fall in :)  Besides, water looks more like a regular castle.  Also, isn't it insanely late for you?  (says the one who's getting up in 5 hours to drive to Red Deer for a game)

No, I am an hour behind you and  I don't have to get up till 7 or 8.