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General => Lobby => Video => Topic started by: Mr. Analog on December 01, 2015, 08:19:45 AM

Title: GTA V: The Pinnacle of V - Beta testing the new visuals
Post by: Mr. Analog on December 01, 2015, 08:19:45 AM
There was another thread that showed off screens of this mod here it is in action:
https://youtu.be/PeCPTb9r7nc

The frame drops are real, but it looks amazing
Title: Re: GTA V: The Pinnacle of V - Beta testing the new visuals
Post by: Darren Dirt on December 01, 2015, 09:00:00 AM
Imagine you want to make an indie movie, you want to depict some transition / travel scenes but don't have the budget. Voila, this would actually be convincing enough (if edited right).

Seriously the rain drops how they ripple, how the buildings reflect in the puddles, I can't see how much better you could do in a realtime video game.
Title: Re: GTA V: The Pinnacle of V - Beta testing the new visuals
Post by: Mr. Analog on December 01, 2015, 09:51:38 AM
The raindop ripples and some of the reflections are actually in the base engine and look pretty amazing and yes, the director mode is VERY fun

Man, makes me want to give it another try

Especially since I bought some "soundalike" music so I don't get content claimed again
Title: Re: GTA V: The Pinnacle of V - Beta testing the new visuals
Post by: Darren Dirt on December 01, 2015, 11:29:53 AM
Quote from: Mr. Analog on December 01, 2015, 09:51:38 AM
The raindop ripples and some of the reflections are actually in the base engine and look pretty amazing and yes, the director mode is VERY fun

Man, makes me want to give it another try

Especially since I bought some "soundalike" music so I don't get content claimed again

So could u clarify what improvements this mod offers? Is it just extra lighting and/or particle effects and more detail in certain textures?

Because it was hard for me to pinpoint exactly what made this video clip "better" than other GTA V clips I have seen. Somehow less "cartoony", more "photo-realistic", but I couldn't exactly identify why.
Title: Re: GTA V: The Pinnacle of V - Beta testing the new visuals
Post by: Mr. Analog on December 01, 2015, 11:34:47 AM
There are filters that change the contrast and colour saturation, how light and bloom behaves, massive texture updates and a few effects and lighting changes that make it look much more real.

The tradeoff is that so much postprocessing is happening the framerate was bombing hard

I'll give it a shot later and see how it runs on my machine