Righteous Wrath Online Community

General => Lobby => Topic started by: Darren Dirt on May 30, 2005, 11:23:38 AM

Title: A Gamers' Manifesto
Post by: Darren Dirt on May 30, 2005, 11:23:38 AM
 And with each very agreeable item, the author has a "Chances of that happening" commentary as well.  B)  Some very good points, especially around the "Let's rid games of all arbitrary barriers..." mark. And yes, kids, during his whining he even links to OMM's "Crate Review System" :rolleyes:


http://www.pointlesswasteoftime.com/games/manifesto.html

PS: semi-NSFW warning, due to male nipples :P

...it's all about IMMERSION, bay-bee...

Oh, and make sure not to be drinking a beverage when carefully reading, and envisioning, #16. :D :D

- - -

Almost a followup - the Crash is coming? Eek...
Title: A Gamers' Manifesto
Post by: Shayne on May 30, 2005, 11:49:40 AM
 I read this last week.  Great read.  Has some very good points, and perhaps some great ideas, however, he really hammers away on the AI aspect, and frankly i could give a rats ass, i do a large majority (90%?) online with real people.  I think thats the future of gaming, and each new console shown had a huge attachment to online content.

#16 happened in the Xbox already.  Ive downloaded patches for Halo2.
Title: A Gamers' Manifesto
Post by: Darren Dirt on May 30, 2005, 11:56:00 AM
 I love page 2 of the "coming crash" rant:

QuoteWe Original Gamers, the hard core, bought every machine that came on the market for two decades. But for most of us OG's, the game consoles we own now will be the last we'll ever buy. There are millions of us, and it's just a matter of time.

Literally. I'll pop in a DVD because a movie only requires two hours from my busy schedule of work and home repairs and chasing kids off my lawn. Getting to the end of a video game, however, requires hours upon hours of play. Not because the story is hours long, mind you, but because getting through each scene requires practice and repetition and repetition and repetition, all in the hopes of seeing that exploding Death Star cutscene at the end.

Title: A Gamers' Manifesto
Post by: Shayne on May 30, 2005, 12:13:58 PM
 --edit--
Title: A Gamers' Manifesto
Post by: Shayne on May 30, 2005, 12:20:15 PM
 
Quote"Cinematic" camera angles. No, thank you. Understand that we need to see what my character sees.
Basically the reason why Half-Life was sooooo damn good.  You WERE Gordon.  Not showing him, not hearing him, and having the NPCs talk to YOU, made the game feel so much more alive.

Call of Duty does this well i have found.
Title: A Gamers' Manifesto
Post by: Shayne on May 30, 2005, 12:41:46 PM
 I dont see the gaming industry crashing though.  An industry reaching porn altitudes in sales just wont fold over night due to a plataeu.  You see refreshing new games, and new ideas alll the time, the problems are that gamers are sheep directed by mass marketting.

Im a very proud owner of "Sacrifice" and "Startopia", two excellent games that each sold 19 copies.  Without a full page add in 9 monthly copies of PC Gamer, and a huge bag of money to the fine folks at Wal-Mart, you just cant break into the industy.

Sacrifice: 89/100 46 reviews http://www.gamerankings.com/htmlpages2/914208.asp
Startopia 85/100 33 reviews http://www.gamerankings.com/htmlpages2/342013.asp

...its not like they are not a critical success, it just they were not an economic success.  With games like Grand Theft Auto 16, and Resident Evil 48, it seems that any chance to create an original title is washed away by the chance of an instant payday making another WW2/Vietnam FPS.

Im not complaining as much as it might seem.  I got Battlefield 2 on pre-order, and i play 15 hours of Counter-Strike:Source a week.  I'd just love to once again have that crooked smile on my face that i got when i first went down the path towards one of the 2 "evil gods" in Sacrifice.  
Title: A Gamers' Manifesto
Post by: Mr. Analog on May 30, 2005, 01:05:00 PM
 IF the industry crashes again it will be harder for it to come back because this time around there is no arcade market to drive gaming sales during the fallout years and no "next gen" console so radical in scope that it would blow away the current crop of machines in just a single generation leap.
Title: A Gamers' Manifesto
Post by: Darren Dirt on May 31, 2005, 09:42:39 AM
 
Quote from: "Shayne"I dont see the gaming industry crashing though.  An industry reaching porn altitudes in sales just wont fold over night due to a plataeu.  You see refreshing new games, and new ideas alll the time, the problems are that gamers are sheep directed by mass marketting.

Im a very proud owner of "Sacrifice" and "Startopia", two excellent games that each sold 19 copies.  Without a full page add in 9 monthly copies of PC Gamer, and a huge bag of money to the fine folks at Wal-Mart, you just cant break into the industy.

Sacrifice: 89/100 46 reviews http://www.gamerankings.com/htmlpages2/914208.asp
Startopia 85/100 33 reviews http://www.gamerankings.com/htmlpages2/342013.asp

HEY-O. O-AY. (ah yes the days of Who's the Boss...).

Sacrifice is "GOOD"? I saw it in the "cheap" bin somewhere - mighta been a non-PC non-GC version - and I dismissed it due to its cheapness.

Maybe time to reconsider...

- - -

update: Aha, it's Windows only, I guess I'm going back to London Drugs or wherever it was... Looks pretty cool too.  B)


Sacrifice was a game I've been following for some time now.  The screenshots looked absolutely gorgeous, and the game's concept actually sounded original.  Originality in a real-time strategy game, especially in such a crowded market, goes a long way.  Thankfully, Shiny has given us a game that's not only original, but has some firm foundations that make it a solid hit. The game's originality hits you in the face the first time you load it up.  Even the menu graphics are wickedly cool, and the background story you're given is wacky, funny, and sometimes creepy.
[/quote]

Also http://www.gamespot.com/pc/strategy/sacrifice/