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General => Lobby => Topic started by: Lazybones on August 21, 2005, 01:24:47 AM

Title: Windows Vista
Post by: Lazybones on August 21, 2005, 01:24:47 AM
There has been lots of talk about what will NOT make it into the next version of windows, so it's interesting to read what will make it.. Lots of stuff under the hood, we will have to wait and see if it makes a difference.



http://www.cdrinfo.com/Sections/Reviews/Specific.aspx?ArticleId=14763
Title: Windows Vista
Post by: Shayne on August 21, 2005, 09:33:59 AM
Ive been using it as my main OS since the beta was leaked.  The one thing that i feel i cannot live without is Virtual Folders.



Virtual Folders are simply amazing to work with and really its damn cool for data-management.
Title: Windows Vista
Post by: Darren Dirt on August 22, 2005, 03:50:45 PM
Quote from: "Shayne"Ive been using it as my main OS since the beta was leaked.  The one thing that i feel i cannot live without is Virtual Folders.



Virtual Folders are simply amazing to work with and really its damn cool for data-management.



Virtfolders, like what OSXtiger has, I saw how handy they are, I totally would use them... I wonder if you've compared the Win version, to see if Gates allows the same kind of flexibility, i.e. dozens of attributes and criteria to determine an object is "included" in a virtfolder.



? ...Or maybe I'm way off... ?
Title: Windows Vista
Post by: Melbosa on August 22, 2005, 03:53:26 PM
Quote from: "Darren Dirt"
Quote from: "Shayne"Ive been using it as my main OS since the beta was leaked.  The one thing that i feel i cannot live without is Virtual Folders.



Virtual Folders are simply amazing to work with and really its damn cool for data-management.



Virtfolders, like what OSXtiger has, I saw how handy they are, I totally would use them... I wonder if you've compared the Win version, to see if Gates allows the same kind of flexibility, i.e. dozens of attributes and criteria to determine an object is "included" in a virtfolder.



? ...Or maybe I'm way off... ?



What your talking about DD has been in MAC OS since 7.6, sorry bud, nothing new.  Just new to you hehe.  As for Virutal folders in Vista, not sure.  Maybe Shayne can enlighted us as to what he speaks of (don't have time today to research it out myself).
Title: Windows Vista
Post by: Shayne on August 22, 2005, 04:10:48 PM
Virtual Folders is a very poor name.  "Search Folders" is a much better name.  Basically what you can do (and i have done) is create folders based upon search terms.



Microsoft basically shows that every file type has the ability to contain meta data, be it an image file or word document or mp3s.



So what these virtual folders allow is you to save a "Search" as a "Folder".



So what i have done is taken all my pictures and created folders for them.  I have a "Banff Vacation", "Disc Golf", "R/C", "Fragapalooza" virtual folders.  Now they are not actually folders in that you cannot save data to them, but they are in real time updated from the file system.



So in my above example for pictures, i have given all the pictures meta descriptions and now when i click on "Banff Vacation" folder it shows me all the pictures that have the "Banff Vacation" meta data.



Its way more then that though.  The search system uses XML so that sure you can use the wizard to create nice vitual folders you can actually make them more personal by editting the XML (i bet a couple excellent 3rd party tools come out for this).



I love the ability to really make personal folders.  In my MP3 drive (112 GB of music) i have 50 or so virtual folders.  "Alternative 1990-2000", "Alternative Times", "Never Listened Too"..each of these folders uses the ID3 tag to populate its directory listing.



You really gotta use it to understand the genious.  I believe this is in OSX, or at least a very similar version.  Im not a fan of the name "Virtual" as its confusing "Search Folder" or "Meta Folder" is so much easier to understand for the layman.
Title: Windows Vista
Post by: Darren Dirt on August 22, 2005, 04:12:48 PM
Actually sorta not quite (I think).



I was watching a 90 minute video (QT of course ;)) that had the 2nd-highest Apple guy in Paris promoting Tiger, back in July of 2004. (Steve-o was recovering from cancer op) and this guy who hosted the promo show was talking about all these new things in Tiger, and the way the virtualfolders work in Tiger is def improved over old versions... Not sure how exactly. But El Gateso be playing catch up, as usual.



-Darren Dirt. Man of 2 hours sleep + Monster Energy Drink = making sense not as much usual as.
Title: Windows Vista
Post by: Lazybones on September 07, 2005, 12:37:06 PM
http://www.apcstart.com/teched/pivot/entry.php?id=6



More on VISTA.. the system requirments are starting to look crazy. Not something you would want to upgrade you office workstation on at this point.
Title: Windows Vista
Post by: Mr. Analog on September 07, 2005, 01:02:06 PM
QuoteNigel Page is a strategist with Microsoft Australia. He told APC today that Vista would work best on a video card with more than 256MB RAM, 2GB of DDR3 memory and a S-ATA 2 hard drive.



Does "kiss my ass Microsoft" sound like a good response? Seriously though, I think Microsoft is trying to self sabotage this project to move to a later / renamed release...
Title: Windows Vista
Post by: Lazybones on September 07, 2005, 01:19:29 PM
Quote from: "Mr. Analog"
QuoteNigel Page is a strategist with Microsoft Australia. He told APC today that Vista would work best on a video card with more than 256MB RAM, 2GB of DDR3 memory and a S-ATA 2 hard drive.



Does "kiss my ass Microsoft" sound like a good response? Seriously though, I think Microsoft is trying to self sabotage this project to move to a later / renamed release...



You forgot the part about the DRM monitor.
Title: Windows Vista
Post by: Mr. Analog on September 07, 2005, 01:22:39 PM
LOL, oh yeah ;)
Title: Windows Vista
Post by: Shayne on September 07, 2005, 01:31:58 PM
Uhh, beta 1, the unoptimized version works kick ass on an 1800XP, 512MB DDR & Radeon 9700.  Those stats are totally in left field.



The video card will be the kicker, to have aero glass you need a rather high end card, but its not a requirement.



Ive never seen a larger chunk of dissinformation.
Title: Windows Vista
Post by: Cova on September 07, 2005, 01:55:34 PM
It's not disinformation - its blatantly obvious.  It damn well better 'work best' on a system with all the highest-end components you can get in it.  If it worked worse as you upgraded hardware then there'd be something to complain about.  Big difference between working best, and working damn well good enough - and any system that can run modern games decently is gonna run vista decently too.
Title: Windows Vista
Post by: Shayne on September 07, 2005, 02:30:42 PM
So your basically saying that when it comes out in about a year, that it will run best on the best machine.  Which i suppose i can agree with, as would captain obvious.



However to say that it requires you mortgage the house, and buy a new super computer, thats totally wrong.
Title: Windows Vista
Post by: Lazybones on September 07, 2005, 02:38:42 PM
Quote from: "Shayne"Uhh, beta 1, the unoptimized version works kick ass on an 1800XP, 512MB DDR & Radeon 9700.  Those stats are totally in left field.



The video card will be the kicker, to have aero glass you need a rather high end card, but its not a requirement.



Ive never seen a larger chunk of dissinformation.



If you are not running aero glass thats yet another feature that is useless like the ones already dropped.



I'll try it but it is not sounding all that new or great.
Title: Windows Vista
Post by: Shayne on September 07, 2005, 02:52:58 PM
The idea behind aero glass is that the GPU handles the GUI and not the CPU like in previous versions.  OSX does this with their OpenGL powered GUI; Microsofts will be DirectX.



Im running glass right now, and ive grown to like it.  the transparent is sorta useless, but its nice to see stuff behind a window im typing in.  Like right now i can read what my buddy on MSN sent me, even though the title bar is covering the MSN window.  Useless?  perhaps.  I will use it though, i like it.



I think its a good "upgrade".  its a shame that its not a new version, but i do agree with a lot of people when they say that its XP 1.5, in that it truely is.  The look and feel is near exactly like XP, its just the other stuff that seperate it (gui, virtual folders).
Title: Windows Vista
Post by: Darren Dirt on September 08, 2005, 04:06:55 PM
Quote from: "Mr. Analog"LOL, oh yeah ;)



M$ unofficial slogan...

DMR ("DRM Monitor Requirement") ... because you might otherwise think we're serious about the minimum specs!



Egad, so what should I spend the extra coin and buy the 256MB model instead of the 128MB model of my Nvidia 6600GT? ;) So I can continue being the female dog of Gates? Idontinkso...
Title: Windows Vista
Post by: Ustauk on September 08, 2005, 04:32:02 PM
Quote from: "Darren Dirt"
Quote from: "Mr. Analog"LOL, oh yeah ;)



M$ unofficial slogan...

DMR ("DRM Monitor Requirement") ... because you might otherwise think we're serious about the minimum specs!



Egad, so what should I spend the extra coin and buy the 256MB model instead of the 128MB model of my Nvidia 6600GT? ;) So I can continue being the female dog of Gates? Idontinkso...



Just by the x800 GT, it has 256 mbs by default, although it doesn't seem to help the performance versus the 6600 GT, at lease according to HardOCP.
Title: Windows Vista
Post by: Lazybones on September 08, 2005, 04:39:20 PM
Quote from: "Ustauk"
Quote from: "Darren Dirt"
Quote from: "Mr. Analog"LOL, oh yeah ;)



M$ unofficial slogan...

DMR ("DRM Monitor Requirement") ... because you might otherwise think we're serious about the minimum specs!



Egad, so what should I spend the extra coin and buy the 256MB model instead of the 128MB model of my Nvidia 6600GT? ;) So I can continue being the female dog of Gates? Idontinkso...



Just by the x800 GT, it has 256 mbs by default, although it doesn't seem to help the performance versus the 6600 GT, at lease according to HardOCP.



but that's because they arn't benchmarking with Vista running Areo glass in the background hogging all the memory.... :roll:
Title: Windows Vista
Post by: Darren Dirt on September 08, 2005, 04:42:24 PM
LOL @ both of ya... I'm thinking if the double RAM doesn't help the ATI totally kick the NVidia then there's some pretty good core stuff in the nVidia. That plus the opinions stated here that CoH seems to "like" nVidia better than ATI equals me prolly getting a 6600. When I get a round tuit.
Title: Windows Vista
Post by: Shayne on September 08, 2005, 04:50:16 PM
Quote from: "Lazybones"but that's because they arn't benchmarking with Vista running Areo glass in the background hogging all the memory.... :roll:

Aero glass turns off when an application such as a game is running full screen.  Has no effect on performance.
Title: Windows Vista
Post by: Lazybones on September 08, 2005, 06:09:16 PM
Quote from: "Shayne"
Quote from: "Lazybones"but that's because they arn't benchmarking with Vista running Areo glass in the background hogging all the memory.... :roll:

Aero glass turns off when an application such as a game is running full screen.  Has no effect on performance.



True, but I am sure that your windowed performance would be very poor. And if you run multi monitor I am sure you would have the desktop still visible on the second display..



I know for MMO's I often have a browser and map open on my second display while playing.
Title: Windows Vista
Post by: Shayne on September 08, 2005, 06:39:51 PM
Im not sure if would say very poor.  Remember that the GUI is now GPU rendered.  So while it might shave a few FPS off, i doubt it would be as harsh as the current XP GUI (Luna turned on).



You could also set profiles so that when certain applications are launched that Aero Glass turns off.  So if you have a MMORPG, you can set game.exe to turn off the gui when running which gives you a non-gpu rendered version similar to what you see in Luna.



Its really a non-issue, more nit-picky then anything.  I run Windows Classic theme, and that theme will remain in the Vista (the beta news groups verify this, and the reason is so that corporations can keep continuity as they move between generations).



In fact, id be curious to know what your perfect solution to this is since it seems like anything that Vista has people tend to complain about.
Title: Windows Vista
Post by: Lazybones on September 08, 2005, 08:02:43 PM
Actualy I am interested in the new destop stuff, its just that I suspect to use it you will need a high end system or see a slow down.



My biggest problem is that it appears to be XP 1.5 with allmost all of the attractive features that where promised stripped..



It's really going to be a wait and see thing..
Title: Windows Vista
Post by: Cova on September 09, 2005, 10:10:56 AM
Quote from: "Darren Dirt"LOL @ both of ya... I'm thinking if the double RAM doesn't help the ATI totally kick the NVidia then there's some pretty good core stuff in the nVidia. That plus the opinions stated here that CoH seems to "like" nVidia better than ATI equals me prolly getting a 6600. When I get a round tuit.



If video RAM effected performance the way system RAM does, that might be a valid arguement.  But since video RAM just holds textures and geometry, and (with texture compression) most games can fit all that stuff into 128MB (since the vast majority of cards only have that much or less), having more video RAM really doesn't help at all.  More vid RAM = bigger textures/more geometry/bigger framebuffer (higher-res antialiasing) = overall better quality, not much of a performance difference.  Faster/wider vid RAM has been the biggest performance bottleneck in vid cards since hardware 3D acceleration came about - of course now thats changing with the latest shader programs able to generate geometry and textures on the fly.  There's now less and less to store (just a single curve instead of thousands of verticies of triangles - they'll be generated as needed), and more and more shader processing power needed, and future-gen cards are starting to show this (the 7800, and xbox-360/PS3 are just starting to see this change).



Back semi-on-topic for Vista...  taking into consideration Vista is also being designed for very high-res displays, and using the GPU to scale all the vector info (windows, fonts, graphics, everything else that makes up a screen, etc) into a bitmap (it does need to be turned into a texture for the GPU to process it and apply it to a 3D surface - I really doubt they're builing every letter on the screen out of polygons), there's potentially a lot of VERY high-res textures that the GPU will need to access many times per second (the FPS you want your desktop to run at).  And these aren't your standard tileable wall/floor textures and stuff - it'll be textures represending every window on screen, and they can't be made smaller in resolution, or compressed with lossy compression, or all the text is going to look like you're running an LCD at non-native resolution.  I think Vista is going to require a LOT of texture storage, and a very high speed bus to move these textures from system RAM to video RAM, and back.  AGP does a decent job of moving stuff from system RAM to video, but I think PCI has more bandwidth for bi-directional transfers - PCI-express solves both problems.
Title: Windows Vista
Post by: Shayne on September 09, 2005, 10:40:02 AM
Keep in mind that your desktop isnt in constant motion, so constantly rerendering unchanged items would be poor design.  Microsoft has some of the smartest people on the planet working on this, i got faith.



Again though, you can go old school XP/2K if you want.  Still available.