Righteous Wrath Online Community

General => Game Chat => Topic started by: Lazybones on October 17, 2006, 01:20:58 PM

Title: Battlefield 2142 includes ads and spyware
Post by: Lazybones on October 17, 2006, 01:20:58 PM
http://www.kotaku.com/gaming/centipedes/battlefield-2142-with-a-dash-of-spyware-207955.php

Just what I want, a tool watching my browsing outside a game to deliver ads in the game!!! >:(
Title: Re: Battlefield 2142 includes ads and spyware
Post by: Mr. Analog on October 17, 2006, 01:37:37 PM
1). That pretty much killed the game for me.

2). I PH34R the kinds of ads I might recieve...
Title: Re: Battlefield 2142 includes ads and spyware
Post by: Tonnica on October 17, 2006, 01:56:33 PM
This is just gross. This seems like the marketing department has been given the sink/swim switch for EA itself and they're seeing how hard they can force it into "sink" mode.

I am so not getting this game. It looked cool, but this ad BS is reprehensible. If they're going to jam any game full of ads they better be giving it away rather than still asking for money.
Title: Re: Battlefield 2142 includes ads and spyware
Post by: Shayne on October 17, 2006, 01:59:26 PM
i wonder how many people will be playing the game with ass loads of porn on every billboard :)
Title: Re: Battlefield 2142 includes ads and spyware
Post by: Darren Dirt on October 17, 2006, 02:30:53 PM
Thank you, Electronic BrainFarts... now I have discovered EULAyzer (http://www.javacoolsoftware.com/eulalyzer.html) -- so there was some divine purpose in you being such blatant asshats. :p


EA: "Get In The Game! And if you don't we'll know (http://www.destructoid.com/ea-spying-on-bittorrent-sending-notices), so you better just go and do it!"


- - -

PS: Geeks might enjoy going on a packet sniffing (http://nationalcheeseemporium.org/) journey...

"A single HTTP request is sent by our game client to signify that the game has ended. A timestamp and our session/gamer ids are sent. This sort of information gives the advertisers a more complete idea of how long we play, and at what times of the day, and enough information for them to calculate any patterns. They could even determine what levels are more popular and maybe charge more for advertisers to get advertising space in these levels. ...The most shocking part was next. The client contacted madserver to tell the advertisers how long the gamer spent with each advert in their view. This is mapped to the gamer id, so they know which player in the game saw the advert, and when, for how long, and from how far away (by virtue of the size attribute). Even the average viewing angle is passed back..." :o



...define irony (http://www.massiveincorporated.com/site_network/privacy.htm) >:(