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General => Game Chat => Topic started by: Mr. Analog on July 18, 2011, 09:17:37 AM

Title: BioShock Infinite: 15 Minutes of Gameplay Footage
Post by: Mr. Analog on July 18, 2011, 09:17:37 AM
Some interesting stuff shown off here notably the implication of parallel universes and time travel. Using the rails tactically looks a little complicated if not fun. One thing that I found that kinda got tiring real fast was the dialogue, I don't mind if they develop stories and characters in game but it seems like Booker never shuts up (also the speech patterns used seem very video-gamey). I'm also not happy with Elizabeth becoming the typical damsel in distress / plot macguffin. I really thought having an AI with cool but limited powers was a great idea, but it seems like much of the game is going to revolve around finding and losing her repeatedly.

Anyway, check it out!

http://youtu.be/kEBwKO4RFOU
Title: Re: BioShock Infinite: 15 Minutes of Gameplay Footage
Post by: Darren Dirt on December 05, 2012, 03:22:07 PM
Quote from: Mr. Analog on July 18, 2011, 09:17:37 AM
Elizabeth


fun "job"? (RL "Elizabeth")
http://www.linkdeadgaming.com/bioshock-fan-becomes-face-of-bioshock-infinite/

http://p3.no/filmpolitiet/2012/12/spillstudio-ansetter-fan/

https://www.facebook.com/AnnaOrmeli/photos_stream
http://ormeli.deviantart.com/
http://www.gamebreaker.tv/pc-games/bioshock-beauty/
Title: Re: BioShock Infinite: 15 Minutes of Gameplay Footage
Post by: Mr. Analog on December 05, 2012, 03:32:41 PM
I saw that this morning, as well as an article about how boring and clich?d the box art is going to be:

http://gamingbolt.com/bioshock-infinite-standing-tall-for-the-beast-of-america
Title: Re: BioShock Infinite: 15 Minutes of Gameplay Footage
Post by: Darren Dirt on December 05, 2012, 03:50:37 PM
Quote from: Mr. Analog on December 05, 2012, 03:32:41 PM
I saw that this morning, as well as an article about how the box art is going to be:


in a word, GENERIC -- cf. http://www.reddit.com/r/gaming/comments/143pkn/bioshock_infinite_box_art_revealed/c79lqcq ...
Quote
How... Generic...
You have a game involving floating islands, mechanical creatures of all shapes and sizes, the existance of realityshifting and timebending magic and sky-ziplines. And the best you can come up with is a Generic, Grizzled, White Protagonist that you can't even see, because it's First Person, holding a generic shotgun over his shoulder.
Bonus Extra-Generic-Points: Lenseflare from the sun, some sort of particle effect and a flaming flag.


(http://gamingbolt.com/wp-content/uploads/2012/12/bioshock-uncharted-box-art.jpg)


::)
Title: Re: BioShock Infinite: 15 Minutes of Gameplay Footage
Post by: Mr. Analog on December 05, 2012, 03:52:45 PM
Exactly, you have all sorts of crazy ass stuff in the game and what's on the cover? Nathan Drake holding a shotgun...
Title: Re: BioShock Infinite: 15 Minutes of Gameplay Footage
Post by: Darren Dirt on December 06, 2012, 09:59:02 AM
speaking of completely-obviously-not-trying-to-be-original cover art...

http://www.slashfilm.com/the-star-trek-into-darkness-teaser-poster-has-arrived/

(http://bitcast-a-sm.bitgravity.com/slashfilm/wp/wp-content/images/Star-Trek-Into-Darkness-Teaser-header.jpg)


look familiar?
Spoiler

(http://bitcast-a-sm.bitgravity.com/slashfilm/wp/wp-content/images/ZZ5A8DACE8-550x548.jpg)

[close]
Title: Re: BioShock Infinite: 15 Minutes of Gameplay Footage
Post by: Mr. Analog on December 06, 2012, 10:09:23 AM
Yes I did a double take when I saw it.

Thankfully the trailer actually looks good.
Title: Re: BioShock Infinite: 15 Minutes of Gameplay Footage
Post by: Darren Dirt on December 17, 2012, 01:54:09 PM
Quote from: Mr. Analog on December 06, 2012, 10:09:23 AM
Yes I did a double take when I saw it.

Thankfully the trailer actually looks good.

continued in Star Trek: Into Darkness Trailer (http://forums.righteouswrath.com/index.php/topic,9284.0.html) thread.