Recent posts

#1
Archaic Games (non-electronic) / Re: One Week - Three Games
Last post by Melbosa - Yesterday at 11:09:03 AM
Nice. I like all those games but I prefer the Dune Imperium games over the Dune 2019. I also own the other two and agree they are great plays!
#2
Tech Chat / Re: DO NOT BUY: LG’s Spyware ...
Last post by Mr. Analog - Yesterday at 08:59:58 AM
It's pretty depressing...
#3
Archaic Games (non-electronic) / Re: One Week - Three Games
Last post by Mr. Analog - Yesterday at 08:59:10 AM
Holy moly! That's a lot of gaming!!
#4
Archaic Games (non-electronic) / One Week - Three Games
Last post by LennyLen - July 24, 2026, 05:35:00 AM
For the last six months, I've had a German flatmate who enjoys playing board games, and he's going home tomorrow, so we've been trying to cram in as much gaming into this last week as possible.

So last Saturday, we played the 2019 version of Dune. We managed to get five players, so it was a fun experience.  We played with the Ixian and Tlielaxu expansion for the first time which added a new element to the game in the form of tech tokens which give extra revenue avenues, and if you have all of them, an extra fortress.

In the first game, we drew a Shai Halud card in the second round and formed alliances early. I allied with my flatmate to make an Atreides - Fremen alliance, and there was also an Emperor - Tleilaxu alliance with a solo Bene Gesserit player. The Emperor - Tleilaxu alliance took the early lead, with victories gained by well played face dancers, but over time, prescience won out, and my flatmate and I won in the 6th round.

We then played a second game, and by a bizarre act of shuffling drew all the shai-halud cards in the first round so they all had to be discarded and we never had an opportunity to form alliances.  Trying to hold three strongholds in a five player game is HARD, and the game was long and bitterly Fought.  I was playing the Ixians for the first time, and had some bad luck with early battles, which set me back. But then I struck up a deal with the Atreides player where if they told me where the spice was going to blow in the next turn, I'd share half of whatever spice I was able to collect with my mobile fortress. This led to me nearly always being able to get close to it by the start of the next turn, then I'd let everyone else fight over it and kill each other off, then I'd come in and hoover up all the remaining spice.

This arrangement made both of us very rich, but the Atreides player had to keep his forces on the board where they were being attacked while I kept mine safely in my mobile fortress.  I turned on Atreides and dropped two armies right on the doorstep of his only fortress, and had a double move card that I was going to use in the next move to wipe him out, while also deploying the rest of my off world troops directly into the only fremen stronghold, which would have given me stronger troop numbers, and a good chance of victory, but two players had to leave to catch the last bus so we had to abandon the game.



Last night, we played a three player game of Brass Birmingham.  I started with an abysmal hand, and ended up discarding most of it early to start again, which set me back, but put me in a better spot.  I never managed to fully recover, but built up enough of a network to come second in the end.



Tonight, we played a three player game of Wyrmspan, which my flatmate got from the library.  None of us had played it before, though he had played Wingspan, which it's based on.

It's a fun game, with lots of different areas to focus on, which I always enjoy.  I played a diversified game. I ignored the early end of round bonuses, and focused on the latter ones as they're worth more.  I used a lot of free excavations combined with cheap dragons to almost completely fill my mat, which meant my explorations were always bountiful.  I had two random sources of tucks, both of which I had good luck with, and I was also able to cache a lot of supplies while always having plenty to spend. It paid off as a strategy and I managed to win the game with a comfortable lead.

The game doesn't need to be returned for two weeks, so I hope to play more of it.

#5
Tech Chat / Re: DO NOT BUY: LG’s Spyware ...
Last post by Melbosa - July 22, 2026, 12:57:58 PM
Yeah that got posted in our FP Discord as well.
#6
Video / Adriano Celentano canta "Pris...
Last post by Lazybones - July 19, 2026, 02:36:03 PM
Not going to explain...

#7
Tech Chat / DO NOT BUY: LG’s Spyware TVs,...
Last post by Lazybones - July 18, 2026, 08:02:37 PM
#8
Archaic Games (non-electronic) / Re: Age of Innovation
Last post by Melbosa - July 05, 2026, 10:32:21 PM
Played that one. I enjoyed it
#9
Archaic Games (non-electronic) / Age of Innovation
Last post by LennyLen - July 05, 2026, 02:13:18 AM
I picked this up this week, and we played it last night.

It's a Terra Mystica game, and plays pretty much the same as the original game, but with additional pathways to victory points, and a better balance between the factions.  The idea is to spread out as much as possible, but each player has their own terrain type, and can only build on that terrain, so you have to terraform hexes before you can build on them.

Victory points are awarded at the end of the game based on how many connected territories you control, and how far advanced you are along the four science tracks. There are also plenty of opportunities to gain victory point during the game.  There are six rounds, and each round has a specific action that can gain you victory points each time you perform it, and there can also be bonuses at the end of the round depending on your progress in a specific science track.  There are multiple bonuses that you can purchase during the game that can also give you victory points, provided you have the resources to buy them.

I chose to play a reactive game rather than work towards a specific strategy.  The faction I chose - The Psychics - had a special ability to gain 5 power for free each round.  Power is a resource that can be used to perform special actions. The way it works is that you have 3 bowls that contain your power (you start with 12 power tokens), starting with differing amount is bowls 1 and 2.  Whenever you gain power in the game, you move that many power tokens, first moving any tokens in bowl 1 to bowl 2, and then moving from bowl 2 to bowl 3.  You can only spend power that is bowl 3, and when you spend it, it is moved back to bowl 1.

There is a game mechanic that allows you to sacrifice power that you have in bowl 2 (by permanently removing it from the game) to move the same amount of power to bowl 3 that allows you to perform a move that you wouldn't otherwise be able to afford.  I exploited this mechanism early to sacrifice 5 power so that I only had 7 power left to work with. But with my faction bonus of being able to move 5 power for free each round, and by choosing bonuses that also added to my power income, I was able to recycle my entire limited compliment of power each round and perform 2 power actions per round where the other players were lucky if they could perform 1 power action each round.  There are multiple power actions, so I was able to choose different ones each round to adapt my gameplay to other people's actions and the specific round bonuses.

The strategy played out pretty well. Four of us played, and I came in second.  What let me down was forgetting a few times to use a special ability I picked up that would have allowed me to spread out faster.

I'm definitely looking forward to trying out more of the factions.

#10
Game Chat / Re: WHEN THE DEVELOPERS GAVE P...
Last post by Mr. Analog - July 01, 2026, 07:20:09 PM
That's AWESOME!