BAFTA 2007 Awards

Started by Melbosa, October 24, 2007, 10:45:07 AM

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Thorin

Quote from: Cova on October 24, 2007, 01:25:39 PM
The original article I had read about it is here:  http://forzamotorsport.net/news/pitpassreports/pitpass38.htm

Here's the layout that the race car drivers were using:





Yeah, that'd be fun to play with, even if it were Need For Speed: Super-de-duper-de-Carbon-de-Canyon-de-Cop-Car
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Thorin

Notice that they have three Xbox360s.  Is Forza Motorsports 2 capable of providing three different views off of three different Xbox360s at the same time?  Would there be any issues with lag?
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Shayne

I believe (id have to google) that Forza can do up to 6 or 8 Xbox 360s showing different views with no lag.

Cova

Forza 2 supports up to 4-screen play (the image above is only 3-screen - add a rear-view screen to be maxed out), and every screen needs its own 360 to run it.  All those 360's must be on a local low-latency network (no LAN or wireless - plug 'em all into a small switch)  If you want, you can then uplink that small switch to your LAN, and still add in other players on their own 360's too.  So the absolute maximum 360's you could have in a Forza 2 race would be 32 (8 people playing over Live, all with 4-screen setups)

Thorin

Then in that case, Forza 2 absolutely, positively, should've been picked as the #1 simulator.  All it's missing is actuators to move the chair around and provide fake g-forces.

Of course, a 4-screen set up with a force-feedback wheel and properly positioned racing chair and speakers might be prohibitively expensive for most gamers...  But damn, that'd be fun to play!
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Cova

Quote from: Thorin on October 24, 2007, 02:40:45 PM
Then in that case, Forza 2 absolutely, positively, should've been picked as the #1 simulator.  All it's missing is actuators to move the chair around and provide fake g-forces.

Of course, a 4-screen set up with a force-feedback wheel and properly positioned racing chair and speakers might be prohibitively expensive for most gamers...  But damn, that'd be fun to play!

Actually all its missing is a well-defined interface for providing g-force information out to 3rd party hardware, which could be hooked up to your chair.  The Forza dev's didn't design the MS ForceFeedback wheel - they just provided a force-feedback control interface that'll work with any 360 wheel (the fact that there is only 1 FF wheel right now isn't their concern either).  Forza does already calculate all the G-force information that would be needed for a full motion cockpit, you can watch it in real-time while you race or watch replays if you turn on the telemetry (up on D-pad).  Also, Forza already sends some car vibration information out with the audio in the LFE channel - if all you have is a big sub then you can almost feel the vibration if yer going over ruble-strip type pavement (eg. the curbs inside the corners), but it's meant to be connected to a ButKicker, which they also have setup in that 3-screen setup above.