is this really how you see yourself (and others)?

Started by Tom, August 29, 2011, 10:34:25 PM

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Tom

<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

By Grabthar's Hammer

Thorin

That is awesome.  An' yeah, it's probably pretty close to the stereotypes we might perceive each other as.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Lazybones

I imagine Sysadmins more as the Engineer in TF2 constantly rebuilding everything as things get destroyed by the end users.

Thorin

And you're a sysadmin, right?  Either way (Neo or Engineer), you still clearly see sysadmins as a great and powerful people.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Lazybones

Quote from: Thorin on August 30, 2011, 09:57:32 AM
And you're a sysadmin, right?  Either way (Neo or Engineer), you still clearly see sysadmins as a great and powerful people.

Not really, then again I have also been a developer... I have a much more neutral view of everyone.

Mr. Analog

Haha, that's a pretty good way of putting it: "Spam sappin' muh mail server"

"NETWORK DOWN!" lol

Hmm, I wonder if other TF2 classes apply to the different roles:

-Developer: Soldier (Has variable tools for resolving different situations, kinda crazy sometimes)
-Designer: Demoman (firing blind sometimes but they usually have a plan)
-QA: Spy (sadistic glee in destroying things)
-Project Manager: The Announcer ("30 seconds left!", "The cart is nearing the objective!")
By Grabthar's Hammer

Lazybones

Quote from: Mr. Analog on August 30, 2011, 10:29:51 AM
Haha, that's a pretty good way of putting it: "Spam sappin' muh mail server"

"NETWORK DOWN!" lol

Hmm, I wonder if other TF2 classes apply to the different roles:

-Developer: Soldier (Has variable tools for resolving different situations, kinda crazy sometimes)
-Designer: Demoman (firing blind sometimes but they usually have a plan)
-QA: Spy (sadistic glee in destroying things)
-Project Manager: The Announcer ("30 seconds left!", "The cart is nearing the objective!")

- Developer: is the Heavy ultimately you can't get most project done without him he paves the way through the project
- Designer: the medic... makes the Heavy effective or uber, but isn't all that useful on his own
- Project Manager: the Scout... Too many of them and you won't get anywhere, however if you have a really effective one your project moves much more quickly

Mr. Analog

By Grabthar's Hammer