Who needs a level editor, or even a tile editor, when you have MATHSTUFF

Started by Darren Dirt, May 02, 2018, 04:29:28 PM

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Darren Dirt

automated "build more random versions starting with this singular example" coolness (via simple rules and wave function collapse and whatnot)

https://twitter.com/ExUtumno https://archive.is/8scQ0

video shows how it "grows" into something unique that still "looks right" https://twitter.com/ExUtumno/status/781833475884277760

https://github.com/mxgmn/WaveFunctionCollapse

cf. https://github.com/mxgmn/SynTex

found via https://twitter.com/algoritmic/status/781869993118068736 "Bitmap & tilemap generation from a single example"




and THIS is the really mind-blowing application of such algorithmic coolness:
https://twitter.com/Andy_Makes/status/976615859069300736
"it loads an image, breaks it into unique tiles, analyzes... then generates a map using those rules. You can edit the source map & it will regen with new rules."  8) <<< yup, there's even a test with good old classic Lode Runner. Kinda works too, but obviously validation difficulty depends on game rules.



:sigh: I really love math nerd stuff, but I wish I could draw so could take advantage of amazing stuff like https://twitter.com/openframeworks http://openframeworks.cc
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