SimCity E3 2012 trailer

Started by Lazybones, June 05, 2012, 10:52:28 AM

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Mr. Analog

That actually looks pretty cool
By Grabthar's Hammer

Thorin

About the SimCity engine:
Part 1: http://youtu.be/vS0qURl_JJY
Part 2 Scenario 1: http://youtu.be/MxTcm1YFKcU
Part 2 Scenario 2: http://youtu.be/Hro0BEquiPE
Part 2 Scenario 3: http://youtu.be/_SfcDW2yJiM

That looks complicated.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Mr. Analog

I'm actually quite impressed how they use roads to communicate all this information between elements.
By Grabthar's Hammer

Thorin

Water goes through pipes; I think in those videos they just happen to have the pipes in the same place as the roads.

Weird how they've abstracted everything down to Simulations, Agents, Rules, and Maps.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Mr. Analog

Having played previous SimCity games that included water it's the easiest way to distribute it (under streets), mostly because you remember that there's water pipes under there lol
By Grabthar's Hammer

Melbosa

So is anyone interesting in picking this game up?  I am interested in working with friends after seeing this trailer on how the multi-city stuff works: http://ca.ign.com/videos/2012/12/11/simcity-multi-city-play-trailer
Sometimes I Think Before I Type... Sometimes!

Mr. Analog

Well, it sounds like a ...

Minecraft minecraft, mine craft. Minecraft? Minecraft minecraft mine craft minecraft!

I also have a few other games to finish too so ... not sure.
By Grabthar's Hammer

Thorin

I liked the simplicity of the original SimCity, then tried playing newer versions and just got overwhelmed (and yet I'll play Freeciv and remember the entire tech tree).  This latest instalment looks very cool!  But I'm a miner and a crafter now, and probably will be for a couple more years, and only really play one game at a time due to time constraints.  But yeah, having neighbouring cities that can support each other is very cool.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful