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Minecraft Overviewer

Started by Thorin, March 28, 2012, 05:47:15 PM

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Tom

I'll try and do it this weekend. I'm dead tired, got up at about 9 last night. eep.
<Zapata Prime> I smell Stanley... And he smells good!!!

Thorin

Err...  Have you considered moving to Australia?  Then you'd be on the right time schedule!

Anyway, yeah, whenever you feel up to it (and hopefully sooner than later, there are some cool builds that we can't see).
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Tom

<Zapata Prime> I smell Stanley... And he smells good!!!

Thorin

Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Mr. Analog

By Grabthar's Hammer

Thorin

Overviewer does not appear to be updating.  I've started a supermarket here: http://mc.tomasu.org/#/-123/64/600/max/0/0.  All I see are two little parts of the front facade, where in fact I've built all four walls plus the roof already.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Tom

Heh. sorry. I forgot to turn the updates back on. I have to turn them off when doing a manual run or I risk is trying to do two at once.
<Zapata Prime> I smell Stanley... And he smells good!!!

Thorin

Thanks Tom.  Does Overviewer have an option to make a map from the opposite perspective?  Say, with north being down and to the right instead of up and to the left?  It's just that I can't show off the handicapped stalls and front fascia of my new supermarket here: http://mc.tomasu.org/#/-117/64/617/max/0/0

Actually, I looked it up and you could include another render mode with "northdirection" set to "lower-right" (the default is "upper-left").  You could probably call the render mode "Reversed", and it should show up as another button at the top right of the map.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Tom

Yeah, as you pointed out, it is possible. But its a completely separate pass, and would double the time it takes.
<Zapata Prime> I smell Stanley... And he smells good!!!

Thorin

Don't you have:
- world=overworld, render=normal, title=Survival Daytime
- world=overworld, render=cave, title=Overworld Caves
- world=nether, render=nether, title=Survival Nether
- world=nether, render=cave, title=Nether Caves
- world=end, render=normal, title=The End

All I'm suggesting is adding
- world=overworld, render=Base(northdirection="lower-right"), title=Reversed

So an extra render of the biggest map, but it shouldn't double the time it takes given how many other renders there are already?
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Tom

Got my math a little wrong.. But yeah, it would add more or less 30-50%, since the two longest renders are the first two. But sure, I can add it.
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

I have to say, it's weird looking at things from that angle, but cool
By Grabthar's Hammer

Thorin

Awesome!  Thank you Tom!

Mr. Analog, I didn't even realize this building existed: http://mc.tomasu.org/#/458/64/-128/max/0/1.  In the original view, it's hidden behind the skyscrapers: http://mc.tomasu.org/#/458/64/-128/max/0/0.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Mr. Analog

It's the dirtiest place in town!

I build lots of stuff... sometimes when bored.
By Grabthar's Hammer

Thorin

So with that reverse view, I finally figured out why this chunk was marked as don't delete by the map cleanup tool: http://mc.tomasu.org/#/420/64/2860/max/0/1.  See the bed?  Inside the roofless leaf-house?
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful