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Minecraft Overviewer

Started by Thorin, March 28, 2012, 05:47:15 PM

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Tom

I think basic tile entities (like signs, chests, torches, etc) and blocks should all be supported given you have the correct texture file.

Problem with that though, is they've redone the texture format for the new snapshots, so we might have a problem when we update to 1.5+
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

Mmmmmhhhh, it's a shame really
By Grabthar's Hammer

Tom

The new format change is cool though. It'll mean any object can get animations. ANY OBJECT.
<Zapata Prime> I smell Stanley... And he smells good!!!

Lazybones

Quote from: Tom on January 15, 2013, 02:33:24 PM
The new format change is cool though. It'll mean any object can get animations. ANY OBJECT.

Or all of them at once http://www.youtube.com/watch?v=1tm8K3n_Tps

Mr. Analog

Quote from: Lazybones on January 15, 2013, 02:36:40 PM
Quote from: Tom on January 15, 2013, 02:33:24 PM
The new format change is cool though. It'll mean any object can get animations. ANY OBJECT.

Or all of them at once http://www.youtube.com/watch?v=1tm8K3n_Tps

I do believe that is the most nausea inducing thing I've seen!! haha
By Grabthar's Hammer

Lazybones

Not to go off topic but here are the details of the texture changes
Improved texture packs

    Textures now use one file per block/item, which are stitched together at runtime - Texture sizes don't need to be consistent
    Any block and item can be animated by putting the frames underneath each other in the right .png - Use an optional .txt to specify frame order and duration
    Special rules apply for water, lava, compass and clock
    Existing texture packs will "automagically" be converted
    Vanilla textures will be used if texture files are missing
    See the wiki's page on texture packs for more information


Sounds like yet another BIG step for improving mod support in the game core.

Tom

Quote from: Lazybones on January 15, 2013, 02:50:46 PM
Not to go off topic but here are the details of the texture changes
Improved texture packs

    Textures now use one file per block/item, which are stitched together at runtime - Texture sizes don't need to be consistent
    Any block and item can be animated by putting the frames underneath each other in the right .png - Use an optional .txt to specify frame order and duration
    Special rules apply for water, lava, compass and clock
    Existing texture packs will "automagically" be converted
    Vanilla textures will be used if texture files are missing
    See the wiki's page on texture packs for more information


Sounds like yet another BIG step for improving mod support in the game core.
And just for them adding new blocks. I bet they worked on that because they were sick and tired of hard coding crap by the time they added the new quartz features.

It would hint at more blocks and items being added.
<Zapata Prime> I smell Stanley... And he smells good!!!

Thorin

Quote from: Lazybones on January 15, 2013, 02:36:40 PM
Quote from: Tom on January 15, 2013, 02:33:24 PM
The new format change is cool though. It'll mean any object can get animations. ANY OBJECT.

Or all of them at once http://www.youtube.com/watch?v=1tm8K3n_Tps

HOLY GODS!!!

Now, can you imagine after about three weeks of playing Minecraft with that texture pack, you'd get used to it?  And then you'd switch to some other game and constantly be strafing left because you think you're moving right, just like when you get off a boat.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Thorin

I was looking for a place to have a little tree-punching Minecraft (ie start from scratch).  I was just hopping around the map and found a new house: http://mc.tomasu.org/#/-804/64/1134/max/0/0.  I wonder whose that is...
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Snowie0wl

#204
Hey, my old house! I left it one day, died, became disoriented and headed North instead. I'm slowly, slowly making my back by constructing a railway from 1500 meters north to at least 500 meters north.

Mr. Analog

Hi SnowieOwl, do you remember where you died?

I found a bunch of gear floating in the water here: http://mc.tomasu.org/#/-1063/64/993/max/0/0
By Grabthar's Hammer

Thorin

Welcome to the forums, Snowie, I see your Dragon Tunnel is well underway: http://mc.tomasu.org/#/9/64/-992/max/0/0.  It's already looking cool!

I found a new hut that I don't remember seeing before: http://mc.tomasu.org/#/-374/64/-251/max/0/0.  Somebody's beach house, maybe?

I'm also wondering what's under this glass: http://mc.tomasu.org/#/-364/64/-110/max/0/0
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Thorin

Snowie's Dragon Tunnel is really looking cool: http://mc.tomasu.org/#/-4/64/-853/-2/0/0.  This is going to take a little while yet, I think, but man, you can see it developing.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Mr. Analog

...is that underwater fire?
By Grabthar's Hammer

Thorin

I dunno, I might have to go visit it in actual Minecraft to go see.  It looks like it, doesn't it?

...

He's also done a really good job making it look undulating.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful