Upgrade to 1.4

Started by Tom, October 26, 2012, 05:47:40 PM

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Mr. Analog

A thought. Could we not upgrade the server and then trim the map?

The idea is that we'll get rid of unwanted empty space so it regenerates with new cool stuff, but this could happen after the upgrade to 1.4.x, right?
By Grabthar's Hammer

Mr. Analog

buuuuuuuuuuuuuuuuuuuuuuuuumps thread casually

Inquiring miners want to know ;)
By Grabthar's Hammer

Tom

Quote from: Mr. Analog on November 30, 2012, 06:36:17 PM
buuuuuuuuuuuuuuuuuuuuuuuuumps thread casually

Inquiring miners want to know ;)
I suppose, but I'm making really good progress on the tool tonight :o
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

Cool!!

Very much appreciated
By Grabthar's Hammer

Tom

So it looks like We'll lose the custom whitelist message. The plugin is only up to 1.3.1. I'm also not going to bother with OnTime. I will be keeping Dynmap since you guys seem to use it.

I'll look into irc mods. I may or may not skip bukkit all together, and go to forge. we'll see.
<Zapata Prime> I smell Stanley... And he smells good!!!

Tom

Ok, it looks like I was able to keep WhitelistMessage. Woot.

Also, server up. I connected, and things seem ok. I didn't take a look around. But hey, have fun guys.
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

Holy carp!

Will log in momentarily!
By Grabthar's Hammer

Tom

Note, map not updated yet.

Also, dynmap seems to work a lot better now.
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

By Grabthar's Hammer

Thorin

It's updated?  IT'S UPDATED?!





W   W   OO    OO   TTTTT  !!!
W   W  O  O  O  O    T    !!!
W   W  O  O  O  O    T     !
W W W  O  O  O  O    T
W W    OO    OO     T    !!!



Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Tom

Quote from: Thorin on December 01, 2012, 12:11:47 AM
It's updated?  IT'S UPDATED?!





W   W   OO    OO   TTTTT  !!!
W   W  O  O  O  O    T    !!!
W   W  O  O  O  O    T     !
W W W  O  O  O  O    T
W W    OO    OO     T    !!!




Nope. It's just a late april fools joke. HAHA
<Zapata Prime> I smell Stanley... And he smells good!!!

Thorin

Wow, that's really late.

..

or...

..

really early?
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Tom

Quote from: Thorin on December 01, 2012, 12:36:53 AM
Wow, that's really late.

..

or...

..

really early?
Or a really bad joke ;)
<Zapata Prime> I smell Stanley... And he smells good!!!

Thorin

I had to upgrade my client and then all my mods (Zombe's Mod Pack, Rei's Minimap, OptiFine, Sphax texture pack), then I was able to spend some time mining, hurrah!
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Tom

So I've been working on the little tool. Progress is good. Just got it parsing the map. After some boilerplate stuff, I'll start writing the scanning code.

The easiest way to implement the feature is to just say if there are no things of interest in a given region (up to 1024 chunks, or 32x32 chunks, which are 16x16 blocks each, for a 512x512 block area). Or I can spend a bit more time writing serialization code as well, and properly support deleting individual chunks. Being the anal retentive, obsessive type person I am, I probably will end up doing that. But I'll try a run first that just deletes regions without interesting things on them and see how it goes.

If you're wondering why its taken so long, well I've gotten sick of half-assing code these days. I figure it will probably only take a little extra time to do it right. And I think I'll post the code to github pretty soon :)
<Zapata Prime> I smell Stanley... And he smells good!!!