Minecraft 1.5 has been Released

Started by Mr. Analog, March 14, 2013, 02:20:44 PM

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Tom

Quote from: Mr. Analog on May 13, 2013, 10:58:19 AM
Mystcraft?
That mod on the ftb server that lets you create new "ages" (aka: dimensions, maps, worlds, etc).
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

Quote from: Tom on May 13, 2013, 10:59:54 AM
Quote from: Mr. Analog on May 13, 2013, 10:58:19 AM
Mystcraft?
That mod on the ftb server that lets you create new "ages" (aka: dimensions, maps, worlds, etc).

Oh, cool! I remembered that from FTB I didn't know we were adding it to Vanilla (or am I reading that wrong?)
By Grabthar's Hammer

Tom

Quote from: Mr. Analog on May 13, 2013, 11:04:57 AM
Quote from: Tom on May 13, 2013, 10:59:54 AM
Quote from: Mr. Analog on May 13, 2013, 10:58:19 AM
Mystcraft?
That mod on the ftb server that lets you create new "ages" (aka: dimensions, maps, worlds, etc).

Oh, cool! I remembered that from FTB I didn't know we were adding it to Vanilla (or am I reading that wrong?)
I had not planned on adding it. I would not be against it, but I think others don't wan't to mess with server mods on the main server. I've just been keeping mods in mind when writing the code. Especially since Bukkit changes the locations of the main world maps. It's pretty odd if you ask me. not sure why it does that. Makes it non trivial to find the map data.
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

By Grabthar's Hammer

Thorin

Quote from: Tom on May 13, 2013, 11:06:19 AM
Quote from: Mr. Analog on May 13, 2013, 11:04:57 AM
Quote from: Tom on May 13, 2013, 10:59:54 AM
Quote from: Mr. Analog on May 13, 2013, 10:58:19 AM
Mystcraft?
That mod on the ftb server that lets you create new "ages" (aka: dimensions, maps, worlds, etc).

Oh, cool! I remembered that from FTB I didn't know we were adding it to Vanilla (or am I reading that wrong?)
I had not planned on adding it. I would not be against it, but I think others don't wan't to mess with server mods on the main server. I've just been keeping mods in mind when writing the code. Especially since Bukkit changes the locations of the main world maps. It's pretty odd if you ask me. not sure why it does that. Makes it non trivial to find the map data.

Yes, PLEASE don't add any server mods to the vanilla server.  I'm at the point where I'd be happy to even drop Bukkit and go back to true vanilla Minecraft so that we could catch up on the versions.  I would miss the easy teleporting to home and back but I didn't mind using the nether portal network and the new Tele-Portals we've been building make it even easier.  Is there even anything else from Bukkit that we use?
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Tom

Theres the whitelist message plugin which was the main reason we went with it. I like some of the bukkit commands.
<Zapata Prime> I smell Stanley... And he smells good!!!

Tom

Ok, I'm fairly happy with how things look. I've updated the test server to 1.5.2. Please break it ;D

dynmap is up on port 8124 for the test server. it's doing a full render as we speak, so don't run one again please ;)
<Zapata Prime> I smell Stanley... And he smells good!!!

LennyLen

Quote from: Tom on May 14, 2013, 07:22:03 AM
Ok, I'm fairly happy with how things look. I've updated the test server to 1.5.2. Please break it ;D

dynmap is up on port 8124 for the test server. it's doing a full render as we speak, so don't run one again please ;)

I jumped on and things seem ok.  I used my teleport station to check my various bases and with only a couple of exceptions, everything was normal.  The exceptions are in Lennyton, where some fences and brick wall blocks have vanished, as well as a whole lot of crops.  So unless another player did that, it seems very odd.

When I teleported to The Farm, I teleported into rock, instead of the usual location, which was about 20 metres away.

Mr. Analog

man, I wanna test this so bad...

oh wait I can log into Minecraft using the web client!
By Grabthar's Hammer

Tom

Quote from: LennyLen on May 14, 2013, 01:55:08 PM
Quote from: Tom on May 14, 2013, 07:22:03 AM
Ok, I'm fairly happy with how things look. I've updated the test server to 1.5.2. Please break it ;D

dynmap is up on port 8124 for the test server. it's doing a full render as we speak, so don't run one again please ;)

I jumped on and things seem ok.  I used my teleport station to check my various bases and with only a couple of exceptions, everything was normal.  The exceptions are in Lennyton, where some fences and brick wall blocks have vanished, as well as a whole lot of crops.  So unless another player did that, it seems very odd.

When I teleported to The Farm, I teleported into rock, instead of the usual location, which was about 20 metres away.
Do you know if those areas were "kept"? if all that was out there was torches and stone brick, and they were 10+ chunks (160+ blocks) away from the nearest kept chunk, they'd not be included. What all is out there? can you link me to the overviewer for those locations?
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

Hokay so all my major builds looked fine, Nether seemed untouched still, I had to go pretty far for nether quartz to appear.

Redstone timing has changed AGAIN so my 3x3 door doesn't work

Teleporters seemed to work just fine, chunk loading was slow though, it may have been the crappy web client though
By Grabthar's Hammer

LennyLen

QuoteWhat all is out there? can you link me to the overviewer for those locations?

There's an entire NPC village, which I've added to extensively, plus built a castle alongside. http://mc.tomasu.org/test/#/9765/64/1713/-3/0/0

Thorin

You probably had to go far for nether quartz because Tom hasn't cleaned up the nether map at all, that's what I'm guessing.

I'm a little worried about Lenny's discovery that he's being teleported to the wrong location (even if off by only twenty blocks). ... Just used the web client to check all the Tele-Portals I built and they all teleport to exactly the right location.

There's some funny parts of the map that I saw in the Overviewer for the test world, though.  These are areas that you'd think would be rounded off, but for some reason some of the chunks aren't loaded:

http://mc.tomasu.org/test/#/-2476/64/1440/-3/0/0
http://mc.tomasu.org/test/#/-2916/64/-775/-3/0/0
http://mc.tomasu.org/test/#/-1567/64/-853/-2/0/0
http://mc.tomasu.org/test/#/9334/64/8386/-2/0/0

There's a couple more, but these illustrate the point quite well.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Tom

Quote from: LennyLen on May 14, 2013, 02:48:59 PM
QuoteWhat all is out there? can you link me to the overviewer for those locations?

There's an entire NPC village, which I've added to extensively, plus built a castle alongside. http://mc.tomasu.org/test/#/9765/64/1713/-3/0/0
Missing fences are likely due to lightning I'm guessing.

Quote from: Thorin on May 14, 2013, 03:00:19 PM
You probably had to go far for nether quartz because Tom hasn't cleaned up the nether map at all, that's what I'm guessing.
It ran on the nether. It removed quite a bit I think. But remember we're keeping a radius of 10 chunks around any chunk that was deemed keepable, so you get to walk a minimum of 160 meters to find new areas.

Quote from: Thorin on May 14, 2013, 03:00:19 PM
There's some funny parts of the map that I saw in the Overviewer for the test world, though.  These are areas that you'd think would be rounded off, but for some reason some of the chunks aren't loaded:

http://mc.tomasu.org/test/#/-2476/64/1440/-3/0/0
http://mc.tomasu.org/test/#/-2916/64/-775/-3/0/0
http://mc.tomasu.org/test/#/-1567/64/-853/-2/0/0
http://mc.tomasu.org/test/#/9334/64/8386/-2/0/0

There's a couple more, but these illustrate the point quite well.
Barring horrible bugs, those never spawned in to begin with.

Checking that first one, it seems thats the case. Take a look at:
http://mc.tomasu.org/test/#/-2518/64/1454/-3/0/0 vs http://mc.tomasu.org/#/-2518/64/1454/-3/0/0
<Zapata Prime> I smell Stanley... And he smells good!!!

Thorin

Oh, is there a nether map available for the test server?  [checks test overviewer, sees dropdown list, changes to nether map]  Neat!  I suggest on the nether we run it with a radius of two or three chunks instead of ten.  And look for cobble, stone, stone brick, gravel, glass, torches, signs, chests, rails, obsidian, wood blocks, dirt.  That would remove a lot more and still keep all the important parts people have built up.  We might need to dig out a few tunnels that people didn't put torches in, but digging out netherrack isn't exactly hard.  And then we could get lots more nether quartz.  And more glowstone.

Makes sense that those pacman areas just never spawned in, I didn't think to look for that.

I think once we have finished the map cleanup I might go put stone or stone brick floors and torches in all the nether tunnels that I know about.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful