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General => Game Chat => Topic started by: Melbosa on March 13, 2010, 02:55:24 PM

Title: Deus Ex 3: Human Revolution
Post by: Melbosa on March 13, 2010, 02:55:24 PM
Thought DD might want to check this out:

http://ve3d.ign.com/videos/play/68662/PC/Deus-Ex-Human-Revolution/Trailer/Deus-Ex-3-Human-Revolution-GDC-2010-Teaser-Trailer/Flash-Video (http://ve3d.ign.com/videos/play/68662/PC/Deus-Ex-Human-Revolution/Trailer/Deus-Ex-3-Human-Revolution-GDC-2010-Teaser-Trailer/Flash-Video)
Title: Re: Deus Ex 3: Human Revolution
Post by: Darren Dirt on March 15, 2010, 09:15:17 AM
Quote from: Melbosa on March 13, 2010, 02:55:24 PM
Thought DD might want to check this out:

http://ve3d.ign.com/videos/play/68662/PC/Deus-Ex-Human-Revolution/Trailer/Deus-Ex-3-Human-Revolution-GDC-2010-Teaser-Trailer/Flash-Video (http://ve3d.ign.com/videos/play/68662/PC/Deus-Ex-Human-Revolution/Trailer/Deus-Ex-3-Human-Revolution-GDC-2010-Teaser-Trailer/Flash-Video)


[irony]
Guess who spent some time this weekend reminiscing about the original DE, checking up on what Warren Spector* is working on nowadays (http://gameinformer.com/mag/mickey.aspx), etc. etc.
[/irony]
PS: in case anyone else was a fan of the original (and likely disappointed by the ambitious-but-missed-the-mark sequel) this "third" in the series is a PREQUEL ... the enhancements are not nanotech, instead they are more like advanced armour etc. ... but the storyline apparently leads up to the formation of UNATCO so might be interesting if they capture the same spirit of the original DE in terms of characters and settings. But Spector and the other guy are apparently not involved, so could be epic fail, or could be pleasant surprise.)





*
Quote
I think the best way to rejuvenate or revitalize the character, whether in a game or in a movie or anywhere else, is to return him to his roots. Not the '50s suburban uncle, not the '40s trying to make him a little more adventurous, not the '30s leader of the gang, but go back to those late '20s, early '30s cartoons where he was mischievous. Mischievous is the nice way to put it. He was a badly behaved mouse. He was a troublemaker. He was always doing bad stuff.

And honestly? I think kids grow up too fast now. They're not going to settle for na?ve, low-key humor -- they're not going to go for that. They want something more energetic, they want to act out. And Mickey used to be a character who they could sort of say, "He's acting out for me," and I think he could do that again.

...they [Disney] asked if I would be interested in doing a licensed project. And I said, "Yeah, I've been wanting to do one." I gave the design keynote at GDC in 2003 or 2004, about licenses and sequels, and how you can do creative stuff in that context. And so I was like, "Yeah! Give me Uncle Scrooge! Give me Duck Tales! Come on!" And I had a proposal that I wasn't pitching that day, but I wanted to do a Night Stalker game, a monster of the week -- what if monsters really existed in the world. And they weren't interested in that, but they said, "What do you think about Mickey Mouse? Would you be interested in doing a Mickey Mouse game?" And I said, "No!" Because I don't do games for kids and -- it was really funny, I said -- this is a quote -- "You've done an incredibly good job of making Mickey lame and irrelevant to anybody over the age of eight over the last thirty years. I don't do games for kids." And they said, "No, no, no!" It was really magical, they said, "We want someone to reinvigorate this character, reinvent this character." And I'm sitting there going, "Ooh! Disney fan, loves Mickey Mouse, reinvent character. Ooh -- make character relevant to a 21st century audience. Ooh, that could be impossible." And I mean literally, I said, "You know, this is probably impossible, we're probably going fail. I'm in."

Warren Spector, trouble-making genius (http://gameinformer.com/games/disney_epic_mickey/b/wii/archive/2009/10/24/An-Interview-With-Warren-Spector.aspx)
Title: Re: Deus Ex 3: Human Revolution
Post by: Darren Dirt on March 15, 2010, 11:03:28 AM
some interesting, even funny, comments on here (http://ve3d.ign.com/articles/news/53684/Deus-Ex-3-Human-Revolution-GDC-2010-Teaser-Trailer-Released)...

Quote
Clavara Mar 15 2010, 5:13 AM

I love cyberpunk and I loved the first game. I like what their direction is so far, at least in concept. Looking forward to seeing the execution.


FalloutBoy Mar 14 2010, 1:39 PM

They could take DE1, put it in a box, call it DE3, and I'd buy it and call it the greatest game ever.


japface Mar 13 2010, 2:26 AM

for those of you worried about the story, the original writer in the first two games, sheldon pancotti (http://www.mobygames.com/developer/sheet/view/developerId,19546/) (see http://www.sheldonpacotti.com/games/DX.htm ) is back writing the prequel. They have also consulted warren spector while making this game and have talked about leaning towards making it a pc centric game that brings back a more traditional ammo system and inventory akin to deus ex 1.


Rea1One Mar 12 2010, 7:31 PM

From the interview it sounds like the game will be more like the original then the sequel.




Beelzebud Mar 12 2010, 12:44 PM

I really hope that this game plays like the first one did.

Sporkflama: It still holds up very well. It uses the Unreal 1 engine, so it looks dated, but not terrible. There is also a mod that adds higher resolution textures to the game.

Link - High res textures http://www.moddb.com/mods/deus-ex-new-vision
Link - Redone models http://www.offtopicproductions.com/hdtp/

It's a classic. If you love video games, it's a 'can't miss' game, even today.



sporkllama Mar 12 2010, 12:29 PM

Random question:
Somehow -- and I have no idea how -- I never got around to playing the original. I dig RPGs, I dig the theme, and I'm at a loss to explain why I haven't gotten around to playing Deus Ex. When DE2 came out, I had more free time, but got a distinct 'don't bother' feel from the reviews and whatnot.

So: how does this game hold up? Could I play it today and be able to forgive its graphics? Is there some fan-community-effort to update the graphics like is the case with some games?



stelefx replied to sporkllama's post Mar 12 2010, 5:58 PM

WTF are you waiting for - go play the fraking thing. One of the best PC games, ever.




...more info:
http://uk.xbox360.ign.com/articles/107/1077019p1.html
http://uk.xbox360.ign.com/articles/107/1077019p2.html
Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on March 15, 2010, 05:58:50 PM
Man oh man, I can't wait to see more of this. Deus Ex was one of those awesome games that suffered the fate of @%&#ty sequel.

Great video too.
Title: Re: Deus Ex 3: Human Revolution
Post by: Melbosa on June 19, 2010, 02:21:03 PM
E3 Interview: http://ve3d.ign.com/videos/70624/PC/Deus-Ex-Human-Revolution/Gameplay/E3-2010-IGN-Live-Presentation
Title: Re: Deus Ex 3: Human Revolution
Post by: Darren Dirt on May 18, 2011, 09:30:05 PM
developer-provided gameplay teaser for first level -- showing combat vs. stealth paths
http://www.youtube.com/watch?v=AGPVNyUlXxg



also, someone else posted 25 minutes of gameplay footage: http://www.youtube.com/watch?v=mxibeygQats




more info @ http://SarifIndustries.com <-- the "Timeline to Augmentation" is very detailed, and quite realistic... spookily so.

Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on May 18, 2011, 10:38:55 PM
Looks okay to me
Title: Re: Deus Ex 3: Human Revolution
Post by: Darren Dirt on May 19, 2011, 11:38:42 AM
imo it might be a bit too "Metal Gear Solid" if there's THAT MUCH of a cinematic/dialogue type of weight in the overall gameplay.

But looks like the action scenes, with the augmentation, is gonna be decent. So if the storyline is super-engaging then it will be Win, no question. Could never be as disappointing as DE2:IW (even though this game is also "console-friendly")


to me, the strength of DE was always that "feeling" that you were truly exploring a realistic world, and part of an epic conspiracy storyline with lots of unique characters and interesting interactions with them and the environment. Pretty graphics were obviously not that important to the experience. More critical was level design and character consistency. DE3:HR might finally have that part of it right :)
Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on May 19, 2011, 08:28:24 PM
From the gameplay video I got 2 vibes:

-GTA IV
-Fallout 3/New Vegas

GTA for the run-n-gun/cover style

Fallout for the alternate paths/socializing

Of course the setting is what gives it it's flavour, I just hope they don't wimp out on it. Deus Ex was a hard game that did not forgive people who rushed into things hastily. I hope they preserve that.
Title: Re: Deus Ex 3: Human Revolution
Post by: Darren Dirt on July 25, 2011, 11:15:25 AM
http://comic-con.gamespot.com/story/6324713/at-the-crossroads-of-steroids-baseball-and-deus-ex

Quote
The takeaway: Sometimes, people take sci-fi for granted. Audiences may not really appreciate the amount of work and research that goes into creating a world that is not only fantastic, but also realistic and relatable. By incorporating real science and sociology into its universe, the development team of Deus Ex: Human Revolution hopes that people will be able to instantly understand its message and what the implications are of Adam Jensen's actions in the game.

Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on July 25, 2011, 11:38:50 AM
Quote from: Darren Dirt on July 25, 2011, 11:15:25 AM
http://comic-con.gamespot.com/story/6324713/at-the-crossroads-of-steroids-baseball-and-deus-ex

Quote
The takeaway: Sometimes, people take sci-fi for granted. Audiences may not really appreciate the amount of work and research that goes into creating a world that is not only fantastic, but also realistic and relatable. By incorporating real science and sociology into its universe, the development team of Deus Ex: Human Revolution hopes that people will be able to instantly understand its message and what the implications are of Adam Jensen's actions in the game.

Did not read the article (Ha-hah!... Slashdot) but the quote there seems fairly defensive, almost apologetic "You won't 'appreciate' this game because it's too sci-fi for you".

Sci-Fi isn't about believable science or realistic sociology it's all about exploring new ideas within a framework. From what I've seen (which is limited to a few gameplay videos / teaser trailers) the world setting is based on the typical 80s/90s dystopian future (nothing wrong with that) populated with characters who can increase various attributes and a world designed around this mechanic in mind so that subtlety can be introduced to the player (i.e. if you had a psychic bartender he could just give you what you wanted before you asked for it). Seemingly small things like that help build the world.

The part that I think this game will suffer from most is overuse of genre clich?s and maybe game engine (it better be damn obvious and fun to attempt different resolutions otherwise most people will go the "shoot stuff" route, bypassing any and all subtlety). These two keys are extremely important and really either one done well can make or break a game; I mean, I can forgive Street Fighter for its lack of depth due to its natural gameplay just as I can forgive Fallout its tedious gameplay for its stunning depth.
Title: Re: Deus Ex 3: Human Revolution
Post by: Darren Dirt on July 25, 2011, 01:00:30 PM
Sounds like they are trying to make a game that works as a true prequel to DE -- meaning that the level of augmentation, and the culture surrounding it, make sense in the DE universe. But are relate-able to today's culture and tech level. That's my takeaway anyway.
Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on July 25, 2011, 02:31:50 PM
Quote from: Darren Dirt on July 25, 2011, 01:00:30 PM
Sounds like they are trying to make a game that works as a true prequel to DE -- meaning that the level of augmentation, and the culture surrounding it, make sense in the DE universe. But are relate-able to today's culture and tech level. That's my takeaway anyway.

It certainly sounds like the intent, all that remains to be seen is the implementation.
Title: Re: Deus Ex 3: Human Revolution
Post by: Melbosa on August 24, 2011, 08:26:05 AM
Wow high praise for this game: http://ve3d.ign.com/articles/news/61817/Deus-Ex-Human-Revolution-Review-Round-up

QuoteIncGamers - 10/10
Metro - 5/5
Worthplaying - 9.7/10
Destructoid - 9.5/10
Strategy Informer - 9.5/10
CVG - 94%
PC Gamer - 94%
1UP - A
Edge - 9/10
Eurogamer - 9/10
IGN - 9/10
Joystiq - 4.5/5
Gamespot - 8.5/10
GameSpy - 4/5
Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on August 24, 2011, 08:43:42 AM
I pre-ordered mine, after much reading and gameplay videos (and the promise of TF2 goodies) I couldn't resist any more.

I don't know where I'll find the time though LOL I still have to finish LA Noire, the new DLC for Fallout comes out soon and I just got my hot little hands on Red Dead Redemption.

Incidentally, the new sniper rifle kicks much ass (shoots through multiple targets) LOL
Title: Re: Deus Ex 3: Human Revolution
Post by: Darren Dirt on August 25, 2011, 02:11:07 PM
Gamestop fail yet again


http://arstechnica.com/gaming/news/2011/08/report-gamestop-opening-deus-ex-copies-removing-free-game-code.ars

Quote
If you purchase your copy of Deus Ex: Human Revolution at a retail store, you're supposed to receive a code that allows you to play the game for free using the online gaming service OnLive. It's a neat giveaway, and it certainly gives gamers an incentive to try the service, but a leaked memo seems to show GameStop's fear of digital delivery: employees are allegedly being asked to open every game and remove the coupon.

http://onlivespot.blogspot.com/2011/08/gamestops-onlive-box-out-hints-at.html
Quote
Let's face it, GameStop is and always has been looking out for number one, whether you consider the fact that nearly 50 percent of its gross profit come from used product sales (reminder: publishers see no direct profits from these sales), or the fact that it wants to use its size and influence to sideline digital competitors.

GameStop's acquisition of Stardock's Impulse digital distribution platform means that it is competing head-to-head with services including Valve's 30 million-strong Steam, and its PC and console game streaming strategy (via the Spawn Labs acquisition), is competing -- or rather, will be competing -- with OnLive, and is currently under testing.

This week's Operation: Voucher Freedom will affect GameStop negatively, albeit just for the short term, creating resentment among people who keep up on gaming news (and who already pretty much hate GameStop). It'll blow over rather quickly.


idiot decision by The Suits. But considering the coverage (and "almost universal praise (http://www.metacritic.com/game/pc/deus-ex-human-revolution/critic-reviews)") I'm getting more and more interested in actually jumping back on the game-playing bandwagon...

http://arstechnica.com/gaming/news/2011/08/in-defense-of-the-boss-battles-of-deus-ex-human-revolution.ars




"I honestly had more fun with a pure stealth approach (http://www.pcgamer.com/?p=59465&page=2) in Human Revolution than with the entirety of Splinter Cell: Conviction. It?s heart-skippingly tense, deliciously high-tech and slick to control."
...and that close to clinches it ... watching my son play SC:C so much, saying that about playing the "stealth" path says a LOT!
Title: Re: Deus Ex 3: Human Revolution
Post by: Lazybones on August 25, 2011, 03:11:04 PM
After the box opening news they pulled all copies off the shelf for sale due to the backlash.
Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on August 25, 2011, 03:13:35 PM
I read about that on /. earlier this week, pretty crazy.

So the question is; does GameStop have to sell those copies as "used"?
Title: Re: Deus Ex 3: Human Revolution
Post by: Darren Dirt on September 29, 2011, 11:57:31 PM
zomg Yahtzee basically LIKED the first DE! http://www.escapistmagazine.com/videos/view/zero-punctuation/4093-Deus-Ex

^ he did the above review ^ in anticipation of reviewing the new game ... and I think it has the lowest "complaints:praises: ratio of any game he's ever covered!


whereas DE:HR ... well, check it out and see.
http://www.escapistmagazine.com/videos/view/zero-punctuation/4137-Deus-Ex-Human-Revolution
Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on September 30, 2011, 05:44:14 AM
I have it but I still haven't played HR but I know to have fun with it (i.e. make it alive through the "boss" battles) I have to tune up the run n' gun skills.... everything else is secondary, which is kinda disappointing.
Title: Re: Deus Ex 3: Human Revolution
Post by: Darren Dirt on September 30, 2011, 07:49:17 AM
Quote from: Mr. Analog on September 30, 2011, 05:44:14 AM
make it alive through the "boss" battles I have to tune up the run n' gun skills.... everything else is secondary, which is kinda disappointing.

I was disappointed to hear that in the Yahtzee review -- it sounds like you might choose to play like "stealth, stealth, stealth, stealth, FPS the @%&# outta the boss, stealth, stealth, stealth, FPS another boss, stealth, stealth..." dang.
Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on September 30, 2011, 10:42:57 AM
Quote from: Darren Dirt on September 30, 2011, 07:49:17 AM
Quote from: Mr. Analog on September 30, 2011, 05:44:14 AM
make it alive through the "boss" battles I have to tune up the run n' gun skills.... everything else is secondary, which is kinda disappointing.

I was disappointed to hear that in the Yahtzee review -- it sounds like you might choose to play like "stealth, stealth, stealth, stealth, FPS the @%&# outta the boss, stealth, stealth, stealth, FPS another boss, stealth, stealth..." dang.

Exactly, I'm kinda saddened that there aren't any non-violent ways to resolve conflict.
Title: Re: Deus Ex 3: Human Revolution
Post by: Lazybones on September 30, 2011, 01:08:28 PM
Quote from: Mr. Analog on September 30, 2011, 10:42:57 AM
Quote from: Darren Dirt on September 30, 2011, 07:49:17 AM
Quote from: Mr. Analog on September 30, 2011, 05:44:14 AM
make it alive through the "boss" battles I have to tune up the run n' gun skills.... everything else is secondary, which is kinda disappointing.

I was disappointed to hear that in the Yahtzee review -- it sounds like you might choose to play like "stealth, stealth, stealth, stealth, FPS the @%&# outta the boss, stealth, stealth, stealth, FPS another boss, stealth, stealth..." dang.

Exactly, I'm kinda saddened that there aren't any non-violent ways to resolve conflict.

Everywhere else in the game you have choice but the boss battles... They outsourced the boss battles for some reason.
Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on September 30, 2011, 02:26:09 PM
Blech, worst idea ever then...
Title: Re: Deus Ex 3: Human Revolution
Post by: Darren Dirt on October 03, 2011, 09:22:59 AM
PAftw
(http://art.penny-arcade.com/photos/i-jJRZhDr/0/L/i-jJRZhDr-XL.jpg?/2011/09/02)
Title: Re: Deus Ex 3: Human Revolution
Post by: Darren Dirt on May 09, 2013, 10:00:49 AM
So you're a fan of the Deus Ex franchise, but especially like playing the stealth/hacking route -- and in DE:HR the boss battles were notoriously down-thumbed cuz they were too... battley. So what do you do?

Buy a Wii U!

http://www.gogaminggiant.com/2013/03/20/exclusive-wii-u-release-deus-ex-hr-directors-cut/
"all three boss battles maps and strategical layouts have been rebuilt with new challenges and options that cater to those who play for Hacking or Stealth."

detailed features here: http://goo.gl/8JqXB


see also:
http://www.eurogamer.net/articles/2013-03-20-deus-ex-human-revolution-directors-cut-for-wii-u-confirmed-and-yes-theyve-fixed-the-boss-battles

http://www.nintendolife.com/news/2013/03/wii_u_version_of_deus_ex_will_be_the_ultimate_edition_of_the_game



and PS:
Quote from: Darren Dirt on October 03, 2011, 09:22:59 AM
PAftw
(http://art.penny-arcade.com/photos/i-jJRZhDr/0/L/i-jJRZhDr-XL.jpg?/2011/09/02)


as many speculated, and I just discovered/confirmed, the boss battles WERE INDEED developed by a separate group of FPS-loving folks who had no idea what the DE universe is all about...
http://www.eurogamer.net/articles/2011-09-19-deus-ex-boss-battles-outsourced
Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on May 09, 2013, 10:15:06 AM
Yeah, it kind of destroyed the challenge of the game, just dump all your points in run and gun and you're good to go.

I guess that's why I liked Hitman Absolution so much more than DE:R, it's all about evading direct conflict, which is a billion times more challenging and interesting

I'm currently waiting for Watch Dogs which looks absolutely like my kind of game, I'm actually really curious to see how they might use the Wii U controller because it would be awesome if some of the hacking/surveillance gadgets were in my hands and I was still aware of my surroundings on the big screen.
Title: Re: Deus Ex 3: Human Revolution
Post by: Melbosa on May 09, 2013, 10:21:14 AM
One of the reasons I like the Assassin Creed series as well, stealth and figuring out how to get the target without open conflict.
Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on May 09, 2013, 10:26:25 AM
True dat

That reminds me, I gotta finish AC2 still!
Title: Re: Deus Ex 3: Human Revolution
Post by: Melbosa on May 09, 2013, 10:29:45 AM
Yeah you do.  I have AC3 in waiting for you (after I finished it :P)
Title: Re: Deus Ex 3: Human Revolution
Post by: Mr. Analog on May 09, 2013, 10:37:32 AM
Quote from: Melbosa on May 09, 2013, 10:29:45 AM
Yeah you do.  I have AC3 in waiting for you (after I finished it :P)

Haha
Title: Re: Deus Ex 3: Human Revolution
Post by: Darren Dirt on May 09, 2013, 11:42:56 AM
Quote from: Mr. Analog on May 09, 2013, 10:15:06 AM
the Wii U controller because it would be awesome if some of the hacking/surveillance gadgets were in my hands and I was still aware of my surroundings on the big screen.

re. how the Wii U controller is taken advantage of in DE:HR:DC
Quote from: Darren Dirt on May 09, 2013, 10:00:49 AM
detailed features here: http://goo.gl/8JqXB


^

here is the list:
- described as the "ultimate edition of the game"
- in collaboration with Straight Right
- boss fights have had their map layouts reworked
- new hacking challenges are available
- stealth options are available to those who focus on stealth
- you can now kill Lawrence Barrett, Yelena Fedorova and Jaron Nammir without firing a single bullet
- Barrett boss battle hanger now has a second additional layer so Jensen can hide
- the energy system has been made more forgiving by allowing for two energy cells to recharge by default on all but the hardest difficulty
- AI has been improved to include the tweaks made for The Missing Link downloadable expansion
- enemy cone of vision was made more consistent
- all the visual effects seen in The Missing Link were applied to the main game
- new fog system that "makes the atmosphere really stand out"
- shadows that were choppy have been smoothed
- these improvements aren't possible on the 360
- improvements to anti-aliasing
- Neural Hub via GamePad lets you use Smart Vision augmentation, which allows players to see enemies through walls
- use the GamePad to see enemy health, armor type (heavy, medium or light) and loot
- use the GamePad to navigate the menus, to display the map, the augmentation system, the inventory and all the rest
- grenade throwback allows Jensen to equip a proximity detector that alerts him to a nearby grenad
- if an enemy chucks a grenade at you, the GamePad will vibrate, and you can swipe the touch-screen to pick it up and lob it back
- by default, the touch-screen is Jensen's radar
- open the 2D map on the GamePad and use the stylus to scribble notes
- these are reflected on your main screen radar
- use the touch-screen for the hacking mini-game
- precision aiming mode on touch screen
- includes all of the DLC
- The Missing Link DLC is now included in the main story
- director's commentary, which is roughly eight hours of chat from Eidos Montreal developers
- icons dotted around the world can activate this voice over
- no comment on director's cut heading to other platforms