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Robot Arm Game

Started by Mr. Analog, August 15, 2006, 12:28:55 AM

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Mr. Analog

By Grabthar's Hammer

Darren Dirt



Seems like "planning the arc in advance" is a key -- like in that "spiderman" swinging game.

Level 11 was tough, 15 was kinda fun (ooo, it's gonna catch up to me...), and 16-19 were just harder versions of 15 (i.e. MOVING obstacles!).

Got to 20 with only a single life, argh! 816 points. But not as good as the 2200 points in the top 10 :(


PS: I doubt the Canadarm operators are similarly confined and to make it worse have fast-moving objects to avoid in that confined space ;)
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