Usamot Transport Authority Update

Started by Mr. Analog, March 18, 2012, 08:24:46 PM

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Lazybones

Great break down of cart detection... And a sample station is shown...

http://www.youtube.com/watch?v=Ae29zWoY-uo&feature=related

I think with this we can get our fully automated stations going...

http://www.youtube.com/watch?v=2JdhxtzcxFo&list=UU6amMUbOBDCSN09nAmSgtLg&index=1&feature=plcp

Mr. Analog

Man those are cool, I watched a couple other vids as well and it gave me an idea for something I may try (but I'll have to get another load of glowstone to do it)
By Grabthar's Hammer

Lazybones

I have a decent setup workin in creative mode now. Just have one more issue to solve.

No support for dual direction yet but I have an idea for using one pez unit per station.

Lazybones

Ok in creative mode I now have a station that has the following:

- cart call button from pez dispenser
- rider detection to store empty carts
- auto store of cart on platform if another cart arrives
- arrival chimes...

One more feature I am testing is pez overflow detection since it will jam if full currently.

Lazybones

Beach station has been upgraded.

Go and check it out..

It is a two button system.. The top button will call a new cart for you, the bottom button is your standard launch button.

Lazybones

BIOME station automation project is almost complete, however delayed due to lack of gold / power rails.

The existing piston/dip platform is still in service, however the new platform can bee seen behind.

Gold or powered rails delivered to BIOME station would be appreciated.

Mr. Analog

#51
Quote from: Lazybones on April 03, 2012, 12:56:13 AM
BIOME station automation project is almost complete, however delayed due to lack of gold / power rails.

The existing piston/dip platform is still in service, however the new platform can bee seen behind.

Gold or powered rails delivered to BIOME station would be appreciated.

I will craft some immediately

Ok, I crafted 18 power rails and collected all the detector rail / rail and put it in the lone storage box in the Biome Station Maintenance Room
By Grabthar's Hammer

Lazybones

Thanks, I was so close last night... I probably should have stole some from another section as we have some hills with more than are needed.

The climb out of the pit is probably the only semi costly part of this station build since empty carts need extra power.

Haven't crafted to chimes or repeater yet but I think I have all the supplies for that.

Mr. Analog

Quote from: Lazybones on April 03, 2012, 07:32:46 AM
Thanks, I was so close last night... I probably should have stole some from another section as we have some hills with more than are needed.

The climb out of the pit is probably the only semi costly part of this station build since empty carts need extra power.

Haven't crafted to chimes or repeater yet but I think I have all the supplies for that.

NP I keep my valuable ores hidden away but I should always leave gold in that Maintenance Room gold is one of those things that's really handy for rails but not much else (watches I suppose).

I'll update the status of that station as offline until you can finish work.

Great job btw looks really good!
By Grabthar's Hammer

Lazybones

Actually it is still fully functional as a dip station, I did not yet disconnect the old terminal.

Not sure if I will be on tonight or not.

Lazybones

Well doing a quick efficiency check I realized ALL of the existing track was power balanced for empty carts, which we have determined is not possible due to player distance.

So between Beach and Biome I have altered the spacing to a more efficient value by removing about 3/4 of the power, and still get top speed with a rider.... Run away carts should actually stop now, which is handy..


We should optimize the whole track system and reclaim as much power rail as we can.. the wiki has a efficiency table. Reclaimed power rail was put back at BIOME..
Biome dispenser automation is complete but the terminal needs a re-model due to the space taken up by components.. I did a little clean up but it needs Mr. A's touch.

Mr. Analog

Great work again Lazy.

I'll take a looksee tomorrow and see if I can add to your amazing stuff!
By Grabthar's Hammer

Lazybones

Just a general notice, it appears that the automatic platforms are experiencing intermittent issues, possibly due to recent updates... Calling a car may not work due to a jam in the system.

A fix is being investigated.

Mr. Analog

The stretch of the A line that runs between Biome and Beach is now 2 track.

The outer track is an express line and is controlled via a track switch just outside, there is a light in the station to tell you if express is enabled. (Express bypasses the dip station between Biome and Beach.)

I'll be trying to figure out if I can wire up the light and the switch near the cart launcher so you don't have to get out.
By Grabthar's Hammer

Mr. Analog

I'm going to build a new North/South railway link it will be direct from Spawn City to Lazy's place, it will be a monorail

Monorail! Monorail!

Mono--- D'OH
By Grabthar's Hammer