upgrading Usamot

Started by Thorin, January 15, 2014, 10:27:51 AM

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Tom

If we're sticking with bukkit, then 1.7.2.
<Zapata Prime> I smell Stanley... And he smells good!!!

Lazybones

1.7.2 seems to have the best client side mod support so it is probably the best bet.

The all biome seed has a major issue of the spawn being surrounded by HUGE amounts of desert to get to the other bioms and it has very few trees near spawn.

Tom

Probably not the best bet then.
<Zapata Prime> I smell Stanley... And he smells good!!!

Lazybones

6929581978667913065 is decent, mesa isn't to far from spawn, decent area around spawn and some interesting mountains.

LennyLen

Quote from: Lazybones on February 15, 2014, 11:44:07 PM
6929581978667913065 is decent, mesa isn't to far from spawn, decent area around spawn and some interesting mountains.

I like that seed.  I even have a first build planned!

Lazybones


Quote from: LennyLen on February 16, 2014, 02:11:18 AM
Quote from: Lazybones on February 15, 2014, 11:44:07 PM
6929581978667913065 is decent, mesa isn't to far from spawn, decent area around spawn and some interesting mountains.

I like that seed.  I even have a first build planned!

Ya I think it has a great simple spawn and it isn't to far to get to some new interesting biomes if you test it and fly out 500-1000 blocks in any direction. 

Makes me think about planning a nice spawn and central hub for rail and travel.

Thorin

Quote from: Lazybones on February 16, 2014, 11:49:26 AM
Ya I think it has a great simple spawn and it isn't to far to get to some new interesting biomes if you test it and fly out 500-1000 blocks in any direction. 

Makes me think about planning a nice spawn and central hub for rail and travel.

We definitely need to coordinate a nice spawn and central hub.  I'd really like to see a central train station with tele-portals like we have set up in the current map.  That sure makes it easier to travel around.

It's gonna be weird starting over with nothing, though.

Here's what I think we need at or near spawn:

- a travel district, with train station and tele-portals
- a farm district with some fields of wheat and carrots and potatoes
- a ranch district with animal pens
- a residential district, with some houses with beds and chests
- a factory district, with a couple of buildings with furnaces, at least one of which is automated with hoppers and at least one of which is manual for people who want to get the xp

I also think we need to set up an XP farm at some point...
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Lazybones

#52
I think we should lay out a walkway / street grid for the first XXX blocks in all directions of the spawn making things nice and easy for noobs.  Out side spawn city things can be free range.


I found the layout of our original city rather confusing to start


Man this sort of makes me want to sit down and play again for hours

Tom

I still get lost in the old spawn.
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

Dang as long as you don't start while I'm away haha
By Grabthar's Hammer

Lazybones


Quote from: Tom on February 16, 2014, 03:49:53 PM
I still get lost in the old spawn.

Hence why I think a boring planned grid to start would be a really good idea. Or at the very least set north, east, south, west roads radiating from spawn to make navigation easy.

Thorin

Yeah, I think roads going north, east, south, and west from the precise spawn point are a great idea.  Maybe gravel roads that go 100 blocks?  I'd make them three blocks wide, that way the exact center of the intersection can be the spawn point.

It would also give us four quadrants near spawn, where we could set up farming/ranching, residential, transportation, and factory areas.

Quote from: Lazybones on February 16, 2014, 01:42:50 PM
Man this sort of makes me want to sit down and play again for hours

yeah, no kidding :)

Quote from: Mr. Analog on February 16, 2014, 05:48:22 PM
Dang as long as you don't start while I'm away haha

The only problem with waiting is that it might end up like our End Run - keeps getting postponed.
Prayin' for a 20!

gcc thorin.c -pedantic -o Thorin
compile successful

Lazybones

FYI Spawn is also a protected area of about 38 blocks so the first users to spawn in should outline this protected area so we can more cleanly mark that out and maybe surround it with some walls for basic protection.

I see some consensus forming here... Tom what are your thoughts?

Seed: 6929581978667913065
Version: 1.7.2

I say we start now, LOL

Tom

Hehe. We'll see ;) It's a bit of work to set everything up ;)
<Zapata Prime> I smell Stanley... And he smells good!!!

Mr. Analog

Let's do the end run next weekend

But yeah I'm looking forward to a new map

woo woo
By Grabthar's Hammer